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File: 6fc3060ad8dc30a⋯.png (1.12 MB, 1280x960, 4:3, ClipboardImage.png)

File: 4ffc6e21ef952df⋯.webm (4.44 MB, 480x360, 4:3, videoplayback.webm)

33f346  No.16786567

Make all motivations for all characters the same

Change some events and then go from there

For instance: In the city of the ancients, instead of having Aeris/Aerith die, have tifa save her and get killed instead, and both Aeris/Aerith and cloud end up falling in the life stream. Then the second part starts you playing as Zack because he actually did not die or something, and somehow find himself in Aeris/Aerith's mother's house. Considering that suddenly 2 characters go MIA and one dies, the rest of the group would probably disband, so the second part is getting everyone together and you end up seeing even more backstory for everyone than in FF7

What other twists could actually make a recounting of the story interesting? Rather than just watch everything you already know will happen again in full HD?

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52bc6d  No.16786570

FUCK OFF, SQUARENIX!!!

You dig this grave, now lie in it.

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a1b3ca  No.16786571

>>16786567

How about making it exactly as before only with updated graphics and not cutting it up into 3 separate games. That sounds like a pretty good recipe for success.

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e3d19e  No.16786573

>What other twists could actually make a recounting of the story interesting?

Make it a good combat system, instead of generic JRPG with "we did this one gimmick that no other game has, now we only share 99% mechanics with them!"

Noone gives a shit about combat in the FF franchise, open any discussion about any game in the series in any forum online: it's all story discussion. Know why? Because the game itself is utter trash.

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a1b3ca  No.16786574

File: 7604b8f71621f5e⋯.jpg (279.31 KB, 1920x1080, 16:9, Veronica.jpg)

>>16786570

Can it just be the Square part of the company that dies? Dragon Quest is still comfy.

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33f346  No.16786575

>>16786573

>it's all story discussion. Know why? Because the game itself is utter trash

I think it's because the game is so easy that basically anything just works

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9f7080  No.16786578

File: d894e8719beacf3⋯.webm (3.3 MB, 853x480, 853:480, re-translated.webm)

>>16786574

Is it though?

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a1b3ca  No.16786580

>>16786573

If you're going to have a JRPG then you might as well put in a traditional JRPG combat system instead of trying to be clever and end up queering it up like what Final Faggotry 15 did.

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e3d19e  No.16786583

File: 4bb6eb8ae187a5e⋯.png (1.44 MB, 1000x560, 25:14, ClipboardImage.png)

>>16786571

Come now anon. Trilogies are all the rage this decade!

>>16786575

The feeling I got from many jrpgs I've tried before is that they throw you a lot of numbers and stats, then give you all the tools needed to progress anyway.

I know of very few jrpgs that were genuinely hard, and even then they fall into two categories:

>cryptic/weird gimmicks that rely on trial and error to progress

>the enemy stats are bigger. You need to grind more and can't rush the game.

SMT for instance falls on both categories (the fusion shit is cool, but come the fuck on, it's pure padding and relies on the player fucking up enough times that the game will feel long but rewarding when you get it right).

At most you get interesting shit like that one JRPG on the WIIU that required SOME grinding, but if you over-grinded, it punished you. That was interesting in the short term, boring in the long one.

Biggest diference to the west: in D&D, if a sword gives me +1 to attack, I know exactly what that means: +5% chance of hitting my enemy. That's easily understandable.

In JRPGs, you'll get a sword that gives you +347 Attack (non-magic) and you're left wondering what the fuck does that even mean.

Consider this:

>Sword of Treepalms: +47 ATK, +32 DEF

>Sword of Rocks: +32 ATK, +40 DEF

What the fuck do you chose? Maybe losing 15 ATK points is worth it for that extra +8 DEF, maybe it's not. Who fucking knows? NOONE

>DEF only affects miss chance of your oponent, RES is resistance and that's the one that mitigates damage

Seriously, Japs can eat a whole sack of dicks with their stat shit.

JRPG's are played only by their story. That's their only saving grace.

FF7 has the same fucking story everyone played and saw dozens of times already.

You get shinny graphics this time, so it's worth your bandwith to pirate it if you're a fan, otherwise: if you didn't play it back then, why play it now?

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00094c  No.16786584

>>16786574

Gotta give DQ some credit for staying true to itself, as much as FF should be credited for mixing things up. However, FF needs to go back to what worked and stay in that lane for awhile.

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a1b3ca  No.16786586

File: c6a95fd76e2f30a⋯.png (49.39 KB, 636x645, 212:215, 1560219378.png)

>>16786578

That's just the western team being ass pirates about the translation. On the other hand FF is fucked all the way top to bottom and precisely because it's being designed with its US audience in mind.

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14d773  No.16786588

>>16786578

Cor blimey mate the blumin state uv Dragon quest an' square in curren year

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be762c  No.16786634

>>16786567

>remake

>story not the same

Insta-dropped.

t. Your entire target audience

but remakes are dumb anyway

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e2599f  No.16786637

File: 6413afa34f3f034⋯.jpg (34.07 KB, 600x600, 1:1, 6413afa34f3f034a0e49e6d2c4….jpg)

>>16786567

>Change some events

>>16786574

>grinding is comfy

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a3121f  No.16786648

File: 571df138878cd6f⋯.jpg (346.71 KB, 1280x720, 16:9, 571df138878cd6fc42461ab1e0….jpg)

>>16786637

>Grinding in DQ

People are this bad?

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e41c2e  No.16786687

File: 20c05118a5150d5⋯.gif (7.97 MB, 358x424, 179:212, 1573929488.gif)

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