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File: 2613d3566f01b2b⋯.jpg (33.9 KB, 639x361, 639:361, no man's sky.jpg)

File: 75f26a6fbe6e9cf⋯.jpg (451.24 KB, 1523x1900, 1523:1900, FINAL-FANTASY-XIV-Shadowbr….jpg)

4fcc39  No.16837441

Is it really possible to make a bad game good? These games have gotten a lot of publicity for the fact that they were complete shit at launch but then the developers apparently "fixed" them and now all of a sudden they're really good. Bethesda seems to be trying to do the same thing with Fallout 76 with their next update, which I'm pretty sure isn't going to pan out well at all.

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9da8b2  No.16837447

Well logically yes, however the likelyhood of most devs that would have released such a game and called it complete doing such is insanely small.

It'd take an extremely bad base to make it basically zero in a basic sense though.which 76 manages to have

However both of your examples more or less became mediocre instead of bad. Its just that the average standard is low.

A bad game going to mediocre will seem better than it actually is.

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b3a114  No.16837462

File: 7b5bbe28edf5e96⋯.png (469.53 KB, 680x544, 5:4, fixed.png)

>>16837441

>Is it really possible to make a bad game good?

Of course. I'll give you an example: PayDay 2

>remove 80%+ of the weapons

>make the remaining weapons diverse and actually worth a shit

>add a third weapon slot for small weapons, like pistols or combat SMGS, allowing you to more room to breathe than having the generic LMG/Shotgun or Sniper/SMG combo

>this also makes the pistols worth a shit even if you're not spec'd into them

>remove all the characters nobody likes or plays

>revamp the Tactical Bag-Carrying Gameplay™ to be more like PD:TH, where it takes longer to grab objects but you instantly collect them instead of having to carry them to the van (except for Slaughterhouse but the bags in that level are basically optional)

>remove those annoying fucking turret vans

>remove drill random jamming entirely, drills can only be disabled by cops

>remove all suppressor buffs, instead increase all base weapon damage by 40% (except non-suppressible weapons)

>revamp the Infamy system so that instead of resetting to level 0, you remain level 100 constantly and have a separate meter for going Infamous

>make all heists free, with a fee if you fail or restart them

>instead of the random card system, show players three separate items at the end of every heist and make them pick between one

That's just a few things I can think off of the top of my head. That would probably make the game a lot better.

Note: I haven't played since like 2018 so I don't know what's changed since then.

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10dce0  No.16837464

>>16837462

I wanna cum inside bulldozer-chan

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7c9f52  No.16837468

Are we saying these are now actually good games, or are we saying that they're just more in line with what we expected and/or what the devs originally were promising? Sure, people are saying that No Man's Sky was greatly improved from its state at launch, but I've still heard plenty of complaining that it's not all that good of a game and I don't know how what they have right now compares to the original huge promises the devs made. Those are two examples of games that were definitely "bad" at release–one for being not what was promised and the other for just being an unfun mess–but what standard of "good" are we going to hold developers to now? There's the the whole separate question of things like a developer releasing with, say, one multiplayer map and promising more maps to come, and then releasing those maps and the community being happy. Was that game bad a launch and then good when the content was delivered? Games have launched with serious bugs that didn't necessarily make the game bad, but when fixed resulted in a much more enjoyable game. Are we including that kind of "fix," which is more common and traditional than launching a game with bad gameplay or undelivered content and then overhauling the whole thing, which is a relatively new phenomenon?

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a91db0  No.16837582

File: e32085962b4bb24⋯.png (457.51 KB, 680x544, 5:4, 1451135797843.png)

>>16837462

>that picture

Stop being autistic anon.

You can't "fix" a funny picture by flatout removing a joke then changing others so that its no longer even a joke.

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e76bf3  No.16837587

Depends, regardless of whether or not No Mans Sky is actually good, it's biggest issue at launch was how obviously unfinished it was, to the point of it looking like a scam. Games like, say, Sonic Boom however, were doomed to fail from the start, partly because of developer incompetence(i.e. Patches taking gigantic amounts of space because any, even minor change made in a level meant you had to redownload the entire level) as well as unreasonable demands from the publisher.

>>16837462

>Note: I haven't played since like 2018 so I don't know what's changed since then.

They added costumes, a few levels and went back to charging for DLC. That's really it. The last 1/4th of 2018 and damn near all of 2019 was them dealing with how much of a fucking bomb Overkill the Walking Dead was.

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ad86ca  No.16837596

>>16837441

If you watch the Internet Historian video about Yes Woman Land it makes sense why they fucked up so hard on launch, i almost felt bad for them;

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9bdf09  No.16837620

File: 0c118a0d679e06c⋯.jpg (8.84 KB, 206x207, 206:207, 1541641231-1.jpg)

>>16837596

It was an absolute shitshow but surprisingly most of it wasn't actually their fault.

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295952  No.16837647

I think it is a lot like movies, and that some times games that are actually good are deemed to be bad simply because they came out at the same time as games that are better. So it isn't until later than they are "rediscovered". Your examples are of a different type though. Those weren't bad, they were literally unfinished. It doesn't count as a game until it is finished, at least to my mind.

I know that isn't really what you were asking, but it is related to it closely enough that I thought I would make the distinction. What you mean is "Has fixing a bad game ever worked?"

The answer to that is yes. Ultimately every sequel game you have ever played that was better than the first one, where the first one sucked, counts as just that.

Because realistically that is all that sequels are…improvements on the last one.

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000000  No.16837656

>>16837596

crowbcat showed me all I needed to, whatever that prick's name was straight up lied to eveyone's faces the entire time, and he was awful at it too. anyone who prepurchased it is a fucking sucker if they couldn't see the totally-not-subliminal messages printed fucking everywhere.

>stickering over the "includes online" feature on the box last minute

>two guys are in the exact same spot shortly after launch and can't see each other despite mr bigshot saying it's impossible

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3be2d9  No.16837663

>>16837656

Nice bunch of disinfo from a TORpedo.

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27421d  No.16837666

It's possible but I wouldn't want to allow developers to release an unfinished game at launch and be busy "fixing" the game instead of having a solid good or great foundation and adding new content to extend its longevity. They'd be better off delaying the game instead of releasing it broken early to fit a certain financial quarter.

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c44eb3  No.16837686

File: 2bf7c49e8c04a16⋯.jpg (991.48 KB, 3300x2504, 825:626, What race are you.jpg)

The thing about FFXIV is that the 1.0 version was not a WoW clone but something like a shit version of FFXI. I want to make a point of that because when people say "oh its like a different game" it usually isn't, but in FFXIV it really was. they tried to patch 1.0 but then they shut it down and made a new game using the carcass of the old.

kinda like an asset flip but by a big company and the game is actually good.

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b3a114  No.16837721

File: f7f405f61679812⋯.png (79.69 KB, 303x219, 101:73, slu.png)

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f0163c  No.16837723

>>16837620

>wasn't actually their fault

If the executives of the 25 person of Hello Games is not blame then who was anally fisting the companies CEO to puppet all those impossible promises? Impossible like planning the Model T before ever putting the Model A to paper. Really Ouya levels of all promise with no proof of concept. Keep in mind Sony did not get involved until after Hello Games ran out of money.

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ac1b51  No.16837735

>>16837596

>>16837620

It was mostly their fault despite the other shit as >>16837723 said.

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fa1f67  No.16837776

>>16837686

>memelord

>HECK

>toxic

what gay website did you get that image from

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b3a114  No.16837827

>>16837723

>>16837735

Many of the things Sean said weren't "promises", they were off-handed remarks in interviews about things they had in active development that didn't end up making it into the final game.

The faked E3 demo is total bullshit, though. Can't defend them for doing that.

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7bed82  No.16837871

That depends what makes it bad. Bugs or some single stupid mechanic can absolutely be fixed. Since you included Shadowbringers, are we excluding expansion packs? Mask of the Betrayer would absolutely count.

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7c9f52  No.16837893

>>16837827

People expect that comments made by an executive should in some way reflect reality, even if upper-level folks are usually disconnected from reality. If he outright says "here are some things we hope we can do in the final product" that would be fine.

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b4704c  No.16837904

File: a55429eb85ff5c3⋯.jpg (83.66 KB, 579x529, 579:529, vanfrog.jpg)

>>16837441

It might be possible to fix a game with a titanic overhaul, but they're rarely seen though, also it depends on the quality of what's being 'fixed' for example DayZ, which took Arma3 and gave it an entirely new purpose which made for a unique experience (until they fucked it/left the thing in early access/beta forever and people stopped caring) I played the shit out of the DayZ mod, took forever to get anything going but once you did and maybe got a couple of others on side it made for some good stories at least. I never played Arma3 but from whats there in DayZ it looked like it had potential and the Arma4 vids I've seen are quite barmy.

Though in the case of NMS there was nothing to work with to fix, it's just an empty shell and all the bells whistles and basebuilding bollocks they've added to it fail to address the lack of any core gameplay that evolves, it just stays the same all the way through on every one of the shitty quadrillion worlds , the stations are identical and the worlds are just slight variations on each other. I wanted to see what they'd coughed up this time so I gave it another look and I saw a grand total on ONE semi interesting looking world that was in permanent twilight, the rest were dull as fuck empty variations on the same theme. Procedural generation is literally digital cancer, in NMS it spreads and grows teratoma worlds with cookie cutter shit on top.

>>16837620

>surprisingly most of it wasn't actually their fault

It is entirely their fault regardless of any excuse your or they offer, it's their bullshit and their garbage product, they oversold their trash and it will never be forgotten.

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b4704c  No.16837905

>>16837663

Everything he said was accurate

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3c2ced  No.16837910

>>16837462

Even release-date PD2 was miles better than it is right now.

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16783d  No.16837932

>>16837827

>Many of the things Sean said weren't "promises", they were off-handed remarks in interviews about things they had in active development

There's a very good example of that.

Sean talked about collecting Carbon, Hydrogen, and other minerals like that.

Two days later, you had articles circulating in every "gaming press" stating that Sean promised you'd have an entire fucking Periodic table of elements to find and combine.

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b0a149  No.16838168

XIV only got that treatment because they didn't want that mark of shame on their shiny FF brand. So they turned it into a generic WoW clone.

Didn't rainbow six: siege fail spectacularly on launch as well?

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a68969  No.16838256

File: fdd1354e54d20e5⋯.jpg (60.22 KB, 600x600, 1:1, naisu.jpg)

>>16837596

>>16837620

>Let's overhype a game that we have zero understanding about

All the shit they got during release rests squarely on their shoulders. They reap what they've sown. That being said, it's good on them to actually improve the game instead of running away with the pre-order money. Even with the shit everyone gave, they don't give up and still cares about the trashfire and molded it into something that's not a garbage mess. Unlike some (((other))) immersive space sim, NMS don't have the luxury of a gazillion amount of whales and a herd of fans from the get-go, it's quite possibly the biggest antithesis to (((that Kickstarter game))) i've ever seen. It might not be the game they promised, and the stigma of the game still continues to this days (evident by the Steam Reviews) but props to them for actually working in a sinking boat but also manage to refloat it by themselves.

>>16838168

>rainbow six: siege fail spectacularly on launch as well?

Actually Siege used to have a good reputation around these parts until it got (too) popular and a certain operator got released. I remember when Siege generals was a thing, and the amount of anons actually discussing the game is fun to watch. I think the peak was during the Red Crow operation. Those fags probably thought that Siege was one of those flukes Ubishit shat out. However, fast forward to today and most anons who've played probably moved away from it because of how bullshit the newer operators are when compared to the old operators. Maybe they've moved to /vg/ but whatever.

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4fcc39  No.16838261

>>16838168

>they turned it into a generic WoW clone

Yeah but the difference between XIV and every other "WoW killer" is that XIV actually is the WoW killer because it came out at the perfect time when everyone was getting fucking sick of WoW

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b3a114  No.16838265

>>16837910

I sincerely fucking doubt that, PD2 was barebones dogshit at launch. Nothing you can say will change my mind.

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3c2ced  No.16838267

>>16838265

I'll take barebones rather than broken dodge, fuckton of dlc's and cringey twitch streamers as characters.

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479fe6  No.16838307

It totally is. However, there is no incentive to do so. It's a better investment to drop the project and start a new one; together with a new hype-train to cash in on pre-orders for the season pass.

No Man's Sky never needed to be fixed. They don't earn themselves a worthwhile profit doing so. But they did it anyway. That's why it's held in high regard.

Bethesda cannot replicate the same thing with Fallout 76, because they have already proven where their interests lie through their updates. Maximizing grind time to keep players playing with minimal content, mechanics designed to get you to purchase micro transactions, timed exclusive cosmetics to cash in on fear of missing out; it's clear that Bethesda is only in it for the money.

>>16838168

I didn't play siege until much later; but even I can see that the game was going downhill. The operators in the base game were designed to around each-other; but a lot of the newer operators feel like additions that don't fit into the mold. All the newer maps are extremely awkward to navigate compared to the old ones. Eventually we even got seasonal lootboxes and game modes.

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f30fd1  No.16838345

>>16837441

It's less that No Man's Sky is "fixed" so much as it basically launched with the features of an indie survival crafting beta on Steam, but for 60 dollars because Sony gave them money, and now it has enough money and time to be an indie survival crafting game that's worth 60 dollars for the people who like that kind of garbage.

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30ff8c  No.16839316

>>16837441

Is it really possible to make a bad game good?

No. You can add as many lipstick on a pig as you want, it will stay a pig. NMS is still shit and whatever that other thing is, is consolitis aids.

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cc9fab  No.16839319

>>16839316

NMS is the best game at what it does. You not liking what it does, the genre and the like, doesn't make it a bad game. /v/irgins who shit on games that they wouldn't like even if they were the best possible product are like game jurnos who shit on games that are too hard for them or pander to straight men.

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4af40d  No.16839335

>>16837776

Reverse image searching solely spits back a result of reddit, so I'd say that's probably where.

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c44eb3  No.16839353

>>16839335

>>16837776

I actually got it from the local FFXIV thread. you can call it gay but its pretty accurate.

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9f6253  No.16852948

>>16837462

>>16837582

For what it's worth I find the edit much more funny

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