3be7ab No.16748617
What is a good price for a short game? Something fun but that has about 5 to 10 hours of gameplay. Is $10 too much?
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902dd7 No.16748626
If it has nice artwork I'd say you could go up to 15,maybe 20 at most but 10 is fair
If its pure gameplay yeah you'd be fine
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3be7ab No.16748643
>>16748626
not sure what artwork people consider nice but it will be hand drawn, still very undecided on the style but here is a rough preview (buildings would obviously be colored in and shaded etc)
the gameplay will probably outshine the graphics
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1122ee No.16748651
>>16748617
It is. I would never pay more than $5 for a crappy indie game UNLESS it had an amazing aesthetic and good artwork. Even then $10-20 is the max!
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f6d4ef No.16748863
My rule is $1 per hour of gameplay to a max of $30 for indie games, $60 for AAA.
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04db3b No.16748870
>>16748863
>He's happy to play an endless game and pay for it upfront
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3be7ab No.16748877
>>16748626
>>16748863
so $10 seems fair to these anons
>>16748651
this anon is a bit pickier
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0c304d No.16748887
>>16748863
Is it safe to say the only reason AAA is allowed is allowed a higher limit is because otherwise all new releases would exceed it? Also how many AAA games even have 60 hours worth of content these days?
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73cc09 No.16748895
>>16748617
The conch has spoken
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1d0928 No.16748900
>What is a good price for a short game?
_0$
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dbcbf8 No.16748906
>>16748617
$10 is pushing it, but you might be able to get away with that.
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1c97ac No.16748909
>>16748651 This
If its got good gameplay $15 ($10-$20)
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059ea0 No.16748912
Depends on the game. I think it's hard to have a general rule like in >>16748863 since it doesn't take into account the kind of gameplay (fast-paced arcade-like or RPG as examples). Graphics will probably affect it, too.
Here's a list of 2D games and their current prices on Steam. They may have changed since they first launched, though.
Undertale - $10
Hotline Miami - $10
Hotline Miami 2 - $15
Katana Zero - $15
Touhou Luna Nights - $18
Shovel Knight - $25
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cba6f2 No.16748930
5 to 10 hours of gameplay gameplay
or 5 to 9 hours of asinine bullshit to waste my time and then like an hour of gameplay
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4bd32a No.16748936
>>16748617
>What is a good price for a short game? Something fun but that has about 5 to 10 hours of gameplay. Is $10 too much?
Usually 7-15 bucks, games that go under that are usually ones that look very cheap and / or are clearly the dev first attempt at making a game or have an additional story as to why they're this low (see The Vagrant)
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6126e5 No.16748955
5-10 hours of gameplay doesn't say much, if it has great replay value it's worth more than just 10 dollars. if I were to think like a jew I'd say supply and demand. if I were to make a game which happened to sell well and steadily, I'd have the price raised.
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d879ee No.16748970
>>16748643
Hand-drawn is good, you can definitely go a bit higher if you do
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492763 No.16749039
Noitu Love 2 $5
Mr Shifty $14.99
Anodyne $10
Spark The Electric Jester $7.99
Pawarumi $14.99
Zero Ranger $11.99
Devil Engine $19.99
Spark The Electric Jester 2 $20
Amid Evil $20
Hyper Light Drifter $20
All these are perfectly fine games, if can post download links to the rips of the games.
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492763 No.16749041
If I was to say the game with most value I'd go with Amid Evil.
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3be7ab No.16749046
>>16748930
5 to 10 hours of solid gameplay, of an average player going through at an average pace and ignoring side quests and extra content etc
quite a bit more if you do all the unnecessary stuff, max out your character and stuff like that
>>16748912
>>16749039
thanks anons for good references
BTW the combat will be inspired by hotline miami: top down, skill based, timing and reflexes but the close combat will be more nuanced and have blocks, dodges, directional hits, destructible weapons and shields and be a decent medieval fighter
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bb9cdc No.16749057
$0 game with a donate button and a $5 OST.
If you charge $15 for some shitty indie, no one's gonna buy it.
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3be7ab No.16749059
>>16748970
i was really agonizing over whether to make it top down or isometric (isometric is better looking and more descriptive, like Diablo or Age of Empires) but the controls and mechanics for top down work way better for aiming and smooth combat (like hotline miami)
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492763 No.16749060
>>16749046
Damn what's the name of the game sounds pretty sweet to me. Look at mr. shifty and Ape Out for melee hotline miami. By the sound of it your game is worth at least $15. Could you link the game please?
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400144 No.16749064
Playthrough length is a terrible metric with which to judge the value of a game. Replayability is what matters. I will gladly pay $40 for a well-designed 40-minute experience that will keep me coming back to it over and over.
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492763 No.16749066
A weird thing I noticed is that people put more value to a game even if it's worth only a dollar. Trust me on this. And the whole thing is that as long as your game isn't over $20 it'll be fine. These people here often act entitled. Nobody donates money these games to games. Can't grantee your game will be successful though.
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492763 No.16749074
>>16749064
Couldn't agree more my man, look at Blazing Chrome or Zero Ranger both games with only 4 or 5 stages that are tight. If your game is good people will spend the money for it. Going over $20 is not recommended.
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04db3b No.16749076
>>16749064
>Animated png
What the fuck
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3be7ab No.16749081
>>16749064
good point
well the combat sequences in the game will be arenas / maps where you have to kill everyone (sort of like hotline miami) with some combo and scoring system, where better performance gets you points that unlock things (probably favor with the Gods that allow you to unlock abilities that you can only buy with divine favor) so that should add replay beyond just speedrunning through the storyline
>>16749060
thanks dude, there is a steam page set up already but its still set to private and development is way too early to really announce anything
but when the game comes out you'll know because the main character is a public figure (who's in on this and wants it to be made, he'll be doing voice overs for it too)
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400144 No.16749082
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6126e5 No.16749084
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492763 No.16749089
>>16749081
Who's the public figure so I can bookmark the guys twitter to follow the game.
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a8bdca No.16749090
>>16748617
>more paidfag shill
Anon, we have two threads about this just yesterday. All videogames should be free, comrades. Anyone else disagrees is a fucking fat fucking suit puffing cigars and he deserves to die.
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400144 No.16749093
>>16749084
>43.77 KB misnamed GIF
Behold, mortal.
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492763 No.16749094
>>16749090
I pirate plenty of games, if I like a game a lot then it seems like the right thing to do would be to purchase it.
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3be7ab No.16749096
>>16749090
funnily enough my game actually has quite a few anti-marxist themes in it, don't think you'd like it much
>>16749089
he doesn't want to announce it yet till the game is closer to completion, but don't worry I'll post updates here
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dbcbf8 No.16749099
>>16749090
This had better be bait.
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6126e5 No.16749102
>>16749093
silence, you fool, don't spoil the trick
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400144 No.16749103
>>16749096
>funnily enough my game actually has quite a few anti-marxist themes in it
I'll have to play it just to laugh at your hilarious misconceptions of Marxism.
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638956 No.16749125
>>16749082
8chan fucking sucks now. remember animated gif thumbnails? thread icons turning red when the thread was pruned in a tab? a media server that was more stable with more users and only one fucking developer, a site that barely ever crashed or had slow loading? now all this shit is just normal and i've never seen a single person complain.
these were all the features that made 8chan stand out over its competition back in 2014, now they're gone. this place is seriously the definition of regression over time. and for all our troubles, we get linked ops this week that dont even work if you don't enter a subject, and ruin the classic imageboard look that's existed for a decade and a half. great work.
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3be7ab No.16749127
>>16749103
there will be no misconceptions of it but if it's already making you butthurt and it's not even released yet that's a good sign
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06f54c No.16749144
>>16749127
>game not even out yet
>already ass sore and defend it like a house dog
Huh? Are you retarded?
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dbcbf8 No.16749145
>>16749144
>IP hopping just to bait more
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06f54c No.16749147
>>16749145
>iphop
Oh dont worry about that, i just got banned and have to use proxy to chat with you.
>not an argument
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3be7ab No.16749150
>>16749145
if he's this mad already what will happen when the game comes out
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400144 No.16749151
>>16749125
>remember animated gif thumbnails?
I remember not only that but animated PNG thumbnails.
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dbcbf8 No.16749155
>>16749147
>I just got banned
I wonder fucking why.
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06f54c No.16749156
>>16749145
Give us a name or trailer or something, lets see your game you love so much bro.
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dbcbf8 No.16749160
>>16749156
We have IDs here cuckchanneler.
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400144 No.16749163
>>16749160
And they do nothing but facilitate bad arguments while the real samefags gleefully jump right past it with VPNs.
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06f54c No.16749164
>>16749155
Its not hard to get banned on this board
>>16749160
Are you retarded?
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dbcbf8 No.16749169
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f6d4ef No.16749449
>>16748870
I should clarify that by "gameplay" I actually meant "amount of time I play the game".
So if a hypothetical game can keep me happy and playing it forever, $60 seems like a decent deal.
>>16748887
>s it safe to say the only reason AAA is allowed is allowed a higher limit is because otherwise all new releases would exceed it?
Yes.
>Also how many AAA games even have 60 hours worth of content these days?
I haven't bought a AAA game in 10 years.
>>16748912
Its just a pure estimate of time I'll spend playing it.
>"Hmm, I could probably enjoy this for 20 or so hours" = I'll drop $20 on it
>"I'll play this shit for 30 minutes maybe" = No
For example, I knew Nu-Gundam Breaker was an absolute pile of dogshit, but I took a gamble and bought it on Humble Bundle for $3 so I could play it with my buddy, thinking it would at least be fun to have our gundams fight while we verbally shitpost at one another. We didn't even have fun for 30 minutes before the sheer shittiness of the game became overwhelming. Was not even worth the $3.
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3be7ab No.16751362
>>16749449
thanks anon so $10 is not unrealistic if the game can actually provide enough replay value
I bought hotline miami for $10 and definitely got way more value out of it than that, played it for at least 40 hours I think trying to get the max score on all levels
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df2d62 No.16757774
I'd honestly say $15 is fair, especially if you'd intend to sometimes do mini sales or something and the game isn't super short. $10 is the common number i'm seeing here, and sure, it's always nice to pay less, but if you make so little from it you don't recoup your living expenses, you won't be able to make more vidya after all, so i don't think $15's unfair to either buyer or seller. $20 definitely pushes it though if I'd be hopping in fairly blind to content.
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1ffe22 No.16757942
>>16749127
I think it's more the fact that it will have politics (probably) shoehorned in that he will make fun of.
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ad7e09 No.16758046
If its a single player game it might get a pirate. If its co-op based, it'll be ignored.
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