e68966 No.16782960
Have you been getting good at your vidyagayms, anon? What difficulty modes have you played through? Which would you recommend? Any mode you have a grudge against? Is there a game that's too hard for you, you fag?
I've been playing some gaylo and noticed that heroic is a much better experience than legendary and can perfectly see why bungie used to describe heroic as "the way the game is meant to be played". While legendary is quite challenging and fully unlocks AI behavior, enemy damage output is much too high for you to remain on a consistent offesive and instead have to spend much of your time going in and out of cover as if the enemy plays whack-a-mole with you. Not that it's the perfect game, it's just better enjoyed in heroic. The same goes for DMC, where son of sparda is more enjoyable than dante must die, but feel free to call me a gayhomo for not liking the highest difficulty settings.
Which difficulties have you been playing, /v/?
____________________________
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d172aa No.16782966
>>16782960
>What difficulty modes have you played through?
I've taken to playing every single game on the hardest difficulty when offered the choice. Really want to see everything that the game can throw at me, and learn to deal with it.
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f2e071 No.16782969
>>16782960
Иф тхе диффицултѕ слидер ин а гаме онлѕ цхангес тхе хеалтх анд ин генрал тхе статс оф енемиес, тхен и донќт ботхер њитх тхе фуцкер ѕ анд јуст цхоосе ЌнормалЌ диффицултѕ. Фуцк ит. Иф а гамес диффицултѕ аффецтс АИ бехаивиор тхен И плаѕ ит он хардест дифф фирст тхен го то цхецк оут тхе отхер оптионс бецаусе ин мѕ опинион итќс а биг еноугх диффренце тхат аффецтс тхе гаме.
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e68966 No.16782971
>>16782966
Do you always begin at the hardest difficulty or do you take a normal playthrough just to get familiar with the game?
>>16782969
It's a shame that most games take the cheap route of "inflated enemy stats = hard", but there is the occasional game that balances higher damage with upgraded enemy behavior so that at least you get to think on your feet.
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595e7d No.16782973
If harder difficulties imply more damage taken/less damage dealt then I'd rather not bother. If they imply better AI or more attack patterns or whatever then sure. I usually try out the hardest difficulty and then scale it back whenever I feel the health to damage ratio gets skewered, although I can only think of the latter Ys games for this.
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48eb2c No.16782974
I typically play games on the second to hardest difficulty since it often just makes the enemies spongier. I'll break this sometimes if I've played a game enough and want to see if it's fun or I've heard the difficulty doesn't just make everything spongy.
>>16782969
What?
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d172aa No.16782977
>>16782971
>Do you always begin at the hardest difficulty
Yes
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01df3d No.16782978
>>16782977
I recommend you try Underrail :^)
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d172aa No.16782980
>>16782971
>>16782977
I should probably expand. I play through games on the hardest difficulty because the chances are that I'll only be playing through the game once (Over 300 titles sitting on my backlog). Because of that, I want to experience as much of the game as I can on my first time through.
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2a0ccf No.16782990
>>16782960
I got rolled by the early game in God Hand then eventually learned it and enemy tells,though I couldn't get Azel at level 3 and above ,not even the Yes Man Kablam cheese could help with that. At Level 2 and below I could handle him fine, but level 3 and above kicked my ass back to level 2 eventually. Most of the reason I got stuck to it was because my wins against Level 2 and below felt completely unearned and reset to start at a proper level of difficulty instead of cheesing through it completely.
I might get back to it and finish the arena, but now I'm busy with MonhunXX to play with a friend.
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720a12 No.16783048
>>16782960
Usually hardest, but if it is unfair then i lower it.
It also depends on how good the game is, for example i'm playing drakengard and that game's combat is too cumbersome and simple to allow for high difficulties, so i'm playing it on easy for the most part some weapons require normal to avoid headaches and make it more enjoyable.
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16f07a No.16783454
>>16782969
>If the difficulty slider in a game only changes the health and in general the stats of enemies, then I don't bother with fuckers just choose "normal" difficulty. Fuck it. If a game's difficulty affects AI behavior then I play it on hardest difficulty first then go to check out the other options because in my opinion its a big enough difference that affects the game.
I might have two small mistakes, but the rest of the mistakes are anon's. Including not changing to English first.
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986a76 No.16783909
Vanquish is one of the best examples of difficulties done right. Higher difficulties don't just make enemies have more health and do more damage, but there's actually new ones, usually more of em, and their positions are different. It requires not just more skill than the lower difficulties, but different tactics as well.
>>16782966
In most games that's the way to go, but for some it just makes it far more tedious. You end up spending more time managing resources and going through inventory and menu screens than actually playing the game.
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cf2996 No.16783937
It's not insurmountable or anything, but I really hate the way the "adaptive difficulty" in Resident Evil 2 Remake works. The game gets progressively harder the less shots you miss, the less you get hit, the less you die, the more items you pick up and the more ammo you have on hand. In theory this is to provide a challenge for good players and take it easy on bad players, sure, but in practice you just punish players for doing well.
The way the game raises difficulty is that enemies get more health, become more aggressive, stagger less, do more damage and the player gets less critical hits and gets less ammo from pick ups and combining gun powders. It feels super fucking cheap when you are doing really well for a portion of the game and then suddenly you get knocked from fine to danger in one attack, or you combine gun powders and get 1-2 fucking bullets, or you headshot a zombie 12 fucking times and he keeps getting up.
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b80d38 No.16783971
I think I'm getting to salty for hard modes.
If the game is built around the difficulty I can adapt just fine, souls types games, rouge likes etc, but a game with actual difficulty modifiers? I'm getting to old and to salty. I have to REALLY like the game to push through it.
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ed52de No.16784014
>Hard difficulty just gives enemies more HP and more damage.
The definition of artificial difficulty. Bethesda games are very guilty of this and I hate it. Mods that improve enemy AI and lower the HP bloat are basically necessary is their games.
Their are several overhauls for games like f3/NV/f4 that makes enemies detect the player easier, shoot more accurately from farther away, and just all around make them much more threatening.
The reason why developers don't bother with things like this is an obvious reason, shitty consoles would meltdown from the load.
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a25a8b No.16784030
>>16782960
If a game has 2 or 3 difficulties then I will pick the hard option, I find when that's the case usually the game won't be all that challenging
even on hard anyway. Now if a game has 4 or more difficulties I'll vouch for a normal mode play though first since I'll assume the options mean the game had some thought put into it's difficult modes, and that the harder modes expect you to actually know what your doing and have a feel for the game.
That being said more difficulties isn't always a guarantee for quality, DOOM as a series has shown both the good and the bad of difficulties,
Classic DOOM has the difficulty change enemy placements, with Hurt Me Plenty pretty much being the intended way to play once your good at DOOM, and Nightmare mode changing the game from killing all enemies to just trying to survive and make it to the end since you can't kill all the enemies.
DOOM 3 doesn't really change enemy placements with it's difficulties, but Nightmare mode is pretty unique and engaging, your health is always draining down to 25%, that sounds like artificial difficulty, but the game actually gives makes the odds a little more in your favor by giving you the Soul Cube, or the full powered Artifact from the start of the game. so your now more then capable of taking on the challenge.
and finally NuDoom doesn't do it's difficulties particularly well, Hurt Me Plenty is too easy since the game is constantly making it easy for you to become more and more Over Powered as you keep getting more upgrades. where as Nightmare mode is just cheap and totally artificial difficultly, enemies don't become harder to kill, they just kill you in 1 or 2 hits no-matter how much health and armor you have, maybe Armor would make more difference but all of the small Health and Armor pick ups now only give you 1 point each, meaning you will almost never have Armor, and Glory kills are the only way to get decent health back, but that will likely just end up getting you killed. You just have to Not Get Hit, which isn't particularly difficult, but that just makes the stray hits that occasonally happen and wipe out your entire health bar feel like Bullshit.
And then they tacked on Ultra Nightmare mode, which makes it so the game erases your save if you die once, and that just feels like something to trick "Hardcore" people in draining more hours into the game.
I was some what considering when I would get Doom Eternal, since despite it's flaws Doom (2016) was still and alright game, but playing it on Nightmare, just made my interest for Eternal allot lower.
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20a77d No.16784044
>difficulty is locked
>it's also the first game in the series
>actually makes sense, higher difficulty makes the game harder
>sequel comes out
>difficulty is locked again
>bullshit unless the game has added new features that almost revolutionizes the game (see devil may cry for exception)
>generic platinum game
>highest difficulty is actually either bullshit broken (bayonetta) or oddly easier (metal gear rising revengance)
Ultimately dependent but I would prefer if you're going to make a sequel, do some kind of call of duty modern warfare kind of testing, it's not perfect but actually one of the few times the story and level design worked together in a coherent manner.
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59203b No.16784107
>>16782960
>spoiler
Been playing terraria again and fuck the hardmode bosses. I dunno if I'm doing something wrong, not got the right equipment or if I just suck but I've only ever been able to beat roboworm.
>>16784044
>do some kind of call of duty modern warfare kind of testing
That's something I thought was always kinda neat, especially when you do it when one day and get rookie or whatever but then the next you get veteran.
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eebe5a No.16784189
A lot of games just treat difficulty with number differences. Which is fine most of the time but it does get old having to shoot a guy for ten seconds when you die in two, for example.
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e68966 No.16784224
>>16784044
>>16784107
>do some kind of call of duty modern warfare kind of testing
Is this from the original or the new one?
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029a49 No.16784231
I actually managed to last about 8 minutes in master mode in Tetris effect.
Thought it was impossible when I first tried it.
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505c26 No.16784250
>>16784224
The original MW had the training course where you rush through, killing mock enemies, and then sprinting to the finish with the game recommending what difficulty you should play.
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e2890b No.16785332
>>16782960
Was playing Dead Space 2 on Xbox 360, on Zealot, for my first run. The item spawn algorithm is so widely felt that I eventually gave up my initial run. Really all you have to do is lay the smack down on the baddies quick enough you start to see ammo and cash flying constantly. I plan to start the run again but with no suit upgrades other than the initial required upgrade. I've lately moved to playing Brutal Doom Sperglord Edition, running through Plutonia. The wad is great, really liking the level design. Some of the traps are absolute bullshit but being able to jump really does cut down on it. Black Metal difficulty is great, 50% more damage and enemies move faster balances out how stupid powerful every single weapon the player can grab is.
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0c7498 No.16785339
>>16782960
Action games and shooters I automatically go for the highest difficulty. When the game has more strategic challenges I usually go for normal. With the former I figure I can just keep trying and eventually succeed through practice or stubbornness. The latter type if you don't approach the game in the right way it might not even be possible to win, and harder difficulties usually cut off entire playstyles as non-viable.
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48eb2c No.16785354
>>16783937
It would be nice as a difficulty choice alongside standards ones or if it was openly done like in God Hand instead of hidden.
>>16784044
>difficulty is locked
>actually makes sense
Unless you want to play against after you've lost your save.
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a21b47 No.16785369
The simple and straightforward yet effective way to implement difficulty options in an action game without resorting to damage sponges is to tie the difficulty to enemy accuracy and reaction time. That way even on Very Hard enemies still deal and take the same amount of damage as on Normal, but they're much better shots and quicker to take aim, so the firefights are more frenetic. As long as the limit is reasonable (i.e. they don't instaheadshot you across the whole map), I quite like this approach. It's still inferior to changing difficulty through adding or modifying AI routines though.
>>16785339
>When the game has more strategic challenges I usually go for normal.
Some strategies like WaWa2 make Normal AI too much of a doormat while Hard/VH are visibly more cutthroat and opportunistic. But they also get bullshit bonuses like high positive offset to public order, so, as you pointed out, it kills some strats. Pick your poison: either playing against a limpwristed bitch, or playing against a more challenging opponent but being forced to play the "right" way with no fun (like using corruption to spark rebellions) allowed.
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078541 No.16785415
I'm just going to take a moment to bitch.
The "Immersive Sim" genre (System Shock, Prey 2017, Bioshock, less so BioShock Infinite but still has the same difficulty problem) is one of my favorites but it always has the same awful difficulty curve, even on the highest difficulty settings
>Start of the game you are weak and have no supplies, and enemies are mysterious and unpredictable. You probably die a lot.
>early to mid game you're figuring out the enemies and getting some supplies and abilities. The game is throwing new threats at you to keep you on your toes though.
>By mid game you have a solid build going and have figured out most if not all of the enemies and how to defeat them efficiently and effectively. The game still escalating but not nearly fast enough to keep up with you.
>by late game you're breezing through the content as an unstoppable god, and even if you do mess up you have so many supplies that recovering is trivial.
Prey sidesteps this problem somewhat because exploring the station is still fun even when the combat is unchallenging, but it's still lame to start hard and end easy.
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040b9d No.16785423
>>16785415
And, does Doom 3 still have this problem? Also, why the Hell are these games classified as "Immersive Sims"?
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078541 No.16785429
>>16785423
Never played Doom 3. I guess they're called that because you're in an environment that is much, much more interactive than most games? Like, you can pick up and throw random junk, search for information, use machines to help you, etc. You can't just call it an FPS or even an FPSRPG because those are generally just "shoot the dudes". Then again most people classify Deus Ex as and FPSRPG and it is very similar. Also has the same difficulty curve problem; once you have a tricked out assualt rifle or pistol and a Dragon Tooth, the game is fuckin' over.
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f19fd8 No.16785436
>>16785429
All these games are simulation RPGs as gay and dumb as that sounds to group them together since simulating something that doesn't exist like cyberpunk shit sounds fucking retarded, immersive sims is a stupid phrase coined up by Warren Specter the jew to market the company's products. Doom 3 lacks the growth system elements from System Shock even though it's an obvious clone of it, no resource management either, it's really just a bad tech demo. Bioshock is a bad casualized linear simulation RPG but has some resource management to an extent.
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140659 No.16785456
>>16782960
Lost Sphear.
That game pushes your shit in on hard mode. Every single boss you encounter varies from hard to "fuck I'll just let him kill my party and figure it out the next time". There are too many debuff spam moves and big damage moves that will instantly kill you which will make you say that this is a cheap game. As a person who hasn't been in the JRPG genre lately, it is nice to have a game that is willing to push your shit in in spite of everyone saying "just press 'X' bro and you'll beat the game". It is also a game that will make you want to lower the difficulty since the difficulty is easy to change at the drop of every time you pause. If there is anyone who finds it easy it must be someone from here on /v/.
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f19fd8 No.16785460
>>16785456
Tokyo RPG Factory's games all look like really mediocre indie shit.
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140659 No.16785468
>>16785460
They have the mediocre look but they they have the qualities of life that every damn JRPG should have. They have a counter ailment for magic and attacks, they have buffs for attacks, magic, specific types of enemies. They have a food option to temporarily improve buffs against monsters. Buffs to control the atb gauge, attack multiple times, inflict elemental damage of each kind with each special attack, how much resources you are using in each attack. I can't speak for the others but Lost Sphear lets you approach bosses from multiple ways and gives you the tools to do so; more than other FF and other JRPGs that I know. But what JRPGs that I know will be limited.
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f19fd8 No.16785480
>>16785468
RPG conventions should be a norm, not the exception, if basic elemental weaknesses is a thing you'd applaud you're just saying JRPGs are all shit now, you may as well just play something older that's shinier looking that probably has better writing than throwaway shovelware pushed out by Squeenix after they sold more copies of Bravely Default than they thought they would of.
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140659 No.16785597
>>16785480
I'm not applauding just basic elemental weaknesses. I'm applauding abilities to also manipulate invincibility, criticals, area of effect, and buffs in certain regions, as well. A number of things that make you say "these people actually played RPGs in the past" and added every type of buff, debuff, and counter I could imagine. It isn't just calling it QoL stuff, they have put in a lot to claim it is an improvement on what tools you as a player has for a JRPG which lead you to approach each battle anyway you want, which in turn leads to an scenario where you can put in a number of difficult boss battle and fight it.
I do agree the story is generic/mediocre/standard as fuck, but there is stuff there where It shouldn't just be tossed out along with the bathwater. Also I did mention that my JRPG knowledge is limited so if there are other games that had these kinds of things in it then call me out.
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790f95 No.16785697
>>16782990
I challenged myself to beat the game entirely on Level Die after the first stage and did it but then my PS3 broke and took the save data with it, so all in all it took me months to do the same thing over again. And that was just on Normal Mode. While I might spring for Hard Mode again later, there’s no way I’m doing the no God Hand powers kick me sign challenge above Normal. At least it will unlock more tracks in the jukebox on any difficulty
>>16783909
Took me at least a week to beat the game on Hard without dying (but a lot of resetting, similar to God Hand) on Hard and don’t even want to imagine myself going through God Hard Mode.
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d3f30c No.16785719
For me it really depends what the difficulty modifies. Some high difficulties make all enemies massive bullet sponges like Oblivion & Skyrim, which is unrealistic and tedious.
Other games make all damage globally much more severe like in S.T.A.L.K.E.R. SoC, so that's a game I think is best played on the hardest difficulty, which is the most realistic and therefore immersive one.
There are other games that are simply too punishing for me to consider the highest difficulty to be 'the best to play as'. Serious Sam: The First Encounter is one that's too hard for me for normal play, they're more like insane challenges.
I think in general games should do a better job really explaining what each difficulty modifies and secondly I would like to see more games that have different kinds of difficulty setups with different damage taken, damage dealt modifiers and player / enemy health modifiers. Maybe even make the difficulty customizable to a certain extent.
For instance in Fallout 4 you can't have survival without the sleep to save system. Or in Kingdom Come Deliverance you need to take unrealistic handicaps like 'insomnia' or 'frail boned' in order to play on the most difficult setting with less hud and less quest markers. If all these elements were selectable / customizable you could craft everything to your liking.
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f22675 No.16785729
Invidious embed. Click thumbnail to play.
>>16784250
It reminds me of Path of Neo, in which before you get to play the campaign, it puts in you an arena, with all the abilities and stats at max, and just gives you more and more enemies to fight, ending with one of the final bosses. The more you survive, the higher the difficulty level you are allowed to play at, if you beat agent Smith then you will get the highest difficulty level, on the other hand it just had 3 difficulty levels, so unless you beat him you would just get Normal. Plus if it's your first time playing then you won't know all the combos, which makes sense on why you wouldn't get to play Hard on first try. Not perfect, but wish more games did this.
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253d40 No.16785748
>>16782969
I agree, if a game doesn't put any effort into its higher difficulty settings, 90% of the time I'm not going to play above normal until it's way too easy.
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253d40 No.16785749
>>16785748
*unless, not until
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fb6fd1 No.16785751
>>16782969
is this post on hard mode
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000000 No.16785800
>>16782969
At least transliterate instead of just replacing letters. ц for the c in difficulty? Come on blyat.
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