>>16845052
>Even if they added more than two endings and made the world more dynamic/meaningful, I'm not playing it because it'd be filled with virtue signalling and projection anyways.
From what I've gathered there are at least four major different endings to Life is Strange 2. At the end of the final episode you arrive at the US/Mexico border which is blockaded by border patrol.
A)You can have Sean surrender to the border patrol and you are arrested while your little brother Daniel is taken to live with his maternal grandparents in Oregon. The brothers reunite 15 years later once Sean gets out of jail.
B)Daniel doesn't want Sean to surrender to border patrol, ends up crossing the border and Sean is killed. Daniel then leads a criminal life in Mexico.
C)Sean decides to cross the border rather than surrender, but Daniel doesn't want to go with him and surrenders to the border patrol. Daniel goes back to Oregon to live with his grandparents while Sean leads a life alone in Mexico (or someone else could be with Sean depending on romance options you pick in the third episode?)
D)Sean decides to cross the border and Daniel decides to stick with him, both become criminals in Mexico.
It all depends on how you interact with Daniel throughout the game, whether you tell Daniel to use his powers for good or bad, if you have Daniel use his powers to hurt other people or not, or if you encourage bad behavior like stealing then Daniel is most likely going to turn to criminal behavior by the end of the game. I personally got ending A. Yeah there is a bit of existential whining about living in Trump's America during the first episode but it lets off after that. The game does veer into Ubisoft Far Cry territory with the weed farm in the third episode or a Christian cult in the fourth episode, but Christianity is also portrayed positively, especially from the grandparent characters who are very welcoming. Life is Strange 2 is a little more nuanced that it first appears, especially in episodes 2 and 5. But you're probably better off playing a Quantic Dream game like Detroit: Become Human, though I imagine it would have just as much virtue signaling as the Life is Strange games.
>>16845039
>How offensively commie is this game?
The worst it gets is in episode 5 where you visit some hermit town out in the Arizona desert . There's an artsy fartsy old woman living in this town and she's into making some weird sculptures. Two people are out shopping and when the shoppers return to the town, the old woman quips "Ah, the deserters have returned with offerings from Das Kapital!" You could probably talk to the old woman some more and I bet she'd probably whine about capitalism or something to that effect, but I never bothered talking to that character when I played.
What you can't ignore is the homosexual couple living in this hermit town. The younger brother comments at one point that he noticed these two old guys kissing each other and he thought it was strange. But you can't tell him that being gay is wrong or immoral. The worst you can tell your younger brother is to quit being a stalker.