>>16786571
Come now anon. Trilogies are all the rage this decade!
>>16786575
The feeling I got from many jrpgs I've tried before is that they throw you a lot of numbers and stats, then give you all the tools needed to progress anyway.
I know of very few jrpgs that were genuinely hard, and even then they fall into two categories:
>cryptic/weird gimmicks that rely on trial and error to progress
>the enemy stats are bigger. You need to grind more and can't rush the game.
SMT for instance falls on both categories (the fusion shit is cool, but come the fuck on, it's pure padding and relies on the player fucking up enough times that the game will feel long but rewarding when you get it right).
At most you get interesting shit like that one JRPG on the WIIU that required SOME grinding, but if you over-grinded, it punished you. That was interesting in the short term, boring in the long one.
Biggest diference to the west: in D&D, if a sword gives me +1 to attack, I know exactly what that means: +5% chance of hitting my enemy. That's easily understandable.
In JRPGs, you'll get a sword that gives you +347 Attack (non-magic) and you're left wondering what the fuck does that even mean.
Consider this:
>Sword of Treepalms: +47 ATK, +32 DEF
>Sword of Rocks: +32 ATK, +40 DEF
What the fuck do you chose? Maybe losing 15 ATK points is worth it for that extra +8 DEF, maybe it's not. Who fucking knows? NOONE
>DEF only affects miss chance of your oponent, RES is resistance and that's the one that mitigates damage
Seriously, Japs can eat a whole sack of dicks with their stat shit.
JRPG's are played only by their story. That's their only saving grace.
FF7 has the same fucking story everyone played and saw dozens of times already.
You get shinny graphics this time, so it's worth your bandwith to pirate it if you're a fan, otherwise: if you didn't play it back then, why play it now?