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File: 7a798aa154e2ad2⋯.jpg (156.16 KB, 800x1120, 5:7, l0c058omu9121.jpg)

3e905a  No.16860849[Last 50 Posts]

What type of builds do you prefer? Personally, I enjoy builds where I use my skill points heavily towards defense, usually a ratio around 70% of my skill points get dedicated on defense and the rest go towards skills that are offensive with some allocation towards alchemy (or alchemy esque skill set). I usually like heavy armor with a heavy shield and a sword that is really quick to swing and deals a great amount of damage per second and the bow and arrow in case the ai wish to exploit the obvious weaknesses of such a build.

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f653da  No.16860871

File: 0b589159750bf5c⋯.webm (10.93 MB, 640x360, 16:9, makeapp.webm)

My favourite go-to RPG build is anti-magic.

No spells or casting magic (alchemy is allowed), but plenty of MDEF and focused entirely on killing mage-scum and knife-ears.

I especially enjoy removing enchantments and leaving them defenceless, furious, and impotent.

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563054  No.16860886

Whenever a game lets me become a strong muscle-man and spec into bare handed, wrestling or unarmed martial arts I'm usually picking that Nioh(to an extent. I picked tonfa and ninjitsu bare knuckles),Jade Empire, The shitty Shadowrun games. Otherwise sword and board.

>>16860871

>webm

It makes you wonder if the overuse of makeup is the reason why they look bad without it or if they always looked bad.

>Anti-magic

I find it a shame that there isn't much focused around outright countering magic since mages are often glass cannons and that's all the counters the game offers you. Just hit them until they're dead.

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113462  No.16860893

File: 9eb841c885b1868⋯.webm (15.87 MB, 853x480, 853:480, ロケットハート.webm)

I like POISON and debuffs! The more I can sap away their strength and choke them to death while running around the more happy I am

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6085b3  No.16860895

I hate putting too much time and effort into thinking about builds for RPGs. I grab whatever looks interesting as it looks interesting, and occasionally I'll plan for some near-term or even long-term goal as long as it doesn't take too much real time to do it. There is no consistency to my strategy across different games, except that I generally end up going with whatever requires the least amount of management, real time, or clicking: mages when fighters are reliant on trips to stock up on healing items; fighters when mages have to stack long chains of skills or spells to get anything done. When games have random battles, I will sometimes do some work to determine what ends all battles the quickest or what will let me fast-forward-autobattle the most things successfully. And so on. I get no joy out of successfully picking from a predetermined list of viable builds or, if I don't have the list ahead of time, wasting my time shedding useless characters until I muddle out one of the viable builds. Fortunately for me, I seem to naturally avoid games where my play style wouldn't work. For the very few I'm strongly motivated to play for some reason but that require a lot of finicky detail work, I cheat without compunction. Life is short but games are long. Thinking about them without actually playing them just drags them out.

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0333f9  No.16860915

>>16860886

>It makes you wonder if the overuse of makeup is the reason why they look bad without it or if they always looked bad.

I'm sure clogging your pores then giving your skin an acid bath does a number on it.

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099973  No.16860935

In the rare RPG that makes it viable, Charisma builds

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4c3817  No.16860949

File: ae26a9e3181c4c3⋯.jpg (418.11 KB, 1082x1600, 541:800, Red Sonja par SanJulian - ….jpg)

Barbarians are the best type of character to play as.

>extremely high damage

>all points into str, con and dex

>dump everything else

>the least amount of armour possible

>rage and berserk abilities if available

>turn all NPCs that annoy you into mush

>most games don't care much about int so you won't be given retarded dialogue options even tough your character has an IQ lower than room temperature

>>16860935

I can pretty much think of none besides a couple of Troika games and AoD.

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8cd415  No.16860959

File: 98c1c3f8f809bdd⋯.jpg (66.92 KB, 600x1250, 12:25, explodingknees.jpg)

I always try to level speech/charisma and nuke damage. I like dialogue and chatting my way into things, and if that doesn't work I use everything I have to evenly distribute their bodies on all surfaces of the room.

Get talked up or blown up.

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3e905a  No.16860961

I also forgot to mention that (if it is possible) that I use duel wielding in my (ops) build as that can make up the difference for doing less damage. Usually, I boast two short swords at once when possible.

>>16860895

So basically you are a build-less anon? Sure, just picking whatever you want can be fun to mess around with, it still does not make you very successful in the long run. You always want long term goals as you will always be more successful that way.

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ac2b6d  No.16860963

File: cf56424c5c03457⋯.jpg (6.15 KB, 191x255, 191:255, 1435828542757.jpg)

I love necromancers when available. Skeleon masters in particular. It's very rare in games to have a group/ army of skeletons for yourself but when you can do it, I do.

Otherwise I love anything close combat. I personally enjoy it if the game allows for hand to hand combat to be viable, especially if it has grappling/ wrestling mechanics. Again, extremely rare but appreciated when available.

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6b40c8  No.16860966

File: 1cdaeda65fffd4d⋯.jpg (207.22 KB, 1920x1080, 16:9, t0q7450akva01.jpg)

>>16860849

AoE-Damage and self heal is my go to formula

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563054  No.16860973

>>16860963

I doubt it's anyone's dream necromancer game but you might want to try Undead Horde. It's pretty simple but it was fun enough.

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a461bc  No.16860974

>>16860963

Why do so many /v/irgins want to walk around with boners? What's the appeal here? Did CAS become really popular and nobody told me or something?

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efb6f0  No.16860975

File: eab898290bb3273⋯.jpg (696.55 KB, 1050x1359, 350:453, Wizard.jpg)

Whenever I play fantasy RPGs I usually go for mage builds such as pure or all powerful mages, or a battle-mage/spellsword (melee and magic) I just enjoy being able to use powerful spells whether they're designed for attacking or support at long ranges.

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099973  No.16860977

>>16860949

>I can pretty much think of none besides a couple of Troika games and AoD.

if Kingmaker were more fleshed out in terms of available classes and feats, there are quite a few interesting options from tabletop (from Oradin gish builds giving CHA to AC and saves in 3 easy levels (possible thanks to mods) to the Desna's Shooting Star feat which adds CHA to attack and damage with a starknife (no mods for the divine fighting techniques yet)

Fallout 1 and 2 reward CHA builds as well, with it affecting how many people can follow you, as well as enabling you to talk the villain of Fallout 1 into killing himself

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0c4c06  No.16860988

>>16860973

Thanks for the recommendation anon. It doesn't look like it appeals to me though. Luckily Grim Dawn allows for at least a small squad of skeletons and there is of course always Dominions and Heroes of Might and Magic.

>>16860974

>why would you want to be master of an unflinching army of skeletons

I wonder. Also, skeletons are funny.

>>16860975

The mage in Torchlight 2 can be very fun. By the end of the game I didn't even move. I just teleported, cursed the enemies to give back hp and mana upon death and either blasted them to kingdom come or use an AoE to clear the screen. The game has some nice builds, too bad the rest of the game has some questionable design decisions.

>>16860935

>charisma builds

Very fun if available but very rare. Although I don't mind the balance a game like Falloiut New Vegas strikes, where you certainly can't be a pure charisma build but you can still max charisma and some sort of weapon and get to use charisma plenty during quests.

Shit like >>16860959 is almost more fun even.

>>16860895

Sounds to me like you don't actually like RPGs.

>>16860871

What game even allows that? Sounds fun as fuck.

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97c453  No.16860995

When I was younger I used to play every type of class or build but as I have gotten older I just cannot be bothered and so I stick to warrior classes and dump everything into strength, endurance, and willpower for the inevitable bullshit end game of nothing but mage spam that happens in nearly every single RPG.

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0f366f  No.16861013

>>16860849

Depends on the type of game.

A diablo-like game I tend to favor ranged-weapon/evasion builds. I'll often go for a full tank build alternate, probably to overcompensate from playing glass cannons and getting wrecked.

More tactical RPGs, like turn based or RTWP games I almost always go pure magic, though if it's a party focused game I might also substitute for a tank instead of the game doesn't give a good enough one.

More action RPGs of the non-top-down variety I also go magic, but usually more of a blaster focus

Multiplayer/MMORPGs I go straight for support/healer. Hell even Monster Hunter I'm a Horn main.

The only thing I don't normally choose is melee DPS. Melee tanks obviously, and sometimes melee magic is even a thing, but never that. At least not as a first choice. If it turns out to be by far the best option then I'll do it anyway.

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79f3ec  No.16861015

I prefer builds that focus on swordsmanship, and any ancillary skills that go into supporting it.

If alchemy is allowed, I use it mainly to support the above, either through healing, or defensive skills.

If magic is also allowed, I typically only pick a small number of mainly offensive skills that compliment swordplay, but they're usually maxed out, and whatever is left over will be put towards defense.

One of the things I liked about the Witcher 3 was it allowed exactly that type of build and made it not only a lot of fun, but extremely viable as well.

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538070  No.16861020

File: a6cd66876ae7e35⋯.webm (871.41 KB, 640x360, 16:9, endgame AutismRPG builds.webm)

If I play games for the first time, then I tend to make close combat fighter type characters. On replays I try something different, but usually order of play style preference goes like summoner > mage > DoT man > anything else.

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3e905a  No.16861028

>>16861013

>evasion builds

I used to enjoy these a lot too, but there are games where certain attacks are undodgable and made that skill is unreliable at best. Which is precisely why I enjoy defense builds as those are always reliable.

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10d403  No.16861057

File: 4b35881112ed55d⋯.jpg (203.42 KB, 947x947, 1:1, 4b35881112ed55d0e2814b13fe….jpg)

>>16860849

Currently playing Dungeon Siege, and it's fun to have eight people armed with bows, shooting at anything that gets in range. What's impressive in this game is that it's not enough only to shoot, the projectile must physically hit the target to deal damage. Due to this it's easy to dodge enemy fire if it targets someone in particular. Too bad that the game has absolutely bare-bones RPG mechanics, with three attributes and four skills that all get raised by fighting. No feats, no point buy, no levels.

>>16860886

>It makes you wonder if the overuse of makeup is the reason why they look bad without it or if they always looked bad.

Try convincing a chick that she doesn't need makeup. They're all extremely self-conscious about it, and who cares if it makes things worse in the long run.

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d40ffb  No.16861059

I like seeing how high the healthbar numbers can go, so I usually go turbotank with sword and board.

If it's fallout or something that's not a fantasy RPG I always go speech, ballistic guns and lockpicking.

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8a5cac  No.16861060

>>16860849

apart from the typical archetypes that usually benefit the most in many games

>dodge tank, with lifesteal or lots of regen if possible

>glass cannon

if we're sticking our head out of fantasy settings, someone that specializes in throwing a lot of explosives

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f653da  No.16861088

>>16860988

>What game even allows that? Sounds fun as fuck.

Tabletop mostly. Some D&D vidya haa "dispel magic" abilities available, and a few other games have a similar ability, but it usually just devolves into me building massive MDEF and going for a mana-steal build so enemies get drained of mana and can't cast shit.

>>16861057

She's way fucking cuter on the left. Got that real GND vibe going on, completely chase-able. The one on the right looks high-maintenance.

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3da2ee  No.16861092

>>16861088

88's speak the truth. On the right she doesn't look very easy to get along with; looks like she's wearing a mask and doesn't want to be bothered or something.

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10d403  No.16861131

>>16861088

>>16861092

>The one on the right looks high-maintenance.

Left looks 18-20, right looks 30+ used up pornstar. But they're unable to perceive the difference because media.

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25d69a  No.16861224

First play through is usually something that aims to get as much hidden or elusive content on the first go.

That means charisma if it is an option. As don't know which party companions or NPCs will like the best, or where they might be, that means relying on dialogue options as much as possible on the first go.

Lockpicking. Technology. Crafting. All depends on the options available. Or if there is a party member off the bat that fills that role that actually is likeable, if it is that type of game.

But here's where it goes sideways. Good RPGs means I tend to roll at least three different characters for the tutorial or first quest. As I get a hand on the mechanics, and which "speaks to me".

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000000  No.16861276

always go maximum damage/power, because no matter how hard the game tries to stop you/discourage you from pouring everything into one stat it's never enough

>always level up power/strength

>choose the beefiest attacks/weapons, ignore all stats except for raw damage

>steamroll the game because one hit and everything dies

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2b5ef1  No.16861310

File: e4a4587d9da170e⋯.jpeg (190.46 KB, 1080x1080, 1:1, frieza thinking.jpeg)

>>16860849

Any build that allows me to summon minions, optionally go invisible, then watch the chaos.

I mostly pick a mage build, though, but if he can manipulate people through speech, it usually takes a backseat to charisma.

Most RPGs I spend my time looking for the best possible ending with as few story people dead as possible, but not a pacifist run type thing where you try not to engage in combat. It's usually pretty hard to pull off. Whenever there's two groups of people and I have to side with one over the other, I always pick the less dicky ones. If they're about equal in morality, I never side with the hippies. Fuck the hippies.

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215624  No.16861407

File: 68473ef91047708⋯.jpg (41.5 KB, 1280x720, 16:9, assman.jpg)

File: 17b0d86e48e87f8⋯.jpg (98.37 KB, 1280x720, 16:9, asswoman.jpg)

Sneakin, thinkin, stabbin, escapin. Games often (whether by oversight or intentionally) offer situations where you don't even have to deal with the enemies.

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cb0f13  No.16861436

Plain ole Warriors.. sword and shield if possible.

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28b86a  No.16861493

File: 6ea6d226d790c33⋯.png (602.32 KB, 888x888, 1:1, Loss.png)

>>16860849

Melee DPS for me particularly if they dual wield daggers and swords with a bit of debuffing here and there.

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2513ed  No.16861515

Sniping. That could be a sniper rifle, a crossbow, or even some kind of long-range fireball spell.

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f8c846  No.16861652

>>16860963

>this entire post

I came here to write this, this is everything I love

an addendum to this, because games usually don't have this, I go for powerful spells mixed with powerful close ranged tactics. Dark souls in particular made it very fun to go around as a huge paladin with 50 faith, chucking lightning at everything bigger than me and slicing through anything else with an astora straight sword and an occult infused gargoyle halberd. Big armor and big weapons is another great standby.

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ca6eea  No.16861662

File: 04ecf7e2fe34531⋯.webm (1.64 MB, 640x480, 4:3, Metal_gear_smith.webm)

I like high burst damage with magic, those charcters are usually my most memorable out of a party. I remember I had Kloe/Kevin in trails was nuking everyone, and in P4G Yukiko was the only one really doing high damage

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eab7db  No.16861696

i like to make wizards that have more mp than hp

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9031e7  No.16861713

>>16860849

Tanking. Either melee or magic tanking is fine. I like taking my time and not feeling rushed in adventure games. Bonus points if life steal and/or counter debuffing is also available, but I can't think of many games that make either viable in combination with tanking.

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d484b2  No.16861728

File: ebf81183fbaa9a9⋯.gif (712.85 KB, 500x375, 4:3, Ran.gif)

Summoning shit to do my work for me is fun.

Final Fantasy's summoners are neat too, even if they are just nuke-masters.

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71a2fb  No.16861755

I like to use DoTs. Any game that lets me use fire, poison, acid, or anything that lets me melt my enemies in a literal sense is usually pretty good. Its funny to me when I'm being treated as a "just, kind, and noble hero", while there's several puddles of what used to be humans right behind me.

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a6ac33  No.16861800

File: 84820abc99ae6af⋯.jpg (179.1 KB, 902x1200, 451:600, knight with mace.jpg)

It's all dependent on if unarmed combat is both viable and fun. If it is, then Kenshiro's the game

If fist combat isn't possible or is otherwise too boring, I go for huge armor and a big stick. Only mages will give you trouble, and learning how to properly beat the shit out of them while being a lumbering metal statue is the fun part.

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fb56fe  No.16861827

File: 043ce310e7fae88⋯.jpg (60.46 KB, 600x800, 3:4, nigra-magik.jpg)

File: 4fabc0c1f6dc8ff⋯.webm (689.05 KB, 480x360, 4:3, intimidation fails.webm)

>>16860849

It depends how Magic works on the game.

If magic is a hassle to use when you are new to the game I save it for the second or third run when im more familiar how the mechanics work.

Summoning/Necromancy builds are also fun when they are actually useful.

>>16860959

>>16861407

Every time those are available and don't use them I feel bad for not playing the most productive as possible.

I prefer chance speech checks rather than leveled though.

>>16861662

Dealing big numbers feels satisfying.

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594143  No.16861850

File: 4981cbffb1740df⋯.jpg (557.93 KB, 960x800, 6:5, Druid.jpg)

File: 1a4351da60c1c45⋯.jpg (141.3 KB, 750x1000, 3:4, alchemist.jpg)

>>16860849

Ultimately, it depends on what's viable in the game. From there, I tend to go for the most gimmicky build available that makes playing the game interesting and fun.

Assuming all things are equal, I usually go for warlocks or necromancers. Things like shadowblades, thieves, mages, paladins, barbarians, spell-blades, monks, merchants, and rangers with animal companions are fun too depending on the game. Pure archer and generic melee warrior (unless there is a theme like knight or barbarian for example) are the only classes I actually dislike and avoid at all costs. Dragon's Dogma is the only exception so far, as it manages to make every profession feel satisfying.

If we go with classes that are rarely done or done right, then my absolute favorite class would be druid. Next to no games offer it to my knowledge. WoW is the only proper option. On rare occasion that other games offer Druid-like option it just feels like off-brand mage with a couple extra skills. I hope that the new Baldur's Gate will offer something instead of being slaves to DnD's mechanics. Divinity Original Sin 2's offered shape-shifting tree which was pretty nice.

Alchemist would be another one such class. Usually alchemy is just limited to being a crafting skill for potions and on rare occasions poisons. There can easily be more to it. Having character able to throw bombs, flasks of acid, or smoke grenades with various effects would be a nice start. Taking it further and introducing things like potions that can temporarily mutate you or the opponents, growing mutant minions in vats and building homunculi or golems would be even better.

>>16860974

>not wanting to spook people

What's wrong with you? Honestly, it's just fun to have a whole army of minions and there are little to no games that let you do it. In fact, most games that have summoning mechanics tend to discourage or gimp them.

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8bd59d  No.16862122

Always go offense. In almost every game, it's better to go offense, since most games seem to be designed around that.

>Pokemon

Defense is viable competitively, terrible in single-player compared to one-shotting everything.

>Most strategy/tactic games

Your objectives usually force you to go on the offense. The game probably also penalizes you if you take too long.

>Most RPGs

Offense always wins faster than defense, and most RPGs are a grind so this is strongly preferred.

>Video card games

Same as RPGs

>Action games and RPGs

Who needs defense when you can just dodge everything.

Tower defense games are the only exception.

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5c5e24  No.16862151

I like playing as a Spellblade/Battlemage.

It's rather rare for games to do this kind of archetype justice, because of balance in single player games.

I wanted to play one in Pathfinder Kingmaker, but then I learnt that the pathfinder system makes him just simply into an all-out worse fighter, with not enough hit chance and a caster, who will never be able to cast high level spells.

Some Games I played, where it's done well:

>Dragon Age Origins

>Fable TLC

>Dominions 5

>Arx Fatalis

>Dark Messiah

Other than that, I generally like to play a Mage, if the magic system is done well. Like in Arx Fatalis. There is no reason, except for a challenge run, to not include a bit of spellcasting in your build. The game's selling points is its magic system after all. Why would you miss out on that?

I would play Fighter more, if the game simulated the super hero feeling better. Be strong enough to throw heavy objects, punch through walls and all that.

I actually try to avoid stealth and thief builds as much as possible now in RPGs, because the mechanics just suck compared to a proper dedicated stealth game like Thief for example. Why would you play Thief, if there are games out there, which focus only on getting that aspect right?

It's so cheesy to just be able to hide in plain sight in a shadow, because you maxed out your stealth skill.

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0378c2  No.16862212

>>16862122

Technically you are correct. More powerful offenses do win faster. But, does that mean they win better? I'd say NO because if you are made of glass then that means that you will also be more than likely to get one hit killed (and no amount of dodging will prevent splash damage/hit markers). Which in turn means that you will have to use potions like crazy or even have a shit build that uses swords AND more powerful healing spells the more you level up. Which, unless you are playing an easy game like skyrim, will result in sloppy gameplay. Because once you run out of mana you are fucking dead lmao. But, if you have a defense build with health regeneration you can last a long time and more easily recooperate after an attack (you dont have to worry about every little hit). Which is why I generally I like ops build

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cb0f13  No.16862214

>>16862151

>>Dragon Age Origins

Are you talking about the Arcane Warrior? I hated it. It had plenty of spells, but no weapon moves. Far, far more arcane than warrior (but some people may prefer that).

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54973a  No.16862456

I don't put any points in defense and hp. My philosophy: if you allow your enemy to hit you then you playing wrong and must die. If you defeat your enemy withnout taking any damage then you win and if you take no damage then you don't need no hp or defence.

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f964ff  No.16862509

>>16862456

That’s having a lot of faith on the games combat system not being shit but I see the appeal.

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291c7a  No.16862517

>>16862509

I understand your concern since there are many "action games".

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291c7a  No.16862520

>>16862516

>Divinity Original Sin 2

>Pathfinder Kingmaker

>Dragon Age Origins

>Neverwinter Nights 1/2

If you're ok with hack and slash:

>Grim Dawn

>Path of Exile

>Torchlight

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291c7a  No.16862526

>>16862522

DoS2 is pozzed if you have the elf character in your party. Pathfinder Kingmaker has pozzed characters and concepts, but you can just kill them off or choose other options.

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6e1104  No.16862540

>>16862516

Age of Decadence, you have 8 backgrounds that are different starting options, 9 weapon types and 7 different factions, there's loads of options to choose.

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4c3817  No.16862573

File: 4632ca717565cde⋯.jpg (333.47 KB, 887x1200, 887:1200, 201047_JSweet_Kull_resize.jpg)

>>16862540

It literally doesn't feature classes though.

>>16862516

You have to be a bit more specific, but to give you a spread:

<if you enjoy blobbers

>Wizardry 8

>has some cool things going on with the magic system and you get to create your entire party

>Grimoire: Heralds of the Winged Exemplar

>crazy amount of weird classes and things to get into

<if you want something turnbased

>The Temple of Elemental Evil

>great implementation of D&D rules, just make sure you get the unofficial patch

<if you want RTwP

>Icewind Dale

>doesn't get any more fun than this to play around with different party compositions and character concepts

>Drakensang: The River of Time

>it's not D&D, so you might not have seen it all before

>Neverwinter Nights 2

>it has a terrible campaign, only the expansions are good, but there's a ton of stuff to play around with

If you want a newly made game then there's pretty much only Cuckmaker Kingmaker, if you want older ones then you can check out the goldbox series or Darklands.

Then, if you don't really care for classes and just want to play around with character concepts then there are the usual suspects, Arcanum for amazing reactivity and to some extent the first two Fallout games, The Elder Scrolls for complete freedom that never amounts to anything more than aesthetics and shallow gameplay changes. You've got a bunch of ARPGs that give you some limited freedom in how to build your character, such as Dragon's Dogma or clickers such as Sacred and other Diablo clones. But they don't really let you get creative in most cases.

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af520a  No.16862764

>>16862516

I hate class systems. Streamlining rpgs is gay

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6085b3  No.16862791

>>16860961

No, I generally find that I have sufficient success int the long-term doing things my way. There's really no need to be "more successful" if I can already finish the game or do everything I want to do in it. The time trade-off from doing a bunch of planning and the fun trade-off from picking from a tiny list of acceptable builds aren't worth it. If there's some silly bonus boss that maybe I won't be able to defeat, then I'll just either live with that, or cheat. Rarely, if I absolutely love a game, I might be willing to commit to a second playthrough with more nuanced strategy, but I can't even think of a game where I've actually done that. I love RPGs and I love playing them, I just don't consider wasting my time doing useless planning to be part of playing and enjoying them–unless maybe it's something like Nethack where literally the whole game is executing some long-term plan. If I'm walking into a game knowing that I'm going to be "playing" a plan, then (rarely) I'm okay with that. When an RPG makes some pretense of having actual game play, I expect that it will actually have game play. It's like RTS: I don't consider choosing which rush or turtle tactic I'll use this time around to be fun game play, or spending time thinking in the abstract about what would be a good play strategy but observing what the enemy is actually doing and trying to figure out a counter to it is fine. I guess what I don't like in games is trying to deal with abstract conditions as opposed to what problems I'm actually facing now and, rarely, those I expect to face soon.

I guess to address the original question, which I sorta realize neither of my posts did. If I do have a tendency towards certain play styles, it's whichever one feels like it'll have less down-time, fewer repetitive actions, and not as many clicks. If I can pick the character archetype that'll clear a room of trash mobs by holding the right arrow or I can pick the one that has to click on each single one, I'll probably pick the former.

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dd9436  No.16862873

>>16862573

>>Neverwinter Nights 2

>it has a terrible campaign

Your mother must have drank a lot of alcohol while she was pregnant with you.

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4c3817  No.16862904

File: e293a5d4c4a3d08⋯.jpg (524.2 KB, 2736x2052, 4:3, a289dcbcb6fa0fc6557ac440c5….jpg)

>>16862873

It's the most rushed and generic shit imaginable, would have been as bad as Pillows of Snoreternity if it wouldn't have had the license. Although the campaign of the first game was a rushed hackjob that I couldn't even find the stamina to finish either, not sure which was worst.

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1b82c8  No.16862976

File: 97a0ed7272d1c6e⋯.jpg (50.69 KB, 600x600, 1:1, 97a0ed7272d1c6e65e0d18e3db….jpg)

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6085b3  No.16863014

>>16862904

I always thought that the NWN devs were expecting that the game would be a huge multiplayer hit with DM and players buying the game to do their campaigns through its MP. That didn't exactly work out the way they expected, and I think it would help explain why the original game's campaign felt cookie-cutter and weak.

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b28c8c  No.16863561

File: 2b0f6cb9e2ec80e⋯.jpg (81.23 KB, 336x237, 112:79, strong cat.jpg)

>>16860849

If the game has a carry weight limit, I always max strength. I'm a hoarder at heart.

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27f927  No.16863623

>>16863014

I mean, they kind of are huge hits though. While not quite the unit seller as something like CoD, NWN 1/2 do have fairly large, very dedicated communities that have been playing, modding and making custom modules for the games for the last 18 years. For a somewhat niche set of games they also sold extremely well and kept the respective companies that made them afloat at the time for several more years. I'd call that success.

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76be35  No.16863624

I don't really have a strict go-to but I'd say that paladin or crusader is usually my top pick. I just bounce around all types really, mage, wizard, battle mage, thief, assassin, night blade, warrior, knight, hunter etc.

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bd4c60  No.16863804

File: c04f2891e290254⋯.jpg (267.26 KB, 1191x1684, 1191:1684, 87ecfcd63dd43cfcb5e5e62d8f….jpg)

>>16860849

Build for Strength, Endurance and Charisma. I like to play the kind of character who meets with an adversary and the whole time they know that either I'm getting a favorable deal out of this, or they're going to die.

>>16861057

Only thing the left image needs is some proactiv or something to clear up that zit on her cheek. Is otherwise perfect. Right side can fuck right off. Her smile is less pronounced through the pound of makeup on her face and the straightened hair with artificial end curls is a sign of someone who spends way too much time on their appearance (The naturally wavy hair is way cuter). Anyone that spends more than 30 minutes on their appearance cannot be trusted.

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cb7512  No.16863815

>>16863623

>NWN 1/2 do have fairly large, very dedicated communities

I wouldn't say large, it's a few hundred split between several servers, in case of nwn1. NWN2 has much less playerbase. No question about the community's dedication, mostly because to this day there's no replacement with designated game master function, ease of modding and multifunctionality. Sadly (((Beamdog))) decided to abuse their naivety with a remaster that changed fuck all.

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2756b5  No.16864492

>>16860871

This. There was nothing more pleasurable than killing a level 50 vampire wizard in TomE as a Berserker with a fucking tree-trunk at leveol 30 with nothing but infusions, rage, my regenrative capability and use of abilities that fear opponents/crowd-control/heal on death- I was a Khornate berserker, and it was amazing. There's a pleasurable feeling in knowing the moment they're in close range- it's over.

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7064b2  No.16864873

>>16860871

Anti magic builds are fucking fun.

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9d4044  No.16864890

>>16863815

>Sadly (((Beamdog))) decided to abuse their naivety with a remaster that changed fuck all.

I hear some servers manage to work for both versions somehow.

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9d4044  No.16864896

I honestly love it when games break the Fighter/Mage/Thief/Tank/Ranger/Etc mold.

Like being a traitor in SS13 and using your day-to-day job knowledge for evil.

Or doing nothing but kicking people and breaking environmental hazards in Dark Messiah.

Or filling up your inventory with fire extinguishers in Deus Ex and spraying them at people to distract them, spraying them at laser beams to get past the lasers or throwing one at a crowd then shooting it to create a fire extinguisher smoke bomb (which operates like tear gas).

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68b408  No.16864901

File: ba581e8ec8506c8⋯.png (155.86 KB, 572x436, 143:109, . .png)

I like the rpg build that makes people check my dubs

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099973  No.16864908

>>16864901

off by one Layton. Minus 20 picarats for you

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c7eb3e  No.16864911

>>16864492

ToME has such a variety of interesting classes with wildly different abilities. It even has like 4+ different 'mana' pools. It's a shame that the gameplay just boils down to "auto battle through hordes of trash until an orange name enemy shows up and apply all your shields and blow all your cooldowns before it OHKOs you" in the end

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6085b3  No.16864960

>>16864911

Tome tells you up front that it's an all-combat game, though, and since there are no consumables and you're able to restore all your resources (barring certain pools, yeah) after almost every combat there's little in the way of the resource management that makes up the major part of most roguelikes. Building your character, managing loot, and choosing zone order are really the three things to do in that game besides combat. I enjoy the game almost entirely because I can deal with loot in real time rather than having to drag stuff back to a town to sell. It really is a big problem for me. As much as I enjoy, say, Elona, I spend more time in it managing my inventory by dragging stuff around between my house, my shop, and towns than I do actually playing the game.

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c7eb3e  No.16865097

>>16864960

Fair enough, consumables are just as much if not more of an "I Win" button in conventional roguelikes, especially when the enemy spawns carrying one.

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000000  No.16866884

>>16860849

I tend to go for support or utility classes in multiplayer games. In SP it hardly matters, I'll probably end up doing everything eventually.

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6f9624  No.16866996

>>16860849

>What type of builds do you prefer?

I like thief builds in games that have steal or mug, something about finding if there is unique equipment appeals to me. Also gear towards bow and stealth.

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673f93  No.16867028

I go spellblade whenever a game allows it, otherwise I invest in sneaky builds.

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673f93  No.16867034

>>16864890

They did some wizardry so Arelith and Ravenloft, the two biggest servers, work in the old, remastered AND the console versions, somehow.

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da35c0  No.16867765

Depends on the RPG and the combat system.

Most of the time it's heavy armor and heavy weapons, after that I usually go for a stealth or hand to hand (depends on the game) build.

If its for example New Vegas, I mostly go for long guns the first playtrough.

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20ca81  No.16867838

>>16867034

>>16864890

Ravenloft doesn't work on the original diamond edition. Only server I know that works on both is sinfar, and it's cancer incarnate.

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f46268  No.16867937

I tend to go with glass cannon type melee builds, usually rogue types. Light armor, high dodge and/or parry, very high melee damage output, preferably dual wielding. Stealth is a hit or miss though, really depends on the game play.

It reminds me of something I really miss from oldschool MMO's, mainly Everquest. It's skill system had the passive skills double attack and dual wield. Double attack would be a % chance of swinging 2x in a row with either the main hand or the off hand, dual wield would be the same thing but swinging primary and offhand simultaneously. EQ handled this system with a % chance to proc these skills during every auto attack. So say a level 1 would only swing 1 time every time their auto attack is up, but a high level Rogue or Monk would frequently proc both at the same time leading to quad attacks. So as you level up a melee your probability of swinging multiple times keeps increasing, it's a very satisfying system. It sucks because MMO's never seem to do this melee game play anymore since they all rather clone WoW.

Whenever I'm bored of melee and decide to go caster, I always 100% lean towards a summoner type of character because I love classes that have minions or pets. Diablo 2 Necromancers are easily one of my favorite caster classes of all time. I loved doing a Skele+Revive+Amp Damage or Iron maiden build in D2HC.

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bbd269  No.16869871

File: c70c9eeda83c9a3⋯.png (110.17 KB, 540x566, 270:283, wurst.png)

>>16860977

>as well as enabling you to talk the villain of Fallout 1 into killing himself

Getting dialogue options is intelligence more than charisma, charisma is used as a synergy for the speech skill.

>>>/v/16862873

I don't know anyone non-inbred that liked the main campaigns for both games.

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