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/builders/ - Hero and Nation Builders!

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The King Is Dead; Long Live The King!

File: 1457409030258-0.jpg (105.83 KB,700x913,700:913,fc332c7e2d908b5299f32b52b5….jpg)

File: 1457409030335-1.jpg (601.53 KB,1152x595,1152:595,https://41.media.tumblr.co….jpg)

d1e642 No.24842

Welcome to the grand floating continent of Kirtai home to a vast number races and countless millions. This land in the sky has been here since time imemorable, though no-one is sure how anyone managed to get to it.

Down below the rest of the world is prowled by giant beasts and creations both magical and technological. The people of Kirtai enjoy a relative peace, magic helping their lives along as the major nations deign not to war or fight. Those Nations are:

Alanosil: Technological center of Kirtai, this vast city state lays claim to virtually all skyships in one way or another. Its people are independent and creativity flourishes. They are slightly xenophobic, fearing outsiders will ruin their land

Detroni: Mixing pot of the realm, it holds the most people of any race and is the cultural center of Kirtai. If anything has passed hands it is likely to have been here at somepoint. All races are equal here, and its gladiatoral event is quite a spectacle as well.

Belzio: Smallest major city state yet not overlooked, Belzio houses some of the most powerful armies in the realm due its high concentration of magic and mages. Its people consider themselves the original inheritors of Kirtai

But the former balance is slowly devolving. Belzio wishes for more control, Alanosil's lords wish to take the earth below but needs the resources above, and the internal peace Detroni is shaky due to unspoken reasons.

Whethere that concerns you or not doesnt really matter though! Be it born on Kirtai or from the earth below, you are here for personal reasons. Maybe you're a proud nationalist, maybe a slaver, maybe a simple soldier. Whatever you are, you will influence the world somehow.

Fill this out

>Name:

>Race:(if your not human or anything typical then just be a bit discriptive)

>Class/Job:(Battlemage or Tailor for example)

>Magic:(Specific Magic style or type Y/N? Rid of this if N, gimme something fun if Y)

>Fluff:(Better fluff = Better stuff)

Dont touch:

>Health:

>Mana:

>Equipment:

>Followers:

>Goods: 5 Kirtali Currency

>Spells:

____________________________
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d1e642 No.24843

Also add >Nationality to fluff. Yes you can be from the earth below.

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d1e642 No.24847

Name: Muriel d’Ethrous

Race: Human

Class/Job: Skyship navigator/bookkeeper

Magic: N

Nationality: Alanosil

Fluff: Muriel loves math and the sky, and she considers mathematics more beautiful and more powerful than magic ever could be. She serves as a navigator and bookkeeper for a tiny merchant skyship and, on shore leave, enjoys dancing and wearing brightly colored skirts. On the job, however, she’s dispassionate and calculating – she best enjoys the stretches of time where nothing but the sky exists, but in a negotiation her dreamy expression disguises her sharp focus. While not incredibly political, she firmly believes that the Alanosil are favored by the gods and should retain sole dominion over the sky, and she listens to bar whispers about the growing ambitions of Belzio with fear.

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d1e642 No.24850

Name: Brownie

Race: Rat, Abnormal

Class/Job: Rat, Abnormal

Magic: Yes. Force of will.

Fluff: Some ideas are bad ideas, but aren't recognized as such until many deaths occur. Some bad ideas are recognized as such immediately. Some bad ideas remain hidden, quiet, until they turn into a disaster. Specimen #28A – "Brownie" is that sort of a bad idea. Originally a test subject for an unknown serum, #28A never manifested his power until it had properly developed them, then, when the time was right, he escaped from the lab. No doubt it still harbors more than a little resentment from the constant mistreatment – the fact that Brownie killed most of the researchers before leaving the lab seems a firm indicator of such a grudge. If it extends towards humans generally nobody knows…but one suspects.

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d1e642 No.24852

>>24842

>Name: Jhan Gundolas

>Race: Half-Elf

>Nationality: Alanosil

>Occupation: Scout/Hunter

>Magical Aptitude: Nature Magic

>Biography:

Growing up poor, destitute,with a sick father and no mother in the most advanced city in Khirtai, young Jhan Gundolas always had a penchant for exploring and going where he wasn't supposed to, consequences be damned. Then the expansions below started, and his father saw a chance for his only child. Giving the boy his blessings on his deathbed, Jhan signed on to the very first exploratory mission to the world below.

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d1e642 No.24853

>Name: Tarkin Tratori

>Race: Human

>Class/Job: Spellblade

>Magic:y

I can't cast magic freely but I can channel it into a weapon. Eg I can't throw fireballs but I can magic flames onto my weapon and hit you with it. Can do it with any metal weapon including arrows/spears/axes.

Can do it with shields to an extent as well if the front is metal.

>Fluff: Tarkin is a specialist soldier of Belzio. He was born and raised here. Comes from a military background. Upper middle class. (fuck you I suck at fluff)

Dont touch:

>Health:

>Mana:

>Equipment:

>Followers:

>Goods: 5 Kirtali Currency

>Spells

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d1e642 No.24854

>>24842

>Name: Riss Silverwind

>Race: Elf

>Class/Job: War Summoner

>Magic: Monster/planar creature summoning.

>Fluff: The Silverwind Family has a long history of service in the Belzio military. Every man in the family has served in the military in one way or another. Riss is no exception in this trend. He joined the War Caster academy at the young age of 210 and, unlike most war casters, focused his studies upon the art of summoning. Now with growing rumors of war brewing Riss eagerly awaits his day he may serve his nation.

Dont touch:

>Health:

>Mana:

>Equipment:

>Followers:

>Goods: 5 Kirtali Currency

>Spells:

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d1e642 No.24858

>>24842

Fill this out

>Name: Nihil

>Race: Ostensibly human

>Class/Job: Nobody

>Magic: Nothing has no set voice, no set face, no set manner of walking and standing. Well trained nobodies can even have no form, at times.

>Nationality: Most recently from Detroni

>Fluff:

We are nobody. We are nothing. We have been around for eternity. We will be here forever.

We were all once somebody. This one was once a petty noble, fifth son some Lord on the ground regions. He would have been left with nothing, but he found that unacceptable. He trained with swords to fight. We saw potential, and approached him, and offered to train him to be great. It was then that he lost himself. He became a part of us. We all are trained by us to be swift and silent, to be as efficient as possible. We all learn the import of life, and the fact that it needs to be cleansed at times. Now we send this one to the sky, to investigate the rumors of strange happenings disrupting the ways of their world.

We are nobody. We are nothing. We have been around for eternity. We will be here forever.

Dont touch:

>Health:

>Mana:

>Equipment:

>Followers:

>Goods: 5 Kirtali Currency

>Spells:

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d1e642 No.24865

File: 1457419300874.jpg (740.36 KB,1200x877,1200:877,Boltik Inquistor.jpg)

Fill this out

>Name: Javelin Thogt

>Race: Human

>Class/Job: Inquisitor

>Magic: Denial magic; By utilizing the natural powers of the universe, and their own substantiate will, users of denial magic can theoretically deny the existence or power of the world around them. When at their zenith, users of Denial Magic can counter spells, or simply push enemies into non-existence by denying them.

>Fluff: Javelin is quite the puzzling inspector. Walking through the hollowed halls of her Patron's temples, one of her eyes blinded, a ear gouged and heavy robes to hide the sensations of touch. She is kindly, yet inquisitive, but with a iron core. She believes simply in the good of all people, and despite her young appearance, she holds great wisdom. However, it is when one challenges her, or offends her God, does she no longer allow for such frivolous interventions. She holds within a rancorous hate for the impure and wicked, and will leave no stone unturned from where it is found.

Dont touch:

>Health:

>Mana:

>Equipment:

>Followers:

>Goods: 5 Kirtali Currency

>Spells:

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d1e642 No.24866

File: 1457423147781-0.png (1016.62 KB,513x775,513:775,Quint.png)

File: 1457423147799-1.jpg (25.84 KB,300x367,300:367,Stormchaserflight.jpg)

>>24842

Name: Quintinius Oblitus

Race: Quarterling (Human/elf/bunch of other thing hybrid, see pic for physical appearance)

Class/Job: Sky pirate

Fluff: Quintinius was the son of a wealthy merchant-captain in the city of Alanosil, his entire family was killed in a *accidental* housefire that saw him orphaned. As most young boys are wont to do when they have no where to go in Alanosil, he joined a merchant crew on a sky ship as a cabin boy. After many years and many ships, he found himself on the Alanosili patrol ship "Flames of Absolution" during a purging of a sky-pirate camp - only it wasn't a sky pirate camp, it was a group of Alanosili dissenters, fleeing from the xenophobic government and eager to learn of the world. The ruling body, fearful that this particularity large group and their ideas might open up the rest of the city to the masses outside of its walls, ordered them put to the sword and all traces of their existence and ideology put to the earth below along with their ashes. Quintinius captain, a man by the name of Fabilius Grath, couldn't stomach such a sight and fired on his sister ships, thus making his and his crews life void in the eyes of the City's rulers. Now, he and his crew, including Quint, are on the run, as actual sky pirates. Quint doesn't really mind, he just wants to find out what happened to his family and make a living for himself.

Dont touch:

Health:

Mana:

Equipment:

Followers:

Goods: 5 Kirtali Currency

Spells:>>24842

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d1e642 No.24867

>>24866

Nationality: Alanosili (Formerly)

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d1e642 No.24872

File: 1457444032945.jpg (376.51 KB,764x1080,191:270,https://36.media.tumblr.co….jpg)

>>24847

>Health: 10/10

>Mana:(im not sure if you want to have no magic or just no specific style. Tell me next time you post)

>Equipment: Compass, Skysteel Sword, Standard Pistol, Navigator's wear, Telescope Goggles

>Followers:

>Goods: 5 Kirtali Currency

>Spells: None

>>24850

>Health: 10/10

>Mana:10

>Equipment: Scalpel, Rags

>Followers:

>Goods: 5 Kirtali Currency

>Spells: Mindtap

>>24852

>Health:10/10

>Mana:10

>Equipment:Scout's Bolt-action Rifle(uses mana to fire), pistol, 6 shots worth of ammunition, dagger, scout's wear, compass, water bottle

>Followers:

>Goods: 5 Kirtali Currency, Simple Provisions

>Spells: Detect Poison, Cleanse wound, Light Eye

>>24853

>Health:10

>Mana:15

>Equipment: Longsword, Kite Shield, Chainmail

>Followers:

>Goods: 5 Kirtali Currency

>Spells: Flame Metal, Ice Metal, Arcane Metal

>>24854

>Health:10

>Mana:15

>Equipment: Summoning book(4 summons), Longsword

>Followers: 4 summons

>Goods: 5 Kirtali Currency

>Spells: (You have four summoning spells from the start. Im going to allow you to decide what they are. Could be 4 different creatures, could be 4 of versions of the same thing), Bind creature

>>24858

>Health:10/10

>Mana:10

>Equipment: Longsword, 3 Personalities

>Followers:

>Goods: 5 Kirtali Currency

>Spells: Swap Personality(Mage, Warrior, Rouge), Mind Absorb

>>24865

>Health:10

>Mana:15

>Equipment:Multi-bladed whip, Inquisitor Robes, Holy chain and symbol

>Followers:

>Goods: 5 Kirtali Currency

>Spells: Emotion Sense, Denial Shield, Soulsear

>>24866

>Health:10

>Mana:10

>Equipment: Two Pistols(use mana), five shots of ammunition, cutlass, Compass, Official Alanosil Soldier Wear

>Followers:

>Goods: 5 Kirtali Currency, Food and Provisions

Alright here are the rules.

1. Dice are 2d100

2. Combat uses a d100 and only one die. In combat you roll two dice, one for physical actions and one for magical actions. You only roll one dice if you have no magical actions in combat.

3. Whether you know it or not you will he influential in some way. As long as you dont go lolrandumb I will try to give plot and fluff for your rolls.

4. Have fun!

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d1e642 No.24882

Dice rollRolled 87, 14 = 101 (2d100)

Name: Muriel d’Ethrous

Race: Human

Class/Job: Skyship navigator/bookkeeper

Magic:

Nationality: Alanosil

Health: 10/10

Mana: [Meta: I thought that there was a technology/magic disconnect, and Alanosil natives couldn’t have magic; I’ll definitely take general magic or some sort of pathfinder magic]

Equipment: Compass, Skysteel Sword, Standard Pistol, Navigator's wear, Telescope Goggles

Followers:

Goods: 5 Kirtali Currency

Spells: None

Fluff: Muriel loves math and the sky, and she considers mathematics more beautiful and more powerful than magic ever could be. She serves as a navigator and bookkeeper for a tiny merchant skyship and, on shore leave, enjoys dancing and wearing brightly colored skirts. On the job, however, she’s dispassionate and calculating – she best enjoys the stretches of time where nothing but the sky exists, but in a negotiation her dreamy expression disguises her sharp focus. While not incredibly political, she firmly believes that the Alanosil are favored by the gods and should retain sole dominion over the sky, and she listens to bar whispers about the growing ambitions of Belzio with fear.

1. I ask the captain where we’re going next and when we’re getting shore leave.

2. I take my shift at watch on the crow’s nest and work on my own calculations – I think there might be a way to make the ship go faster with a bit of tweaking …

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d1e642 No.24889

If it's alright, I'll be drawing up a character after I'm done working, Seeker-san.

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d1e642 No.24904

File: 1457496723108-0.png (1.39 MB,845x968,845:968,CroppedDorf.png)

File: 1457496723122-1.jpg (36.5 KB,381x600,127:200,Battered Safirmod Helm.jpg)

>Name: Gladwin Stoneborn

>Race: Human/Dwarf mix

>Class/Job: Blacksmith

>Magic: Y (Mild magic necessary to perform lower level enchantments, as well as a degree of runic knowledge)

>Fluff: Gladwin's father was a dwarvish soldier in the Belzio military named Dormund when he met Mary Greenfields, a weaver's daughter. She was working as a barmaid at a tavern a stone's throw away from his barracks. The two fell in love, and had a child, named Gladwin, for his human grandfather. That was many years ago, and now Dormund is old, and Mary is dead. The two lead good lives, and Mary lived longer than most humans did. Their son had become a blacksmith's apprentice almost as soon as he could read. "It's the only respectable occupation for a stout dwarvish lad!", his father had insisted. Dormund was wrong, in that his son was not, in fact, totally dwarvish, but a half-breed, which was not unheard of; there were plenty of half-elves, half-orcs, half-thisses, and half-thats, but there were very few half-dwarves. Dormund was, however, right on the other accounts, and Gladwin grew in talent under the guidance of several smiths, until he worked under a master and became a journeyman.

Many years passed, and he continued to work on his masterpiece, the work that would get him accepted into the nation's Guild of Master Blacksmiths. After the end of it, he produced a great work of art. Though it would never see any use, he created a suit of armour from blue-tinted steel, with dozens of interlocking plates, each inscribed with golden runes and trimmed with brass. The gauntlets and sabatons each took about a year of work to perfect. The finished product leaves nothing of the wearer uncovered, at the expense of being highly conspicuous. However, its purpose isn't to be used, it's to be an example of artistic perfection, with its runes, trim, and steel dark as the night. Gladwin was accepted into the Guild, and lives in his shop, a small affair right on the border of the nobles' and artisans' districts of a city. He has crafted pieces for generals, noblemen, princes, and kings, each one completed over the course of several years. If a person is willing to pay a small fortune for materials and wait half a decade to obtain the best in mundane protection and ceremonial armor, Gladwin is eager to serve. He doesn't do it for the money (though that is a pleasant bonus). He does it for the craft. The man isn't as adept at bladesmithing as he is at armour-craft, but he can create attractive, functional pieces. However, nothing he has made has rivaled his masterpiece, which he lovingly calls "Safirmod".

He's not predisposed towards any kind of adventuring, but wouldn't mind a vacation from the constant orders if anything arose.

>Nationality: Belzio

———————————————————————————————————————————————–

>Health:

>Mana:

>Equipment:

>Followers:

>Goods: 5 Kirtali Currency

>Spells:

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d1e642 No.24907

Dice rollRolled 23, 41 = 64 (2d100)

>>24872

Name: Quintinius Oblitus

Race: Quarterling (Human/elf/bunch of other thing hybrid, see pic for physical appearance)

Class/Job: Sky pirate

Fluff: Quintinius was the son of a wealthy merchant-captain in the city of Alanosil, his entire family was killed in a *accidental* housefire that saw him orphaned. As most young boys are wont to do when they have no where to go in Alanosil, he joined a merchant crew on a sky ship as a cabin boy. After many years and many ships, he found himself on the Alanosili patrol ship "Flames of Absolution" during a purging of a sky-pirate camp - only it wasn't a sky pirate camp, it was a group of Alanosili dissenters, fleeing from the xenophobic government and eager to learn of the world. The ruling body, fearful that this particularity large group and their ideas might open up the rest of the city to the masses outside of its walls, ordered them put to the sword and all traces of their existence and ideology put to the earth below along with their ashes. Quintinius captain, a man by the name of Fabilius Grath, couldn't stomach such a sight and fired on his sister ships, thus making his and his crews life void in the eyes of the City's rulers. Now, he and his crew, including Quint, are on the run, as actual sky pirates. Quint doesn't really mind, he just wants to find out what happened to his family and make a living for himself.

Health:10

Mana:10

Equipment: Two Pistols(use mana), five shots of ammunition, cutlass, Compass, Official Alanosil Soldier Wear

Followers:

Goods: 5 Kirtali Currency, Food and Provisions

1/2. A routine day on the ship, best get to my shiply duties. Checking the armory, polishing the gun barrels, and overlooking the ship's stores.

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d1e642 No.24908

File: 1457506021506.jpg (227.48 KB,1118x1039,1118:1039,mutant-rat.jpg)

Dice rollRolled 41, 16 = 57 (2d100)

Name: Brownie

Race: Rat, Abnormal

Class/Job: Rat, Abnormal

Magic: Force of will.

Fluff: Some ideas are bad ideas, but aren't recognized as such until many deaths occur. Some bad ideas are recognized as such immediately. Some bad ideas remain hidden, quiet, until they turn into a disaster. Specimen #28A – "Brownie" is that sort of a bad idea. Originally a test subject for an unknown serum, #28A never manifested his power until it had properly developed them, then, when the time was right, he escaped from the lab. No doubt it still harbors more than a little resentment from the constant mistreatment – the fact that Brownie killed most of the researchers before leaving the lab seems a firm indicator of such a grudge. If it extends towards humans generally nobody knows…but one suspects.

Health: 10/10

Mana: 10

Equipment: None.

Followers: None.

Goods: 5 Kirtali Currency

Spells: Mindtap

——-

Actions

——-

1. Brownie attempts to dominate some of his fellow rats to do his bidding. Destroying the humans and their society will not be done alone. [Find rat allies]

2. Brownie then tries to will himself to develop psychokinesis. He starts small, attempting to move small objects. [Psychokinesis]

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d1e642 No.24909

File: 1457507642037.jpg (23.15 KB,720x366,120:61,Nihil.jpg)

Dice rollRolled 27, 4 = 31 (2d100)

Fill this out

>Name: Nihil

>Race: Ostensibly human

>Class/Job: Nobody

>Magic: Nothing has no set voice, no set face, no set manner of walking and standing. Well trained nobodies can even have no form, at times.

>Nationality: Most recently from Detroni

>Fluff:

We are nobody. We are nothing. We have been around for eternity. We will be here forever.

We were all once somebody. This one was once a petty noble, fifth son some Lord on the ground regions. He would have been left with nothing, but he found that unacceptable. He trained with swords to fight. We saw potential, and approached him, and offered to train him to be great. It was then that he lost himself. He became a part of us. We all are trained by us to be swift and silent, to be as efficient as possible. We all learn the import of life, and the fact that it needs to be cleansed at times. Now we send this one to the sky, to investigate the rumors of strange happenings disrupting the ways of their world.

We are nobody. We are nothing. We have been around for eternity. We will be here forever.

>Health:10/10

>Mana:10

>Equipment: Longsword, 3 Personalities

>Followers:

>Goods: 5 Kirtali Currency

>Spells: Swap Personality(Mage, Warrior, Rogue), Mind Absorb

1. This one would be most effective in its role as one who is not the kindest with laws. [Swap Personality(->Rogue)]

2. This one will begin its job in the seediest of marketplaces. Detroni was chosen for this one specifically for its marketplaces. This one asks of the events of the sky world in that seedy market.

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d1e642 No.24926

Dice rollRolled 61, 18 = 79 (2d100)

>>24872

>Name: Riss Silverwind

>Race: Elf

>Class/Job: War Summoner

>Magic: Monster/planar creature summoning.

>Fluff: The Silverwind Family has a long history of service in the Belzio military. Every man in the family has served in the military in one way or another. Riss is no exception in this trend. He joined the War Caster academy at the young age of 210 and, unlike most war casters, focused his studies upon the art of summoning. Now with growing rumors of war brewing Riss eagerly awaits his day he may serve his nation.

>Health:10

>Mana:15

>Equipment: Summoning book(4 summons), Longsword

>Followers: 4 Air Elemental

>Goods: 5 Kirtali Currency

>Spells: Summons: Air Elemental, Thunder Bird, Pheonix, Roc,

Bind creature

1&2. Search through the military academy's library for any more summoning spells, use the air elementals to help.

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d1e642 No.24940

Dice rollRolled 95, 88 = 183 (2d100)

>Name: Tarkin Tratori

>Race: Human

>Class/Job: Spellblade

>Magic:y

I can't cast magic freely but I can channel it into a weapon. Eg I can't throw fireballs but I can magic flames onto my weapon and hit you with it. Can do it with any metal weapon including arrows/spears/axes.

Can do it with shields to an extent as well if the front is metal.

>Fluff: Tarkin is a specialist soldier of Belzio. He was born and raised here. Comes from a military background. Upper middle class. (fuck you I suck at fluff)

>Health:10

>Mana:15

>Equipment: Longsword, Kite Shield, Chainmail

>Followers:

>Goods: 5 Kirtali Currency

>Spells: Flame Metal, Ice Metal, Arcane Metal

As a specialist I tend to get special missions. Everythjng from fetch and escort to kill missions.

These would go much better if I had assistance.

1. Check with the army and see about getting paid/ getting funding to build my squad.

2. Starting putting the word out that I am looking for good recruits.

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d1e642 No.24981

File: 1457749374008.jpg (94.5 KB,666x1198,333:599,steampunk_character_01_01_….jpg)

>>24882

Growing bored of waiting around the bar you decide to go see when the ship is departing. You finish chatting with some of your fellow sailors and leave the bar to find the captain. You walk through the grand city of Alanosil with a smile of national pride. Of course the gods blessed your nation, look at how beautiful it is! Sky ships fly over head majestically, their hulls shining in the sunlight as mana sails flare to life. Buildings are erected quicker and safer than ever before thanks to the commonly used Golems, lumbering hulks of metal powered by crystal cores. The average citizen is far cleaner and better dressed than those fools of Detroni and Belzio.

You dont get to bask in the glory of the city much longer as you reach the sky docks and see your ship, The Watcher, being loaded with supplies. Its crew is made up of men dressed in suits and dressclothes, their jackets removed so as not to be dirtied or wrinkled as befitting of gentlemen.

You walk by a golem and onto the gangplank of the ship, naturally unfazed by the long drop below you as you get on The Watcher. You are get everything from smiles to greetings as you pass by your fellow crewmembers onto the Captain's quarters. Fischer the cook, Writes the quartermaster, Collin and Metrin the twins, the list of fce you recognize goes on as you reach the captain's door and politely knock while raising your voice.

A mechanical yet not emotionless voice answers your call. "Yes, yes come in Muriel."

>Cont

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d1e642 No.24982

File: 1457751423234.jpg (173.54 KB,742x1076,371:538,the_pirate_king_by_roboto_….jpg)

>>24981

Opening the heavy door and walking inside, you are presented with the warm captain's quarters. Maps of the sky, certificates, medals, letters, and more decorate the walls of the room, the occasional weapon and one circular window the only thing breaking the chain. In the center of the room sits Captain Quilni, fully dressed in his captain's clothing, pen in hand and a map unrolled on his desk. He looks up at you, glowing blue eyes blinking as they adjust.

He's a golem with sentience on equal levels to a human, the spark of intelligence in his eyes obvious to any who look him in those two lights. His jaw goes up and down as he speaks in a clanking and metal voice.

"Ah Muriel how are you doing today?"

You tell him your fine, and request to know when the ship is departing. He lets out a laugh as he rolls up the map in front of him.

"As a matter of fact we were just about to set sail to the Aliongo cliffs for a patrol! Good to know you came back in time for us to get going. Now get up to the deck, we've got places to be and cliffs to see!"

>Post done

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d1e642 No.24983

File: 1457751928077.gif (597.3 KB,500x275,20:11,IhaveNoIdeaWhat'sGoingOn.gif)

>>24981

>>24982

I'm confused, you aren't killing it?

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d1e642 No.24984

File: 1457752946515.jpg (105.33 KB,580x889,580:889,0c79e7d75d46361bf4b9a0114b….jpg)

>>24907

You wake up to the sound of the door to your cabin being slammed on, and before you wake all the way up Quartermaster Kalik is burstng through the door and waking everyone up. He is a lean and muscular man, the missing right eye and scar accompaning it showing that he has seen more than his fair share of battle, as if his rough attitude did not attest to that.

"Why are you slugs still in bed? Get up! We have work to get done! Just because the captain didnt want to follow orders doesnt mean you scum cant either."

Everyone including you gets up and begins getting dressed, cleaned up, and preparing for a day of work. As you finish dressing you're spun around by Kalik, his face so close you can taste the whiskey on his breath.

"And you were supposed to be up earlier to check supplies and ammunition boy."

He spits the word boy as if it filled his mouth with a bad taste. Its no secret why he doesnt like you. One you're of noble birth and two you're a quarterling. That seems to be enough for him, and tends to be enough for alot of people.

"Well what do you have to day for yourself huh?!"

He doesnt let you reply before gripping your shoulder and dragging you out of the cabin before shoving you roughly.

"Get to work or ill give you ten lashes before an hour is up!"

You scramble to work, making sure the cannons are clean, the ammunition is stocked, and the supplies are secured, all under Kalik's baleful eye. When you are done you only recieve a scowl before he leaves you in the supply room, disgruntled you did good enough to not get beaten. With a sigh of relief you rest for a second before getting back to work. You've got maybe an hour of relief before you get caught by the quartermaster. Not much but its better than nothing…

>dont post

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d1e642 No.24985

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d1e642 No.24986

File: 1457754575663.jpg (86.47 KB,736x733,736:733,1e1c950fbb3359c707b5e1c2b2….jpg)

>>24908

You travel through the sewers of Belzio, waste both natural and magical flowing through its deep parts. The stench is almost alien to you, the only thing you are used to being the smell of regular flesh and magic. Oddly the amalgamation of odors is comforting, as if you have returned home somehow. Your tiny feet carry you swiftly across the wet ground, and you slip into a tunnel as you attempt to follow a scent similar to yours.

You soon find the source of that similar smell, a nest of your brethren surviving down here. They turn to you and let out squeaks, one of the bigger ones even stepping into your path and making hissing noises at you in an attempt to be threatening.

How barbaric.

(Red how do you respond. If you fight give me a battle roll)

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d1e642 No.24987

File: 1457754896925.jpeg (555.67 KB,760x573,760:573,images.duckduckgo.com.jpeg)

Dice rollRolled 9 (1d100)

>>24986

Mentally intimidate the opposition. If required, kill him.

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d1e642 No.24988

Dice rollRolled 75 (1d100)

>>24987

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d1e642 No.25004

>>24987

>>24988

You and the big rat stare each other down. You see the primitive gleam in his eyes, and can see from his lean body that he is all muscle. You give him a menacing look, and decide to end this fight before it begins. You reach out with your mind and prepare to brutalize his own. But as soon you touch his mind he goes into a rage and leaps at you.

You and him are knocked to the ground as he claws at you savagely, ruining your concentration. You slash back at him with your scalpel and manage to slice into flesh, which does a phenomonal job of pissing him off further. The two of you tumble and roll as you fight, and with all your might you manage to push him off just long enough to turn tail and run for your life. You dont know how long you had to run from the bigger beast, just that your wounds bleed and ache from the fight you just lost and that you've used up some mana for nothing.

>Health: 7/10

>Mana: 9

>Dont Post

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d1e642 No.25005

File: 1457790547521.jpg (98.34 KB,736x397,736:397,9e63babd673818d69ef7fd7d60….jpg)

>>24909

You stand in a dark alleyway of Detroni, the smell of a dozen different races coming together to fill the nearby market with some amalgamation of an odor. Ahead of you is a crowd of shoppers and workers as people go about their meaningless daily lives, unaware of the big picture and the bigger world. Here a Dark elf gives an Orc a blue blade inscribed with runes, there a Drider Potion seller advertises her wears to the crowd. Meanwhile a number of guards in heavy armor walk around a merchant noble, his small head held high on a neck so thin his adam's apple is visible. The sound of metal hitting ground in step is loud and likely mesnt to be intimidating. The people move out of his way, most not wanting to end up on the wrong side of a sword or spell.

Curious as to who he his you dare to ask someone about what gives this speck the right to walk through here at this moment. You step out of the alley smoothly, the face of the rouge giving you an identity in the light as you search for an answer. You turn to question someone, but everytime you ask your question you receive nothing more than a glance of disdain or a sneer, as if the very notion of answering the question disturbs people.

You turn from them and look back to the now distant procession. It seems you shall have to procure information someway else for now. These Detronians seem to be quite rude to you…

>Dont Post

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