| Rolled 15, 6, 4 = 25 (3d20) |
>Name: Faele Letlutter
>Race: Human
>Age: 68
>Gender: Male
>Fluff: A practitioner of holy magics, Faele Letlutter has led a long life of pious devotion to the Gods, myriad in number and function, vastly powerful, and impossible for a mortal to fully comprehend. Faele forgot the last part of the Gods' description, and has spent decades pouring over tomes, learning the names, functions, and symbols of the Gods, as well as the powers they bestow upon their followers. He is convinced that there is some power that unifies the gods, separates them from the races of the mortal coil, and is essential to truly understand any deity. His reason for coming to Dz'Thxia? He believes that there has been some kind of wisdom left behind in the ruined places of that land, and that the darkness itself may carry with it answers to the secrets of the universe.
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Inventory: Clothes,Rucksack
Health: 20/20
Sanity: 20/20
Gold: 500
>Fame/Infamy: (You earn this in game)
>Equipment: Red Robes, Blessed staff
>Bonus: Every 5 turns, you may pray to a god of any pantheon and request divine intervention
>Location: The Kings Legs Tavern
1. Taverns. I've been in more of these in my time than I can count, and I can count damn high. I've got an odd relationship with them. On one hand, the lighting and atmosphere are usually nice enough, but it can smell, and the patrons are unpredictable at best. Still, those with room and board can provide a base of operations, at least to those with gold. I may be able to work out living arrangements with the proprietor. A little haggling here, some charming there, and even the offer of work if I get desperate. It's not my strong suit, but negotiation can't be unlike public speaking, right? I'm good at that.
2. Examine my environment. Information about the tavern itself, its patrons, employees, and the surrounding area could prove invaluable.
3. As the final order of business, I will pick the minds of the locals to determine if there are any holy sites, libraries, or "spooky ruins" nearby. I must always remember why I am here: not only to try to save Dz'thxia (and possibly the rest of the world) from dark forces which I do not yet understand, but also to cut to the heart of the universe, and discover the source of the gods' power, or whatever it is that truly makes the world work.