f3dd2d No.16765591
With 8kunny mostly working, thought I would start up the Kenshi bread here.
Post your bases, characters and other autism you're currently working on.
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5b5671 No.16765601
>delete all mods from the folder
>purge a bunch of redudant or crappy mods from my list
>Allright, let's re-download the rest
>there's still 241 mods, for fuck sake
>10gb of mods, Okran be praised
>No mod order warning? Strange
>get in game
>some mod I removed added new versions of the greenlander race
>all greenlanders recruited after that revert to previous (missing) version)
>their chest looks like this crap now
It's a single point that converges to the centre of the screen. It's visibile everytime they're on screen. I traveled to other outposts and found this shit too.
Guess my save is fucked now. Time to make a new run. I'm thinking I'll side with the Holy Nation this time.
>Greenlanders top of the foodchain, use them as soldiers
>women get to be cooks and farmers
>Ashniggers work on the workshops, not allowed out (maybe I'll make a little concentration camp for them)
>Skeletons are kill on fucking sight
Not sure what to do with Shek, what place do they occupy in HN society? Pack Beasts? Attack Dogs?
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5b5671 No.16765603
>>16765591
Also, I only now realized: if the FCS allows to set the initial health conditions of an NPC, you could easily turn the Fugmen mod into a Gondola mod.
Maybe make a few of them spawn in the desert, without arms, no dialog. Just the sand, the sun, and you with it.
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ee6872 No.16765604
>>16765601
Slaves. The same thing occurs with hivers.
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ee6872 No.16765608
>>16765603
Unfortunately, it's kind of fucked up for non humanoids.
>Blood spiders attack range.
Also number of bodyparts is hard coded.
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5b5671 No.16765612
>>16765604
Uh. Guess I'll keep that mod that let's me have slave shackles then. And the one that adds ropes. Ropes for the stick-people, shackles for the Shek. That works, I guess.
Time to obliterate my modlist and start from 0.
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5b5671 No.16765613
>>16765608
>Also number of bodyparts is hard coded
Oh, I know about that. But you can simply make them start with an enormous amount of arm damage. Arms pop off, you got a Gondola.
Though, it would be fucking terryfing to find a Gondola in a pool of it's own blood with a couple arms lying nearby.
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5f53fe No.16765615
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f3dd2d No.16765616
>>16765601
>241 mods
What the fuck is in your list?
As for that graphical glitching, I hope you at least tried importing.
>>16765603
I don't think humanoids can attack or do just about any action outside of using furniture when both arms are broken/missing.
Your modded characters will probably just stand there aimlessly or run away at the first sign of trouble.
>>16765608
If limb amputation is set to frequent, they will automatically pop off.
Everyone should play at frequent anyway, wounded enemies die more often without tweaking the damage or injury settings.
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db4704 No.16765618
>>16765601
>10 gigs of mods
Literally how.
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2b337e No.16765646
>>16765601
Learn to make your own mods. You can merge tons of bullshit and cut all the fat you don't want.
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5f53fe No.16765653
>>16765646
But you can generally only change values and duplicate existing item types, yes?
Could you potentially make new crafting stations and recipes?
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5b5671 No.16765664
>>16765616
>What the fuck is in your list?
3 years of autism, redudant fixes that already implemented, terribly balanced "tweaks" that I haven't bothered to remove despite pissing me off and some neat armours.
>>16765618
>Literally how.
Uncompressed textures downloaded for the express prupose of raping my SSD and bloating my RAM usage because I'm an idiot running 8gb despite everything nowadays requiring more than that.
I cut some mods down, so it's 214 now, but I'm going to start over. I did that with Rimworld, deleted hundreds of mods, played vannilla. Made me appreciate the game again, and then I only needed a dozen or so of mods to feel confy again.
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ee6872 No.16765700
>>16765653
>Could you potentially make new crafting stations and recipes?
Yes.
You could take look at genmod at how its done.
>>16765616
>Everyone should play at frequent anyway, wounded enemies die more often without tweaking the damage or injury settings.
Nice to know, I guess.
Is there mod to sew meat arms back, at very least?
>I don't think humanoids can attack or do just about any action outside of using furniture when both arms are broken/missing.
They still can use martial arts.
Majority of mid/big shots have it high, so broken limbs can backfire.
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f3dd2d No.16765716
>>16765700
>They still can use martial arts.
Was that changed? I thought at least one working arm is required for martial arts and NPC will flee if they lose both.
>Majority of mid/big shots have it high, so broken limbs can backfire.
That usually happens when you break their right arm and they have no equipment that works in the left.
Also I think there is a meat limb mod, haven't tried it yet to see if its balanced at all.
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2b337e No.16765725
>>16765653
Easily, as long as those recipes don't do anything new or interesting. Creating, say, a new weapon is quite easy. You start by duplicating an existing weapon (easier that way), change all the attack values, change the crafting materials, even the crafting station if you want, assign a new graphic (creating new graphics is much harder, I'd steal from an existing mod for that).
What you can't do is create an entirely new type of weapon. Making a new Katana with graphics based on Nier Automata is easy (and been done), making a functional Kusarigama is basically impossible. I think weapon animations might be editable (there's an existing mod that I think does exactly that), but even if they are it's way outside my skillset.
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5f53fe No.16765731
>>16765725
I remember reading that scripting is basically not available, so most mods just seem content based, or minor value tweaks at most
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ee6872 No.16765745
>>16765716
>Was that changed?
No, if I remember it right.
>That usually happens when you break their right arm and they have no equipment that works in the left.
That explains it.
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2b337e No.16765749
>>16765731
Yes, that's true. You can reassign most existing scripts, but you can't create your own or even read what they actually do.
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5f53fe No.16765823
With my solo monk (and bonedog) would including my pack bull in combat break the spirit of the character?
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5f53fe No.16765865
Great, now I can waste bandit camps
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db4704 No.16765902
I just put up my level 4 walls but they are so ugly I might tear them down and do it again. This sucks.
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2b337e No.16765908
>>16765902
Yes, walls are a bitch, especially if you don't have flat ground to build them on. I recommend you blueprint everything at once, or at least everything in and around your main entrance. Speaking of which, main entrance designs. Water is very useful for slowing down attackers while they get shot by turrets.
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2b337e No.16765915
>>16765908
The right is a good example. I had the entire pictured complicated bullshit placed before I hit build. Getting walls to connect in the correct direction with multiple gates is extremely difficult.
Usually I would include a third gate, but when I built that all 29 of my characters were combat-capable, so I figured if anything made it through I would just let everyone fight instead of locking them in an arena with dedicated melee.
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9dcb16 No.16766649
>>16765664
surprised you can get it working on just 8gb, this game crashed everytime I tried to load a new area until I finally upgraded to 16gb
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5f53fe No.16767757
Where can I buy First Aid kits? I went through them super fast
>>16766649
I have 12 gb ram, but Kenshi itself only takes 2.5 gb or so.
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2b337e No.16767782
>>16767757
>>16766649
Ram hasn't given me any trouble (8gb), but I've had it crash several times for running out of video memory. Supposedly I can set some virtual memory to solve that but I haven't really tried.
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2b337e No.16767788
>>16767757
>Where can I buy First Aid kits
Most travel shops sell the good ones. Look for a sign with a man wearing a backpack. Flats Lagoon and World's End have them for sure. Bars sell the shitty ones
Note that contrary to what the flavor text says, it's always worth buying the better kits. Advanced first aid kits provide 2.2x the charges per inventory space, and 1.76x the charges per cat of basic kits, standard are in the middle. That means the better kits are both more cost AND space efficient. The quality modifier doesn't seem to limit efficiency, a rank 1 medic will still be more cost/space efficient using an advanced kit.
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5f53fe No.16767877
After beating up a bunch of dust bandits (and kidnapping one of their bosses for 2.5k bounty), Skins went back to the swamp. Brought a backpack full of iron ore and carried my bull on the way, going from 24 to 40 strength along the way (toughness is at 35-38, so it needed to catch up).
Realized the swamp is run by 5 gangs, so this gives a good place for Skins to perform justice
>>16767788
Oh, that makes sense, thanks. Obviously making my own would probably be more consistent, but that's not an option, yet.
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2b337e No.16767918
>>16767877
Advanced first aid kits are relatively cheap and last a long time even with bad skills. Buy 6-9 at a time from shops and by the time you've accumulated like 30 of them you probably will never need to buy them again.
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c5b803 No.16767987
>>16767918
I once tasked a guy to only craft first aid kits. He had a lot of free time from full stocks before I caught him.
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f3dd2d No.16768817
What are the best unique recruits?
No cucks like Crumblejon.
So far I have Ruka, Beep, Agnu, Chad, Wingwang, Pia, Burn and Ray.
Chad is a pretty good one if you want to get past the first 10 or so grueling levels of martial arts, only downside is the negative modifier scorchlanders have.
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c5b803 No.16768840
>>16768817
I liked the depressed skeleton guy, but forget his name. Beep and Agnu as a combo are definitely the best.
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d2d39d No.16768901
>>16768840
Sadneil
>>16768817
Why is Crumblejon a cuck?
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42957b No.16769266
if i wanted to start again my current playthrough was centered around being rock bottom, establishing a base, and growing it. now we're a big untouchable base and i feel satisfied.
whats the most fun playthrough if i plan on never having a base? rock bottom becoming a slave? start out as a slave? those are what im leaning towards but are there any others worth considering?
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d2d39d No.16769335
>>16769266
Man with a dog is okay.
I'm doing a martial arts run with moralfagging and buying one or two houses for a place to throw my shit
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2f7189 No.16769356
>>16768901
When healed he says he should go back for his wife with the phrase "You´ll see, we have an open relationship, and she probably have found someone to warm her bed". Something like that but that alone doesn´t mean he´s a cuck unless he confirms that the open feature was only for his wife, then he´s a cuck. Who knows, maybe he banged other women in his open relationship before his lord died and become a ronin, it´s a fuckin post-apoc world there´s no place for moral Yet
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42957b No.16769407
>>16769335
>martial arts run
how likely is it that a single horizontal chop from an enemy weapon renders you incapable of fighting?
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d2d39d No.16769421
>>16769407
Not sure, almost in my 40s. I did notice my chest takes the most damage though
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5f53fe No.16769608
>Attacked by about 10 swamp genin
>Oh shit I'm gonna—
>Actually I just beat the fuck out of those pussies no problem, I'm gonna beat up their base now
>Open the door, see Shade with a 20k bounty on his head, neat
>Run out to defend myself from Red Sabres who also attacked
>The swamp ninjas do not react
>Start bullying them one at a time while my animals sit outside
For some reason, my pathing is very slow. If I right click, it takes about 3 seconds for my character to register and run to the spot I clicked.
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5b5671 No.16769646
I'm thinking of making a sort of "A-Team" of greenlanders, just 20 guys who strike at heretics.
I'm guessing we'll eventually need a big place to set up a Dojo. Is there an Holy Nation city with a big building shell that the player can buy? I don't really wanna build a base for this run.
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2b337e No.16769724
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6c4956 No.16770691
>>16769724
wait, don't 4 snipped limbs automatically mean death?
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db4704 No.16770732
>>16770691
Only chest and head mean you die although the bloodloss might kill you.
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d52ef1 No.16770772
>>16770691
Usually yes.
If you have some helpers and 30+ thousand cats for spare limbs, you will survive as potato.
Protip: Buy legs first.
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c5b803 No.16770910
>>16770772
If you don't have spare limbs do they just lay around? I feel like I could run a skeleton rehab center based around a flawed idea of "helping" people with this.
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5f53fe No.16770912
>>16770910
You still crawl slowly
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f3dd2d No.16771420
>>16769608
I've noticed lag shit like that around southern wetlands and the hook, also happens around stormgap coast but nowhere near as bad as the hook.
Maybe something is eating up processing power in those zones.
>>16769646
Its slightly random what buildings are filled for each game but typically HN towns only have smaller ones for sale, you might get lucky and find an empty L-house or Y- house but thats pretty rare.
Most of the time it will be shacks, stormhouses or stephouses.
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fcc293 No.16774084
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18956e No.16774096
>>16770912
The clinical term is “inchworm”
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5a952d No.16774097
>>16774084
so mist-ghouls DO exist huh…
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fcc293 No.16774103
So my current play is with a bunch of mods, included expanded stuff, slavery, UI, etc. The player slaves mod has poor english, but I figured out I can just recruit people from slaves, which is what I want.
The current flavor is an ex Dead Hiver who resents humans and slavery, and will become a slave master. I will keep everyone in the stone camp until I can overthrow it, somehow. I like to have 0.80x hunger to keep things interesting, and it has a racial of 3.00x hunger oh god the hunger meter
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fcc293 No.16774192
Can town overrides work for any town? If I kill the Slaver Boss, does that mean the stone camp gets raided? Is there any way to take over the buildings in a town? Mostly I just hate the range building limit
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0f0bf5 No.16774194
Is kenshi actually fun? I made a character, walked through empty desert for 20 minutes, then got btfo by a gang of niggers. Idk maybe there was a tutorial I missed or can I just not appreciate it's subtle brilliance? What did I do wrong? How do I go from character creation to fun in the shortest amount of time?
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fcc293 No.16774196
>>16774194
>>16774194
It's a sandbox game, which means you need to set your own goals and have a bit of imagination. For me, I had fun learning the world and seeing how it reacts to my actions, and from having it blow up in my face and trying again. It's actually a good thing to get BTFO (as long as your character doesn't fall unconscious and bleed to death), and your game only really ends when your last dude croaks. Even starting in slavery is fixable.
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1e3e77 No.16774420
>>16774192
>Can town overrides work for any town?
Yes, as long conditions are fulfilled.
>If I kill the Slaver Boss, does that mean the stone camp gets raided?
As long you kidnapped/killed correct "diplomatic status" NPC in given settlement, yes.
>Is there any way to take over the buildings in a town?
Other than buying them, no. You can edit amount of purchasable buildings in FCS.
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2b337e No.16774557
>>16774196
Speaking of fixable, be VERY careful about purchasing buildings in altered world-states if you intend to ever use the import feature. This is something some players wouldn't think to ever do while others might build their gameplay around, so it varies.
Importing normally allows you to reset factions and towns. If you decide you really didn't want to annihilate the HN, but don't want to start over on another 300 hour game, you can use import to reset that. Also good for reviving NPCs you want to kill/capture (again), which may be necessary if you capture Cat-Lon to use as a sparring partner and then spend some time outside your base (captured characters in an unloaded cell tend to get deleted from the game).
Anyway, the problem is that if you own a building and have stuff in that building, there's a chance the game won't reset ownership. That sounds like a good thing, until you buy the Holy Nations former command center and now own the building The Pheonix would spawn in on import, so now he doesn't spawn, except the game thinks he's alive anyway and now you cannot effectively re-fight the HN no matter what.
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961148 No.16774560
>>16774194
You kinda need to put yourself in the shoes of your character. If you're a half-starving desert vagrant, you might need to mine ore for a few days just to build up your muscles and buy enough food for the day and maybe some decent equipment. Grabbing a companion is a must too, because of the way being unconscious, bleeding out works. It is a brutal, slow crawl, but before you know it you'll be killing legends and toppling regimes.
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5b5671 No.16774566
>Get a band of 5 Skeletons with near 100 in all stats
>no base, just roaming around
>idea hits me
>make base in the fucking Fog
>foggies don't care because lol, no meat
>make assault turrents with illegal extended clips
>piss of the anti-second amendement Holy Nation
>their patrols die outside my small base
>foggies carry them away
>some of their raids don't even reach me at all
Time to seriously piss them of and see if their "Wrath of God" even reaches me.
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961148 No.16774572
>>16774566
The problem that always stops me short of playing through the end game is that whenever I make a base, I seem to always get entirely ignored by raids. I made a base in the fog once, got raided by cannibals once and then boom, ignored. I wanna get my mettle tested, god dammit.
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d2d39d No.16774646
>>16774557
So on a NG, the world is randomized slightly (npc stock, purchaseable buildings, camp locations etc), and then importing does that, but carries over the player squads?
If I go crazy and wipe all the camps and nests out of an area, will they ever have enemies in them?
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c48995 No.16774756
>>16774646
>So on a NG, the world is randomized slightly (npc stock, purchaseable buildings, camp locations etc), and then importing does that, but carries over the player squads?
You can choose what get restored to original state by import.
>If I go crazy and wipe all the camps and nests out of an area, will they ever have enemies in them?
New ones will be created overtime, anyway.
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fcc293 No.16774770
What exactly does changing the Town Radius do? I thought it might be nice to build closer to towns, and FCS does let you set this value via a multiplier, but I don't want to eg fuck up the AI or anything
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fcc293 No.16775346
>NG with pic related mods
>Immediately break out of slavery at stone camp
>Run to Sho-Battai
>Entire town is depopulated
>Not a single fucking person, no thieves guild, guards, random people, nothing
>Items aren't even flagged as stealable, literally a ghost town
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2b337e No.16775381
>>16775346
Probably the living/reactive world mods.
Looking at your list, I recommend https://steamcommunity.com/sharedfiles/filedetails/?id=1605171674 and possibly https://steamcommunity.com/sharedfiles/filedetails/?id=1654739111 Just a face to go with the body and a fix (not sure if needed) to combine what you already have. Personally I tweaked the first mod to overwrite defaults as well
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f3dd2d No.16775441
>>16774770
I believe town radius has to do with NPC behavior scripts and more importantly, the electrical grid buildings use.
If a building is outside the town radius, no power to it.
Would be useful to change for the few people who want massive bases that might run into the town radius starting from a weird point in their outpost with some of their buildings not being in it.
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f3dd2d No.16777068
I made a base and stared working up to masterwork armor when that faggot Eyegore raided me, beat the shit out of all UC samurai, and caught him.
Was planning on using Eyegore as a training dummy but when I let him out, he just stands around and apparently has an allied pointer color now.
What should I do with him now?
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2b337e No.16777111
>>16777068
He could have been useful as a melee defense dummy, but unarmed he's more dangerous, and since he's not a skeleton he doesn't make a very good attack dummy.
Basic defense dummy strategy: For training Melee Defense, find someone with high Melee Attack. Cat-Lon is best, especially because his scripting makes him rather passive unless directly engaged. Give them the shittiest weapon and hiver prosthetic limbs you can get. I used a Wakizashi, Cut damage is preferable because you can mitigate more of it with armor, but I don't know if weapon speed is good or bad, probably good.
Build an Arena out of walls. Not a building, not an open space in the middle of your base. A fully walled-off area with a locked gate. If there's anything short of a gate between the dummy and the rest of your guys, every single motherfucker not on passive will come running to join the fight from anywhere in your base, and they'll open locked doors to get there. Furthermore, characters can get knocked back or dodge through buildings, but not full-sized walls (usually)
Acquire the best defensive armor you can. Crab armor with samurai legplates, all masterwork, does best. The better your armor, the more you can train defense before getting knocked out. You gain exp for taking hits (and significantly less from blocking hits), but the actual damage of the hit doesn't matter. Also, make sure somebody has Assassination maxed out to put your dummy back in his cage when you are done, unless you want to let him loose on your entire base and hope you have enough power to put him down.
Finally, you'll want somewhere for your guys to rest and heal between training. With cat-lon, he won't usually chase you into a building, so you can build your infirmary right inside his prison yard. Others usually sprint after anyone they see, so you'll have to knock them out and put them away before healing.
Put your guys on defensive when sparring. The last thing you want is to get a lucky hit on your sparing partner, disable his arm, and face him using martial arts instead of his rusted junk weapon.
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2b337e No.16777116
>>16777111
Oh, it's not something I've ever tried myself but overburdening the NPCs inventory should help too.
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f3dd2d No.16777160
>>16777111
Since he has an allied pointer right now I can just pick him up but putting him back down he still has an aimless goal.
Even with all my gates open, still doesn't run away, just aimless.
>He could have been useful as a melee defense dummy, but unarmed he's more dangerous
Not really.
Eyegore spawned with melee atk/def just under 100, his martial arts are far lower and Chad could easily beat him senseless solo.
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2b337e No.16777284
>>16777160
For training, you use a 100 skill melee enemy and give them a rusty junk weapon. They do WAY less damage with a rusty junk weapon at 100 skill than they do unarmed at 50, and besides, that 100 skill is what you test against to get bonus exp vs higher level
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27c216 No.16777600
>>16775346
Let me guess, you started a new game after loading a saved game? Because that´s usually what happens, the starting place is normal but the rest of the world is empty from NPCs, i don´t know if it´s a bug or a feature but your "Old base" will be in its place with all your equipment, but you can repopulate the world again if you import the game
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f3dd2d No.16781332
What did he mean by this?
Disappointed the bread is currently a fucking ghost town along with 8kunny right now. The site has been running well enough to use over the bunker for a number of days
>>16777284
My problem with Eyegore kind of solved itself.
Forgot I left him outside of a cage and he went berserk after loading my save, started screaming about killing, picked up a weapon one of the characters accidentally dropped after smithing and picked a fight with my strongest character. Ended up dead but not before losing two limbs and his head caved in.
Kind of sucks my ninja couldn't knock him out at all, probably because his toughness was over 100.
Now I'm exploring the south east looking for some unconsenting training partners.
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2b337e No.16781391
>>16781332
The site is slow as fuck, captchas are annoying and threads don't auto update. I still come by and check but it's no surprise that the other is attracting more posts when it simply offers a better quality service.
As for assassination, I always need assassin rags (+30%) with somewhere around 80 base assassination to hit the max-level enemies. So in other words, to counter >100 toughness, get >100 assassination.
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