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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: d67ff0bdbe20f14⋯.png (100.24 KB, 300x168, 25:14, ClipboardImage.png)

File: 8f5a4d187fe9afe⋯.png (316.38 KB, 366x476, 183:238, ClipboardImage.png)

6ea345  No.16796521[Last 50 Posts]

I FOR ONE WELCOME OUR NEW HORROR/FPS OVERLORDS

Have you made it out of the backrooms yet, anons?

____________________________
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df023d  No.16796523

no

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6ea345  No.16796530

File: d3f1d71a246a368⋯.jpg (155.14 KB, 1920x1080, 16:9, br1.jpg)

File: 2e700146c8f7ad5⋯.jpg (266.07 KB, 1920x1080, 16:9, br2.jpg)

File: cc66e0392d3632e⋯.jpg (261.89 KB, 1920x1080, 16:9, br3.jpg)

>>16796523

It's pretty comfy.

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419322  No.16796646

>>16796521

It's what fear 2 should have been tbh, the devs mishandled the IP so much.

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419322  No.16796651

>>16796648

Do you have shit eyesight or something? That was never distracting to me and you could disable those effects in options.

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419322  No.16796657

>>16796654

No one has shitty eyesight as you do. You'll always know that you're hitting enemies in the game with or without post processing effects.

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419322  No.16796671

>>16796661

>t. Watched a video instead of playing the game

It's not distracting as it's enemy gun fire which can be easily avoided. You camp less in it than Fear 1

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876d1e  No.16796672

>>16796664

Why does Fear suck cock?

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419322  No.16796674

>>16796668

It's not realistic, it's meant to be intense as enemies rotate and flank around you without hit scanning or bulletsponges.

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419322  No.16796677

>>16796676

t. Played it in the easiest difficulty instead of Extreme

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876d1e  No.16796681

>>16796676

How is it a boring corridor shooting? Why is "le epic slow mo" a bad thing?

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419322  No.16796685

>>16796679

There are no bulletsponge enemies that instakill, the AI is just smarter the higher the difficulty.

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419322  No.16796690

>>16796680

There's no bulletsponge lol

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419322  No.16796691

YouTube embed. Click thumbnail to play.

>>16796686

It's playable on the highest difficulty without slowmo, git gud.

>>16796689

They flank you, they toss grenades, and they camp until you pop out

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419322  No.16796693

>>16796686

Also, you don't run inside offices all the time lmao. Those stages are a few in comparison to the ones that occur outdoors.

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b8618e  No.16796701

File: 8b2bb0785fb494c⋯.png (312.75 KB, 540x540, 1:1, install css.png)

I liked the gore, and it's early as fuck access. I would hate it if they made you pay money for a demo, but it's free.

It's very barebones right now, but maybe it'll be improved upon as time goes on. I personally think it's a little too early to shit on it as a whole.

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db3673  No.16796702

>>16796696

>WOAH SO ADVANCED!!! never seen in a game before or since FEAR!

What shooters before FEAR have as advanced of an AI?

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876d1e  No.16796712

>>16796680

>Piss easy gameplay

How is it piss easy? Are the enemies dumb? Do they always miss? Do none of the enemies pose a challenge?

>Boring level design

Why? They try to mix things up with the level layouts, enemy placements with respect to terrain and the locations are varied with the exception of the sewer.

>Boring enemy design

Why?

>Tedious bullet sponge enemies

With the exception of the nailgun wielding heavily armored guys, and the mechs, the enemies die quickly. One-three headshots depending on your weapon, one meatshot with a shotgun or one melee attack.

>Horror element is embarrasingly cheesy

fair enough

>relies on jumpscare

Bullshit. The jumpscares were in the DLC Persus Mandate as far as I remember, there are no jumpscares in the game outside of maybe, MAYBE that one ladder section.

>Plot is as entertaining as watching paint dry

Again, why?

>Average at best gunplay

Why? Every weapon feels meaty with the recoil and damage, sounds wonderful and blows chunks out of scenery and enemy alike. Despite having three assault rifle weaponry they have their uses, from the bullet hose SMG to the large damage/slow firerate assault rifle and the burst rifle that comes with a scope. They even made the standard pistols feel like one of the strongest and most satisfying weapons to use since it feels like the best of both worlds of the SMG's firerate and the rifle's firepower.

I agree the game isn't a masterpiece as many anons make it out to be(The three weapon limit, the game should have focused on all out combat or all out horror since both feel like two separate games interleaved, the mech enemies aren't used as much as they should be, heavy weaponry isn't present, no final boss and that one stupid part where you fight shitty melee ghosts that go down in one bullet that goes on for way too long, replayability's shot by it being linear with not much secrets to find and the horror sections being unskippable, should have done more with the invisible enemies, especially mixing them up with other enemies and finally the AI isn't as smart as many anons claim it is, it's more vocal when it comes to saying what they're going to do, Monolith at the very least put some effort into having lots of voice lines to give the impression of "smart AI") but going "it's shit and it's bad just cause" is a load of ass. Put some effort in your arguments.

>>16796686

>Literally run around boring office corridors all game

You start the game off in an abandoned building. Then you head to some dilapedated neighborhood. Then you spend most of the time in the Armacham building which has a fair bit of different locations, it's not just office corridors. There's sewers, an abandoned hospital looking area, big lobbies, the roof of the building, unfinished areas of the upper floors of the building, outdoor areas, alleyways, streets, underground tunnels and the facility that houses Alma.

>slowmo

It's there so you can pull off cool shit, it's not there so you can play with it on permanently. Same with Max Payne.

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db3673  No.16796726

>>16796707

You've got to be really oblivious to think FEAR's AI isn't any different from every other shooter that came before it.

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db3673  No.16796733

>>16796712

I think he's just baiting. He can't actually backup anything he says and just whines about slowmo.

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f07512  No.16796757

>No magnet

>Shit OP

Your game is shit.

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9480c8  No.16796764

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f07512  No.16796766

>>16796760

>Alpha

Shill thread

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9798d2  No.16796771

>>16796701

The two things Trepang2 needs to do is polish up the artstyle and improve the AI. The stark look, strong lighting and bright slo-mo has potential, it just needs to step out of the shadow of its placeholder assets in a subtle enough way. The AI needs to be improved so you're actually forced to use slo-mo or cloak and fighting entire squads of baddies actually feels like it means something.

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419322  No.16796795

>>16796782

Half life has shit AI with hitscan and grenade spam lmao. They're not remotely comparable with Fear 1.

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419322  No.16796805

>>16796782

>no it doesn't, smg sounds like a peashooter and it actually is one, and what's with every single gun not being able to fire a single round with a single trigger pull?

The SMG is meant for close quarters, you have to push aggressively against enemies when you have it.

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9798d2  No.16796818

File: 0d4e8bb3c835d67⋯.jpg (95.89 KB, 1248x804, 104:67, vbjhjhvnbvbn.JPG)

File: f36c7c6dd1a6390⋯.jpg (67.09 KB, 753x596, 753:596, hbvgc ghbvj.JPG)

>>16796764

tried to fire this game up but the files corrupt smh fam

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9480c8  No.16796832

>>16796818

You sure the file you downloaded is complete, the indiedb CDN has a bad habit of cutting on larger downaloads.

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9798d2  No.16796901

File: 47148aebd9e0537⋯.jpg (528.18 KB, 1920x1080, 16:9, trp5.jpg)

File: 4e30fde1786b409⋯.jpg (853.49 KB, 1920x1080, 16:9, trp6.jpg)

File: 58bb397340e5c00⋯.jpg (633.43 KB, 1920x1080, 16:9, trp8.jpg)

File: 7107b2daf61cf08⋯.jpg (385.63 KB, 1920x1080, 16:9, trp7.jpg)

File: b2cee136afeb4b7⋯.jpg (276.01 KB, 1920x1080, 16:9, trp13.jpg)

>>16796832

yep. I played for about half an hour and took notes, here are my disorganized thoughts:

>music is surprisingly good

>lighting looks nice, as expected for unreal 4. it ran fine on my budget build until a larger firefight broke out

>some assets look very unfinished and the warehouse elements with the crates and shit leave something to be desired. Later, more sterile corporate environments look a lot better

>traditional health system although enemies drop additional armor, I like how it's straight up lvl III armor plating. armor is easier to find than health

>they definitely nailed the shotgun, no denying that

>there's a strong stealth element with the dark lighting, silent crouch, flashlight and cloak, but on hard it mostly amounts to getting the drop on enemies. might be useful with shield guys that appear later on

>vaulting and melee feels a bit sloppy imo, certainly compared to fear. You can grab dudes but it's inconsistent

>surprise horror sequence a la fear that consists of running down a mirror's edge hallway while ugly looking shadows chase you and knock over boxes, good setup but currently quite undercooked

>there's the occasional flavor text drop. Implied plot is that you're a clone of some arthur vaughn guy who was being brainwashed. a few of them are just trucking manifests which I assume is just them fucking with me

>the excessive spread and bullet trails makes everything except the shotgun really hard to keep on target without slo-mo, hope they fix this

It's fucking free so there's no reason not to try it out for yourself.

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3d59d3  No.16796928

>>16796690

it's bullet sponge when you have 15% accuracy.

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3b4fbb  No.16796931

>>16796782

>nothing fear did was new or incredible. what monolith really did was polish up half life's AI with modern tech, which is not groundbreaking at all, and praising the game just for this feat is retarded, as it is bashing anyone who doesn't go with the "FEAR BEST GAME EVER" narrative.

There was some blog post out there which explains in greater detail why FEAR was so special, which I'll just copypaste because I'm lazy

>First, FEAR’s combat arenas are circular — meaning each path you can take is surrounded by one or two covered flanking routes. These allow you to circle around the main path and get the drop on enemies, which beats taking guaranteed hitscan damage in a direct firefight. Without these you’re left with a hallway (similar to the left layout in the above diagram) that only allows you to move back and forth, where all you can do is sit in place and play peekaboo; only moving up when most of the enemies are dead. Circular map design (like the right layout in the above diagram) then discourages simple and repetitive strategies like these by giving you the opportunity to move around enemies.

>Second, the Replica AI can also make use of these flanking routes. Since no position is safe, both you and the Replicas are always trying to outmaneuver each other for a better angle. This new dynamic gives level designers more options to play around with: arena layout, height variation, player/enemy points of entry, cover density, and other opportunities for creating varied encounters can be used without resorting to gimmicks. More importantly, the levels provide the AI with options too. Without them the Replicas would be stuck playing peekaboo, just like you. “Good” AI is pointless if it has no meaningful options to use.

>Third, FEAR grants you the initiative. Before the fight begins, the Replicas will spread out across the arena, unaware of you. This allows you to scan the arena layout, set up traps, and choose how to start the fight. This not only gives you more engagement options, but gives you more courage to start in the middle of the action.

Though it admits that slo-mo brings the game down

>The flanking game is what makes FEAR great, but the slo-mo power and being able to carry up to 10 instant-heal medkits conflicts with that. Both allow you to tank damage that would have killed you otherwise. And because slo-mo energy refills fast and medkits are handed out like candy, you have a lot of resources to tank through enemy fire; playing down the flanking game in favor of a shallower yet more effective playstyle.

>Mechanics that mitigate damage (regenerating health/shields, portable medkits, slo-mo) do allow more aggressive playstyles in the face of hitscan. But these tend to have the opposite effect of encouraging thoughtless brute-force playstyles. Why think about movement if I can tank most damage anyways? To compensate, games could offer you tools to gain the positional advantage. In Crysis and Vanquish you can spend your energy for a positional advantage (Maximum Cloak/Speed, knee thrusters) or an offensive advantage (Maximum Power/Armor, slo-mo). So could FEAR’s slo-mo energy also be used for a speed boost.

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6410b4  No.16796940

File: 106bf513a165608⋯.mp4 (7.45 MB, 608x360, 76:45, F.E.A.R. [Music] - Garage ….mp4)

>>16796695

>>16796680

>>16796563

>>16796664

>This autist again

Stay in your shithole you fucking cuckchanner

http://archive.is/8UHgc

http://archive.is/qRFkO

http://archive.is/hYf0A

http://archive.is/mudmF

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c67bba  No.16796949

Is this a full game or what

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9798d2  No.16796952

>>16796949

no it's a free demo

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7a3563  No.16796953

>>16796940

>it was a rampant shitposter all along

wew lad

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7a3563  No.16796955

>>16796931

>slo-mo energy refills fast

Not if you play on medium or higher difficulty.

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0b7060  No.16796962

File: 8485c9e0da8f7c8⋯.png (38.85 KB, 199x200, 199:200, 8485c9e0da8f7c8f4e1a79a28f….png)

>>16796680

<piss easy gameplay made challenging only by artificially gimping yourself not using slow mo

Raise the difficulty if it's easy.

>boring level design

Bait-kun, a-are you sure? Pretty sure the level geometry is the high point of the game, what with semi-linear maps and shooting arenas that aren't just flat surfaces with chest-high cover.

>boring enemy design

You're fighting mercs in a realistic setting. The only enemy that sucked dick were the tanky ones.

>tedious bullshitet sponge enemies

Didn't you just complain the gameplay was easy? Make up your goddamn mind.

<horror element is embarrassingly cheesy and relies on jumpscares

Only true thing you've said.

>plot is as entertaining as watching paint dry

Yes, because when I play an action-oriented shooter I don't want to mow down enemies and paint walls red, I want o hear a fucking story. Retard.

<average at best gunplay

By what standards? Most shooters can't hold a handle to FEAR's fast and visceral shootouts. The only problem it had with the gunplay was that all the guns were fake, chunky bricks straight from Halo's cutting room floor. If it went /k/ommando and copied real life designs it would be the best shooter ever.

Good job, 10/10 bait.

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419322  No.16797175

>>16796928

Nah, you have higher accuracy with different weapons like pistols.

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b8618e  No.16797179

File: 353702f77e8c07a⋯.jpg (69.46 KB, 640x780, 32:39, A A A A A A A A A ….jpg)

>about to complete the Backrooms part of horde mode

>last enemy is stuck behind a wall and I can't access him so now I can't kill him

>stuck forever in the Backrooms

I mean it's actually kinda fitting given the nature of the Backrooms and all, but god fucking damn it I feel like so much of my time was fucking wasted because the last enemy is stuck behind a fucking wall.

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6ea345  No.16797263

>>16796689

The AI in FEAR is made to work specifically well with the maps. They aren't cookie cutter enemies like every other FPS game out there. The enemies are miles ahead of anything that has come after it, in the levels they were designed to be encountered in. This becomes glaringly obvious when you try and drop them in a custom map and watch them sperg out or worst case stand completely still. At least do some basic research before making yourself look like someone who never played the game in their life and is only touting some copy pasta they read.

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6ea345  No.16797265

>>16797179

Most likely that's not the last enemy. That's a creepy ghost thing that follows you around in the backrooms.

Polite sage for double post

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1a2ab0  No.16797296

File: af52f9989cbeb18⋯.gif (955.03 KB, 360x360, 1:1, af52f9989cbeb18bc01ffde411….gif)

>those gun-wielding twitching zombies in the second level.

I haven't been spooked by zombie shit in a long time, what the hell, I nearly jumped when they swarmed me.

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3d59d3  No.16797348

>>16797175

It was a joke, i was implying the guy saying "bullet sponge enemies" can't aim.

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6410b4  No.16797371

File: c11821c5733ba1c⋯.jpg (85.77 KB, 618x696, 103:116, Tom-Hardy-IS-Bane-tom-hard….jpg)

>>16796648

>>16796654

>>16796661

>>16796668

>>16796676

>>16796679

>>16796686

>>16796689

>>16796696

>>16796707

>>16796717

>>16796736

>>16796760

>>16796956

>He jumped between two proxies to reply to himself

>Again

Pathetic, as always

Shouldn't you be playing Diablo 3 on your Xbawks?

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a7c1c3  No.16797375

>>16796680

>mad cus bad

git gud fuckin noob

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9798d2  No.16797487

>>16797296

Is that second chapter supposed to loop or is my game just bugged?

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222f42  No.16797532

>>16796726

Dunno if it's true or not, but I remember watching a bunch of videos and interviews talking about how while FEAR's Ai was good for its time, it wasn't particularly advanced over other quality games at the time. The main difference was that the enemies yelled out their tactics and strategies as they did them which let the player know that these relatively advanced strategies were being used which made a greater impression than other games doing the same things but without the player noticing.

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99d2c6  No.16797623

File: 9af04c4ded168cb⋯.png (5.98 KB, 584x81, 584:81, jewcy.png)

File: 1e0e13f715c06be⋯.jpg (100.96 KB, 679x1200, 679:1200, 1e0e13f715c06be6bd97b51c5c….jpg)

>entire post history wiped because muh dissenting opinions

>cuckchan boogeyman pulled in for seemingly no reason

yep, some things never change

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1a2ab0  No.16797652

>>16797487

Yeah it does keep looping.

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82dff8  No.16797658

File: 2f3c52d89de9db3⋯.png (125.25 KB, 713x672, 713:672, mark jew.png)

>>16797623

Mark always deletes your entire post history if you dare hurt his precious feefees. In the past 5 years he has deleted mine countless of times. But with VPNs being so freely accessible it doesn't matter.

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6410b4  No.16797691

File: b48f4d77df7d2fe⋯.jpeg (68.28 KB, 602x792, 301:396, 5d4281afa2fc8.jpeg)

>>16797623

>>16797658

>Outright lying is a dissenting opinion

Stay mad

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6ea345  No.16797713

File: 0cd8a69db23faf4⋯.webm (4.63 MB, 640x360, 16:9, 0cd8a69db23faf47b413538d1….webm)

>>16797702

>t. assmad no one believed his lies

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6410b4  No.16797715

>>16797702

Samefag some more, I'm sure that will help

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1a2ab0  No.16797718

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0e472b  No.16797724

>no leaning

How disappointing.

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6ea345  No.16797728

>>16797724

I agree, no leaning and no ADS is killing me.

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fe4230  No.16797765

>>16797724

>do the sneaking in good chunk of prologue

>go to q/e

>am now predator

Both disappointing and odd.

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159d44  No.16797841

File: 2e7ec30395ac85c⋯.jpg (109.37 KB, 731x900, 731:900, bold and brash.jpg)

>>16796521

>second image

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6ea345  No.16798048

Invidious embed. Click thumbnail to play.
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1a2ab0  No.16798074

File: f427e7b399d3672⋯.webm (3.19 MB, 1440x810, 16:9, 2020-01-06 21-01-34.webm)

Help.

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6ea345  No.16798109

>>16798074

Welcome to the backrooms, anon! Enjoy your stay.

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b4fa56  No.16798141

Does this have customizable fov? fov slider?

The fov in >>16798074 is so shittingly fucking narrow that it made me nauseous even without going fullscreen.

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1a2ab0  No.16798147

File: d14e68a033d9fb7⋯.jpg (207.42 KB, 1920x1080, 16:9, 20200107004053_1.jpg)

>>16798141

I didn't knew at the time I was recording but the FoV slider goes up to 130, it can get pretty ridiculous.

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dcb9d3  No.16798150

>>16798141

Even if it doesn't have a slider or setting, it's a UE4 game so you can add some settings in an Engine.ini file somewhere to increase FOV by a lot unless they changed that recently, I haven't played any recent UE4 games.

It then calculates FOV based on screenheight instead of screenwidth. That usually multiplies your FOV by 16/9=1.777~ for normal widescreen monitors.

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07b683  No.16798474

>>16797841

More like, "Belongs in the Trash"!

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d6edb1  No.16798673

>>16796701

>I personally think it's a little too early to shit on it as a whole.

spineless cuck. if it's shit, it's shit, no excuses.

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72c069  No.16798679

>>16798673

You'd be a really fun guy in the AGDG thread.

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524a9c  No.16798682

File: 3073518916e916c⋯.jpg (95.13 KB, 640x613, 640:613, vibe check.jpg)

Just played it. The core gameplay has the potential of being incredibly fun assuming good enough level design.

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b8618e  No.16798685

>>16798673

Nigger of course you can obviously still criticize it in its current form, but my key wording was "shit on" like how decently rational people tend to shit on Outer Worlds.

>>16798679

I don't have any interest or experience with AGDG threads, and I can tell this guy would be a massive headache and morale killer.

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