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File: 4578148dd1c94b0⋯.png (144.19 KB, 261x300, 87:100, shekel_yiddezen.png)

8261e7  No.16855024[Last 50 Posts]

I nearly forgot about the shit show that is SC till I saw a few videos from Digital foundry shilling for it. What is SC even trying to be anymore? It's been 8 years

>Cryengine is a total mess and doesn't seem like it can handle the overblown scope of the game's vision

>People leave often from Robert's team

>A Bank repossessed the game

>They keep feature creeping and not just focusing on the key stuff

>The whole dev studio is a money blackhole

The only other game I know in a similar situation or possibly worse one is Yandere simulator, where Roberts has some shit to show the Dev for Yandere Sim still has the same demo from 2015. What are some other games like the two I mentioned you know of /v/?

____________________________
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f773fd  No.16855032

>>16855024

Star Citizen is 100% some kind of money scheme, it was never meant to be a game.

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8261e7  No.16855036

>>16855032

The jpg ships that still haven't been made make me agree with you but what makes me really sad is I do want a good Space game but this will never be it.

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4a9b30  No.16855050

>>16855036

Every time a space thread is started on /v/, a bunch of people come in and start talking but it dies out kinda fast. That's because there hasn't been a good new space game in years and all the regulars have played the good old space games to death. Roberts banked on the desperation of space sim players and is still scamming naive people today.

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c08504  No.16855062

>Cryengine is a total mess

CryEngine is actually one of the few game engines out there that doesn't suck donkey dick. CE games have glorious crystal-clear lighting and vibrant colours. Meanwhile Unity and UE games for some baffling reason have disgusting washed-out colours and foggy lighting. Don't blame the engine for the devs' incompetence

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632f7c  No.16855074

File: ed36c685b8ba9c4⋯.jpg (14.83 KB, 480x360, 4:3, hqdefault.jpg)

What is the best spess flyan gaem, then? I haven't touched any since TIE Fighter because they've all looked like shit in comparison, but I stopped paying attention for the last 5 years or so.

Cockpits only, no Starsector or Star Control etc.

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7dea26  No.16855088

It depends, anon. I don't think Feature Creep is always bad. It's only bad when it gets in the way of key features and the core gameplay of a game, and I have 2 examples of the same genre:

Terraria and Starbound are like day or night despite both of them having many features.

>Terraria has many many weapons but it keeps the focus on exploration and combat the same, only expanding slightly on these by tier until the last tier that is like the basic but with a lor more fluff and utility

<Starbound has many many weapons, but upgrading something doesn't feel like an upgrade, they only change aesthetically, and the different kinds of weapons add nothing to the game mechanically, and the only way you have to remove blocks is with the slow as hell tool thing

>Terraria story is kept simple and not even necessary to progress. You only ever ask for advice when you need to progress, and yet it's up to you to do so

<Starbound is filled with quests everywhere, and some of them are progression quests, meaning you have to do them to go somewhere

Only thing they are both bad at is interface, one stupidly complicated, and another way too simple for it's own good.

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f773fd  No.16855089

>>16855036

>>16855050

Reminder #1253262 that the only way to fix the industry is to start making games yourself.

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963126  No.16855094

File: 5380f1428948cf0⋯.webm (16 MB, 1024x576, 16:9, Citizen_Bowie_-_Space_Odd….webm)

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963126  No.16855097

File: b1cadb4f85ded50⋯.png (2.14 KB, 300x99, 100:33, star_citizens_official_shi….png)

File: c91858e061f91b8⋯.jpg (3.3 KB, 100x99, 100:99, star_citizens_official_spa….jpg)

and some ULTRA RARE dlcs

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8d6a3d  No.16855107

>>16855062

>Don't blame the engine for the devs' incompetence

That same statement could be applied to your post, though. The fallacy that those games you mentioned fall into is that the devs use pre-supplied shaders and effects. Therefore all the games look similar in weird ways. It was especially atrocious with UE3 – every game looked like it had the same explosion effects, because lazy managers think to themselves "Who's gonna realize that our explosions look like UT3s?" not realizing that EVERY OTHER MANAGER LICENSING UE3 thought the same thing.

Licensed engines aren't as low-level as some people seem to think. They're still using OpenGL and Direct3D, so it's not like you can say "UE3 renders things differently." It just factually doesn't. The biggest differences are only visible to developer; that is, the usability/organization of the API, and to some extent the optimization, along with support for specific hardware.

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c230cd  No.16855113

Why even bring up yandere dev?

>SC sure is bad but at least it's not X game haha right fellow anons

How does a bank repossess a game?

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8d6a3d  No.16855114

>>16855088

Terraria released as a much smaller but finished game, though. It only grew to the content behemoth that it is now long after the game initially released. It isn't feature creep because they set a goal for themselves, attained it, then got a revenue stream going while they added more features later on. Starbound was well, a shit game from the very outset. The definition of the broad-but-shallow experience that leaves you disappointed as you check out each mechanic only for you to uninstall once you've checked them all out.

For there to be feature creep, you need a studio that continues to pile on features for the game when it isn't making any money at all yet and without re-budgeting the game. Money continues to flow into CIG even now, so it is the ultimate case of feature creep because the budget keeps growing (but I doubt the features they keep adding are accurately accounted for).

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3afc7f  No.16855115

>>16855062

Isn't it less the fault of the engine and more what they're demanding of it? It's ok for FPS stuff but less capable of handling ship/space calculations.

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8d6a3d  No.16855123

>>16855115

Space shit is actually one of the easiest things performance-wise. That's why tons of old games were space themed. You don't have to render any terrain or grass or anything, just get your best artist to draw the prettiest skybox he can and set it to some relaxing electronica music and you have a decent aesthetic for a space game.

The bigger problem is that Roberts wants to simulate everything in his game. For example, players having an FPS firefight inside a ship that is moving at 400 meters per second while the bridge crew fires all their weapons at the enemy fleet. The closest game to that in existence is Battlefield 2142 which only has a maximum of two "ships" on the map at once. And I haven't even gone into the supposedly-seamless transitioning between space travel and being on a planet.

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b7a58b  No.16855140

File: fffa998b0dc1650⋯.png (216.04 KB, 500x375, 4:3, fffa998b0dc16500fe392e8505….png)

>>16855113

>How does a bank repossess a game?

I'm imagining a handful of burly fellows from a collection agency hauling away all their computers.

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7dea26  No.16855159

>>16855114

The literal definition of feature creep is:

>a tendency for product or project requirements to increase during development beyond those originally foreseen.

I would say that since Terraria never stopped the development because of the updates, even when 1.0 was the finished base games, the added features sounds as feature creep, which is why I insist, feature creep doesn't need to be a bad thing.

A product can develop beyond the foreseen and do it right, by steps, instead to try to cram all at once like Starbound did.

>>16855140

Thanks for making me chuckle, anon.

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8d6a3d  No.16855194

>>16855159

"Originally foreseen" means "originally budgeted" in any business that actually wants to make money.

You are literally just repurposing the phrase "feature creep" to mean expansion content which doesn't even make sense. Boy, Dark Crusade was sure some good feature creep for Dawn of War, huh?

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371f9c  No.16855254

>>16855024

How is cryengine bad? It's developers fault if they use it incorrectly

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9c2006  No.16855266

File: b113d00fbd96fef⋯.webm (6 MB, 1280x720, 16:9, space_citizen.webm)

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0fe764  No.16855286

Invidious embed. Click thumbnail to play.

The game's going well and looking great you bullies. It will be the best game ever made when it gets released.

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0fe764  No.16855287

Invidious embed. Click thumbnail to play.

Another video for real gamers

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8261e7  No.16855291

>>16855286

>>16855287

DF shilled so fucking hard for this that I wonder if Roberts himself sucked them off.

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402105  No.16855307

>>16855291

Tech focused channel discusses tech. I'm outraged because I'm a true gamer!!!

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8261e7  No.16855311

File: b733c5d9194c5f1⋯.png (163.03 KB, 1804x713, 1804:713, He used 20 grand on SC.png)

>>16855307

How much did you pay for a jpg?

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972d4e  No.16855321

File: 5c53641dc6c12c4⋯.jpg (154.19 KB, 800x1088, 25:34, MarkVanderloo_GQChina-1.jpg)

Scam Shitizen was a pie in the sky proposal from the start. Did anyone really expect it to ever come out?

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8261e7  No.16855326

>>16855321

I did but not anywhere near as promised but what it became was worse then I could have ever imagined.

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35c59a  No.16855328

File: 83dc98bd73ae69d⋯.gif (8.96 KB, 329x302, 329:302, unassuming piccolo.gif)

I can never get enough of jpg spaceships. I hope all the fags who pay for this end up living under a bridge.

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8d6a3d  No.16855332

>>16855321

I didn't, but at the same time, I never expected it to continue existing as this strange entity, forever consuming money and growing larger and larger but never fully forming. Like some kind of growing mold colony. I expected them to go down when news came out that they were buying extremely expensive coffee machines.

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5b6676  No.16855346

File: 2481e635bc4a6e8⋯.webm (653.37 KB, 640x358, 320:179, The con in CitizenCon.webm)

Next Sunk Cost Galaxy video when?

>>16855291

It's a channel dedicated to the tech part of gaming, there's nothing wrong with that.

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d6918b  No.16855456

File: 506fd8617992b0f⋯.png (90.72 KB, 800x1745, 160:349, beamdog-991a9.png)

>>16855024

Not so much of a feature creep (although it's definitely there) but more of a case of typical remaster - NWN Enhanced Edition, brought to you by the famous (((Beamdog))).

>hype the last vestiges of a playerbase that continue to play it and mod it to this day with a remake

<totally guise, we'll remake everything, improve graphics, add new models, fix the UI, make it work on modern pc's, trust us we made the original game!

except the dev team is not even close to the original bioware that made it back in early 2000's

>the shitshow is released

<20 bucks

<problems with compatibility with shitloads of modules made by the players through 17-something years of the game's existence

<graphical improvements are a joke, literally 0 difference

<two models (of laughable quality) released as a teaser and there's nothing more 3 years later except promises

<UI scaling has two options, one normal and the other fuckhueg

<the original is promptly pulled from GOG and other retailers so you have to give money to the jews if you want to play it

<the soundtrack and PREVIOUSLY FREE premium modules sold as DLC

<some new portraits that look like they were drawn by a chimpanzee sold as a DLC

<there's no multiplayer compatibility between the original and the remake so people who have bought the game need to buy it again

>some old bugs fixed

<some old bugs remain

<new bugs introduced

<general instability, CTD's

<the company putting in resources to port the game to fucking mobile

>new master server

>new features added to the in-game toolset so the modders can make their own game

<years after the release it continues to be a joke, with very few of the originally promised features actually seeing the light of day

It's just sad.

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91defd  No.16855458

>>16855032

>Star Citizen is 100% some kind of money scheme, it was never meant to be a game.

It's really not. Chris Roberts is just proof that PUBLISHERS are a good thing. Tim Schafer is another with this problem. He was always more productive when someone was his boss.

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91defd  No.16855460

>>16855458

Clarification: I mean, it's really not a scheme. He just can't control himself.

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0fe764  No.16855467

>>16855456

How does the original Planescape Torment compare to Beamdog's "remaster"?

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8261e7  No.16855469

>>16855458

>PUBLISHERS are a good thing.

Yes and No.

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91defd  No.16855476

>>16855467

Same game, no pozzed propaganda. Just resolution/UI updates and no loading screens.

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2cad44  No.16855482

File: c0af66fc95a5445⋯.jpg (464.86 KB, 1920x1080, 16:9, 07.height-1100.jpg)

>>16855467

Absolutely nothing added except stupid contours around the character sprites, some completely gratuitous UI edits with new icons (the main title screen also got "improved), the usual bullshit like modern OS support and widescreen, thankfully no added transgender characters or other fanfics. The best thing is that EVERYTHING the "enhanced" edition provides, you can get for free as mods and fan patches that have been around for years. I've recently finished the game again on a modern system and it works flawlessly. What they've released is a scam, and it irritates me that it is tolerated.

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3afc7f  No.16855495

>>16855123

Yeah the 'lets do EVERYTHING AT ONCE' mentality is a huge element of their engine misuse, I read about the objects inside of ships supposedly having their own positional data and having to constantly square that with a server which has XX ships with XXX+ items on board each and having that all work in concert. It sounds like an untenable clusterfuck of epic lag and it's not like they can even get character heads on the right way round or keep doors attached to the ships anyway. The videos where the ships look like they're coming apart at the seams with judder are disconcerting, all the pieces of a ship might be there but it looks like someone used a school kids shitty gluestick to bind them together, doesn't inspire confidence in their space-worthiness.

Every time there's a new thread I'm amazed it's not crashed and burned but I guess whales really just are that dumb.

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91defd  No.16855509

>>16855469

OK, I'll add one caveat: That doesn't apply to small developers/projects (so long as it stays that way). Otherwise, developers need to be slapped and kept in check from time to time.

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c230cd  No.16855528

>>16855467

Never trust beamdog.

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f708f7  No.16855713

>>16855074

I think Evochron Legacy would be closest you can be from what Roberts wanted to make.

And at a fraction of the cost.

Last I heard, they wanted to make some galaxy generation.

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91defd  No.16855718

>>16855074

>>16855713

That game would have been Freelancer previously. SC is just what Roberts envisioned originally back then.

Microsoft got suckered in, but later realized it'd never get done, and pushed out a much less ambitious version. But to this adds to what I said about Publishers being a good thing. It could have gotten a lot worse.

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4c89d1  No.16855721

>>16855713

Elite Dangerous also isn't terrible considering you can get it for 6$ during every steam sale.

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8d6a3d  No.16855748

>>16855456

Thank you for listing all that out because I was assblasted by this as well, but forgot all the details since I resolved to forget about it shortly after launch.

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2cad44  No.16855971

>>16855748

I still want to play it because there's nothing like it on the market and probably won't ever be, but I don't want to give money to these jews. I'm not sure if there are any servers running the original except one that is cancer incarnate.

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8261e7  No.16856022

>>16855971

It's a shitty situation.

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86ffa1  No.16856070

File: 9877c33a44870b9⋯.jpg (70.76 KB, 1281x753, 427:251, Star Citizen release date.jpg)

What are you talking about? This game came out 4 years ago.

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268b2f  No.16856251

File: 1685103584056f9⋯.jpg (24 KB, 599x407, 599:407, lying_dev.jpg)

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2917f9  No.16856324

>>16856251

The irony is that numales sky has actual content and space ships that don't require a loan and actually exist

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804b43  No.16856359

File: fe17298969ba337⋯.png (507.91 KB, 1066x600, 533:300, sean.png)

>>16856324

>Actually got released and was playable day-1

>Great post-release support with free content and zero dlc

>Actually a game with content and a complete storyline to follow

>Has great multiplayer now and is very fun to play with friends

>They keep working on the game even now and has plenty to show for it, living ships being the latest addition

>10/10 aesthetics and audio, straight from the covers of old science fiction novels, the dynamic sound system that generates sounds and contextually changes them is award winning, it literally simulates the windpipes of creatures and changes atmospheric effects depending on where you are, making the game super comfy

It's really weird to me how the indie dev with no real previous experience managed to produce a gem like NMS while an old veteran like Chris is still stirring around in his dumpster fire, a literal money sinkhole and has barely anything tangible to present even many years after their target deadline. They've had eight years and they've yet to produce anything even close to Freelancer.

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e063c4  No.16856374

>>16856359

>released and playable day 1

The PC version would seem to disagree.

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7dea26  No.16856375

File: 261fd1afd47b582⋯.png (2.11 MB, 1200x900, 4:3, ClipboardImage.png)

>>16856359

It's passion an understanding what you actually want to do. I feel like NMS release was rushed as hell, that only fucked it's PR, but the people working on it still had passion for it and fixed it's mess, and now with less PR, they are free to work at their leisure and without so much pressure.

Also, NMS wasn't playable at release, it took a couple of weeks to fix it all in all platforms. And also, no sympathy for soyboys.

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8261e7  No.16856383

>>16856375

>>16856324

>>16856359

Why does this excuse any of the lying? They still fucking lied sure it wasn't solely on them but they still fucking lied.

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7dea26  No.16856387

>>16856383

It is still a lie if you later include the things you lied about before?

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e063c4  No.16856390

>>16856387

Are you retarded?

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f0a2f2  No.16856392

>>16856359

I know its you Sean.

You can lie and shill all you want but we can still see through your shit.

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8261e7  No.16856394

>>16856387

They lied about what the product was and while they did add some promised shit in after the fact it still doesn't excuse the bullshit they pulled.

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2cad44  No.16856398

File: 89c317ef166d79e⋯.jpg (10.1 KB, 190x190, 1:1, 1573024551836.jpg)

>>16856359

>10/10 aesthetics and audio

>very fun to play with friends

lol

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1084ee  No.16856405

File: 69c11f4e16e6df7⋯.png (598.98 KB, 1426x2048, 713:1024, YAN.png)

>>16856359

Fuck off Sean.

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c230cd  No.16856411

>>16856387

Yes, it is. Them fixing it partially makes up for the lie, but they still lied to get money.

If they make another game, hopefully they will not pull it again but they very well might.

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2917f9  No.16856416

>>16856383

I didn't excuse anything. I didn't mean for >>16856359 to come in and start shilling this broken ass game. I just thought it funny that an image containing a guy who made an actual game is used in response to someone who just sells $1k jpgs and tech demos.

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705291  No.16856417

Invidious embed. Click thumbnail to play.

>>16855024

https://starcitizentracker.github.io/

Do not forget it is 13% complete after 8 fucking years. We also have the same issue with fucking Yandaredev as well with him redoing the game and then rehiring a new team all over again and then redoing the game and adding more features in with nothing to show for it. It makes me wonder at times if society in general is too stupid and we should have a Eugenics program to kill these types or maybe they deserve to be penniless and be forced out of their jobs like some social credit score. Because i keep seeing this endless amount of people still donating their money, donating monthly, and giving so much to these types over the "idea" of something rather than looking at something with a pragmatic(aka realistic) perspective of when things will be done and if it can ever be finished.

>I nearly forgot about the shit show that is SC till I saw a few videos from Digital foundry shilling for it.

I like Digital Foundry because they are fucking autists when it comes to tech and topics than these lowbrow types that say things they do not understand and do not back up their arguments. But i do find it weird they shilled for this and i have to wonder if it is like i mentioned above, they only see the idea and do not understand the inner goings on or they were paid a lot to shill the scam citizen thing.

>They keep feature creeping and not just focusing on the key stuff

Reminds me so much of CD Projekt Red with The Witcher 3 or even with Cyberpunk 2077 but just on a grander scale. Or even Peter Molyneux. I think at times these types of creators have grander visions and goes way beyond what a game engine can produce at the current times and honestly do not realize it before it's too late and they have to scale back completely and or live in the lie they created and cancel by refunding everyone. I do not think Scam Citizen will do that unfortunately so as long as they benefit from the endless money who think it will bring these unrealistic dreams into existence we will keep on seeing this cycle for a long time.

>The whole dev studio is a money blackhole

This is a good lesson on why some studios are extremely smart by not giving money to those who can not produce results and are not veterans of the industry and have a good track record or a realistic vision they can bring into life.

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b7a58b  No.16856423

File: fc8888f83ab45ee⋯.jpg (23.88 KB, 800x350, 16:7, mistake.jpg)

>>16856359

I liked you better when you were honest.

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dd3efb  No.16856425

>>16855721

>Elite Dangerous also isn't terrible considering you can get it for 6$ during every steam sale.

not anymore, they upped the price a while back.

<the soundtrack and PREVIOUSLY FREE premium modules sold as DLC

was there even an easy way to buy those?

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705291  No.16856427

File: 38007bcb73b931e⋯.png (72.59 KB, 1554x690, 259:115, 6565445664545645.PNG)

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804b43  No.16856448

File: 1e18a4c2435f5ef⋯.jpg (65.03 KB, 738x410, 9:5, sean-murray-no-mans-sky-73….jpg)

>>16856383

>talk about some features you're working on years before release

>jurnos and players take this as not only confirmed stuff but also extrapolates a lot of shit from that which you never even said

>crazy hype from this and the deadline is approaching while you haven't half of this shit done, but you can't push it forward yet again as Sony is breathing down your neck and it is already announced

It keeps happening, it happened to Molyneux and it happened to Sean. At the time he was completely honest and that was his mistake. Never be honest with jurno fucking shits or mountain dew sipping gamerfags. Just clam up and don't answer any questions until just weeks before release.

>>16856405

No, I will gloat and brag about how NMS is an excellent released game that is now better than ever and didn't assrape the wallet of anyone to get here. NMS wasn't crowd funded, the public was owed nothing and the company was upfront about everything before release. Hello Games could easily just have fucked off with the cash but they didn't, they fixed the game, for free. And they continue to improve it even now.

So go buy and play the game, you tsudnere bitch, I know you want to. It's the only worthwhile game in its genre, you literally have no other choice if you want to play a sleek and fresh game about space exploration. Sure, you can dig up some game from a quarter of a century ago that has a fraction of what NMS offers, but it won't be enough and you won't have anyone to play it with.

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c08504  No.16856454

>>16856359

>a game with content and a complete storyline to follow

0 content and 0 story. Kill yourself.

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e063c4  No.16856457

>>16856425

>uppded the price

Yeah, it's 12$ to get the game and the expansion, but you can get just the game for 6$.

>soundtrack and previously free

You couldn't even buy the soundtrack on steam before, you had to buy it through their site.

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2cad44  No.16856459

>>>/v/16856448

<you literally have no other choice if you want to play a sleek and fresh game about space exploration

>laughs in Starsector

Fuck off, shill.

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8261e7  No.16856468

File: f7493fcd078c935⋯.jpg (111.57 KB, 662x754, 331:377, niggercat.jpg)

>>16856416

I wasn't meaning to attack you anon.

>>16856417

>Do not forget it is 13% complete after 8 fucking years. We also have the same issue with fucking Yandaredev as well with him redoing the game and then rehiring a new team all over again and then redoing the game and adding more features in with nothing to show for it. It makes me wonder at times if society in general is too stupid and we should have a Eugenics program to kill these types or maybe they deserve to be penniless and be forced out of their jobs like some social credit score. Because i keep seeing this endless amount of people still donating their money, donating monthly, and giving so much to these types over the "idea" of something rather than looking at something with a pragmatic(aka realistic) perspective of when things will be done and if it can ever be finished.

These two projects are such nightmares and should be a lesson on what not to do on making a game.

>>16856448

Sean I'm unsure if you're backpedaling because of the absolute arsepounding you and Hello Games got or if you genuinely realised that you shat the bed, it's legit way too fucking late even with the changes that made the game actually playable. You still lied or fed into misinformation to hype the game up and pretty much ran away for half a year while the net was out for blood. If you had just been straight with people and delayed the game people wouldn't have given you the shit you rightfully got.

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385462  No.16856472

File: d0c4f4ae7b19db5⋯.jpg (218.8 KB, 950x819, 950:819, porn.jpg)

>>16855321

Only redditors and double digit iq e-celebs though it would come out, I don't know why /v/ gets so worked up over this piece of shit.

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c230cd  No.16856473

>>>/v/16856448

>sean is actually fucking shilling on 8coon

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804b43  No.16856481

File: 7c34dd73894fa53⋯.jpg (193.33 KB, 533x388, 533:388, 118_Figure03b.jpg)

File: d4316782076d04b⋯.jpg (188.08 KB, 533x388, 533:388, 118_Figure03a.jpg)

>>16856417

>Reminds me so much of CD Projekt Red with The Witcher 3 or even with Cyberpunk 2077 but just on a grander scale. Or even Peter Molyneux. I think at times these types of creators have grander visions and goes way beyond what a game engine can produce at the current times and honestly do not realize it before it's too late and they have to scale back completely

This actually happens all the time and to most game projects. The only thing that makes Molyneux stand out is that he was stupid enough to be passionate and upfront about what he was trying to do and what he wanted in the game, what they were experimenting with. Same thing with The Witcher 3, they were too open with the development of the game and so players will always lust after this vision of the game that wasn't viable.

99% of games do this, scale things back, cut stuff, drop features and so on. But if you want to actually release a game you have to do this. The issue I see with Scam Shitizen isn't that it is too ambitious, the issue is that Chris won't cut things down until they are manageable and he doesn't have this core that the game essentially is and can be stripped down to. When Lionhead were making Black & White they had these mad ambitions and actually managed to put plenty of them into the game, but without the core game, the god game gameplay and fantasy of being able to do miracles, influence villagers and so on nothing would have been possible. You have to have this frame which you can add on these cool things you want to implement but maybe can't.

As long as the essence is there you can cut down the scope and feature creep massively and still be fine. Scam Shitizen doesn't have that core. Chris can't cut it down into something manageable and fun, because everything is based on this pie in the sky fantasy of the game being the ultimate space sim MMO.

Molyneux could have dropped the creature stuff from Black & White if it had turned into a dumpster fire. He'd have been branded a liar for it due to having spoken about it, but he'd still have a game left. What can you do to fix the feature creep and scope problems of Scam Shitizen? What would you axe and what would ultimately be left? I mean, you probably could trim it down into another Freelancer, but that's not on the table. Chris can't just straight up cancel the game either, because that would make the people who are invested in it really fucking mad. Ironically doing this vaporware thing is the best thing he can do.

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804b43  No.16856486

YouTube embed. Click thumbnail to play.

>>16856454

>t. Retard that hasn't even played the game

>>16856468

>If you had just been straight with people and delayed the game people wouldn't have given you the shit you rightfully got.

He was though. Asynchronous multiplayer for example was on the fucking box. The game was delayed, but they couldn't delay it forever.

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8261e7  No.16856489

File: 8ee436af851356b⋯.jpg (93.44 KB, 1200x675, 16:9, just nu male.jpg)

>>16856486

Stop making excuses Sean.

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91defd  No.16856493

>>16856481

>Chris can't just straight up cancel the game either, because that would make the people who are invested in it really fucking mad.

I actually think he might get murdered if he did that.

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2917f9  No.16856496

I'm a man of very few regrets. My first post is one them. I never asked for this.

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8261e7  No.16856498

>>16856496

Anon you had no fucking clue that Sean would go full shill mode.

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91defd  No.16856500

>>16856498

Is this place important enough for shills anymore?

I'm guessing the situation is more pathetic than that.

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3afc7f  No.16856503

>>16856070

>pretend SC has been out for 4 years to troll whales into etears about their neverever gaem

I kinda like the idea but lack the will to implement it. If they've not learned now they never will.

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3afc7f  No.16856505

>>16856359

>Actually a game

Now stop that's not true at all.

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c230cd  No.16856508

>>16856500

There are xbox shill threads right now, so yes. It takes maybe a minute to copy-paste a ad? Why not?

As for this guy, I doubt he's a paid shill. Either a fanboy or actually sean himself.

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2917f9  No.16856509

>>16856500

Feds, lurk here newfag. I'm sure you already know that and just think everyone forgot 8chan's colorful history.

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91defd  No.16856511

>>16856509

That much is obvious, but not fucking /v/ dude.

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804b43  No.16856514

File: dc8b4ce7aee6a25⋯.png (415.52 KB, 617x347, 617:347, 1471295781263.png)

For any aspiring game devs these are the lessons to take home from this:

<Roberts Space Industries

>create a game first, a strong core

>add features to this and don't be afraid to cut things and features

>throwing money at problems won't solve them, bad planning and design need rethinking, not more funding

>don't sell things before they are done, you won't be able to step back from it

>engines are important, make sure you got one that suits your purposes

<Lionhead and Hello Games

>fucking don't be passionate or talkative about your game, nothing good ever came from honesty and openness

>don't talk to jurnos while things aren't 100% locked down

>it doesn't matter how good your game is or how much you deliver if your audience already expect their dream game

>instead hype up what you've got when your game is 99% done

>if you've fucked up then don't say anything, just fix your game

>try to keep your ambition in check, don't chase crazy cool ideas

>it's probably for the best if you hate making games and see it as a business only, trying to innovate almost never pays off in the industry, you should aspire to be Kotick, not Molyneux or Sean Murray, your audience will hate you less if you approach the industry this way

<Bethesda

>by being as cheap as possible and sticking to a simple workflow and asset pipeline you can trick people into thinking you're an AAA company

>lying about features works if you don't really care about the shit you're making and have charisma

>once you've found your niche you can make the same game but dumber over and over again and make more money out of it as time goes on

>fucking your audience over with microtransactions and other schemes to suck them dry of money will make your audience protest a bit at first but ultimately they'll be good little paypigs

>don't sell features or gameplay, instead focus on gimmicks, the dumber the better

>if something works then don't change it, you can easily hide your shitty engine behind a new renderer, your audience will always buy a game made in gamebryo

>let your audience fix your game for you, you can even make money of this if you play your cards right

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3afc7f  No.16856516

>>16856448

>So go buy and play the game

Away with you foul thing.

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3afc7f  No.16856517

>>16856468

>even with the changes that made the game actually playable

It's the same with some shit tacked on top.

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91defd  No.16856538

>>16856514

>>by being as cheap as possible and sticking to a simple workflow and asset pipeline you can trick people into thinking you're an AAA company

This was all good up until recently. That same design let me (who knows next to nothing) fuck around with creation too. It made no sense to keep the same engine for 76 though.

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804b43  No.16856545

File: 85916ec202fc9f7⋯.jpg (60.53 KB, 600x359, 600:359, Wing-Commander-Movie.jpg)

>>16856493

Yeah, with the amount of money people have spent on pngs you'd have to consider death threats plausible if that were to happen. So this vaporware train has no breaks. It really shows how precarious it is to get your funding from your audience instead of a publisher. If the game was traditionally funded then they would just have cut their losses and either cancelled the game or tried to salvage as much as they could by sending in some guy known for getting shit done, to get something released. As things are now though there's nobody around to keep the project on track, there's no threat of funding being retracted or any deadline. The game just keeps being in limbo, badly managed and planned, but also never cancelled or reeled in.

It wouldn't surprise me if the situation was the same in ten years, with Chris simply hoping the project will eventually fade into obscurity, that people forget they were hyped up for something, that they invested a ton of money into it. This is the only path available to them.

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804b43  No.16856576

YouTube embed. Click thumbnail to play.

>>16856538

It would have been fine if it was their main team working on it, people would gobble up multiplayer Fallout 4. They could even have let people mod it. Unfortunately the project was a mess. When Starfield and the next TES games are released they will be running on gamebryo and I'm fairly certain they will be successful.

You seriously only need to rewrite your renderer every couple of years. If they switched engines into something more modern their entire business model and way of working would go to shit. It just wouldn't be worth it. I know the studios working for Bethesda the publisher are forced to use that terrible shitheap of an engine that was developed for Rage, but the developer depend on gamebryo and their toolset heavily.

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8daa26  No.16856582

>>16856545

People have invested tens of thousands of dollars into this and ruined their lives in the process. Some may think that they have nothing else to live for. Should the game fail to deliver, I have no doubt someone will be using some contractor onion site with their last remaining funds. Perhaps a service like HitStarter exists?

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000000  No.16856620

>>16856359

>>16856486

No Man's Sky was a mistake. You will never have our money. And we will always make sure that you fail at every endeavor that you try. There is nothing that you can do about it. How's that unopened champagne bottle?

>>16856500

>Is this place important enough for shills anymore?

It always was. Shills hate that the facts that we present here expose the total irrelevancy and incompetence of the current industry and anyone working there, and they hate that those facts spread all over the word in seconds

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2917f9  No.16856649

>>16856620

Don't forget about gamergate. Goggle had to censor 8chan, lawn order had to make an episode about gamergate, and some slut went all the way to the UN because of gamegays. The eternal assblast.

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91defd  No.16856658

>>16856620

>It always was. Shills hate that the facts that we present here expose the total irrelevancy and incompetence of the current industry and anyone working there, and they hate that those facts spread all over the word in seconds

I don't mean 8chan. I mean 8kun. Site is pretty dead compared to before.

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6ad828  No.16856659

Wew, people with 10 year bans on the star citzen forums will have their bans lifted in the next few years. Too bad the old forums got deleted.

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c230cd  No.16856670

>>16856659

>times bans

Surprised those are still a thing. I always see permanent bans.

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3afc7f  No.16856672

>>16856582

>HitStarter

That's a fucking idea that has some legs anon, crowd sourced assassination would get some shit done in the world.

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91defd  No.16856673

>>16856659

What do you have to do to get a 10 year ban?

Funnily, I've got access to the game, but I've never bothered..let alone with the forums. Got a black ship when I first bought an Optane drive.

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6ad828  No.16856687

>>16856673

Mostly shitposting saying the game will never come out, etc. They had the old forums archived for a while and I was looking around for salt and saw banned accounts. It's fucking gold that 10 year bans expire before the game is even close to anything they promised.

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2917f9  No.16856700

>>16856687

Imagine having your great grandson making jokes about Star Citizen never getting released. Imagine people inheriting jpgs.

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3afc7f  No.16856704

File: 0ecb140500cb00e⋯.png (415.27 KB, 617x347, 617:347, spessrushmore.png)

>>16856514

>>16856545

They should be together

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2917f9  No.16856709

>>16856704

Feels like we're missing one. Yandev maybe? Mister Betterthannothing?

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91defd  No.16856715

>>16856709

I always bundle Tim Schafer with Roberts. Schafer probably doesn't get as bad a rap because more of his games had publishers on his ass.

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3afc7f  No.16856717

>>16856700

>'T-this jpeg of grandpas is worth $17,000 son'

>*sounds of gunfire*

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3afc7f  No.16856733

>>16856700

>"Well Sally for your 18th birthday we're giving you this picture of a Mowhawk Class Cruiser Mark XVI with modular plasma cannons a level 8 Cryosheen shield and ship-to-ship cargo teleportation pads."

>*sounds of suicide*

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3afc7f  No.16856750

>>16856700

I keep imagining the worst of them getting/being too old for this shit, family men who know they've got to hide it cos it's baseline shameful, like they keep shit in secret safes in their basement their wives don't know about. Thousands and thousands sunk into fucking nothing, robbing themselves in later life and their kids of anything worth a shit they might leave behind. I wonder if the kids of dead whales might try to sue.

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3a51b6  No.16856752

>>16856715

Mr. Shitface never had much ambition, he was always aimed towards mediocrity and that was what he produced. That's not to say he wasn't involved in making some decent games, I quite enjoyed Monkey Island, Grim Fandango and Psychonauts, but he never tried to innovate that much.

I'm not even sure why he's so disliked, his indie studio made garbage with the kikestarter money, but that's the kind of thing crowdfunding always ends up making anyway. At least he released something, unlike those two assholes from Andromeda that were supposed to make a spiritual sequel to Space Quest and countless other complete failures to deliver a product.

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2917f9  No.16856758

>>16856717

>Your grandfather gave up everything so we could have this picture. Cherish it always, as one day, Star Citizen will come out. When it does, it will be the perfect video game.

<What about you, dad? How are you going to play?

>Son, when that day comes I probably wont be around anymore.

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3afc7f  No.16856759

>>16856750

Now I think on this if Roberts just lives a healthier lifestyle he could outlive the fat cunts who want to sit on their ass 24/7 and live in his game, all he has to do is outlive his investors. Does he promote anything else horribly unhealthy to them?

>>16856758

Damn, that's poignant.

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91defd  No.16856760

>>16856752

>I'm not even sure why he's so disliked, his indie studio made garbage with the kikestarter money,

I don't dislike him for his games. I love Monkey Island/Throttle/Fandango quite a bit. But I now realize it was publishers and his older teams that deserve as much credit. That's why I no longer look up to Roberts especially.

Personally speaking though, he's pozzed, so I do dislike him on that level.

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7a33f1  No.16856771

>actually liked digital foundry

>they've been pumping out shill videos for SC non stop

I dont get it I thought they werent such fags but Im not watching their shitty vids anymore

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385462  No.16856773

>>16856771

Is star citizen an Experience™ or something? Why do they spend more time and effort making shitty videos than making the game they're about.

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3a51b6  No.16856775

File: 6e1a844e57097bf⋯.jpg (132.33 KB, 428x360, 107:90, WillWright.jpg)

>>16856760

Yeah, most well known devs are not responsible for their games being good. Publishers are really important, as are their teams. Some devs are key to their games though, through vision, leadership and personal style they drive through an authorial touch to their projects. I legit think Molyneux is such a person and a genius, Will Wright too. Many such cases in Japan for some reason.

In the case of Roberts he clearly has something he has dreamed about and is really excited about, but most of his projects have been attempts at getting there. Getting all this money has been a complete disaster for him, because while the compromises of his past were enjoyable, what he wants to do just isn't viable with any budget or timeframe. With that said I don't think we would have gotten Wing Commander without the man, so I don't think it's fair to completely dismiss his impact.

As for Mr. Shitface, he mostly seems to revisiting the games he worked on that succeeded these days. Making a Psychonauts sequel and remasters. I don't think he ever was much of an auteur and he never had any strong ideas himself. Most of his Lucasarts games took more from company culture than him specifically. Fuck, I miss them a lot.

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b729e5  No.16856782

>>16856448

>the company was upfront about everything

Just like that day 1 multiplayer, right?

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3afc7f  No.16856799

>>16856773

The slicker their vids the more suckers they pull in to fund them, or, more likely, the more they milk out of existing SC suckers with promises on par with the ones they made last time around. They craft a digital Tony Robbins to hype them up on some new bullshit ship concepts and sell them another package of nothing. Long term backers don't want to admit they fucked up, so they keep doubling down against impossibility, in a way it shows admirable spirit but it's also completely retarded.

It's interesting from my perspective to think my nephew is just a few months older than the development time of this game. Last time I calculated the estimated release was about 2074, that was 2 years ago iirc now,

If >>16856417

>13% complete in 8 fucking years

is right then it's 1.625% percent completed per year, assuming the same rate of progress that means a 60 year development with 8 years done, 52 years left, so 2072. Hey look at that I was being a pessimist all that time, don't I feel the fool.

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677270  No.16856800

>>16855113

Remember how Kingdoms of Amular is owned by Rhode Island because of the studio being taken to court? Not that weird for licensing issues to tangle up ownership. It's why we can't get a remastered or new No One Lives Forever.

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3afc7f  No.16856804

>>16856799

To be completely fair if it drops 2 years every 2 years that halves it to 29 years of development to go.

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385462  No.16856805

>>16856800

Someone could probably buy it back but nobody really cares about KoA

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035b52  No.16856806

>>16856800

>It's why we can't get a remastered or new No One Lives Forever.

Why would anyone want that? The game is there to be played, go and do that. The brand is better left alone and untainted. In our current timeline you have to be braindead to want any remasters.

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c230cd  No.16856886

>>16856800

>>16856805

I tried to play it again last year and got less far then I did when it first came out.

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91defd  No.16856929

>>16856805

Genuinely makes me sad though. Kurt Schilling used to post at a small forum I hung out at. He's a decent guy that loved games. His original ambition was MMOs.. KOA was supposed to just get people acquainted with the setting, I think.

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49465d  No.16857058

File: 9d1612835818129⋯.jpeg (47.08 KB, 492x491, 492:491, 9d1612835818129ad903884be….jpeg)

>>16856468

>Sean I'm unsure if you're backpedaling because of the absolute arsepounding you and Hello Games got or if you genuinely realised that you shat the bed, it's legit way too fucking late even with the changes that made the game actually playable. You still lied or fed into misinformation to hype the game up and pretty much ran away for half a year while the net was out for blood. If you had just been straight with people and delayed the game people wouldn't have given you the shit you rightfully got.

context is a thing. there's also no half-life on fixes. they added more than enough shit for absolutely free. that video everybody likes to meme about is just shit most people knew already, and the majority that go LOL NMS are tards that never even played it (or planned to) and just want to be part of the epic meme club like this one over here >>16856620

and if you buy shit at launch without waiting what the actual games looks like you deserve everything you get.

those arguments are also pointless since todd is worse by happily producing shit for fucking years while repeatedly sticking his fingers into your wallet but that's apparently ok because LE TODD XD

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f5976e  No.16857065

>>16856649

>>16856658

>>16857058

<replying to Luciano

The reason he always posts through Tor is to conceal the fact that he's a fed.

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8d6a3d  No.16857436

>>16856417

We should really be calling this "Broussard syndrome" because this is just the development cycle of Duke Nukem happening all over again

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8261e7  No.16857439

>>16857058

Again how does that change what nu male sky's dev team did at the start? Why are so many trying so hard to shill for this game?

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253036  No.16857452

>>16857439

Historical revisionism has always been part and parcel of being on /v/ and /a/ because goons have been targeting the board for a long time, just the other day there was a concerted effort to meme Dragon's Dogma as a shit terribad game instead of being at worst a guilty pleasure 7/10 autism simulator.

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8d6a3d  No.16857455

>>16857439

Because it's easier to forgive a well-intentioned idiot than a savvy liar.

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90d516  No.16857464

>>16857452

> there was a concerted effort to meme Dragon's Dogma as a shit terribad game instead of being at worst a guilty pleasure 7/10 autism simulator.

Dude, it's /v/. Show me a game that wasn't called terrible on this board. Not everything is a goon conspiracy.

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7a33f1  No.16857626

>>16857464

Dragon's Dogma is unironically good though. People who complain are just shitters who got lost after the hydra fight or couldnt get past the Griffin

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56b20e  No.16857783

File: 71c9d387281ce5c⋯.jpg (102.47 KB, 1200x800, 3:2, SeanM.jpg)

>>16857439

>Again how does that change what nu male sky's dev team did at the start?

What did they do at the start exactly?

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8261e7  No.16857829

>>16857783

Lie about the game.

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000000  No.16857834

>>16856649

That too. What Gamergate started can't be contained anymore. Every single leftard in the industry is being monitored by someone, somewhere. and as soon as any studio or company reveals a new product or service, people rush to check if any leftard is involved. When that is the case, people rush to gather as many info exposing their incompetence and corruption. Since the industry is 99% composed of leftists, that pretty much guarantees that all products and services will always be received badly by consumers that now want to know everything that goes behind the scenes of the industry. And if no information is available, then it becomes suspicious, so consumers react badly nonetheless. And the industry hate that. The control is completely in our hands, and not theirs.

>>16856658

It will go back to normality eventually.

>>16857058

Still won't get our money. And Numale Sky is still a failure, as anything made by Goodbye Games will always be. You lost.

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56b20e  No.16857839

File: d73a31028bb0d41⋯.png (150.01 KB, 250x264, 125:132, you are lying to yourself.png)

>>16857829

You mean that interview several years before the game was released where Sean was open and honest about what they aimed for, what they thought they would be able to do and what was currently in the game? Yeah, that's terrible, truly terrible. We should also publically execute Fumito Ueda for not cramming more colossi into SotC, that fucking liar.

>>16857834

Actually, Mr. Torpedo, NMS has been doing pretty well since launch. The number of players keeps growing and more and more people are buying the game. You're the failure here, while Hello Games have been making a decent game great what have you achieved? Nothing, and that's what you'll keep amounting to.

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8261e7  No.16857992

File: 7d82e5d304a347d⋯.png (1022.72 KB, 1240x1754, 620:877, nu males sky bingo.png)

>>16857783

>>16857839

>Shilling this hard for Nu male sky

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56b20e  No.16858019

File: 343ba0e82f86e5f⋯.jpg (41.37 KB, 392x471, 392:471, 343ba0e82f86e5f8028f9d3b6a….jpg)

>>16857992

>literally no argument

I think we all know who is in the right here.

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8261e7  No.16858026

>>16858019

Sean it's time to stop shilling.

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000000  No.16858041

>>16857839

>thinks that creating a failed game is an "achievement"

>being this passive-aggressive/feminine minded about a failure

You failed. Goodbye games is a failure. Numale Sky is a failure and will be forever remembered as a shitty game made by soyboys and a faggot.

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56b20e  No.16858072

File: 585838ba59bc9f5⋯.jpg (58.21 KB, 650x578, 325:289, SM.jpg)

File: 6ab8dbecc828c6f⋯.png (1.7 MB, 1079x1440, 1079:1440, godmachine.png)

File: 43ffe434eaa0719⋯.png (1.78 MB, 1080x1440, 3:4, splittheinfinite .png)

File: fe690e95f859bc9⋯.png (1.66 MB, 1080x1440, 3:4, binarydomain.png)

>>16858026

Procedurally… Generated… Shilling

>>16858041

In your mind, loser. Here in the real world it's the best space exploration game out there. Hah, you can't even name any competing game that did anything, not better, but even close to what we Hello Games did. There is no competition, it's game over for the Derek Smarts and Chris Roberts of the world. You have lost and the final victory of Hello Games is at hand. The filthy plebs that didn't buy NMS will look up and beg us to save them from their nogame existence, and we will whisper back, "No, you have shat in your bed, now go lie in it."

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150a38  No.16858222

>>16858041

>Numale Sky is a failure and will be forever remembered as a shitty game made by soyboys and a faggot.

Actually its currently making news for the considerable amount of post-launch support and free content. What legacy it will leave is yet to be seen, and certainly won't be determined by the likes of you.

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8261e7  No.16858245

File: 1444673e712a52e⋯.png (326.12 KB, 600x400, 3:2, rip_sean.png)

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000000  No.16860179

>>16858072

Being the best piece of shit doesn't mean that it stops being shit.

>>16858222

>being this delusional

Making news in irrelevant and soon to be dead media, while Goodbye Games' legacy will be determined by us, for what it is: a failed studio from soy infused failures.

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17048d  No.16860343

File: 33502d742097ca2⋯.png (176.99 KB, 800x500, 8:5, no-mans-sky.png)

>>16860179

>Being the best

I knew you would come around to admitting it sooner or later. There we go, even torpedos consider it the best in the genre, maybe even on the market. You just can't beat testimonials like that.

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0d8bd4  No.16860350

YouTube embed. Click thumbnail to play.

>>16855074

There are a couple that have released recently. House of the Dying Sun, which I didn't particularly enjoy(combat was too auto-aim focused in my opinion) and Rebel Galaxy Outlaw which I have not played.

There's also Strike Suit Infinity which is pretty arcadey and it's fun

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05c5c0  No.16860393

File: 3c630b77fb7a548⋯.webm (640.96 KB, 640x320, 2:1, back_to_cuckchan_you_go.webm)

>>16857992

<everyone who disagrees with me is a shill!

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8261e7  No.16860405

>>16860393

When you spend half the fucking thread shilling for nu male's sky then yea I'll think you're shilling 4FREE or are fucking Sean.

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ce225e  No.16860438

>>16857992

The bingo misses the squares about "tHeY fIxEd iT!!!!!111".

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7b5c11  No.16860458

>>16855123

>The closest game to that in existence is Battlefield 2142 which only has a maximum of two "ships" on the map at once. And I haven't even gone into the supposedly-seamless transitioning between space travel and being on a planet.

What about Star Wars Battlefront?

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7b5c11  No.16860473

File: 7bcef583f41e745⋯.png (132.3 KB, 256x231, 256:231, ClipboardImage.png)

>>16856375

>The one guy in the back taking the biggest shot he can with a look of complete despair in his eyes

>Probably grew up playing Wing Commander, Tie Fighter, Starflight and the Lancer games

>Wanted to make some awesome space exploration game

>Even get backing from from a console manufacturer to fund it

>Finally a dream coming true

<End up at a company filled with complete soyfucks

<Director boasts about a galaxy several billion lightyears big

<Online multiplayer

<Unique worlds and creatures to discover

<Knowing that none of this shit will ever will ever work

<Vainly hoping that someone comes to their senses before this runaway train jumps the track

<Game "goes gold"

<Know it's going to be a huge failure

<Think that your nightmare can finally end and you can move on

<Get informed that you're going to be one of the suckers left fixing this piece of shit

<Spend the last four years getting the game into a playable state

<"Leaders" want to take a photo in celebration of all the "hard work"

<Try your damnedest to smile knowing that none of this was your fault and you did everything that you could

<But your eyes tell the whole story of how nothing exists in your life except sadness and regret

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e105e0  No.16860478

File: 5238e0a624640be⋯.png (245.68 KB, 460x215, 92:43, ClipboardImage.png)

File: a80a060c1d13257⋯.png (1.38 MB, 1200x630, 40:21, ClipboardImage.png)

File: be8c93b937d7ae8⋯.png (442.63 KB, 800x370, 80:37, ClipboardImage.png)

File: 32502748c98dadf⋯.png (4.52 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16855123

Angels Fall First does this with ship boarding, station assaults, etc. The MP is mostly dead, but the bots are okay.

I miss 2142 so much.

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8aa9fd  No.16860487

File: 4e602cb1b9178a4⋯.png (181.22 KB, 418x498, 209:249, 6250816dba95325b9719269dc6….png)

>>16860478

There is a sliver of hope that if the devs ever feel the game is 'ready', that they will finally try to actually advertise the game. As it stands, its still unkown enough that it might be able to get some traction if the time ever comes.

Wishful thinking, i know.

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9f398f  No.16860496

>>16860478

i saw this and instantly recognized it for what it was, battlefront 3 meets 2142.

Instantly showed my buddy who was a 2142 fan and we were minutes from getting this. Then we found out about the population and that killed all motivation on his end.

Its not even out of early access yet.

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50cd30  No.16860516

>>16860478

I also miss 2142. AFF is really sad to think about. I have it and played it and sorta enjoyed it, but that was literally years ago. It's Eternal Silence or a more complex version of the Battlefront games, and it's exactly the kind of game that I and I bet a lot of people have wanted for a long time. Somehow it never managed to catch on, whether through development slowness or no advertising or I-don't-know-what. I think it missed its era, though; the bulk of the players who might've played it are probably lost in the Star Citizen waiting game or are just fed up with FPSes. The smooth-transition-from-ships-to-fighters meme has been a huge pipe dream of the crowd that bought into Star Citizen, although for a lot of them it's about more than just fighters of course. They want to do things like hijack freighters by dropping actual player marines on them and whatever.

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7b5c11  No.16860523

Invidious embed. Click thumbnail to play.

>>16856752

>I'm not even sure why he's so disliked

<All the titles everyone knows him for were released well over two decades ago, but they still treat him as if he's someone significant

<Destroyed the entire adventure genre

<Officially credited in two different Star Wars games as "Never Actively Tried to Sabotage the Project"

<People treat his games like their the greatest masterpieces the world has ever seen when most are just above average at best

<Kickstarted his "big comeback", and blew all the money on it

<And this

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2d1f0d  No.16860527

>>16860473

B-but the game is good guys I swear. I-it gets good after 6 hours.

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91defd  No.16860537

>>16860473

His first mistake was wanting to make an "awesome space exploration game". There's no such thing. Balls to the wall adventure and dogfighting or bust.

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7dea26  No.16860576

>>16860523

>All the titles everyone knows him for were released well over two decades ago, but they still treat him as if he's someone significant

Don't forget that even then, he wasn't such an important figure. He is the conman of point and click adventure games.

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813988  No.16860672

>>16857452

Okay Sony shill.

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4655b8  No.16860705

With the discussion of space exploration games, what do you guys think about Underspace? https://www.kickstarter.com/projects/pastaspace/underspace

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0ccb06  No.16860881

YouTube embed. Click thumbnail to play.

>>16855024

Mega Man X: Corrupted.

It's a passion project with no budget and an all-volunteer team, so taking forever to release is expected, I know, I know. But the development team wants the game to be original in every single way possible and jam packed with as many secret goodies and game mechanics as possible. The game has gone through about 3 different complete remakes over its 11 years of development to achieve this, including remakes for content that was 100% feature complete. And this is before finishing all core features, like the 8 Maverick bosses and Fortress stages. If I recall correctly, and in no particular order, this is the path of remakes MMXC has so far:

>Game engine.

>Graphics.

>Graphics again.

>Menus.

>Music.

>Music again.

>Music yet again (in progress.)

>Level design.

>Level design again (vid related.)

>Armor upgrades.

>Armor upgrades again.

>Mavericks are now a maybe. At least one is a definite yes.

I'm not mad about it. Just confused. The dev team seems like it only wants to make the game it wants to make, and not use games as a foil for social drama bullshit. But posting preview videos about finished content everyone wants to play right now, and then scrapping it all for a remake about six to twelve months down the road that makes people neither more or less excited about the game is a head scratcher.

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0d8bd4  No.16860902

>>16860881

Reminds me a bit of Overgrowth, and considering it's a game based of Mega Man I wonder if it will release with a pathetic amount of content too. See: MM11, Ares Extinction Agenda, any Gunvolt.

>Make a decent 3D beat em up back in 2005(?) called Lugaru

>Tease a sequel, with world building and more creatures, fighting abilities, better physics, etc.

>Spend a decade and a half constantly making and remaking your engine, with the game remaining in alpha up until I think 2017

>rush out the release and have a buggy, barely functional(AI that can't counter shit so you can just keep spamming rabbit cannon and you're all set) game on your hands

>Barely any of the promised features were implemented

>the new combat system is basically the old one with better animations and a souped up rabbit cannon, except with the greater focus on physics based combat the only attack worth using is the rabbit cannon

Fucking furries.

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50cd30  No.16860926

>>16860881

I can think of at least one porn game that's done the same thing, scrapping and remaking perfectly good content more than once. That's a standard pateron con, but that's not the case here since this game has no money coming in. I think what you have there is a lack of competent management to whip the autists into shape. They spend too much time on stuff that's not going to ultimately work out, or scrap stuff that doesn't really need to be scrapped. That's the vision thing that management is supposed to be about. I imagine many vaporware games are the same way. Relatedly, a problem with the current development model that has players so engaged with games that are in early development is that some stuff normally does get scrapped and remade in development. Not to the extent of a DNF or your example, but it does happen for good reasons. When you've got hundreds of armchair devs looking over your shoulder, you're going to be pretty reluctant to do anything that looks like moving away from a finished product, especially if those armchair devs are paying you. With closed development the only people who have to live with scrapping something if it becomes necessary are devs and their management. It's logical to think that involving potential players in development should help drive the game toward what the players actually want (say they collectively pick a concept art design that the devs were going to redraw, or something like that, preventing the "hey the concept art looked different and better" meme we have a whole thread for). In practice, I don't know if that ever actually happens except maybe in a handful of cases. Slay the Spire is one of them that seems to be doing the early development thing successfully by working with their early access players. There's nothing to say that they wouldn't have been just as successful with traditional development, though.

>>16860902

I wanted Overgrowth to be good, too. At least Receiver is kinda fun to mess around with.

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56b20e  No.16860960

File: d2be4597e430462⋯.jpg (39.37 KB, 800x533, 800:533, boss-work-secretary-bent-o….jpg)

>>16860881

This is what tends to happen when you don't have a publisher or a competent leadership smacking some sense into a development team. People waste forever remaking content or slaving away at features or gimmicks that will never get done and are impossible to finish for some reason or another. There's nobody who has money invested that demand milestones to be met and who won't fund useless and dumb shit. There's no guy in charge that will first properly plan the project and then cut stuff and compromise when necessary to make sure there will even be a release.

It's especially bad if development is open, even if someone on the team fucking blabs about where the project is at and what is planned that's a disaster. Players are retarded and know fuck all about development.

>>16860926

I don't think it's intentional even when it comes to patreon porn games, the teams are just incompetent and there's no accountability. There really needs to be a more involved crowdfunding platform that only pays devs when they hit milestones that are predetermined. Otherwise they'll keep producing vaporware.

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0d8bd4  No.16860968

>>16860960

>Otherwise they'll keep producing vaporware.

This reminds me, wasn't there a some crowdedfunded lewd VN where the MC was some musclegrill that resembled a short haired korra? Did that end up vaporware too?

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e1c57f  No.16861580

>>16860960

I did not know that fetish stock photos existed.

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abf434  No.16862222

>>16860881

I wish they would just pick a path and stick with it. At this rate, the game if going to come out when I'm fucking 70. Doing it better the next time around is what sequels are for.

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56b20e  No.16862455

File: 4d0df41349611b6⋯.jpg (76.28 KB, 509x337, 509:337, gettyimages-469075672-1706….jpg)

File: e84955ac3f66d3c⋯.jpg (85.46 KB, 957x1300, 957:1300, spanking-secretary-1672547….jpg)

>>16861580

Neither did I, but it has given me a great bounty of mirth to discover that it does. This is what ought to be done to all vaporware devs by their bosses by the way, if you don't humiliate them and spank some sense into them they will waste years if not decades of not just their time but everybody else's time and pour tons of work and money down a pit where nothing returns from.

>>16860968

I can't say I'm familiar but unless you heard of a release then it's safe to assume it fell apart.

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0d8bd4  No.16862489

>>16862222

Nice quads.

From what I understand there's an online spreadsheet lying around by the devs that's supposed to be the final progress bar for the game. I misplaced it and I have no interest in going on their discord to find it, but a part of me hopes the game comes out good because MMX fangames are shorthanded.

>>16862455

I did some digging. It was called Alpha's Adventure and surprise surprise, it was crowd funded on April 3rd, 2017 and the last update was back in 2019. But apparently I missed the fact that it was a western VN so it would have sucked dick anyways.

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8261e7  No.16862577

File: 2c35ee42c6f4e54⋯.png (62.95 KB, 356x394, 178:197, what the shit guys.png)

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852fc6  No.16862652

>>16855321

> was a pie in the sky proposal from the start

Croberts literally baited people with the promise of "Wing Commander but modern and maybe Privateer if we have the time and money" not Freelancer on crack cocaine and steroids.

That was simply "decided" when the money kept rolling in.

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899c55  No.16862732

>>16862652

>"Wing Commander but modern and maybe Privateer if we have the time and money"

Fuck man, if only.

Just the idea of Freespace in CryEngine makes me moist.

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91defd  No.16863042

>>16862652

I was just hoping for Wing Commander.

That's it. And no one can do this simple thing anymore. They have to be cunts and want to simulate intergalactic stock markets and hull materials. Every single one of them. Roberts isn't alone. They all fuck it up.

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50cd30  No.16863079

>>16863042

It really feels strange that we don't have at least a few indie devs cloning WC without Privateer. But there aren't really even any new flight sim or even just "planes lol" games coming out from little devs. I'm guessing anybody who would want to make money off of a WC or Freespace ripoff figures SC is making all the money that would be available for those games. The amateurs who don't want money would probably just tell us to go play FSO or Vega Strike. I don't even think there's an active project to port the old WC games like Armada and Academy to an open, modern engine. Maybe the space shooter genre is like the mech genre, where it's big enough to have fans that remember the old games but not big enough to have fans that are competent to port the old games. I don't know.

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1737ed  No.16863324

>>16860496

there was a big push a (long) while back there it was shilled a lot, that' when I got it.

in some aspects it's great but in others it's the janky unreal engine 3 shit you'd expect.

best part is still

>bunch of indie devs on an old-ass engine from 2 generations ago doing what dice with ten times the money and people can't

>>16860960

>There really needs to be a more involved crowdfunding platform that only pays devs when they hit milestones that are predetermined. Otherwise they'll keep producing vaporware.

patreon supported that for ages. of course most projects go for the monthly influx while doing nothing instead of the "only get money when you release something"

>>16863079

>Maybe the space shooter genre is like the mech genre, where it's big enough to have fans that remember the old games but not big enough to have fans that are competent to port the old games. I don't know.

isn't there a port for wc? iirc there are some mod packs to at least make it work. plus there's also EA which will probably get butthurt.

freespace has everything ported to the open source engine from 2 and a shitload of mods, so there's at least that.

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e105e0  No.16863480

File: 8861d4e2ac56892⋯.jpg (196.86 KB, 1857x927, 619:309, PW Ship2.jpg)

File: 17a54a06fd3bf77⋯.jpg (863.9 KB, 3840x2052, 320:171, Project Wingman.jpg)

>>16863079

>But there aren't really even any new flight sim or even just "planes lol" games coming out from little devs

>or even just "planes lol" games

How many times must I shill Project Wingman before it registers on /v/'s radar

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5ab0ac  No.16863496

>>16863042

Simulationism is one of the hidden cancers ruining gaming. Developers can't get it in their heads that they are making games not writing a fucking Age D'ni style.

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c230cd  No.16863506

>>16863494

>You're the star citizen of jim shills

go back

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5ab0ac  No.16863507

File: f3a29b4cf3e8756⋯.png (10.3 KB, 896x512, 7:4, mm.png)

>>16860576

>>16860523

It still bothers me that he worked on one of my favorite games.The same way it bothers me that Inafune had any hand in creating Roll-chan.

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000000  No.16864065

>>16860343

"Best" of shit = shit.

Still a failure. Still won't get any of our money. Still will be forever refered to and remembered as a failure from a failed studio full of genetic failures/soyboys.

You can sperg all you want. In the end, the game is a failure. The studio is a failure. The sub-humans that worked on it are failures. And there is nothing that you can do to change that.

You still didn't answer how is that unopened champagne bottle going. Nothing to celebrate, right? But still a lot of lies to tell in order to pretend that you are not all failures, right?

Sean Murray's "greatest achievement" in life: a failed video game.

>>16860393

>shilling for Numale Sky and Goodbye games

>call others cuckchanners

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d780ec  No.16864074

>>16863480

The demo is great fun, but it's not out yet, and it's not going to be out any time soon, so what's the point in getting excited yet?

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e105e0  No.16864093

YouTube embed. Click thumbnail to play.

>>16864074

>so what's the point in getting excited yet?

Because it's the only upcoming flight game that looks really good

I've found the demo to be better than a lot of games I've recently played. Also doing challenge runs on the conquest mode is great for satisfying difficulty, and I've gotten quite a few hours out of it.

I'm not good enough to do the "unguided only" run, but vid related managed it.

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9c2006  No.16864111

File: 3e422d680ee5e27⋯.webm (9.64 MB, 480x360, 4:3, Ace combat belka is best ….webm)

>>16864093

I just want more jet games that make me try to solve a puzzle in middair with good music. Is that too much to ask?

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475cd1  No.16864112

>>16863507

As we saw with Thimbleweed Park, Ron Gilbert was the true genius behind the old Lucasarts Point and Clicks.

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dbad99  No.16864192

File: 8e93591aee46a10⋯.jpeg (19.11 KB, 400x400, 1:1, 8e93591aee46a10c88731f318….jpeg)

>>16864065

>torpedo being retarded

of course

>>16864093

after playing shit in vr I can't really go back to pancake sims.

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ae4487  No.16864246

YouTube embed. Click thumbnail to play.

>>16864192

>after playing shit in vr I can't really go back to pancake sims.

RB said he'll add it to the demo version so maybe in like 18 months

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50cd30  No.16864351

>>16864246

Flight sims and arcade flight games (maybe mech games, too) are about the only genre I can think of where VR ought to be a no-brainer, except that I think it would be hard to actually interact with what are currently keyboard-controlled functions. Looking around in these games is (or should be) just too important–that's really the only VR component that would matter for these types of games. It doesn't, for me, have anything to do with immersion so much as actually being able to look up and around without clumsily jamming keys or joystick hats. I'm hoping that once VR gets a little more established these types of games will have a renaissance.

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d79db9  No.16864392

>>>/v/16864065

>falling for obvious bait

Not even Chris-chan is as gullible as you, Luciano. Go back to your OAG circlejerk.

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72f553  No.16864403

File: 725344dc0c5acc8⋯.jpg (296.06 KB, 1600x753, 1600:753, xtal.jpg)

File: 607ba4a93891c84⋯.webm (2.84 MB, 1280x720, 16:9, nms.webm)

>>16864351

>I think it would be hard to actually interact with what are currently keyboard-controlled functions.

to be fair most VR stuff is tacked on, and HMDs are not really on the level yet where you can read the instruments like you would normally (unless you're willing to spend a fortune).

for example even the games people recommend like elite dangerous still suck balls in that regard and only really work due to the immersion. most headsets have some form of motion controls, give me a fucking menu I can interact with instead of some repurposed gamepad interface.

ironically NMS shits all them because it lets you (almost) freely grab shit and use just like you'd normally would. heck even psvr rogue mission felt more like an actual sim because there was all kinds of shit you could interact with in the cockpit.

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8261e7  No.16864406

File: 3c413451bb5fdbd⋯.gif (1.38 MB, 472x269, 472:269, WHO.gif)

>>16864392

> Luciano

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50cd30  No.16864416

>>16864403

Really the only thing I care about is looking around the sky/space, but I imagine the target market for a flight sim would want to read gauges and flip switches, yeah. I'd use one of those head-tracking setups, but they seem janky as hell and the monitor's still in front of you. Nobody would bother with the kind of half-ass VR support I was talking about, I guess.

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72f553  No.16864419

>>16864416

the tobi thing? I see quite a bit of support for it where I wouldn't expect it, I think even arma supports it. if anyone supports niche tech it's usually sims.

looking around can be done easier and simpler with VR tho, that's why elite etc probably put it in (and it's basically all they did).

personally all I want is a simple space game with a star trek bridge crew interface and the way NMS handles joysticks (you "grab" it in vr and your motion controller turns into a stick, so fucking simple). in theory you could even incorporate the usual flight sticks if you hook it up with a vive tracker so it keeps it's position in VR.

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b729e5  No.16864423

>>16864403

>>16864416

I'm a huge fag and like to play the UH-1H Huey DCS module, and the instrument panel is most definitely readable with a standard Vive headset. It depends on the sim of course, but in DCS you can zoom in/out really easily, so for the gauges that are further away that you need to read, you can bind zooming in/out to whatever axis you have lying around and there you go. Sure, it kinda ruins the immersion, but in a real helicopter I'd probably just have my copilot keep an eye on that one anyway, since God knows there's enough to keep track of. Resolution isn't really an issue as far as that aircraft is concerned either - it's from the 1960s so there's no radar, and it's a troop transport so there's no missiles. The most important instruments are directly in front of the pilot(s), and everything else is tactile - turn the knobs on the ceiling to adjust cockpit lighting, turn the knobs on the radio to adjust frequency, etc.

Also worth mentioning is that for that same module, DCS has two options as far as interacting with switches, knobs and etc - either an onscreen mouse indicator, which you can bind to wagglan the gay Vive hand dildo thing around, or just a mouse, or whatever, or another mode where you simply center your view on whatever control you want and then can click/roll/scroll to interact with it. It's not perfect and you're right in that I'd rather be using my hands to turn dials and flip switches, but until we have real haptics that's not an option and what we have right now isn't terrible. I still wouldn't recommend a headset for playing it, but that's more because I don't feel like it's smart to invest a thousand dollars to pretend to fly a helicopter.

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72f553  No.16864431

>>16864423

>I don't feel like it's smart to invest a thousand dollars to pretend to fly a helicopter.

lenovo explorer is pretty cheap these days and gets the job done. ofc for that price you expect the best comfort and quality (like the controllers being a bit to thin, headset itself is fine for long sessions). iirc samsung odyssey+ has better controllers, but it's not available in yurop.

and it's not like the index is the absolute king, just look at the build quality of their knuckles controller.

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ae4487  No.16864556

>>16864419

>the way NMS handles joysticks (you "grab" it in vr and your motion controller turns into a stick)

That's such cancer compared to a real stick.

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3afc7f  No.16864581

File: b391d47024a1f35⋯.jpg (359.1 KB, 1200x800, 3:2, stagesofsean.jpg)

>>16857783

Anyone else getting nightmare tier Captchas?

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ae4487  No.16864587

>>16864581

The new ones are really fucking hard. We may be nearing the nexus point where bots can fill out captchas better than hoomans. I don't have a captcha-specific neural network

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f506ed  No.16864603

File: 713094429d22ef1⋯.jpg (67.83 KB, 547x800, 547:800, That s a feature _1861a3d0….jpg)

>>16864581

Yes, it keeps getting harder to prove you're a human. Why not change vector by being required to answer a procedurally generated question or something? This visual shit is getting rough.

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a60937  No.16865244

>>16864556

>That's such cancer compared to a real stick.

that might be, but it works surprisingly well in NMS. but I get where you're coming from, apparently x rebirth vr also has "great vr controls" but it's borderline aids you can't even properly configure ingame and have to mess with steam input to even be able to use the stick.

you also have to remember not everyone has a stick or can use one thanks to valve and microsoft (vive wands only have a touchpad and xinput has no gyro or other ways to track a gamepad in 3d space so no support for that either).

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8b0df1  No.16865478

>>16855311

When the game releases and he's able to resell his extras at hundreds of times their purchase price, his wife will know how badly she fucked up.

But he won't care, because he'll be banging a sexbot in his simulated cockpit, and flying around with his kids in the spaceships he bought for them.

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a1b667  No.16865736

>>16864406

come on now, i'm only around every now and then, and even i know who this psycho is.

>>16864581

same here

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8261e7  No.16865804

File: ce2e33a62595765⋯.png (123.52 KB, 431x279, 431:279, uh who.png)

>>16865736

>come on now, i'm only around every now and then, and even i know who this psycho is.

Seriously who are you talking about?

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b06ccc  No.16865868

>>16855024

>SC

>what star craft isn't that a dead game

>oh he's talking about star citizen

Star Citizen is a fuckin joke but starting OP's with acronyms is for faggots

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83c783  No.16866420

YouTube embed. Click thumbnail to play.

>>16865868

>>what star craft isn't that a dead game

Brood War is unironically not dead.

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83c783  No.16866451

File: 3d74466674f1f17⋯.png (572.22 KB, 600x600, 1:1, ClipboardImage.png)

>>16866430

>it'll really take off

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8261e7  No.16866478

>>16866430

> And the fat gay jew who's paid to moderate this place refuses to allow anyone to talk about anything that goes against the jewish narrative.

Both you and Mark are pasta spillers.

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422b09  No.16868977

File: 08e4ef36d8afa53⋯.png (112.75 KB, 1290x712, 645:356, e9237548f11cd1a1f0fe07b65c….png)

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422b09  No.16868997

File: 4aa3861f74202a3⋯.png (159.06 KB, 1218x650, 609:325, d01fd6eb584c79759ef13295cf….png)

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15dc37  No.16869099

>>16868977

Dear God. I don't know what to hate more, the fact that people keep spending so much money on fucking jaypegs or the edible cancer that is fast food.

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8261e7  No.16869101

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