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File: 9ebffbde37de05c⋯.jpg (120.11 KB, 1600x900, 16:9, Pokemon-Pass-Shiny-Pikachu….jpg)

99c464  No.16774690[Last 50 Posts]

I personally believe that Pokemon is a repetitive and stale franchise in need for innovation. Pokemon Sword and Shield is proof that the Pokemon games are in need of new mechanics and features. The franchise has become an overrated game series that does nothing more than to pander to neckbeards or children.

Pretend you have been recently hired as an executive in Game Freak, how would you reboot Pokemon in order to make the games actually challenging, actually fun, and actually good?

____________________________
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c6da89  No.16774692

File: 7b85d9a35dd0189⋯.jpg (62.96 KB, 600x800, 3:4, better this than the box.jpg)

>>16774690

Pokemon is gay.

I wouldn't change a thing, fags will still eat it up.

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55366c  No.16774698

>>16774690

>Pretend you have been recently hired as an executive in Game Freak, how would you reboot Pokemon in order to make the games actually challenging, actually fun, and actually good?

Make it the battles like a srpg, where monsters can move on a map and flying monsters can be physically out of range of earthquake and such without needing an ability for it.

Also make double/triple battles the norm after the first gym at the latest, assuming you don't just get 2 or 3 starters outright.

sage because there's already a pokemon thread.

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dc86f4  No.16774699

>>16774698

I think they already did the SRPG approach. Pokemon Conquest if I recall.

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bd1d2c  No.16774702

>>16774690

Yet it is infinitelly more popular that digimon, which has been changing the formula on their games frecuently enough

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86ef25  No.16774704

>I personally believe that Pokemon is a repetitive and stale franchise in need for innovation. Pokemon Sword and Shield is proof that the Pokemon games are in need of new mechanics and features.

Except that Sword and Shield have new mechanics and features. The issue is that they're all half baked and shit.

>>16774698

Your ideas are shit.

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990d22  No.16774705

File: 30e2c93bfa21af7⋯.jpeg (871.29 KB, 1740x1370, 174:137, 69299D59-1139-45C8-BF62-1….jpeg)

>>16774698

>Make it the battles like a srpg, where monsters can move on a map and flying monsters can be physically out of range of earthquake and such without needing an ability for it.

Better idea!

Make a Pokemon game with Grandia's. Or, make it like Spectrobes.

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c6854b  No.16774712

>>16774690

give the world what it wants: Pokemon MMO. The problem is as much the retarded codemonkeys that infest GF, though, as bad management decisions/direction. they would need to clean house before anything more than half-functional garbage can be produced again.

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e86501  No.16774714

File: 30a7eeed9033ee5⋯.gif (1.85 MB, 400x240, 5:3, POKEMON_FUSION_IMMINENT.gif)

>>16774690

Keep combat the same, but demand more of the players by having actually challenging enemy teams on the enemy's side.Have items only be usable outside of battles or once per battle.Have enemy trainers way above the levels of the area for them to be a real threat and require actual strategy and team building.

Make most mon of the area way below the trainer level to discourage grinding until the real postgame or have them at secret areas to reward exploring types.

Encourage people to learn the real game by making doubles the main format

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e547d5  No.16774718

>>16774709

Pokemon has done that almost half a dozen times already, what's the difference?

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86ef25  No.16774719

>>16774718

>missing his point completely

Kill yourself

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99c464  No.16774721

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5090b9  No.16774724

>>16774690

People like Pokemon because it DOESNT change.

Fuck off tranny nigger cattle pigman.

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a14513  No.16774725

File: fd9af244eba6528⋯.jpg (154.52 KB, 1280x800, 8:5, 3cf528_3926044.jpg)

Graphics that don't look like shit.

Large world map consisting of multiple regions.

Goal of the game is to travel from region to region, becoming the local champ in each area, and with the final goal being world champion.

Online mode that lets you trade and battle in tournaments like Smash.

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5e835d  No.16774731

File: 66dc9f32e5611ec⋯.png (5.23 KB, 240x160, 3:2, emerald-cubone_6455.png)

gonna watch some videos on what makes pokemon good now

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99c464  No.16774736

>>16774704

My idea is likely bad as well but I will share it anyways. My idea is to create an open world pokemon game with 2 regions on lunch (Hoenn and Johto) that is also set a few years before the start of Omega Ruby. Think of this game as Pokemon mixed with Dark Souls or Pokemon MMOlite. Nuzlocke is turned on by default until the player beats the game. Pokemon that the players used to beat the chosen region's elite four are given a status effect that removes the nuzlocke.

Players will also be given the chance to invade other players games. This game is not an MMO since the game's main story is beatable without the help of other players but the game will feel like a MMO due to having MMO mechanics.

The focus of the game is improving exploration so the game feels more like a journey instead of going Point A to Point B collecting badges with no sense of exploration or meaning to the character's adventure. Players will be given camping tools like an iceaxe for the winter or rope for climbing mountains. This way your player character is more than just an avatar for carrying Pokemon.

Players will also be given the chance to sell and create items like X attack or those items needed to evolve pokemon in the game's ingame economy.

Secret bases will return as well and are given a much bigger role in this game than in Gen 3. The ingame economy will overlap with items that can be purchased for the secret base.

There are many ruins added to the game's overworld that have traps and puzzles for the player to solve and these traps some of these ruins can even turn into a secret base.

Team Magma and Aqua return as villains in these games and players have the option of joining them in PVP matches between the player's three factions.

The final quest is to defeat the Master 18 who are the 18 different real life players who are at the top of the leaderboard. Each master is known for being a master of each of the different types.

Players are forced to stick with a total of three different types of 18 during the main story so that there isn't type spam when fighting the gym leaders. Each player is given a talent tree built around making the player's preferred types stronger.

There are also sub-types within types that add more complexity to this game's new turn based battle system which takes a more 3-D grid approach while still being turn based.

Combat will be like the Mario and Luigi series mixed with Pokken. The combat system will aim to be like the original game but with a twist that allows the player to control their pokemon in a 3-D grid for a few seconds.

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5090b9  No.16774742

>>16774709

Watch this video

>>16774736

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aaf278  No.16774745

>>16774725

NINTENDO,

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364bdb  No.16774748

I was actually tossing around the idea of a more "mature" Pokemon game that somewhat deals with the fact that the Pokemon world is a world built around cockfighting, on top of how there has already been hints in past games about how the world has had bestiality/race-mixing and the Pokemon are actually ayys that showed up after Vietnam. But do it in a way that isn't retarded.

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8de675  No.16774750

Make a pokemon game that sort of parodies pokemon like what links awakening did

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c8a235  No.16774768

>>16774690

Add more cute girls and let you date them.

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6274cf  No.16774774

File: 10722afbea0fdb2⋯.mp4 (483.78 KB, 700x700, 1:1, Moika - Bea is ready for a….mp4)

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714817  No.16774780

Two things on business side: First, win a higher budget from Nintendo and The Pokémon Company to increase budget. Second, open Pokémon up to more third party licensing to extend generation development time to two years per main game, remakes included.

As for technology investment: if we're cutting the NationalDex then focus on improving each rotation of Pokémon's animations. Create a modular animation point and cinematography engine to make battle animations entertaining to watch. Then create a "pro" option that forces players to pay attention to the context of battle animations. In pro mode no text boxes like "it's supper effective". Stealth rocks/spikes, weather, and room effects persist even during battle animations. Pokémon have three hurt animations based on effectiveness (minor hurt is for indirect damage). Pro option also takes away effective move icons from move menu. Camera is free roam everywhere. First person and bird's eye views toggled via button. Bird's eye view can be orbited like Grandia. You can DM friends through app without opening the game via app. Also app has trainer pages which has pics, videos, GTS wonder trades, mystery gift, etc. Expand wild areas into expeditions. Expeditions are procedurally generated zones that use supplies per step and encounter. Can have parties of human PC and NPC trainers to explore. Sometimes find friends you met in main story for supplies and battles. Overhaul the EV system with nutrition. All stats linked to a nutrient (lipids is HP). Nutrients improve EV growth of stats when training. EVs and nutrition both influence IVs of offspring.

Story is themed on pioneering discovery. You have a destination but how you get there is up for you to discover. Interact with other NPCs and Pokémon to figure out where to go. Side quests teach you about Pokémon strengths and weaknesses, strategy, and raising tips. Kids have social media. They can talk to online friends if they get lost. So ease off hand holding to encourage social interaction outside the games.

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ce8df6  No.16774797

Having a spin-off game that is more focused on the journey with your Pokemon and developing your relationship with them. I was surprised in gen 7 when a Pokemon with a high bond would shrug off and effect out of it's love for you but, it was just a freebie that made the fight easier and it only made me wish for something deeper. Like even breaking it up into two stats like respect and love/care where a pokemon who respects you would always obey a command regardless of level and your gym badges and love would allow it to endure maybe 1 out of 3 super effective attacks for x1.75 instead of a x2 or a one shot attack that would zone you out, akin to sturdy but not as reliable. Camping and eating food should be necessary Pokemon have levels of exhaustion and rather than struggling out it could just become too tired to put up effective resistance and traveling around exhausted is a good way to lose affection making you need to camp from time to time but from that you could also set out at different times of day fully rested with that meaning no exhaustion and whatever wounds you healed off with how much medicine you had on hand/decided to use. Fighting and winning consistently would raise it's respect for you, so training it becomes more effective with the end result being your 3rd evolution or what ever bro being able to execute whatever maneuver you would have done under the same circumstances bringing them closer to it's trainer, you, in the process while being effective to boot.

The combat would actually be in a 3d arena based on the location of your battle so you might actually be able leverage better positions supplementing what may be poor defensive stats for possible cover and, fleeing to higher ground for better shooting ability and etc. Your pokemon's stats would actually affect how it moves while not under command a fast one might try constant strafing while circling your opponent, a slow but particularly tanky one could move towards the enemy with a raised gaurd and strike when it's cornered to ensure the hit and, even these movements would be altered by it's nature of course. Really learning your pokemon's personality would be a great boon in combat, especially so against trainers who should be a more challenging experience from a wild battle for, they too can command their pokemon and may also employ their own practiced maneuvers rather than simple patterns of attack. Training your pokemon might let it find new uses for existing abilities so, it might be able to parry and riposte attack with a well placed vine whip or, a multi hit attack might change into a more effective combo so something like double kick may start with a distance closing lunge and end with a harder to dodge sweeping kick. Maybe even be a few synergies between Pokemon in a multibattle, which should be dynamic like more wild pokemon showed up to your fight so you send out another as backup, where you might use poison gas and a bubble spray to put a bunch of poison mines into the air that actually might restrict movement.

Your rival should work off of something akin to a nemesis system where your rival grows against what you throw at them making them a credible threat.

inb4

> let me switch to my different party and trounce them like that

The point of the change in system is to make investing into your party over time a more involved and steady thing so, while you could have a separate party of pokemon just to fight your rival with a host of different tactics you could easily run into them in the overworld as they are also training their party to fight yours on their own adventure and you could get caught with your pants down as you fight an impromptu battle against an enemy who has a higher degree of cohesion and power over your relatively uninitiated squad. The whole point is to make the journey your own so even if you run across the umpteenth trainer using a cubone similar to yours, you might get an actually experience where every pokemon is actually different so combat is more fun to engage in and remember battle like "That one faggot preschooler who kept getting pot shot crits at me from behind the slide". Also the rival should have the ability to be someone besides the kid the next door, it could even be one of the first pokemon you beat that got away and swore vengeance on you.

I dunno it would probably stupid in action but it would be nice to really feel the progress you make with your pokemon as something other than an ever growing damage number.

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714817  No.16774813

>>16774797

For the rival I have the idea of a bullydere. At first she picks on and teases you because you know nothing about Pokémon. However the more you defeat her the more she becomes frustrated with losing. Your rival is then forced to start taking care of her Pokémon. She originally never cared much about the starter weaker to yours. But then it evolves with a sub-type that can wreck your starter's sub-type. And then she starts using Pokémon in her team that have dirty tactics like stealth rock, baton pass sweepers, and substitute pain splitters. Things that with a proper AI on harder difficulties will wreck wannabe Pokémon trainers. At that point rival's hatred of losing turns to respect in your team's strength. She wins against every trainer except you. She accepts you as her equal but can accept you to be better than her. Bullydere can be rematched against you every week. After enough matches she becomes a level 100 superboss with multiple team rotations and strategies, including hidden abiilities and near-perfect EVs and IVs. You can do a sidequest that eventually haves bullydere confessing she has a crush on you. Come sequel version bullydere has retired from Pokémon training, but is happily married to her "rival she never could beat".

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ce8df6  No.16774920

>>16774813

>Some girl who showed up at the lab, never really liked me probably here just to spite me

>Flaunts her knowledge of Pokemon over me but picks the starter weaker than mine and loses

>Gets mad anyway

>She goes on to get a team of pokemon for the express purpose of dunking on me and get blown the fuck out regardless

>Insults me and my Ribombee on several occasions hurting it's feelings and shaking it's confidence despite it wrecking her shit every fight

>Treats her pokemon like tools until she copies my shtick in a bid for power

>Suddenly her starter is the shit after it get's the ability to trounce mine

>Comes to respect me only after the thorough beatings she receives when we meet

>Is naturally better than everyone else because I've basically been trainning her ass the whole journey

>Confesses her love despite all of that

She'd be rejected faster than you can say thot, at least when I train my Pokemon we can sit down for a hot meal at the end of it.

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714817  No.16774941

>>16774920

The confession can be a joke. Still think if the story context is right bullydere rival can be redeemed. She's a spoiled special snowflake that always gets her way. Perhaps on her third loss she'll rethink her training method and strategy. It's also open to a heart to heart event where the two of you have to huddle together to brace a natural disaster or something. The Pokémon can get past grudges blah blah. When bullydere stops being bully she gets serious with her team. I'm thinking about making her lose to a major gym leader.

Speaking of gyms there are 18 of them. However only 8 gyms are league registered and will have official official league gyms. The other 10 gyms are minor self-training gyms that reward badges and TMs but aren't necessary to beat the main story (badges of minor league will be important later). One minor gym you can find at the beginning of the game has level 80 Pokémon. The highest level major gym is 55.

Major gyms restrict you to official league rules:

1) Only three Pokémon per trainer can be used in battle. Four in double battles.

2) Trainers cannot use items.

3) No benefits from affection.

4) Only one Pokémon can be asleep or frozen each.

5) Battle style is set. No switching Pokémon after KOing the opponent's Pokémon.

Elite four and champoin battles will have same restrictions but with a full party. You can also find trainers who want to use league battle ruled for triple prize money and a rare item. League rule trainers are harder than usual.

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2411f9  No.16774946

File: 815471eb99a1bb4⋯.gif (193.99 KB, 500x368, 125:92, joltik.gif)

>stop making money

stop erping on the internet forums and go play some video games, the games are fine. They're not for you. They're for people that buy video games. You outgrew something. But you haven't outgrown having outgrown something yet. You can't control something so you have to pretend on the internet forums how you would pretend change things.

>my idea is make pokemon more like other thing

>multiple regions!

Christ. Are you all like mentally 10 or something? Jesus fucking christ. It's like a fucking echochamber of retarded ideas. Explore the medium a bit more so your ideas aren't fucking surface level garbage.

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0e0dcb  No.16774959

>>16774736

>main story is a mandatory monotype nuzlocke

calm down

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c8e88b  No.16774961

>>16774692

/thread

Remember to only buy 3 copies of SS, that'll show them

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cf06d9  No.16774966

File: 06f8b53aff3c21a⋯.png (Spoiler Image, 247.56 KB, 500x500, 1:1, __haruka_and_manaphy_pokem….png)

Why not make a game that is set in the Pokemon world but doesn't have -training- Pokemon as its primary focus?

Something like actually running Team Rocket or one of the other shady organizations as a simulation game.

Or an RTS game set in a previous age where Pokemon are not just used for show battles but for active warfare.

Or a Tycoon game where you sell (and harvest) wholesome Pokemon milk. You start with some miltanks but can expand to various other species in order to satisfy the market. Just the market.

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a65380  No.16774972

File: ac10c7a23fbb1d5⋯.png (196.03 KB, 472x347, 472:347, 1399222481858.png)

>>16774946

>Blah blah if you have criticisms of something you are just old and jaded

I wish gamefreak would come out with some pokemon brand cyanide so idiots like you would just kill yourselves already.

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a14513  No.16774978

>>16774946

>internet forums about video games shouldn't be about discussing video games, sometimes critiquing them even

Niggers like you belong on reddit

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501458  No.16775009

File: a791e1c9e74ede3⋯.jpg (547.35 KB, 1280x1013, 1280:1013, tumblr_pocjduXUfX1vw1ceco2….jpg)

Gen 1 are literally the only good pokemon games.

Great art style.

Good Designs. Not too monstrous or too cute.

No handholding and pointless dialogue everywhere.

Good exploration.

I tried to like Emerald but there's just so much fucking dialogue to pad out the game. Talk with professor, talk with May, walk to another town and talk to May, then backtrack all the way back to talk with Professor again. Next I have to talk to my father then go babysit Wally. The graphics are mediocre at best. I consider this to be the second best pokemon game after R/B but it's still pretty bad.

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5da87a  No.16775015

>>16775009

>this is what retards actually believe

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2411f9  No.16775016

File: e93734d884c3b8b⋯.png (538.7 KB, 2551x2576, 2551:2576, 1439749775085.png)

>>16774972

I've said aplenty. But nothing you allege.

>>16774978

>stop making fun of my post, we can only make fun of video games but not of the people critiquing them!

Your retarded idea is unoriginal and debunked. You don't have a beyond surface-level understanding of how to make a video game so you play pretend. Hurts doesn't it? You've never created anything, you've never designed anything. You lack the imagination to even do something as simple as actually improve an existing idea. More = better in your shallow mind. You just blurt out things all the while ignoring practicality or even stop to think if those ideas would even be good to begin with because this is board is for playing make believe with your shallow anonymous internet forum friends.

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a65380  No.16775022

>>16775016

Show us your game, bro. Surely you aren't a pot calling us poor kettles black with talk like that.

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a14513  No.16775025

>>16775016

You weren't critiquing my post, you just came into a thread about a topic you don't like and then demanded that people stop having a discussion. You're an autistic retard who hasn't matured past toddler age. You still can't even critique my idea properly without resorting to personal insults like a woman. You probably are a woman, too.

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2411f9  No.16775026

>>16775022

>no you

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2411f9  No.16775027

>>16775025

>You weren't critiquing my post

Fair.

>you were just about something you didn't like

Now this is where you're wrong. First part is fair though. I was merely making fun of retards like yourself with their shitty ideas. Not really sure why I never bothered to look up the definition prior. But indeed I wasn't critiquing your post. The point still stands though. Your post is retarded, your ideas too. And I'm allowed to make fun of your retarded ideas for they are retarded.

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a65380  No.16775029

File: f8e0c4ad70b97b4⋯.png (125.68 KB, 304x313, 304:313, takamura.png)

>>16775026

Haaaaaah? What's that? You don't have a game either? But after all that talk about how we can't possibly understand the mind of a creator I would have thought you had some idea yourself!

You are clearly much more informed on what ideas are good right? Come on, anon! Here, I'll link you to a game engine so you can get started:

https://godotengine.org/

It's even open source so you don't even have to pay for anything. No installation necessary either, go on!

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c8a235  No.16775030

>>16775025

Don't take the bait anon.

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093994  No.16775031

>>16775029

>Being able to tell your ideas are retarded somehow equates to being a game dev

>Trying this hard

You truly are retarded

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a14513  No.16775033

>>16775027

I don't care if you think my ideas are retarded - that wasn't the point. You telling me that you hate my ideas is still forcing you to be on-topic and to talk about ideas that may or may not improve Pokemon. You've now done a total 180 over your first post where you demanded the discussion to stop altogether.

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d62d61  No.16775051

File: 4ba6fa7c9738e25⋯.gif (1.98 MB, 548x610, 274:305, 1471224319384.gif)

Dragon's Dogma with pokepawns but you're not a fighter, merely a strategist that gives orders and throws items.

It drops the retarded turn based gameplay that's been overdone a million times already, it lets you have far more differences between the different types, especially with movement and attack range, it lets the pokepawns interact with the environment too and puts the player into a much more interesting position.

It can even be easily tweaked for multiplayer or an MMO style too.

Now queue the poke autists complaining that "You just want Skyrim with Pokemons" while they keep playing Final Fantasy with Pokemons and pretending it's any better.

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4857b0  No.16775059

>>16775016

>>16774972

>>16775029

yo what up anon

>holding the gym down, pass that shit cuz

yeah bro yeah bro

>oh shit bro the one time!

*helicopters*

GET ON THE GROUND YOU HAVE THE RIGHT TO REMAIN SILENT. WHY DID YOU MURDER JENNY ANON-G??

*83BPM*

>I-I-I've said aplenty. But nothing you allege.

>I-I-I've said aplenty. But nothing you allege.

>I-I-I've said aplenty. But nothing you allege.

>I-I-I've said aplenty. But nothing you allege.

(M-M-M-MIKE WILL MADE IT)

>I've said aplenty. But nothing you allege.

give a fuck about moneys i got honeys in my bed (YESSIR)

bout the pokemanz and the money i get red (BAM)

watch out little nigga or you gonna end up dead (GRAH)

cuz

>I've said aplenty. But nothing you allege.

fuckin coppers pushing me fuckin closer to the edge (IM ABOUT TO)

gotta shiv fund imma hedge off on your heads (SWISH)

you get scarfaced when i pump a clip full of lead (BANG)

cuz

>I've said aplenty, But nothing you allege.

No one know what i do when i find a fed (NO)

you wear a rep and got counterfeit cred (WACK)

snake roll up i go all please-do-not-tread (SLICE)

cuz

>I've said aplenty. But nothing you allege.

yo bitch got my card, fat dick is what is said (TRUE)

beat her box til even McMahon turnin red (OH MY GOD)

I don't fuck with rubbers you get my damn kid instead (DAMN)

>I've said aplenty. But nothing you allege. yeah

>I've said aplenty. But nothing you allege. YEAH

>I've said aplenty. But nothing you allege. TURN UP

>I've said aplenty. But nothing you allege. bitch…

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501458  No.16775060

File: 735a33f25029a96⋯.png (181.4 KB, 1280x1277, 1280:1277, burd.png)

>>16775015

Yes. I've only played almost every shitty jrpg /vr/ recommended me and started playing pokemon in 98. Pokemon has literally not improved at all since gen 1. Every game is the same, and they actually cut features with every new release. Newer monster designs are abysmal.

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d5c370  No.16775061

>>16775016

>You've never created anything, you've never designed anything

>>16775031

>being a game dev doesn't matter

Well which is it?

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b89a80  No.16775076

>>16774690

I would have made triple battles return as the main format. The return of horde battles in the wild and post game content like battle frontier. Make the overworld expansive with tons of exploration.

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714817  No.16775109

I still think the core formula is fine. What needs to change is the core exploration and presentation of battles to fit a 3D HD system. Pokémon is currently being run by Japanese baby boomers who think all children are literal retards who can't think for themselves and don't internet. Pokémon needs that out of game socialization to come back. The internet exists now. Kids can just use internet to follow guides and beat the game. More story can be told through visual details now than text boxes that piggu gaijin muddies don't read anyway. If I was a zoomer kid who saw a Pokémon behind a fence I can't catch. I would instagram blogpost with duck face. Then watch my thousands of friends shitpost memes. I understand that's not what Pokémon is intended for, but that's what zoomers do with everything. It's free advertising. I want kids to find silly details of the game on their own and share their own interpretations of it.

>But muh competitive battling.

Competitive battling is what e-celeb parasites do until people get bored of the meta and start drama among themselves. Competitive battling can extend the game's life. However most players quit the game after completing the adventure and maybe post-game content. The base adventure needs to be enjoyable. Otherwise if you want only battling then you may as well make Pokémon a free to play skinnerbox mobile game with no exploration, gatcha, loot boxes, and timed events if you want most money for least development budget.

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7989c8  No.16775111

>>16775029

Sorry I called your idea stupid. It's a really original and good idea anon! You're so smart. I bet you have lots of friends and a great family that loves you for who you are. You're so brave and courageous for standing up to these bitter trolls. Multiple regions in a pokemon game is such a brilliant fucking idea. Holy fucking moly. Nintendo hire this man!

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7989c8  No.16775118

File: b99e9e5a59c2b5f⋯.png (193.71 KB, 298x299, 298:299, 1442035980849.png)

>>16775109

>if you want only pokemon battling you might as-well make something that is not pokemon battling

?

>if you online battle you're X person and that is bad because they do bad things

Real deep stuff amigo. And children are indeed retards. You, admittedly aren't a child, and are still spouting the most retarded of things in your postings. But YOU know somehow that children aren't retarded while you can't even lay off the buzzwords.

>>16775061

Not the same thing. Not even the same person. But two different things are being said.

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c8a235  No.16775142

File: bf91430fe7ef493⋯.jpg (92.73 KB, 790x719, 790:719, bf91430fe7ef493a12d502b46f….jpg)

I don't know why it's so hard for you people to ignore bait. The same troll is shitting up at least two different threads because morons keep replying to it.

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714817  No.16775146

>>16775118

>Buzzwords.

>Despite listing the cancer killing video games.

Wew lad. Let's accelerate. Cut all the features in the mainline Pokémon until nothing is left except battling. Making it F2P with subscriptions, loot-boxes, gatcha, and pay to win is the AIDS jizz on the shit cake.

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1092a2  No.16775167

>>16774690

1) Underlying game formula overhaul to make the game more balanced. Some pokemon are stupidly OP compared to others.

2) Rework EV/IVs to make each pokemon actually "just different" instead of creating a scenario where breeding autism is necessary to max out your stats in the game. This is a children's game, not an adult's game.

3) New tournament format where legendaries/gigamax shit/superevolutionshit is all gone.

4) No new mons the first new entry.

5) First new entry has every mon from the previous games. Every. Yes, EVERY. And they're all getting balanced.

Just like make the game not shit first, and then add mechanics after that.

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cdde8f  No.16775183

>>16775146

>listing the cancer killing video games

I'm not saying you're wrong on things you're not wrong about. I agree actually. But there's little logic to be found in some (SOME) of the sentences you construct. It's a logical fallacy and a half to speak in generalizations. You're speaking of NEEDS that are basically just your own opinion and just that. You're not speaking of the hows. You're speaking of your wishes in an incredibly disingenuous manner.

>>16775142

Sorry nobody replied to all 3 (three) of your posts in this thread. I did the same thing to you in the 2 other threads huh?

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cdde8f  No.16775187

>>16775167

>2

>autism grind

No longer a thing. You can rent teams and create teams to be rented out. Effectively removing grinding for stats as a whole.

>actual differences

Like what?

>3 remove things

Already a thing play Smogon

>5

Balance how?

4,5 and 1 are basically the same thing.

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736553  No.16775191

It's literally the least innovative franchise of all time, and it's also the most profitable. Coincidence?

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cdde8f  No.16775201

>>16775191

Warriors/muso has to be less innovative. And most of the profit comes from the merchandising which is actually a very creative business. Coming up with marketable critters and selling them has nothing to do with the staleness of the video games. With changing trends it's honestly a remarkable thing they've stayed on top. The games might not have innovated. The merch itself has.

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714817  No.16775275

>>16775183

Okay. I concede. Still I have a few questions. Can we make a good core Pokémon game without changing the fundamentals turning it into a new IP? If so then what are the fundamentals of Pokémon's core game we should keep? If not then what fundamental mechanics need to be reworked into a new game?

I think Pokémon Go and Masters try adress this issue as an exit strategy for the Pokémon games. When the mainline games stop being profitable then new generations of Pokémon can be introduced to the mobile titles. I would prefer to create quality Pokémon games with a decent budget for kids and eventually general audiences. If that isn't possible then we'll have to restart from scratch with a new system built from the ground up. At that point it'll be better to make a new Pokémon IP and officially put the core games to rest. Continual updates in an F2P MMO-like format seem to be the ideal business model for Pokémon now.

If we keep the fundamentals of the old games then what are the core systems we can't change? The rock-paper-scissors battle system and math formulas are the cornerstone of Pokémon. Yet the system is so old that Pokémon has a power creep problem even without the boost gimmicks. What can be done to balance the games for competition when the first three generations weren't designed for that? Even if the turns and rock-paper-scissors mechanics are still there we might still have to rework all of the math formulas and rebalance Pokémon base stats and moves to the new formula. It'll be from Gen 2 to 3 but with now 5 generations of unuseable Pokémon unless imported to Pokémon Bank and Home. And even then it's unknown if they are transferrable to new games.

In the end it is better to retire the mainline games. If players want to use their old Pokémon in new games then they're SoL. It'll be better to create an app with the old battle systems to have exclusively competitive online battling via Pokémon Showdown. Rulesets will be dex-locked, but balanced for each gen. Pokémon Go will replace Nintendo consoles for introducing new Pokémon generations. GameFreak will finally be free to make new non-Pokémon IPs.

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55366c  No.16775412

>>16775275

> without changing the fundamentals turning it into a new IP?

As long as the monsters are there, it's the same IP

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106f89  No.16775415

>>16775412

Profitibality =/= quality

Even then your argument is faulty, as from the perspective of a JRPG (which pokemon actually is but nobody wants to admit) Pokemon was incredibly innovative at the time of it's original release.

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714817  No.16775473

>>16775415

Redoing the battle system is for quality reasons. It will rebalance the entire dex without the need for a retarded boost gimmick. Also with a remade battle engine we can add or remove layers of variables l, checks, and states to expand move effect details. And since the dex is region locked we can focus on balance rotation. Also gives Creatures Inc. time to rework model and add animations and cry variants.

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73bb64  No.16775510

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fcfd49  No.16775564

>>16775191

Are you sure do we have any numbers that don't come from nintendo's PR department?

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c3973d  No.16775581

every idea in this thread is absolute shit

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736553  No.16775652

>>16775415

>Pokemon was incredibly innovative at the time of it's original release.

And how long has that been? People should expect much better of games these days, and we could easily have stuff like multiple color variants/patterns, an actual story, and models that don't just sit there with an idle animation.

The fact that characters don't react to the things happening in battle is hilariously bad.

Face it, Nintendo put out a game with tons of PR at the right time and has been riding that wave since.

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1ef244  No.16775717

>>16775412

No it really isn't, pokemons battle system is very distinct and well known.

You cannot radically change the battle system because its as much pokemon as something like Snorlax is.

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b47334  No.16775749

File: 717f5d3c5127bdc⋯.png (321.07 KB, 1280x1668, 320:417, 1574276685505.png)

Field effects, actual difficulty, and you can fuck your Pokemon.

Now the games are perfect.

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5e835d  No.16775764

File: 29faae8b1442cf1⋯.png (177.18 KB, 639x479, 639:479, dittochoke.png)

>>16775749

>gotta fuck 'em all

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b47334  No.16775768

File: 31251b236075a01⋯.png (147.52 KB, 1067x979, 97:89, 1470778178546.png)

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8f214e  No.16775774

>>16775749

>87.5% male

About the only thing on him that's feminine is his penis

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b47334  No.16775784

File: 9ee8ffa35156d6b⋯.png (74.25 KB, 800x1200, 2:3, 4cff11f5e16085606f068d8c58….png)

>>16775774

Even better.

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2c5099  No.16775786

Give me a game good as BW2 again but we all know modern Game Freak would rather pander to the mobile audience and genwunners.

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0bdf22  No.16775841

File: f5950818acd27a0⋯.png (93.82 KB, 350x292, 175:146, 5e3e0d0dc5.png)

>>16775784

>sexualizing Typhlosion

>making it gay

remove yourself

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cdde8f  No.16775981

>>16775652

Should people expect better though? What's wrong with just moving on once the novelty has worn off?

>multiple colors

Is doable but equally lazy when you think about it. I assume you're talking about the NPCs here because making Pokemon random colors isn't exactly ideal for the merch.

>an actual story

What does this mean? Why do you care about a story in a video game that can never actually kill off any characters?

>models that don't just sit there

They have to, though?

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7b663d  No.16775988

>>16774692

>Pokemon is gay.

this, play digimon and SMT instead

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7b663d  No.16775990

>>16775784

>not anthro

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1ef244  No.16775993

>>16775981

>Should people expect better though?

Yeah why should games improve, lets just release the same product eternally.

Who needs improvement in the game that sells millions, the money it makes doesn't matter; the games can be buggy messes.

Why should anything improve, lets all wallow in mediocrity.

>making Pokemon random colors isn't exactly ideal for the merch

I mean it kinda would be, it'd be an excuse to sell recolors.not that pokemon even sells shiny shit much

There is no reason to not have control color variance though, sure wacky neon pikachu is retarded but it wouldn't be hard to give them "natural" looking variance with some similar colors or different shades of their normal colors and maybe some patterns looking different.

Actual animals don't look identical so why should pokemon.

>They have to, though?

I think he just means how idle poses tend to, really bland currently. Its in the middle of a fight, you'd think it wouldn't literally sit there while waiting to attack.

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cdde8f  No.16775994

File: f0fa7f8ecb40ea9⋯.png (1.34 MB, 900x1319, 900:1319, ClipboardImage.png)

>>16775988

Digimon and SMT are worse. Not necessarily in things they do better, or different from Pokemon. But they're worse games, franchises and what have you.

>>16775993

I'm not talking about whether or not games should improve, I'm talking about whether or not people should expect better.

>it kinda would be

No, it would be horrific from a merchandise standpoint. And creatively bankrupt from any other.

>there is no reason not to have color variance

Except for the whole merch debacle. And the creatively bankrupt aspect.

>wouldn't literally sit there

To catch their breath. But literally that's what turn based is. Otherwise it would be a regular fighting game. It needs to exist in-game for its a genre staple. You can't change that fundamentality.

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1ef244  No.16775999

>>16775994

>No, it would be horrific from a merchandise standpoint

Because recolors of products are so hard to produce. Muh creative bankruptcy is a pretty dull excuse.

And "aqua horsea" doesn't need a toy in the first place, it can just exist ingame for flavor.

>And creatively bankrupt from any other.

Is it really creatively bankrupt if its such a simple gimmick that with anybody but the biggest fuck-ups it'd barely be a resource drain.

You don't need much design for them, you don't design stats for them and you don't design a new pokemon in the process.

Its not something you'd use as a main gimmick sure, but as a side gimmick its totally fine; because its easy.

>To catch their breath. But literally that's what turn based is.

Literally sitting to catch your breath looks boring, when things fight in real life even "calm" moments in-between don't suddenly have its contestants act totally casual.

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2c5099  No.16776011

>>16775988

Don't know about Digimon but SMT has become shit as well in recent years.

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7b663d  No.16776012

>>16775994

>SMT are worse

no u

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7b663d  No.16776013

>>16776011

play Cyber Sleuth, it good game

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cdde8f  No.16776049

File: fa47a310262c1f9⋯.png (358.58 KB, 693x676, 693:676, 1515452143854.png)

>>16775999

>are so hard to produce

They're hard to sell and even harder to market because they're less recognizable and would come of as cheap knock-offs of the official product in the eyes of the general public.

>dull excuse

Doesn't matter what you think it is. It's the truth.

>it's such a simple gimmick

That devalues the brand.

>it's needn't be the main gimmick

I'm not sure what that even means. A recoloring of something will always be the first thing people notice.

>but it looks boring

Use your brain to think up a strategy, not your eyes to look. Not my fault you don't enjoy the actual cockfighting element and rather look at flashy things that have little to do with the actual games concept.

>but real life

Play a fighting game. Different genre. Video Games aren't real life.

>>16776013

Play digital monsters: generic anime idol edition? No thanks. Cute boys though.

>>16776012

Mechanically they certainly are.

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7b663d  No.16776062

>>16776049

>Cute boys though.

>generic anime idol edition

u mom gay

>Mechanically they certainly are.

nou

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cdde8f  No.16776064

>>16776062

Stop phoneposting sweetie.

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2f5b7e  No.16776071

Pokemon is for the children of furries, if you're over 12 stop playing this kidshit.

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1ef244  No.16776072

>>16776049

>because they're less recognizable

So Aqua Horsea would crash the brand? You do realize they would look almost the exact same right.

Having options to use molds and such multiple times won't crash the brand.

>That devalues the brand.

Okay try to back that up, if pokemon actually did this; as in put in a side gimmick that gets very little focus and just exists to make each individual pokemon look more distinct, how would it devalue the brand.

Pokemon doesn't need to release 500 different spinda toys because variants of it exist.

>Use your brain to think up a strategy, not your eyes to look

Excuse me what, so wanting stuff to look nice means i don't want to think.

>Play a fighting game. Different genre. Video Games aren't real life.

Oh yes, RPGs need to look boring; very logical.

How about we just remove animations, pokemon doesn't need those clearly. What is the point of visual appeal after all.

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cdde8f  No.16776079

File: 989a29609eed40f⋯.png (161.43 KB, 400x400, 1:1, ClipboardImage.png)

>>16776072

>so the thing you just said is the truth

It is

>but what if it is a side gimmick

As I said before. If it's noticeable people will notice it. If you put a giant dong in people's face to distract them they'll still notice

>wanting stuff to look nice means

Yes it does. You're not watching a fireworks simulator, you're playing a game of strategy.

>How about we just remove animations

I'm fine with that. I'll enjoy cockfighting regardless. The sprites currently in place on showdown instead of the 3d models are doing their job just fine. All I need is a textlog. New Pokemon look like shit anyway.

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1ef244  No.16776085

>>16776079

Oh good opening. I'm not even going to try to figure out your meaning here, because its clearly not worth it.

> If you put a giant dong in people's face to distract them they'll still notice

Oh no it'll be noticed, thats not my point. The point is that if its clearly not a huge focus nobody would give a shit.

It'll be noticed sure, but who cares? It wouldn't take huge dedication to do. People wouldn't care if it clearly didn't effect the rest of the games quality.

>You're not watching a fireworks simulator, you're playing a game of strategy.

This is a game about monsters battling, its not just the mechanics; while they are something important, pokemon is equally about the monsters themselves.

Not having the monster battling look good is a shitshow for a fully priced game, while a sim that i can play for free doing this is fine, on a 60 dollar product its not.

And expecting a game that makes around the 18 mil range to look good isn't some huge expectation.

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714817  No.16776124

On the color variations:

Pokémon Stadium sometimes have different color tints for Pokémon. The base colors were always the same. The color tints highlighted individualness of Pokémon. So color tints being apart of the Pokémon's personal data isn't anything new. Having the ability to customize the tint or highlights of the Pokémon with dyes via a shop could be interesting. However, colors can be offensive. We can't let players express individuality of Pokémon. Also even if it is a hexidecimal color code, GameFreak sees it as an unecessary expense to code in anyway (despite having 10 Lillie models).

Before adding more belles and whistles we should focus on reconstructing a better foundation. I would like the fundamentals be the same but change the parts under the hood to be more modular and upgradeable. If this adds the unwanted side effect of adding an extra digit to HP and damage calculator for example then so be it.

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6c0cfb  No.16776125

They add new mechanics every generation but never keep any, Need the world tournament from b&w 2, emeralds battle frontier, oras location thing and secret bases and HM moves back for good

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1ef244  No.16776132

>>16776124

Yeah at a just above base level pokemon is retardedly broken, i was merely arguing in it being a fun option on top of other things.

Definitely not saying its a priority.

The AI, overall progression of the main game and balance of the mons themselves is what really sticks out.

Like items basically are never introduced in the main game for example, at most maybe a few trainers will have sitrus/oran berries. The AI is insanely awful, spamming status moves no matter the cost and other such things.

>>16776125

The ironic thing about the OP is that pokemon pretty much just adds new mechanics every gen without really refining the base mechanics; its actual flaw is the opposite of what he's suggesting.

The postgame stuff just kinda exists thoughwhat even is the "oras location thing" exactly? I can at least understand not wanting to put those in every game.though its pretty dumb to lock them to one game each.

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11cc86  No.16776143

>>16776132

I think he means the DexNav, which helps the player "hunt" specific Pokemon on routes and by chaining encounters with them to increase the likelihood of better IVs and preferable natures

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1ef244  No.16776149

>>16776143

Yeah that makes sense.

/ss/ tries to ape a lot of those mechanics right? I don't think the DexNav stuff was exactly the apex of what a good system for such a thing would be.

Also i swear SM had chaining?so /ss/ probably does as well

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11cc86  No.16776155

>>16776149

>he thinks SwSh brought back a mechanic that was dropped after one game

Nope, had to remove it for the curry dex. Please understand

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7b663d  No.16776158

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55366c  No.16776167

>>16776132

>The AI is insanely awful,

like Ultra Necozma not being able to deal with illusion.

Or Oleana's Giga-Garbodor being scripted use its poison attack the turn it transforms, even if you have a steel type out.

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736553  No.16776254

>>16775981

>>models that don't just sit there

>They have to, though?

>>16775993

>I think he just means how idle poses tend to, really bland currently. Its in the middle of a fight, you'd think it wouldn't literally sit there while waiting to attack.

I'm talking about the trainer models. They should cheer if you get in a lot of damage, maybe freak out if you land a critical, and maybe fall down on their knees if a pokémon gets OHKOd (on your side).

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2411f9  No.16776257

>>16776085

Oh good opening. I'm not even going to try to figure out your meaning here, because its clearly not worth it.

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8829ef  No.16776285

>>16774742

Normally I'd agree with you. But Pokemon fans will play any game that has the core mechanics of battles, collecting, and familiar pokemon.

I think an open world pokemon game would be amazing. But it will never happen because Pokemon is a yearly franchise and open world games usually last for a very long time, it would hurt sales of the next game.

BotW with Pokemon and online features, rankings, and tournaments would be amazing.

Pokemon is always pretty shallow unless you want to start breeding and stuff. I think it just needs a spin off game designed for more hardcore fans of the series. Let monolithsoft build the world like they did for Xenoblade X, 2, and BotW. Let GF handle the monsters.

Looking at SwSh, a full fledged game is too much for GF to handle. Pokemon needs a second party to come in and spice things up.

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736553  No.16776318

>>16776285

>Pokemon needs a second party to come in and spice things up.

You mean make the entire fucking game for them. Pokémon Battle Revolution looks better, Pokémon Stadium has better animations, and I personally could do a better job managing this shit. I'm not even a pokémon fan at this point.

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8829ef  No.16776356

>>16776318

I think GF is pretty incompetent but it'll take a lot to get them away from Pokemon entirely. I played Red/Blue and only played a few generations between. I would play them more if they brought more to the table, though.

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7d03c6  No.16776361

>>16774690

>actually challenging

Increase damage and resistances of types. Pokemon should become less of an JRPG and more of a Chess-like strategy game.

>actually fun

It's already fun unless you don't like JRPGs.

>actually good

Sales, popularity, content generation show that it's already good. I think modern designs should be half edgy and half kawaii in order to please everyone. Also stop the addition of pokemon at such a high rate. Maybe 10 to 20 new pokemon each game.

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714817  No.16776457

>>16776361

What multipliers would you change for type match ups. Super-effective moves are x2 multipler (x4 for double weakness). Resistances are 0.5 (0.25 for double).

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7d03c6  No.16776586

>>16776457

Double that, but I don't like the idea of double type weaknesses.

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714817  No.16776602

>>16776586

The type match up table is unfortunately the cornerstone of mainline Pokémon games. Dual-typing is one of the things that separate Pokémon from other monster games. Pokémon Masters tried to change this by giving only one weakness and one resistance a la TCG styles. However this now means that the type match up table expands to every individual Pokémon rather than the type of the Pokémon. There's also factors like STAB (1.5x), held items, and other modifiers that increase damage multipliers.

So let's cut all of the unecessary multipliers like STAB, hold items, abilities, and other hidden multipliers from moves. Each individual Pokémon now only has one weakness and one resistance despite some still being dual-type. Keep in mind there is no more STAB as that will give dual-type advantage to damage than single types. What advatage would using the same type move benefit the user? How will you balance Pokémon that lacks the ability to use a powerful move of a type advantageous against most Pokémon? Do you restrict Pokémon to learn attack moves only related to their type while status moves have no-typing? What about Normal-type moves which have no advantage offensively?

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c8a235  No.16776610

>>16776361

>Pokemon should become less of an JRPG and more of a Chess-like strategy game.

Just play a boring level locked match if you want that.

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1ef244  No.16776650

>>16776155

Oh i was thinking of shiny chaining, which is actually in /ss/.

It was SOS shit that increased IV stuff. The equivalent here if at all would be raids, which also have good IVs.

>>16776254

>They should cheer if you get in a lot of damage

Wait what, i swear this was already a thing. Thats really dumb considering how visible trainers are these days.

>>16776586

A lot of double weakness types are logical, though some common types really shouldn't have them.

Like Steel/Bug definitely deserves to have a huge fire weakness considering the rest of it.

Its an interesting balancing option, though most of the shit it effects definitely doesn't make sensemost bug ones for example.

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9a2a76  No.16776682

>>16774724

> rehashes are good

kys nigger

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0994d6  No.16776735

>pander to neckbeards or children.

no shit, those are the people who play video games

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ac9f49  No.16776743

File: d6def33afe22ff3⋯.jpg (80.8 KB, 680x852, 170:213, Pokemon Slayer.jpg)

>>16776361

Gonna act like an Idea guy for a bit but I do enjoy the concept of shadow pokemon. A violent variant of existing pokemon does sound interesting but how can it be brought back while being viable both in-game and competitive? My idea is that you can access the shadow state like how Mewtwo did in pokken tournament so it takes up an item slot but in battle, the pokemon loses their type so no STAB boost and all their moves get replaced with shadow variants of existing moves such as sunny day and hail turn into shadow sky, electric type moves turn into shadow bolt and so on. They can deal super effective damage to any type except other pokemon in the shadow state but to compensate that would have a BP at around 80 - 70 maximum. It's stupid but I just something I was thinking for a while if such a hypothetical scenario were possible but genious sorority got liqudated into gamefreak.

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2411f9  No.16776909

File: 0447e01ce464643⋯.png (3.32 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16776682

It's fine since I get the fruits of their labor.

>>16776735

buy* video games, but this goes for all video games out there.

>>16776832

>100% complete the game

As opposed to, just completing the game? I definitely think you need to actually read in order to complete the game, say, 100%. Furthermore I don't think there was any need to specify the genre in order to make your point. You are also quoting exactly nobody thus essentially merely arguing with the people in your head. I agree though, grown men shouldn't discuss things and just dump their vanilla flavors of pg13 porn. That's the more grown up thing to do after all!

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3cd6ad  No.16786082

File: 9dae447e04d337f⋯.gif (535.89 KB, 360x246, 60:41, 1353196199976.gif)

Free roam world where you are the pokemon, like Mystery Dungeon mixed with BotW, kids have wanted to be pokemon doing pokemon stuff since the beginning yet we haven't gotten much of that yet

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c8a235  No.16786093

File: 87ea7e124b15f70⋯.jpg (116.96 KB, 924x1280, 231:320, 917e6c570bd130c71e30b174d1….jpg)

File: 97ca997f5318e5e⋯.png (450.77 KB, 1000x1300, 10:13, 931dec257bcbf74d068de56f01….png)

File: 90cb45603291713⋯.png (644.37 KB, 1200x1600, 3:4, 81ec02cab617bd31d978250795….png)

File: 0af5fc52f2bd782⋯.png (410.57 KB, 773x1200, 773:1200, 55dbc7331abbbf5b8a3141abea….png)

File: a452cc8033ef768⋯.jpg (98.19 KB, 1200x900, 4:3, db0c39a5fa46612ed15ec4f14e….jpg)

>>16786082

>kids have wanted to be pokemon doing pokemon stuff since the beginning yet we haven't gotten much of that yet

We do now.

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5ff115  No.16786097

>>16774690

Why is eevee a nigger?

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c20f80  No.16786181

File: f530d40d3d66c96⋯.png (3.63 KB, 240x240, 1:1, ClipboardImage.png)

>>16786097

Niggers are just the majority of the population, just like with humans.

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f25612  No.16786187

File: eeb0d2e67959d77⋯.jpg (52.49 KB, 218x301, 218:301, think.jpg)

>Challenging

Take a page from competitive and make the gym leaders and latter trainers have a more varied set of hold items and moves to spice things up. Also instead of increasing enemy levels and giving you more EXP, just increase the IV values of the enemy so that they have higher stats without giving you more EXP.

>Fun

Kinda subjective, but make it pseudo-open-world, where once you finish the first town, the first two gyms open up to you and you can tackle them in any order, with the other gym being stronger if picked second. After that open up a few more, so the journey fells like your own, and a little more individualized while still being kids friendly.

>Good

Now your just repeating yourself, unless you are that anon that said "just because a game is fun does not mean that is is good" or something like that.

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c20f80  No.16786189

>>16786187

>actually using the tools of your game is "competitive"

Really says something about how shit they are with designing their shit.

>just increase the IVs

You do realize the ingame doesn't even use EVs? So yes this is a very obvious point with both.

Its actually pretty funny seeing someone else have the same solution to the whole """open world""" thing.

Pokemon becomes way too much of a meme if it goes full open world, a amazing amount of issues plague a full on open world.

And people are usually just asking for the RGBY thing despite asking for open world anyway refining and making it more consistent is a logical way to redo that.

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9e9d47  No.16786208

Any doujins where a kid fails to earn his starter pokemon from the local professor, only to have his well meaning ara of a mom disguise herself as his brand new starter pokemon in order to stave off his hurt feelings, only for things to get way out of hand fast?

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5ff115  No.16786211

File: f058906428483c6⋯.png (138.87 KB, 475x234, 475:234, 2018-11-14-alexa.png)

>>16786187

>Shad is too much of a fag to draw /ss/ anymore

Life is suffering.

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568929  No.16786810

File: 72e4612380767bc⋯.jpg (255.65 KB, 1200x1200, 1:1, 72e4612380767bc5cca99ffe82….jpg)

I wouldn't mind more pokemon tictacs.

Basically same premise as the regular series but 6v6 tictac battles.

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2d670a  No.16786817

>>16776049

>Mechanically they certainly are.

Yeah, now, before SMT4 it was incomparable, now I'd say it's worse than Pokemans.

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2c5099  No.16786834

>>16786817

What, you don't like your Persona partners nullifying a demon's turn or death being pointless?

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124afd  No.16786841

>>16774690

Pokemon is specifically designed to be babby's first JRPG, go play other franchises if you want depth and complexity.

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0a3fe8  No.16786844

>>16786841

Golly gee, it sure is nice of gamefreak to repeatedly make their "babby RPG" more complex in the earlier gens.

Pokemon isn't even shallow in depth from a mechanical perspective. What even is this argument, do you mean the main game is balanced for babies instead?

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50fe17  No.16786845

>>16775060

I’m really curious about this. Can anyone list which features were stripped from Gen 1 in the following games or is this guy just retarded?

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124afd  No.16786874

>>16786844

Every single game in the Pokemon franchise is very simple and short in comparison to other JRPGs like Dragon Quest, SMT, and Final Fantasy, that's because it's designed to be easily accessible. Even the earlier gens are tremendously simple in comparison to JRPGs at the time because it was specifically designed as a pick up and play RPG.

To complain about it being dumbed down is equivalent to asking why Mario Kart isn't as complex as Gran Turismo.

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8349f4  No.16786891

>>16774690

>make game where you go from a to b doing the same battles over and over again with little to no actual story

You don't need to be a genius to figure that out, it's a game for kids.

>pander to neckbeards or children.

it's a game for children so it makes to pander to them, neck beards on the other hand.

I just jack off to the porn

>>16774966

There is a game like that, pokemon mystery dungeon. But the whole franchise is for kids so why anyone would expect pokemon to just start becoming a new and amazing game is beyond me.

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55366c  No.16786893

>>16786891

god forbid children get good games.

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124afd  No.16786897

>>16786893

Play other JRPGs then. Pokemon is designed as an entry level JRPG.

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8349f4  No.16786911

>>16786891

It is a good game, a good game for children. It's a basic bitch tier game where you do the same shit over and over. Children don't want to play games like deus ex or fallout 1 with actual good writing because it's too dull for them. Children like repetitive games.

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0a3fe8  No.16786918

>>16786874

Muh complexity again, the mechanics aren't that.

The game literally has stuff that puts in it to never be used in the main game, its not complexity thats hampering it.

Its just them being lazy, the base mechanics aren't even built for such an experience.

Its not being dumbed down, its always been this bad; the series has been stagnant in its main game for 8 gens now. The only exception are side games and a dumb hard mode for a single title that still was a joke.

>>16786911

Oh wow yeah, thats totally whats being argued; the only thing a RPG can offer is story eh? The story is all that matters for video games.

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8349f4  No.16786920

>>16786918

Considering it's a game for children and children don't give a fuck about story yes anon. I wouldn't call pokemon an rpg though.

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124afd  No.16786925

>>16786918

What part of "entry-level JRPG" do you not understand? The franchise is designed for kids who hate backtracking. Play different ones.

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0a3fe8  No.16786927

File: c5906e45ef331f6⋯.jpg (159.24 KB, 734x1199, 734:1199, EKlUkU_UUAA2XcG.jpg)

>>16786920

>because children don't like story, story is what matters

>>16786925

>using back tracking as your argument

Yeah a big argument there. The ultimate feature of big boy video games.

Can you even beat the "current pokemon comes from lazyness and not pandering" argument?

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8349f4  No.16786931

>>16786927

The point being given to you is pokemon is a basic game with basic features for CHILDREN. The show is for children, the games are for children. Everything is easy as fuck and colourful because it's for fucking children. If you want a complicated jrpg which pokemon is not then go find one, pokemon is just some relaxing game where you catch shit. Turning it into intense dramatic jrpg with high levels of fuck makes pokemon into not-pokemon.

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0a3fe8  No.16786938

>>16786931

Except once again the actual system pokemon uses for battle isn't exactly simple.

The argument here anyway isn't to make it stupidly hard, its to make it not designed like shit; the games don't even use the baseline of all its tools, the AI is worthless.

Pokemon isn't a good game casually either, the main game is just bad from a normal playing standpoint.

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124afd  No.16787018

>>16786927

>Can you even beat the "current pokemon comes from lazyness and not pandering" argument?

Pokemon has always been entry level. The purpose of the backtracking wasn't to waste your time, it was to immerse you in the world by making you learn the lore along the way while you searched for the proper route.

>>16786938

It's designed tremendously simple in comparison to other JRPGs. It,

1. Locks you into a single quest.

2. Places you in a "open" map where hubs/gyms are inaccesible until you finish you current quest

3. Gives you an overabundance of money.

4. Makes you fight with one or two party members at once.

5. No permadeath.

There's no point in arguing with you if you haven't played Dragon Quest 1/2, the first final Fantasy games, or SMT. You'd see what we're all talking about.

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8fad65  No.16787054

File: 1a997050bc82643⋯.png (428.1 KB, 530x830, 53:83, ClipboardImage.png)

Release Let's Go Clefairy, still waiting for the third version since they looked better than SWSH even if they took out the Sevii

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0a3fe8  No.16787145

>>16787018

>The purpose of the backtracking wasn't to waste your time, it was to immerse you in the world by making you learn the lore along the way while you searched for the proper route.

It sure as fuck was never a sign of anything, it could be done bad or well; its not at all relevant to the quality of the game though.

From a normal design standpoint sure, but get this; none of those are forms of complexity that stuff that put it in the "simple category".

Look at the other entries of what go into "simple" from a JRPG perspective. Or have you only played what you listed or something.

Pokemon doesn't hit the bottom of that hole at all, and once again you seem to be ignoring how i'm specifying how the battle system doesn't match the rest of the game thats usually stuck in the GB era.

>Locks you into a single quest

A feature of a lot of old RPGs, they didn't have the time for such things. Pokemon doesn't devoid of side quests in the first place so ???.

>Places you in a "open" map where hubs/gyms are inaccesible until you finish you current quest

Another feature that a lot of games have, its called linearity and isn't exclusive to kids games or anything; its easier to design this way.

>Gives you an overabundance of money.

Yeah that happens when the game is a cakewalk where every trainer is a joke. I don't know what you expected here because shit AI and bad teams will do this just as well instead of pandering.

>Makes you fight with one or two party members at once.

Probably one of the only legitimate point but even then, this never felt like a deliberate thing for scaling or anything.

Multiple party members doesn't make the game harder by the way, it just makes turns longer. Most JRPGs don't exactly make multiple interaction interesting in the first place.

ironically pokemon does have stuff for that, guess its more important when it was a random gimmick.

>No permadeath.

And here is the other one and yet, this effectively only effects non-boss areas usually. What would this even become for pokemon? Either save scumming or painful grinding from wild mons.

Lovely thought i'm sure.

>You'd see what we're all talking about.

And heres a fun point, i already have.

Pokemon comes off more as lazy than actively trying to be for kids still.

>>16787054

Its visuals are all it had though.

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d7b2c9  No.16787301

bitchasses should play dragon quest instead of pokemon

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591469  No.16787310

The series doesn't exist to be fun to play, it exists to make money. They can turn out the same old shit for a long time and still make millions. Just stop playing it.

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662863  No.16787329

>world map with every region

>pick a region to start in

>regions have their own pokemon like in the first 3gens

>goal is to catch em all

>conquer your own region and catch all pokemon in the world

>online multiplayer to become world champion/ranking system

>bring back all the villain orgs for each region that you have to defeat as you go for the story

>redo the art to match first gen and get rid of that gay cartoon shit

>shiny is rare again

>more in depth pokemon breeding

Ez

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33ffb2  No.16787354

File: c50ab72ed9fedd0⋯.jpg (60.04 KB, 273x398, 273:398, Turndown_No..jpg)

>>16787329

Too bad the directors like Matsuda are out of touch and want to appeal to mobile gamers despite most mobile games being convoluted, pay-to-win grindfest with shit for brains luck mechanics. Hell that was the reason why he didn't implement the battle frontier in Omega ruby/Alpha sapphire. So until he dies and the games start bombing, tough shit. Also what you listed are suggestion and not how to implement these ideas like your average idea guy not that it matters considering that they can't even update their shit game's despite it look not too far off from a fucking 3DS game among having a bunch of other flaws that they still haven't patched out and still shit PR that's lukewarm at best despite it's sales.

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0a3fe8  No.16787360

>>16787329

>regions have their own pokemon like in the first 3gens

Slapping earlier gen mons consistently happened when it was possible, i don't know what bizarro world gen 2 you played.

Also while your concept is easy to shit out, its not at all easy to make into anything resembling a functioning product.

This is a legitimate total meme of a concept that would be a insane mess to design even with the right conditions and the team working on it giving a shit.

Especially when any actual mechanical parts are left unexplained, what do you even mean by "in depth breeding".

And really, what does "making shinies rare again" even achieve, most of the people who use the current systems for it are still turbo autists who probably would grind them even without boosting methods.

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f42ebd  No.16787366

>>16787329

>implying if that ever happens it won't just be split in "episode" games 1 & 2 needing you to purchase every single game twice per region for "old times sake"

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33ffb2  No.16787407

Invidious embed. Click thumbnail to play.

Mangakamen's take on the game. I don't know much about the guy beside him having an issue with a comment from distantkingdom the guy that shows videos on numerous flaws of the game.

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2411f9  No.16787516

>>16787310

Battle Facilities are fun. Download a completed save, import some 700+ pokemon, and play around.

>>16787301

Why?

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b47334  No.16787519

File: 9600c7f17f397cf⋯.png (924.21 KB, 1467x1080, 163:120, 1565975226336.png)

Pokemon fangames are pretty good. It's impressive how good the Pokemon formula can be when it's being developed by competent creators creators that have actual passion for the series that can make up for their lack of mechanical skill.

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000000  No.16787524

What are some good fangames or romhacks?

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f25612  No.16787525

>>16787524

Ruby Destiny, Fusion and a personal favorite, Phoenix Rising to name a few.

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613ea7  No.16787612

File: 02d98cf6e92a016⋯.jpg (26.18 KB, 350x350, 1:1, it's your buddy, kiryu.jpg)

ALRIGHT

Now we ask the tough questions.

You get a job at a breeder's office where you have to fuck literally every pokemon, mainly because this is how pokemon actually produce eggs and they lie to kids about the only reason humans are kept around in a superpowered world full of world breaking monsters.

You have only one choice: You get a courtesy of choosing one pokemon breed that you DON'T have to fuck.

WHICH POKEMON WOULD YOU NOT FUCK

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0a3fe8  No.16787965

>>16787524

My luck with hacks/fangames is horrible so i don't have much of a range to talk about.

There's always deneb i suppose.

>>16787525

>ruby destiny

I didn't even know there was a forth one of these, i remember the fakemons looking terrible in this; but having some fun with it i suppose.

And yeah most fangame fakemon are bad but Ruby Destiny ones are especially; probably because most if not all are legends i'm guessing.

the only reason i know about it is the pseudo mystery dungeon entry really

>Phoenix Rising

Oh right that had its demo like last year didn't it. Never really got around to playing it.

>>16787612

i don't think think this is exactly a tough question, basically nobody has varied enough taste for this to be hard; outside of the singular part.

Anyway Arcanine since i don't feel like thinking hard.

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441eeb  No.16787970

File: 6815a6d03c5781d⋯.png (599.13 KB, 800x724, 200:181, pinrsir2.png)

>>16787612

Bug type.

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