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/builders/ - Hero and Nation Builders!

A board for forum-based wargaming, collaborative storytelling, and salt.
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The King Is Dead; Long Live The King!

File: 1455950832872.jpg (7.81 KB,284x177,284:177,Dz'thxia.jpg)

b8d6b8 No.23616

Enter Dz'thxia a land of terrifying intrigue. The land has been beset by a terrible darkness. Foul creatures have emerged from the night and it is up to you and you alone. As the brave heroes of this land you must find a way to exterminate the threat that is continuing to grow larger every day.

Rules:

1.Three actions per turn roll d20 for each

2.This is intended to be a serious builder act accordingly

3.Fluff is allowed and encouraged.

Fill this part out only

>Name:

>Race:

>Age:

>Gender:

>Fluff:

DM fills this part out

———————————–

Inventory:Clothes,Rucksack

Health:20/20

Sanity:20/20

Gold:500

>Fame/Infamy: (You earn this in game)

>Equipment:

>Bonus: Based on fluff

>Location:The Kings Legs Tavern

____________________________
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b8d6b8 No.23618

File: 1455953059385.jpg (120.15 KB,748x1069,748:1069,azaghal_by_turnermohan-d8z….jpg)

Name: Yurb the Licentious [AKA: "Beardass"]

Race: Dwarf

Age: 101

Gender: Male

Fluff: Before the troubles, young Yurb was known as something of a party dwarf. He drank, ate, and philandered to the point of being a reputed hedonic slob. Then, with the coming of the darkness, Yurb found that the rush of combat was much more interesting and keen to his sensibility – and he could get paid for it. Indeed, not only was every rush slightly different, but the experience and skill required was quite to his skillset: Yurb is the hardiest and most resilient dwarf this side of the world and his skill in combat is second to none. Yurb also has a small bird ("Ugly Jim") that occasionally (see: usually) makes vulgar comments. Jim is just really annoying and doesn't contribute anything positive. Not that Yurb would say much positive, really, because he's sort of disagreeable to people for long periods of time until they warm up to him (less so vice versa). All of this is probably why he lets Jim stay around…

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b8d6b8 No.23619

File: 1455957816006.jpg (86.62 KB,736x1259,736:1259,1455422731427.jpg)

Name: Sir Damien Florinal

Race: Elf

Age: 124

Gender: Male

Fluff: Sir Damien Florinal is a knight from the elvish state of Salverion. Born into a knightly family Damien was born and bred for the battle grounds. He earned his knighthood in a series of viscous border skirmishes with the neighbouring orcish territories. One night as he pondered the stars a horrific vision flashed through his mind of the whole world plunged into darkness with no end in sight. With this vision fresh in his mind he s et out to find the source of this darkness and strangle it in it's crib.

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b8d6b8 No.23634

File: 1455992888563.png (734.72 KB,1247x880,1247:880,templar1_0.png)

>Name: Captain Smitus

>Race: Paladin Enhanced Human

>Age: 50

>Gender: Male

>Fluff:

Long ago, the EMPEROR looked upon a dark and hostile world and forsaw the need for elite warriors of humanity. Not a caste, or a creed, but a race of human warriors who knew no fear, would never be tempted, nor be found wanting. In the Emperor’s words:

“I forsaw the need that these guys be the biggest badasses in all the fucking land. Also I need have some goddamn sons like holy shit why do these women keep dying in childbirth I-” Ahem.

Taking some of the best mages and apothecaries in the land, and capturing only the strongest of human barbarian women who for some reason always survived the birthing process where our own died, he created of his own flesh and blood an elite cadre of warriors. The Paladins. Forged from his own veins, and raised with magic and training to grow strong and powerful such as the Emperor himself.

From the moment they are born to the day they die, they serve the emperor, to live within their thick and heavy armors, and serve until death. Their lives revolves around the worship and dedication to their father and emperor through the purging of his foes.

And the greatest of these warriors. . .THE ULTRA PALADINS.

Like his fellow Ultra Paladins, Smitus was born of the Emperor's own flesh, raised from birth to become a warrior, his body augmented by magic and surgery as he aged, turning him into the ultimate warrior and bulwark against evil. Intensely loyal, in him is the Emperor's blood that wards off evil magic. His armor was grafted onto his body by the time he was 17, and has worn it ever since.

But for all the talk of the Paladins being "warriors for humanity" there is a distinct inhumaness about them. Their emotions are deadened, their ambitions curtailed, and their bodies stand a full two feet above any normal man. Isolated from the rest of the people, often shunned or feared by the very people they are expected to save, all they have to cling to is fulfillment of their purpose.

Smitus knows only service, and to that end he will fight for it. And pray that he does not stray from the path like other paladins have done before.

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b8d6b8 No.23635

>>23616

>Name: Almeris Bogan

>Race: Human

>Age: 24

>Gender: Male

>Fluff: Almeris is what is known as a Soul Alchemist. He is a magic user who takes a piece of the soul of those he defeats and turns it into a new spell or ability that he may use. This is done by placing the bits of soul into specially designed soul flasks.

At a young age Almeris was taught to be a soul alchemist by his father, one of the teachers of soul alchemy in the prestigious school of soul alchemy. He quickly learned all he could about the art of soul alchemy and then was sent on The Collecting. The Collecting is a tradition where young soul alchemists are sent out into the world to collect the souls of monsters for their spells. It is frowned upon to get spells any other way besides their first one, which is usually given to them at the start of The Collecting. Almeris now roams the world as a monster hunter, looking for prey and power.

DM fills this part out

———————————–

Inventory:Clothes,Rucksack

Health:20/20

Sanity:20/20

Gold:500

>Fame/Infamy: (You earn this in game)

>Equipment:

>Bonus: Based on fluff

>Location:The Kings Legs Tavern

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b8d6b8 No.23636

>>23634

>>23616

>Name: Runepriest Freidrich

>Race: Human

>Age: 40

>Gender: Male

>Fluff:

Freidrich grew up worshipping the Emperor. In his mind there was never any other cause than serving him. And so as he became twelve he was taken in with the local priesthood where he recieved an education. It soon became clear that Freidrich had a talent for runescribing. The art of scribing runes, either on objects for longlasting effects, or the air for more instant more unstable effects. These runes connect through the priest to the power of the emperor, letting his magic seep through in the shape desired by the priest.

Time went on and Friedrichs ability to craft the runes grew along with his ferverent devotion to the emperor. And eventually he was added to the retinue of one of the Emperor's own sons, that of Paladin Smitus. A grand day to be allowed to serve in such an esteemed position and serve the emperor so closely. From that day on he lived to aid Smitus in all ways possible, keep his armor in good shape and imbued with all the runic energy it needed to give smitus the an extra edge.

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b8d6b8 No.23642

File: 1456005053429.jpg (347.76 KB,740x1110,2:3,wizard-cosplay-by-doremi-0….jpg)

>>23616

>Name: Mavera

>Race: Human

>Age: 32

>Gender: female

>Fluff: Wielder of the Arcane Arts, Mavera seeks to learn as much as she can about her powers and sees this land of darkness as a testing ground and a font of knowledge just waiting to be discovered. Others may seek treasures and justice all they wish, Mavera knows that the true goal is the secrets hidden within the dark places, the origins of this plague of darkness, and the knowledge that shines it's light through the fog of ignorance. With the power she wields she shall find these secrets, discover the origin, and learn all she can, to gain all the power she requires.

DM fills this part out

———————————–

Inventory:Clothes,Rucksack

Health:20/20

Sanity:20/20

Gold:500

>Fame/Infamy: (You earn this in game)

>Equipment:

>Bonus: Based on fluff

>Location:The Kings Legs Tavern

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b8d6b8 No.23646

File: 1456008932142.jpg (72.85 KB,576x816,12:17,OldClericCloak.jpg)

Fill this part out only

>Name: Faele Letlutter

>Race: Human

>Age: 68

>Gender: Male

>Fluff: A practitioner of holy magics, Faele Letlutter has led a long life of pious devotion to the Gods, myriad in number and function, vastly powerful, and impossible for a mortal to fully comprehend. Faele forgot the last part of the Gods' description, and has spent decades pouring over tomes, learning the names, functions, and symbols of the Gods, as well as the powers they bestow upon their followers. He is convinced that there is some power that unifies the gods, separates them from the races of the mortal coil, and is essential to truly understand any deity. His reason for coming to Dz'Thxia? He believes that there has been some kind of wisdom left behind in the ruined places of that land, and that the darkness itself may carry with it answers to the secrets of the universe.

DM fills this part out

———————————–

Inventory:Clothes,Rucksack

Health:20/20

Sanity:20/20

Gold:500

>Fame/Infamy: (You earn this in game)

>Equipment:

>Bonus: Based on fluff

>Location:The Kings Legs Tavern

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b8d6b8 No.23649

Grox here, letting everyone know I'm capping out at 10 players max. If I don't get anymore player by 10:00 pm EST I will start.

Also dice rolls are as follows.

1-6 are fails with 1 being a crit fail 6-10 is a low success meaning it's not what you wanted,but it's still favorable to another roll.

10-20 is a success which is what you want with 20 being a crit success

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b8d6b8 No.23656

File: 1456019054794.png (5.05 MB,4000x2000,2:1,Dz'thxiaWorld.png)

I'm the map, I'm the map, I'M THE MAP!!!

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b8d6b8 No.23657

File: 1456019349514.png (5.31 MB,4000x2000,2:1,Map2electricboogaloo.png)

SECOND PART OF THE MAP AKA MAP 2 ELECTRIC BOOGALOO

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b8d6b8 No.23662

File: 1456022664189-0.png (453.42 KB,1182x486,197:81,Crop1.png)

File: 1456022664738-1.png (470.72 KB,1230x527,1230:527,Crop2.png)

Was being a bit too ambitious map has been cropped…

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b8d6b8 No.23671

>>23618

>Equipment:Dorfish battle axe and armor…as well as that damned ugly bastard.

>Bonus: Born for combat:You're a bloody dorf combat is in your blood it's in your stone heart +5 to all combat rolls…..+10 to any involving those treehugging hippies the elves.

>>23619

>Equipment:Elvish armor and rapier

>Bonus:Your an elf!: Your lithe frame makes it easy to dash and skip about the place….+5 to anything involving dexterity

>>23634 >Equipment:Paladin armor,Great-shield and longsword

>Bonus:I'm running out of names so just take your fucking bonus! +5 to smiting the undead/unholy

>>23635

>Equipment:Wizard robes and soul flasks.

>Bonus: Anytime you kill something roll a d20 to capture it's soul and gain it's ability

>>23636

>Equipment: Priests robes,dagger of smiting+2

>Bonus: ENCHANTMENT! You gain a +5 to anything involving runes.

>>23642

>Equipment:Elegant robes,Bronze staff.

>Bonus:(Pretty fucking vague fluff) +5 to all rolls involving magic with GM'S approval

>>23646

>Equipment:Red Robes,Blessed staff

>Bonus:Every 5 turns you may pray to a god of any pantheon and request divine intervention.

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b8d6b8 No.23674

ALMOST FORGOT DO NOT POST YET YOU CAN FLUFF THOUGH.

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b8d6b8 No.23885

You may post now!!!

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b8d6b8 No.23899

Dice rollRolled 15, 6, 4 = 25 (3d20)

>Name: Faele Letlutter

>Race: Human

>Age: 68

>Gender: Male

>Fluff: A practitioner of holy magics, Faele Letlutter has led a long life of pious devotion to the Gods, myriad in number and function, vastly powerful, and impossible for a mortal to fully comprehend. Faele forgot the last part of the Gods' description, and has spent decades pouring over tomes, learning the names, functions, and symbols of the Gods, as well as the powers they bestow upon their followers. He is convinced that there is some power that unifies the gods, separates them from the races of the mortal coil, and is essential to truly understand any deity. His reason for coming to Dz'Thxia? He believes that there has been some kind of wisdom left behind in the ruined places of that land, and that the darkness itself may carry with it answers to the secrets of the universe.

———————————–

Inventory: Clothes,Rucksack

Health: 20/20

Sanity: 20/20

Gold: 500

>Fame/Infamy: (You earn this in game)

>Equipment: Red Robes, Blessed staff

>Bonus: Every 5 turns, you may pray to a god of any pantheon and request divine intervention

>Location: The Kings Legs Tavern

1. Taverns. I've been in more of these in my time than I can count, and I can count damn high. I've got an odd relationship with them. On one hand, the lighting and atmosphere are usually nice enough, but it can smell, and the patrons are unpredictable at best. Still, those with room and board can provide a base of operations, at least to those with gold. I may be able to work out living arrangements with the proprietor. A little haggling here, some charming there, and even the offer of work if I get desperate. It's not my strong suit, but negotiation can't be unlike public speaking, right? I'm good at that.

2. Examine my environment. Information about the tavern itself, its patrons, employees, and the surrounding area could prove invaluable.

3. As the final order of business, I will pick the minds of the locals to determine if there are any holy sites, libraries, or "spooky ruins" nearby. I must always remember why I am here: not only to try to save Dz'thxia (and possibly the rest of the world) from dark forces which I do not yet understand, but also to cut to the heart of the universe, and discover the source of the gods' power, or whatever it is that truly makes the world work.

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b8d6b8 No.23916

File: 1456298645359.jpg (205.26 KB,700x700,1:1,Dwarf_Saga_Singer.jpg)

Dice rollRolled 6, 13, 7 = 26 (3d20)

Name: Yurb the Licentious [AKA: "Beardass"]

Race: Dwarf

Age: 101

Gender: Male

Fluff: Before the troubles, young Yurb was known as something of a party dwarf. He drank, ate, and philandered to the point of being a reputed hedonic slob. Then, with the coming of the darkness, Yurb found that the rush of combat was much more interesting and keen to his sensibility – and he could get paid for it. Indeed, not only was every rush slightly different, but the experience and skill required was quite to his skillset: Yurb is the hardiest and most resilient dwarf this side of the world and his skill in combat is second to none. Yurb also has a small bird ("Ugly Jim") that occasionally (see: usually) makes vulgar comments. Jim is just really annoying and doesn't contribute anything positive. Not that Yurb would say much positive, really, because he's sort of disagreeable to people for long periods of time until they warm up to him (less so vice versa). All of this is probably why he lets Jim stay around…

———–

Bonus:

———–

Born for combat:You're a bloody dorf combat is in your blood it's in your stone heart +5 to all combat rolls…..+10 to any involving those treehugging hippies the elves.

—————

Equipment:

—————

[Battle Axe, Dwarven][Armor, Dwarven][Ugly Jim]

———–

Actions

———–

1. Yurb is drinking heavily today. Perhaps too heavily. And he's swearing. Loud. At the bartender. And people near him. After that, he picks a fight and just starts hitting anyone that tries to talk sense to him. Eventually he settles on arm wrestling. [Arm Wrestle]

2. After that, Yurb gets too drunk and picks a fight with some guy. He kind of looks like an elf, but he's not sure. It might be a woman, who knows. This guy is going down. [Pick a fight]

3. After that, Yurb went down to the job listings board to try to find some work. Gotta work for the damn money! [Find Work]

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b8d6b8 No.24009

Dice rollRolled 17, 4, 9 = 30 (3d20)

>>23671

>Name: Almeris Bogan

>Race: Human

>Age: 24

>Gender: Male

>Fluff: Almeris is what is known as a Soul Alchemist. He is a magic user who takes a piece of the soul of those he defeats and turns it into a new spell or ability that he may use. This is done by placing the bits of soul into specially designed soul flasks.

At a young age Almeris was taught to be a soul alchemist by his father, one of the teachers of soul alchemy in the prestigious school of soul alchemy. He quickly learned all he could about the art of soul alchemy and then was sent on The Collecting. The Collecting is a tradition where young soul alchemists are sent out into the world to collect the souls of monsters for their spells. It is frowned upon to get spells any other way besides their first one, which is usually given to them at the start of The Collecting. Almeris now roams the world as a monster hunter, looking for prey and power.

DM fills this part out

———————————–

Inventory:Clothes,Rucksack

Health:20/20

Sanity:20/20

Gold:500

>Fame/Infamy: (You earn this in game)

>Equipment:

>Abilities: Fire Breath, Alchemy

>Bonus: Based on fluff

>Location:The Kings Legs Tavern

1. Look about, try to see if there are any monster hunting contracts.

2. Talk to the patrons of the tavern and look for rumors of monsters.

3. See if I can find a book on monsters. I thought I had one in my bag, but it seems I lost it.

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