>>16855925
Does VR currently have the control fidelity needed for a surgery game? Frankly, what I think would be neat would be a dedicated controller, like an extremely simplified system mimicking a da Vinci robotic surgery system or something like that. Might turn into a Steel Battalion situation, though, where the controller ends up costing more than the actual game.
Would people accept the very stylized and abstract depictions of surgery and human bodies that we see in Trauma Center-type surgery video games when it's in VR? A person would think that being "inside" the game world would make the simplified anatomy immersion breaking. I guess they could have a semi-realistic body with realistic guts, then overlay some kind of "enhanced reality" bullshit to simplify what you were seeing and bring it back in line with the way the game(s) worked. Maybe they improved this in later games. Now, I'm not saying the average person is going to spot some organ being out of place, but the first game, at least, presented extremely simplified anatomy.