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94e781  No.16828997

I fucking love radio chatter in vidya

Half Life and F.E.A.R are the most clear cut examples of it but plenty of other games make use of it.

Post what you got

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94e781  No.16828998

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94e781  No.16829000

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ac3b6d  No.16829009

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22c463  No.16829042

Ratchet & Clank a crack in time had really good radio chatter.

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c3f314  No.16829077

Ace Combat games tend to have a lot of radio chatter, for both friend and foe- its pretty nice.

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7553b9  No.16829129

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Does RTS count?

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7553b9  No.16829133

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Oh, can't forget BF2

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000000  No.16829145

>stalker SoC

>begin the incursion into Pripyat

>military choppers fly overhead as they talk over comms in russian, no idea what they're saying but they're probably scared shitless over the massive war that's about to break out in the city

>make it to the CNPP, it's total fucking chaos

>choppers and APCs crashed and burning everywhere, comms get filled with slavs talking over each other

>emission starts, sky turns red, all hell breaks loose

>comms filled with screaming, panicked USS getting shot at by monolith from all angles, choppers getting shot down with RPGs

>and you're just some amnesiac with a gun trying not to fucking die

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94e781  No.16829172

File: 349f592d245152a⋯.jpg (448.21 KB, 1024x682, 512:341, gettyimages-520092524-1024….jpg)

File: 8bcf1fbec6e3692⋯.jpg (57 KB, 400x600, 2:3, 88b71fd1928faf1b36e44be941….jpg)

File: 30b74b0fd666e18⋯.jpeg (44.66 KB, 650x366, 325:183, odehusrum-jpg.jpeg)

File: c3b9c2837a276ef⋯.jpg (114.71 KB, 1024x674, 512:337, e644314a9aaf45c4f2575ef882….jpg)

File: 0c4ca153abf654d⋯.jpg (174.96 KB, 1200x675, 16:9, What-could-we-do-with-this….jpg)

>>16829145

A shame that gameplay wise it's probaby one of the worst parts of the game, huge in part thanks to Monolith soldiers that focus merely on you and that you need to kill by using only one piece of cover for the most part.

Replaying it with Autuumn Aurora 2 was an even bigger pain since or soke reason they thought it would be gine to add thick bushed that the enemy can see through and one hit snipe you.

It also shows that no running by wearing Exoskeletons was a fucking mistake when they have sections like that and the next ones that balance the fact that you're wearing one of them.

Seva vs Exo should have been Environment vs Combat, it even makes more sense considering at the end you're fighting against radiation poison as much as you're fighting against the Monolith.

Honestly, I still can't understand the decision of completely removing sprint from Exosqueletons, shit's a late tier suit, should be the endgame suit, the game provides a big fucking challenge that warrents the wearing of the suit, even with sprint and instead it becomes fucking useless in the devs fears of it becoming overpowered, which it absolutely is not.

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e90ff3  No.16829320

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Need for Speed High Stakes had radio chatter in the pursuit mode. I thought it was the coolest shit ever back in the day. We need a GTA-like where you can listen in on police comms and use it to evade them.

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bff043  No.16829326

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mw2 had a considerable amount of coherent radio chatter that was barely used in very few missions of the game. I remember I was actually impressed that they bothered with something like this considering nobody would give a damn.

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1e0c50  No.16829337

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>>16828997

not vidya, but I love the sound effects used for comms here

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e90ff3  No.16829341

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Homeworld series has some nice radio chatter

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a4cf24  No.16829785

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I really like the radio chatter mod for Kerbal Space Program. Somehow makes you feel both less alone in space, but also reminds you how far you are from home. Few games have made my hands sweat like trying to manually move a character from one ship to another, untethered in deep space.

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ce9702  No.16829834

>>16829172

>>16829145

Doesn't the special suit you find in Pripyat allow sprinting?

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5f9f92  No.16829841

>>16828997

I don't have any video examples, but I like radio chatter as well. Alan Wake had radios and tvs you could turn on and it was better than any dialogue page you could pick up and listen to.

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94e781  No.16829844

>>16829834

No, but it should, it just gives you some enhanced night vision

https://stalker.fandom.com/wiki/Exoskeleton_PNB-4UZ

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ce9702  No.16830035

>>16829844

Ah well then.

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fb94be  No.16830041

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I loved Art Bell's voice cameos in Prey.

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c56f8a  No.16830352

>>16829129

I'd say COH in particular does since units have a radio filter on their voice if you aren't looking at their area on the map.

I love the dialogue of COH 2 for alot of the tank drivers and such, shame it was inferior gameplay wise.

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