>>24841
>Health: 5/5
>Inventory: [Apothecary Apprentice Satchel] [Weak Illegal Pills]
>Skills: [Basic Pharmacology][Basic Medicine]
>Reputation: None
>Powers:
Aqua Vitae Consumer: You gain +1 health from consuming Aqua Vitae in addition to any other effects (even failures and critfails. ).
Aqua Vitae Overdose: You are at -5 when rolling for exposure or consumption to Aqua Vitae. Negative results will count as a Crit-Fail. 20s still count as crit-cussess. In addition, you are at -3 when interacting with NPCs.
>>24844
>Health: 6/6
>Inventory: [Aether-Powered Armor, Damaged, Ill-maintained][Rotary ILG, ill-maintained]
>Skills: [Firearms][Explosives]
>Reputation: [Revolutionaries:+][Military:-]
>Powers:
Military Training: As a former sergeant, you gain +3 to recruit for the Revolution and train them in a military skill you know [Or can fast-talk the GM into accepting you'd know].
Deserter: You left your post, and you left with your equipment. The Military and Government would really love to know where you are so that they may be rid of the razorblade in the candyfloss of their life.
>>24846
>Health: 5/5
>Inventory: [Portable Toolkit][Small bottle of Aether crystals]
>Skills: [Recreational Tinkering][University-level Aether Theory]
>Reputation: [Nobility:–]
>Powers:
Persuasion: You gain a +5 to NPC diplomacy due to your noble background. You might want to destroy the class system, but your posh accent gives you advantages.
Fallen Noble House: -5 to dealing with the nobility. Posh accent and ratty clothing combine to be objects of derision. This replaces Persuasion when dealing with upper class.
Byzantine Plots: You have potential friends in high places, allies of your parents or enemies of those who cast you down - or those who did and wish to see their partners laid low as well. Beware of offers, as they may be traps.
>>24851
>Health: 7/7
>Inventory: [Twin Aetheric Steel Blades][Belts, Harness, and Pouches]
>Skills: [Melee][Stealth]
>Reputation: [All:-]
>Powers:
Combat Moreau: Literally designed and bred for battle, you gain a +3 to your melee skills.
Curse of Moreau: -3 diplomacy with any NPC except a Moreau. In addition, critical fails risk your primal instincts rising to the surface and temporarily taking over.
>>24848
As said in PM, there's no Aether Waste as such; some damaged hinterlands near the Industrial District, and the lower level sewers underneath said District can be considered to be tainted enough with Aether to mutate animals and men born there.