>>16774300
I'll expand on DD2
>more vocations and skills
>enable skillsets and to switch between them (DDO does this)
>bigger world
>more importantly, less linear open world
>also two main worlds, Cassardis and another across the sea
>the sea itself is sort of a hub between the two enabling naval battles against monsters as well as some exploration of caves and islands
>more enemy variety, much more
>introduce a roaming world where enemy spawns are mixed up
>I'd like a mechanic where the the enemies follow some sort of logic from spawns
>so you clear a human bandit camp and later on goblins are scavenging the remains
>you kill the goblins and later on the camp is being scavenged further by wolves
>side content that is more than killing enemies and escort missions
>possibly a co-op function but that does kill the fun of pawns
>transmorgify gear so you can get good stats as well as fashion