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44baeb  No.16864283[Last 50 Posts]

Not necessarily because they're bad. But because you just didn't dig it

I for example love RE4 but can't stand the first 3 RE. I like the ambient and the corny dialog especially on RE2 but the combination of the tank controls and the camera make me quit them every time i come back to them. I haven't tried REmake 1 and 2 but if i do i'll probably like them more because i'm a faggot or something. Weirdly enough i like Silent hill but that's because i have always seen Silent Hill as a more horror oriented franchise than RE.

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88eb9e  No.16864312

E.Y.E. for me. I found it to be a bizarre HL2 mod with annoying respawning enemies.

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6435ff  No.16864322

File: 0437bf869dd4d8d⋯.gif (1.98 MB, 480x360, 4:3, galo glasses.gif)

>>16864283

Grand Strategy game, more specifically AoE which is funny cause I played the shit out of the AoE1 demo that came with Win98.

It feels like it all boils down to who gathers enough resources faster to crush the other side.

Another was the Witcher 1. Too much eurojank for my taste, I got told I can skip to the famous Witcher 3 and not miss much, probably in the future.

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228a25  No.16864324

Every game I don't like is bad because my taste is objectively correct.

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88eb9e  No.16864326

>>16864322

AoE is RTS, not grand strategy, but alright.

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7fea12  No.16864340

File: 96b7dab64a209cd⋯.jpg (33.72 KB, 481x401, 481:401, 96b7dab64a209cd0b5543802ff….jpg)

>>16864283

>I for example love RE4 but can't stand the first 3 RE

This is fucking disgusting. I hope you die soon and that you never reproduce before that happens.

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8b8552  No.16864347

Morrowind; running around for an hour and not being able to fight off almost any of the wildlife was a put off. I could deal with grinding but, I just couldn't get enthused for anything.

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d76e29  No.16864355

>>16864283

>but the combination of the tank controls and the camera make me quit them every time i come back to them.

Have you tried to git gud anon?

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9ee357  No.16864369

Crusader Kings 2. It looks fun but messing with the desmesne and such was a hurdle I wasn't willing to overcome. If the whole world goes into quarantine over this corona shit I'll spend the time learning the game (and shitposting on /v/).

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fba89f  No.16864377

There're plenty. I like playing RTS, but I hate actually using tactics and micromanaging so playing against humans is out. That's a whole genre that I can't get into. My unique problem is playing multiplayer games with a little group of friends, then being completely bored by them if I try playing alone. The mechwarrior online game was like that. Arma is fun as hell with two or three friends, but trying to play it any other way is hollow and unsatisfying. Planetside's the same way. Even playing and cooperating with people I don't actually know doesn't really work.

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b6cdf4  No.16864429

Morrowind. I did finish it but the whole alien aesthetic coupled with the game being centered around the Dunmer which to me have always been the most boring race in Elder Scrolls next to Bretons and I honestly do not see why it is so fondly remembered. I know the memes play a big role in it but you take those away and it is a pretty average RPG. I much prefer playing Gothic 1 or 2 over it.

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fba89f  No.16864433

>>16864429

That's funny. I thought Morrowind was comfy and fun to just poke around in, but could never stand playing Gothic 2 despite it seeming like it'd be up my alley. I don't know exactly what the problem was, either. I want to say that it felt like I was on a tight leash and that there wasn't anything to do or anything interesting to explore, but I know neither of those things are really true.

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6c5521  No.16864436

Dragon’s Dogma for sure. After trying to play through it three times I’m pretty sure the only reason it’s a /v/ classic is because of the waifu pawns. The controls feel weird and floaty, I don’t find any of the classes particularly interesting and I hate AI companions. Maybe I just didn’t get into it enough but it feels like a half baked rpg mixed with a equally half baked action game.

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b37d06  No.16864471

sports games. fuck that. if i was going to kill time playing sports games i would just do actual sports. (i also don't watch sports games, for the same reason).

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4a33c7  No.16864488

Aurora 4x. It turns out there is something too autisticlly detailed for me.

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cbdaf6  No.16864499

File: 2e57dc7d5c51903⋯.jpg (233.03 KB, 550x598, 275:299, can't fight for this.jpg)

Mega man games, they always become easy as shit after the first few levels.

>>16864347

It's not really for everyone, you gotta know how to abuse it. I'd still play it over trash like skyrim any day of the week.

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a0920f  No.16864502

>>16864283

Any non Quake shooter (multiplayer)

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44baeb  No.16864505

>>16864355

I'm not saying that it's hard, i'm saying that it's boring and has never scared me or gave me any tension.

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42b8ff  No.16864515

I really really don't like the combat in Project Zero, which is a shame, because it has some of the best horror atmosphere of any franchise.

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0ec264  No.16864535

File: 36ebe6d83b7d5dc⋯.jpg (9.93 KB, 350x376, 175:188, 36ebe6d83b7d5dc9208a09a82a….jpg)

Zelda games.

First played NES Zelda, and since it isn't beatable without a guide because of nintendo jews I never played it much. Then I played ALTTP on the gba and it bored the shit out of me, so I never even finished it halfway. Much later I tried OOT and it's a fucking slow and boring walking simulator full of empty fields.

Zelda is the most overrated game series of all time.

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84d6dc  No.16864543

Every RTS in the history of ever, specifically multiplayer, partly for the reasons >>16864377 said, and partly because when there's time pressure, I tend to get tunnel vision and only focus on one issue at a time. With more than 2 players this translates into getting sucker punched by everyone I'm not focusing on. Conversely, some of my nicest memories come from multiplayer TBS and 4X where I can compile game spanning strategies and plots involving most players in relative tranquility: Total War, Master of Magic/Orion, HoMM, etc.

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7ec9dc  No.16864546

>>16864283

>I for example love RE4 but can't stand the first 3 RE.

Same, I like Silent Hill too. Wouldn't say I can't stand them, but never so much as got halfway through RE1.

>>16864535

>NES Zelda

>isn't beatable without a guide

This meme…

1st quest sure is

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351018  No.16864547

>>16864535

Literally the only worthwhile mainline Zelda games are a link to the past, OoT, MM and breath of the wild.

I never played any of the spinoffs but I wager those aren't truly worthwhile either.

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100d61  No.16864548

File: aa1b0e157badf6a⋯.png (130.79 KB, 331x380, 331:380, RAY.png)

>>16864535

> and since it isn't beatable without a guide

Get a load of this faggot.

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ee6aa4  No.16864550

>>16864547

Minish Cap is good.

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bc69b1  No.16864559

Invidious embed. Click thumbnail to play.

>>16864543

I'm also terrible at RTS, but fortunately there was a multiplayer one that allowed you to ditch the genre entirely. And I played the fuck out of it.

God bless this defiled game.

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f1def0  No.16864560

Final Fantasy. I tried and didn't like 13 and 7. Tried X too but dropped it despite kind of liking the beginning.

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0e3238  No.16864564

>>16864543

>I tend to get tunnel vision and only focus on one issue at a time.

This is fucking infuriating, I'm fighting it like crazy but I just cannot comprehend how to fix it. For example, I have two things, A and B. I'm jumping between one and the other and maintaining them; meanwhile C pops up, I immediately divert my attention to solve it and while I remember about B, I forget about A and only recall it several minutes later. I've never had any problems with attention span and I can focus on and read one thing for hours, though I fail to remember about issues when they pile up on top of one another.

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7fea12  No.16864573

>>16864499

Best way to avoid this is fighting bosses with the standard weapon, then the game becomes pretty fun with some exceptions like X6 where bosses are just bullshit without their weaknesses.

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d320f6  No.16864576

File: 1b11cc9914c4517⋯.jpg (17.52 KB, 262x379, 262:379, 1583335647935.jpg)

I tried but I never really figured out what to do and I kept getting my shit rekt every time.

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88c50a  No.16864580

Is this thread just meant to bitch?

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38568a  No.16864582

File: f2eb25a6245f368⋯.png (1.14 MB, 1280x720, 16:9, ClipboardImage.png)

>>16864283

Bayonetta for one reason and one reason only. Your launcher is not it's own move, it's an attack that has to be combo'd into. Maybe there's another one further in the game that is it's own move. But I couldn't get past the first few missions because the idea that my launcher is a combo finisher and not a move I can use whenever I like brought my piss to a boil.

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952a92  No.16864607

>>16864564

I guess it's not about attention span but about multi-tasking or maybe even getting too much into the game so you end up slipping into 'the zone' and just play in a reactive sort of mindless way instead of actually trying to come up with strategies. I have the same problem and found that talking to myself (with my inner voice) helps staying conscious to what is going on in the grand picture instead of focusing on whatever happens to pop up at the moment, that and reminding myself to check both my resources and the minimap every few seconds.

But I'm absolute dog shit at RTS, so I dunno man.

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88c50a  No.16864616

>>16864607

You ever consider just playing RTS against bots with friends?

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e59cd1  No.16864618

File: 2e8425b8c7a2c4f⋯.jpg (65.47 KB, 800x591, 800:591, multitasking-25189173.jpg)

Any game driven by autism where you manage big scale shit but has to micro fucking everything. It feels like work to play but even worse since you can't entrust some of the busywork to underlings because the AI is always shit if there even is one.

Games really need to make up their mind when it comes to scale, am I some governor of a planet or the emperor of a galactic empire? Don't make me have both roles as a player. Don't ask me to micro and design every little ship myself while planning and executing a grand campaign and worrying about supply chains.

There's even fucking porn games that fuck this up, like in Free Cities you have to manage each slave individually and you can basically go and give them individual piercings, tattoos and operations, train them and sort out their kinks and shit, but as the game goes on you get like several dozens of them and then or even more and it becomes a nightmare. It can't decide if you're some overlord that takes society in broad directions and enact sweeping policies or if you're a slave trainer breaking and shaping up individual slaves.

To give another example you could take a look on the Master of Orion series. The first game was simple but made sense, you made big decisions and it was a breeze managing your interstellar empire. In the second game they decided to go civilization and make you manage individual buildings and stupid shit on each planet, which is fine if you have a couple of them but then it just becomes a boring slog as you expand. The third game was made by different games and ramped that shit up to eleven, making you micro even more shit, having even more details and much bigger maps that were in 3D. If you tried to do everything yourself it became pure hell, you'd develop carpal tunnel syndrome before finishing a single game. On the other hand you could just let the AI do that shit but then the game played itself and there was no point in you being there playing it.

Stop doing that shit, be MOO1, not MOO3 which flopped. The worst thing is that some players actually seem to want this for some unphantomable reason. I have no idea what you could possibly get out of it.

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0e94ca  No.16864668

File: ac8500877e723a9⋯.png (107.22 KB, 805x540, 161:108, ac8500877e723a908942cd343b….png)

I loved Doom, but I just couldn't get into Quake because the atmosphere is just too bleak/dreary. It's also annoying that there's no Chocolate Doom equivalent for Quake, and the existing source ports fuck up a lot of different effects by default.

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0e94ca  No.16864669

>>16864618

>Games really need to make up their mind when it comes to scale, am I some governor of a planet or the emperor of a galactic empire?

That's actually a really good point, you end up taking on more work than someone in that position would realistically have to worry about.

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6435ff  No.16864673

>>16864669

>>16864618

I guess developers prefer to focus on micromanaging so they don't have to come up with another kind of content more fitting to a higher up position.

Still the option to delegate would be welcome.

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bed657  No.16864697

>>16864668

When the Doom was hot shit, it got completely past me. I played some Quake (mostly 2 in multiplayer).

Duke Nukem 3D, on the other hand, was the best because all the fun stuff and cool shit you cold do.

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44baeb  No.16864859

File: ac70d2fd074b6bb⋯.gif (464.33 KB, 500x338, 250:169, source.gif)

>>16864547

>BOTW

>good

Anon I…

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0e3238  No.16864919

>>16864669

>hat's actually a really good point, you end up taking on more work than someone in that position would realistically have to worry about.

Would you like to have less things to do in game instead of more?

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028607  No.16864927

Survival games

Especially Zombie/Monster survival games

I just don't have the patience to run around conserving/repairing shit while fighting hordes of whatever, If I want that shit I'll play a strategy/management game

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70cca4  No.16864938

>>16864669

>>16864673

>>16864919

The Civilization series tried over and over to solve the micromanagement problem- once you have a dozen cities or so it's a huge pain in the ass to tell everyone what to do every turn- but never really clinched it. Many Civ games have the option to leave cities on autopilot, usually with some setting to emphasize production vs science and such. It never really felt right to me because at that point I was used to telling my cities exactly what to do. I'll never beat a Civ game on a harder difficulty because of this

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1d0fdc  No.16864949

Dark Souls. I respect the game, I know it's well-made, and barring 2, is highly tuned and deserving of its good reputation, but I found it to be far too technical for me to get into. I got as far as beating the first boss, but then put it down and never came back to it. I didn't want to invest the time required to become a no-death expert on the LOL MEME BULLSHIT DIFFICULTY stuff later in the game, as that had all the earmarks of the game becoming an unpaid job instead of amusement and distraction from the bullshit tedium that is life.

I used to like RTS games, because I enjoyed unlocking more and more structures and units through research, and expanding my control of the map, but it just stopped being fun to me when I saw through the metaphoric fog of war, grasping the generally shitty AI and the autistic minmaxing competitive players use.

It might be due to terminal burnout I picked up, working for a telecom for a decade, though, as I don't play much of anything anymore.

As I often say, I hate green peppers, but I don't think that they're a bad vegetable, or that nobody should eat them. They just taste terrible to me, while others say they taste amazing, even when we're both sampling from the same dish.

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fba89f  No.16864950

>>16864919

That was exactly what the other anon was saying, yes. His point is that having more things to manage just for the sake of having more things to manage is not necessarily fun, especially if you MUST handle all the details. If you had a "wipe ass" button for every soldier in your army, you'd certainly have a lot more things to do, but I doubt anyone wants to have to manage that. Sometimes having details abstracted or opaque is okay. I do actually disagree with him in one sense, because I think having small details modeled and accessible but with a competent AI manager (what MOO3 tried and failed to do) could potentially result in a fun game both for people who love autistic spreadsheet games and those who don't. The problem is that it's hard as hell to figure out what details are interesting to manage and yet also capable of being handled well enough by AI that detail-haters feel okay with using it. Overall, though, I'm in the crowd that modeling more is not necessarily better. Then there's the entirely separate problem of scale. Managing tiny details for one character in a porn game, for instance, is engaging and probably exactly the kind of thing the player is playing to do. Managing those details for 100 characters most of whom are just there to sit and make money (and yet still need to be micromanaged in depth or else they hurt some other goal) can get old very quick. When you spend as much time just reading the stat changes for each of your characters as you do in the actual management phase itself, you may have a detail scaling problem.

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88c50a  No.16864974

>>16864950

>If you had a "wipe ass" button for every soldier in your army, you'd certainly have a lot more things to do, but I doubt anyone wants to have to manage that

There's a game out there where you have to manage ammo, oxygen, flashlight battery, peeing, pooping, food, and thirst. Granted only for one character but it was pretty awful. You also have a base to manage, but I quit before that point.

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88c50a  No.16864977

>>16864974

I forgot you also have to manage sleep, temperature and "mutation" or something like that.

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91eef5  No.16864983

>>16864283

The Elder Scrolls games. They are just boring. The newer ones give you that huge sandbox world with a million things in it, but not one of those things turns out to be memorable. The sad thing is that there are actually many good ideas in those games, they are just presented like an old newspaper on the roadside. In the end those games feel generic and after a while I don't even know what to do inside them. They give you great freedom in what you can do, but I fail to care about anything I can do inside Bethesda's worlds.

Modding Skyrim to be a waifu simulator with 4k textures was a fun thing to do, but once all the mods started to work and I could run the game and admire the graphics, soon again was I done with admiring the graphics and again, didn't know what the fuck I should do inside the game. Normally you mod games to add something to the game, with Skyrim it is just about the achivement of how many mods you can install without the game crashing.

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1d0fdc  No.16864989

>>16864983

When you find a way to break them over your knee with ingame exploits, they can be a separate kind of fun, but they inevitably get patched to prevent that. It was mildly fun playing as He-Man, in Skyrimjob, by exploiting the potion of fortify restoration and its exponentially-increasing effects on enchanted items, until you could make gear that boosted your health and unarmed power to insane levels in a matter of minutes. Truly, a self-made Master of the Universe. But yes, fun is against the law, so those shitty games can't be broken like that anymore.

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fba89f  No.16864999

>>16864977

To some extent, any game idea will have its fan. There may be folks out there who literally want a zombie or apocalypse life simulator where The Sims meets CDDA and your dude can die from not pooping because a mad scientist captured him and sewed his asshole shut and you didn't have any asshole-ripper kits made ahead of time. Look at how massively autistic Dwarf Fortress already is, and yet people both love the micromanagement they can do and hate the micromanagement they can't do.

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c61d8f  No.16865000

File: b7e3947bcff4121⋯.jpg (38.77 KB, 600x315, 40:21, Kaiser.jpg)

>>16864919

How about having things to do that matter in the big scheme of things instead of deciding what sort of helmet ornament each of your individual soldiers should have when you should be planning out the vector of attack of the entire legion? Let's say each helmet gives a small bonus and they interact with one another in terms of bonuses and you have to decide what sort of helmet every soldier will wear and that you can't leave this to the AI because it will make a mess of things. Or let's say that the AI can do this just as good as the player, but then why implement this in the first place if you just ought to ignore it? What's even the point then? The only way I see that ever being interesting is if you must decide on an AI guy to manage that stuff and they are different, being bad or good at it, having different styles of behavior and things. So, y'know, it becomes about managing the managers, which is more like actually leading an army, you want to have the right people under you that make the right decisions.

Or let's say you're the kaiser of a galactic empire, is it really your job to decide what sort of production one of a hundred factories in the tenth city of the twentieth planet in one of your hundreds of solar systems should focus on? Or how the engines of every ship of your fleet ought to be tuned, which must be decided on a case by case basis?

No, it's not about the player having less to do, it's that the player should do fitting things and not waste endless time doing things that barely have any effect, are very repetitious due to the scale of it all and must be done for things to go smoothly.

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88c50a  No.16865012

>>16864999

Yeah, I hate micromanagement so I try to avoid those. AI War and SupCom are my favorite RTS games as a result.

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205ed8  No.16865019

File: fdf512531fcc4a7⋯.webm (1.06 MB, 720x540, 4:3, laugh.webm)

>ASSFAGGOTS subhumans can't into RTS

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9db225  No.16865064

>>16864283

majoras mask

after hear so many prasies i think i will try again some time in the future, but after ending ocarina of time i try it and could not dig it.

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1d0fdc  No.16865095

>>16865064

"Zelda where you have to continuously go back in time and redo shit" was a bad idea.

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cbdaf6  No.16865135

>>16865095

You only have to go back in time to do the same thing if you're retarded

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5f5364  No.16865147

>>16864283

I remember 3 years ago unpopular opinion threads like this would get deleted. /v/ sure has changed recently.

>>16864582

Nigger what, press back on the analog stick plus Y/triangle while holding lock-on.

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cbdaf6  No.16865188

>>16865153

Why do the Anonymous Avatars look like ayys in this image?

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9e81f6  No.16865260

cRPGs. I just can't get them to click.

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142161  No.16865342

File: 7b359ce25fc3725⋯.png (409.39 KB, 675x323, 675:323, ClipboardImage.png)

Blizzard games. All of them just feel tedious to me, and usually there are similar games out there that are more fun and original. Their RTS games just felt generic and some were bogged down with too much tedious micromanagement. Both Waracraft and Starcraft feel like cheap Chinese knockoffs of Warhammer and WH40k. Diablo series and WoW are just glorified skinner boxes with loot as your only motivation and repetitive combat in repetitive environments being the only way to get it. You just grind for better loot, so you can grind for even better loot.

What certainly doesn't help either are faggots who worshiped Blizzard and wold not accept any criticism of the company's shitty practices and their games. It is Bizzare how one of the most litigious company in the industry that spear-headed things like always-online, cancerous launchers, and spyware had one of the most loyal followings.

GTA series is another one. Combat is very mediocre, driving is very mediocre, each city feels soulless, new mechanics are just flashy gimmicks that add very little to the game, and GTA games as buggy as Bethesda's releases. They are very shallow games that just get boring very quickly.

Isometric RPGs from 90s and early 2000s. I do not know why, but these games just bore me for some reason. I like reading, I like RPGs, I am not bored by newer crop of isometric RPGs, and I like every other genre that relies on isometric perspective. Arcanum is the only isometric RPG from 90s and eraly 2000s I enjoyed.

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639d36  No.16865624

>>16865147

Maybe you should report it instead of being a bitch.

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0f14aa  No.16868047

I've not been able to get into Grand Strategy games, even though I feel like I'd want to.

I'm terrible at setting achievable goals and I end up building towards something that's not reasonably achievable, and I either spend ages not doing anything or I overreach and fail spectacularly.

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358bc1  No.16868273

>>16864369

Pirate the DLC (if you haven't), and play Nomads. Infinite desmene limit

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24ccbd  No.16868427

>>16868047

After like 800 hours of playing them, I can say they aren't worth getting into. You have this thing where you could set the goals for yourself, but ends up with much of your time being watching, excepting maybe when you're in active war in a hearts of iron game

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03f58e  No.16868483

I could never ever get into games that require you to grind in order to progress every few chapters/fights, such as Etrian Odyssey and Disgaea. I also have trouble understanding how people sing their praises so much when they’re so flawed. Now that I think about it, reminds me a bit of those blowhards calling people who can’t beat the terribly designed Dark Souls 2/3 bosses “casuals”, or saying “git gud”. I beat both of em and I agree that the game clearly has some big pitfalls in design. But games like Disgaea and EO, I seriously can’t be bothered to spend too much time on considering how I’m expected to grind in order to beat each floor’s FOE and boss respectively. No sooner after doing a little bit of grinding (to my chagrin) and beating a boss do I realize that the next one is yet again beyond my capabilities due to how the damage and health scaling works.

I’ve heard this said before so understand that they aren’t my words, but again I must remind everyone that it’s no wonder jap games have so much grinding on average considering how boring and “work-centric” life in Japan is. I wouldn’t wish that hell on any white person.

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