>I'm posting this from a burner to warn you OP.
The second you learn how to effectively use time magic, OP, you are on the run.
For your life.
The time cops start coming, and they don’t stop. You will never have a peaceful moment in time again.
This is why the first thing you need to figure out, to survive, is how to make pockets. A pocket is a time loop. No, I'm not going to help you. If you've gotten this far, you can figure it out. Once made, you become the only real thing in the pocket. So you can sleep, or go nuts, rob stores, eat fancy food, whatever. No consequences in fake time.
The time loop isn’t real. But that doesn’t mean that it doesn’t want to be real. You've given it a nexus point to reality. So, every time you make a pocket, you also make a "pocket monster". It's a shadow of the unreal time that tries to cross into real time. They’re nasty, Lovecraftian things. The longer the loop, the bigger and nastier the pocket monster. On the plus side, an 8-hour pocket monster can keep two dozen time cops busy for a few hours. Enough time for you to slip away from the scene.
Every time wizard needs pockets, it’s also why time wizardry carries a death sentence.
Why not to learn time magic:
1. The odds are good that you’ll never meet another wizard yourself.
2. Also, you age in the pockets. Say goodbye to at least 1/3 of your life.
3. How you die in the end: cop, monster, suicide run, dementia at 45. It’s just a matter of how much ass you want to kick between now and your inevitable demise.
Some wizards make a huge pocket and die in it. Then they become real-unreal. A pocket monster themselves. I’ve had time cops tell me about it.
They've told me about how becoming a pocket monster is the fate of anyone who learns time magic.
Even time cops.
I think they're fucking with me.
tl;dr: Anyway, listen to me carefully OP. Time magic is very dangerous and you really shouldn't mess around with it for giggles.