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File: c182f280e91e992⋯.jpg (23.53 KB, 250x289, 250:289, 250px-Rb6box.jpg)

44dc18  No.16834325[Last 50 Posts]

From modern day swat teams DOORKICKAN and CORNERCHECKAN or a Sniper Warrior camping in his nest for days to line up the perfect shot to fantasy thieves running along rooftops and swinging under overhangs to B&E some manor to steal a priceless relic or being an assassin that makes his way to a target deep in a entrenched, heavily guarded fort and getting out like a ghost. I fucking love tacticool games where you have a limited toolset, an objective and doing it as efficiently and sneakily as possible is the goal.

But i find this in current year chapter 6 somewhat lacking:

>Hitman 2: Easily the best Hitman game this gen even if it is silly at times rivalling untitled good game. Setting up the perfect """accidents""" rather than just shooting a guy is the ultimate satisfaction in this game.

>Dishonoured 2: it has the easthetic and tone down but again the series breaks its core gameplay loops and makes not playing one extreme punishing in the end

>Rainbow Six Siege: some neat ideas but ultimately streamerb8 esports trash designed to milk consooomers

>Metal Gear Solid 5: easy to the point of brainless

>Metal Gear Survive: slightly more satisfying gameplay but literal braindead enemies make it lack replay value

>Elder Scrolls Online: being a thief or assassin is certainly fun and satisfying but the game around it is very bland and uninteresting

>Sniper Elite 4: Some nice set pieces but very easy to cheese.

I just want a game thats tactical and you vs overwhelming odds and numbers but i assume that isn't as big an audience as the power fantasy grognard or the 'my streamer was paid by his network to tell me to get hype for this' esports chasing garbage.

What tacticool games are you enjoying lately?

____________________________
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2b5baf  No.16834365

Totes WaWa is pretty tactical at times huehuehue I've been running through SWAT again lately, it still holds up, wondering if we sill ever get something that surpasses it or atleast equals.

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5c4427  No.16834411

YouTube embed. Click thumbnail to play.

>>16834325

IGI 1/2 and Hidden and Dangerous 1/2 are games that will scratch your itch.

The former game series has a cult following in the middle east (India) since it's an open-ended shooter (akin to goldeneye) with a large map. Both of the games are very punishing as you aren't a huge power fantasy. You have to play your cards correctly or else you get penalized for it. The latter game is WWII themed, but it was waaaaaaaay ahead of it's time. Imagine a squad based version of the Sabotuer, minus the current stealth mechanics. You can steal weapons and hijack vehicles. Most importantly, it's not cringy, repetitive, and power fantasy bullshit like Wolfenstein Youngblood, you actually have to work for it. The second Hidden and Dangerous game even has a RPG mechanic. Both games have coop too.

The mechanics from both of those games are outdated, but man, I miss the large maps in old gaming so much. They weren't just small corridors or boring terrain that padded your time, they had detailed architecture and interiors that you could enter at anytime.

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116d4f  No.16834423

File: 4b2b338de5f1b22⋯.jpg (92.41 KB, 564x846, 2:3, 4b2b338de5f1b22cc81aaffe56….jpg)

I haven't played it, but from what I've seen Ground Branch looks pretty good, albeit it's early access. Made by an ex-Red Storm developer, it's basically a proper Rainbow Six sequel, just made by an extremely small team. You can customize everything, from pouches, to how far your sight is down your rail on your rifle. Like I said, it has an extremely small team of a couple of people, so updates are very slow. It might be what you're looking for.

There's Tarkov I guess, but there's a lot of retarded decisions in the game and now it's currently the "flavor of the month" with twitch streamers, so the lead devs might listen to them in addition to Reddit. I heard some ex-SOCOM guys were making their own SOCOM-esque game but I haven't heard anything about that for a while.

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c435e9  No.16834466

File: 067edee16af8236⋯.jpg (44.13 KB, 333x500, 333:500, 51WtzphYygL.jpg)

>>16834423

>no game about tacticool high school girls operating in a live warzone.

Why did sword art online have to be the only IP to push this?

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4b71cf  No.16834482

File: 8425478b135c69c⋯.png (279.92 KB, 800x449, 800:449, fuck you too, nipnong.png)

>>16834466 (doublechecked)

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9bc8b9  No.16834527

TRAILERS

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b80ab0  No.16835035

File: 276fc8a5bf1d5a7⋯.jpg (859.54 KB, 1680x1050, 8:5, 276fc8a5bf1d5a703b18bb4d7a….jpg)

>>16834325

Cheeki.

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4c8216  No.16835082

File: 5575a0efc974529⋯.png (154.17 KB, 256x362, 128:181, SWAT_4_Coverart[1].png)

still the king, rainbow six siege tried to copy this but will never come close to it.

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f7fab8  No.16835262

File: 511f7c56957cd5e⋯.jpg (210.99 KB, 1680x1050, 8:5, 355801-hidden-dangerous-de….jpg)

>>16834411

>Hidden and Dangerous

Man that was a good game. I played it about 10 years ago when it was released for free to promote the second game. Dated graphics, but missions are good fun. I recently bought the second game and I expect it will also be good.

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9972e4  No.16835263

>>16834527

SWEET DREAMS PIG!

>>16835082

Swat 3 is better

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cabdb5  No.16835283

>>16835263

COMPROMISE!

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e36153  No.16835358

Try Operation Flashpoint and Arma 3. The other Arma campaigns are shaky, but I can vouch for those two.

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4c8216  No.16835363

>>16835263

the controls for that game are fucktarded, i never figured them out. might give it a go again sometime.

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b06c79  No.16835372

>>16834411

Unfortunately they are also a pain in the ass to host, I wish we could play them together.

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2aa06c  No.16835375

>>16834411

Kang here, can confirm I.G.I. was pretty popular back in the day.

Wasn't there a supposed third game in the making?

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e36153  No.16835376

>>16835375

Still is, apparently. Made by the same studio as '83 and Rising Storm 2, Antimatter Games. Their record is fine as far as I'm concerned, but they're not really a proven studio for anything other than multiplayer shooters.

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0c9352  No.16835516

>>16834325

>What tacticool games are you enjoying lately?

still need to finish blacklist, but atm I'm knee deep in GR breakpoint.

<inb4 ubishit

price vs hours you'll get out of it is hard to beat and I enjoy their open world formula. breakpoint even took a page out of blacklist by copying the classes, so there's a dedicated sneakan&stealthan class

I'd also recommend wildlands but it's a bit more wonky when it comes to stealth and the AI on higher difficulty is fucking shit, which made the splinter cell mission they put in later a fucking pain in the ass. least they brought back ironside for it.

still a lot of fun tho since it looks fucking gorgeous and all the story-related areas are unique landmarks (only really obvious copy&paste are building presets, but most of the time you won't bother with those places anyway).

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5c4427  No.16835519

>>16835262

It's more linear than the first game, but everything else about it is great.

>>16835376

They're used to creating games with large scale maps, so I think that they might be able to handle IGI.

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b80ab0  No.16835561

>>16835516

>Breakpoint

Tell me you didn't spend money on that pile of shit

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5c4427  No.16835566

>>16835375

I'm curious, how did it become big in those countries? Was it easy to run and was it similar to Counter Strike?

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2aa06c  No.16835573

>>16835566

Just about anything popular got so through word of mouth and software sharing. It meant any number of things got popular from Populous to Pepsiman.

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2aa06c  No.16835574

>>16835566

Just about anything popular got so through word of mouth and software sharing. It meant any number of things got popular from Populous to Pepsiman to Doom to Neighbours from Hell.

>easy to run

I don't recall anything popular being difficult to run besides maybe Populous.

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0c9352  No.16835745

>>16835561

already got the 20 bucks I paid out of it, so don't really care anymore.

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4295cc  No.16835796

>>16834423

Anyone got a DL for a recent version of Ground Branch?

The Share thread didn't have anything aside from me asking the same question >>16829465.

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ee3ffc  No.16835805

>>16835082

>rainbow six siege tried to copy this

no they didn't. they have absolutely nothing in common with one another.

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ee3ffc  No.16835815

far cry 2 is a very underrated game that has lots of weapon options and different approaches to missions and stuff.

it has really bad AI but so do lots of the games in your OP so i assume that won't ruin it for you. it didn't ruin it for me for sure.

the game has a M1903 Springfield available very early on and it is extremely satisfying to use.

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4c8216  No.16836390

>>16835805

ur right there is absolutely NOTHING in common with both games, the team composition, weapons, tactician aids and lethals, the multiplayer scenarios and objectives, zero in common. very well thought and logically conclusive post.

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ca1e91  No.16836495

>>16835805

it doesn't have anything in common ANYMORE. the original concept. alpha and beta, up to season one were not streamer bait shit.

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4c8216  No.16836501

>>16836495

it slowly turned into wannabe esports trash, can't really think of a non compelling game to play competitively than siege, the game is dogshit.

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e25fae  No.16836502

>>16836390

By your logic, Overwatch has many things in common with Arma 3, such as weapons, 2 opposite teams, objectives and explosions

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4c8216  No.16836505

>>16836502

they're completely different aesthetics and styles retard

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e25fae  No.16836507

>>16836505

And yet SWAT with Siege aren't? Nigger have you seen how fortnite-tier Siege has become?

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ca1e91  No.16836508

>>16836501

I absolutely agree. I was giving it chances but not anymore. Quit on that italian update but it lost almost all of my good will by then.

Also, it really does seem like when the game became somewhat popular, most of the team (which seemed to aat least care about the concepts presented by earlier games) was replaced with soyguzzling hipsters and women. The whole "realism' concept for the game was thrown out of the window too.

And watching interviews with devs WASN'T this horrible back in days of the beta.

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b880c6  No.16836520

File: 4f1c0b798969dd9⋯.jpg (218.48 KB, 800x450, 16:9, R6 Quarantine director.jpg)

>>16835805

Siege was supposed to be close to SWAT but the devs abandonned the co-op/TH side and decided to go down the hero shooter meme and esports.

They've pretty much killed the R6 franchise (and most of the Tom Clancy IPs).

Quarantine is their next "Rainbow Six" game.

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e25fae  No.16836522

>>16836520

Quarantine is literally copy-pasted Siege without PVP. Who the fuck is dumb enough to buy it?

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ef1978  No.16836525

File: 15928154f698a90⋯.png (274.4 KB, 1057x224, 151:32, Screenshot_19.png)

>take a look at Moskvich and Blyat Ukrainelord because I bought it years ago and forgot that it came out of Early Access

>see this

I…

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f9f870  No.16836526

File: e3fd17a9aebf351⋯.jpg (40.29 KB, 770x433, 770:433, Siege-Outbreak.jpg)

File: fb4d954bfcc4d95⋯.jpg (31.8 KB, 750x430, 75:43, Metal-Gear-Survive1.jpg)

File: 3e950b20359b27a⋯.jpg (28.25 KB, 400x449, 400:449, cat-wut.jpg)

>>16836520

Quarantine is legit ripping off Metal Gear Survive. Let that sink in.

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4c8216  No.16836528

>>16836507

see >>16836495

learn to read threads dumbass nigger, you aren't even in on the discussion.

>>16836508

it had a ton of potential when it was still beta for sure, but like all ubisoft games they gotta make everything consolized and reddit friendly to sell their bs. they're a good company in terms of making sissy hypnosis games.

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8a2be9  No.16836667

File: d7a469dd861a62f⋯.jpeg (60.34 KB, 1280x720, 16:9, Dxuik3oUUAA7jZJ.jpeg)

>ghost recon: wildlands

>nowhere near as realistic as the previous games

>outside of the hardest difficulty, it's easy to just kill everyone and stealth in and out of locations because bodies disappear almost immediately

>multiplayer was DOA due to coming half a year later

>eventually had crossovers with other tom clancy games, adding new features related to those games (future soldier stealth camo, take downs that give map awareness like that brazillian woman from rainbow six: siege

>had a leveling/XP/gear system where you had to grind supplies and scavenger hunt for new equipment, which is dumb considering you already come with your own equipment so why can't they just leave some at safehouses?

>not bad on its own, but a tom clancy game it was not

>new ghost recon game, breakpoint

>sequel to wildlands

>it's going to be more realistic

>it's going to have an injury system if you take too much damage

>it's going to have hunting and scavenging for food and supplies

>it's like actually being an on-your-own innawoods operative

>releases

>the injury system is just wrapping a bandage around your leg

>there are classes

>there's a battle pass

>the game is so buggy that they gave everyone the battle pass items because it didn't work most of the time

>quick-travel in a survival game

>all equipment has a fucking gear score like destiny

>online only

>if your sniper rifle isn't at the same gear score as the enemies it may not even be a one-shot kill

>they added a fucking raid like world of warcraft or the division

>you literally fight a metal gear

>there are items only available in the raid and it goes from an infiltration and exfiltration game into a cover shooter

Worst part is that Ubisoft learns their lesson, but it's always too late. Wildlands became pretty decent after they released Tier 1 difficulty because it enabled permadeath and forced players to infiltrate instead of just drive in and shoot. They did all the cool stuff too late to save it. The same'll happen here, as it did with For Honor and The Division 1. The only game they've released recently that was FUBAR at release was the Rayman games.

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988827  No.16836921

File: f85ab399c7d0d26⋯.jpg (64.28 KB, 480x602, 240:301, 68593200.jpg)

>>16836522

>Quarantine is literally copy-pasted Siege without PVP. Who the fuck is dumb enough to buy it?

wasn't it supposed to be f2p or something?

also both division 2 and breakpoint bombing got them so scared they're "re-evaluating" all their upcoming games, so we have to wait and see..

was actually looking forward to it because most co-op stuff is part of a full blown game, just give me some random maps I can do with some mates in 30-60 minutes without having to grind hours beforehand

>>16836667

>Wildlands became pretty decent after they released Tier 1 difficulty because it enabled permadeath and forced players to infiltrate instead of just drive in and shoot.

>permadeath with wildlands shit-tier aimbotting and outright cheating AI

>get disconnected at the wrong time and lose your savegame

>decent

>infiltrating and not just sniping from 200m away or bombing everything with heli

as much as they added and I have to give them credit for it, in true ubisoft fashion it's always 1 step and them falling on it's face. tier mode was a good idea on paper, but having to grind convoys and the few dynamic copy-pasted missions for exp was fucking retarded. the ghost mode added shit to make it more realistic (like only one weapon and you can't switch in the field, meant you had to plan what to bring) and was exactly what me and some mates wanted but of course they had to add retarded permadeath.

pvp apparently was pretty good but no one buys wildlands for it - the smart move would've been to have a f2p version for neets and BRs who want to grind with crossplay with extra shit when you own wildlands. would have made even more sense with the mini-battle royale mode they added later.

>sequel to wildlands

>it's going to be more realistic

this time they didn't even take 1 step and decided to faceplant the asphalt directly. there's good shit in there but it's a complete directionless mess trying to cater to as many demographics as possible. "just enable the modes if you want more realism hurr" is fucking retarded when all it adds is more annoyance that has zero gain in rewards. might as well playing on your head for another retarded challenge.

even their lootnshoot aspect is completely pointless since it plays exactly like wildlands once you have hit cap, there's zero point in getting higher since it's all relative anyway, all it does is gate you out of specific stuff which is anything but realistic. same with the leveling system which becomes completely pointless once you hit 30. you don't even get extra shit for perpetual leveling like division 1 put in fucking years ago

the raid itself is ok but another thing they went full retard with. you need a full team to even explore the island, so no comfy solo or 2 player operatan till you hit the boss, even tho there's a fucking trigger to check if you have a full team before you can even do the boss. especially considering matchmaking it would make a lot more sense to just let people run around how they want with the harder mobs and then get a group for the bosses.

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1f1fe4  No.16837326

>>16836921

I unironically think that Breakpoint was better than Wildlands, despite all the dumb things like the lack of actual enemy, the drones, the shitty RPG mechanics from The Division.

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ef1978  No.16837424

File: 72371b10dac3b0c⋯.png (54.41 KB, 1012x511, 1012:511, Screenshot_20.png)

>the escape from tarkov community

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77427a  No.16837701

Invidious embed. Click thumbnail to play.

>No mention of Intruder

Game night when?

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de9e8f  No.16837760

>What tacticool games are you enjoying lately?

Escape from Tarkov, but the catch is that I pirated it and am playing against bots. It's an older version and not all features are functional, but you can go in and go lootan and shootan to your hearts content.

I mostly play it for the gun autism. I don't know of any other game that puts as much detail on customization as Tarkov does. Maybe I'll >buy it when it's a full product, but seeing how the servers constantly shit themselves I am perfectly content playing offline if the russian hackers keep updating their server emulator for the game.

>>16834325

>Developer dick riders who shit out tl;dr rants at any and all complaints, legitimate or otherwise, like the corporate whores they are

That's the "reddit community" as a whole. I still don't comprehend what kind of mental state produces this sort of reaction. He obviously gets off on seeming more understanding of the absolute Herculean task of keeping servers running and talking down to anyone who doesn't seem fine with the current state of things, but I assume he paid for his game too. There's no logical reason why someone wouldn't want to be critical of a game he paid for so that the devs feel more urge to keep improving it (assuming they give a fuck in the first place), especially if he likes it.

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de9e8f  No.16837762

Damn it, I definitely clicked >>16837424 when typing my post.

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116d4f  No.16837777

File: 65be1a87069712e⋯.png (3.79 MB, 1915x1073, 1915:1073, huh.png)

>>16837424

Another anon called it "Russian Star Citizen" and I can believe it seeing these cultists Nikita calls "fans".

The new COD strangely has the opposite affect where apparently every nigger hates it because it's "too slow" and isn't like the newest ones.

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ef1978  No.16837888

File: 378f5114d1171c3⋯.webm (4.34 MB, 640x360, 16:9, escape from tarkov is not….webm)

>>16837760

He even calls it work. So, what, I had to open a new prepaid card at my bank since Xsolla is a fucking Russian scam transaction service and wouldn't accept my card, then pay 35 eurodollars PLUS a 10 eurodollar tax, only to be unable to play the game, because the developers TO THIS DAY lie about the system requirements for the game on their website? That's fucking work? I paid to work? Nigger, I paid for a functional, playable videogame, because that's what it was advertised as. "Beta access" doesn't mean that there isn't a single functional feature in the entire fucking game. Beta means that the game has the vast majority of the mechanics and groundwork finished, and that you're fleshing out content. And yet, it's been nearly four years since the game became playable, and all they add are superfluous features that airsoft faggots jerk off to, while the game has no foundations and is sinking into the mud under the weight of their spaghetti code.

>>16837777

It abso-fucking-lutely is Russian Star Citizen, since they're selling the game 100% on the vision of what they want, not what the game is right now, the feature creep is rampant, but actually good features get removed because the developers are hilariously incompetent.

>singleplayer campaign called Russia 2028

Gone forever, "the technology just wasn't there"

>proper offline mode with progression

"That's too much work and nobody would play it", random Russian hackers without access to the sourcecode slap a functional server emulator with offline progression together in under six months

>they want the entire gameworld to be one big, interconnected map

But the game can barely run the tiny maps they have, while the game doesn't even look that impressive, with terrible textures, massive pop-in and criminally bad character animations they refuse to re-work.

>they want the game to be a "realistic firefight simulator"

But they constantly flip flop between changing realistic parameters for game balance, and using "but that's realistic" as an excuse for when they don't want to re-work a terrible, broken system. Prime examples are the Mosin getting nerfed for "game balance" when the redditors that run super expensive gear to just stomp new players into the ground were getting styled on by big dick mosin lads. The opposite is their INEXPLICABLY RETARDED SKILL SYSTEM, where, if you level up your strength to maximum, you SPRINT AT NEARLY THREE TIMES THE SPEED of someone with unleveled strength, or the awareness/stealth movement skills. Which, either make you hear footsteps and gunshots better, or make your own footsteps more quiet. Or the biggest offender of all, the recoil control skill, where if you max it, you get 40% less recoil on all guns in the game. Now, if you've half a brain, you can tell how utterly retarded this is, but every time someone complains about it, either BSG, or the autistic cult around this game goes "but that's realistic so why change that???".

Plus, you'd think these skills would level logically, right? Hit shit with melee or carry heavy shit for strength, right?

Utterly fucking wrong my man. The fastest ways to level strength are to randomly throw grenades, and to WALK BUT NOT SPRINT while carrying heavy shit. Because sprinting, levels up a different skill, which overrides your strength progress.

I ended up giving my friend my account, because he could actually play the game and was interested, so I guess my 45 eurodollars weren't entirely wasted.

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116d4f  No.16837912

File: 4a9ae756ff3e1d5⋯.gif (92.52 KB, 205x234, 205:234, 4a9ae756ff3e1d5e3f3015a2d0….gif)

>>16837888

>The Mosin change

That'll never not piss me off. The redditor fags that complained about the Mosin were the bitches that wore top-tier armor every raid and literally walked around out in the open because you're virtually invincible in Fort armor. They got so mad that somebody using TACTICS with a mosin would one-shot them and Nikita fucking listened to them.

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c925e5  No.16838139

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072417  No.16845130

YouTube embed. Click thumbnail to play.

I hope this won't turn to shit because gameplay looks solid and heavily inspired by SWAT 4 but then the devs cater to Reddit.

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6f504c  No.16845145

File: fe3990550c37ef7⋯.jpg (52.54 KB, 744x615, 248:205, caveman.jpg)

>>16845144

>

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072417  No.16845146

File: 58a1b3558044ba2⋯.jpg (20.28 KB, 287x252, 41:36, 58a1b3558044ba200dbb32049d….jpg)

>>16845144

>Reddit

>Constructive Criticism and Fun

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6f504c  No.16845153

>>16845144

Speaking of TF2V:

>create simple bloat-free sourcemod of old TF2

>suddenly add a ton of post-mannconomy weapons

>oh shit what the fuck am i doing

>ignore complaints

>literally invalidate the purpose of your mod

Reddit and Discord can have them.

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b94a44  No.16845483

File: b5c543db7a63736⋯.gif (400.44 KB, 480x238, 240:119, (you).gif)

>>16845152

>>16845144

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0efb65  No.16845619

File: ef766365bf66e62⋯.jpg (344.72 KB, 1920x1080, 16:9, Tom Clancy's Ghost Recon® ….jpg)

>>16837326

>I unironically think that Breakpoint was better than Wildlands, despite all the dumb things like the lack of actual enemy, the drones, the shitty RPG mechanics from The Division.

they both have their strengths. wildlands map is just fuckhueg and varied with enough unique landmarks for missions and shit that makes exploring it fun. also better story where it's not another OMG THE WORLD IS ENDING but "nono you can't have a narco state even tho it's not much different than your usual dictatorship shithole" (so it's more the usual glownigger shit) where your progression makes somewhat sense.

breakpoint has the gameplay refinements but does look worse (still fucking pretty but somehow consolified), smaller map, less unique places. also has a few more enemy types you have to take care off which affect operatan (bagman, reinforcements) and better AI (not hard considering wildlands dumbfucks) with long patrol routes so you have to constantly check location and/or need to plan your kills and what to do with the bodies.

story is meh and setup makes zero fucking sense with everybody stuck in that cave which apparently everybody knows where it is except the bad guys. ever heard of moles or simply torturing it out of people (which they do anyway)?

RPG shit really doesn't matter, headshots still kill instantly, gearscore is relative anyway and stats are the same, only the bonus rolls are different, but since there are only like 5-6 different ones it's fairly easy to get the one you want. why they ever felt the need to even shoehorn it in and never do anything with it I don't know (otoh it's a good thing since nothing is worse than retarded looter mechanics on the level of division 2).

that being said even with guided mode and on extreme, as fun as it is the worst part is still AI. I don't expect skynet but outright obvious shit like night/weather/foliage having zero effects on npc perception and immediately knowing where to look is fucking retarded (even more so when said NPCs complain they can't see shit and want nightvision goggles). just drop a guy in middle of bumfuck nowhere in the night and see what I mean.

they also had a snatcher easter egg in the terminator event, which is the kind of shit I would buy the dev a beer for.

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75a4d8  No.16845628

>>16845144

Yeah, that worked out great for Yanderedev, y'know?

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9e4632  No.16845635

File: 1723b7e28ca67fc⋯.jpg (102.88 KB, 955x524, 955:524, 1485214655040.jpg)

File: 8e68f5fabd0b59a⋯.png (149.38 KB, 828x801, 92:89, 1472927520149.png)

File: 3d65598f1b56f8c⋯.png (263.21 KB, 1280x720, 16:9, What's_Going_On_With_Yande….png)

>>16834325

>Hitman 2: Easily the best Hitman game this gen even if it is silly at times rivalling untitled good game. Setting up the perfect """accidents""" rather than just shooting a guy is the ultimate satisfaction in this game.

It's a broken piece of shit worse in every way than 2016.

Setting up your perfect accident straight for youtube funny/ironic epic kill compilation is force-fed to you regardless of your choices in the options menu because the only thing NPC's talk about in SHITMAN™2 is a critical vulnerability that will always lead to the target dying.

>>16836526

Of all the things Masahiro Ito could've been doing he was designing creatures for Survive.

At least survive has an actual OST, and the CD comes with MGO soundtrack collection.

If you don't play sniper elite 4 on authentic plus you should just play on easy, but even then SE4 has fucked accoustics and you can bait enemies out from bunkers by running on the ground 50 meters above

Magazzeno Facility was one of the most tedious maps to do on A+

>>16845628

>evaxephon

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913919  No.16846554

>>16845635

>>16845635

>>16845635

Oh shut the fuck up, Hitman 2016 was fucking amazing, especially for a game made in said year. I know you didn't play or pirate the game because of this being /v/ and you'd rather act like a nigger making shit up. I bet you fuck traps and consider yourself straight. Hell, I bet you love niggers too.

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e59da7  No.16846743

>>16846554

can you still import the hitman stuff into 2 or do you need to buy the dlc?

for the first playthrough, stick with 1 or use the 2 with the import?

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69c5fa  No.16846755

File: 06decc5910fa6f5⋯.jpg (1.48 MB, 1920x1080, 16:9, Ghost Recon® Breakpoint 18….jpg)

>>16845153

Yeah, at this point they should remove the V, there's nothing vintage about it anymore.

>>16845619

The big difference between Wildlands and Breakpoint is that Wildlands was made for co-op, while Breakpoint doesn't (even though they keep saying it in the menu).

I remember playing Wildlands and being bored because the map was too big and there were objectives that you couldn't do alone (AI squad mates are too dumb). It's a shame because I really like the setting and the whole taking down the cartel stuff.

My biggest issue with Breakpoint is with the world building and the story. It's so generic and anti-Tom Clancy. Why the fuck would I shoot drones and big robots in a Ghost Recon game? Bullet-sponge behemoths, seriously?

I've unironically re-installed The Division 2 (never played since the game was released) and I'm having fun despite the shitty gear score/loot system. I wish I could do the raid but I have no friends. DC is definitely less comfy than NY in the winter.

>breakpoint has the gameplay refinements but does look worse

There are cool looking places but yeah, you can see where they didn't bother, like the road textures (pic).

>they also had a snatcher easter egg in the terminator event, which is the kind of shit I would buy the dev a beer for.

I haven't played the Terminator event yet, is it good?

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a63795  No.16846783

Invidious embed. Click thumbnail to play.

>>16834325

>>16845635

>Hitman 2: Easily the best Hitman game

Agreed.

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82df6c  No.16846792

File: dc8417da2c096bb⋯.png (431.36 KB, 800x754, 400:377, Hindu demon.png)

File: 1db2b8e22542815⋯.png (505.41 KB, 1920x1080, 16:9, OC donut steel.png)

File: 7b839178b799785⋯.png (1.01 MB, 1285x720, 257:144, Nice fucking design.png)

>>16846554

Are you fucking stupid?

2016 is the Season 1 of HITMAN™

HITMAN™2 (not to be confused with Hitman 2: Silent Assassin from 18 years ago) is the shitty downgrade where fun mechanics are removed in favor of le epic scripted kills and babby-mode tools like tranqualizer guns, electric phone and emetic bombs.

HITMAN2™

>game is fucking broken with xray vision, punch glitch, briefcase freeze, big item stashing, puke targeting which they broke and can't even fix for half a year

>Ghost mode abandoned halfway through

>only 5 new maps on release

>the fucking scam that "special assignments are" literally elusive target with replay mode.

>sniping between sniper asshat and main game is completely different

>sniping isn't viable in 2018 (wasn't in 2016 when they remvoed wallbangs) like it was with OG lee hong assasination, blood money or any other game

>the absolute waste of time, money, minimal effort that the sniper assASSin mode is, with no actual ballistic simulation nor a point-and click adventure but some half assed bullet travel bullshit and useless scopes

>entire game mode that was cut, called "assassination race" and the other one that still has items implemented that had something to do with infections and cures, probably Poz-chase mode

>last 3 months of updates is just fixing typos in German or Russian instead of addressing actual bugs

>UI is a clusterfuck designed by a subhuman who only made mobileshit interfaces.

>>16846743

If you have 2016 and purchase any version of 2018 you get 2016 as DLC for the newer client.

2018 (2) (PINK) isn't worth playing past Miami

Unless you're really autistic about muh briefcase (that's not even properly animated) and hiding in foliage, play 2016

>>16846783

he meant HITMAN™2 not Hitman 2: Silent Assassin

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69c5fa  No.16846800

>>16846743

If you already have Hitman you can play all the missions in Hitman 2 for free. It also runs way better.

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e6b1b8  No.16846802

>>16846792

You forgot the most obvious.

>always online

>literally you have to be online to unlock anything, have any score, progress anything, or do anything at all other than the main story missions

>entire game is locked behind online

>what's wrong goy

>why aren't you sending your data to us constantly

>no one is offline these days

>only white nationalists are offline

>buy our game

>ha ha you can't even pirate it now

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82df6c  No.16846803

>>16846802

Yeah, even the fucking Silent Assassin rating tracker is always online.

and they literally have no plan in sight on what to do once the servers go offline (like they did with absolution)

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e6b1b8  No.16846804

>>16846803

>they literally have no plan in sight on what to do once the servers go offline

Oh, they do. It's just not something we'd like.

<buy the new game, goyim

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4295cc  No.16846901

>>16845144

>>16845478

You fuckers are utterly clueless, you know that?

Reddit is a scourge on games largely because dipshits like you say shit like "BRO, REDDIT IS THE ONLY PLACE WHERE YOU CAN GET REEL CRITICISM" and similarly dipshitted devs actually believe them.

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e59da7  No.16847583

>>16846755

>The big difference between Wildlands and Breakpoint is that Wildlands was made for co-op, while Breakpoint doesn't (even though they keep saying it in the menu).

wildlands was piss easy with AI since you could simply sync shot every 30 seconds or park them somewhere, shoot once into the base and have them kill all the NPCs making a beeline for your position (convois were a fucking pain in the ass tho).

the other times they were retarded enough to make people fucking hate them, ask ubisoft why you can't kick them and then complain that there are no AI buddies in breakpoint…

coop has more uses when the battlepass comes back and you grind the faction missions together

>Why the fuck would I shoot drones and big robots in a Ghost Recon game? Bullet-sponge behemoths, seriously?

don't really mind it, big guys for us take a while to take down, and the mechanics are fun enough. taking down a tank with a simple gun would take a while too. as long as not every raid looks like it… just let me explore the island without a fucking raid.

>I've unironically re-installed The Division 2 (never played since the game was released) and I'm having fun despite the shitty gear score/loot system.

fuck those cunts. I gave massive a lot of leeway but their handling of div2 was fucking atrocious from the start. literally repeating the worst aspects of div1 but somehow even worse, fuck shit up worse than they did in div1 (like randomly changing people's look, and no you can't change it back since almost everything is locked. even the breakpoint devs managed to enable full fucking customization in a few weeks, while massive hasn't done it in almost a year). they're also completely revamping loot next month while turning it into a destiny 2 business model (while going back to NYC for memberberries, div2 must have really sold like shit). oh, and don't forget outright lying to people about event key nerfs - when there were noticeably less keys being awarded they claimed they didn't change anything and people are "just unaware how keys drop" - IN THE FOURTH FUCKING EVENT. you retarded shitstains. the next event somehow had it nerfed even more with keys only being award every third level up.

it's fun for a single playthrough tho.

>I haven't played the Terminator event yet, is it good?

enjoyed the fuck out of it, that fucking theme alone man. if terminator resistance wouldn't exist I'd almost expect ubi to shit out some smaller terminator dlc with fighting shit in the future.

word of advice, upgrade the special gun to do max damage and check how it works (hint: weak spot). you could immediately see how many retards are playing the game complaining about the t-800 being "bullet sponges". you might also want to wait till the event shows up again (there's a timer on the event screen, doubt it's for a new event), the missions are still in the game but the event unlocks are disabled outside it.

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69c5fa  No.16847792

>>16847583

Have you done the raid in Breakpoint?

>don't forget outright lying to people about event key nerfs - when there were noticeably less keys being awarded they claimed they didn't change anything and people are "just unaware how keys drop" - IN THE FOURTH FUCKING EVENT. you retarded shitstains

Yeah I noticed that with the second event.

I think they've also nerfed the RNG for the regular boxes, I got 3 for completing an objective and all I got was duplicates.

>they're also completely revamping loot next month while turning it into a destiny 2 business model

I saw that. I don't really like the idea of them using the Bungie business model. Have they even cleared up the suspicions about the expansion not being Year 2?

>(while going back to NYC for memberberries, div2 must have really sold like shit)

The game was on sale recently, I think it was around 2 or 3 dollars on PC. That might explain the sudden return of the queue when you want to join a server.

>wildlands was piss easy with AI since you could simply sync shot every 30 seconds

The sync shot was a good idea but sometimes the AI would lose the target right when you wanted to activate it.

>fuck those cunts. I gave massive a lot of leeway but their handling of div2 was fucking atrocious from the start.

I know, people like 21Kiloton or other Division youtubers got blocked on twitter by the leads because of their constructive criticism. I think MarcoStyle even stopped playing the game.

I'll keep an eye on the Terminator even then. I remember doing the Splinter Cell event in Wildlands solo, it was interesting and nice to hear Michael Ironside again.

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e59da7  No.16848180

File: 1c03aec7a6c0904⋯.jpg (211.23 KB, 1920x1080, 16:9, Tom Clancy's Ghost Recon® ….jpg)

>>16847792

>Have you done the raid in Breakpoint?

only up to the second boss, to see what the fuzz was all about. couldn't be arsed to find a proper group on discord and it's a chore with randoms. but the first fights we're kinda enjoyable since it's less about unloading constantly into a boss and having to coordinate properly.

>Have they even cleared up the suspicions about the expansion not being Year 2?

only the shit on their website, but I doubt there will be a year 2. year 1 was already pretty worthless. it's all expansion + battle "season" pass for 3 months now. so at best 4 seasons till the next expansion, but I wouldn't put it past massive to shit out another low effort "expansion" sooner for 30 bucks you have to buy on top. will probably be survival or underground this time (since that's what a lot of people ask for constantly)…

>The game was on sale recently, I think it was around 2 or 3 dollars on PC

they took a note from EA's playbook, ea tends to sell off the base game for a few bucks (or even free, like they did with bf3 for a week) so people buy the premium pass and the shortcut dlcs. but it's not like the game was expensive before, they sold the fucking epic version off with gpus/cpus purchases for a while now, and with the game bombing even secondary copies were cheap.

>The sync shot was a good idea but sometimes the AI would lose the target right when you wanted to activate it.

dunno, never really used it much because "wait 30 seconds, kill 3-4 dudes, rince repeat" was too cheese for me. usually parked them outside and just snuck in.

>I know, people like 21Kiloton or other Division youtubers got blocked on twitter by the leads because of their constructive criticism. I think MarcoStyle even stopped playing the game.

fuck, that made me remember how back in div1 the cm (hamish-or-whatshisname) had some "whoa dark zone guys, how cool is that??!" promo stream and got shit on so hard buy cheaters that he just took it offline for 10 minutes and came back playing on xbone. galaxy brain move launching on pc without any form of anticheat. even cheat engine worked.

>I remember doing the Splinter Cell event in Wildlands solo, it was interesting and nice to hear Michael Ironside again.

same. also remember it driving me nuts on expert because of the shoddy enemy AI, the stealth mechanics and the mission design where you suddenly have to defend that shit. clearing out the base every fucking time beforehand to not just get overrun was tedious at best.

bringing back ironside was definitely a nice move and came out of fucking nowhere. shame they had to fuck it up beforehand with how they handled blacklist (actually liked the new guy, but trying to soft reboot it was fucking retarded. all they needed to do was to make him his trainee or replacement looking for fisher).

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e59da7  No.16848182

>>16847792

of, forgot to add: just checked, next event is apparently in 34 days. no idea if it's a new one or the terminator.

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229b32  No.16853572

File: 3fbdfaa2356c8d7⋯.jpg (302.38 KB, 1600x1200, 4:3, Benicia is fucking garbage.jpg)

Pic related is peak operatan. Change my mind, or maybe don't waste your time and go play it if you haven't yet.

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1a76e7  No.16853591

>>16853572

I don't think anyone who has played it would disagree.

I love trying to go at it solo for as long as possible. Ultimate operator vibes.

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229b32  No.16853611

>>16853591

Try HLA if you haven't then. Going solo is almost mandatory until you get enough cash flow, since there arent any free mercs AFAIK.

I hope to get some free time soon to finally resume my playthrough. I dont know how many times I've restarted the damn thing, but one way or another I always end up quitting after getting into the green zone for reasons unrelated to the game.

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41ce4d  No.16854439

>>16853572

It looks like a modern version of Silent Storm.

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92ad2c  No.16854548

File: de1a3c97ffc8d7b⋯.png (528.87 KB, 660x933, 220:311, ape_escape.png)

>>16837888

i literally only play the game so I can fuck around with the guns, the only redeeming quality. The looting system is obnoxious and makes zero logical sense, the map design is tedious at best or fucking cancer at worst, the game runs like dogshit regardless of settings or what you're running. All that shit is just annoying, but the worst part is half the time you can't even fucking play because the servers are down or acting like shit, 30 minute matching times or my favorite, spawning in with 3 fucking minutes left in the raid. And if you even bring up this issue you just get called an entitled baby for wanting to play the shitty early access game you payed 40 burger bucks for.

I figured the community would overlap with the stalker community meaning there'd be a lot of support and guides and whatnot to make the game more enjoyable. Instead the game is populated with streamer retards and the general variety of reddit cocksuckers. My first experience with the game was being confused as to how i'm even supposed to get into a match or what your goal is, there's no tutorial or even a fucking tooltip, but if you mention this then you just need to get good. Once you figure out how to actually get into a match, you're greeted with a group screen, so you figure you have to be in a group to play, makes sense since the dev page called it a squad based shooter, so you get invited to a squad and join. The game takes 40 minutes to load and immediately upon spawning in the dude that invited you just shoots you in the face and takes your shit, and this is somehow a good game design and should never be changed. The insurance system is never explained so the first time I died I figured i'd get my insured gear back if no one takes it, only to realize you need to grab it from the messenger that the game never tells you about and puts an arbitrary time limit to get it back because reasons. So I assumed that because it's insurance that must mean if it fails to get your gear back you get the money back, since that would be insurance, but no. The fact I even have to question how the mechanic works is baffling since any competent game would provide a blurb telling you what it does. So the first 100 hours are just spent trying to understand how to play the game, not even the mechanics. Games not holding your hand is one thing, but not even giving a basic description of vital components is absurd. I'm not even concerned that new players will be alienated, i'm just irritated by how much of my fucking time is wasted on menial crap.

So then after dealing with the obnoxious bullshit, the pointless busy work, the cancerous fucking quests that are designed to waste your time, and the community that makes me want to suck start a shotgun what do I get? A mediocre looter shooter with some nice gunbuilding mechanics.

Mind you this isn't even mentioning the blatant false advertising on the games page which says it's an open world game, or the fact the 100 dollar edition is literally pay to win since you start with funds, some of the best armor, trader rep which skips the irritating busy work quests, a big inventory that circumvents the entire concept of having to manage your gear, and a gamma container which lets you just hatchet run into a map, stuff it full of valuables safe knowing you'll never lose that shit. The worst part is the game has so many great concepts and systems that are ruined by greed and retardation.

Honestly, I think the stalker community are the battered housewives of the games industry. They constantly fall for fucking miserable games and slurp it all up because they sound great on paper. It kills me inside.

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018e49  No.16854604

>>16854548

>how i'm even supposed to get into a match or what your goal is

>so you figure you have to be in a group to play

Bro the game might be shit but it doesnt excuse your retardation.

Do you like have 0 gaming experience before this game or are you seriously so retarded you have no deductive capability?

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bd1fe0  No.16854679

>>16854548

>I think the stalker community are the battered housewives of the games industry.

I think your mistake is believing that there's that big of an overlap between Tarkov and Stalker.

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67758a  No.16855265

>>16834411

>Hella & Dank

My nigga. H&D1 is a bit superior in my opinion, but both are worth checking out.

>"just enable the modes if you want more realism hurr" is fucking retarded

To be fair, that worked well for IL-2 Sturmovik, but that game was also already catering to the sim community, and not the console shooter community. It was more of a way for hardcore sim grognards to fuck around than for casuals to suddenly decide to get good.

>>16837888 (checkt)

>Beta

Actually if you really want to be critical, most companies use "Alpha, beta" terminology completely incorrectly as marketing hype. A real alpha is supposed to be a feature complete game. A real beta is "Okay, we've done our first pass over the alpha and scrubbed out all the shitty interface design choices, all the shitty control issues, all the major bugs, etc" It's like proofreading the first draft of your novel.

>>16837424

Man, I'm going to be really glad when unfunny faggots get tired of the alternating capitalization "meme."

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67758a  No.16855275

>>16845635

>a switch is so much better than an if ladder

That's not how you improve that code. You create an enum called "Weekdays" or something similar. An enum is like an organized group of constant values that never change which you can reference by a helpful name. So for example, instead of setting a string to "Monday" when "ID" is 1, you can have Weekdays.Monday which always has a value of 1, regardless. So you could just say "if (today == Weekdays.Monday)" and bypass all of this bullshit, and call a ToString whenever you want to represent your Weekdays value in a display.

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67758a  No.16855299

File: eceebfda619fef5⋯.png (211.51 KB, 1280x720, 16:9, terrible_Code_2_software_b….png)

>>16855275

>>16845635

Here, I corrected the image for you. Mistyped the case on the member reference but I'm too lazy to fix it now.

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349105  No.16855329

>>16855299

Why would you define a whole class and write methods just to implement a simple decision tree? No wonder modern software is so bloated.

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67758a  No.16855334

>>16855329

Because presumably you're writing the decision tree to actually use it for something you keyboard gorilla. I'm trying to illustrate that the entire process of "HURR LEMME CHECK NUMBER AND THEN ASSIGN STRING VALUE" can be skipped because it is unnecessary. You can just check your enum and do what you were actually trying to do instead of writing boiler plate trash.

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4b15a1  No.16855413

>>16853572

Every time I try to play 7.62 Hard Life or 7.62 High Caliber, I just catch constant random crashes. It hurts, because I really want to play it.

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183fbc  No.16855472

File: 2a3f49bb8f1e2ff⋯.gif (2.48 MB, 300x273, 100:91, 2a3f49bb8f1e2ff97f7bf4c1d6….gif)

>>16855299

>>16855275

>>16845635

>recently checked him out on jewtube

>~2,5 mil subscribers

>still releases updates that get millions of views

>pulls $2,7k on patreon

top lel

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5fd5f8  No.16855492

File: fc738eaad77177c⋯.png (16.53 KB, 575x384, 575:384, crashes.PNG)

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20f7b3  No.16855498

>>16855275

the weekdays is just displaying the weekday on screen, it could've been done with an array or enum like you say.

Also there's a pastebin of a bloatmax supreme script that has around 1500 lines of code and IIRC is supposed to execute every frame for every NPC on screen.

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229b32  No.16857647

>>16855413

Read >>16855492 , avoid all of those if possible.

What I do is to play for 1 hour, reset the game, then play for another hour, and so on, the only exception is being in the middle of a good shootout, since it would break immersion too much. Most of my crashes are caused by running the game for too long, so by doing this the game becomes a fuckton better.

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756c8e  No.16862334

YouTube embed. Click thumbnail to play.

Alpha Footages for Ready or Not revealed on PAX but very few vids showcasing it and the Devs. Vid Related is okish showcasing info and they reveal Multiplayer Aspect for now but in the future they will showcase Singleplayer Content

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f9bd18  No.16862340

I wish some other game tried the MGSV approach but did it right. They came close the first time but whether it was console limitations, Konami fuckery and/or Kojima fuckery, the end result leaves a lot to be desired.

>Sandbox stealth and espionage

>Many ways to go about completing an objective

>Set up a camp that you can pack up and move elsewhere

>Map is big

>Wildlife and ecosystem

>Light survival mechanic requiring a little bit of hunting, water collection

>Two major factions, at least one rebel faction that fights and works with both sides

>Can play them all against each other for tactical benefit

>Outposts are properly spaced, contact each other

>Create diversions such as attacks or bomb scares etc. to empty out larger bases a little

>If you're found out guards will be on the look out for you everywhere

>Eventually teams will be sent out into the wilds to find you and may catch you at your camp while you rest

>More soldiers are shipped over the more you do, meaning denser bases and new outposts

>Undercover mechanics such as having to learn a language, names, faces to properly blend in

>Can kidnap guards/VIPs to interrogate them if need be

>Neutral town at peace, for trade and all the factions gather here making it a hot spot for intel and opportunity

>Detailed sound so footsteps, terrain, clothing, weather all factor in to a more realistic experience

>Same for lighting

>Light and dark meter as well as a sound meter on top of a camouflage meter

>Guard AI is "realistic" utilizing group tactics when investigating, regular call ins, good hearing and good vision so no hiding 6 meters in front of them at night because they can only see 5 meters ahead in darkness

>Trucks, jeeps, tanks, bikes, helicopters, trains, horses for transport

>Large arsenal of weapons, ammunition, gadgets and tactics

>Can't abuse knock outs or tranquilizers to keep enemies out of commission for hours

>You can however knock someone out and bind them and then move them to get the same effect

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385653  No.16862763

>>16862340

>there's an actual conflict that goes on

>you can pick either side, none, both, your own

>enemies eat, drink, shit, get bothered by weather and temperature or fall ill, all of those can be affected by the player

>outposts, checkpoints and bases shuffle staff between each other based on time, situation and events

>heroism points actually matter and at one point you're able to roll in the middle of a battlefield wearing a tuxedo, yell "Surrender" and both sides get down

>proper audio engineering like aureal,

>enemies notice footprints and other traces left behind

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7717eb  No.16862787

File: 02179ee295f37f8⋯.jpg (75.02 KB, 1364x768, 341:192, squat team slav.jpg)

>>16837701

I wish I still had my squad of tacticool LEAFS in contact. We used to ace everything SWAT and Rainbow related.

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f9bd18  No.16863622

>>16862763

Nice additions. Fuck it sucks how close MGSV came but ultimately didn't.

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b10333  No.16863795

>>16845130

The devs are literally only listening to their retarded discord. The game should've been out 2 years ago but now they're starting to show signs of feature creeps, they even start to focus on multiplayer more.

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9b7672  No.16863906

>>16863622

It didn't come nowhere near

>Heroism thing was an actual feature in peace walker, half million heroism points and you unlock the "surrender!" kotodama

>level design is non-existent

>no supply chains

>No wars in Afghanistan or in Angola (Soviet-Afghan, and Angolan Civil war respectively)

>There are mythical mujaheddin in "raid the convoy" that I theorize that Kaz made up to give you an excuse to steal soviet APC's

>enemies don't do anything, they get helmets and vests through menus that you strip off of them through a menu

>a single truck drives through Kabul and Angola for no reason, carrying no cargo

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