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File: e970855ab64e83c⋯.jpg (183.93 KB, 640x480, 4:3, medieval_ii_total_war_king….jpg)

36fd5d  No.16864272

I have been told by several friends who like to play RTTs that the newest Chinese pandering Total War: Three Kingdoms is good and Warscape engine has been either completely fixed in most areas and mitigated in others. This isn't true is it?

____________________________
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74070b  No.16864306

>>16864272

I played it and thought it was better than Rome 2 and Attila, but those two are the TW games I dislike the most so it's not a difficult achievement. Archers and cav felt really OP but they were fun as well. Siege was meh, no where near as good as Shogun 2's sieges but not nearly as bad as Wawa's, Empire's, or Napoleon's, I'd say they are a bit worse than medieval 2's but are less buggy than them. Unit variety is as bad as you'd expect, unless you're playing Yellow Turbans. In terms of warscape issues I found cav collision was greatly improved, but nothing else comes to mind. There was something fucky about the economy system that I can't remember outside of something to do with population numbers affecting how much money you make.

Biggest turn off about the game is its size, not too big of a deal if you have a lot of room but if space is limited I wouldn't even bother trying it.

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76708d  No.16864592

I just want a pike and shot total war, with a deep family tree/dynastic mechanic and the possibility to discover and colonize faraway lands.

The fact that TK is not as shit as expected gives me a little hope

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853489  No.16864635

>>16864272

> Warscape engine has been either completely fixed in most areas and mitigated in others

Haven't they been saying that since Shogun 2 made its limitations for melee combat obvious?

From what I've gathered TK suffers from the old shogun/shogun 2 problem of limited variety since "everyone plays the same faction" more or less.

I know this might also sound like sacriledge, but I didn't like the battles/sieges in Shogun 2. Compared to Medieval 2, the castles feel small, the sync kills and warscape engine issues bother me and everything dies too damned fast. Even Wava is better, if you use the right mods. Too bad about Wava's sieges…

Don't get me wrong, the strategic part of Shogun 2 was some of the best its ever been, right down to the little movies when ninja's do their thing. It's just the battles that are bland and obnoxious so I always end up autoresolving everything.

For all its faults, Wava does the battles really well, when using mods like SFO or Radious so they aren't over in 2 seconds. Lots of variety between factions, strategic and tactical and so on. TK was a huge step back in this regard.

>>16864592

So you want a Total War: The Thirty Years War. I could definitely see myself playing that.

BTW, anyone remember good old Fragile Allegiance? I would LOVE to see FA's diplomacy system in something like TW.

Basically it goes like this, every treaty includes an agreed upon punishment, in cash, for breaking it, as well as pissing off the guys you had the treaty with and making you look untrustworthy. It was essentially a fine you paid to the other guy for not living up to the treaty.

It doesn't seem like a big difference, but it makes breaking a bad treaty a more calculated risk, and one the others guys might calculate too. It also shows the other guy how committed you are to the treaty.

Another neat trick from FA was the secret treaties. They are just like normal treaties, except factions other than the ones involved in the treaty can't see its there. They can be uncovered by spies in FA, and outing a secret alliance between people who are supposed to be at war but are preparing to betray their official allies is an exceptionally fun way to stir up shit. And since all treaties also have a date for when the treaty is no longer valid, you can do a lot of calculated shit, like attacking an "ally" the second the treaty expires.

And then there's the Joint Combat Treaties. This is at its simplest, a treaty that obligates both factions in it to attack a third party. A "please join my war" kind of affair. Except it has an agreed upon goal of how much damage you have to inflict to the target, in terms of value of captured or destroyed cities/armies/infrastructure and so on, and an agreed upon fine for failing to do enough damage. This means you have to actually fight the target in order to fulfill it. And these can be secret, just like all the other treaties. This is how you create secret alliances against enemies or isolate specific enemies from their friends. And exposing these is always fun. And of course, Joint Attack Treaties also have negotiated time limits like the rest of the treaties.

The whole lot of it combines into making treaties, betrayals and exposing secret ones, endless fun.

For example: Are your dwarves going to make a secret non-aggression treaty with the invading orcs to stop them from taking all your shit, knowing that if this treaty is exposed, your fellow dwarf factions are going to get REALLY pissed, on the other hand, those orcs are about to take several important cities. What about a secret Joint attack treaty with the skaven against the orcs at the same time, to distract the orcs with skaven attacks? And when you are building up forces to fight back against the orcs, when the treaty ends, are you going to hit them before it ends, and pay the fine, after it ends, when they expect it, or try to get another non-aggression treaty to keep them off your back? And just because you made a joint attack treaty against the orcs with the skaven don't mean you can't fight the skaven, nor that they can't raid your shit. And imagine what would happen if one sneaky little skaven from a different faction than the one you have treaties with, managed to uncover all these secret treaties…

This kind of shit makes diplomacy between even fairly friendly factions into a cloak and dagger affair full of calculated betrayals, schemes and manipulation.

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76708d  No.16864643

>>16864635

>Total War: The Thirty Years War.

yes, there's this youtube channel that has been doing a series on it, and i can't believe there hasn't been a game set on the period, well there's EU but that's just the strategic part.

>I would LOVE to see FA's diplomacy system in something like TW.

Also this, TW desperately needs a deeper diplomacy system, they should make the civilian empire building aspects of the game fun as well, i'd like it so you have to really act as a country in the time period instead of declaring war on everything and conquering the world, i mean that should be possible too but it should be a struggle.

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058088  No.16864674

File: 598c47bf03498f4⋯.png (1.15 MB, 874x882, 437:441, DIK-Foot Regiment.png)

File: 35b420745481ac4⋯.png (1.51 MB, 1499x481, 1499:481, DIK-Milanos.png)

File: cab3f0e28237a74⋯.jpg (605.48 KB, 1920x816, 40:17, Siena4.jpg)

>>16864643

>>16864635

You can play the Medieval 2 mods "The Italian Wars", "30 Years Of War" and "For King Or Country" (if you can stop it crashing on battle load) found on TotalWarCenter to get a taste of pike and shot, although it naturally lacks the true combined-arms aspect a game should have - I imagine battalion-strength unit cards of mixed soldiers able to respond to the local situation, a bit like this mock Italian Wars formation.

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219257  No.16864683

>>16864272

Campaign is the best it has ever been aside from Warhammers

Unit veriety is lacking however.

Haven't noticed any engine issues outside of the occasional, very minor graphical error.

I don't play multiplayer.

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252d3d  No.16864685

Is there a Medieval 2 mod that fixes the AI and adds some of Attila's diplomacy and town management aspects?

Or any good TCs like the Third Age one?

>This isn't true is it

Take anything the modern TW fanbase says with a grain of salt. They're all sucking the dick of the shit tier Warhammer games despite being completely inferior in terms of performance, AI, gameplay, sieges, complexity and music Jeff Van Dyck will never be topped as the TW composer and I challenge anyone to prove me wrong

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ad9c47  No.16864722

File: a706023a2dfd86b⋯.png (1.37 MB, 1280x1024, 5:4, enb2020_1_31_22_28_42.png)

File: b6bde75ec3a5d12⋯.png (1.31 MB, 1280x1024, 5:4, enb2020_1_31_23_9_42.png)

>>16864592

Play Europa Barbarorum, you have pikes (Macedonian phalanx) and artillery (Greek lithoboloi), or archers for the 'shot' part. It has loads of specific traits depending on the nation you play; for example young Roman patricians have to go through the military service before they'll be allowed to hold political offices (that add various bonuses) and command armies.

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76708d  No.16864732

>>16864674

Funny thing is that i'd employ pike and shot armies all the time in medieval 2, well whenever i got to that tech level.

In Thera i'd only play the not prussians, which are all about that, annihilating entire armies with my muskets and cannons while a wall of pikes keep the savages at bay, that was the shit, a real shame i'd always get a game breaking bug at one point a turn would come that made the game CTD no matter what i did

The Italian Wars is already in my bucket list of mods to try.

>>16864685

THERA Legacy of the Great Torment

Reconquista the mod https://www.moddb.com/mods/hispania-in-the-middle-ages

>>16864722

Never really been interested in the ancient TW titles, which is odd because the period still interests me as far as history goes

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219257  No.16864734

>>16864592

>>16864722

no, play attilla with the 1212 mod instead, it's basically medieval 3 (with working naval battles)

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ad9c47  No.16864806

File: 9681fb793a94676⋯.png (2.03 MB, 1280x1024, 5:4, enb2020_1_15_20_46_32.png)

>>16864732

>Never really been interested in the ancient TW titles, which is odd because the period still interests me as far as history goes

Do it, it's filled to the brim with factual and sourced information, there's even a brief description of each year in history.

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62a8ef  No.16864845

>>16864272

No idea but Total Wawa 2 with Mortal Empires is really good, be sure to not give Kike Assembly any money though, they don't deserve a cent.

>>16864685

>Is there a Medieval 2 mod that fixes the AI and adds some of Attila's diplomacy and town management aspects?

Stainless Steel.

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82e711  No.16865051

File: d3fd83ac699d0a4⋯.png (1.51 MB, 1110x821, 1110:821, oriental_empires.png)

>>16864272

Play Oriental Empires instead

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74070b  No.16865124

>>16865051

Does combat in it still suck ass? I was interested in it until I saw combat footage but that was years ago

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82e711  No.16865538

>>16865124

I wouldn't say it ever sucked, but it was very different.

One could argue it was even 'realistic' because you had fuck all for control.

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058088  No.16866403

File: d3247432dd74009⋯.png (2.16 MB, 1623x697, 1623:697, blocks your path.png)

File: 4e3878233ac7d03⋯.png (2.7 MB, 1920x875, 384:175, muh horse archery.png)

File: 95cdff1e3f906ff⋯.png (479.62 KB, 1000x780, 50:39, dom5pretenderconquest.png)

>>16865124

>>16865538

The combat takes some getting used to, the best way to describe it is as stripped-down Dominions style, with behaviour that needs adjusting to as far as ordering flanking and so on goes.

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