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File: 007239dc2ab3da3⋯.jpg (323.85 KB, 1600x800, 2:1, skyrim (1).jpg)

dd37c8  No.16843502[Last 50 Posts]

What are some good mods for someone playing pic related for the first time?

I don't really care about keeping the experience vanilla, i just want it to both be fun and look good.

____________________________
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4d601f  No.16843506

File: 6710841927b8ba3⋯.jpg (43.52 KB, 603x570, 201:190, thread.jpg)

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23fb15  No.16843507

>>16843502

>What are some good mods for someone playing pic related for the first time?

Uninstalling it.

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774135  No.16843521

>>16843502

That's a loaded question. There's hundreds of mods that are great, if not thousands. It just depends on what your overall strategy is, and what fits in that.

Check out www.tesgeneral.com for what one of the better guides out there.

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965acd  No.16843538

Ultimate Skyrim for the quick and dirty. Its based on Requiem which is probably the easiest way to make this game actually engaging. Requiem is a full overhaul of the game mechanics, so you can only really mix it with graphics and worldspace mods.

If you want a more "gamey" experience I'd recommend Ordinator + a combat mod like Wildcat. Compatible with pretty much everything. Add whatever you want on top of it.

Hunger and thirst are something I feel should have been in the base game considering that Fallout has it. Exposure mods like Frostfall add to the experience. Install those if you aren't the type of dude who just uses fast travel. It makes the journey 10x more interesting.

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dd37c8  No.16843540

>>16843521

thanks will do.

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dd37c8  No.16843551

>>16843534

do americans really..?

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774135  No.16843557

>>16843538

>If you want a more "gamey" experience I'd recommend Ordinator + a combat mod like Wildcat.

I consider those more like "Vanilla +". My preference. If you really want "gamey", Ultimate Combat (and Ultimate Dragons, made by the same guy) is the gameiest combat overhaul. Guy is a skilled Jap who incorporated more patterns/boss moves on enemies.

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774135  No.16843565

>>16843551

Just the leftist cities who tell everyone how righteous they are and never do shit.

The rest of us are wholesome. Like Apple Pie.

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9cf0f4  No.16843996

>>16843540

in addition i'd recommend:

3rd person camera overhaul, makes it so when you take out a weapon your camera lags behind you a bit when you move, it really only works well with the next mod though.

Lock on, adds a lock on feature, simple enough but it really feels a lot better than vanilla. Here's a link to my own version i had to get working wiht some obscure patches since it's deprecated and nobody maintains it anymore, the alternative being one i couldn't ever get working. https://www.mediafire.com/file/ubeoezq5y8zculn/Lockon.7z/file

TK Dodge, adds a dodge feature which makes things a lot less static than they were in skyrim.

TK Hitstop, adds an effect that helps weapons feel a lot more weighty and powerful.

Customizable UI replacer, this one's optional, you might think it looks like shit but i'm a fan of it, combined with the other mods it helps bring together a more weighty, "gamey" feel.

Quick Loot RE, not combat related but a godsend, adds in the only good part about fallout 4, the looting system making things a lot smoother and less time spent in menus

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c6051b  No.16844254

File: 84c68b1e3af9bf6⋯.png (188.77 KB, 500x210, 50:21, 1580367142652.png)

>>16843996

I appreciate you going out of your way to share this anon, i really do

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b2774c  No.16845074

Not to be a cunt but nothing makes Skyrim worth playing. It's irredeemable as a "role playing game" and everything that's modded into it is fundamentally flawed by using Skyrim's engine/mechanics as a foundation. Enderal included.

Go play Morrowind or even better, Daggerfall.

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40ce89  No.16845099

>>16843502

One of the most important mods is something to make all healing potions into heal over time, instead of instantly healing you. Because they trivialize the entire game. By letting you completely ignore mechanics and fully heal yourself at any time, as long as you've got plenty of potions.

This change alone actually improves the game play massively. Suddenly healing magic becomes relevant and useful. And you can't just mindlessly throw yourself into the middle of 10 enemies.

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d6b32f  No.16845102

>all these low effort chuckchan/reddit threads

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926f4f  No.16845623

>>16845074

>Not to be a cunt but nothing makes Skyrim worth playing.

vr my nigga. still need too find the right mods to turn it more in an rpg lite.

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379683  No.16845638

>>16845623

Also shotacon nude mods

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61a65b  No.16845683

>>16845102

cry about it

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34802f  No.16845692

Uninstall.exe

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61a65b  No.16845711

>>16845692

>mod

>executable

retard

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9b1316  No.16845717

>>16843538

Hopefully the gameplay is better than Requiem, which is insufferable

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d10fa4  No.16845737

>>16845717

Is there any skyrim mod at all that changes the combat from "smash LMB until the target dies"?

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9e7bb1  No.16846098

File: 044e7493559e537⋯.png (201.61 KB, 365x363, 365:363, 044e7493559e537ca6c4a380da….png)

Along with other components the magic system fucking sucks, so be sure to use Uninstall Wizard.

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ea4413  No.16851345

>>16843502

If you've never played it vanilla for the first time that is how you should play it and experience the janky emptiness first hand. Only then will you know what you want to mod and what is better left untouched. or better yet you'll learn this piece of shit isn't worth the hours of work to make it "good" and play something better like Daggerfall or Open Morrowind instead

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9b1316  No.16851351

>>16845737

Trying playing on Legendary difficulty and not powergaming your character. You'll find you'll die pretty quickly unless you use good tactics.

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ea4413  No.16851637

>>16845737

Depends on how autistic you want to get.

COMBAT OVERHAULS

Wildcat/Smiloden - made by based Enai so you can be safe that they won't fuck up your game and will run nice and tight. The only difference between the two is that Smiloden has a menu to turn things off and has a stagger system instead of injuries.

Pros/Cons

>Combat is faster due to increase in overall damage dealt/taken

>AI is better at not being fodder

>Timed Blocking

>Overhauls stamina system so you don't run out in a couple swings and adds a fatigue system to punish you when you do :^)

>Tweaks movement so you can't just side step or back away like a bitch

>Adds injury system for muh ehmershons

>Can be safely dropped into or removed from a save

<Injury and Fatigue system makes mistakes MUCH more punishing and comebacks extremely difficult same is true of enemies though

<Due to the above and increased damage any encounter with a goon squad unprepared is going to be a reload

<Big stompy enemies will fuck you up

Ultimate Combat - Made by tktk the nip who made Tk Dodge. Makes combat D Y N A M I C and less boring by doing similar things to the above mod but also overhauls various enemy types to add variety.

Pros/Cons

>Overhauls enemy behavior to be much more intelligent and they will actually exhibit tactics in groups

>Adds new abilities and attacks to enemies

>Adds poise stagger mechanic

>Timed Blocking

>Locational Damage

<Is not compatible with mods that overhaul enemies

<Makes things a little Dark Souls like so if you're not into that this isn't for you

<Requires FNIS for NPC step dodge feature

<Most likely meant to be played with TK Dodge

<Best to backup saves before installing/uninstalling

Deadly Combat - The old classic combat mod. Adds the usual stuff like timed blocking, AI tweaks, damage tweaks, etc. A bit barren compared to the above overhauls but that might not be a bad thing if you mix and match a lot of combat mods because of less overlaps.

Pros/Cons

>Timed Blocking and Timed Warding

>Wards can be used as shields to block physical damage

>Is only concerned with adding the bare necessities instead of reinventing the wheel

<Barren. You will NEED to install other mods to fill the gaps if you want things like stamina system, injury system, moar damages, etc

<Due to dependence on a moderate amount of scripting, save bloat/corruption could occur but is generally considered safe

<Best to backup saves before installing/uninstalling

Vigor - The most comprehensive Stamina and Injury mod

Pros/Cons

>Very good fatigue, stamina, and injury system

>Excellent poise and block system

>Weapon parrying

>NPC potion feature

>Very compatible with other mods and highly configurable

<Depending on the mods it's paired with can lead to lots of overlap

<Might have to turn features off even if Vigor is superior if the other mods aren't as configurable

<Requires some time in testing to get the right balance of features in your setup

<Probably not save friendly. Make sure to back your shit up

Archery Gameplay Overhaul - Most extensive stick-twang overhaul

Pros/Cons

>Enchanted Arrows

>Arrows bleed with scaling damage

>Persistant arrow system allows you to get rid of annoying arrows on your character and you can even take the salvaged arrows and kill your assailant with it.

>Tweaks animations and camera for better aiming and immersions

<Not compatible with Joy of Perspective and Scoped Bows

<Not very configurable so precaution is necessary if you have a lot of similar mods

<Persistant arrows don't go away until you remove them and using the power can get tedious after a while

Arrows and Bolts Tweaks - Vanilla friendly archery overhaul for purists

Pros/Cons

>Very focused features and only changes whats there and necessary

>Tweaks to arrow costs and recovery rate make arrows a valuable resource instead of "lol infinite cheap deadric arrows XDDDD"

>Changes some of the damages for less redundancy

<Unless you install the all in one Kevkas version you are going to get a fuck ton of .esps and merging may be necessary

I'm not going to list magic overhauls as I think they should be handled separately. Enai's mods tweak the damage so destruction is actually useful late game though. There are also mods I haven't covered as I'm not comfortable recommending mods I haven't personally tried

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000000  No.16851672

>i just want it to both be fun and look good

Enderal. Uninstall the game when you're done.

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ea4413  No.16851682

>>16851637

ARMOR TWEAKS

Armor Rating Redux - Overhauls the armor rating formula to make sense and make early and mid game armor actually useful.

Pros/Cons

>3 modes that can be tweaked in the settings

>Can input your own curve if you know a bit of math

>Very compatible

>No cons. So good I treat it as a bug fix for Bethesda's absolutely shit armor system

True Armor - Armor Autism

Pros/Cons

>Armor Autism

<Armor Autism

This shit is honestly so complicated in how it works that I suggest reading the mod page and watching the videos provided to understand it properly. It is pretty neat though

ENEMIES

Revenge Of The Enemies - Unless you love getting one shot by resist immune spells and other "fun" features avoid this

Advanced Adversary Encounters - Similar to RoTE but less retarded and lore friendly. Enemies have the resistances you expect from them such as ghosts being nearly immune to mundane weapons and gives enemies neat abilities to make combat more fun and varied.

Combat Evolved - Overhauls AI combat styles so they're less retarded and comes with some tweaks to poisons and stealth

Know Your Enemy - Adds traits to equipment, magic, and creatures for more fun puzzle like combat. Vary varied and fun to experiment and discover strengths and weaknesses of enemies. Great for those who like to LARP as a monster hunter. Includes a patcher for maximum compatibility.

MISC TWEAKS

No BS AI Projectile Dodge - Removes the auto dodging abilities NPCs seem to have

VioLens - For tweaking killmoves

Attack Commitment - Prevents enemies from tracking the shit out of you during attacks so you can dodge stuff includes you as well and is configurable.

Mortal Enemies - Same as Attack Commitment but also changes the attack cones of every attack. It is not configurable

Might of forgotten some stuff but that should be enough to get a solid overhaul for combat in Skyrim

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4bdc58  No.16851729

>>16851682

>>16851637

any recommendation for vr? armor rating redux and smiloden sound great since you can configure it, stagger is probably a bitch in vr tho.

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aceefc  No.16851745

>>16843502

>i just want it to both be fun and look good.

Not possible.

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88c3b6  No.16853514

There isn't a mod that makes it into an action RPG, is there?

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f9bb2a  No.16853564

I usually will not touch this game, but a buddy had the idea to check on a mod since he plays it in VR. Anyways, skyrim together is pretty neat and actually works at making it into a multiplayer game. Even syncs your mods. Got a good chuckle when I got his mod folder and saw huge cum effects.

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f8521c  No.16854477

>>16853514

define action rpg

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774135  No.16854570

>>16853514

I guess you could call the vanilla game an "action rpg" in the loosest sense, but the first big flaw that cheapens any sense of action is that weapons automatically track the target. This applies to the player or enemies.

This makes it impossible to truly dodge anything. You could physically move well out of the way of an enemy attack, but he'll just rotate midswing and hit you anyways.

A mod that fixes this is Mortal Enemies. Just this alone increases combat a lot on it's own, but you'll want some other mods to liven things up more. There's various combat overhauls that bring in more time based blocking/attacks and tweaks attack speeds. I'd just recommend Wildcat since it's very lightweight. Other combat overhauls tend to use more scripts and you generally want to avoid script heavy mods with something that's always in use like in combat (scripts tend to be better for occasional actions).

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118326  No.16854578

File: 0a969c0aa8f4485⋯.png (1.96 MB, 1920x1080, 16:9, 2daccb1e7994e0a9b6686c1643….png)

>>16853514

Technically it is one already. Traditional RPGs use abstracted combat and task resolution, by means such as dicerolls and simple formulas, the skill of the character and not the player is the key in them. Skyrim places the primary focus on player skill instead of character stats, only a few things such as sneaking and crafting being more stat based.

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442c18  No.16854585

File: cfd8d220de09548⋯.jpg (37.68 KB, 600x579, 200:193, friendly_old_player.jpg)

File: 693910325d798ee⋯.png (1017.64 KB, 809x829, 809:829, rodd_doward.png)

>ITT

Like clockwork

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cfc9f6  No.16857236

>>16854477

>>16854570

>>16854578

I mostly meant the lack of attributes and character creation. I was thinking of something more like Oblivion.

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774135  No.16857241

>>16857236

Nah, it's a bit more streamlined than Oblivion or older TES games. No stats/attributes. Just skill trees. Which I don't mind. The only thing I wish they kept in were the Birth Signs.. but there are mods for that, if you want them.

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e2dd35  No.16857248

>>16857241

Y'know, when you think about it Skyrim isn't even an ARPG but almost a pure action game mechanically speaking.

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8d19cc  No.16857249

>>16857241

The birth signs were included as the constellation stones you find in the world, letting you swap and change them as you feel like it.

>>16857248

I don't think there's anything in Skyrim that relies on skill checks, it's all determined by player action.

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774135  No.16857250

>>16857248

I would agree, but the skill trees are still fairly extensive. Some beat em ups have trees too, but the choices are pretty slim. Half of the time, you eventually fill out most of the slots anyways (say, like a Batman beat em up).

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774135  No.16857251

>>16857249

>The birth signs were included as the constellation stones you find in the world, letting you swap and change them as you feel like it.

Yeah, but I wish there was also a baseline too..or some special skill (like the Racial Bonuses).

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e2dd35  No.16857274

File: 7fc45d33a20106d⋯.jpg (817.28 KB, 2638x3967, 2638:3967, bc23a2f539246fab4680cabcc3….jpg)

>>16857249

>I don't think there's anything in Skyrim that relies on skill checks, it's all determined by player action.

Crafting and alchemy doesn't rely on player action, but that's outside the combat system and task resolution systems, so I'm not sure it counts.

>>16857250

I just don't think that's enough. Many online shooters have trees and they aren't ARPGs. If RPGs are these direct descendants of pen and paper games with abstracted systems which put an emphasis on your character, their stats and generally some element of chance and action games are based on pure player skill and direct player interactions then ARPGs should fall in somewhere in between. Skyrim did away with stats and Oblivion before that removed the hybrid between abstracted combat and player driven simulation. There's pretty much nothing left of the RPG roots in Skyrim, upgrade systems and skill trees are common enough in action games that they don't feel as something integral to the RPG genre in particular. I mean, you can upgrade your units in an RTS and nobody would call it a hybrid.

What really makes it obvious that there's no traces of RPG left in Skyrim is looking at different character concepts that are viable. When it comes down to it you will always make a fighter that can cast some spells and sneak around and steal stuff. You basically only need a single character to not only experience all of what the game has to offer but all ways of approach. You can't make a very strong barbarian that have special berserker skills but who can't cast spells or fight in heavy armour, or a sneaky thief who can pick advanced locks and put a blade in the back of his enemies. You don't use a point system to build a character which then interacts with an abstracted conflict resolution layer, a system of play.

Back in Morrowind this was the case and that's why it is an RPG.

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774135  No.16857359

>>16857274

>What really makes it obvious that there's no traces of RPG left in Skyrim is looking at different character concepts that are viable. When it comes down to it you will always make a fighter that can cast some spells and sneak around and steal stuff. You basically only need a single character to not only experience all of what the game has to offer but all ways of approach. You can't make a very strong barbarian that have special berserker skills but who can't cast spells or fight in heavy armour, or a sneaky thief who can pick advanced locks and put a blade in the back of his enemies. You don't use a point system to build a character which then interacts with an abstracted conflict resolution layer, a system of play.

That depends how much you want to play. The cap is 81 (I think?), and that will let you dabble in quite a bit of skills. However, I think they intended most players to stop around 50. Many enemies and even high level NPCs (like Ulfric) cap out at 50, and you can easily finish the main quest, one guild line, and some side quests at a level 50 mark. In which case, player characters would fall under more defined "classes" of sorts.

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e2dd35  No.16857430

File: 942e1b990e1d281⋯.jpg (118.67 KB, 487x640, 487:640, infestations.jpg)

>>16857359

Sure, but the point here is that you're not building a character in the traditional sense but rather grind a generic player character up into whatever and nothing but time stops you from being amazing at everything. You don't really create a character.

Consider Icewind Dale, every character you create is different mechanically and in terms of gameplay. They have different abilities and strengths, different things to do, different roles if you will. Their stats determine a lot about who they are and what they can do, their class defines their role in the party. Even single character games like the Game of Thrones RPG or Arcanum have you first create a character at the start, determine their abilities and basic skills which you then build on as the game progresses.

While you can larp whatever archetype in Skyrim, you can't actually differentiate your character mechanically much. It doesn't matter anyway since most things are determined by player skill. You can pick a lock above your skill if the player is good at the minigame. You don't get special abilities or ways of playing or interacting with the game that are unique to the type of character you play as. While you can try to make your character something in terms of aesthetics, every player character in Skyrim is essentially the same.

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e2ca4e  No.16857446

>>16857359

You can improve skills without leveling up, levels are only needed for perks and bonuses. It doesn't change his main point that there are no classes or specializations and your character effectively becomes a god that can do absolutely everything, use any kind of gear and can overcome any obstacle without outside help.

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657a59  No.16857864

>>16845074

Is Enderal really not worth it? I hated Oblivion but I thought Nehrim was definitely worth playing. I get that Skyrim's mechanics are pretty shallow but it's depressing to think that no one could even salvage it for a good Total Conversion.

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081e5a  No.16857880

>>16857274

>What really makes it obvious that there's no traces of RPG left in Skyrim is looking at different character concepts that are viable. When it comes down to it you will always make a fighter that can cast some spells and sneak around and steal stuff. You basically only need a single character to not only experience all of what the game has to offer but all ways of approach. You can't make a very strong barbarian that have special berserker skills but who can't cast spells or fight in heavy armour, or a sneaky thief who can pick advanced locks and put a blade in the back of his enemies. You don't use a point system to build a character which then interacts with an abstracted conflict resolution layer, a system of play.

Anon, please don't make me defend Skyrim. You're right, it is very easy to become a "jack of all trades" in Skyrim. However, once you decide on a class, you have until about level 15 before you're stuck with your decision. Because after that the enemies start scaling with you, and if you're a sneak character who decides that they've been slugging too far behind in things like Two-Handed or Heavy Armour, you're kinda fucked unless you just want to grind mudcrabs. And even if you do increase your skills in these levels, your total level will still increase and be disproportionate to what you're fighting against.

I had about 4 playthroughs of the game when it was new. First one I did a jack-of-all trades character. But then I had a Stealth fetish going on for a while and built some "Assassin" characters. Then a mage character.

In fact, in previous TES games you could hypothetically grind the shit out of skills that have nothing to do with you, if you set them as minor skills then it wouldn't even add to your base level at all.

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c23214  No.16857895

>>16857248

Todd never got over the failure of Redguard.

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34e8f7  No.16857910

File: ef1d1073beda32d⋯.jpg (21.56 KB, 480x360, 4:3, 500 atoms.jpg)

Skyrim is so shit that mods can't make it better, so just install porn mods and turn it into a glorified illusion game.

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12cf76  No.16872072

>>16857895

I didn't think Redguard was too bad for TES universe fan fiction. The cut scenes were ok but the game play was a bit hit and miss.

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7b6fb7  No.16872089

File: 67c8b253170561f⋯.jpg (262.23 KB, 1920x1080, 16:9, TESV_2018_04_03_21_38_30_4….jpg)

>>16857864

Enderal is fine. It's just best you play after taking a break from skyrim for awhile so the mechanics aren't quite as stale. The story is better, the map is better, the npc are better. Leveling and skills are… well, leveling and skills are one step forward and one step back honestly. It tries to fix the stupid parts of skyrim's leveling, but also removes all the good points, while adding all the stupid elements that come from a more traditional rpg leveling system. And then just for shits and giggles it adds the extra unnecessary bag space cluttering step of now needing to buy/find and haul around *hundreds* of various skill books (with different fucking book tiers for each skill) to raise your skills once you level.

I don't see how "I've killed enough monsters to reach lv 50 and read 99 books on smithing and so now I'm the best black smith in the world even though I've never actually made a single item yet" is somehow better or more immersive than "I've made 2,480 iron daggers and now I've level 50 and the best black smith in the world even though I've never killed a single monster yet"

But seriously, questionable leveling system aside, it's a vast improvement over skyrim

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aec73e  No.16872107

File: 1d87bc25833c853⋯.jpg (Spoiler Image, 220.63 KB, 1920x1080, 16:9, pingas.jpg)

File: 9a82f589eb99ef6⋯.jpg (Spoiler Image, 263.97 KB, 2100x1080, 35:18, vag.jpg)

>>16843502

>CTRL+f

>Realistic animal genitalia mod

>0 results

Sometimes I don't know why I bother.

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d34209  No.16872118

File: a6ef6889bada79f⋯.jpg (180.9 KB, 1920x1080, 16:9, 38326_0_1441467877.jpg)

File: db3333a6982207b⋯.jpg (1.12 MB, 4000x3000, 4:3, 38326_0_1474950864.jpg)

File: ace84c7fb3e34db⋯.jpg (913.58 KB, 2560x1092, 640:273, 38326_1_1450282701.jpg)

File: 6c6dccb82391ade⋯.jpg (198.14 KB, 1920x1080, 16:9, 38326_2_1395845044.jpg)

Nothing, and I am not even memeing or anything. The foundation is crap and mods can't fix it. Back then when I was playing skyrim I only played it with lewd mods, but even then it wasn't that good. The only time I somewhat played it was when I installed a serana mod to make her look better. I start a new character, cheat him to max level and then head to the vampire castle to basically play it like a dating sim. That was the only time I somewhat had fun in skyrim.

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d34209  No.16872121

File: e6e356d421900b3⋯.webm (780.56 KB, 1920x1080, 16:9, Serana_didn_t_expect_it_t….webm)

File: 328b171f7377f40⋯.webm (6.82 MB, 693x390, 231:130, 0SEKSY_Player_Driven_Roma….webm)

File: 44ba81d3f1615ba⋯.webm (3.83 MB, 1920x1080, 16:9, sex_mods_in_skyrim.webm)

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248dab  No.16872756

>>16851729

It's been a while since I messed around with this, but I recall mods which affect melee combat being awkward in VR. Same with mods that expect you to have a full keyboard to use to control the game.

Mods that mess with magic, enemies AI, armour and the like were OK.

There were also some VR specific mods. Just search on the nexus, I imagine there are more now. I remember there being one that lets you see your body, I think called Inverse Kinematics, which is a must-have for VR as it's kind of a pain in the arse to see what you ahve equipped otherwise. Or get a sense of how your character looks.

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