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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 71c6c46624fa13c⋯.jpg (65 KB, 972x912, 81:76, 61ueGFutGgL._AC_[1].jpg)

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9464f0  No.16828793[Last 50 Posts]

Last thread was pretty comfy.

Let's discuss both hardware and software.

What's your favorite games and mods?

Do you prefer playing VR exclusives or do you prefer VR ports?

How's the Walking Dead VR game that recently came out?

____________________________
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9464f0  No.16828796

Invidious embed. Click thumbnail to play.

Also how long has it taken for anons to get their "VR legs" for those that experienced VR motion sickness?

I made a video on a few ways people can deal with VR motion sickness but I know new techniques are being developed.

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66609e  No.16828800

>>16828793

>What's your favorite games and mods?

Tetris Effect.

>Do you prefer playing VR exclusives or do you prefer VR ports?

Epic Game Store Exclusives. It's only an extra executable you crybabies.

>How's the Walking Dead VR game that recently came out?

What's the point if I can't kill the zombies by fucking them to death?

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b59863  No.16828809

>>16828796

>As a side note I have decided to put ads on my videos.

fag

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9464f0  No.16828823

The Halo games are getting unofficial VR support. What do you think driving warthog will feel like?

https://twitter.com/RtoVR/status/1221897834011807746

>>16828809

Invidious prevents ads from popping up. I only even put ads on after I was told youtube is more likely to show videos to subscribers and viewers if it has an ad on it. I wish youtube went back to not paying video creators because it would stop faggots from making low quality shit but I know that sadly wont ever happen.

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d32453  No.16828930

I played Boneworks for 4 hours last night. It's fun but the real immersion and fun killer is the physics because they are so wonky and annoying. It's very burdensome and getting stuck is really easy.

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9a7b26  No.16829080

File: a07af0846df29bc⋯.jpg (4.78 KB, 215x234, 215:234, 22fc75266ae792319ef9709239….jpg)

>HL:A coming out pretty soon

>Not linux native (but hey source 2 is, so maybe once they can put more people back on SteamVR development the garbage state of SteamVR linux might be fixed up)

>Not planning on a real release of Source2 SDK, only tools specifically for HL:A and importing SteamHome maps

Kinda concerned, but at the same time optimistic, I know for a fact the Linux end of steamVR development was amputated to work on HL:A, worried about Valve cocking up the release of Source 2 and them not getting on it from the get go to get a garrysmod type thing working in source2, VRmod was fucking amazing for what it was and it seems like wasted potential to not carry it into new projects.

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514950  No.16829168

>>16828930

remember when people were jizzing themselves over MUH PHYSICS!!1

>>16829080

considering the sorry state of valve I'm really setting my expectations low for HLA modding etc.

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3963de  No.16829190

>>16828796

If you're used to other forms of motion you don't get VR sickness as easily. I grew up on the lakefront as a kid so a childhood of dealing with rocking boats (that sometimes would capsize because the nieghbor kids were retarded) has made me immune to VR motion sickness.

Even when I first did VR and my craptop I was using at the time would dip to around 30fps in H3VR; no motion sickness whatsoever.

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93557e  No.16829245

File: 6e914e45f7fe537⋯.png (233.32 KB, 607x428, 607:428, the furries are less degen….png)

>>16828796

About 3 days of playing a VR puzzle game, but it was pretty minor for me. However, I've never really had motion sickness until I put on a headset, so might be a little longer for people with a bigger intolerance. Anyone can get legs through exposure, though.

>>16828930

Check the Blade and Sorcery VR thing if you can, it's basically less jank Boneworks with magic and dismemberment. It's basically a sandbox game though.

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5b352a  No.16829368

When I get my new PC at some point, probably next year after the next gen of consoles come out, I might try VR. I am wary though. Some say its amazing and worth it, others say the opposite. Then there is the motion sickness, which I do suffer from somewhat. If I'm in a car, I have to look out the window to avoid it for example. I play fast paced games like action games and FPS quite a bit so maybe that helps.

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1b84a5  No.16830197

>>16829368

you can get a lenovo explorer or clone for 150 bucks on sale, which does most stuff fine (ofc for that price it has some drawbacks, controllers are a bit too small to be comfortable and the display isn't that good, I already got 2 dead pixels but don't really notice those while playing)

motion sickness needs some getting used to, especially to figure out what works for you and doesn't. just don't force it, you can't really power through and it can turn you off the whole thing subconsciously quite hard. just give it time and start with a more comfortable game, it will get better over time. unless you're one of those poor fucks that will always have it, sucks

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219ff0  No.16830840

YouTube embed. Click thumbnail to play.

i want to dream

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1b84a5  No.16830979

>>16830840

why tho? that sounds as fun as playing chess in vr as one of the pieces on the board.

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4fc162  No.16831004

File: 9fd24314ccc5d42⋯.png (439.42 KB, 742x860, 371:430, vrjew.png)

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000000  No.16831312

Invidious embed. Click thumbnail to play.

Long post ahead

I think the next challenge/big step for VR is going to be working around movement in a limited space, and primarily why I think Half-Life: Alyx is not going to be reviewed very well is because there's no way to move around in-game that doesn't break full immersion, be it moving with a controller or just teleporting around everywhere. Look back at the trailer and notice how little movement from point A to B there is, it's just going to be another rail shooter except it's in the HL universe and with admittedly very good graphics (Volvo has always managed to deliver a good-looking game at least). But getting back to my main point, I think that VR will excel in situations similar to lasertag and paintball where there are physical arenas set up with the same dimensions as a virtual world. Embed related, I went out to California a couple years ago and got to go through it with my sister and it's one of the coolest things I've ever done.

>given a vest similar to those in lasertag and a VR helmet with a headset to talk with your partners, full skeletal animation in the game world for each player

>dimensions of the physical room are the exact same as in the game world

>atmosphere effects help make it feel "real" (on the lift in they actually have heaters and fans to make it seem like it's ultrahot like Mustafar, some objects in the world can be grabbed/pressed/activated in real life)

>get blasters halfway through, track and aim very well considering it's all wireless (since it was just me and my sister we each grabbed two blasters and went full Rambo)

>able to make the game world seem bigger by making the most of limited space (elevators that give the illusion of going up/down, backtracking to other areas of the same room, etc.)

The experience also was still limited, however

>impossible to die/fail, if you get shot/hurt your vest vibrates and that's it

>there was one puzzle in the game that my sister couldn't figure out for her life (even though it was just "press these buttons in this order dumbass", the game eventually moved us ahead anyways without solving it

>cost ~$20 per person, whole thing lasted maybe 15-20 minutes

There was also a scenario for Ghostbusters they did a few months earlier, and they're swapping over to an Avengers themed one soon because dude capeshit.

Obviously something like this isn't going to work for your average home, no matter how much current technology advances to emulate it (omnidirectional treadmills can still only work on two planes for the most part, god forbid you encounter a ladder). But as of right now I think it's the best hope VR has, even though it's still just a novelty, the technology still isn't advanced enough yet to bring it into the home, no matter how much it's forced out. But for today, I would be perfectly fine with doing different scenarios like this one, although not enough to cough up $20 for each playthrough.

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141c32  No.16831419

>>16828796

It took a week or so playing smooth locomotion games to get used to it. Now I usually have no motion sickness and when I do get it it's mild.

>>16831312

Moving with a controller is fine if devs are willing to embrace it. Most users are capable of adapting to movement in VR. Stuff like you're describing is a gimmick that adds zero value over actually going out in the woods with some paintball guns. Pure roomscale games can work, but a themepark experience is always going to be trash as a game. You can't put complex mechanics in a game when the average player is only going to be in it for twenty minutes.

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0ac8fc  No.16832575

File: 903f206bedad434⋯.jpg (253.4 KB, 4800x3200, 3:2, psvr_aim.jpg)

>>16831312

> there's no way to move around in-game that doesn't break full immersion, be it moving with a controller or just teleporting around everywhere.

the thing is, in the head of things if the input has been designed properly like >>16831419 mentioned, you don't really notice it anymore. heck people get immersed in a 2d screen and completely forgot they're just clicking on a mouse.

the biggest issue right now is valve being fucking retarded when it comes do designing controllers. the vive wands with their touchpad only shit are still dragging us down, the knuckles are and improvement but still with huge flaws and way overpriced for the little fingertracking gimmick they provide. meanwhile sony came up with a simple as fuck controller and it works like a charm for what it's supposed to do.

and in the big picture they fucked themselves even harder, people look at fucking facebook now to design their vr shit.

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9a7b26  No.16832621

>>16831004

Genuine question. How the fuck does slapping two monitors to your head relate to the jews.

How does that scheme play out. Like don't get me wrong, if we're talking VR devs, they're kiked as FUCK with their retarded pricing and the actually illegal shit they ask for in their eula.

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055137  No.16832639

>>16831004

The goggles should be placed higher up, anon

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c309f8  No.16832646

>>16832621

Something something, you're busy playing videogames in a virtual world while the west civilization colapses, so it's obviously a jewish plot.

That and I think those are Occulus so Facebook and therefore jewish.

It might just be a joke, though. Maybe. Who knows?

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9a7b26  No.16832652

>>16832646

I'm only asking because it's not beyond the scope of neurology experts here. That being said, the shit with occulus and facebook is asinine as well, it's like the Epic situation on roids.

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a2f877  No.16832699

We need a Tresspasser VR port

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9a7b26  No.16832705

>>16832699

The Ratchet and Clank gadget?

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f645fe  No.16832846

File: f67c43a4a430d9a⋯.png (205.79 KB, 708x537, 236:179, contemplation.png)

Don't ever buy the Oculus. It's truly shit and I wish I bought a Vive. Another 3rd party app, headset keeps disconnecting somehow with USB unrecognized and the only solution is wait for it to randomly reconnect (on avg about half an hour), dropped win7 support so things don't work right, the faux leather is wearing off in little clumps all over people's face, and they're owned by Facebook so that should say it all.

VR is still fucking boring anyways. No games besides ports and indie titles. Porn is janky and not at all appealing. What a shitshow.

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55aee4  No.16832858

File: fee8a0afc478852⋯.png (1.12 MB, 1024x576, 16:9, mark-zuckerberg-walks-thro….png)

>>16832621

VR is kike cattle shit.

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93557e  No.16832861

>>16832858

Is there a more complex reason then that? Disgust by association only works so well if you really want to keep people away from it. I'd like to know your full opinion on it.

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55aee4  No.16832867

YouTube embed. Click thumbnail to play.

>>16832861

It's not by association, I meant that in a literal sense. I don't have the time to type up a longer post about it right now but have this video on the matter.

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93557e  No.16832878

File: 2afe731cacc8a4e⋯.jpg (108.45 KB, 725x761, 725:761, jojo bibble2.jpg)

>>16832867

>The video

First off, lazy, and I called your bluff and watched it. Second, you'd have to reject video games too. What's your solution? This is useless. It's masturbatory sadness.

So it's a method of pacification, so fucking what? What do you suggest to cure all this shit? What's your solution? Why should anyone listen to you? Do you think that this constitutes as an explanation?

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7e8340  No.16832888

File: eeaf71735bf91d2⋯.jpg (62.47 KB, 484x768, 121:192, smugloli.jpg)

>>16832878

Why are you masking your scent?

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55aee4  No.16832892

File: dbdeb4085969d4d⋯.jpg (160.6 KB, 866x600, 433:300, deb733717a25532b1f08b7a4b6….jpg)

>>16832878

Arcade games are fine, escapism is unhealthy and VR goggles and motion tracking is taking it to the extreme.

>So it's a method of pacification, so fucking what?

You're retarded if you buy into it, that's what. If you willingly strap your glorified slave collar on in an attempt to escape the very real shit going on outside then you might as well just kill yourself. Video games are a fun waste of time, not ersatz life.

>What's your solution?

I have a final solution, but kikes like you fear it.

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93557e  No.16832893

File: ef2657ef279edea⋯.jpg (51.91 KB, 462x409, 462:409, hwathill.jpg)

>>16832888

Why are you using other people's videos and pretending it's your opinion? That's weak, state your own words. And youtube videos are fucking retarded, never make a point and you literally googled "VR cattle" for that video and I know you didn't even watch it. Why even bother coming here?

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7e8340  No.16832894

File: 02d98cf6e92a016⋯.jpg (26.18 KB, 350x350, 1:1, 02d98cf6e92a016c323ba9c825….jpg)

>>16832893

impressive vocabulary but unfortunately you lack reading comprehension

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93557e  No.16832895

>>16832892

There is no life where I live, no mobility because wages are low and jobs are scarce and good people to marry are rare if not impossible to find, and I have a family I need to provide for and care for. We don't all end up anime protags with no parents or family, the world isn't an adventure game.

It's not about choice anymore. This is all we've got. Make the economy better. Give us more choice. Don't shit on people for choosing something that eases their pain.

If you think you're immune, you're either lying to pretend, or you're not there yet and don't understand how fucked adult life is now. I was never given a choice.

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a44877  No.16832907

File: 4c30e8cb1a2f3a4⋯.png (166.27 KB, 642x1389, 214:463, 4c30e8cb1a2f3a4a25de59d6e3….png)

>>16832893

>can't read IDs

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312974  No.16832908

>>16832895

>the world isn't an adventure game

You haven't chosen to become an anime protagonist and fuck off to live innawoods and be autistic

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40f5db  No.16832914

File: c5c529a6744c9d3⋯.png (270.99 KB, 500x495, 100:99, revolt against the modern ….png)

>>16831004

>>16832621

I think, if you ignore the "muh degeneracy" tradcon LARPers from /pol/, that pic is mostly complaining about VR ATM being a halfhearted nogaemz cashgrab fad.

Especially with the excessive focus on roomscale, overhyping of VR sickness, underpowered mobile/console hardware, and completely non-game-oriented normalfag corps such as Facebook and Samsung being influential players.

Personally, I hope this isn't the case, and IMHO a solid niche for actual vidya in VR will probably be carved out similar to milsim autists after the fad fails, but I admit it's a valid concern.

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d32453  No.16832941

>>16829245

I tried Blade and Sorcery. It does have some cool things but again the disconnect from your hands to your virtual hands feels awful and kills any sense of agency. It does seem to have more robust physics. Though the AI feels far too robotic, especially when trying to parry your attacks.

>>16832858

>>16832867

>>16832888

>>16832894

This is a discussion board newfag. Discuss or gtfo.

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63e7b4  No.16832966

File: a9a68beea177443⋯.gif (70.81 KB, 379x387, 379:387, HeroAcaOchakoChew.gif)

>>16832892

>If you willingly strap your glorified slave collar on in an attempt to escape the very real shit going on outside then you might as well just kill yourself

How is that any different from playing computer games in general? Do you think that there's any meaningful difference between VR and regular gaming? That it's less immersive, ergo it's not escapism? You're being completely arbitrary over a glorified monitor strapped to your head.

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1423ea  No.16833015

YouTube embed. Click thumbnail to play.

>>16828793

Duel Monsters VR is probably the only game I'm looking forward too right now but that's only if they polish the fuck out of it and automate shit like adding/losing life points. Probably never going to happen since the creator seems like an "epic random humor" normalfag and wants to keep the game broken for "da random youtube funniez lol". The idea of playing Duel Monsters like it plays in the show gives me a hard-on but I'm not going to touch this piece of shit unless it's a 1-to-1 recreation and not streamer bait.

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c1dcc2  No.16833018

>>16832914

>lel bidoof law.png

we got one

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40f5db  No.16833046

File: 301df7c4607ec7e⋯.png (360.9 KB, 512x512, 1:1, no fun allowed.png)

>>16833018

We're talking on /v/, a vidya board, this isn't like if we were on a more neutral venue, where a regular poster spewing such BS can't immediately be dismissed as a hypocrite.

Really the only possible interpretations are:

<a) LARP

<b) troll

<c) off-board puritanical missionary come to minister for the souls of the heathens that they give up their sinful ways and live as ascetic revolutionaries, because of course having hobbies is mutually exclusive with political activity.

<d) having some fun is okay, i guess but this VR, man. i dunno, it seems a little too fun. there should be a law.

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4c090c  No.16833247

File: 0fe7e62663208c8⋯.jpg (111.38 KB, 841x841, 1:1, 11855921.jpg)

>>16833015

Honestly, it needs a lot of shit like automation, having to input the damage like that seems stupid, it also seems like it will only work for old school decks since old duel discs don't have the new zones.

It needs a lot of fucking work, but it does have potential.

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141c32  No.16833362

>>16832914

>Especially with the excessive focus on roomscale, overhyping of VR sickness, underpowered mobile/console hardware

All of this is a result of this:

>completely non-game-oriented normalfag corps such as Facebook and Samsung being influential players.

Facebook wants something they can sell to absolute retards and people who've never played a game on anything but a phone before. Anything that introduces any kind of friction into the experience removes huge amounts of that audience. If you've ever seen an adult totally new to video games try to play one, you know they often have an extremely hard time figuring out movement. If you make a game that doesn't require you to move except by physically moving around the play area, you bypass that issue and the motion sickness issue. Most people will acclimate to movement in VR given time, but the audience Facebook is pursuing is likely to give up the first time they get sick rather than giving it that time. The headset has to be standalone because the audience Facebook wants doesn't have a VR-capable PC and isn't going to buy one. It has to have garbage mobile-tier hardware because otherwise it'll be prohibitively expensive.

This is why Boneworks is so important, despite not being a great game. It demonstrates that you can be successful in the VR market with a game that rejects all those restrictions.

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93557e  No.16833464

File: bcf9ad246d188d9⋯.png (520.85 KB, 680x445, 136:89, Math lady.png)

>>16833362

Gonna go on a tangent, but the real end goal of VR for me is complete sensory replacement, ie you "feel" what's in the virtual world and essentially "become" the character you're playing, not mentally, but perception wise. The "deep dive" type of thing.

Shit's just going to get more and more replaced by robots as society goes along, jobs went in demand from office and industry to physical labor extremely quickly and in 50 years having a job is going to be a fucking dream. Creative positions and repair will probably always be open, but not everyone can suit that with education in the shitter.

If they actually make deep dive shit, people will probably be able to buy thought implants by then to outmode traditional education.

Of course, this is all assuming we survive world war 3 or some shit. I hope we enter a novel age and live to see great scientific progress, because right now it's all fucking

BORING AS FUCKING SHIT

And i'd like to be able to live with myself. Maybe the reason we've never seen alien life is because everyone uploaded themselves to the electromagnetic plane of existance and they're having fun or some shit. Maybe all civilizations do that at some point, and it just takes so long for species to bring about civilizations and shit that it's exceedingly rare to have two planets capable of life producing living beings at the same time. Like the chance of two neighboring species developing and NOT going electromagnetic for long enough to see eachother is so slim that it eclipses a number we haven't even accounted for.

Maybe that's why people see ghosts sometimes.

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40f5db  No.16833541

File: e54c781c727fbec⋯.jpg (184.31 KB, 800x998, 400:499, 222765-conquest-of-the-new….jpg)

>>16833362

Yes, it's part of the same thing GG uncovered linking DiGRA to DARPA, among many similar efforts by various corporations and governments. The idea of taking vidya, dusting off or assimilating all those filthy gamers coating it, colonizing it with normalfags, then breaking it down into tools for the surveillance and control of people in everyday life.

Not even watering it down into casual tablet fodder as we feared in the past, but stripmining it for technology and expertise, completely destroying it in the process.

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b6a581  No.16833551

>>16828796

Only two sessions lasting 1-2 hours of VR in smooth locomotion and I realized I had no motion sickness issues at all. Though at the start I felt like shit. I played Talos Principle. I think that was pretty good way to get used to it. I think any smooth locomotion game with decent movement speed will work.

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67d571  No.16833785

I want a headset with the accuracy of the vive but without needing to set up lighthouses or at the very least only 1 lighthouse if I must and not feel like I'm staring into a screen door whenever I try to play. Any suggestions?

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6c535b  No.16833862

>>16828793

>webm

I just got a better idea than getting kiked around for a wagglan headset.

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2519bc  No.16833870

File: 1476d83dabe3c16⋯.png (99.77 KB, 212x197, 212:197, 3148d89ffb415ada9a1137c306….png)

>>16833785

>I want to have the accuracy of gen2 mocap lighthouses without using gen2 mocap tech

Look friend, you're not going to get what you want like that, hell the way the vive and index work is already a cut down for 3d position tech which uses 8/12 mapping stations.

Though if it makes you feel any better, you can have some level of tracking with just one lighthouse.

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000000  No.16833882

>>16833870

There's already multiple gens?

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2519bc  No.16833885

>>16833882

Okay, so this is probably going to completely ruin the mystique of vr and how it's so amazing, but it's literally just mocap suit tech stuck to a helmet and a couple of wiimotes.

Gen2 is the internally stored solution (gen 1 is those white balls you used to see all the time) the purpose was to increase the mobility of the operator, typically 8/12 external recievers were used to pick up the trackers to capture from all angles, but when you're only checking for the two hands and the head you can easily knock that down to just 2.

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2519bc  No.16833888

For the record, that's why the Playstation move and PSVR headsets look the way they do.

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34d3ca  No.16833951

>>16833785

>with the accuracy of the vive

>without needing to set up lighthouses

You'll want to wait a few more generations at least, because this won't happen until controllers and any optional trackers track their own positions as well. Having an external component like that in a known fixed location is just really powerful for ensuring proper tracking.

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40f5db  No.16834199

>>16833885

Seriously, none of them use the ultrasound positioning most commercial VR solutions did in the '90s, to at least alleviate LoS requirements?

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f28626  No.16834231

>>16833464

>Gonna go on a tangent, but the real end goal of VR for me is complete sensory replacement, ie you "feel" what's in the virtual world and essentially "become" the character you're playing, not mentally, but perception wise. The "deep dive" type of thing.

not gonna happen for a few decades, and certainly not with VR. it's a mechanical crutch and in the end pretty pointless when you can just feed impulses to the brain directly

till then you can enjoy it or not, at least now I can let miji milk me dry while 100 years ago all people could fap to were shitty b/w photos.

>>16833951

which won't happen unless they move away from shitty camera tracking, which won't happen else facebook can't sell the data.

privacy-wise lighthouses are at the top. and it's not like setting them up is a big issue, just clip them to shelf or get standees etc.

>>16834199

LOS is a non-issue when you wireless is still a pain in the ass

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55aee4  No.16834249

File: 2f57aa8e96d4c1c⋯.mp4 (1.42 MB, 400x192, 25:12, Virtual Reality.mp4)

>>16833464

I can't wait for jewgle to literally have direct access to my brain. Uwu, I want big jewish corps to nerve staple me already, I'm a good drone~ They will turn our once great countries into ghettos, destroy our people and culture but I will be happy since I will get a direct feed of juvenile fantasies about things being good as my body slave away for the chosen merchant.

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5b352a  No.16834268

>>16834249

When things are that bad, escapism is the only way.

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3d4631  No.16834293

>>16834268

It is already that bad and an abundance of escapism is why. The only thing that will change is how direct their control is and how effective it will get once they have full access to your brain. Instead of simply memory holing things on paper, with search engines and the like it will simply be erased from your brain. They will rewrite your mind to that of a cuck, probably straight up imprinting a cuck fetish. They will remove any objections you might have to being castrated and wageslaving.

In the end, when they are confident they have complete control they will end the pretense and incentive of a pain-free fantasy and start torturing your mind. Even once you're dead they will copy your soul onto a chip and keep torturing it forever. Escapism is a dead end that ends in pure suffering that one can't escape from. It's like the drugs they wish to sell you, it might make you high for a while but sooner or later you will wake up to a life in shambles and a broken body. You'll be sucking your dealer off for a fix but it won't be enough.

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40f5db  No.16834305

File: 117744921212d8e⋯.png (95.43 KB, 494x550, 247:275, Cyberpunk.png)

>>16834249

>implying cyberpunk dystopia will be a one way street

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1f693e  No.16834352

>>16834305

>someone cracks the security on Gabe Newell's Dota neural implants and makes him make half life 3

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47ee82  No.16835024

File: f529b3a4d084a17⋯.png (6.06 KB, 249x251, 249:251, eggselent.png)

>>16834305

>send your friend a crack to make them able to think of new things that you aren't supposed to be able to, like criticizing the education system

>include a RAT

>activate boner.bat at random

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a44877  No.16835029

File: 8fc195a8089740f⋯.jpg (42.31 KB, 640x640, 1:1, 8fc195a8089740f4c64efeebcd….jpg)

>>16834305

>future antivirus software makes you straight.

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94dd00  No.16835075

File: 21eda26401bd653⋯.gif (159.64 KB, 400x388, 100:97, 1475211438952.gif)

File: c458867cf3c47e7⋯.gif (193.57 KB, 200x202, 100:101, 1491103344200.gif)

FUCK MY INDEX IS STARTING TO DRIFT

Is there any way to fix this without going through an RMA?

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141c32  No.16835166

>>16835075

You can replace the stick yourself with a less shitty one, but that will void your warranty. Just RMA it.

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d32453  No.16835308

>>16835075

The Vive was built pretty badly. If you drop it once it will break internally and you have to open it up with a Torx screwdriver and fumble with it to get it working again. I just replaced one controller and despite being a 4 year old design it still costs $100.

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6df709  No.16835311

>retards actually believe only wireless communication devices emit EMF.

ALL electronic devices emit EMF, enjoy your brain damage. Don't forget your vaccinations while you're at it, goy.

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a44877  No.16835313

>>16835311

t.internet forum poster

Checked

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d538bc  No.16835420

File: ae49a6c6eff099a⋯.jpg (Spoiler Image, 102.76 KB, 1200x1600, 3:4, 612203664.jpg)

>vr

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f28626  No.16835517

>>16835420

>not know shit can get fucking hot

>giving a shit how some dresses while playing

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d538bc  No.16835877

>>16835517

>implying

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3d7664  No.16839193

YouTube embed. Click thumbnail to play.

Are there any VR games that turn you into an anime girl yet?

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141c32  No.16841682

>>16839193

Surprisingly few. I think VRchat is still the best option for that.

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5fd6d4  No.16841775

File: f51fe2987435bce⋯.webm (5.71 MB, 1092x594, 182:99, vrchat.webm)

.

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90cd98  No.16841810

i heard of a vr game in which you get to ro as an ss officer at auschwitz. anyone have a link?

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c91645  No.16841829

File: 71e6d6ae9c1908e⋯.png (703.78 KB, 645x715, 129:143, ClipboardImage.png)

I've been fucking around with Vivecraft. First off, changing shit to VR hasn't made skeletons anything less than annoying piece of shit eagle-eye-aiming CUNTS, but otherwise it's been fun so far.

The first time I went in, I was really fucking surprised by how big everything actually is. Blocks are massive, items in your hand and on the ground are massive, enemies feel a tad threatening for once, and it can fuck your back up if you play too long. My spine fucking hurts playing this shit, and I'm really goddamn tired.

Another thing: in normal Minecraft I autistically build the fuck out of my main base and decorate the hell out of it, but in VR I couldn't give less of a shit. I'd just find some empty abandoned house generated by a worldgen mod, plop down any missing blocks in the structure, then set up shop with chests and stuff. I'm not sure why I'm like this. Maybe it's just because it takes a bit more effort in VR?

Oh, and combat is actually pretty fun and satisfying personally. Stabbing the fuck out of zombies and creepers with quick jabs just feels right for whatever reason. No super complicated physics-based hitreg or physics, just quick and responsive attacks (that you can optionally make look fancy by doing dumb sword trick shit). Mining is still a "hold down the button" thing because hitreg for swinging your pickaxe at ore and stone is finnicky. It might potentially be a good way to mine obsidian faster if you swing your arms around really fast, though.

Overall it's fun, but draining.

Pic related is the view from the right eye.

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faa54b  No.16850315

File: 8602dc0033514ef⋯.mp4 (1.09 MB, 1280x720, 16:9, Are_you_watching_Porn_by_y….mp4)

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6bb260  No.16850389

File: 87fd14d6d4143dd⋯.jpg (165.03 KB, 700x760, 35:38, 4e1f3e2412bc7e5062f8118995….jpg)

>>16835029

>Bloatware in your brain makes you fart

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000000  No.16850398

>>16841829

>Mining is still a "hold down the button" thing because hitreg for swinging your pickaxe at ore and stone is finnicky.

What was that mod called that basically gave blocks a hp bar and said when it depleted the block was mined, Multimine? I think they could stand to implement that and then a simple "has pick contacted block at speed > x" to make mining feel immersive instead of just being autismcraft but in first person.

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c91645  No.16850404

>>16850398

Yeah it's called Multimine, and I actually have that mod installed anyway. It's still fucky and I still prefer to just hold down the trigger.

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000000  No.16850407

>>16850404

Even still it'd probably be the only way to make mining with pick swings not fucked. I've never given a shit about whether it works since it seems to be more or less a multiplayer mod for ultra-autists but it seems like the thing you'd basically need for VR autismcraft.

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c91645  No.16850427

>>16850407

You wanna know what's funny? The "using the trigger" thing and swinging your arm thing are opposite for combat. It's actually better to physically swing your sword around. The hitreg for swinging your sword seems to be more consistent for whatever reason.

Using the bow and arrow is finnicky as all hell, though.

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