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File: 93f94c79fbbb690⋯.jpg (655.61 KB, 1024x768, 4:3, KotorWIPart.jpg)

7a6440  No.16803238

How come is it that games from Bethesda are the only games to have tens thousands of mods or daily get new mods, while games like swkotor or baldur's gate which both have alot of modding potential only gets so few of them?

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db7fd9  No.16803242

because games made by bethesda are buggy and usually use the same engine since morrowind thus making them easily moddable.

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5f0d0b  No.16804126

The other anon has it right, considering how old the Bethesda engine is, combined with how super popular those games are makes for a lot of mods.

Can anyone think of a not particularly successful game that has a large modding scene?

>>16803242

How does a game being buggy help its moddablity?

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582804  No.16804129

>>16803238

For it to work, you need the following.

Major coverage, the game must exist over multiple platforms & in addition, must be covered by cancerous youtubers for any & all. This was not the case for TESIV, but that was because the common consensus and understanding modding etiquette was formed here- gone are the days of lose content to gain replaced content like in San Andreas, now is the year of .exe, inner folder, meshes, textures, sound, music folder game organization, Minecraft tier is where you have to compress and recompress mods in an applicable format.

After this, it's a mattter of whether or not the tools are literally lined up for the faggots who mod, making sure all the tutorials are in the right place, do they have the modelling software or the know-how to write code in he native langue the game was coded in etc-

I big issue of modding and mod appeal is that despite some games actually having a decent modding scene one could compile a perfect starterpack, few do, because of some unexplainable reason never extrapolated.

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d84370  No.16804133

But usually, here's what you need to garner interest.

Know-how and experience with the mods you're going to use from a players POV.

A readied youtube tutorial on how to get started and familiar with the tools to mod, as well as the game's file structure, keeping some knowledge that is too autistic to a minimum.

A walkthrough, playthrough, or review of these mods, making sure to comment on synergy, immersion, and implementation, followed by simply highlighting the better parts of gameplay the mods enriched the experience with.

Links to the mods, a list of those links, and the common sites they're hosted at for people to bookmark.

Always affirm that despite your refined tastes, you don't know jack shit, because you never made a mod yourself beyond the barebones player created content, like portraits, and minor texture replacers without bumpmaps/recolors, nothing coded or anything like that.

And mostly importantly- bug-reports, can't stress how important it is to just mention how X has fucked X because you/I did X so this is the workaround/use at own risk.

Always assume the audience is retarded. But it's best to forget about these things, and just do your own, because likely chance is they'll install proprietary modding software, suck off the steam workshop, and install FCOM like the subhuman scum they are. You really need to consider the consequences of pandering to normies.

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ae8240  No.16804159

YouTube embed. Click thumbnail to play.

>>16804126

By sucess I'm assuming you mean mainstream success or AAA game

-Star Wars Empire at War

-S.T.A.L.K.E.R

-Battle for Middle Earth 2

-Men of War Assault Squad 1/2

-Mount&Blade Warband I know that's stretching it and that it has a huge following but it's still not extremy big,

-Tribes 2

-Jagged Alliance 2

-XCOM Trilogy NuCok is mainstream and well known

-Densha de Go

-Windom XP

-Endless Space/Legend

-7.62 High Calibre

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ae8240  No.16804161

>>16804133

Hey normalnigger

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54db4a  No.16804175

>>16804159

>Tribes 2

I WISH YOU FAGGOTS WOULD PLAY TRIBES 2 ONE OF THESE FUCKING DAYS HOLYFUCKING SHIT NOBODY PLAYS IT ANYMORE IT'S FUCKING FREE FOR FUCK'S SAKE GO TO HTTPS://WWW.TRIBESNEXT.COM THE ACCOUNTS ARE FREE THE GAME IS FREE, LEGALLY, NO BULLSHIT FUCKING COME ON YOU NIGGERS!!

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ae8240  No.16804183

>>16804175

Make a thread next week and I'll join

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1b2961  No.16804186

>>16804133

>You really need to consider the consequences of pandering to normies.

Obscene amounts of wealth you mean?

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8fba40  No.16804190

>>16804183

This. Do it and maybe we can organize a host

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7e3193  No.16804252

>>16804175

no defender hud no play

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35e343  No.16804479

File: 3014fb81322b2eb⋯.jpg (324.74 KB, 1920x1080, 16:9, 20200111084451_1.jpg)

>>16803238

Because most modders don't know what the fuck they're actually doing. They can work well enough with Bethesda shit because Bethesda went out of their way to encourage it. Their jacked up NetImmerse engine specifically handles plugins, they release a nearly full featured set of dev-tools, and release tutorials on how to use it all.

That's why most games only get mods that are barely more than mesh/texture swaps. That just requires you to break into the archive and swap out one model or texture for another. A lot of games don't even have that, since it takes someone with talent to figure out how to access the archive, and if the game isn't popular, or the archive format isn't shared by a more popular game - chances are nobody with the ability to do it ever would.

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