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File: 7b53ca6a08d7e2e⋯.png (1.65 MB, 1198x1200, 599:600, coffee.png)

44ae53  No.16788984[Last 50 Posts]

I know there are exceptions every once in a while, like Fallout 4, but most of the modding scene is still stuck on the same games; HL1 and 2, Doom, New Vegas, Skyrim and so on.

It seems very few games released after 2012 have managed to foster any kind of modding community at all. I see plenty of games advertising "modding support", but very little ever comes of it besides visual changes.

Why is that? Why are most mods still bound to games from 7+ years ago?

____________________________
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3aec39  No.16788986

File: 3c70b8b15be897d⋯.png (252.16 KB, 724x599, 724:599, 3c70b8b15be897da8bc172cb25….png)

Behtesda games are still stuck on the same engine so I think it's mostly muscle memory for some modders but nowadays nobody likes their piece of social propaganda being sullied by someone else.

Not only that but with that vortex mod manager shit and other people trying to monetize modding, it's become a boring mess nobody wants to dip their toe in anymore.

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9a4b7d  No.16788995

File: b2451feaa516304⋯.webm (9.71 MB, 1280x720, 16:9, Paid_Mods_Are_Back.webm)

>>16788984

Long answer: Its complicated

Short answer: You can't monetize mods. Bethesda tried, it didn't work out. At best, it will sell a few extra copies for a ton of extra work, at worst the mods will take away customers who might buy dlc that adds the same kind of content or make it look bad by comparison. Its not worth the work for the company, if you are only counting brass-tags.

Same reason why the industry insists traditional single-player story driven games aren't selling and that "games as services" are what the customers want. Because they make more money that way.

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e0ef44  No.16789014

File: 179c4250a96e797⋯.png (Spoiler Image, 382.44 KB, 596x476, 149:119, do not open.png)

because modding an older, simpler game such as half life takes less time, resources and skill due to the fact the tech is much, again, more simple. making some shitty flat shaded texture and applying it to some low poly niggerrigged model is something a lot of amateurs can do and it would still look fine in an older game where the vast majority of the original models actually looked like that, on the other hand, making a highly detailed, high poly model with high def textures, complex rigging and complex animations designed for a modern game is definitely something that takes a degree of competence that not everyone may have. couple this with the glaring issues of modern engines not being mod friendly and having little to no support and there's your answer.

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279de4  No.16789050

With the advent of DLC, modders can now be seen as competition for the devs. Look at what happened with Total War. Especially with the Warhammer series. If the game was as modible as Medieval 2, fans would have all the factions and missing units by now.

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fc6846  No.16789051

Publishers hate the idea of giving customers that kind of control over the product. They don't even want to let customers host their own servers for multiplayer games anymore. There are several reasons for this. The most straightforward is that it interferes with monetization. It's harder to sell a player skins if he can put whatever he wants into the game. Just as important, though, is that keeping a game locked down makes it less likely that you'll have to compete with yourself when you release a new game. Not only do you prevent customers from improving the game so much that it ends up better than your new game, if it's a multiplayer game and you control all the servers you can just shut it down to make people buy the new game.

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fb9ff1  No.16789054

I miss the days of modding but would modding still be good today? Games like Garry's mod and other Source games lost their charm or like GMOD and VRchat they get bloated with the most popular reddit meymeys nowadays. Also does it really help the game like bethesdas when you end up turning it into a glorified eroge and just jack off and stop playing after 5 minutes?

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78ea07  No.16789057

Older games were much easier to mod. That's literally it.

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fb9ff1  No.16789084

File: ae2629e37294a5e⋯.png (66.8 KB, 377x264, 377:264, ClipboardImage.png)

>>16789077

>Theres people out there that will classify it as a hate symbol and put it in the same category as a nazi swastika

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2b6296  No.16789086

File: 01db069f9d065b0⋯.jpg (20.66 KB, 371x335, 371:335, 01db069f9d065b0dc240dba7db….jpg)

>>16789070

>>16789077 (Dubs of Truth)

We need to find a memetic response to the "Everybody is doing it! It's the future of X!" mentality.

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44ae53  No.16789121

File: e4b75bc57916eb5⋯.jpg (18.27 KB, 250x323, 250:323, I have no ass and I must s….jpg)

>>16789118

>Pretty sure most good games are made by about 5 dudes or less and tend to be free.

Is your knowledge of video games limited to the years 2004 through 2010?

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28b01c  No.16789128

>>16789121

You can debate me on what you think a 'good game' is for the next 2 hours I guess. Nice reddit meme.

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f13102  No.16789130

>>16788984

Easier to make a game than mod.

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28b01c  No.16789131

>>16789129

Yes but it's super easy to critique the concept of buying and selling things then provide no real alternate solution.

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174751  No.16789132

>>16789086

it's not, AAA games are less succesfull nowdays, big companies will have a hard time making something good since they scared away all the talent, just look at bethesda.

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690103  No.16789134

File: 1a7c1aa828f9157⋯.png (879.02 KB, 1469x1167, 1469:1167, nugames.png)

>sell weapons, trinkets, paint and stickers for your gun, hats, emoticons, badges, etc. in game

>goyim use mods to unlock all of those for free

UNACCEPTABLE, MODDING IS CANCELED.

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28b01c  No.16789140

>>16789135

I'd agree that as soon as they have to enforce any of this stuff onto a large amount of people it will crash when they can't just steamroll one guy with the help of huge legal firms. A real problem is the overcomplication of legislation and the legal system crushing individuals with real creativity.

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a9e62f  No.16789147

It's a lot easier to make your own now. And it's not like they're supported, the market has been all about additional means of monetization for over a decade now, so they're seriously cracking down on that.

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2b6296  No.16789154

File: 00b10ce9be8b407⋯.jpeg (127.71 KB, 1024x768, 4:3, 00b10ce9be8b407af65927eda….jpeg)

>>16789132

That's what I'm saying, we need to find a way to sell it to normies that these ideas aren't working. The big companies have all their goons running 24/7 with paid reviews, fake purchase/engagement metrics, and the like. If you ask any normie he'll tell you how excited he is for the latest flavor of the month shooter, new Fortnite skins, or the next live service update. If it wasn't for CDPR with Cyberpunk 2077 the most anticipated game would be from some dumpster fire like EA, Rockstar, Ubisoft, Activision, or Bethesda.

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28b01c  No.16789162

>>16789160

You can also just make mods with features that you wanted to improve within the game and other people will probably also find them useful.

Seems like the groundwork for a lot of good mods I've used.

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64cbe1  No.16789164

>Why is that? Why are most mods still bound to games from 7+ years ago?

It's a mix of game engines being a lot more complicated than 7+ years ago and big companies putting out less modding tools than in the past. Keep also in mind, you mostly remember the few games that had great big mods, there were also a ton of other games that didn't have any. At the same time, if you look at things like the (((Steam))) workshop, you'll notice that there are still quite a few modern games with mod support. Also, while the Japanese PC market is getting bigger and bigger, Nip companies still have no idea what mods are.

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1a1d80  No.16789165

>>16789134

>Starcraft

Weird, I seem to remember Blizzard sending out C&Ds back in the day, like how they clipped the Gundam Century total conversion. Blizzard has never been mod-friendly outside of their sanctioned tools.

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28b01c  No.16789166

>>16789165

World of starcraft, but it was starcraft 2 to be fair

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6977f6  No.16789200

File: 065836d45d4d73f⋯.jpg (51.24 KB, 640x423, 640:423, 065836d45d4d73f69be6d5975a….jpg)

Because using a script to import a level from [popular nostalgic Nintendo 64 game] to [other popular nostalgic Nintendo 64 game] gets you a lot more views and money on Patreon than new games ever could. It's those nostalgiabucks. The people doing Skyrim/Fallout mods started with The Creation Engine/Gamebryo early. Anyone new joining now, unless they're really passionate about the game, will go where the money is.

It's why that's 99% of all N64 mods, just shitty BANJO KAZOOIE SPIRAL MOUNTAIN IN OCARINA OF TIME GONE SEXUAL mods. The last 1% being "oh look we can make our stages 10 times bigger than the original game" without giving a shit about the fact that you now have to walk for a minute straight before you encounter any platforming or anything at all.

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6977f6  No.16789204

File: 636c213fb13faca⋯.jpg (40.25 KB, 722x349, 722:349, 1469822041600.jpg)

>>16789154

>implying that Cyberpunk 2077 is not a dumpsterfire just as bad as any Rockstar game

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4b5b2d  No.16789210

File: 9d1c2e24685f2b0⋯.jpg (22.69 KB, 305x297, 305:297, Notch hard at work.jpg)

Shitty devs fucking hate mods because it stops them from reselling the same shit game at full value. Surprise surprise, most devs are shitty.

That being said, there's still a few, such as:

-Mordhau (limited, devs are working on adding more, but it's there)

-Stellaris (and pretty much every other Paradox autism simulator)

-Darkest Dungeon

And a lot of various indie games which realize the potential for mods.

I'm still pissed about Minecraft never getting the API they promised in fucking alpha. Fucking notch.

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f1cce4  No.16789221

Because most games released after 2012 fucking suck.

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319e96  No.16789230

>>16789210

>I'm still pissed about Minecraft never getting the API they promised in fucking alpha. Fucking notch.

Never needed it since the community found an already better way of doing things. He would rather allocate development to actual important things in the game.

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b83648  No.16789256

>>16789160

Modders are part of the SJW clique. Did you think that Riot and the Subnautica devs came out of nowhere?

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648e9f  No.16789313

>>16789309

>I-I wasn't full of shit, it was just a premonition and I foresaw it

Fag

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f13102  No.16789319

>>16789262

In the same way game devs can create games for any system, doesn't mean that they are SJW-free.

Doom is one such example of SJW modders.

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cef372  No.16789324

The indie games I like seem to get a lot of modding (Slay the Spire, Noita) or don't really seem to need it (Hades). Slay the Spire stands out to me because it seems made for modding, as its simple but well designed space of play leads to easy expansion - make a character with a cool gimmick and a bunch of cards and maybe a few relics and there you go, you've built like four hours of play.

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4e736a  No.16789325

>>16789262

Modding is the gateway for SJWs into any game. Give out the tools for modding or hacking of any kind and games get infiltrated with SJWs and trannies.

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912c51  No.16789345

>>16789210

>I'm still pissed about Minecraft never getting the API they promised in fucking alpha. Fucking notch

This baffles me everytime i remember about it. It has to be the most recent heavily modded game without one.

If it had one, version warring would almost go away.

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f5533d  No.16789374

Like many already pointed out in this thread, I think technology and modern engines might have something to do with it. Many modern games especially in the indie industry are made in Unity, and I have the impression that Unity isn't mod friendly.

Out of hundreds if not thousands of titles, the only Unity engine game I've ever seen that has asset and gameplay mods is Cities Skylines.

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5429c7  No.16789400

>>16788984

The shortest version of this story is that most mods lack the fundamental cohesive organization TESIV Modding once did. Youtube mod Review culture, courtesy of minecraft, which finalized itself manifesting as clickbait cancer through Skyrim modding all but killed how developers approached and formatted 'mods' for any medium.

Originally, Mods are skins, replacers, unnoficial 'hard' patches to older games, and 'maiinstrem' mods were overwrites and minor cliques within gaming communities with little youtube exposure, like GTA:SA Modding once upon a time.

Then TESIV and the TESNexus (Yeah, really going back here) Changed everything, a cohesive evolving community was built around the creation engine for TESIV and III, and soon, the Nexus was born- but behind all this we had Minecraft modding, the constant Java Autism start all over and youtube culture culminated in Skyrim Modding, which created the ultimate mainstream use of modding and destroyed PC Modding Gatekeeping for good nevermind the utterly unrestricted lack of order mods and their publishers had therin.

Basically, with TESIV, you'd be using all of the tools, OBMM, TESMM, Wyre, Boss then LOOT, OBSE, 4GB Patch, OBSE Plugins + Configs, TESGECKO, TESIV Edit, TESLODGEN, Then, creame of the crop- Mod Organizer. To work things, you'd install all of the unnoficial patches, Miguicks patches, the Weapon Expansion project Patches, the Massive texture overhauls, then the bumpmap overhauls and mesh changes, then the animation expansions, skeletons, animation fixes, creature fixes, then the gameplay tweaks/fiixes/changes, then the Uncut content, or re-added cut content fan-vision stuff, then your body mods, now superceeded by those all body mods mods, random encounters,/crowded locations stuff, the NPCs Change clothes, fixes to AI, Poison equipper, and you'd get back Sutch, and much, much more.

With Skyrim you've got the shit people brought over from fallout modding, the cancer of the stea workshop assfucking creative direction and content, stupid-ass basegame updates, stupid UI menus for mods and fixes a part of bigger mods you don't want to use, non hoogenized patches, nonlore surface normies with their volkhair are supposed to be muh Bram stoker castlevania bullshit, expansions to animation, more complex mesh fuckery with skeletons, compatible bodytypes, added systems and frameworks out the ass for a million things that only exist because they made the game 64bit finally so autists can fuck around with their 4k monitors they don't need.

Basically, they aren't constrained by PC or game limitations, so they go wild and shit everywhere.

TESIV has limitations due to it's design that keep mods concise, and very well polished- long term use means you aren't going to be the dumabss to install 2k garbage for rocks, when you know danm well the FPS will tank even with your top end computer because this shit is 32bit, and you've got to save every pixel- you remove polygons from landscape objects, keep only the best at higher textures or better meshes, sacrifice aesthetics for mesh improvements& bugfixes, and focus on gameplay and bringing functionality to incomplete RPG mechanics, like two spell effects, miss chances, miscasting chances, enemies with birthsigns etc.

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732275  No.16789413

>>16789400

I understand complaining about retarded game developers not trying to optimize their own shit because they assume you'll just bulldoze through it with good hardware, but I don't get this for modding. Oblivion modding was a fucking mess back then, it just took a lot more effort to install than it does today with steam workshop or vortex/nexus mod manager. The base game updates are cancer, though, for Skyrim 64 bit, as it has the paid mods garbage.

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b60750  No.16789428

>>16789077

It's like staring at a mound of rotting flesh.

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75aad6  No.16789545

>>16788995

>You can't monetize mods.

It's not impossible in theory, but in practice, the immeasurable amounts of hypocrisy, irony, cognitive dissonance, and the inevitable jewry that follows end up making it untenable:

>game company kikes label anyone who makes use of or profits from their works as 'pirates' and 'thieves,' yet they want to take a cut out of modders' revenue (despite not having contributed in any way)

>the widely circulated paradoxical belief that 'using or profiting from someone else's work' is stealing, all the while not finding issue with corporate parasites making money from modders' work (that companies didn't create)

>adding on to the previous point, many hypocrite faggots with the belief above hold that they are entitled to profit off mods while being aware that their work basically requires them to exploit someone else's work, making them 'thieves' by their definition

>modders have very little sway or bargaining power as their work is legally dubious at best, rules are imposed unilaterally by corporations with an iron fist, and you can get taken down anytime for any reason.

on top of the usual issues (fixing corporations' games for free, DRM and obfuscation, centralized servers, legal threats, etc.)

>>16789070

>blame the customers thta keep buying badgames

yes, let's put none of the blame on the kikes that finance them, or the ones that peddle them, or the ones who condition the public to accept shit.

>>16789093

>smart people get usefull stuff.

until it stops getting made because it's labeled 'niche garbage nobody cares about.' other people's choices affect you, and voting with your wallet doesn't work as you're just a drop in an ocean of piss, so it's in your best interest that others have non-shit standards.

>>16789126

>the scope of copyright has gone way over the line.

copyright never should have been, period. as a compromise, I'd shorten the term to 8 from creation/5 years from publishing max.

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64cbe1  No.16789574

>>16789349

>When your country is run by a foreign bank that people connected to it make more money by making money out of thin air, giving away said money and putting the country in more debt as an excuse to flood the country with niggers maybe you should look at the mole in the mirror and remove it?

Don't talk about America like that!

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a9e62f  No.16789623

>>16789325

>>16789256

Sitting on your fat ass, complaining about any other people who don't is what SJWs do, you slacktivist cunts. Don't even need a gateway from that. So shut the fuck up and take your posturing somewhere else. You are not better for being lazy.

>>16789160

My point isn't so much modding vs making your own, as making your own game in 200X versus in unreal, or fucking unity. It's gotten easier. That's gonna move the threshold in scope for when people go "fuck it, i'll just make my own game" quite a bit.

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985499  No.16789625

I think of it as a product of three things

>Not all games are made with modding support in mind, in fact with how difficult it's become to mod games like the later total wars you'd think devs are actively working against it.

>It's more complex to mod more recent games because of how bloated they are. This is just a guess on my part but with how certain games outright crash when disabling intro cinematics by removing splash screen files I get the feeling a lot of modern games are held together using duct tape.

>It's a product of how inflated ones ego can get on the internet. Look at all the petty drama and whatnot on Doomworld or minecraft mods and it's apparent shit like this is likely to kill or stunt a modding scene because of attention whoring. Oh you didn't like my mod? Fuck you I'm taking it away and also ruining any projects that depended on it. I put a lot of effort in this mod because it's basically promoting my shitty futa OCs, please buy this. Etc.

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ce837a  No.16789647

File: 7eafc64e75d3067⋯.jpg (172.88 KB, 800x795, 160:159, squirt.jpg)

>>16788984

I like making graphics mods for old games. It's a rush to see an old game sparkle with higher resolutions and tweaked textures and an overall new lick of paint. for me personally there's no rush to make graphics mods for games from like… 2012 onwards because the developers don't have any real restrictions anymore to not be able to make their game look generically pretty with upped textures and whatnot. Graphics mods are pretty redundant for games in the current decade

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75289d  No.16789680

File: 14638cf113c95a9⋯.gif (702.41 KB, 500x352, 125:88, 342323423.gif)

>>16788984

>Why is that?

I will say this is because of two things and this is an alternative theory here.

<Games of today are no longer as good or have as much effort put into them as they use to have.

Usually games of today have a lot of agenda pushing and politics stuff shoved in and the writing in current games is bad, and also the focus on multiplayer games is saturated right now.

>Why are most mods still bound to games from 7+ years ago?

Best way to describe this is due to nostalgia. I notice Romhacking.net is starting to get a lot more mod support to fix older games that had a lot of issues from back in the day especially menus, controls, re-translation(essentially getting rid of old censorship in translation and bringing back the original themes. or improving the script), and also original games that modder types always wanted to make as well. Its easier like most mention but also it holds a lot more mindshare due to it being what most had grown up with or remember, or want to preserve it and make it more modern so it lasts much longer than turns into something that is easily thrown away and forgotten in the dustbin of history.

I assume its safe to say that eventually once there is a lot more support for SNES, old Sega games, NES games, and those are done, we will start seeing clamoring support for Gamecube, PS2 era kind of games and modding support as well. Current games today hardly have any mod support outside a few communities only because most are bad, and only a few are good. Minecraft and Stardew Valley have mod support, but the rest is either not worth it or its not nostalgic yet.

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75289d  No.16789685

>>16789134

The weird thing is i agree with you for the most part, but Counter Strike is so much worse for needing a level upgrade in order to play with general players now. Its just bad nowadays. TF2 has been fixing things that are not there, its still playable but a little bit slower than i remember it being and on top of that nothing much going on. But you still hit the nail on the head as the issues. Things use to be Expansion pack focused than having to do the whole DLC for cosmetics thing.

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75289d  No.16789690

>>16789154

>If it wasn't for CDPR with Cyberpunk 2077 the most anticipated game would be from some dumpster fire like EA, Rockstar, Ubisoft, Activision, or Bethesda.

Bad take anon. Cyberpunk is a technical dumpster fire the demo leaked and it looked slow there is time to see if it will work out. But really the best thing to do is to try to get normalfags to play older games or even newer games that are not locked behind multiplayer DLC. Even getting them to play Crash racing or Spyro would be a start.

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871619  No.16789708

>>690103

Uh aoe2 had an expansion and so did red alert im pretty sure.

Besides that great image macro.

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e9fca8  No.16789719

>>16789680

>Best way to describe this is due to nostalgia.

it's because you can count the current big games with mod support (and I mean not some half-assed mapmaking tool) one hand. old shit gets modded because they either got crowbared open enough or there was enough support from the start.

what also plays into it is companies consolidating almost everything theses days, you need an account to play, networking is matchmaking only without any public server files, additional content only if you shell out for it etc.

even when modding works the asset creation throws another wrench into it. a quake 1 skin is pretty easy to make compared to a 4k texture with loads of effects.

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2e20d4  No.16789754

>>16788984

In examples you named it's familiarity/documentation of the engine, that includes fallout 4 since it's a modified gamebryo. For example most of the mario 64 rom hacks that significantly changed the gameplay besides map layout only came after the source code was released.

>>16789719

>old shit gets modded because they either got crowbared open enough or there was enough support from the start.

This is spot on, doom was infact the former, the modding tools for doom were all fan created.

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75289d  No.16789788

>>16789719

>old shit gets modded because they either got crowbared open enough or there was enough support from the start.

You are not wrong but there is obscure games starting to be worked on as well. Its just the scene is not well known enough for most to flock over and test their skills and use it on a resume somewhere.

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f172cb  No.16789861

>>16789051

>Publishers hate the idea of giving customers that kind of control over the product.

Two Worlds II was recently patched to remove the console so they can sell DLC for the game if you can believe it

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985499  No.16789862

>>16789861

It's hard to believe anyone signed off on the name Two Worlds 2 in the first place.

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84ccef  No.16789961

>>16789863

Attack on titan is a very popular show

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2b6296  No.16789987

>>16789204

>implying

>Cyberpunk 2077 will be a project that focuses on multiplayer and completely abandons singleplayer for incessant cash grabs in the multiplayer experience

Cyberpunk 2077 multiplayer is coming out years after the initial game, as multiplayer experiences for singleplayer games should be done.

>>16789690

I don't believe it will be, also my main point was that it wouldn't be inundated with microtransactions and milked for years with baseless updates.

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e9fca8  No.16790055

>>16789788

you still need to be able to mod it in the first place, and there are probably people with enough nostalgia for it seeing the worth in it.

who would wanna mod current year AAA game #4346?

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44ae53  No.16790058

File: d8fe039bb34ee73⋯.mp4 (3.17 MB, 298x240, 149:120, Man Up Nigga!-CjBjI9Lf_Hk.mp4)

Hey Mark, can you shoah my thread? It's turned into autistic /pol/ shit

I just wanted to talk about the modding community.

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e5197b  No.16790059

>>16790058

>waah mommy people aren't discussing the way I want them too help!

Which hole you came from, faggot?

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44ae53  No.16790063

File: ec4f48ccc1b0788⋯.gif (134.19 KB, 500x281, 500:281, murder of deltarune.gif)

>>16790059

It's too late, I've already sent the report. The Shoah has begun.

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fb9ff1  No.16790070

File: 6e652b550c3184c⋯.png (850.75 KB, 596x900, 149:225, ClipboardImage.png)

>ywn get the same feel again of playing something like the mario kart map on TF2 or the paintball mod on CoD4 for the first time in a modern video game ever again

I wish those already existing where still alive

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7921d2  No.16790082

>>16790058

Sure, but use reports next time.

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fb9ff1  No.16790084

>>16790082

Hi Mark how was christmas

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7921d2  No.16790088

>>16790084

It was alright, I was mostly relaxing with a nice cup of tea and getting over a cold.

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6dbc39  No.16790173

>>16790058

>I just wanted to talk about the modding community.

The reason why the modding community is dying is tied to people, who they are and what they think believe it or not. Time is not infinite, people have lives, things go to shit, money is definitely a factor.

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000000  No.16790232

>>16788984

Because all modern games are shit.

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08c84f  No.16790235

>>16790058

The love of money is root of all kinds of evil, including forcing bad software practices like inmoddiblity down our throats. (((One group))) in particular that has control over the western gaming industry and they have proclivity to the love of money; therefore, they are one of the biggest reasons for your concerns about the modern modding scene. That you don't like this fact and hate others pointing this out is worse than irrelevant and some the cancer killing our baord. Kill yourself OP because you are part of the problem.

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b83648  No.16790248

>>16789623

I'm not complaining about them, I just pointed it out lol

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6f31a6  No.16790266

>>16789134

I disagree with Rust being included on the left, people may think it's a shit game but the whole lootbox thing came pretty late into it and it's just skins. Also it only fits the lootbox thing, it doesn't have matchmaking and modded and unofficial servers are a huge thing.

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ea8f13  No.16790295

>>16789050

Actually the Total Warhammer 2 devs love the modders. They practically kept the game alive. Devs support them in turn.

The majority of devs are retarded. Modding games keep the base game fresh. No one would be playing skyrim today if it wasnt for mods. No one would be playing fallout 4 if it wasnt for mods. No one would be touching Dawn of War games if it wasnt for mods. Terraria has a great modding scene which makes the game fuller than it already is (though most of that shit breaks). These are the only ones off the top of my head but after a while a game loses is relevancy. Mods breath life back into stale games. But the people in suits that sell games have zero idea on this concept and fumble around. They dont understand that mods can keep a 20 year old game alive, brings in new customers and increases hype for the new game they release.

So in short, devs are fucking retarded and fail at doing anything correct in todays gaming industry. People wouldnt of given a shit about fallout 3 or 4 if it didnt have mods.

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6977f6  No.16790300

>>16790295

The game being alive is not a good thing when you're trying to sell a new game. Especially when most of their new features in their new game are available as mods for the old game. Sometimes it's hard to even hold it against the game, what the fuck could TES6 do that hasn't been done in Skyrim mods aside for a new engine (which doesn't guarantee any real improvements knowing how incompetent Bethesda is)?

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6dbc39  No.16790310

>>16790300

The only good PC games are games that can be modified by the end user, if it fails to do that it's a failure of software. Companies love selling shit products to cause buy-sell share shocks, public stock is in itself is a scam and a dead end as far as functional software goes (why make a good product when you can sell it as a badly run service forever?).

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2e61f4  No.16790315

A game has to be worth modding and so few modern titles are.

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6977f6  No.16790317

>>16790310

I don't even consider modding to be part of the game itself.

A game has to be first and foremost complete, and mods are the equivalent of a post-game in my mind. If a game is shit but fixed by mods, it's still shit in my mind, it's just that the mods happen to be good. The game itself is not worthy of any praise, it's just happenstance that made this game moddable and not some other.

Really, there are very few games that I'd even want to be modded. Something like Deus Ex, I couldn't think of a single thing that'd actually add to the experience without detracting from it in some other way. Most games I play are like that.

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58e8c8  No.16790318

>>16790317

>I couldn't think of a single thing that'd actually add to the experience without detracting from it in some other way

What about things like the Nameless Mod?

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2401ba  No.16790498

>>16790317

My favorite thing about mods is the idea of totally new content. New areas, story, etc. Don't need to add a whole bunch of shit to the game when you can just use it as a basis for a new experience. Shame this is seemingly impossible for games like REmake outside of randomizers.

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000000  No.16790521

>>16789230

Like optimising that trash fire? Oh wait, he never did, and then just sold it to micro$haft

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d492c0  No.16790536

File: 3af3ab19e372fd1⋯.png (292.22 KB, 1147x540, 1147:540, 3af3ab19e372fd1ae5762c7527….png)

>>16790521

please refrain from toxic speech…..im tired of autistic /pol/shit that hurts my feelings…..Momm- i mean, Mark! Please delete these posts! They're encroaching on my hugbox!

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0be9ed  No.16790538

Modern games with "mod support" are more limited than old games with no mod support.

Did you know Doom 2016 had a level editor? It was more limited than the one in original Doom even back in the day which wasn't even made with one in mind.

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000000  No.16790546

>why are large modding communities mostly limited to extremely popular games with decent modding tools?

Gee, OP, I don't know.

More seriously, have you tried making mods yourself?

For the majority of moddable games out there, you can't reasonably get past trivial value replacement (like giving a sword more damage) or perhaps slightly less trivial asset and code reuse (like sticking some flame particles on a sword, then taking the fireball burn effect and sticking in on the same sword), or maybe even some minor asset swap.

And the few games that give you proper modding tools are often full of bugs, erroneous documentation, missing documentation, mysterious limitations, and very few people that can help you figure it all out.

And after all of that, you have to actually create something worthwile for your mod to be noticed: this step alone is hard enough even when you have complete creative freedom.

Despite the above, you have pleasant exceptions like Factorio, because some games manage to gather a community of dedicated fans that will produce great content by putting in a bit of effort here and there instead of constantly bitching while not even playing the game.

Also the new captcha and the "muh flood" system are cancer.

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7db84e  No.16790560

>>16790538

Snapmap is such a load of shit it's insulting to any other level editor to call it a level editor.

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44ae53  No.16806624

>>16790538

Doom 2016's editor is a fucking joke, have you never seen it?

Doesn't it have a 32 enemy limit?

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2a4944  No.16806680

Invidious embed. Click thumbnail to play.

>>16790538

>Thinking that Nu-Dood's level shitter is acceptable, by any standard retro or modern, even after excusing some limits for advanced graphics and heavy assets.

A video just for you anon.

>>16806624

>Doesn't it have a 32 enemy limit?

Sometimes worse.

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67d1a7  No.16806714

>>16789200

It is 6am and I can't sleep. Seeing that pic reminded me I haven't watched an episode in a long time. I guess I might as well.

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f9eb78  No.16806739

File: 650a9a4dc1c69b3⋯.png (63.46 KB, 213x287, 213:287, 1574517879315.png)

>>16790058

>Ask why modding is dead

>Reasons are said

>Everyone agrees on core reason but discuss details

<MARRRRRRRRK It's turned into autistic /pol/ shit

Absolutely disgusting.

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be8a09  No.16806808

Shit engines

Lack of sdks

Consoles

Standards for details in environments grew (pain in the ass for modders to meet that standard)

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