>Half Life: Alyx announced
>First game with finger support
>First full VR FPS game
>Entire planet is ecstatic that a new Half Life is being released at all
>Everyone that doesn't have 1000$ to spare is instantaneously motivated to make that much just to play it
>It's good
>Really good
>It generates widespread development of increasingly smoother and more complete VR features
>The Valve Grabbity Gloves are released as an accessory to the Valve Index, full VR hand articulation and haptics are implemented to the current game
>The Valve HEV Haptic EnVironment suit is released, enabling full damage/pain sensors and hitboxes based on the actual body
>Valve NoClip released, relatively compact body suspension system allowing complete range of motion while staying within 2 meters of the center, allowing completely tracked jumping, crawling, walking, running, flips and somersaults in conjunction with the Valve HEV haptics to still simulate the sensation of standing on the ground, hitting something or flying through the air
>The day finally comes
>Half Life 3 is released
>It uses every piece of equipment so far to achieve 100% immersion into the game, forcing you to go through the most painful, joyous, terrifying, glorious experience of your life to complete it
>Everyone that plays the game becomes swole af just from playing
>HL3 veterans that successfully complete the extremely long and gruesome campaign are awarded the Medal of Lambda for their courage and determination
>Hailed as the greatest game ever made
>Valve decides to finally finish SandBox, based on the HL3 game engine
>Its like VRChat if it weren't shit and GMod put together in the ultimate open source complete VR game where anything is possible
>It becomes the game to end all games, rendering every other game pointless to make since anything can be created and experienced within the game itself
>tfw Gaben accidentally makes a not quite as shitty ready player one irl