ff6673 No.16803751[Last 50 Posts]
Do original PlayStation games still hold up for you? I recently got a bunch of PS1 games and while I'm enjoying them, sometimes it's hard for me to get over how primitive the 3D ones look. The 2D ones have aged fairly well but stuff like the Twisted Metal games and Tomb Raider look like crap compared to what we have now or even what was featured on PS2 and Dreamcast. Some of the games controls are shoddy too and only work with the d-pad. Do any of you still love these old games despite the funky controls and dated 3D graphics? Are the dated controls and graphics part of their appeal?
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b99072 No.16803755
Most do for me, they generally have more of an aesthetic going on even if they're going for photo real shit. I don't mind that type of modeling in pic related there. Consider the quality leap in Tomb Raider 2 even.
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591a16 No.16803759
I personally enjoyed the pre rendered backgrounds of PS1 games. Theres just something about them that has charm to it.
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9d3496 No.16803761
>>16803751
They hold up better in native resolution. Tomb Raider has always looked like shit though.
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975527 No.16803764
>>16803751
I think the ones that did the most with what they had stick out the most. I get it thought, there is something about going back that misses the refinement of newer games. At the same time you will see stuff you wont today. I was playing Suikoden and was impressed with some of the stuff I would see, shame the emulator shit the bed and ate my save. I should do that again, I just got to the castle and think the real game was about to begin.
As for games that do the most with what they had I remember playing parasite eve, in the start Aya is wearing a black dress, when she turns around you can see how it clings to her body, its even got an outline of her ass. This was all done via texture work. The prerendered backgrounds look great too, they really added to the atmosphere.
I feel like I rambled because its late here but the tldr;
You will find unique shit because it was a time that could still go on. Same with the techniques they used for early console 3d graphics.
>>16803759
I'm willing to admit maybe its nostalgia but there is something to them. I wonder what the people who worked on them think.
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abb08b No.16803767
>>16803751
My only complaint is the controls. I get used to them pretty easily, but some still have me wondering how I put up with it as a kid. That said, it won't stop me from playing shit.
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04c4e4 No.16803772
>>16803751
tenchu silent assassins is still a great game, so are kings field 1-3, so are resident evil 1-3, so is silent hill, etc. short answer is yes they still hold up.
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ff6673 No.16803777
>>16803759
The games with them hold up pretty good despite the character models. Still what hurts them is the tank controls.
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dc10b1 No.16803778
I physically can't play 3d PS1 games. They make me sick. N64 and PC games of the same era (even ports of PS1 games) don't do that.
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c7fc82 No.16803792
>>16803751
>Are the dated controls and graphics part of their appeal?
Not necessarily. Though even if a game has low-end for current year +5 anyhow graphics, it can make up for it with an interesting aesthetic or feel. I also find the tank controls to be less annoying after I have been playing for a while and get used to them, even if that means struggling a little bit at the start of a game.
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ff6673 No.16803801
>>16803778
I'm gonna go out on a limb here and say that N64 3D graphics and control have aged a little better than PS1. I don't see nearly as many jaggies on 64-bit games though the textures usually seem washed out. And as akward as the N64 controller was, still most of the games were designed to work around it. I think what really hurts N64 games is their low quality sound and music. Other than that, I think they hold up slightly better than PS1.
But when it comes to 2D stuff, the PS1 has the N64 beaten.
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403cbe No.16803805
>>16803759
>pre rendered backgrounds
Speaking of which, are the backgrounds in Chrono Cross CG or are they painted? When I was younger I was always under the impression that they were mostly CG but recently, after seeing the background rips in better resolution, I've come to believe that they're paintings.
I mean these are really definitely paintings aren't they?
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328d55 No.16803811
The only thing that bothers me about PS1 era games is the framerate being 30 or lower. Would love to replay them with at least 60. If only they waited to release those consoles when that was feasible, I think the SNES/Genesis definitely still had a few years left in them. The controls are awkward in a few games but I can rebind them in an emulator so it's not a huge issue. The graphics now give the games a very surreal quality, like it's an artistic choice rather than driven by hardware limitations, there is also the element of nostalgia. Also photorealistic graphics have lost their novelty and are boring to me now, I much prefer more unique and stylistic visuals, every modern game looks the same to me and that's so dull.
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db370e No.16803813
I think they hold up better than anything that came after them. Fifth gen consoles has a particular aesthetic to it that I can appreciate. Many consoles do that. The NES does, certainly. So does the C64. Gameboy, GBC very much so. SNES and Gen less so but certain things like Mode 7 still stood out.
But anything Gamecube onwards? It's shit. It's indistinguishable from a game that's came out in 2019. Hell, uprez the textures and you have a 2019 game. It's all so fucking forgettable. Look at a PS2 game you've never played. Is it a PS2 game, an early PS3 game or a poorly optimized AA PS4 game? Can you tell? Fuck off, of course you can't.
A game that comes out today will look like shit tomorrow, that's the problem with all these new games. Because whereas old games stand out in how they look, a 2019 game just looks like a 2020 game with worse textures.
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ff6673 No.16803818
>>16803811
Some PS1 games could do 60 fps but I don't think there were too many of them. I don't know if it cost a lot to do it or if only certain talented designers were able to pull it off. I've seen the PS1 version of Doom have a fairly decent framerate at times.
>every modern game looks the same to me and that's so dull.
This is true and I think it's one of the problems facing the industry right now. Developers can pretty much render whatever they want now and because of that, they've gotten lazy. This is why "muh gritty realism" is so prevailent in games now. It's just easier to just default on that than try to design a whole asethetic. Back in the PS1 days, you had limits to what you could put on screen and that forced developers to get creative.
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ff6673 No.16803829
>>16803813
PS2, OG Xbox and Gamecube are barely like the stuff we got now. Sure developers had more power than the previous generation but they were still learning how to use it and hadn't quite gotten it down to a science like they do now. Nowadays it seems like games are made in a factory than by people who are just now discovering new technology and learning how to use it. Something has been lost in the creative process. It's like they got more freedom to do things but instead of taking advantage of it, they just spend all their time doing one thing.
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b99072 No.16803841
>>16803801
About the only thing I'd say for N64 is the games tend to have less harsh pop in, I really can't stand the filtering.
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ab2eb6 No.16803851
>>16803801
N64 doesn't have that wobbly effect to the 3D that the Playstation has, and it has smoothing on the textures. This has the adverse effect of tanking the framerate in a lot of games though.
I would say the N64 games that have aged well have probably aged better than the Playstation games that have aged well.
Look at the difference between Rayman 2 on both consoles.
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66ab14 No.16803918
>>16803751
> and dated 3D graphics?
A CRT goes a LOOOOOOONG way to improve the graphics.
It's a combination of: Low resolution, shape of pixels and how they work, and more colors. I was playing vagrant story earlier on a shitty coaxial cable TV and it honestly looked like a painting to me. A lot of old games are like this. The low draw distance, LOD, etc combined with the CRT image gives them an impressionist painting like quality when playing them. It works best for very colorful areas and games like Spyro. I wonder if this is why so much media tries to be all dark and moody now a days. I honestly vastly prefer old 3d games on a CRT tv than modern games on the latest curved high res monitor. Hopefully you can replicate CRTs on the new OLEDs.
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b99072 No.16803927
>>16803851
It also smears the shit out of textures and that's no good by me when they're so low res, it just kills fidelity.
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ff6673 No.16803942
>>16803927
When it comes to games like Duke Nukem: Time to Kill and Duke Nukem: Zero Hour, ZH looks and plays better to me.
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66ab14 No.16803953
>>16803829
>It's like they got more freedom to do things but instead of taking advantage of it, they just spend all their time doing one thing.
Every form of medium has been a factory for a while now. It's because eventually marketing and brand recognition overshadows the actual product. It takes a phenomenally bad product for sales to be awful when you have good marketing. Companies realized as long as you put out something that is proven to work, not good, not bad, not interesting, then it will do well. This is why game developers are digging up corpses of old titles and modernizing them.
Developers who are pushing hardware limits trying to make photorealistic games usually do so because they have very heavy business connections with console developers and are getting something in return for it. If anyone gave a shit about making games that pushed the absolute limits of what hardware is available today, like games did in the 90s-00s, then we'd see more PC exclusive AAA games. This is why Ubisoft is notorious for neutering the PC version of their games so they don't get in trouble with Sony/Microsoft. It's all about business.
There is no soul to anything besides maybe the occasional random indie game that isn't trying to fit into a gigantic clique of Hollywood rejects. It's because the normalfags make up 99% of the population and had their souls sucked out of them.
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ff6673 No.16803972
>>16803953
Yep. Normalfags ruin everything they touch. As soon as something gets popular whether it's comics, games or any other hobby a group of people who want to capitalize on it's popularity come in and fuck everything up all for the sake of money.
Some of them aren't really even interested in the hobby and just want to fit into a crowd and some of them want to use it for social engineering. They're all equally cancer.
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66ab14 No.16803984
>>16803972
They're merely products of their upbringing. Brainwashed the moment they start school till they're an adult to be a slave.
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a41d74 No.16803990
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a41d74 No.16803991
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791182 No.16803993
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>>16803972
It started with Gaylo and Xbox in general, a mediocre shooter even to console standards that people regarded as the second coming of Christ due brainwashing.
Before that marketing budget was seen as spent money, after Microsoft heavy-handed method worked wonders it became paramount and more important than the game itself.
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66ab14 No.16803995
>>16803991
This interview is legendary. I see it referenced all the time.
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a41d74 No.16803997
>>16803995
Steve Jobs greatness is debatable in just about every respect but his insight and concise explanation of this particular aspect is sublime.
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2c041e No.16803998
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>>16803918
>so much media tries to be all dark and moody now a days.
Except that's not what's happening at all, modern games, at least AAA ones, are shitty recycled assets and colorful quirky soy.
Destiny starting off 8th Gen and being popular and microtransactions being the norm pretty much made that standard, it also made them cut down on lighting quality so the shitty skins you buy don't look completely off.
5th and 7th Gen had ton of darker games that also correlate with the influence of grunge and industrial becoming mainstream coupled with idSoftware games becoming popular.
Many media in general in the early 90s until the early 2000s was had this dark gritty look to it.
I think what also helped a lot during 6th Gen and even 7th Gen was the texturing, that is sorely lacking in modern games because modern lazy cunts think 3D modeling can replace it when it can't, neither in LOD or for optimization.
I think the issue though is that before devs tried to convey a general aesthetic with what they had to immerse you, now games try to be "realistic" while still being on the uncanny valley, especially with modern console processing power.
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2c041e No.16803999
>>16803993
>It started with Halo
It started with Final Fantasy 7 actually
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bd9240 No.16804009
>>16803999
FF7 was the first marketing "marketing" success as it pushed the JRPG genre (and mainly the FF series) into the mainstream but ultimately FF7 is still a decent game, not amazing or ground breaking but decent.
Halo however is mediocre to bad in almost every way. Weapons are unbalanced as shit, hitting an enemy feels like punching air, masterchief is barely a person, maps are huge but with little to nothing you can do in them… and so on and so on. Only the graphics are somewhat above average but even then only slightly.
Final Fantasy 7 would have still been somewhat successful even without all the marketing but Gaylo would have definitely crashed and burned with the first game.
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2c041e No.16804015
>>16804009
>Weapons are unbalanced as shit, hitting an enemy feels like punching air, masterchief is barely a person, maps are huge but with little to nothing you can do in them… and so on and so on. Only the graphics are somewhat above average but even then only slightly.
I don't think you have actually played Halo
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2eb34e No.16804016
>>16804015
are you sure we played the same game at all?
the only good weapons in there are the sniper rifle and the magnum, everything else is hot garbage, with ultra gay accuracy, shit damage and weak sounds
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9d3496 No.16804018
>>16803801
>N64 3D graphics have aged a little better than PS1
Nah. The disgusting filtering and low res textures look worse on low poly than nice unfiltered textures.
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66ab14 No.16804021
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>>16803998
>Except that's not what's happening at all, modern games, at least AAA ones, are shitty recycled assets and colorful quirky soy.
Maybe in the last 4-5 years. For 10 years prior it's been desaturated brown "realistic" shooters. Not to mention Hollywood movies
>5th and 7th Gen had ton of darker games that also correlate with the influence of grunge and industrial becoming mainstream coupled with idSoftware games becoming popular.
You're casually mixing 2 gens that started a decade apart. Grunge and id were pretty irrelevant by the 7th gen.
>Many media in general in the early 90s until the early 2000s was had this dark gritty look to it.
The average edgy thing in the 90s still had more color and was more fun with it than desaturated super serious shit you saw from 2007 onward.
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e3a1d3 No.16804022
>>16804016
So you never used a plasma pistol+assault rifle or magnum… or a shotgun or assault rifle against flood forms (because plasma suck against them, sniper rifle shots go straight through, and magnums are too slow to fire)? Are you talking multiplayer or singleplayer? The only weapon that had limited use was the needler. Plasma rifles burnt out slower than plasma pistols (but couldn't be charged up). Multiplayer's a different story, everything there is just snipers or magnums if they're allowed.
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66ab14 No.16804025
>>16804015
>hitting an enemy feels like punching air
<I don't think you have actually played Halo
It's been years since I've played that game, but I do remember all the weapons feeling weak as shit minus a handful. It's because the enemies bullet sponge and their armor flashes when you shoot them. As opposed to something like stalker were if you shoot a bandit in the head with the weakest pistol the bitch is dead.
All the weapons that feel like they should be strong, like the rocket launcher or the spartan, are still shit because the ammo is so limited. As opposed to something like the arena shooters prior to it that were you had rockets out the ass.
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7418a3 No.16804043
>>16804009
That's completely wrong though, Halo is one of the best fps of all time. Stop being a contrarian lil bitchboy once in your life.
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ff6673 No.16804045
>>16803990
Gonna save this image.
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1250fa No.16804046
>>16804043
>Halo is one of the best fps of all time.
Just because your frame of reference consists of Halo, Call of Duty, and Battlefield does not make this true.
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66ab14 No.16804047
>>16804045
That's a really old one.
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e3a1d3 No.16804049
>>16804043
It's a good game, but not the best. It was heavily marketed and over-hyped.
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a2d40f No.16804051
>people used to jerk off to this
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328d55 No.16804052
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66ab14 No.16804054
>>16804051
On a tube TV it was really harder to see polygons and things were way more believable. See >>16803918
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a1af1a No.16804060
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>>16803751
2d ps1 games are pure sex. Vid almost related. It's pure sex.
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f300cb No.16804064
>>16804054
If you use RF which is the equivalent of vaseline, sure, you could see polygons fairly vividly on fucking composite. You can also emulate that effect with a blur shader in retroarch.
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66ab14 No.16804069
>>16804064
> you could see polygons fairly vividly on fucking composite
Depending on various factors. Specifically resolution and progressive verse interlaced. For the majority of PS1 games that is complete BS.
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ebbd84 No.16804070
>>16803751
>Do original PlayStation games still hold up for you?
There is only 3 games I repeatedly still play via the PS3: SaGa Frontier and Bubble Bobble/ Rainbow Islands arcade port(s). SaGa Frontier still holds up visually and remains my favorite jrpg decades later.
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791182 No.16804074
>>16804051
Stop being retarded, people used to fap to the high-poly poster semi-nude magazine ads of Lara.
But I fapped to this, mainly because I have a fetish for this kind of leotard that don't cover the crotch area completely.
Also to the Chrono Cross status screen.
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583f57 No.16804078
>>16804051
No, they jerked off to this.
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f300cb No.16804080
>>16804069
>For the majority of PS1 games that is complete BS.
For the majority of games I didn't play it on a meme tv, I played it on a older boob tv from the 70s and a big Panasonic TV, not a shitty looking Trinitron larping on about shitty tvs.
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bd9240 No.16804097
>>16804052
Its not my fault Halo fags cannot separate marketing from reality. My point was that the degradation of the medium did not start with FF7 even though a large chunk of its success was its marketing.
But it cannot be denied that once marketers realized they can sell any turd with enough shiny "graphix" and marketing the aesthetic quality of games took a nosedive.
In fact the degree to which they went can be easily seen when you look at the 7th gens in modern context. They both pursued the realism meme with minimum artistic stylisation and relied on HW intensive solutions for relatively minute details. The end result?
7th gen today is straight up ugly. Its attempts at realism stripped of its cutting edge appeal comes off as muddy and uninspired. Most games are barely distinguishable from each other as they effectively use the same color scheme, techniques and in many cases the same engine(and run equally as poorly). If you showed someone not familiar with games screenshots from 10 different 7th gen games there is a solid chance they would conclude that those are from just one game not 10.
Now compare that to 5th and 6th gen. There you would have trouble finding games that are almost indistinguishable is barely doable even titles that aimed for similar aesthetic(Xenosaga and SMT, or Sly and Ratchet games) or genre. As a result those games are dated, very dated in some cases but they still look good in their own right. Not from a technical point but from a aesthetic standpoint. And they will continue to look good even a 10 years from now, meanwhile the 7th gen mud will only get worse with age.
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5fdd13 No.16804101
>>16804021
>For 10 years prior it's been desaturated brown "realistic" shooters
It was a shit trend, that and fucking filters but I'd still rather that than the cartoony capeshit garbage trend popularized by ASSFAGGOTS and on consoles by Destiny
Capeshit movies themselves have influenced this shitty trend
>5th and 7th
I mistyped, meant 5th and 6th Gen
>The average edgy thing in the 90s still had more color and was more fun with it than desaturated super serious shit you saw from 2007 onward.
True, but that trend only lasted 5 or so years, by 2012 it was truly over.
The trend now is to saturate everything, anime, movies, videogames, nothing feels natural.
What I truly miss though is non Apple/capeshit inspired SciFi designs
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af7e11 No.16804103
The one game I feel doesn't hold up anymore is Medievil and Wipeout. The controls and combat just fall in comparision to better made PS1 games like Spyro or the later Crash games for Medievil, while Wipeout 1 feels
>>16804051
I used to jerk off to Rhonda Mitra as Lara Croft, big difference.
Speaking of which, does anyone have that one webm of I believe a live action Lara Croft thing that looked like the start of a porno, Lara was tied to something while a similarly dressed woman was up close and looked like she was going to do some lewd stuff to her.
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cd6c00 No.16804107
I'm fine with it, as long as it feels like the same experience I had with my old tv through the emulator. Though I will experiment to see if filters improve the experience, as now with the privilege of modern technology, you can see details that weren't possible due to hardware limitations, leading to increased immersion and general-comfiness. I can't wait to see gamehacks and retextures using AI improved textures like waifu2x or ESREIGN updates to textures that models render- I'm not too fussed for model changes, just a change to see things a bit more crisp, slapped on to their models but still retaining the required blur and fuzz to leave the imagination to appreciate/fill in contextual blanks.
Limitations breed innovation through creativity- an issue that plagues modern gaming, because some soynigger achivementwhore dopamine addict can't call a game a game if he's not rocking 2K4K8K textures that despite all that room, still don't look anymore photorealistic than the raw skin textures of Alex Vance in HL2 because artists do not comprehend the existence of skin pores.
If pissing about with almost every non shit TESIV modding tool has taught me anything- it's that detail is key in texture creation- it may be okay to slap together a nice looking lich texture using photo realistic warped PSshit, but if there's texture tears, warps, overlaps, or the detail on a lich's armbands making thier low poly appearance too apparent, it's best to stick with a perfect normals textures or just the bumpmap overhauls maps to make do.
Tomb raider was neat and looked better on older TVs where the stretching gave more substance to the raw, primitive form she held- and this may/may/not have been bolstered by the time periods people installed the games, I myself, Played 1 or 3 lara crofts back in the day, and the last one I played seemingly had no cutscens or sound and was harder to navigate than most- It was an incredibly bizarre port that came with a pack of printer ink, and my ownership of it still feels like a fever dream.
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5fdd13 No.16804111
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>>16804107
Don't forget to fix texture warping if you're using an emulator
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9d3496 No.16804160
>>16804107
>Though I will experiment to see if filters improve the experience
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71e4a9 No.16804165
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f70b49 No.16804278
>>16804009
>masterchief is barely a person
That was the entire point, dibshit. The PLAYER was suppose to see themselves as MC, it's part of the reason why you never see him with his helmet off.
>>16804097
>Now compare that to 5th and 6th gen. There you would have trouble finding games that are almost indistinguishable is barely doable even titles that aimed for similar aesthetic
Excuse me…
<I identify the source for every single game pictured in this post.
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f70b49 No.16804279
>>16804097
>>16804278
<Do that for all of these games as well (And, all of these games are made by different companies, on different continents).
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f70b49 No.16804282
>>16804278
>>16804279
It should be noted, all of these games ARE on the PS1.
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57f8f5 No.16804315
Fucking underage revisionists just had to migrate over. Let's debunk some bullshit for you niggers.
>>16803995
>>16803991
That interview is a fucking farce because just after saying that shit about muh marketing, Jobs outright states he wanted Apple to cater liberal arts faggots. He basically laid out his goal of wanting to, albeit unintentionally, degrade an industry by catering to people who have no understanding or respect for computers and technology.
>>16803997
>Steve Jobs greatness is
Fraudulent. He was always a hack and Apple were always miserly kikes selling overpriced, underpowered hardware to people who knew better.
>>16803993
>It started with Gaylo and Xbox in general,
Microshit didn't start heavily relying on Halo until after it came out. Up until its release all you heard about Gaylo was that it was former Mac game hastily converted to the Xbox with legendarily buggy showings at E3. Microshit was more interested in showing off games like Oddworld: Munche's Odyssey and Malice, the latter of which didn't came out until 2004 after MS dropped their publishing deal for it.
Moreover, Xbox was a distant 2nd place in 6th gen. The normalfag console of choice in 6th gen was PS2 and GTA.
>>16804009
FF7's success was absolutely because of the marketing. It had ads in fucking movie theaters. Name a JRPG that was played as heavily as FF7 prior to its release
>b-b-but FF6 Chrono Trigger Earthbound
None of which broke the millions of units sold by FF7. Those games only became cult classics after JRPGs exploded in popularity from FF7.
Now stop posting until you're 18 and aren't being fed opinions by faggots from 4/vr/ and 20 year old Penny Arcade comics.
>>16804025
It's obvious you've never played the original Halo.
>but I do remember all the weapons feeling weak as shit minus a handful. It's because the enemies bullet sponge
<conflating weapon power with enemy endurance
Grunts and Jackals weren't sponges. Hunters are only "sponges" because they're walking hulks of armor. Elites are only sponges when you attack them head on.
>their armor flashes when you shoot them.
<game giving tactile responses that your attacks are connecting to the enemy = bad
Please do not become a game designer, I can't imagine what stupid shit ways you'd communicate to a player that what they're doing is effecting the game.
>As opposed to something like stalker were if you shoot a bandit in the head with the weakest pistol the bitch is dead.
>pistol
<not knowing Halo 1's pistol has been memed to death as being laughably overpowered
And here's where you give yourself away, niggerbrain.
>All the weapons that feel like they should be strong, like the rocket launcher or the spartan, are still shit because the ammo is so limited.
<ammo capacity is an indicator of a weapon's "strength"
I take it you're a dumbass who only owns some piddly five-seven and thinks owning a closet full full of ammo for it makes it powerful.
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32744c No.16804317
>>16803942
>Monkfish is… Turok
that's fucking hillarious
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7cb19a No.16804330
>>16803991
>>16803995
>>16803997
>>16804315
>he wanted Apple to cater liberal arts faggots
Exactly. The technologist>marketeers line is also just supposed to appeal to status faggots who want to use NASA technology because
>Look at me, my phone is made by NASA!
Apple IS marketing.
With schizo-marketeers who bathe their feet in the toilet, only eat fruits and call themselves fruitarians, don't bathe and stink so hard they have to work at night.
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143c6e No.16804337
>>16804315
>I take it you're a dumbass who only owns some piddly five-seven and thinks owning a closet full full of ammo for it makes it powerful.
>missing the point entirely
The constant juggling of guns from always running out of ammo made the gameplay a chore, you'd either briefly steamroll through with rocket launcher or crawl for an hour because you could only use the assault rifle as it was the only thing on hand when you ran out of ammo.
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f70b49 No.16804340
>>16804315
>Name a JRPG that was played as heavily as FF7 prior to its release
Pokemon
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7cb19a No.16804343
He is also adopted. I looked on the internet and found whole lists of all his bad behaviours.
He was more flawed than any of us.
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66ab14 No.16804345
>>16804315
>Grunts and Jackals weren't sponges. Hunters are only "sponges" because they're walking hulks of armor. Elites are only sponges when you attack them head on.
It's ok to have bullet sponges because the weak ass enemies aren't bullet sponges? That's fucking retard logic.
>Please do not become a game designer, I can't imagine what stupid shit ways you'd communicate to a player that what they're doing is effecting the game.
If I design a shooter it will be more akin to vastly superior games like Doom1&2, FEAR or Stalker. Not some bullet sponge simulator for retards.
>As opposed to something like stalker were if you shoot a bandit in the head with the weakest pistol the bitch is dead.
>pistol
>not knowing Halo 1's pistol has been memed to death as being laughably overpowered
>And here's where you give yourself away, niggerbrain.
Yes. A 3 shot headshot kill pistol would be OP in a game were all the guns are weak as fuck and the players are shit at games. That's why I mentioned a 1 shot kill pistol in a superior game. The fact you would use this as a defense to what I said just shows how fucking retarded you art and how nothing else you have written or will write is worth responding to.
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71e4a9 No.16804347
>>16804337
>The constant juggling of guns from always running out of ammo made the gameplay a chore
The whole point of it is to force you you use other weapons you fucking nigger, something that's essential in Legendary.
Holy fuck, for how much you hate this mediocre game, you know nothing about it.
>you'd either briefly steamroll through with rocket launcher or crawl for an hour because you could only use the assault rifle as it was the only thing on hand when you ran out of ammo.
In the game where killing 90% of enemies gives you a gun?
You're either godawful at the game or you're lying, either way you're a fucking idot.
>>16804340
That only became a phenomenon after the Western release in 1998.
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57f8f5 No.16804351
>>16804340
>Pokemon
Released in America in 1998, AFTER ff7. Nice try niggerbrain.
>>16804337
>The constant juggling of guns from always running out of ammo made the gameplay a chore
I'm sorry you're a dumbass who sucks so bady at baby's first FPS that you can't maneuver around enemies and hit them in their weakspot and thereby conserve ammo.
>crawl for an hour because you could only use the assault rifle as it was the only thing on hand when you ran out of ammo.
Nigger what? If you ran out ammo in Halo 1, than you're out of fucking ammo period. It's at that point you either grab another weapon off the ground or scrounge around for ammo for depleted weapons.
>>16804345
>That's fucking retard logic.
<he thinks having one enemy type that's designed specifically to be impervious to standard fire outside of rockets is bad
<he's too stupid find the weak point in the Hunter's back
>FEAR
You mean that game with linear levels and repeated environments, and occasional giant bullet sponge mech enemies? You like Halo?
>A 3 shot headshot kill pistol would be OP in a game were all the guns are weak as fuck and the players are shit at games. That's why I mentioned a 1 shot kill pistol in a superior game.
You should Halo's guns are weak because muh bullet sponges and somehow said Stalker is better because it's guns are more "powerful" because headshot = 1 hit kill. Which Gaylo also has.
>how nothing else you have written or will write is worth responding to.
You could just say you have no arguments, which you don't in your reply, nor in your other posts.
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71e4a9 No.16804352
>>16804345
>Bulletsponges
Hunters die with two pistol shots to the back and Elites die with a Plasma charge shot an a Pistol shot to the head
>If I design a shooter it will be more akin to vastly superior games like Doom1&2, FEAR or Stalker. Not some bullet sponge simulator for retards.
>It's ok to have bullet sponges because the weak ass enemies aren't bullet sponges? That's fucking retard logic.
I don't even know what to say, you played yourself and your shit is all retarded
>A 3 shot headshot kill pistol would be OP in a game were all the guns are weak as fuck and the players are shit at games.
Outside the Hunters the pistols kills every footsoldier that doesn't have a fucking force Shield with one shot to the head .
You're just shit at the game, I can't believe I have to defend Gaylo of all things because of niggerbrains like yourself.
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57f8f5 No.16804354
>>16804352
It's hilarious he mentions FEAR, since it has a ton of hallmarks from Gaylo
>Weapon carrying limits (3 vs. Halo's 2)
>linear as fuck level design
>bullet sponge enemies like the mechs
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2c041e No.16804368
>>16804354
God, F.E.A.R would be 10/10 if the Heavy Replicas and the Mechs had falling parts and body damage
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af7e11 No.16804376
>>16804368
And if you were able to fuck Jin that final part with the swarm ghosts that go down in one hit was something else.
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000000 No.16804383
>>16803751
Yes. And low-poly is unironically better to anything "muh realistic" from modern games.
Old games will always hold up.
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c05476 No.16804544
>>16804282
>basic text comprehension
You should consider working on it. My point is not that every single game in 5th and 6th gen were utterly unique but that finding games that were graphically completely interchangeable was far more difficult that it was in the 7th (and ultimately also 8th gen).
Also I was mostly talking about games that could be considered mainstream. Not necessarily AAA but know enough to be recognizable. My bad for not specifying that better.
>racing and sports games
Those are incredibly homogenized genres by default. They seek to emulate a specific IRL activities that have clear rules and limitations. So its hardly a shock they end up looking very similar as they are derived from the same source. So congrats on proving precisely nothing.
There is a reason why I used that "le meme" picture with my post. The characters on it are from seemingly completely different game genres(horror, stealth, shooter, adventure etc.) and yet they are in barely distinguishable from each other.
The fact that WW2 shooter look similar is not a shocker and is in fact expected. But when survival horror starts to visually overlap with a corny stealth game and cape shit simulator thats where it gets bad(which became prevalent specifically with 7th gen games). That was my point not all #vidya was completely unique and special before 7th gen.
>That was the entire point, dibshit. The PLAYER was suppose to see themselves as MC, it's part of the reason why you never see him with his helmet off.
Which would be perfectly fine if the game did not insist on putting him in the forefront as a character. There are plenty of protagonists past and present that intentionally have negative amounts of personality. The difference is that those protagonists usually are not in story heavy games with plenty of cutscenes where you are meant to give a shit about said character.
If Halo was just an "arena shooter" with little to no story(like Blood or Duke Nukem) Masterchiefs lacking personality would be absolutely fine but its not. Instead its trying to be a space opera closer to Star Wars than anything else and in that climate a "no-personality" protagonist is more detrimental than beneficial.
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c05476 No.16804556
>>16804315
>Microshit didn't start heavily relying on Halo until after it came out.
Irrelevant. My point is not that Halo was the first heavily marketed and therefore successful game but that it was the first mediocre product that was successfully pushed to massive success when on its own it would have never achieved such success.
>Moreover, Xbox was a distant 2nd place in 6th gen.
Also irrelevant. I was not talking about which console was the most successful but which title showed and proved that you can sell mediocre products thanks to marketing. Which from what I can recall was Halo, or at the very least one of the earliest ones.
>It had ads in fucking movie theaters. Name a JRPG that was played as heavily as FF7 prior to its release
Not even remotely my point but OK BOOMER. My point is that FF7 would have been successful even without said ads in cinemas as it was ultimately a good game.
Naturally marketing helped its success but it was not the singular or primary reason for its success. Hence why I do not agree that it was the title that showed you can sell hot garbage with good marketing.
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143c6e No.16804588
>>16804347
>lol juggling is the point
A very poor fucking point towards game design. Resource management back in doom made more sense than throwing guns around like soda cans. With Halo you slosh your guns about like a ninny or hold onto 1 empty gun in hopes of maybe getting 1 or 2 extra bullets for it later, less you run about with the 100+ assault rifles and covenant pistols laying about that both hit equally for dick all.
>>16804351
>It's at that point you either grab another weapon off the ground or scrounge around for ammo for depleted weapons.
<gee use this pitiful ass charging pistol that 90% of the covenant drop, I'm sure you'll be fine.
With Reach the battle rifle at least could hit its mark. Everything else is tap tap tap kill, burning a bunch of ammo in the process due to spread. And again, you always end up with the garbage assault rifles and alien pistols all over the place.
>>16804352
My only complaint with that is chief slow as hell and circling enemies to reach the weak spots gets tedious after a while.
You also don't need to defend garbage from garbage, if he didn't play it who gives a shit.
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66ab14 No.16804614
>>16804588
>if he didn't play it who gives a shit.
I played it a long time ago. Maybe I mixed up some facts from trying to remember shit from a game I played +15 years ago. I do distinctly remember most the enemies being bullet spongy as hell minus the small ones. As opposed to the occasional odd bullet sponge you'll see in other shooters, which you can save your rocket launcher for since there's no 2 gun limit. Not planning on picking that turd up again just because I triggered some autists who played it's multiplayer nonstop.
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7f813b No.16804624
>>16803761
>They hold up better in native resolution.
They really do, there's a certain kind of "flatness" you get with high internal resolutions, like it's all made of paper.
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7f813b No.16804639
>>16804337
>The constant juggling of guns from always running out of ammo made the gameplay a chore
A chore? Anon, that IS the gameplay. It's supposed to be fun.
>you'd either briefly steamroll through with rocket launcher or crawl for an hour because you could only use the assault rifle as it was the only thing on hand when you ran out of ammo.
So you just want tons of ammo for the rocket launcher? Just play on easy you casual.
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591a16 No.16804647
>>16803805
i think they're painted like the backgrounds in final fantasy IX although some of the backgrounds in IX have some amount of modeling
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328d55 No.16804659
>>16804337
>>16804345
>>16804347
>>16804351
>>16804352
>>16804354
>>16804368
>>16804556
>>16804606
>>16804614
>>16804639
Oh my fucking god. This is a thread about PS1 games. Here's the Halo thread:
>>>16770174
Now please fuck off.
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328d55 No.16804662
>>16804659
ffs
the Halo thread:
>>16770174
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41f6b1 No.16804796
>>16803805
Not sure. Baten Kaitos was by a lot of the same staff and has similar "setting looks like a painting" aesthetic if you want more though, and at sixth gen output capabilities.
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ff6673 No.16804979
>>16803993
>>16804009
I always liked Halo. It showed developers that a decent FPS game could be made on consoles.
>masterchief is barely a person
Doomguy and Duke Nukem aren't exactly deep either you know.
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a1af1a No.16804988
>>16804979
But they are characters.
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ff6673 No.16804992
>>16804018
I'll admit that a lot of N64 games do have the problem of being really dark and that fog they have can be a real bother. Usually the best games on the N64 were made by Nintendo themselves or someone who worked closely with them like RareWare. I have this theory that the reason Nintendo is usually hands off when it comes to 3rd parties is because they don't want their games to look better than 1st party stuff. That's one of the reasons I stopped buying Nintendo's shit.
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ff6673 No.16804997
>>16804988
Bungie purpously made Master Chief a blank slate so that it the game would be more imersive for the player. YOU are supposed to be Master Chief.
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a1af1a No.16804998
>>16804997
So? How is this relevant to your argument?
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ff6673 No.16805006
>>16804051
I was more into Felicia from Dark Stalkers. Like I said when I started this thread, the 2D games still hold up. 2D > 3DPD
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dca1f4 No.16805008
>>16804992
>Superman 64
>the manual says there's KRYPTON FOG all over the city
>this explains why you see fucking see 10 feet and also why your powers suck
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ff6673 No.16805014
>>16805008
I thought the game was supposed to take place in a virtual reality simulation that Lex Luthor created.
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57f8f5 No.16805047
>>16804556
Ironic that the people who hate Gaylo the most weren't actually around when it released.
>that it was the first mediocre product that was successfully pushed to massive success when on its own it would have never achieved such success.
>but which title showed and proved that you can sell mediocre products thanks to marketing.
Yeah, no. Gaylo was far from the first.
>but which title showed and proved that you can sell mediocre products thanks to marketing. Which from what I can recall was Halo, or at the very least one of the earliest ones.
>Which from what I can recall was Halo, or at the very least one of the earliest ones.
And right there you've shown you're an underage niggerfaggot who has been drip fed bullshit from actual boomers who extrapolate how bad Halo was and exaggerate it's negative impact, all in an attempt to look like some knowledgeable oldfag. Fuck off back to where ever came from.
>>>/reddit/
>>>/facebook/
>>>/cuckchan/
<make points about advertising is important to selling a game
>Not even remotely my point but
Learn to read your own posts nigger.
>OK BOOMER.
You're trying too hard to fit in >>>/reddit/
>My point is that FF7 would have been successful even without said ads
Not outside of Japan it wouldn't, and especially not with that ass quality translation it had.
>without said ads in cinemas as it was ultimately a good game.
It's actually pretty run of the mill JRPG mechanically when you strip away it's visuals and setting.
>>16804606
GTA was the white nigger game of choice. Fratfags and chads were into gaylo.
>>16804659
Sorry anon, it doesn't help when you have literal under age newfags spouting bullshit in a sad attempt to fit in.
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a1af1a No.16805048
>>16804051
Internet porn wasn't a big thing then.
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a1af1a No.16805050
>>16805047
>Ironic that the people who hate Gaylo the most weren't actually around when it released.
Source? I was around back then and I always wondered why people obsessed over that game when Perfect Dark existed. Bungie couldn't even bother to program bots for the damn game.
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ff6673 No.16805054
>>16805048
I'm old enough to remember searching for porn on dial up. It took forever for shit to load up back then.
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57f8f5 No.16805057
>>16804588
>Reach
Not the game we're talking about.
>With Halo you slosh your guns about like a ninny or hold onto 1 empty gun in hopes of maybe getting 1 or 2 extra bullets for it later,
<being a literal retarded nigger who hangs onto guns instead of swapping them for something on the ground.
<being a dumb nigger who can't maneuver around enemies to conserve ammo
>less you run about with the 100+ assault rifles
>Everything else is tap tap tap kill, burning a bunch of ammo in the process due to spread. And again, you always end up with the garbage assault rifles and alien pistols all over the place.
<garbage assault rifles all over the place
<even though some levels have fighting nothing but aliens with plasma weapons
Why are you pulling shit out of your ass?
>My only complaint with that is chief slow as hell and circling enemies to reach the weak spots gets tedious after a while.
<I have shit dexterity and it's the games fault.
Pathetic
>if he didn't play it who gives a shit.
<not playing a game gives you the ability to be an authority on something
>>16804614
Hey nigger, nice to see you're avoiding those who called you out.
>I played it
Never.
>I do distinctly remember most the enemies being bullet spongy as hell minus the small ones.
No, you just confused it with that time you think you might've played FEAR.
>>16805050
>Source?
The newfag I was replying to and him literally admitting he doesn't know when Microshit started marketing Halo into the ground.
>Bungie couldn't even bother to program bots for the damn game.
Indeed a genuine problem. Had they had more time to port it to Xbox, they might've put in. There's no excuse for bots not being Halo 2.
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cdc2f8 No.16805066
ps1 games look like shit because of how it does mapping.
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cdc2f8 No.16805069
>>16805050
>I always wondered why people obsessed over that game when Perfect Dark existed.
Because of lag, 4 player PD is nearly unplayable.
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af6854 No.16805075
Yes they do. Here's an small list of the ones I emulate, but there are far far more I don't have, like the Crash and Spyro series, shit like Brave Fence Musashi, Bloody Roar, fucking Castlevania SOTN, and a shit load of JRPGs. The strenght of PS1 is how ridiculously big it's libary is. Gameplay wise they hold very very well, although the 3D ones can be a bit clunky depending on the game.
>>16803805
>>16803759
Fuck, you opened my wounds about NuREmake2. I just don't get it. Pre-rendered backgrounds can make the development of the game faster, easier, make it look better, run better, take less space on disc, and yet Capcom went full retard with nuRemake2 instead of doing it as beautifully as REmake and RE Zero was.
I'm pretty sure that's just to inflate the price of the game instead of going for the cheaper, practical solution of developing games.
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2c041e No.16805088
>>16805075
It's to market towards normalfags
Niggerbrains can't handle not controlling the camera anymore.
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f300cb No.16805097
>>16805075
Once you realize a lot of games are just varingly-amounts-of-quality clones of each other you'll just end up getting sick of emulating old games anyways.
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af6854 No.16805101
>>16805088
I know. And yet you have faggots right here willing to defend it. And the worst part is that it actually did well among normalfags and e-celebs. I fucking hate this world. Not only that, NuREmake2 didn't even add anything to the story like the original REmake did, and it actually made things worse. Fuck modern game design, normalfags always ruin everything.
>>16805097
True, but the experience can vary too. Would you say that Bloody Roar 2 isn't worth playing even after playing Tekken 3? Then you have games like Ehrgeiz that although not a great fighting game is a great experience on itself. The big library is a double edge sword, but you can still find very interesting titles among the clones and trash.
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f300cb No.16805104
>>16805101
The subtle differences will stop impressing you eventually when you re-prioritize what you give a shit about, people don't have infinite lifespans.
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af6854 No.16805108
>>16805104
>Y-you are just wasting your time!
There's literally nothing better to play, specially newer titles. The only reason they'd stop being impressive as subtle as they are is if you somehow can't appreciate it as if they were new.
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2c041e No.16805112
>>16805101
>And yet you have faggots right here willing to defend it.
I am, the game is alright, but it's no Remake though, it's a fucking reboot and compared to the actual Remake of the first game it lacks in accuracy and improving the games mechanics, top tier detail on the zombies though.
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af6854 No.16805115
>>16805112
Disgusting. Enjoy your zombie dick, normalfag.
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f300cb No.16805118
>>16805108
It's not even the issue of justifying it to yourself or not, it'll happen eventually when mortality rears its head, the same way its your decision on how to process it. By all means I'm projecting, everyone does.
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af6854 No.16805121
>>16805118
True, anon, but video games can be and in this case are timeless, if you can't enjoy them anymore, then it's more of your problem that the game's or console. Personally, I can find value even in the weirdest titles.
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2c041e No.16805122
>>16805115
It's a shit Remake/Reboot but it's a good game on it's own.
Can't fault it for that
Solid 8/10
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ab5e2e No.16805129
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2c041e No.16805134
>>16805129
This is why you should watch Rick and Morty
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a18d86 No.16805139
>>16805129
So now any legitimate criticism one might have for tank controls, especially in bad games were they are badly implemented, it will just be met with "you are too dumb to understand".
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f300cb No.16805140
>>16805121
Like I said, all I can do is project. More power to you.
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d1a0f6 No.16805150
>>16805047
>Learn to read your own posts nigger.
That goes for you. In what part of >>16803999 did I ever imply anything else. Nowhere in that or other posts did I deny that marketing is important to selling a game just that FF7 would have sold well even without being heavily marketed. Please feel free to quote the exact part where I state anything else.
>Not outside of Japan it wouldn't, and especially not with that ass quality translation it had.
For one its not like JRPGs of that era were exactly known for their amazing translations but OK. And for another when I write successful I do not mean "becoming a mega hit and everyone's Furst JRPG and infect the rest of the series from then on"(+ millions sold) success. I'm talking about more of a "FF7 was an adequate continuation of the Final Fantasy series although definitely not the best"(+ sales in line with previous FF games) success.
>It's actually pretty run of the mill JRPG mechanically when you strip away it's visuals and setting.
A hollow point, do this with any story focused game and most will become equally barren as games. Gothic without its setting and visuals is little more than a jogging simulator. Kotor would be is a barren 20d conversion and Wow a clicker game.
Also if you applied the same approach with Halo you would get Quake but slower and worse.
>Yeah, no. Gaylo was far from the first.
I am going to assume you posted said covers to show games that sold themselves on marketing before Halo. This simply proves you either have impossibly high and arbitrary standards or that you simply cannot read. The games you posted are all on their own good games, not amazing, not ground breaking, not "OMG its a cult classic" but good as in you can play them and have some OK time with them.
Their success and their following(although I doubt Toshiden was ever widely recognized like the two others) came partially from marketing but they are in no way bad games and all in some ways were pushing the boundaries in their respective genre. Just because you do not acknowledge that or because they did not successfully realized everything they hoped for does not make them bad products that sold purely because of marketing. It makes them good games that sold better because of marketing.
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d1a0f6 No.16805156
>>16805150
Sorry wrong quote. I meant >>16804009
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b634a1 No.16805168
>>16803829
I think you get the "samey" feeling only because you compare mostly mainstream titles. Nowadays mainstream ones have become less original because that's how the market works. But there's plenty of non-AAA games today that feel experimental too.
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5e21ca No.16805170
>>16803751
i don't really mind the graphics, so as long as the game is playable it doesn't matter if it's a ps1 game or some recent pc indie release
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ff6673 No.16805173
>>16805129
>>16805139
Does this mean we can use the original RE games as a means of testing someone's intelligence?
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ff6673 No.16805177
>>16805170
It's pretty much the same for me. I can look past dated graphics if the gameplay is good but some games have really strange controls like with some of the FPS games. Most of them don't have analog stick capabilities and those that do, map the controls in such a way that you have to unlearn everything you learned from playing modern FPS games. The shoot button is usually the X or Triangle button while L1 and R1 buttons are used to strafe. It doesn't ruin the games but it's really akward. Sometimes I end up strafing when I'm trying to shoot.
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2fa082 No.16805190
>>16803751
Despite the old graphics i still prefer to play these games. I recently beat Ape Escape and it was as enjoyable as 20 years ago. I still remember playing it in black&white on my old tv when i was a kid.
>>16803759
Always loved pre-rendered backgrounds in games.
>>16804060
This game was a lot of fun. I have to play it again.
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d2e00c No.16805229
>>16803751
strong art direction is eternal
Dragon Quest 7 and Final Fantasy 9 are still visually charming while FF8 doesn't hold up as well from trying to look realistic
however I have to give props to Medal of Honor for trying for an idealized realism look, helping it to age surprisingly well. Steven Spielberg should make more vidya
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df8177 No.16805286
Some.
Castlevania SotN, MGS1, Silent Hill1, RE2 and 3, Medievil do.
Tomb Raider, RE1 and Medal of Honor don't.
That's just the ones I remember first.
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57f8f5 No.16805308
>>16805150
>I am going to assume you posted said covers to show games that sold themselves on marketing before Halo. This simply proves you either have impossibly high and arbitrary standards or that you simply cannot read. The games you posted are all on their own good games
>Their success and their following(although I doubt Toshiden was ever widely recognized like the two others) came partially from marketing but they are in no way bad games and all in some ways were pushing the boundaries in their respective genre.
Toshinden and especially MK1 are fucking trash you disingenuous nigger. MK didn't innovate anything besides violence in games and Toshinden was meant to push more PS1 games despite not being as remotely good as Tekken, Soul Edge, or Virtua Fighter. Both of them are precisely the types of mediocre games that relied on aggresive marketing to sell. Black and White was being hailed as the second coming of Molyneux and instead it was a buggy pile of shit on release. Luckily EA pushing its marketing earned it high sales.
And that's all before Gaylo. You can stop fixating on Halo being the first bad game selling because muh marketing since you keep revealing how underage you are.
>although I doubt Toshiden was ever widely recognized like the two others
It got 3 shitty sequels. Sorry you think everyone here is underage like you.
>And for another when I write successful I do not mean "becoming a mega hit and everyone's Furst JRPG and infect the rest of the series from then on"(+ millions sold) success. I'm talking about more of a "FF7 was an adequate continuation of the Final Fantasy series although definitely not the best"(+ sales in line with previous FF games) success.
And you know what would happen after that? Nothing. As in, you wouldn't have mountains of JRPGs that we got post release. FF7's marketing hype led to its high sales which in turn led to higher quantities of JRPGs in the US. If FF7 only sold 250,000 copies, no way would Square go to the trouble of translating games like FF8 and Chrono Cross.
FF7s success is driven by its marketing, sorry you can't accept that.
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d1a0f6 No.16805336
>>16805308
>Toshinden and especially MK1 are fucking trash
While I am not exactly a fighting game expert I wouldn't go as far as calling it "trash" maybe mediocre at best. But this seems to a problem with you having impossibly high standards. Not every game that sell is inevitably a 10/10 or 9/10. Also MK did lean onto its shock factor but using something as an eye grabber is not exactly the same as turning something truly bad into a hit.
>You can stop fixating on Halo being the first bad game selling because muh marketing since you keep revealing how underage you are.
Look genius I never wrote Halo was the first and only game to sell because of marketing. I wrote that it was the first to truly show to the industry heads how marketing can turn anything into a hit with enough marketing.
Not that no game before it sold because of marketing.
>And you know what would happen after that? Nothing.
Irrelevant. You know this is why I suspect you genuinely cannot understand what I write here. I never even approached the subject of what would happen after FF7 if it was not such a hit. I never even touched upon it. I simply wrote that FF7 would still have sold even without assloads of advertising. What Square would do after that never even entered the equation.
But feel free to quote any place where I did. That is if you can.
>FF7s success is driven by its marketing, sorry you can't accept that.
I never wrote that it was not. Just that I could have been successful even without it, just to a lesser degree.
Again, quote any post where I said anything else.
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791182 No.16805354
>>16805308
FF7: 40mi in dev, 40mi in marketing
Gaylo: 40mi in dev, 80mi in marketing
Cowaduddy MW2: 40mi in dev, 200mi in marketing
You are a dumb fucking nigger to not be able to understand the difference.
Beside it was SoA that spend all the fucking money and only AFTER the game was finished and a huge success in Japan, unlike shootydude craps that BY DESIGN allocate more than half the budget to marketing instead of making a good game firsthand or knowing it is a good game.
But you are too dumb to understand marketing a proven success vs marketing before shit is created to obtain success despite the quality of the product.
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7c24f0 No.16805360
>>16803751
I actually seriously love the weird low-poly warping of PS1 graphics. It really ads to the charm.
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2c041e No.16805430
>>16805360
>I actually seriously love the weird low-poly warping of PS1 graphics. It really ads to the charm
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7c24f0 No.16805458
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81ab55 No.16805461
Afraid to try to replay shit like Bushido Blade, because of how much nostalgia colors the many, many hours playing those games. And gave away my ps1 many years ago, so modern emulation is the only option.
But there are still games that I never played due to being a dumb kid with no taste out there, that I have been meaning to boot up.
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7f813b No.16805481
>>16805129
I never had any problems with tank controls, or even Armored Core's weird "L2 and R2 to look up and down", and still don't like tank controls due to the way it takes longer to get anywhere even with "diagonal movement tricks", or feel that they add a significant amount of suspense.
But he's not wrong about casuals being unable to adapt, they really will make the same mistake over and over and never learn.
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1f0cf9 No.16805487
>>16805177
I'll never forget how great and different PS1 doom was as a horror game.
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7f813b No.16805494
>>16804107
>I'm fine with it, as long as it feels like the same experience I had with my old tv through the emulator.
>now with the privilege of modern technology, you can see details that weren't possible
So details you weren't supposed to see? These two statements contradict each other.
>I can't wait to see gamehacks and retextures using AI improved textures like waifu2x or ESREIGN
I really don't like the idea of an AI giving me its opinion of what I should be seeing, and I dread the day this will inevitably be shoved into everything.
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df8177 No.16805501
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7f813b No.16805504
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df8177 No.16805508
>>16805504
Beat me to it, thank you.
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dc4ca9 No.16805602
>>16805494
Just because it's called AI doesn't mean it has an "opinion", calm down. It's a tool like any other.
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4350ba No.16805941
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1de96c No.16805962
>>16805941
nice cg renders
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f3b859 No.16805979
Stylied graphics with a deliberate art style will always be superior to chasing realism through the uncanny valley.
So much dev effort is now spent on art assets being 4K HD normal mapped bump mapped SSAO bullshit fuckery that everything else suffers, especially level design. And because those assets are expensive to make, games become more "safe" so they make the same shit over and over again.
PS1 and N64 games don't always hold up well. They did 3D before 3D controllers were ready and before input systems had been standardised. But if you play those games on their own terms, even if camera movement is done on the fucking shoulder buttons, they're still a great time.
TR1, 2, and 3 still have better level design than 99% of modern games, and they all had to use a primitive grid-based tile system.
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b579ea No.16806039
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9d3496 No.16806040
>>16806039
>that fucking minecart
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cdc2f8 No.16806046
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70d222 No.16806388
>>16803759
They were set up in a angle where they looked the best, so you couldn't rotate your camera and see unfinished spots like modern games, also they just plain looked "cool"
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70d222 No.16806396
>>16803805
Digimon World 1s visuals have aged quite a bit, but I still find them comfy
Also here's a theme for modded 3ds systems https://themeplaza.eu/item/5438
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70d222 No.16806404
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623993 No.16807080
>>16803767
>but some still have me wondering how I put up with it as a kid.
I guess as a kid you didn't have muscle memory for today's standard control scheme. I'm never quite sure whether those games really had bad controls or if everyone is so used to the three-and-a-half control schemes that exist today that everything that isn't that seems odd.
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e92848 No.16807117
>>16806396
>That 90s CG staircase
>That lighting
>That feeling that it's close to reality but that something is off and it's about to get trippy
Too comfy
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9d3496 No.16807122
>>16806396
That first one looks like Ilya's house from Fate/Stay Night. I wonder if they are based on the same building.
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70d222 No.16807696
>>16807122
holy shit you're right, that's eerie
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6b0c42 No.16807731
>aged
millenialcucks everyone
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abb08b No.16807738
>>16807080
Good point. You are probably right for the most part.
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7f813b No.16808370
>>16805602
Relax you dumbfuck, you can't just "enhance" an image like CSI and expect to see detail that simply isn't there. They have to feed the AI blurry images, then show it higher resolution image of the same thing to teach how it could reconstruct believable images. But that's all it is, "believable images", because you can never know what detail was actually there and that's where the problem comes from; the image you are seeing is basically what it is "guessing" is there. Like for example, one issue is with soft lights, the AI doesn't know what should and shouldn't be sharpened (And admittedly, humans aren't perfect at this either), so what you'll see is the AI often sharpens the edges of soft lights among other things that should be left blurry. Not to mention from what I've seen so far, a lot of these AI tricks look like they mainly boost accutance, which is really just an optical illusion that's actually REMOVING detail.
That's why I'm saying it's the AI's "opinion", because that's basically what it is. I would rather fill in the blanks with my own imagination than an AI's.
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a1af1a No.16808413
>>16808370
>tells a post of a 1 sentence response to "relax" as he calls him a "dumbfuck" and types a paragraph.
You what?
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badded No.16808716
>>16803751
Most early 3D games were shit. Especially Tomb Raider.
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badded No.16808727
>>16803751
Galo has always been a streaming pile of garbage. I remember all the XBox kiddies hyping it up. When I played it on PC, it was well, gay. Living up to the galo namesake.
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ff6673 No.16808923
>>16805229
>Medal of Honor: Frontline remaster never ever.
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ff6673 No.16808928
>>16805979
I have to admit that this trend of "gritty realism" is beginning to wear thin. Because of it, games are starting to all look the same. Like I said in a previous post, developers got all this tech at their finger tips and yet they waste it all realism cause it's easy to do instead of try to come up with a new art style. I'm starting to think maybe we were better off with tech limitations.
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4cb18f No.16808934
>>16808928
>beginning to wear thin
It was wearing thin 10 years ago. Now it so ubiquitous and monotonous that I don't even notice most games that have that particular "aesthetic". It's like they're in a blind spot for me. I do't even register their existence.
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1c3065 No.16809184
>>16808928
It's only "FPS now" if you play the CoD series like a retard.
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25096a No.16809219
>>16809184
Nu-doom looks exactly the same.
I even thought it was nu-doom before opening the thumbnail.
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dc4ca9 No.16809280
>>16809219
It HAS the enemy variety of the old games but because of the level design you never actually get more than a couple at a time at most.
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af6854 No.16809291
>>16808928
Games look the same because nobody bothers to stylize anymore and they try as hard to be realist as possible, and that will always be wrong. How? Well, remember when Heavy Rain was ultra realist but now it looks like garbage? Well, all games striving for realism suffer from that. The new tomb rider games look exactly the same as nuREmake 2, and at the same time, they look similar to CoD because it doesn't change a thing. It looks the same because, surprise, reality will always look the same.
>>16809280
Having a wide enemy variety is meaningless when they don't only look almost the same, but the whole thing is so dark and smeared that you can barely tell. From afar, all enemies look the same, unlike actual doom.
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7f813b No.16809679
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7191e9 No.16809712
>>16803801
Exclusives for either console tried to work around the limitations of their consoles so they both look good in their own right. I don't think Metal Gear Solid would look as good on a N64, and neither would Ocarina of Time on a PS1.
>>16808413
>Someone is being a dumbfuck
>Call them a dumbfuck
>Give an explanation why
I fail to see the problem. settle down, my man
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ff6673 No.16810195
>>16809712
Imagine if Nintendo hadn't been faggots and decided to use CDs instead of cartridges? What if the 64DD hadn't just languished in Japan? Do you think Nintendo would have beaten Sony in the generation?
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9d3496 No.16810201
>>16809712
>and neither would Ocarina of Time on a PS1
I dunno, I think OOT in a style similar to Megaman Legends would look better than the muddy, drab, 10 FPS version on N64.
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1c1e51 No.16810215
>>16809712
>I don't think Metal Gear Solid would look as good on a N64,
Actually I'm pretty sure it would look as good if not better, if the devs did their stuff correctly the N64 is clearly capable of better 3D graphics in general provided you can remove the VI filter and you're not overloading the RSP with audio / file I/O / game logic related tasks.
The main issue would be audio and FMVs, MGS has a fuckton of it, enough that the devs had to make the music sample based instead of keeping it in the proprietary lossy audio compressor Sony had for the PS1 and use two disc for a game that ultimately doesn't have a whole lot of content.
>>16810195
>Imagine if Nintendo hadn't been faggots and decided to use CDs instead of cartridges?
Wouldn't have made a whole lot of good, the N64 uses the fast access and read speed of cartridges to even be able to not suck completely, what it would have needed was an hybrid cart + disc solution where the game copies shit on the cart from the disc and the cart itself really just acts as a bunch of extra RAM, but then the loadtimes would have been fucking garbage.
Sure you could argue they would have taken that into account but then it's not "What if Nintendo decided to use CDs" but rather "What if Nintendo didn't make the N64 architecture completely retarded" which is basically the PS2.
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ff6673 No.16810227
>>16810215
With PS2 style graphics, would have gotten Devil May Cry eariler in that timeline?
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efbad3 No.16810234
>>16810215
>The main issue would be audio and FMVs, MGS has a fuckton of it,
If you stripped MGS 1 of it's voice acting then you'd be stripping like 75% of it's memorability. It's gameplay really doesn't hold up very well today. What people remember most about the game was it's cinematics, it's characters and set pieces which were strongly complemented by having voice actors to give the scenes life. And more importantly, voice actorhave s that didn't suck. An MGS on the n64 would have been a horrible downgrade. Who cares if the textures would have looked marginally better
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1c1e51 No.16810241
>>16810227
I'd say that if somehow you made something mimicking the PS2's architecture but with the tech they had back then it might have been possible to see something a lot closer to good 3D at respectable framerates so yes probably provided some devs came up with it, but the console probably would have been a lot more expensive than it was.
It probably would have been very close to what arcade could do at that time, maybe something close to a lesser Dreamcast
>>16810234
I agree but that wasn't what was asked
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ff6673 No.16810246
>>16810234
Proof that MGS was all style and no substance. Kojima wanted to make a movie instead of a game.
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efbad3 No.16810253
>>16810195
>What if the 64DD hadn't just languished in Japan?
I thought the disks that were going to be used in the 64DD were going to resemble something more akin to a floppy disk with an extra 64MB of space rather than proper CD disks?
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9d3496 No.16810275
>>16810253
So the DD was a floppy disk drive? No wonder it failed.
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df55bd No.16810306
>>16810275
>>16810275
Yeah I thought the DD was supposed to be a CD drive at first too. But it was pretty much just a 64MB expansion. So essentially with the added support of the DD, n64 games would have been 128MB in size. A large upgrade to be sure, but nowhere near what PS1 games had
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9d3496 No.16810333
>>16810306
Plus floppy disks load even slower than CDs.
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1c1e51 No.16810340
>>16810333
Well modern CD drive are, the PS1 only has a 2X read speed and I'm pretty sure LS120 / ZIP drives were faster than this
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1f0614 No.16813667
>>16810246
Some people just want to feel like they're apart of the story. Games aren't just pure gameplay there's more to them. Atmosphere, art direction, sound design, music, story, etc. Otherwise why would anyone go beyond making every single game consist of wireframe enemies against randomly colored backgrounds? I say this as someone who prefers Thief to MGS
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2c041e No.16813693
YouTube embed. Click thumbnail to play.
>>16808923
Literally play Allied Assault and it's two expansions cunt, it's the same game but superior in every single way.
>>16808928
>Muh gritty realism
I'd rather that every day of the week than fucking colorful capeshit tier soy like Destiny, Cucklands and Outer Worlds.
You fags also forget that mid 00s games were also trying as hard as possible to be realistic and that doesn't mean they weren't good.
Shit like Max Paynes faces for example
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66ab14 No.16813743
>>16813693
>You fags also forget that mid 00s games were also trying as hard as possible to be realistic
AKA slapping a brown filter on everything and calling it a day
>Shit like Max Paynes faces for example
Bad example. You cannot look at that retarded smirk Max Payne has and still think they were trying as hard as possible to be realistic.
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caa202 No.16813843
>>16803759
I miss prerended graphics and fixed angles. Every still/view was like how the art team intended the viewer to see it for effective impact.
I honestly don't get why prerendered graphics/fixed angles can't coexist with modern full 3d movement. The fact that AAA seems to think bigger/more advanced tech is always better is so asinine and shortsighted.
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66ab14 No.16813844
>>16813843
>I honestly don't get why prerendered graphics/fixed angles can't coexist with modern full 3d movement.
What do you mean modern full 3d movement? You mean over the shoulder camera angles?
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1c1e51 No.16813853
>>16813843
>I honestly don't get why prerendered graphics/fixed angles can't coexist with modern full 3d movement.
Fatal Frame / Project Zero is a thing, although technically on rails more than fixed usually and a few instances of over the shoulder as well as FPS with full movement obviously but still.
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ff6673 No.16816497
>>16813667
I don't have any problem with there being stories in games but sometimes devs become overly concerned with it instead of trying to make the game fun to play. It's like they want to make an interactive movie instead of an actual game. David Cage of Quantic Dream is a prime example of this.
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ea76c5 No.16816621
>>16816497
Well, there's a reason why Sony remained their Sony computer entertainment division to Sony "interactive" entertainment. They're distancing themselves from traditional video games and focus on ''interactive experiences".
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9efc2a No.16816649
>>16816497
Wannabe filmmakers need to fucking get out of the games industry.
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34dcf6 No.16816812
>>16803778
>implying your eyes didn't bleed after an hour of playing Aidyn's chronicles
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ff6673 No.16817313
>>16816621
>''interactive experiences"
Pic related.
>>16816649
It seems like the industry has become a dumping ground for wannabe filmmakers. There's a lot of people like David Cage in it who used to work in films but just couldn't cut in Hollywood, so they ended up taking jobs in gaming because writing and storytelling are usually secondary to game design.
I think this is why we have so many SJWs fucking up the industry now. Hollywood is a haven for those kinds of people. They come into gaming and spread the disease.
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975527 No.16817319
>want to play another ps1 game
>emulator fucked up my save and now I need to restart.
What should I play? I was doing suikoden but I think I will give it some time before I go back to that because I have to redo the start. I just got the castle in the center of the lake. I was doing parasite eve for a bit but its not grabbing me super hard. I just saved the kid from the dog.
I was thinking maybe doing some of the kingsfield series or really any of those janky first person Fromsoft games, the ghost one looks kinda neat. Then there is martian Gothic.
OH fuck I'm overwhelmed please send help.
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41664f No.16817327
>>16817313
A lot of people who got rejected by Hollywood went into games. Journalists, writers, etc. I think this was kinda exposed GG was in full swing, but I don't have any infographs or anything on hand.
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ff6673 No.16817350
>>16817319
Platformers are always good.
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975527 No.16819208
>>16817350
I think I'll give klonoa a try. I remember my older brother playing it when we rented it. I remember he go tot some part where shit started changed because of an eclipse and it scared the shit out of us.
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95513b No.16819213
>>16817350
It took me until actually playing Klonoa to realize it wasn't subtitled Door to Phantomville.
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f300cb No.16819277
>>16817327
Druckmann is a literal kike from Israel that sneaked his way into a higher position at Naughty Dog to push his propaganda, but that's not technically a Hollywood director.
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dca1f4 No.16819291
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000000 No.16819300
Feels like the JRPGs from the era had some soul to them still, and odd things snuck past the censors. They had to make up for the awkward 3D with some pretty nice 2D environments and some games stuck with sprites (e.g. Star Ocean 2) instead of going with lego people. The still-limited soundtracks were endearing, forced them to be creative in the same way earlier consoles caused this (David Wise and DK soundtrack for example). The games that tried to sell themselves on "new technology!" obviously didn't usually age well, but that's pretty standard across generations.
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848c20 No.16819305
>>16806039
God I love the Tomba games. Even more so now a days. Companies don't have fun with games anymore and I miss ones that were quirky and unique like this.
>>16817350
Klonoa games are really charming. They have some unexpected drama in them that you don't expect from such a cutesy platformer. The ending to the first one still makes me tear up.
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975527 No.16819324
>>16819291
BIG SMELLY PAWS
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ff6673 No.16819498
>>16819277
IMO, Naughty Dog has been going down hill ever since they stopped making the Crash games.
I didn't care for the Jak games. The first one just felt like "Crash Lite". It's like they wanted to do another Crash game, but they didn't have the rights to the characters anymore so they came up with some new ones that weren't as interesting. Jak 2 and 3 it seemed like they were just chasing trends in the industry by doing a cartoony T-rated version of GTA.
Uncharted was just Tomb Raider with a dick.
Last of Us was just ND's attempt at a zombie game in an already zombie game flooded market. The sequel looks to be the same (Now with lesbians of course!)
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51babf No.16819514
>>16819498
Jak is a great series and they ended it in a high note like they did with Crash. The faggots who still believe Jak 2/3 is just GTA should seriously kill themselves. It's a platformer with cartoonish guns, but the whole similarity is driving cars, like, I don't know, in the first fucking game, and moving from those "overworld sections" to an actual kind of open world was the logical conclusion.
Uncharted is shit, though, that is undeniable.
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9d3496 No.16819518
>>16819514
>they ended it in a high note
>precursors are actually furries lol
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95513b No.16819520
>>16819291
You can't stop me.
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ce8bb7 No.16819521
>>16819514
>ended it on a high note
el oh el
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dfa173 No.16819536
>>16803805
>>16804647
Essentially it is a hybrid of 3D and painting over it slightly with little bits of details on top. Kind of like the technique that was used in Disney's Tarzan.
>>16803811
I agree there is so much issues with the older games that i hope one day there is a romhacking community dedicated enough to fix them. Including
>Framerate
>Shadow fixes
>Glitches
>load times
Even QOL such as
>Control fix's
>Camera fix's
>Scanlines
>Redone menus
Honestly if this was done i would be completely happy with the PS1-PS2 emulation and playing older games. Not all of the games have aged really well due to the whole experimentation on Camera angles and movements. PS3 era practically perfected controls, and camera movement to where it is universal nowadays. Its something i wish was brought back to the PS2 and PS1 games.
>>16805006
Dude i fucking miss Darkstalkers. I always feel like Capcom made such great female fighting characters that i could fap to. 2D would be nice to have again or even cel-shaded(as long as it's done correctly). I also miss B.B Hood.
>>16805190
>I recently beat Ape Escape and it was as enjoyable as 20 years ago
Godamn.Reminds me when games were all about fun gimmicks, and stages with goofy music than RESOLUTION, HOLLYWOOD style stuff. Granted it should exist, but not every game needs to have that. Even Billy Hatcher and The Giant Egg was fun despite its faults.
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dfa173 No.16819546
>>16805229
>Dragon Quest 7 and Final Fantasy 9 are still visually charming while FF8 doesn't hold up as well from trying to look realistic
I would say FFX is the one that has stood the test of time. Especially characters wise, story wise and even graphics. Its like a mix between realism and somewhat cartoonish style if it makes any sense.
>>16805979
>Stylied graphics with a deliberate art style will always be superior to chasing realism through the uncanny valley.
I say its both. I mean back in the old times Resolution was an issue so you had to make due with what you had. Nowadays resolution is practically limitless but everyone focuses way too much on sculpting, modeling and tons of this other stuff instead of focusing on a balance between Stylish and somewhat realistic. Kingdom Hearts kind of pulls this off honestly because its not wholly focused on realism but also not on the stylized end too much either.
>>16806039
I will raise you one better. Tail's Concerto pic related. Fun game when you look past it being animal characters.
>>16808928
That pic is sort of wrong. I mean it should be based on the difficulty chosen. If you want health regen you should pick easy mode, if you want some difficulty with not much health regen it should be on normal. No health regen and it being difficult with variance of enemies should be on hard. Its just bad game design to have it everywhere.
>>16809291
>Games look the same because nobody bothers to stylize anymore and they try as hard to be realist as possible, and that will always be wrong.
This is a half truth. Stylization is important but also realism is as well. It depends on the type of game being made. Kojima with Metal Gear Solid has always known it needs some style to appeal to Western audiences while at the same time needing enough realism to bring the player into the world that is being played.
>How? Well, remember when Heavy Rain was ultra realist but now it looks like garbage?
Heavy Rain was far better than most said it was. It had excellent graphics, atmosphere and music scores that sold its world to many. The only issue it had was the storyline which while decent could have been written better at the end. This is more of an example of needing better storyline than it needing art direction. French types practically know how to make great artwork and to appeal to others. The issue is they leave storyline by the wayside and it ends up not being as memorable as it could be.
>>16810234
>If you stripped MGS 1 of it's voice acting then you'd be stripping like 75% of it's memorability.
False. If you strip its voice acting, there is still the gameplay left but unfortunately everyone focuses heavily on graphics to care about good gameplay you can come back to like to like DMC 3 or MGS 2 and 3.
>>16816497
Its not always about that. There is room for interactive games and movie games as well. The issue is when EVERYONE and their mom goes in that direction. Only a few can pull this off honestly. Westerners are often guilty of following trends than going with what works.
>>16819498
>IMO, Naughty Dog has been going down hill ever since they stopped making the Crash games.
I would say Uncharted 3. When that one lady left the company. Uncharted 2 had so much greatness to it
>Unlockable Cheat codes to play the game your way
>Ability to buy Fat Drake and become different characters in the game
>The soundtrack
>The different paths to beat certain parts of a game
>The endless interactive fighting segments that were nice to watch.
Uncharted 3 had NONE of that and focused solely on the whole commercialization aspect of it being SUBWAY BRO, EARLY MULTIPLAYER :D! And i stopped purchasing after that game because i knew if Uncharted 3 was going to change the characters i liked in Uncharted 1 and 2. They were going to just make absolute shit and use advertising to make people rebuy it over and over again. Also who gives a shit if Uncharted was Tomb Raider with a dick. Why does it matter that much to you?
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2b09a7 No.16819614
YouTube embed. Click thumbnail to play.
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c2afdc No.16819624
>>16803972
>As soon as something gets popular whether it's comics
Comics were always jewish shit made by jews. Them getting popular only gave them an excuse to push current year politics.
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ff6673 No.16819645
>>16819536
I miss Darkstalkers in general. I'd really like a new game but I'm afraid Capcom would fuck it up like they did with SFV.
>>16819614
I love Critical Drinker! His vids are great and I love him on EFAP.
>>16819624
My favorite comics were from the 80s and 90s and they weren't nearly as bad as how they are now. Back then, there was subtlety and nuance. Now it's just "orange man bad".
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705e07 No.16819651
>>16819645
>Back then, there was subtlety and nuance. Now it's just "orange man bad".
Remember the backstory of magneto? In the 80s (a few decades after the huge 'holocaust' propaganda started) , they decided to make him a holocaust survivor . No nuance there.
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ff6673 No.16819652
>>16819651
He's still a villain though.
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705e07 No.16819656
>>16819652
except for the ones he's depicted as a misguided hero
he's also interesting more villainous in the one universe they retconned his status as a holocaust survivor
he's always meant to be sympathetic
>almost all of the authors jewish
>the story is about a superior tribe of super-humans who get persecuted for no reason whatsoever
>evil bigoted anti-mutant hate groups everywhere
the only difference between now and then is they explicitly state, to the reader directly, that "anti-semitism" is just like anti-mutant sentiment
It wasn't more subtle, it was just less obnoxious to you then. Maybe in 40 years people will be saying "at least comic books in the 20s were subtle about it!"
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ff6673 No.16819680
>>16819656
>Superior tribe of super-humans are split into two waring factions.
>Good faction uses powers to help people.
>Bad faction wants to dominate and terrorize.
>Good faction helps people who hate them regardless because it's the right thing to do.
Stan was /ourguy/.
Anyway, the best villains are the ones that had good intentions from the get go like Darth Vader or pre-Crisis Lex Luthor. Evil for evil's sake just isn't interesting.
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51babf No.16820628
>>16819518
Nothing wrong with that, and that's not the end.
>>16819521
Not done by naughty dog, anon, it's why no one considers The Wrath of Cortex canon..
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bb1f8f No.16820707
I haven't experimented with modern shaders much, but is there any advancement on a 'true' CRT effect for emulators? Not just bitchout black stripes (that halve the resolution because it doesn't account for how actual CRTs double-strike), but phosphor glow and display curving?
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51babf No.16820747
>>16820707
I only know of CRT-Royale and that shit consumes an stupid amount of GPU. It is better than others, but not nearly as good as what you are describing.
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ab5a7c No.16820799
Graphics dont matter, the only thing that doesnt really hold up with some old games is mechanics sometimes being clunky and outdated or bad controls
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ca02f4 No.16820839
>>16820799
Then why do retards people insist on remakes of older games? Of course, apart of the obvious, that is the need to CONSUME new stuff - except in this case it's not necessarily new.
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48be16 No.16820916
>>16820839
I never really notice people asking for remakes because of graphics, mostly its because its next to impossible to play those games outside of emulation or owning an original copy or retarded modern hardware cant run iot anymore for whatever reason.
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bb1f8f No.16821646
>>16820747
Looking into it, it appears to need tweaks to get the effect you really want, but the features like curvature and diffusion are there. I might have something to do next time I deep dive into emulation.
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2c041e No.16822473
>>16820839
Because modern games are so shit and they have big huge pink nostalgia glasses.
They also want mostly streamlined gameplay and updated graphics and instead Publishers just use word of mouth and the IP as a way to advertise and then make the same modern slop you're used to because money and no talent.
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1d216f No.16822614
>>16803759
>>16805075
I love that fucking aesthetic.
Other than Factorio (which I fuckin love), are there any other decently modern games that hit that certain visual aesthetic?
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1d216f No.16822618
>>16819546
>The issue is when EVERYONE and their mom goes in that direction.
Blessed post.
I love games that drip with character and atmosphere, and frankly I can take an abundance of those and not mind an absence of gameplay. The issue is soooo much that most people fuck up anything even resembling artistic passion or worldbuilding or atmosphere, and then fucking EVERYONE tries to just make interactive movies.
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51babf No.16822646
>>16819546
>It depends on the type of game being made. Kojima with Metal Gear Solid has always known it needs some style to appeal to Western audiences while at the same time needing enough realism to bring the player into the world that is being played.
Yeah, tell that to Metal Gear Rising, fag. I have many many more examples as well. MadWorld is far more memorable because I'm not even talking about better games here than Anarchy Reigns, for example.
>The issue is they leave storyline by the wayside and it ends up not being as memorable as it could be.
Not even. The game is not memorable because of the amount of games that did and looked the same back then, and all of them look dated now. Right now we are in an stagnation of games looking the same, and since technology doesn't seem to improve, specially in how realistic something can look, they all look the fucking same.
There's barely any difference between Red Dead Redemption 2, GTA 5, Cyberpunk 2077, MGS5 and fucking Norman Reedus and the funky fetus. And I mention GTA5 because a last game gen barely looks any different, and yes, I know there are some differences, but they are not the jump from PS1 to PS2 or PS2 to PS3.
>>16822614
>Modern
>Good
Well, shit. Does Bastion counts?
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b31b8a No.16822683
I feel strong disgust when I'm looking at realistic female characters in video games but I'm ok with males for some reason. If it's uncanny valley then why it only works with females.
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b31b8a No.16822695
YouTube embed. Click thumbnail to play.
For example. I feel strong disgust looking at her.
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f70b49 No.16822701
>>16822646
>And I mention GTA5 because a last game gen barely looks any different, and yes, I know there are some differences, but they are not the jump from PS1 to PS2 or PS2 to PS3.
Just for comparison, to help prove your point:
<First, PS1
<Second, PS2
<Third, PSP
<Fourth, PS3 ("Techincally")
<Fifth, PS4
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843df5 No.16822703
>>16822683
What's the source of the second image?
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f70b49 No.16822704
>>16822646
>>16822701
Wait a second, I jut noticed, why does the Cloud from the PSP look negligibly better than the Cloud displayed on the PS4?
The PSP is just below a PS2 in "system strength", so why is the only difference really just "softer edges"?
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b31b8a No.16822709
>>16822703
Emma from Sekiro
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d2e00c No.16822748
>>16822704
stronger art direction
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51babf No.16822752
>>16822701
Welcome to stagnation of graphics and lack of stylization. Cloud went from generic anime guy to generic guy.
Also, one of the biggest problems I always had with newer games is how "anime" or unrealistic just becomes a fucking play-dough/plastic look. I'm not exactly sure how to explain it, but it's plain obvious with PS2/PS4 comparison. There's something about the glow of the PS4 and how "smooth" it is with no hard lines that makes it look so shitty. And the same can be seeing in games like Jump Force, and Xenoverse 2, specially compared to, again, PS2 era games or even Fighter Z.
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7305eb No.16823954
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b9a37f No.16824634
>>16822704
The PSP model is designed well, as opposed to the PS4 model which is overdesigned. The hyper-realistic model/texture format that everybody likes to fall over themselves to put out nowadays looks horrible when you inspect everything closely. You start to notice little inconsistencies, or awkward-looking textures, or poor textile physics, or poor hair rendering, or low-quality lighting. A lot of the 'graphical fidelity' is based on the environment and the application of lights, reflections, and other post-processing methods onto the character.
Meanwhile, the PSP model has "lighting" in the textures, which themselves are fairly clean and simple. You don't look at the PSP textures and say, "goddamn whats wrong with his pants that doesn't look like denim, or any kind of pants." You don't look at the PSP model and wonder why most of the baggy cloth pieces are rigid, because they're simple enough that they are cheap to animate, or unnoticeable when they aren't.
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5ac31f No.16825386
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>>16803751
I've recently replayed CTR and there's tons of little details that sold me on the game, like the air refracting near the mufflers or small particle effects, but most of all I think it's the art direction that really gets people excited about older games more than modern ones. In order to make things more realistic and uniform, they sacrificed a TON of visual cues. When I look at an older gen up till about Wii-era game I know exactly where to go and what to do without objects shining or arrows pointing me at the objective, in modern day hyperrealistic games everything just kind of blends and nothing really feels nice to look at.
I'd say the only modern game that I liked graphically is the Hi™an series, because the devs realized the game needed to be compact and a quasi-sandbox over a completely non scripted thing. The fact that the tone of the series is now whimsical rather than serious is another point entirely though.
>>16803801
Is it me or a ton of N64 games look dark as fuck?
>>16808928
Games died when they were labeled as "experiences" instead of games… You can't experience Doom but you can experience Overwatch.
I want people to also notice stuff like in vid related: on the left, not only is there a catchy intro (this comes even after the iconic deep throated Naughty Dog commentary), the entire game is divided into eye candy (backgrounds, effects, details) and functional graphics (the spritework of your wheels, the areas you can move onto compared to those that will slow you down and the OOBs, the item models). On the right instead the game looks gorgeous but barely anything stands out. There's not signaling of players getting hit by different weapons, the tracks and the OOBs are barely distinguishable and the bloom fucks up the colors so a game that by all means should be much more animated than its predecessor looks dull in comparison. They also completely forwent the beautiful 80/90s looney tunes aesthetics and replaced it with the much more modern but also forgettable Angry Birds style of mobileshit graphics. Seriously, all the modern non realistic games have the same style, put a screenshot of the Angry Birds movie, Fortnite, Clash of Clans, CIV VI etc. next to each other without hud elements and ask yourself which is from which.
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da36ea No.16826807
>>16805129
The odd thing about tank controls, is that I can navigate with them perfectly and precisely in old PSX games - but give me an actual tank in a game and I just end up spinning in circles half the time.
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f11a4a No.16826827
>>16825386
Same. I started playing Crash Bandicoot remastered few months ago and it's god tied. I think it might be the best remake ever. Waiting for CTR remake for PC.
nuHitman has crazy attention to details.
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f11a4a No.16826866
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705e07 No.16826882
>>16808413
>types a paragraph
what kind of dumb subhuman nigger are you that typing one paragraph is unthinkable to you?
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ff6673 No.16827878
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>>16826827
I really like the Crash remaster too. I actually think it fixed a lot of problems with Crash 1 in that you didn't have to do a no death run to get all the gems like you had to in the original. I remember how much of a pain in the ass it was to get 100% back in the day.
I guess my only problem with it is the music. I prefer the Mutato Musika ost by Mark Mothersbaugh. I miss that Devo type of soundtrack. I think it was more impactful. The new one just doesn't have that "Ompf!"
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a1af1a No.16827890
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4bc17b No.16827906
>>16826827
>nuHitman has crazy attention to details.
I don't know why people call it that. I've played the entire series, from the original Agent 47 to Hitman 2 (the new one, not Silent Assassin). The reboot and its sequel are both really good, way better than Absolution. It carries over the annoying score system from Absolution, but everything else is directly inspired by Blood Money and Contracts.
Hell, I'd say Hitman 2 is probably my favorite game in the series. I think the people who shit on them haven't even played them, they just assume it's bad because it's a reboot. I had the exact same reaction until I actually played them.
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dc4ca9 No.16827999
>>16827906
It's mostly a number of idiotic decisions attached to the game rather than the game itself. Supposedly the second one leans left, but I never saw anything that made me want to quit playing and since the first one had a mission where you murder a former Israeli torture expert in a leftwing terrorist outfit they probably had to go the other way for neutrality's sake
>1st one was always online
>2nd got rid of that but doesn't let you download a map
>handholding features for the creative kills which thankfully can be turned off
>adding two literally who assassins to the co-op sniper challenge
I wouldn't mind the scoring system if there was a way to turn it off, or have it not show up unless you decide beforehand you're uploading the score.
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dc4ca9 No.16828000
>>16827999
>doesn't let you download a map
Fuck, meant that it doesnt let you download and play player made content offline
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ff6673 No.16828013
>>16827982
Spyro never appealed to me. I didn't like the art and character design. And like you say, it was too easy. I want there to be some challenge to it.
And I didn't have all that much trouble with Crash 2 & 3. ND had gotten rid of that whole "no death runs for gems" shit by then. The worst thing I to deal with were getting the relics.
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a84345 No.16828022
>>16827906
I mostly call it nuHitman because they decided to call the games HITMAN1 AND HITMAN2 which is a very nu-thing to do. Same with nuTomb Raider and nuDoom. The difference is that I actually enjoy nuHitman a lot and IOI should just fucking stop with the always online garbage it's absolutely awful and makes the game look a lot worse than it is.
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