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5553e1  No.16800220

Mr. Tim Follin, I think you're overdoing it

No, tim, please, don't bring pink floyd in here we don't need prog rock

tim, please

IT WAS JUST A BEACH TIM

On topic, let's talk about career vidya composers, or guests who made music specifically for games and their works. I'm making this thread as something separate for the vidya music thread already up since those threads are basically just vidya music pass arounds rather then discussion.

On my subject, Tim Follin is a composer known for a bunch of old games on various systems, and is currently known for the music he made for Plok and Solstice, which is heavily on the side of electronic prog rock, with tons of complex melodies and constant time signature changes. He notably worked on a LOT of shitty games, but his music was so legit that people are still impressed with his work. One of the things he did to work the soundchip of the systems he used was to sample real sounds, edit them into the correct format, and then use a few techniques to make it sound like more then two channels were being used, as was the limit, this was borderline insane at the time due to the limitations of the tech available in relation to music. In fact he might be responsible for some portion of the music industry today because of the experimentation and program work he did.

Here's a sample playlist of some choice tracks of his.

https://www.youtube.com/watch?v=4_gObHt1uZA&list=PLs8ECUWuwp5FDm4lYvKCBjhSMyalV1qq1&index=1

The people behind the scenes get very little attention, for example, few know that the composer behind Spyro was the drummer for the rock band The Police. What else would anyone like to share?

____________________________
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33fd7e  No.16800241

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Yasunori Mitsuda worked as a sound engineer for games like FF5 and Secret of Mana, but he gave Squaresoft an ultimatum that he would quit if he did not compose the soundtrack for, at least, one game. He was given mother-fucking Chrono Trigger and he was so passionate about the project that he almost worked himself to death, developing stomach ulcers after making 54 out of 64 tracks. Nobou Uematsu of Final Fantasy fame had done the last ten. He worked on three more games for Square, including Xenogears, before then leaving and becoming a freelancer in 1998, which seems to have been less stress-filled. He was later hired back as the sole composer for Chrono Cross and then went on to do the first episode for Xenogears spiritual successor: Xenosaga. The man's still doing freelancer work, even cited Xenoblade 2 as the largest project he's worked on.

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ff6b7a  No.16800253

File: 19b0d161c3c44c6⋯.webm (5.25 MB, 640x480, 4:3, peace in the harbor.webm)

>Tim Follin did vidya music, now works more in video

>Geoff Follin did vidya music in the same style, now a teacher

>Mike Follin did vidya programming, now an ordained preacherman

Those Follins are an interesting bunch.

Neil Baldwin's music's a bit on the samey and grating side, very heavy on the arpeggiated eurostank and C64 influence. Stuff like The Jungle Book and James Bond Jr on the NES. While the apreggios can get rough, there are definitely some winners here and there.

And then there's this thing, from an unreleased Erik the Viking game. Fucking magical.

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e69022  No.16800282

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YUU FURUKA. I found some of his shit on VH and I looked him up, pretty tight stuff. Reminds me a lot of the Teramae's brothers 2hu rearrangements.

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5553e1  No.16800293

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Here's another one, Hidenori Shoji, the composer of the Yakuza Series, FIghting Vipers, F-Zero GX and Super Monkey Ball.

He's experimented all over the place, but he's most well known for his rougher songs with a serious intensity that hypes up the relatively simple combat of the Yakuza games.

Funk Goes On was his first hit in my opinion, the battle theme from Yakuza 1, but I think his crowing opus, at least in recent years, is Kuze's theme, Pledge of Demon. Simply because of how the entire thing just meshes with the boss he introduces with it. I'd say that Hidenori's underrated despite being well known, and his track record may not be the longest, but he has a great amount of soul.

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ab98e4  No.16800304

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Probably some of my favorite composers not listed here would be Hideki Naganuma (Jet Set Radio, Sonic Rush, Hover, and a few tracks for Monkey Ball) Masafumi Takada (Danganronpa, Digimon Cyber Story, No More Heroes) Jesper Kyd (did the Batman and Robin genesis soundtrack and the first two Assassin Creeds apparently) Shoji Meguro and Tsukasa Makuso (Shin Megami Tensei, Digital Devil Saga, and Persona)

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15d50b  No.16800308

>>16800282

Holy shit is that that e-celeb dragon?

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e69022  No.16800310

File: 3c1298aa31586ea⋯.png (26.59 KB, 255x255, 1:1, a509b798a980976e586f.png)

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15d50b  No.16800313

File: 035d35fb52787ac⋯.png (19.8 KB, 347x98, 347:98, ClipboardImage.png)

>>16800310

This guy.

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dabb93  No.16800314

>>16800310

I think he's talking about Joseph "I can't make my videos shorter than 3 hours because I never cut down my script" Anderson.

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611e6d  No.16800318

>>16800310

Did he fucking stutter? He's asking if that dragon has showed her tits on Twitch.

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e69022  No.16800320

File: 1d34ead9e8e3fab⋯.jpg (27.48 KB, 350x263, 350:263, huey lewis.jpg)

>>16800313

A lot of his music is free to use so I'm just guessing he took random pics that fit the theme from google.

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307d62  No.16800321

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Tim Follin is the greatest fucking vidya composer of all time, may as well end the thread.

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5553e1  No.16800325

File: 4631bcf0aefee20⋯.png (128.17 KB, 395x488, 395:488, smugdio.png)

>>16800313

>>16800314

To be fair Fallout 76 had a fucking shitload of glitches, but I've never seen a fucking rant video on how Super Mario Odyessy wasn't up to expectation go on for more then 20 minutes, let alone

2 FUCKING HOURS

Goddamn, holy monte christo what in the dragon dildo fucking hell was this man born in a salt pile with a spoon made of salt in his mouth?

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5553e1  No.16800327

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>>16800321

Tim Follin would Plok you in the asshole for how much you suck his middle american dickcheese my dude but you're right.

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dabb93  No.16800331

>>16800325

>"so, i didn't like aspect X"

>goes on 25 minute diatribe about how he would've made that part, how much better it could've been in his opinion

>repeat this for three hours

>conclude with "Oh yeah, game's fine, it's not perfect, that's why I spent 3 hours talking shit about minor parts of it"

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5553e1  No.16800354

File: 5e6f52288de49fa⋯.png (447.37 KB, 512x512, 1:1, Star_Wars_time.png)

>>16800331

>Hey Joseph, what did you think about Death Stranding

>Joseph's eyes widen in horror

>His mouth is vibrating, but he's holding it back

>He's almost silent for a full minute, the hum of non-existent florescent lights rattles the air

>"I"

>The world warps slightly, as if it were at two different angles, the whites of his eyes shine, darkly, he has realized the horror his nature is about to unleash and a single tear of silent apology washes down Joseph's face

>"think"

>Your mind shatters as you are forced to comprehend his unholy message of nitpickery

>The sheer salt washes through you and your skin feels tight, the salt absorbing the water on contact from simple purity

>The salt is finer then the finest glitter, the finest sand, microscopic and surely deadly

>Joseph feebly attempts to cover his mouth but only manages to turn away from you

>"that"

>You black out.

>Several years later

>Joseph's words have ravaged the world, his complete and utter destructive speech rattled the world in endless anti-rapture, incomprehensible babbling has seeped into the walls, weeping has seeped into the floors, and eyes watch in the ceiling

>The sky roars, and you see Joseph's ungodly dragonic form, Jophet, tear apart the skies with the almighty power of Fuus Rho Daa, the Mighty Thuu'm, the ill creation words of the devil

>You remember the last words he managed to say, at random, while sifting through garbage for meager scraps of food in the apocalypse

>"It was okay"

>Your mind recalls the eternity of words he spouted as critque of Death Stranding, and your body stops thinking, but your mind screams in the intensity of endless, infernal, eternal boredom

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f8c4b9  No.16800397

>>16800304

I'm glad Lethal League Blaze is a thing but I really wish there was more than just Division 1 players online.

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64a2f1  No.16800407

>>16800241

Which tracks were done by which?

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4aea93  No.16800434

>>16800407

The good ones by Mitsuda, the pseudo-orchestra/opera ones by Uematsu.

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33fd7e  No.16800442

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>>16800407

I found a youtube playlist that shows which tracks Uematsu did, but it turns out that he only composed nine of the ten tracks, with the tenth (Boss Battle 1) composed by Noriko Matsueda, who worked on Front Mission with Yoko Shimomura, and Bahamut Lagoon. He did arrange it though.

https ://www.youtube.com/watch?v=bW3KNnZ2ZiA&list=PLEPoRlAzQrolUOCTHlB6EV_OJD5seT-Ia

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342529  No.16800505

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That's not a great list of Tim Follin stuff, it's very surface-level. Lacking a lot of his C64 stuff, and the best song from Plok!

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342529  No.16800508

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342529  No.16800517

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342529  No.16800518

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736f14  No.16800801

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It's sad that Hajime Hirasawa gave up composing after Star Fox. Not even Koji Kondo could replicate the intensity and epic feeling of his better tracks in the game.

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a66c5f  No.16804438

I have nothing noteworthy to share, but am interested in your thread OP. I'm just here to dump my favorite under-rated Tim Follin song. I'm so fucking tired of hearing that Silver Surfer song I'm ready to stab my ears.

https://www.youtube.com/watch?v=uV7v1S-Ob2U

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bc8cd8  No.16805067

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>>16800220

Follin gave us probably the best unreleased soundtrack.

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bd5be7  No.16814204

test

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d86e5f  No.16814853

File: d18a3798f55686d⋯.webm (9.55 MB, 800x450, 16:9, Dusk Hour.webm)

The GOAT RTS soundtrack is one written by Frank Klepacki.

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000000  No.16814881

>>16800220

Naoki Kodaka's work on the Mega Drive/Genesis Batman game from Sunsoft always impressed me. I still play the game to this day, not only because of the gameplay, but because the soundtrack is amazing.

https://invidio.us/watch?v=kDnbXtrPeIQ

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c46446  No.16814920

>>16814881

Why not just download the soundtrack instead?

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