>>821669
>Even the good ones usually cut corners with 2D animation where they can.
This is only true because certain scenes and styles of scenes have traditionally been too intensive or too hard for 3DCG artists, but this is no longer the case. Orange are professionals and they have already demonstrated the 3D tech creep, and you can expect the cost efficiency to change places quickly from here on. I'm not going to rehash the whole 'Orange even managed it on the cheap' thing because I'm sure anyone who was there for the Houseki threads remembers and is tired of hearing it.
>>821803
This is a braindead myth and you should not perpetuate it.
Only one scene in Episode 8 used 2DCG guidance, and that was because it was a pivotal moment for the whole season and very difficult to animate 'correctly'. Their primary tools were 3D unique, including brief bouts of Motion Capture to allow for very specific and lifelike movement, and procedural software that allowed for autonomous and believable facial animation with minimal guidance.
Remember, a victory for Orange is a victory for good animation, a loss for Orange is a green flag for garbage peddlers like GEMBA to take center-stage as soon as 2DCG falls behind.