9eadf8 No.16857497[Last 50 Posts]
Screenshots leaked already. Gameplay vid later today.
____________________________
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857500
Was going to post all the screenshots in the thread, but after multiple failures to submit I've realized how big they are and am not making another five posts, so I'll just post the sauce.
https://rpgcodex.net/article.php?id=11360
http://archive.ph/wip/UBEny
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857517
It looks more like Divinity Original Sin sequel. Why did they decide to call it baldur's gate, to nostalgia-milk another franchise to death?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857520
>Turn-Based mode
Well, it's already better than the classic games.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857523
>>16857520
>shitty tb is better than above-average real-time
I beg to differ. That further reinforces my question why the fuck call it BG if they're changing basic mechanics apart of marketing of course.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857529
>>16857523
>The old games had RTwP so this game should have it
The old games were good in spite of that shit, you clown, not because of it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
68dc5c No.16857531
Are those trans goblins in the upper left
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
78ac19 No.16857551
>>16857523
>Larian Studios made Divinity Original Sin
>praised as the best new CRPG
>WotC hasn't had a good D&D game for a very long time
>WotC cashes in on Baldur's Gate brand, and hires relatively cheap, but "authentic" CRPG studio
Baldur's Gate ties into their already released books/setting. And the only other D&D game mentioned to be as good is Planescape Torment. Which already got a spiritual sequel in Torment: Tides of Numenera.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0326c0 No.16857560
Where the first two games actually good? The earliest Bioshit game I played was Dragon Age Origins, and it was one of the worst games I've ever played that wasn't broken.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857567
>>16857560
I don't know what you hated about DA:O, but it had much more polished combat than BG1 and 2 (although not any more balanced). So if you were put off by the combat, you'll definitely hate the classic games. However, they did have some pretty good encounters designed regardless, interesting dungeons and characters and generally a good "exploring a strange and dangerous land" feel, including party members that betray you. You are a "chosen one" trope but they actually thought it through slightly and realized that a lot of people would want to kill you. Also, if I remember right, you can generate your own party from scratch and ignore the companions.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7bd440 No.16857568
Honestly, if someone told me this was an expansion pack to OS2 I would believe them. It looks near identical to OS2 right down to that shitty looking UI.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857573
>>16857568
OS2's shop and inventory UI is actually the best I've ever seen in a CRPG. Which is both good for Larian and sad for the rest of the genre.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0326c0 No.16857575
>>16857567
Origins was nothing but trash mobs after trash mobs and big empty dungeons. It was a brain dead experience. Also the writing was comically bad.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857577
>>16857567
>on't know what you hated about DA:O, but it had much more polished combat than BG1 and 2
In what way? BG2 had loads of classes, loads of different spells and its combat was 10x more dynamic and challenging than origins. Origins is a fucking slog filled with trash mobs and has like four progressively stronger spells that look and work like shit. In both games you're a 'chosen one', but in BG it's at least some more personal story while in origins you're a random guy that gets roped into becoming a Gay Warden™ because reasons. Also, there's no custom party, you're stuck with clowns that join up with you.
>>16857575
This.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
711a03 No.16857578
Every single thing about this game is different from the BG series. Different system (5e), differen't mode of play (turn based), effectively different setting (LOTS of shit about FR have changed from 2e to 5e), different characters and story. It's set 100 years in the future, everyone you cared about in the other games is dead (some retconned to never exist), their work undone, and Bhaal has already been resurrected completely. Honestly it's reminiscent of Chrono Cross in terms of how much they shit on the old characters and plot. I've also heard you are supposed to need to have played a certain recent tabletop module to even know what's going on.
Even if it somehow ends up being a good game, calling it BG3 is nothing short of offensive.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857587
>>16857575
That would probably explain why I kept getting bored with that game halfway through, although I haven't played it in years now.
The dungeons in BG1/2 are pretty dense and filled with eclectic encounters. If you want a taste for it right away, BG2 starts you off in a dungeon that doesn't take too long to get out of. The plot picks up from the end of the first game and you and your party from the first game have to escape from a mage's lab. BG1 starts off pretty slow with a tutorial area, but it gets dangerous immediately once you leave.
I'm not really a good judge of writing. It tends to be secondary to my enjoyment of just about any game. I find that BioWare is kinda hit-and-miss across all their games. For example, I liked specific things about DAO, but in DA2 they retconned most of that for fanfiction tier shit. There will be characters you like and ones you don't. I do think there are a lot of memorable non-combat encounters in the classic games though.
>>16857577
I meant polished almost exclusively from a UI perspective. Yeah, the combat in BG has a lot more options, but it can also be a pain in the ass sometimes.
>>16857578
Like it or not, WotC doesn't see BG as a video game franchise, they see it as a tabletop tie in franchise. Which means it's still Baldur's Gate because it's set on the Sword Coast. I do agree that it is dumb that none of the characters anyone cares about are around any more. They probably should have named it something else related to the Sword Coast or FR, but WotC wants that sweet sweet brand recognition.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7bd440 No.16857588
>>16857573
Each their own I suppose. OS1's UI wasn't too bad for me personally but OS2 I found to be cluttered and looking at these leaked screenshots shows me not much has changed.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857589
>>16857588
I just really appreciated that when the inventory screen is opened, every character's inventory is visible at once and I can easily move shit around without having to flip through a tab for every single fucking character. No fucking around with "give" commands or dragging and dropping items onto tiny models in the game world.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857590
>>16857578
>5e
Oh no.
>>16857587
>Yeah, the combat in BG has a lot more options, but it can also be a pain in the ass sometimes.
It's not a pain in the ass, I managed to finish it in single-digit age and had no problems with the mechanics. And your definition of 'polished' is off.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857594
>>16857590
>It's not a pain in the ass
Every single time I accidentally cancelled an action because I moved my character too late in the mystical Global Round Clock begs to differ. RTwP inherently makes it a pain in the ass because you can give commands that fuck you out of an action you were supposed to have if you give them too late in the round. It's almost like playing a rhythm game like DDR, except it doesn't show you the inputs you're supposed to press, but it does show you when you fail and succeed. So you have to guess until you figure out when you're supposed to give commands. It's a needlessly complicated learning curve that adds nothing to the game. It doesn't bother you or me because we've played BG and games like it for years, but if you approach it analytically, I can't see how you wouldn't find it a pain in the ass.
>And your definition of 'polished' is off.
I'm just bad at expressing myself.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7bd440 No.16857596
>>16857589
That I will give them props for. That was definitely a much needed and welcome thing.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16857612
>>16857523
I won't say RTwP is necessarily bad, but D&D was really not made for it, it was designed as a turn based system.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857613
YouTube embed. Click thumbnail to play.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
711a03 No.16857621
>>16857590
I'm not really sure what your image is trying to imply about 5e, but the main point is that it's different. Whether you love or hate 5e, it's nothing at all like 2e/ADnD, which is another point in how the game is nothing at all like BG.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857624
>>16857621
The image is a /tg/ meme, and I didn't disagree with your point.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857625
Twitch embed. Click thumbnail to play.
The problem with 5E is the lack of customization. You get your ability scores, class, and subclass. That's it. For each class there's only one or maybe two ability score setups that aren't simply retarded and the subclasses are massively imbalanced.
>>16857613
Alternate (this stream is showing something else till BG3 reveal starts)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857630
>>16857612
The only valid application I can think of is games that seek a simulation angle. 7.62mm is probably the only game I can think of that did this somewhat acceptably and it has time scaling. Though I still prefer an AP-based system with interrupts like in Jagged Alliance and Silent Storm.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16857776
>>16857630
I dislike turn based when it comes to tacticool, not because it's bad, or because phase-based is obviously better, but because things take too damn long. I much prefer real-time or RTwP when you control more than a handful of people and face a lot of enemies.
It was particularly bad in Silent Storm when you got the panzerkleins, turns took fucking forever to finish.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1bc2ff No.16857793
>>16857776
If turn based is done right, then there needs to be an option to turn off animations and to speed up movement. If I remember correctly divinity 2 was fairly good in terms of turn speed.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16857809
>>16857793
It's honestly done the best when there are no bullshit animations to go through, why bother having them if you're not going to sit through them after the first couple of times anyway? More or less static enemy sprites and blobber mechanics are the way to go. If you are to go isometric and shit then having the option to speed things up is a must, but I think when you do that you must have fucked up somewhere in the design phase. Maybe the combat system isn't that interesting, maybe you have too large scale battles, maybe the animations are cumbersome, maybe you have too much trash combat, whatever, something is rotten when you push the fast forward button. I tend to think it's simply the animations themselves that were the mistake. Just abstract that shit, it's expensive, flashy and torture for the player when they've played for more than X hours.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
96eb8c No.16857822
I really hope if it's turn based then everyone moves at once instead of one by one animation slideshow.
I couldn't get into xcom for this reason, there was only six guys in my team yet it took forever to even move them all forward.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857825
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857831
Invidious embed. Click thumbnail to play.
>>16857825
Disappointment
NOW!
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
20417c No.16857836
Off to a strong fucking start. Well done swen, you're killing it
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7b9737 No.16857837
>baldur's gate 3
That isn't baldur's gate.
That's shit.
That's a huge gigantic turd.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
20417c No.16857838
I despise euro rpg developers more than any other kind I think.
At least this won't be one of their so-called 'action' rpgs but that only mitigates some of the problems endemic in their wretched products
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
39b6d5 No.16857840
>>16857837
>expecting anything more from Larian
The eternal centrist strikes again.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ed919 No.16857845
I've never played any of the BG games but that tentacle ship fight was pretty rad.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16857848
File: db1d99a08a87072⋯.jpg (Spoiler Image, 1.87 MB, 2698x2934, 1349:1467, 451326091bda2dde5e85d92b7b….jpg)

>>16857831
This looks pretty nice tbh, I just wish they wouldn't call it a direct sequel to BG2, it clearly has almost no connection to it, neither with the gameplay or story. There's already the Dark Alliance games, so why not do more of a spinoff or whatever title instead? Baldur's Gate: Tentacle Rape or something.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
20417c No.16857855
What a careless, artless, thoughtless, anti-hype presentation they're giving of the supposed sequel to fucking BALDURS GATE 2.
And they made people wait a year after the initial announcement too.
This is insane.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
96eb8c No.16857865
People really dig this XCOM style combat?
Watching the same animations for thousands of times, why would you prefer that over active pause?
Already hate the rostie btw
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ed919 No.16857870
>>16857865
Divinity Original Sin was pretty good, and it had the same combat.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
eae90a No.16857915
>>16857523
5e dnd is very turn based as fuck. The sheer amount of chaos and options say for Reaction abilities would make them harder to implement in an real time engine.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857932
>>16857845
>>16857855
>>16857836
>>16857837
>>16857838
Any concise summary? I have neither time nor desire to watch the whole thing.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857935
>>16857932
It's Original Sin but with 5E rules. Turn based. MultiplayerP confirmed. One of party members is a male vmpire spawn that mentions seducing a nobleman to trick him to going to the spawn's masters as food.
Better than Bioware would do, but meh.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ed919 No.16857937
>>16857932
It's Divinity Original Sin.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
96eb8c No.16857940
I didn't expect anything good and got exactly what I expected. They butchered Baldur's Gate exactly like expected.
The awkward transition between turn based mode to real time is biggest single offender in my eyes
The game is also slow af even for a turn based game.
>>16857870
The only good thing about original sin was music.
>>16857915
They could have made everyone move at once at least, when enemy closing up on you takes whole minute of watching the same animation over and over with no input game becomes unplayable for me, I get that somebody might enjoy it but it ain't me.
>>16857932
It's Divinity expansion but in BG world, can't say too much but looks pretty bad so far.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
561e72 No.16857949
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c69be8 No.16857952
Why do people love these "totally not VN" games, but spit on actual VNs?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857958
>>16857935
>>16857937
>>16857940
>I didn't expect anything good and got exactly what I expected. They butchered Baldur's Gate exactly like expected.
Sums it up pretty well, thank you very much. Since everyone would like to hear some better news - The Colony Ship RPG, a game currently in development by the authors of Age of Decadence, recently entered beta testing. If there are any devs that deserve support and encouragement, it's them. Just looking at the screenshots is enough to get me excited.
>http://www.irontowerstudio.com/forum/index.php/topic,7822
>https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857964
Really the biggest problem is the art and that there are way, way too many reused assets from OS. If this was placeholders for an internal vertical slice prototype or a game pitch, I could understand, but this is way too far to change that.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16857967
>>16857932
Baldur's Gate: Original Sin.
>>16857949
It's not finished yet, so bugs are to be expected.
>>16857958
>They butchered Baldur's Gate exactly like expected.
I dunno about that, it's not like BG was some high-brow game with top notch mechanics and combat, or some deep and great story. I do think calling it the third game does set up some expectations that they won't be able to fulfill even if they wanted to, which they don't. But I wouldn't have minded The Black Hound nor do I think this is some great travesty. Original Sin was a decent game and this looks to be in the same vein.
>The Colony Ship RPG
More like VN if their previous game is anything to go by.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16857973
>>16857967
<More like VN if their previous game is anything to go by.
>VN's have a combat system that makes redditors die on the first fight because they think they can rush two bandits without thinking
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
5cfd22 No.16857974
Well, I gotta say I'm really fucking disappointed that it's only Baldurs Gate in name, I had a hunch but still.
That said, the turn based combat was very well balanced in their previous games. If you haven't tried Coop with 4 niggers before in say Divinity: OS 2, I can strongly recommend it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
5cfd22 No.16857976
>>16857974
On highest difficulty that is.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16857985
>>16857973
The combat system is pretty basic and nothing to write home about, it's not very hard unless you've fucked your character by investing in some useless skill. No, the game is pretty much a VN because most of the game consists of reading dialogue and getting teleported around, there's almost nothing systemic besides the combat, which you also get teleported into.
>>16857974
>Well, I gotta say I'm really fucking disappointed that it's only Baldurs Gate in name, I had a hunch but still.
If you mean in terms of the story then they couldn't have done anything else, because the ending in ToB was pretty final.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0ddc10 No.16857986
>>16857974
What concerns me greatly is that they have based the combat system on 5e, which is the most plebian and boring edition of DnD ever produced, with very limited customization.
If anything, they should have based the system on Pathfinder 2e, that would make more sense.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857988
Frankly the most interesting part of the presentation was remembering that Spelljammer exists.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16857997
>>16857986
>5e is boring with no customization
Correct
>implying PF2E is anything but shit
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16857998
>>16857809
You can make games have satisfying sounds/animations without making them take more than a half-second of your time. SPWAW is a decent example of this.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
babb42 No.16858004
>>16857997
I even love 4e! What are you going to do about it, pissypants? :^)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16858005
>>16857986
>What concerns me greatly is that they have based the combat system on 5e, which is the most plebian and boring edition of DnD ever produced, with very limited customization.
I agree, but they have to use it to get Wizards of the Coast onboard with the project. It's basically a promo for their shitty new system and it's why they allowed Swen to do this game.
>>16857988
I wish more people were aware of Dark Sun existing, it's easily the best D&D setting and it deserves more video games.
>>16857998
Yup, tell that to the devs who make half-hour long animations that are unskippable.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ec673a No.16858007
Way too much kvetching here for a game that isn't out, from a small dev who isn't even known for failure or excessive poz (could have been much worse if it was Beamdog).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16858010
>>16857985
>The combat system is pretty basic and nothing to write home about,
It being 'basic' shouldn't be an invective, it's simple but it requires thinking to apply it into practice.
> it's not very hard unless you've fucked your character by investing in some useless skill.
There are no useless skills. The real challenge is balancing your character to be functional in combat, to be able to use skills like crafting to produce better gear that is unavailable from merchants, and, optionally, speech, lore and stealth skills that will open the additional path and story branches. There's nothing stopping you from going full speech or full combat. Full speech is obviously the easiest route since you can avoid most encounters (but still by being unable to defend yourself, you lock yourself out of some paths). You have to be realistic about what you can or cannot do because you won't be capable in everything.
>No, the game is pretty much a VN because most of the game consists of reading dialogue
Most RPG's could be summarized that way. In all of them you read dialogues and journal entries. Does it make all RPG's visual novels?
>and getting teleported around
Sure, adding 10 minute walking segments peppered with trash mobs, like in your favorite Bethesda game, would've been better, yeah? :^)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858011
>>16858005
>I wish more people were aware of Dark Sun existing, it's easily the best D&D setting and it deserves more video games.
Dark Sun and Eberron are pretty much the only campaign settings that avoid the tens of thousands of years of no advancement, which is just retarded and shitty world building. Athas was literally sent back to the stone age, but they are adapting and progressing.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d5fe3f No.16858016
Why would they even need to bother with Baldur's Gate III? Acknowledging milking nostalgia and "geek culture" for easy shekels - the Bhaal Spawn saga is over. Throne of Bhaal was a massive disappointment, but it tied things up.
Rather than a sequel, wouldn't it have been better to just re-release ToB as a fully fleshed out and realized game of it's own, rather than just condensing several games worth of plot into an expansion pack? Or is it just going to be a whole new story.. in which case, why bother just calling Baldur's Gate III - which implies a direct sequel to the Baldur's Gate games (I mean, it can't just refer to the town of Baldur's Gate since the second game didn't even take place there - but the III makes a direct call to games which comprised the Bhaalspawn saga) rather than some other title/subtitle which would differentiate it as being a side-narrative or a narrative focused on the city itself? Like Baldur's Gate: Dark Alliance?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16858037
>>16858010
>There are no useless skills.
In terms of combat, you dummy. Yeah, you can play the game as a straight up VN and never touch combat, but to git gud at combat you just have to focus on it and it's really not that hard.
>Does it make all RPG's visual novels?
No, because most of them are based around systems, their gameplay is systemic. In a proper RPG you use your lockpicking skill to open a locked chest, in AoD you get ten pages of dialogue and then you get to use your skill. See the difference? Most RPGs apply things universally while AoD is contextually scripted. When you use a skill or stat to climb a wall that doesn't mean you get to climb more than that single wall, unlike in say Daggerfall where it's systemic and your climbing skill doesn't need a dialogue box, you just use the skill and climb the fucking wall.
>Sure, adding 10 minute walking segments peppered with trash mobs, like in your favorite Bethesda game, would've been better, yeah?
No, but letting the player actually play the game would have been better. You don't get into an ambush, you get teleported into one. You don't explore, you're told that you explore through dialogue while being teleported around. And so on, and so on. I don't mind abstractions, but when everything is scripted then it really does feel like a VN.
I don't mind VNs though, AoD was fun for what it was, but it just wasn't a great RPG.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858044
I'll say one good thing about reusing basically everything from DOS2: It means there will almost certainly be the mod tools and GM option that had. In-fact, if they just called in Neverwinter Nights 3 instead I think the reaction would have been better.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16858053
>>16858011
Yeah, Forgotten Realms in particular is a pretty awful setting, but I'd rather not get into all the dumb shit in there. There's just too much of it.
>Eberron
That setting never got a proper CRPG, did it? On the top of my head I can only think of the D&D MMO that used it.
>>16858016
>why bother just calling Baldur's Gate III - which implies a direct sequel to the Baldur's Gate games rather than some other title/subtitle which would differentiate it as being a side-narrative or a narrative focused on the city itself? Like Baldur's Gate: Dark Alliance?
No Idea, but I think it was a bad move. I mean, it's not like even half the target audience for this game will even have played the previous two games and it might make some people think they're jumping into a story and need to have played the original games to get it or have some context. It's like they are shooting themselves in the foot here by both maligning both the old audience and the new somewhat with the title.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858057
>>16858053
>That setting never got a proper CRPG, did it?
It sadly has not. Just that MMO and that shitty RTS, which never played well with the canon of the setting.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ec673a No.16858065
>>16858057
The MMO was developed in tandem when Wizard's came out with materials, I thought? I thought they worked closely together.
I don't know what they were going for. It was steam inspired, but also had a primitive/tribal aesthetic going on too (for an MMO, it reminded me of Asheron's Call or something).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858068
>>16857837
>>16857848
>Implying that WotC would have let them make any D&D game that wasn't the sequel to Baldur's Gate
>>16857865
Because I don't have to worry about clicking at the wrong time and losing my action because of a stupid hybrid system that was arbitrarily created for a tabletop ruleset? Why would you want a butchered version of an already horribly imbalanced tabletop game?
>>16857940
>They could have made everyone move at once at least, when enemy closing up on you takes whole minute of watching the same animation over and over with no input game becomes unplayable for me, I get that somebody might enjoy it but it ain't me.
Agreed, but this is an early build so they have the potential to improve that. Personally I'm digging the fact that height actually matters and you can knock things off of edges. There is no other D&D game that has this which I can think of.
>>16857974
This is what I'm looking forward to the most, co-op was a blast in DOS2 and the fight at the end was extra amusing because of it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16858069
>>16858037
>but to git gud at combat you just have to focus on it and it's really not that hard.
As I said, the challenge is to find a balance between combat and non-combat skills. I mentioned crafting which is also a non-combat skill but has direct influence over your chances of victory, so you have to think whether investing in it is worthwhile instead of just leveling up your weapon proficiency. Another optional skill is critical strike, which affects both your critical chance in combat and can reduce the number of opponents you face by picking it in dialogue. So no, it's not that simple to just "focus on combat" - it's fun to make a straightforward fighter, but not as much as making a succesful hybrid.
> In a proper RPG you use your lockpicking skill to open a locked chest
Which is exactly how it works in AoD, cunt, there's a lot of chests as items you can pick (in the inn rooms, for example), and there are market stalls to rob with stealing skill. You can prepare a poison through dialogue with alchemy to kill an important NPC, but you also use alchemy to craft shit in game or identify plants to collect them. How the fuck is that not systemic? The fact that skills can be used in a dialogue is something hardly seen in other games (where at most you get persuasion checks). You just decide to nitpick and lie by omission to make a point.
>No, but letting the player actually play the game would have been better. You don't get into an ambush, you get teleported into one. You don't explore, you're told that you explore through dialogue while being teleported around.
Tell me about any RPG where you actually explore and can get into an ambush (usually, surprise surprise, also scripted, and usually seen from a mile away not to annoy the normalfag with reloading), and it doesn't involve just wasting the player's time looking for a lever or rotating some blocks in a parody of a puzzle, or isn't a point-and-click game. There's also engine, budget, and development time constraints to be taken into account, so the team had to make a decision and sacrifice exploration in favor of narrative, which is a viable alternative since writing is top notch.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858071
>>16858065
I think the MMO is set on Xen'Drik, a vast wilderness that has a curse making travel times random as fuck. The setting is most famous for the industrialized Khorvaire.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
738f5a No.16858074
Is Divinity Original Sin 2 good? I've heard rumors of it being pozzed and I really don't want them to be true, there are so few games that let you play as a skelly.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858079
>>16858074
It isn't "pozzed" in the in-your-face sense but it is quite whimsical and doesn't balance seriousness and humor very well. There's also the whole "Don't discriminate against me just because I'm undead" thing which I can't tell if it is supposed to be satirical or not.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858080
>>16858074
While an engine improvement, OS2 was a mechanical step back from OS1, and OS1 fell apart a little past a third into the game.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16858083
>>16858079
By the way, did they ever fix this terrible initiative system in DOS2?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16858090
>>16858068
>Implying that WotC would have let them make any D&D game that wasn't the sequel to Baldur's Gate
Sure, but they could have gone with another naming convention. Plenty of sequels aren't numbered.
>>16858069
I'm done arguing with you, Vince. You're being very emotional and dishonest about the game and I won't reply to someone who's not arguing in good faith. To anyone who has played a proper RPG and can compare it to AoD the difference should be obvious. Grimoire is much better than your game and it does implement its systems in a systemic manner.
>>16858057
Does WotC or devs have some financial incentive to only make Forgotten Realms games these days? Where are all the Eberron games, the Planescape games, the Dark Sun games and the Ravenloft games? Is it because FR is so generic and safe? Seriously, what's up with that?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858096
>>16858090
>Does WotC or devs have some financial incentive to only make Forgotten Realms games these days?
There's always been a rumor Ed Greenwood's contract requires TSR (and now WotC) publish a certain number of things with contribution by him a year. This rumor is older than 5E's glacial release schedule, which happens to mirror the purported minimum exactly.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858098
>>16858083
What are you talking about, specifically? Sequential turn order? Would you rather have a simultaneous turn style?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858112
>>16858098
DOS2 tried doing something weird with its initiative system and it's terrible as a result. I forget exactly how it worked, but it was stupid.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce6a98 No.16858114
>>16858098
Last time I checked, there was party turn, then enemy turn, regardless if all your party members had higher initiative than the enemy, so initiative basically determined the order of your group's actions.
>>16858090
>You're being very emotional and dishonest about the game and I won't reply to someone who's not arguing in good faith.
I haven't expressed a single emotion except disdain for your polemic style.
>To anyone who has played a proper RPG and can compare it to AoD
You haven't provided a single example. Grimoire is a meme blobber, it's like comparing apples to oranges.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858141
>>16858114
>>16858112
It's been too long for me. I co-oped through it with my pals shortly after it came out and we never went back to it. It suffers from kind of a burn-out towards the end when you find the magic hookah bar and tea that give you insane bonuses like bonus AP. Using chain lightning was extremely satisfying though.
I guess I never minded that turn system at the time because we could strategize our moves together, but if I was playing single-player I probably wouldn't have liked it as much.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
40979e No.16858170
I just hope we don't get retardedly written companions with fucking romances, romances kill rpgs. I would like it to be a make-your-own party game like Icewind Dale but they will probably force Grugg the trans half-orc of color (the orc part was his mom) on me anyways.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
72651a No.16858199
>>16858170
she's cute who is she?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858391
>>16858199
>wearing that choker
Anon, that thing has sucked more cocks than you've drank sodas.
>>16858170
Honestly, Divinity didn't have nearly as much poz as Pathfinder: Kingmaker. That game has an interracial companion couple. The female is a ditzy half-elf rogue/wizard that does whatever the fuck she wants because muh free spirit, the male is literally a chaotic evil magus (think spellsword type character) that enjoys hurting people. It's like the most stereotypical coalburner couple ever. Sometimes I really wonder if SJWs are aware that they're pushing the same old stereotypes they think they're avoiding, because it always seems to happen. The most infuriating part was that I ended up using the half-elf bint a lot because rogue/wizard is an extremely good build. Also, they're both bisexual.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858397
>>16858391
Somehow I forgot to mention that the male is also a half-orc.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
72651a No.16858440
>>16858391
>Anon, that thing has sucked more cocks than you've drank sodas.
I figured with her deformed throat.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
40979e No.16858516
>>16858440
In case you're not trolling, it's an adam's apple.
>>16858391
Pathfinder is extremely pozzed, you can easily document the sjw writer who made their name there. The iconic Paladin is a black woman who became a Paladin when she stole the helmet of another, a litteral nigger who sole shit. Kingmaker was fun if you didn't play the campaign, the endless dungeon thing had you experiment with builds and part composition.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
861fae No.16858537
It'll be full of trannies and other bullshit, just look at the BG1expansion they release a few years ago, Siege of Dragonspear. Think they won't do the same with 3?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
72651a No.16858540
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
935b27 No.16858542
>>16858537
That was Beamdog. This is Larian. Two entirely different companies. The writing will be just as bad even if less pozed though because Larian can't write for shit
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858548
>>16858542
They can be hit and miss, but the quests are usually decent.
>>16858540
I don't know about that particular writer but it is common knowledge in the /tg/ community that Paizo is full of obnoxious basket cases. There are screenshots, I believe, of a guy who posted on the forums during the playtest of Pathfinder 1st edition. He was critiquing the rogue after doing some combat tests and making some specific suggestions on how to change it – he thought it was a tad too weak, and he didn't state it rudely. Apparently one of the designers has an extreme hateboner for rogues, and simply to spite this guy, he made rogues even worse. I can definitely say, after playing two (or more that I might not remember) rogues in PF, that they are indeed kinda shit, although still necessary, which is bizarre. They look very interesting with their Talents and everything, but don't be fooled, they're all mediocre.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
40979e No.16858558
>>16858540
He's the music composer for Celeste, a tranny is the reason why every journos furiously masturbate at the thought of that game. They praise this shitty game every time they get a chance.
He's a man bruh.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cad6bd No.16858561
>>16857567
Bioware always puts about 50% more garbage mobs into a game than there needs to be. It drags their games out too much. With the D&D games this was manageable because you had stupidly powerful screen clearing magic spells to help speed up the combat slog. But it becomes a major problem with Bioware's own IPs because the "Greater Missile Storms" and "Undeath to Death" type things don't exist and you actually have to fight all those annoying monsters.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cad6bd No.16858566
>>16857986
> Pathfinder 2e
but pathfinder 2e has even less customization. It's borderline 4e.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
15592c No.16858569
>>16858090
>Does WotC or devs have some financial incentive to only make Forgotten Realms games these days?
Forgotten Realms is the default setting for 5e, and the only setting, afaik, that they've released adventures for thus far. Of course they're going to want to advertise the setting that actually has products to sell.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
72651a No.16858575
>>16858548
Couldn't find anything specific about a nigger paladin stealing shit but apparently they call it pozzfinder. Broken images too unfortunately.
>>16858558
>tranny game has a tranny
Checks out.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
935b27 No.16858579
>>16858548
There is nothing hit or miss about those dialogue options. They are pure shit. It looks like the shit the players on RP BYOND servers would write
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
40979e No.16858581
>>16858575
>Orphaned by a gnoll attack on a city of pilgrims, a starving young Seelah was fascinated by a paladin's shining helm. After her theft of the helm led to the paladin's death while defending the city, the guilt-stricken girl climbed onto the paladin's pyre—only to be saved by the other paladins, who took her in and made her one of them.
http://www.pathfindercommunity.net/iconic-characters/seelah---iconic-paladin
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
72651a No.16858585
>>16858581
>paladins defending and taking in a thief that got someone killed
I guess it's at least a realisticish way to make a nigger a paladin.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d4b7cb No.16858592
>>16858581
That backstory just makes me roll my eyes.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16858598
>>16858548
play the Unchained Rogue instead; it has better everything and feels like a viable option
without even twinking too hard I took one through a full adventure path playing the roles of face, utility, and adequate blink tank (major magic talent (Vanish as a spell-like ability) and the feat that lets you cast SLAs as a swift action)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16858600
>>16858581
still better than Shardra Geltl's
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7bd440 No.16858606
>>16858391
Kingmaker is pozzed
I bought the game on sale last year after hearing about how supposedly good it was but when I played it something felt really off with me. Inbetween the stupid difficulty, the unlikable characters, that stupid fucking time limit and now hearing about the poz I'm glad I dropped it. After I dropped it I marathoned all the Gothic games and Elex instead.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
40979e No.16858613
>>16858606
They used iconic characters, of course it was pozzed.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c62525 No.16858641
>>16858613
I had never heard of Pathfinder before I saw the game, I just wanted another CRPG to play and it looked like a decent one but actually playing it soured that real quick. That and that stupid Barbarian bitch who was insufferable "Me Woman, me strong, me no need help with quest" Okay then.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16858654
>>16858613
let's be precise; they used exactly one iconic character, the barbarian
there's detailed analysis of poz and then there's broadbrush labeling based on a single detail, which is the sort of shit lefty journos do. It's like people can't conceive of shit not snowballing (it does a fair amount but fuck, people blow it way out of proportion)
at least be detailed in your criticisms:
the bisexual polyamorous half-orc/half-elf couple. You never have to rescue them from slavery and thus don't have to subject yourself to them. They're there because during the Owlcat playtest sessions, two of the players used these characters
Amiri being a man-hating nonsexual dyke. Okay, you kind of have to subject yourself to this but you rarely have to expose yourself to her after the intro
the bisexual tiefling. She's evil and sexy, what do you want? also her good-aligned dimensionally displaced sister. Romancing her is optional and the most you have to deal with is the plotline regarding the deal with Nethys's herald
the best romance is bisexual. Seriously, huge spoilers for anyone actually interested: the villain, Nyrissa, the Guardian of the Bloom. She also requires the most work, being as easy to mess up as Viconia in Baldur's Gate 2
Linzi. Nothing pozzed about her, per se, but she could stop making literary references in combat any time and I wouldn't complain
generally speaking, if accusations of poz come from seeing things like women in combat, that's just the nature of fantasy fiction. You can't get around it, women in fantasy worlds want to subject themselves to danger in the name of riches too
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858659
>>16858641
>That and that stupid Barbarian bitch who was insufferable "Me Woman, me strong, me no need help with quest" Okay then.
Further along her quest reveals that she fucked up, got exiled, and is overcompensating as a result. Her actions cursed her tribe to be haunted by an endless swarm of giant zombies.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
72651a No.16858739
>>16858654
>just ignore it
Is there a "How To Avoid Poz" walkthrough people are suppose to follow? Why should people play this game and have to tiptoe around and forego content to avoid the shit elements when they can play something else that just doesn't have those elements?
>if accusations of poz come from seeing things like women in combat, that's just the nature of fantasy fiction.
I didn't see anons bitching about Dragon's Crown despite having three females. I don't see people bitch about Samus. Nor Fire Emblem having women. It's only ever about western games because it's never just a women, western devs nowadays are shoving their politics into the game and the female characters are a part of that.
Western devs treat their female characters as a means to virtue signal about their politics as a result their characters are unlikable. There are exceptions to this and you'll find that the female characters in those games are not nearly as disliked so it's not that western devs are incapable of this. Valve's female characters don't really get much hate at all even on /v/ because Valve doesn't use them as a political tool.
Shouldn't even have responded so seriously to you with how disingenuous your post is. Have a good night.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858762
>>16858561
Yeah, and DA:O is hilariously imbalanced anyway with the spell combos, even relative to D&D games. There's one combo that gives you the exact same effects as mass paralysis (except possibly even longer duration). The only downside is that it also effects your party members. However, if you can place it so that your party is outside of the edge, you can easily paralyze the entire enemy encounter from an extremely low level.
>>16858579
I mean their hits are mostly the quest premises. Yeah the dialogue and most of the character concepts sucked. I couldn't tell you what a single one of the party members in DOS2 were even though I beat the whole game because they were that forgettable. I just remember doing the "loyalty quest" for the undead guy and it actually bugged the fuck out, the last mob boss didn't spawn for some reason. I'm looking forward to the combat, based on what I saw in their reveal, and basically just hoping their writing improves. To be honest, I never have high expectations when it comes to FR regardless.
>>16858654
They were likely used because those two knew that a rogue/wizard would be good mechanically. I gave the game's companions an honest try, but I ended up stopping that playthrough due to bugs. It was better when I just rolled all my characters anyway. It's more enjoyable to see synergy work out the way you planned it. Of course, the problem at that point was you needed companions to do your kingdom advising… Shit really dragged the game down.
Realistically, anyone playing the game for the first time would rescue them (except maybe for the half-orc being obviously evil). But most new players would think "I need members to fill out my roster, get in the damn party" or "I need mages really badly." They aren't going to pass up those party members even if they know they're annoying. As I said before, I think it has been patched now, but for a long time you had to use companions for council positions because the custom genned ones had massive penalties. This is also when I played.
Linzi is obnoxious. She's a bard but they made her seem like a typical pretentious college student. Additionally she gets along with the other halfling, I can't remember his name just now but he's a famous author as well, and even more pretentious. They make quite the obnoxious pair, which is unfortunate because Bards are really fucking good in Pathfinder. The other guy is an alchemist, which is okay if you need lots of elemental damage but not terribly missed.
The only character I liked before stopping each time was the slightly-effeminate-but-actually-zealous healer cleric. The dwarf who acts like a craftsman in Dwarf Fortress stuck in a melancholic mood was also annoying, and the black ranger was just boring.
There is also a part in the game where they try to make you feel bad about killing troll children, just to add to the poz.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16858767
>>16858762
Jesus Christ, I should really make my quick reply box bigger so I stop thinking I need to double space that much.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ec673a No.16858784
I don't see DAO and BG's relation that much. There's a few games between all of that. Bioware had already gone that feel with Kotor.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8462aa No.16858792
>>16858561
Reminder that in Neverwinter Nights, you could learn a Magic Missile variant called Isaac's Lesser/Greater Missile Storm, which basically turned you into a Gundam.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16858818
>>16858792
I'm disappointed that's not an official 3E spell.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7526a3 No.16858936
>>16858818
It is though? I know NWN1 had two articles in the Dragon Magazine content published, there's a magic missile variant used by Zagyg to paralyse people he dragged away to his rapefunhousedungeon, there's a prc dedicated soley to magic missile spam to the point where you become a Vanciain danmaku caster, I know that there's an obscure bit of lore that formulates that some magic spells have their energies and aesthetics themed around the caster, such as this one fey caster who's magic missle were literally just BEES. Liches having a similar sthick with certaiin traits found in them using polymorph, and other succh examples.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7acb29 No.16859001
>>16858739
That anon is a lost cause since the only problem he had with the most annoying character in the game is "quoting literary in combat".
On a sidenote: all the companions in that game are the devs' PC.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
64a2bd No.16859039
BG 3 looks quite interesting. If the encounters and itemization is good I think I would like the game, even if the writting is shit. It shouldn't be called BG3 though.
Regarding Pathfinder: Kingmaker, it is decent but have some serious flaws that brings the game down. First, taking a TB system and forcing it into RTwP creates some issues in that certain skills become very good while others are useless. I don't have anything against RTwP but if the game isn't designed from the ground up to use such system it usually ends up being quite a mess. There is also the stats alterations made to enemies, which kind of screw the balance at points and sucks if you want a closer adaptation of the original rules. The customize difficulty is absolutely great, wish more RPGs had that, but the issue is that the only way you can have a harder encounter is by inflating the stats of enemies, so bandits suddenly become dangerous or you find owlbears with the stats of dragons. That, per se, is not bad, but, in my experience at least, meant that playing on unfair was, specially at the beginning, tedious, requiring save scumming and good character building, but if I changed it to hard, suddenly the fights were a walk in the park. This is mainly because of two reasons:
1 - The AI is shit, plain and simple. All enemies act pretty much the same way, use their skills the same way and target enemies the same way. Meaning that you can usually trick enemies just by making a character stand closer to it. The fact that the game actually allows for "tank and spank" is quite surprising, as it seems enemies will just target the enemies closer to them. And as long as you keep your characters at a certain distance, they will never be targeted, or if you kite them a bit, the enemies will get tired and go back to attacking the "tank". It doesn't matter that the enemy is a wolf or a rogue, they will act the same way. Enemies with spells are similar in that usually they target the closest enemy, so, for example, I was able to trick a dryad into blinding my healer just by moving him closer to her so my fighters weren't targeted. So increasing difficulty does nothing to fix this issue.
2 - While the stats change, the enemies remain the same. No new weapons, skills or spells. Higher difficulties only mean bigger stats.
This actually sores the game, and once you found a build that can overcome the big stats of higher difficulties, there really isn't much to the combat and fights become to samey. Is particularly bad because there is tons of "trash" fights. No DA:O's amount of trash, but quite a lot. It just makes things worse and the problems stick out more. Add to this that, while the game offers quite a lot of customization, many feats and spells are missing, meaning that certain classes lose interesting tools, some of them considered fundamental, certain rules are changed like the flanking rule (which I think was done so because the AI wasn't smart enough to flank you properly), some lame encounter design and lack of freedom to engage encounters (sucks that you are sneaking or scouting and the games forces you into a cutscene and then combat), not being able to escape, boring and uninteresting but essential kingdom management, time limit which, on the first act, was great as events played out differently depending on how fast you did things, but then it stars becoming a unused gimmick and more of an annoyance, questionable itemization, and of course, bugs galore, and what could have been a great game is still just ok. The writting is mediocre, but nothing too horrible, just certain characters are annoying at the beginning, some get better, other don't.
Atleast it seems the company have learned a lot and aim to fix these issues on their next game, Pathfinder: Wrath of the Righteous. I have hopes of it actually being better.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16859051
>>16858818
It's because Magic Missile is already an amazing spell on its own due to the complete lack of a to-hit roll or saving throw. It's free damage, which is also why there are spells that specifically counter it (Shield). It goes through every form of concealment and damage resistance.
>>16859039
Yeah the difficulty slider was total shit. I only messed with the individual settings. It was bad enough that the stats were already extremely inflated from what you would expect on tabletop. For example, the troll warchief was also a boss in the PF module and his HP is twice his original value on Normal difficulty, and all his other stats are inflated too. It's weird, but I guess the game was just too easy otherwise.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16859068
>>16859051
the stat rebalancing is honestly the worst part if the game. They rebalanced enemies to account for being a video game but as a result some are stronger, some are weaker, and some are just weird
I get that they want to stop me from ending every fight with black tentacles spam but fuck that, I want to spam black tentacles
also sucks that you need feats to use combat maneuvers; if they're in the game, let me use them
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
674593 No.16859084
Baldur's Gate: Tentacle Edition
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0b3269 No.16859087
Did someone say IGMS?
The acid sheath/elemental shield spells were godly too. Buff yourself up and turn into an iron golem and let them kill themselves by hitting you.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
78ac19 No.16859095
>>16858569
Ravenloft adventure came back for 5e, but it is a couple years old. And they have been playing it loose with Greyhawk.
There are books for Eberron, Magic the Gathering (Ravnica), and the Critical Role setting coming out soon.
The Baldur's Gate/Nine Hells adventure is still new. Literally their last adventure book.
With the poz, and the current state of D&D, 5e is one of their most popular versions, if not the top. And having no good, or even mediocre CRPGs to shill is actually one of their biggest failings.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c1caeb No.16859097
>>16859087
Wizards are too OP in D&D tbh.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16859101
>>16859097
That's a joke. Wizards are neutered compared to their potential on the tabletop. Crafting magic items and spells like Wish and Contingency are the real bullshit.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8f2235 No.16859110
Baldur’s Gate saga ended with BG2. The Planescape universe could way crazier shit than Forgotten Realms. Not sure why the illiths… they’re probably the most bland and uninteresting enemies in BG.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4b06b8 No.16859132
>>16859087
IGMS time stop IGMS time stop IGMS time stop IGMS time stop repeat
and hope the enemy doesn't have any magical resistance
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0b3269 No.16859136
>>16859132
Implosion is quite bullshit too.
AOE instant kill.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4b06b8 No.16859137
>>16859132
no, excuse me
time stop IGMS IGMS IGMS time stop IGMS IGMS IGMS time stop IGMS IGMS IGMS repeat
but yeah wizards sorcs and even druids were stupid OP if you played them right
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cf4a36 No.16859144
Cinematic is good, however. Why does the characters look like DA Inquisition?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16859200
>>16859110
The Drow are way more boring than Illithids at this point, especially in the context of FR. Again, I doubt WotC would let them use anything but FR because it's their flagship setting and what they used to sell 5e. I agree that Planescape is generally more fun and interesting however.
>>16859137
Time Stop is probably the most "Wizard" spell that they decided to put in NWN. It's a taste of the true rule-breaking bullshit that Wizards are capable of.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
609805 No.16859207
When will there ever be a good rpg game where you can be just as OP as Ainz ooal gown?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8f2235 No.16859253
>>16859200
Well that’s why the BG3 looks like something that’s already been done. Maybe they will add more planes to this game to make it more interesting?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d4b7cb No.16859254
>>16859137
See, I can't get any enjoyment out of things like that. It's like super meme builds in tabletop versions of the games. There are clearly plenty of folks out there who get off on making a kobold who can resurrect and kill Vecna twice a day before level 2, but slithering through loopholes just isn't my idea of entertainment. Neither is looking at a list of spells and checking off which ones are literally and objectively useless, which ones will be obsolete by which other one, and whatever. I'd rather actually play the game than sit around coming up with ways I can get out of having to play it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16859259
>>16859253
I would think so if the inclusion of Githyanki is any indication.
>>16859254
That isn't a loophole anon, that's possibly the most basic use of that spell. Time Stop is a 9th circle spell, meaning unless you have a scroll you ain't casting that shit before level 17. It's perfectly valid for a player to want to feel like a god at that point in the game.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7328a6 No.16859316
>>16857551
>Torment: Tides of Numenera.
Has nothing to do with Planescape aside from a few nods. The setting and rule system are completely different. And Nu-men era is fucking shite too.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ac289b No.16859327
>>16859207
Just play Overlord
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
13f3f8 No.16859544
>>16859039
You barely touched on this, but the game also lacks good caster fights. The two "strong" casters that you do fight start unbuffed, which means you get like 3-4 rounds to beat on them before they starting casting spells at your party. Outside of that, there's barely any enemy casters. I'd say 80% of them are Clerics that almost always open up with a low level summon followed by Bless or Prayer and then melee, while the rest are non threatening mages. For those who didn't play Pathfinder, let me put things in contrast: if every mage your party encountered always opened with Fireball, it would make enemy mages significantly harder to deal with. Even if you knew ahead of time what spells enemy mages would use and could always be prepared for it, it would still make those mages orders of magnitude more threatening to your party than what the game actually offers.
And all of that pales in comparison to how overpowered teamwork feats are. In my first playthrough I built my party around those feats and it broke the game. As soon as a single of my melee characters hit an enemy, all of my other melee characters would get anywhere between 1 to 3 free attacks on said enemy, and those free attacks could trigger extra free attacks from the melee train. In other words: as soon as 1 melee character hit an enemy, it died.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
13f3f8 No.16859547
>>16859101
>>16859097
>>16859207
BG2 Wild Mages are all kinds of stupid. Permanent Time Stop + Wish spam + infinite Chain Contigency + complete immunity to everything. Ainz wishes he was half the caster a Wild Mage is.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1bc2ff No.16859554
>>16859547
Are those legit or exploits? I wish to know more.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
dbb8d7 No.16859568
>>16859554
Completely legitimate. Wild Mages have a lvl 1 spell that lets them cast any spell in their spellbook, but generates a Wild Surge. A Wild Surge is selected on a 1-100 table, with the lower end generally having worse random effects, and the higher end generally having favorable effects. Each level adds +1 to your roll, and there's a buff that also greatly increases your roll. Effects vary from mundane (colour change), to beneficial (spell casts twice), to reload worthy (summon a demon). I actually had a BG1 playthrough as a Wild Mage where my very first spell at level one proc'd a Wild Surge that summoned a demon. Which means you can spam Wish as much as you want to keep getting super Time Stops, resting ALL you and your party's spells, and other ridiculous powers. What Wish grants you is random, and other mages are very likely to run out of Wish casts before they can refresh their spells; and that's with reserving all their lvl 9 slots for Wish. And then there's the buff that refreshes spells when it absorbs incoming spells, all the possible Illusion clones casting spells while you're casting, etc, etc. You're a one man army, until you petrify yourself from a Wild Surge.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2bbdda No.16859576
>>16859544
The most interesting one I remember is the kobold caster when he's with the troll chief. He casts some pretty good buffs on the chief and multiplies his force considerably. I believe Haste was one of them, I think he might have also used Stoneskin so he could continue casting. That fight took me a number of tries with the companion party – also, some extremely shitty bugs that were around shortly after launch that made the game a circus. The troll chief has a hammer that gives him freedom of movement (Yeah, it's fucking amazing and you get it after the fight) but it didn't even work most of the time. I kept spamming a spell that slowed or immobilized him which should have been prevented – I think it might have been Hold Person, maybe one other spell like Grease or something. I thought the game was bugged out because half the time my spells weren't disabling his movement. When I finally beat him and saw the hammer, I was blown away and laughed considerably. It was the opposite; freedom wasn't working half the time.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
711a03 No.16859675
>>16859544
Meanwhile there is an island full of wisps that start off invisible and almost always open with lightning bolt. So while the game might lack traditional "mages" as threatening enemies, there are still strong damage spells getting thrown around in certain places.
Which is why you always buff up with communal resist energy for each element you are facing (or all of them) and get 10/20/30 DR vs that element (no limit). With 30 fire DR you could have an army of mid-level wizards fireballing you and not notice. Fireball does a max of 10d6, which comes out to an average of about 30 damage and a very small standard deviation. The majority of fireballs are going to hit between 24 and 36 damage, which in turn does an average of about 2 damage to your party, before considering saving throws which would just flat out nullify the damage.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b50ced No.16859683
>bald dick 3
>Not dark alliance
>the snowblind engine games will forever run like shit in emulators and never get any sort of pc release
Isn't this also like the fourth rerelease of BG3?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
7bf6e6 No.16859691
>>16859253
>Maybe they will add more planes to this game to make it more interesting?
never ever
>>16859316
>And Nu-men era is fucking shite too.
eh, just a different take on the science fantasy (magic being basically old tech from former civilizations). heard the writing in the TTRPG is pretty good at least.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8505ca No.16859762
>>16859683
Was Dark Alliance the PS2 one? I remember playing that over and over as a kid, good times.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b50ced No.16859765
>>16859762
There were 2, on ps2/GC and xbox. (There was also a GBA one, but I know literally NOBODY who ever played it).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16859782
>>16859765
looking at screenshots, the GBA one is basically just a handheld implementation of BG:DA1, not a unique game
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b50ced No.16859800
>>16859782
Honestly not surprising, but good to know.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
dbb8d7 No.16859857
>>16859576
Honestly forgot about that one. He is, by far, the most dangerous caster in the game.
>>16859675
You can bait the wisps to attack 1 person. You can split your party so the bolts only hit 1 target at a time. And if you had taken the time to read what I wrote, you would have understood that my point is this: enemy mages and pseudo-casters are so non-threatening that the scenario you described with Fireball would still be more dangerous to handle than what the mages currently throw at you. They're that worthless.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
457350 No.16860016
>>16859207
NWN you can be a pale master wizard so prettymuch undead.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
6489d5 No.16860165
>>16857497
Out already? That's not a good sign. But to list my greivances so far:
>Illithid are staging a comeback, despite generations of using drow for ceremorphosis stock rendereding them near retarded because they didn't think what the effects of generations of partial quirk inheritance would do to them (There's a reason some of them aren't all greenishmauvegrey)
>Devs utterly fucked up in the teaser trailer, have still done so, Illithid tadpole is not to scale, following the images in the illithiad and lords of madness with the drow thrall and the calipers holding a tadpole
>Entire plot thus far is literally just mask of the betrayer, but instead, you've an illithid tadpole writhing in your skull which is not how the reproductive process works, and instead of going catatonic after a while of the creature slowly eating your grey matter from the behind forwards as it begins to fuse with your spinal column, restructuing your body into an organ to dissemninate psyhic energy, suck out brains, rarrange your stomach acids to allow for the ensyme that allows easy skull opening, and making your gonnads vestigal and your ovaries/testicles tadpoles to be. THEY ACTUALLLY MADE THAT HORRID SUB-PLOTLINE IN THE NEVERWINTER ONLINE: OUT OF THE ABYSS EVENT CANON, WITH THE DROW THAT HAD ALREADY BEEN IMPLANTED- gaining psionics If 5e hasn't released the rules for that yet I guarantee this game's seemingly rushed release is the very reason for doing so nevermind the fact that cereemorphois is supposed to take a long time and is closely supervised, or the fact that illithid have to be trained for 21 years to actually use mind-blast, because they're in constant agony from the sheer nerveous system damage they caused their host they transformed, and mind blast is a projection of that internal screaming onto an unlucky victim
>That disugsting barely conformative 'beautification' of the FR races that looks like the early pre-blockhead.dll OBSE extension for TESIV, githyanki look like they indulge in pig-nose hook porn instead of being creepy almost skeleton psionic barbarian pirates
>Elves lack almost all aesthetics akin to how they're depicted across 1-4e- ironically, the high elves of skyrim look more akin to todd lockwoods illustrations than this
>Thanks to lack of cotinuity, Githyanki and their battle barge ships are probably never going to come into the equation here
>nu-BG Abdel Adrian 5e canon, Coran is fat and useless, Minsc is a lobotomized mouthpiece of SJWs, some fuckass BG-DEV Neera insert and Abdel died, got put in a cuck-tomb by a literal Final-Fantays Advent Children sons of Sephiroth Bhaalspawn who becomes Bhaal all over again
>Illithid dominating shit when they couldn't even return to the Far Realm intact when they tried with a spelljammer, despite Illithid Paragons from the Epic Level hanbook doing just fine in cerebral blots
>Probably won't have the fucking Adversary (Galaxy brain wizard who survived the ego-death of ceremorphosis and is now turning mind flayer culture inside out), Illithid Creed lore, Brainstealer dragons, didn't reintroduce NWN mobs like the fucking Battle intellect devourer and it's undead variant OR THE EPIC LEVEL LICH THAT MIND-SWAPPED WITH THE ELDR-BRAIN in FR canon
They may even be so brainlet they do what NWO did and fucking PUT THOON MIND FLAYERS WITH THE REGULAR ILLITHID, THINKING THEY'RE PART OF THE SAME FACTION, OR HAVING THE ELDER BRAIN USE THE THOON ELDER BRAINS DESIGN, AND THEIR CONCLAVE A BUNCH OF CAVES AND NOT A FUCKING PROPER ONE AS DEPICTED IN BG, & NWN1
>Faggot ass great-old one warlocks here to shit everything up with their shit lore and shaft alienists
>Probably won't have Illithid clam ships, their culture that loves swimming, wrestling, thrall wrestling or the fucked up 'performance eating' arenas, will probably pull that bullshit and gender the Illithid and make the mistakeds of Salvatore in the Drizzt saga, or even giive us a tranny squid/skesis ass fucking thing, or flying illithid head shuriken, portals to eberron, grell, or the crazy shit they invent like literal wetsuits for swimming or spider-man symbiotes.
Now, let's be honest, we're all vouching on
>Drizzt, Elminster, or Minsc showing up
Place your bets on that.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
6243e6 No.16860189
>>16857529
>The old games were good in spite of that shit, you clown, not because of it.
You are the biggest retard on 8kun right now, congrats.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8462aa No.16860208
>>16858004
>most plebeian and boring edition of DnD
I hate 5e too, but at least it wasn't trying to be a pen and paper World of Warcraft the way 4e did
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
d4b7cb No.16860289
>>16860165
Jesus christ. Is all that shit about mindflayers canon in 5e, or are you just some creepy autist with a tentacle face fetish? I expect literally nothing out of BG3 but I also had no idea they had a bunch of silly lore baggage to drag along.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
87fc77 No.16860894
>And now it's time to show off the combat system
>let's get our hero to a higher vantage point for some combat bonuses
>oh ho, 90% chance to hit
>miss
>every other attack in the demo is ≤75%
>they all hit
RNG fuckery is going to be just as bad as nuXCOM
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8f6bda No.16860903
>>16860894
>under 3MB soundless webm
Did you snatch that from cuckchannel, or made it so you could easily post it here as well as there?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c7ee7f No.16860917
>shitstain brainlets defending another modern piece of shit vidya game in current year +5
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1972c0 No.16860920
>>16857497
>Its basically Divinity Original Sin wearing Balder's Gate skin.
I will play this to due it being DOS3. D&D has always been trash.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
dc3b12 No.16860927
>>16860894
This is how RNG works though, if there's a 10% chance that you'll miss then you might actually miss and you'll do so about 1/10 times if you keep doing it enough times and if it's implemented properly.
When devs cheat it tends to be on the side of the player, like making it 100% if your chances exceed some limit. Or making the first shot always hit.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b02293 No.16860941
All the named party members/PC options look like garbage, which I guess is expected given how D:OS2 was. Combat looks fun, I'll play it for that and hope that either you can build a whole party or that a lone wolf run is viable.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2e465e No.16860982
>>16859547
I fucking hate playing as a wild mage, socercers are imo way more fun to play as considering you can use op spells more than once without needing memorize spells more than once.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
31b23c No.16860986
Wait, this is turn-based only?
And i was even interested in it.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16861007
>>16860986
leaving aside the bizarro earth implications that someone actually wants RTwP over TB, it seems to be an option to switch between the two modes
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
cad6bd No.16861011
>>16861007
I suppose the whole mess of why are you trying to fit in a set of rules that was intended to simulate combat into a medium that's perfectly capable of just doing the combat in real time. It's a bit like someone trying to take actual butter and make it taste like margarine
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
dc3b12 No.16861023
>>16861011
The ruleset wasn't meant to simulate but make a game out of dungeon crawling, basically fighting fantasy monsters, getting fucked over by traps and going slightly off the rails at times. You invest points into your character and this character in turn interacts with the gameworld through the somewhat simple to understand ruleset and this is why the genre is called "roleplaying games". If you go Operation Flashpoint with a game then that's something completely different and not even in the same ballpark.
It should also be said that while the RPG genre uses abstracted systems of charts, numbers and dicerolls to produce exciting battles and events almost no games on the market attempt to properly simulate anything. Dork Fouls isn't inherently more realistic or simulationist than a blobber with dicerolls, the former is just an action game. So in this sense you made a really moronic statement, as there is no difference between fully abstracted systems and swing the sword as fast as you click systems in terms of simulationism. But if you argue for some much more advanced version of Die By The Sword then that's fine, this just isn't the thread for it, as that would be a huge departure from both D&D and the BG series.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
15592c No.16861049
>>16861007
>it seems to be an option to switch between the two modes
Combat is forced turn-based, as it should be. Outside combat you can use realtime or turn-based (useful for stealth, avoiding traps, etc).
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c62525 No.16861058
>>16861007
I would prefer an option to have both RTwP and turn based myself seeing as Larian's implementation of turn based is spotty at best. A majority of the fights in both OS1 and OS2 drag on as it is without factoring in the A.I. glitching out and not making a move and standing around for a minute or two until they unfuck themselves or the A.I. not being able to traverse the environment and getting stuck in the geometry and dragging fights on longer than they need to be. At least with a real time option you could somewhat mitigate those annoyances to a degree.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
45a02a No.16861081
>>16861023
>Greta Thunberg-tier analysis of RPG systems
GO BACK TO FUCKING SCHOOL RETARD
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
e1c7fd No.16861087
>>16861049
>Combat is forced turn-based,
That would doom the game to be a pile of shit 100%.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0aba18 No.16861089
>>16861081
>no arguments
I do wish you actually had something to say, it would be interesting if you could provide me with objections and then I could challenge them or concede some points. Right now you just come across as very asshurt that someone figures that pen and paper based games aren't the same thing as physics simulations and that adding points to the STR of a character never simulated adding X kilograms of muscle mass. That RPGs are inherently gamey and the fun comes out of playing around with the systems, whereas nincompoops think it was about realistic simulations.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
45a02a No.16861133
>>16861089
I'm not un-fucking your retarded grasp of the subject. It's more fun and takes less work to watch you devalue your own statements with each successive and haughty post. Keep going, tell how you decided "adding X kilograms of muscle mass" counts as a simulation, but the abstracted form of adding points to a representation of strength, is not
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
87fc77 No.16861136
>>16860903
I recorded it from some guy that was discussing the reveal. I didn't want his comments running in the footage when it was obvious what the issues were. I didn't know my webm's had to be max size, all the time.
>>16860927
It was more like, in some cases, they would always hit with 45%, yet the higher the hit percentage, they would tend to miss; including this very first round of combat. The closer I scrutinized the gameplay shown, the more it just looked fucking backward from expected. I never had issues with the original IE games or FO1/2. It makes me think that whatever engine devs are using differs tremendously from what used to work very well in CRPGs.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
65ed8f No.16861143
There's nothing wrong with real time combat systems.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16861201
>>16861143
There is, however, everything wrong with the system the IE games, NWN, NWN2 and KotOR used.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
929d9b No.16861217
>>16861201
pic related
Also gameplay wise will the game worth to pirate? I give up on the story and the characters since current year+5. I just want fun.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
65ed8f No.16861220
>>16861201
>There is, however, everything wrong with the system the IE games, NWN, NWN2 and KotOR used.
>great games that are still played today and have a cult following have wrong combat systems because reasons
Fuck off codexfag.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9eadf8 No.16861260
>>16861220
There's a reason people are porting IWD to ToEE and not the other way around.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
000000 No.16861313
>>16861143
>12 skills
>8 characters
<real time is good
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c1e903 No.16861340
>>16857497
Will you be able to nuke all cinematic and rather get only the text based version of them?
I don't need a close up Witcher like dialogue cut scene. My god…they killed BG.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
65ed8f No.16861365
>>16861260
Maybe the reason is that TOEE has nothing much in terms of the story or anything else except combat to warrant porting?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
15592c No.16861462
>>16861087
Just like it doomed the previous Larian titles? There's a place for real-time combat but it's not DnD.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
724212 No.16861465
>>16861365
>>16861365
>>16861365
Probably the unextracted portrait files and voices which were used for the preset characters, which are the 3e iconics- Jozan, Mialee, Tordec, vadania (Though they accidentally mixzed up the portraits of a few of them which hasn't been changed by that rework/patch released for the game)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
22d918 No.16861473
>>16861365
Combat was turn-based shit, so the game really offered nothing.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
a0ce17 No.16861656
>>16861201
>NWN2
The only one i played out of those and by no means i'd rather have it be turn based at all, over RTwP no way.
>>16861340
If the writing isn't up to par at least they can try to entertain with the presentation.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
87fc77 No.16861837
>>16861340
>Will you be able to nuke all cinematic
It's CY+6, anon. There is no escape from this cancer.
>My god…they killed BG.
Yeah. May the mods live on!
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4b06b8 No.16861912
>>16860016
pale masters suck bad at epic lvls with base game mechanics though
you cant beat enemy spell resistancewhen it actually matters because you put 10 or more lvls into PM, and your epic PM summon doesn't even make up for it, even at 30 PM levels, at which point your epic summon is a mere level 21 lesser demilich
although, some servers buff PMs to make them good with more than 10 PM levels
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f9a2fa No.16866735
Going to ask this here, because the superhero thread made me think about this.
How come there are no RPGs, where the Fighterclass can become as strong as superheros and also have the gameplay fit that style of play? I don't want just a number, that I did a lot of damage. I want to be able to punch through walls. Be immune to bullet/arrow "fire", while I walk slowly towards the enemy. I want to fistfight a huge orge and beat him to it. I want the beginning sequence of the nu God of War, but have the cutscene abilities in normal gameplay. Just rip out a tree, punch into and through hard rock and all of that.
There are dedicated games, which focus on getting the stealth aspect right. Like Thief for example. And which focus on magic. I want one which focuses on the Fighter side of things. I want to play a superhero in a fantasy world.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
0b22f8 No.16866831
>>16866735
It would be fun to pick up an enemy and use their body as a weapon or atleast a projectile
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
929d9b No.16867024
>>16866735
>How come there are no RPGs, where the Fighterclass can become as strong as superheros
I don't know if it's count, but at the end of Morrowind you technically become Goku (pre DB Z). Jumping through continents, beating gods into submission, kamehameha the shit out of people with spells. Also flying and instant transmission are pretty nice too.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f9a2fa No.16867049
>>16867024
Yeah. But these are only your stats.
You don't get to punch through walls, throw trees around or even get to grapple the enemy.
These RPGs can't give you that experience just by boosting your stats to the extreme.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4ef5cf No.16867078
>>16866735
perhaps you'd enjoy Freedom Force
technically a squad-based tactics/RPG hybrid, featuring just straight up superheroes
punch out motherfuckers, rip up streetlamps and bash people with them, knock down buildings, etc
alternatively perhaps you'd like Dark Messiah of Might & Magic, which lets you fuck with the environment and kick enemies off cliffs
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
c54185 No.16867082
>>16866735
Try a hammer-only run of Red Faction: Guerilla.
Its ridiculous how much you can wreck with nothing but an ordinary mars-pattern sledgehammer. Its not exactly what you're looking for but it might scratch the itch.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
f86608 No.16867516
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
2e465e No.16867522
You think we're ever going to get to play as high mages or at least use god-like spells.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
6c9201 No.16867808
A realization just hit me really hard: you know how old PC games used to come in those big boxes with full manuals, maps and perhaps some other cool shit? And how you used to actually own what you bought? In the current year we will at best get a Steam code on a DVD case, or maybe some overpriced Collector's Edition with cheap China plastic (I bet there will be one with a mind flayer figure). I would have loved if there was a nice proper box to put next to my other two boxed Baldur's Gate games. (then again, this will just be BG in name only, for the brand recognition)
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
9b41c7 No.16867815
>>16867808
My problem with those boxes is that they degrade easily, and I have yet to find one in good condition. I saw a big box pack like that for Morrowind GOTY edition yesterday and considered buying it but it was thirty dollars and I dont know how much they usually go for or contain. I thought I might be better off getting the non goty edition. Thoughts?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
4de60b No.16868274
>>16860894
So if you have to roll a 3 or above on a d20 based game to hit, and your character rolls a 2 and misses, somehow you'd complain about RNG in that kinda game, huh?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
39292e No.16868296
>>16867808
I miss those days.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
edc6c1 No.16868310
>>16868274
RNG and other 'Random' elements are just a crutch for bad game designers.
>oh but it increases replayability for said games!
>risk management!!!!
>it spices things up!
>games without RNG are boring!
Absolutely all untrue and fallacious arguments. Look at chess. Nothing random involved whatsoever and it stands as the best and most used game in all of history. How would you feel if, in Chess, there's a chance that your pawn won't actually be able to overtake whatever unit it defeats? What if the range of movement for each piece was determined by dice roll each turn? My point is that, even if you make all the right moves, you could still lose in a game with random element(s), and that's simply unfair and a sign of bad game design. A player with superior tactics should be allowed to have his win if he earned it, he shouldn't be kept from it just cause he rolled a series (or even just one) of bad die for crucial hits/armor saves/wounds/etc.
It's also bad for the player who ends up winning. The player who won due to a lucky roll/RNG situation won't ever know if they won that play due to their tactics/setup or because of plain dumb luck. So what you end up with is likely just the same player using the same tactics over and over again or even the player who was beaten using the same one in hopes of getting that victory which they may not even know themselves was as a result of pure luck.
I'm not saying I don't personally play games with RNG, in fact, a lot of the games I play have boat loads of it. Doesn't mean they're instances of good game design, though. That's objective truth.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
ce4a2d No.16868329
>>16868310
>Look at chess. Nothing random involved whatsoever and it stands as the best and most used game in all of history
Chess is fucking boring lmao
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
39292e No.16868345
>>16868310
Why is the risk management argument untrue and fallacious? Do you believe that there's no enjoyment at all to be had in making calculated risks? In playing odds? I would argue that this is a significant part of what makes gambling and card games so popular. But absolutely, if chess pieces could "miss", that would suck; however, if battles in Risk were won and lost based on army count, and not on die rolls, that would also suck. I think of randomness as a tool: useful when implemented properly, and harmful when implemented otherwise.
Let's think about billiard games, like pool. The arrangement of the balls immediately after a break shot is somewhat random, or may as well be. You can influence the way they break based on where you aim and how hard you shoot, but in the end, you have very, very little control over where the balls end up. After that, there's much more skill involved, since it's easier to predict how your shots will alter the table.
I guess the chief thing here is that I want to ask how you feel about RNG in determining the initial state of the game. Is RNG bad design in puzzle games, like sudoku? Tetris?
How about loot drops?
How about bullet spread?
How about scrambling teams?
How about if AI enemies have a small degree of randomness to their behavior?
I'm tempted to talk about how RNG is in some way responsible for your skill to begin with, but I'll leave that alone. It's more complex a topic than I want to get into right now, and I'm sure nobody will care.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
1bc2ff No.16870533
>>16867808
Did any of the divinity games have good boxed versions?
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
b40328 No.16870536
>>16868310
If RNG didn't exist, you wouldn't have anything to blame your lack of skill on.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
91a182 No.16870609
>>16868329
>Chess doesn't have randomness
>Fischer960 doesn't exist
>Chess is somehow boring
Confirmed for brainlet
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
00550b No.16870623
>>16868310
RNG is good because it makes the game more unpredictable and dynamic. That's why there's dicerolls involved mechanically speaking. But in the context of the RPG genre they also make sense. Let's say you are pretty good at doing backflips. Does that mean you will land them perfectly every time? No, there's always a chance you'll fuck up. Due to how tasks and conflicts are abstracted it makes no sense to remove the RNG. Being dexterous doesn't necessarily mean you hit the enemy every time you try. Or that you miss every third time. The dicerolls add realism and variation to the game there.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.
8da4e6 No.16870654
>>16868310
Randomness brings games closer to reality, which is neither good nor bad, just a design choice. Part of life is that things can go wrong with good decisions and things can go well with poor decisions. Real life firearms have dispersion, soldiers have morale, crops can fail, the winds in your sails can be fair, etc. The true mark of skill is calculated risk management and flexibility as well as resilience in the face of adversity. Pattern recognition and memorization with reflexes can be fun, sure, like a music game as a basic example, but a realistic enemy should not mindlessly follow a pattern. It is hard to simulate proper decision making and physics, though, and the outcome is actually very close to using RNG, so RNG is used. RNG does not compensate for poor game design, sure, but it by no means guarantees it, either. I think you need to git gud, or accept that your gaming interests do not align with robust simulation and risk.
Disclaimer: this post and the subject matter and contents thereof - text, media, or otherwise - do not necessarily reflect the views of the 8kun administration.