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File: ec192446c685294⋯.jpg (1.16 MB, 820x820, 1:1, IMG_20190730_112217.jpg)

e50a9f  No.16742060

If you want to see some pretentious shit that is nothing more than shorthand for "I'm so indie", go to (((Twitter))) and search #lowpoly. I swear, this is the new version of pixel art that was so popular in the late 00s and early 2010s where you knew that a game was indie by its often poorly realized version of low-bit pixel art. Now it's cool to make your game look like it's being rendered on a Nintendo DS and make your models and textures look like they're from Dementium The Ward. A lot of the examples you'll see don't even have low poly counts, it's just a term that people use, again, as short hand for "I'm indie" without actually think about what poly counts are, or size context where even if something is low poly, it's zoomed out so far that it doesn't matter because you can't tell

____________________________
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55cc09  No.16742066

>"our game is colorful"

>magenta and teal just plastered everywhere, even going as far as to have neon fog everywhere because ????????

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e50a9f  No.16742106

File: 02dc9eb9132e2f6⋯.jpg (295.96 KB, 2048x1152, 16:9, IMG_20190730_114118.jpg)

File: 996adb4f1ff18cd⋯.jpg (127.62 KB, 1600x900, 16:9, IMG_20190730_113823.jpg)

File: b343a14ed9da793⋯.jpg (132.08 KB, 1920x1080, 16:9, IMG_20190730_113812.jpg)

File: 1f915577ac47f8e⋯.jpg (135.48 KB, 2000x1500, 4:3, IMG_20190730_113735.jpg)

By the way, I am not trying to be especially critical of the user who's picture I posted in the OP, I actually like how they use the aesthetic, it's more about how people latch onto bandwagons just to be trendy, while churning out usually uninspired content. All of these pictures use that tag, while either not actually being low poly, or using it in a way where it doesn't matter and you wouldn't be able to tell at a glance what the poly count is without zooming in really close to the assets

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cbe044  No.16742130

indie games almost never manage to catch the same style and appeal as SNES and Genesis era sprite based games, they try to copy them but because they dont work with limited paleetes and also use their faggot design style it looks like garbage

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55cc09  No.16742139

>>16742106

God damn that third one is disgusting.

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e50a9f  No.16742168

File: fc6d1e53bdf0c98⋯.jpg (34.2 KB, 668x648, 167:162, IMG_20190730_115703.jpg)

File: 839ba3edabf35b3⋯.jpg (37.67 KB, 633x627, 211:209, IMG_20190730_115705.jpg)

>>16742139

Here's another one. This bellend has the gall to refer to this completely smoothed out model as "low poly". They don't even understand the words they speak, they just parrot it. It's like when zoomers say "yolo".

>Do you want whipped cream on your latté

<LMFAO idk sure #yolo 😂😂🔥

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ce6cea  No.16742197

File: c97ab15cc9501e3⋯.jpg (61.34 KB, 832x390, 32:15, 4 million.jpg)

>>16742168

Why do people put too much polys on everything?

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e50a9f  No.16742207

>>16742197

If I had to guess, that is an asset that will be available for people to buy. It might end up in a first person game where it's going to be really close to the camera and the magazine will be visible when reloading. That's zoomed out way too far to tell if the count is excessive or not

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55cc09  No.16742219

>>16742197

I wouldn't be surprised one bit if there was some clause in many modelers' contracts that involves meeting some arbitrary number of polygons because that makes managers feel like they know what they're talking about. As for independents, it's because they're stupid, what else?

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ce6cea  No.16742226

>>16742207

its 4 million polys and it kills your fps, it was in hunt down the freeman and even made people crash

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759e49  No.16742230

Do we really need another complain thread on /v/? Why not a thread about things you like for a change?

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514fea  No.16742236

>>16742230

I like puzzle games and yet puzzle game threads that aren't Puyo Puyo or Tetris barely make it past 30 posts before they die.

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55cc09  No.16742239

>>>/v/16742230

The irony of your post didn't go unnoticed, cuckchanneler.

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5ec30c  No.16742241

All this 80s wave shit. We get it, you love the fetishizied version of 80s aesthetic. Now fuck off or pick a new decade.

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424ff4  No.16742254

>>16742226

>Hunt down the Freeman

I think you've answered your own question

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ede506  No.16742541

File: 1d58899ae6c1079⋯.png (78.02 KB, 417x655, 417:655, ClipboardImage.png)

>>16742168

>>16742197

I always thought even for some "hi-res" model one should go for lower polygon counts most of the time, this is how one of my current projects looks BEFORE subdividing.

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ede506  No.16742599

>>16742554

so what? you wanted me to name and save the picture in my documents folder just so I could post it once?

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4df1c5  No.16742613

My peanus weanus of course

The whole "looks at our N64 game remake!" style, like that YIIK thing or painful to look at pixelart (especially mixels) like Iconoclasts and Celeste

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55cc09  No.16742630

>>16742599

It's just some bot.

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51a222  No.16742649

Having an open world that's fully accessible from the start of the game, but It's only really viable to follow a linear progression. Basically the design of Witcher 3 where they designed the game like a single player MMO with dumb layers of red tape around things. Don't even get me started on the mini map with millions icons and arrows pointing everywhere, or the god awful fast travel.

Witcher 2 was a far superior game in my opinion, the act system is much better for adventure/RPG's. Nowadays everyone just wants to copy Skyrim to appeal to the casual console fag audience.

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514fea  No.16742659

>>16742649

But Skyrim let you go pretty much wherever, assuming you weren't really aiming to follow the story.

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55cc09  No.16742669

>>16742659

You're talking to someone who flat out doesn't play games most likely you know and just parrots some eceleb opinions.

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51a222  No.16742964

>>16742659

I mentioned Skyrim in reference to the quest markers and fast traveling.

>>16742669

b8

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6d9f54  No.16742972

>>16742060

Low poly is good for horror.

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bc2bce  No.16742979

Just like pixel art, it can be done well or it can be an excuse to be a lazy fuck (especially in the context of programmer art in an in-progress project, where being a lazy fuck is acceptable). When low-poly is done right, it's great, when not, it's shitty, just like most of everything else.

>>16742106

You really should have posted examples of what you actually meant when you created the thread.

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55cc09  No.16742986

>>16742979

Or you could actually learn how to read and realize OP is specifically talking about people misusing the term lowpoly to mean pretty much "doesn't look like a AAA game" when the actual polygon count is anything but low.

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eb4475  No.16742997

File: b2aa356e6eb5c3f⋯.png (1.04 MB, 900x675, 4:3, b2aa356e6eb5c3fd99172dd142….png)

>>16742168

>zoomers

Back to the land of cucks.

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bc1ccf  No.16743001

File: 266ae4ed000166f⋯.jpg (213.55 KB, 1600x900, 16:9, fortnite-battle-royale-dev….jpg)

File: 293e7daf71a0f5b⋯.jpg (562.16 KB, 936x526, 468:263, 4scrmax1.jpg)

File: 3c81ed6fcea0f9a⋯.jpg (137.76 KB, 1280x720, 16:9, spyro-switch.original.jpg)

File: ec261e8bb66cd09⋯.jpg (49.88 KB, 644x362, 322:181, EG2_E3_Screen_2-ad20.jpg)

>>16742060

I hate how every modern game with a slightly more cartoony setting looks like a cheap chinese mobile game. I hate how remakes of games with phenomenal aesthetics ALSO look like cheap chinese mobile games nowadays.

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55cc09  No.16743010

>>16743001

That's the problem with the production arms race. If your stuff looks even a sliver worse than Pixar it will look like crap to everybody while actually cheap stuff, or intentionally cheap looking, can get by either on excuse or with pure charm.

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61fdbe  No.16743053

>>16743001

>the first time you're seeing Evil Genius 2 is in a post decrying its artstyle

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55cc09  No.16743063

>>>/v/16743053

It's 2 you braindead spic. Actually try reading posts for once.

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bc2bce  No.16743087

Anyway, to actually contribute to the topic, I hate games that try to be difficult "like Dark Souls", but don't understand what actually made Dark Souls good, instead just giving the character stiff, annoying movement and combat mechanics, making everything dark as fuck, and making every enemy take a million hits to kill. Salt and Sanctuary is an example of this.

>>16742986

He shouldn't have used good low-polygon in his OP, then. That's like talking about shitty pixel art and using Metal Slug or Cave Story in your OP image.

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55cc09  No.16743090

>>16743087

>He shouldn't have used good low-polygon in his OP, then

What's with all the illiterate morons lately?

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bc2bce  No.16743103

>>16743090

Not sure. You apparently can't even read four posts in order to understand the context. I read OP's post, understand that he was posting a picture of something he apparently (and admittedly) wasn't talking about, and I criticised him not using a better example in his first post. This went over your head somehow.

You can get better with practice, though. There are resources available at your local library.

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5f4c97  No.16743114

>>16743001

I find there are two major benefit to the "cartoony" artstyle on the consumer-end of things. One, it's usually much easier on performance than photorealism, and two, it prevents or covers over a great deal of flaws. For example look at Overwatch. Even a soulless, talentless company like Activision can make decently attractive female characters in that artstyle. Meanwhile when companies go for photorealism even Japanese companies can't help but make the characters butt ugly most of the time, a good example there is the RE2 remake. Performance can still be ruined by incompetence, but it shouldn't have as much detail to render.

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514fea  No.16743119

File: 5f74101e06c4641⋯.png (1.52 MB, 1423x1079, 1423:1079, ClipboardImage.png)

File: e15ba81bf376ef7⋯.png (3.71 MB, 1920x1080, 16:9, ClipboardImage.png)

File: a888a275a5d4dc5⋯.png (2.56 MB, 1918x1065, 1918:1065, ClipboardImage.png)

>>16743001

This is one area where Nintendo knows what the fuck they're doing at least. Colors, especially. It pisses me off how washed out the colors are in the Crash and Spyro remakes, and especially the CTR Remake. The items and characters blend in with the stage because of the overbearing "realistic" lighting.

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55cc09  No.16743121

>>16743114

Counterpoint to OW being literally every character introduced since launch. The original cast, or rather a handful of it, looked good because it was outsourced.

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9eecb6  No.16743125

File: 706e09cc73a495b⋯.png (139.48 KB, 500x279, 500:279, lolidk.png)

I like low poly

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5f4c97  No.16743127

>>16743121

Young Ana, Ashe, and Brigitte are all pretty decent. Room for improvement of course, but I hate to imagine the manfaces we'd get if they were going for realism.

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514fea  No.16743128

>>16743125

Low Poly is great when there's effort put into it. PS1 and DS models especially show a lot of great creative uses of texture work in conveying detail in otherwise very simplistic models. The problem is that most indieshit make completely single-color triangles with next to no textures (just like their misunderstanding of Pixel art, of course) and yet use modern lighting because that's what Unity has as a default.

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182f2c  No.16743129

Clipboards

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216c8b  No.16743133

Anyone itt know the best way to learn to model? Something with clear instructions and approaches for an autist (like loomis) but for modeling. Or should I just try to use loomis for modeling somehow?

>>16743010

Pixar probably isn't the best example since they have come to rely on a cartoony style, despite their relatively ambitious attempts at realism in their early days

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5f4c97  No.16743138

>>16743128

Low poly is always shit and 95-99% of ps1 and earlier era 3d games would have been better off in 2d. 2d art is always better, but sometimes 3d is necessary for gameplay reasons, but 3d gameplay in that era was also pretty half baked.

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c137df  No.16743143

>>16743133

make the model

loomis kicks in if you want it to look good + make textures

practice

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514fea  No.16743152

>>16743138

Might be a preference thing. I can see the appeal of pixel art but don't care for it much personally unless it's limited to some extent. I can certainly appreciate Kirby's Adventure and Battletoads on the NES, or great looking C64 games because of the heavy palette limitations and how much work it took to overcome that. But virtually unlimited stuff like Metal Slug looks bland and forgettable to me. And unless it makes itself stand out in some way like Yoshi's Island, the entire 16 bit era is mediocre in my mind as well. In the same way, well-made low-poly models look phenomenal due to how limited they were, and I don't care whatsoever about PS2-era and later 3D graphics (aside for Silent Hill 3, considering that game looks better than 99% of games coming out today).

As for the gameplay, considering 3D platformers are my favorite genre, I'll disagree with you there as well.

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6b69cd  No.16743197

>>16742649

Well its either that or you do level scaling where progression is meaningless.

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514fea  No.16743209

>>16743197

Probably the best way to do it, in my mind at least, would be a BotW-type openness with shrines giving you various unique weapons with unique attributes (perhaps elemental ones as well) based on how hard the shrine is. The game had a pretty good way of keeping you away from certain areas because they were just too damn hard at first, shrines needed the same thing. Find a shrine, can't beat it, come back later with better loot and get something better. Or if you can beat it because you're good enough, well here's a great early reward, have fun.

Essentially, make an open world game actually open, not just Twilight Princess with ten minutes of walking through an empty field from point A to point B, like every single open world game is nowadays.

there's plenty wrong with BotW but that's been discussed to death and really not worth bringing up again

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0ddadc  No.16743219

File: 683ad2b00b13889⋯.jpg (22.82 KB, 316x594, 158:297, 03ed13679c01be5243e6cd823c….jpg)

>Game has sprites that rotate

>Endless screaming about waaaah the art style

This has even happened when rotation rendering has clamped resolution

>Someone half decent at 2D art

>Makes pixel shit even though we LONG have left the age where it was necessary to compress their assets to shit, and they aren't good enough at the aesthetic to make it look nice

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d0c5e0  No.16743239

File: fe14b89335b6719⋯.jpg (157.65 KB, 861x889, 123:127, bread.jpg)

I like Low Poly. The trouble is to get it to look like you want, you have to design it like you're actually designing it for the console you want to emulate.

Like if you want to emulate a PS1 style, but put it in Unity it's going to look like shit.

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0ddadc  No.16743241

>>16743239

It's more that aesthetically designing around low poly in a high scale rendering it'll look like ass.

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31b1b9  No.16743245

>>16743219

>>Makes pixel shit even though we LONG have left the age where it was necessary to compress their assets to shit, and they aren't good enough at the aesthetic to make it look nice

I think pixelshit can be fantastic if done right. If it's done as an homage to older games I like it, but if the game has no place having the artstyle and it feels shoehorned in than it's trash.

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0ddadc  No.16743260

>>16743245

Okay, but the issue is when people that aren't good at the pixel aesthetic go for pixel art.

Like for example, Binding Of Isaac: Rebirth, which has awful looking art that ironically, takes up more space than the flash assets they were based off of, defeating the main purpose of the artstyle

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a942ee  No.16743308

File: dc7207948f73c79⋯.png (1.09 MB, 900x675, 4:3, big guy 01.png)

File: 17c840216386f0a⋯.png (1.02 MB, 900x675, 4:3, big guy 02.png)

File: 0119776738fda4a⋯.png (1.11 MB, 900x675, 4:3, big guy 03.png)

File: 300ea20c7bebad5⋯.png (1.12 MB, 900x675, 4:3, big guy 04.png)

>>16742997

>My OC is posted

This makes me happy, have some more bayeux.

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c1d758  No.16743316

>Battle Royale. DOES. NEED. TO. BE. UNDERSTATED.

>MMOs. fuck off.

>"you need to always be online to play this" fuck off Bethesda

>overpriced DLC (Looking at you, Paradox)

I'll think of more soon…

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c1d758  No.16743318

>>16742997

some of what he says is true, honestly.

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a29469  No.16743395

File: 290d673e087c019⋯.jpg (128.61 KB, 685x600, 137:120, bayeuxgear.jpg)

File: e808aba2ecc549a⋯.jpg (114.67 KB, 665x547, 665:547, Bayeux tapestry (25).jpg)

File: 377cbe30209083d⋯.jpg (108.78 KB, 685x600, 137:120, bayeuxbait.jpg)

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761840  No.16743627

>>16743001

>>16743119

Spyro looks like a toy that's been left out on the sun for too long.

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fe3970  No.16743852

>>16742060

Shame too, I love the idea of reviving ps1/dreamcast/n64 aesthetics without limitations for games but it's been hijacked by mouthbreathers with no appreciation for what makes the artstyle appealing. What a waste.

I always thought utilizing the purposefully simplistic low poly style to create a much bigger game than normally possible would be a more popular idea. I found games like Sonic Jam to have such a specific charm that is so underutilized in a proper context, maybe it's some kind of autism but god damn how has no one tried. I'm too ignorant of game creation to try currently unfortunately

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4f0dcc  No.16743873

File: 3cd79792742e046⋯.jpg (342.3 KB, 1134x950, 567:475, DgscG-sXUAElnJQ.jpg)

File: 052f6a9c29e91c9⋯.jpg (16.96 KB, 225x225, 1:1, index.jpg)

File: f1bbc8be6d72088⋯.jpg (65.02 KB, 636x210, 106:35, mo4nbmemz9esajtdr0ap.jpg)

>>16742066

Orange and Teal's been a meme forever now.

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edf51e  No.16743903

File: facadb69db8b3d9⋯.mp4 (2.08 MB, 406x720, 203:360, nooooooo.mp4)

Low poly and pixel art are not the problem.

The problem is the talentless fucks who have no cohesive aesthetic vision for their product, and who use the "it's old school so it's meant to look bad" excuse.

I can understand a one-man dev using very simple programmer art, but if you're making a commercial product with at least two people, one of them should be in charge of the fucking visual aspect of a video game to make sure it doesn't look like complete ass.

No wonder SJWs hate the idea of a meritocracy.

>>16743395

Is the first one a "top kek" tapestry?

Otherwise I don't get it.

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bc1ccf  No.16743907

File: a9d8895e7df40eb⋯.png (2.34 MB, 1920x1080, 16:9, ClipboardImage.png)

>>16743053

Outside of the Mugatu Lady, I don't like how they removed Shen Yu and Alexis and replaced them with two super generic villains. Which is weird because you'd assume it's done for CY+5 standards, but nope, they murdered a mystery meat spy in the teaser trailer.

>>16743010

Amen. Most cartoons today look exactly like each other, a mix between Seth McFarlane's style and Adventure Time, yet all the kids I've encountered in the last few years absolutely hate cartoons, some still watch the 3d cgi ones from time to time but 10 years old of today can't stand them. They do play a shitton of these generic games though.

>>16743114

>One, it's usually much easier on performance than photorealism

Not really, especially not nuCTR, whose devs were instructed to add as much shitty flair to the levels that the framerate would get to 30 fps so that all versions would get the same experience. These modern cartoony graphics don't improve stability at all, in fact the gigatextures and overly complex 3d models to simulate roundness make them almost unplayable.

>it prevents or covers over a great deal of flaws

I disagree, in fact it just makes older cartoony games look even more extraordinary by comparison.

>>16743119

Yeah, I'll have to agree, for all its flaws nuTendo knows how to make appetizing worlds. BoTW may be a shit game but it looks fantastic.

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b03516  No.16743916

I remember when /v/ was jerking off over low-poly shit right before it took off, posting those webms of low-poly Dark Souls characters and wishing indie devs did low-poly instead of half-assed pixelshit garbage.

I liked it then and I like it now

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7b7fcd  No.16743920

>>16743916

Shit effort is going to produce shit results, no matter the medium or presentation.

You should be wishing for devs to be more enthusiastic about their work.

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5611df  No.16743921

File: 816e5f42e5a7c89⋯.jpg (71.75 KB, 1034x852, 517:426, mfw blowout.jpg)

Low poly can look very good with proper textures. In fact, thats called optimization. Too bad retards that have low poly shit also slap 4k textures even if its some generic pattern.

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2fafd6  No.16743943

>>16743903

The first one is a reference to symphogear. At the start of season 3, they punch a hole in that mountain, and someone comments that it's now only the third highest mountain in the world.

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c5b4ac  No.16743946

File: a78a9ebbaf8dad7⋯.png (2.04 MB, 2436x1074, 406:179, TLP.PNG)

File: 74d334f14e8d44f⋯.png (134.01 KB, 910x304, 455:152, TLP2.png)

You guys understand that everything that's not High-poly can rightfully be deemed as Low-poly? It depends on what the High-Poly standard of the industry currently is. If you zoom on this model it as detailed as a Forza car for instance.

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813294  No.16743971

File: 519ed5faccc5538⋯.png (589.68 KB, 800x500, 8:5, doom-800x500.png)

File: f541b36181bf261⋯.jpg (292.82 KB, 1280x720, 16:9, overwatchoffenseheroes1280….jpg)

>Game has a vaguely sci-fi aesthetic

>Coat every single fucking outfit, weapon, and surface in a mass of superfluous metal tumors

>Just have a ton of excess detail that blends into a sea of static from a distance, clarity can go fuck itself

Murder this style, and murder the hacks who keep using it without changing anything. I'd rather have 1950's space gimp suits and tube helmets.

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1b06d8  No.16744276

File: 6ffca57434c73bc⋯.jpg (105.41 KB, 1280x720, 16:9, 65d83ef8e6274606ca9bff99e7….jpg)

>>16743395

>first one

Its not vidya, but I approve.

On second thought, you know what does fucking piss me off? Every anime under the sun getting a gacha mogabe. Fuck Japan and its gambling addiction. at least they're putting some of that gacha yen to good use this season.

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55cc09  No.16744284

>>16743971

What's even worse is when some character is supposed to be a super inconspicuous stealth ops guy and they have lights plastered all over them.

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d8d195  No.16744363

>>16742130

It's not about limited palettes, it's because untalented faggots latch onto it as an artstyle. Sticking to a palette that SNES could render won't make the sprites better on its own, nor does rotating sprites or using "mixels" suddenly make them worse. You may argue that people who pay attention to these details are more likely to end up creating something good compared to someone who makes pixelshit because he saw his favorite e-celeb talk about Final Fantasy 6 once, but the key issue is that pixel art provides a ready, widely accepted, out of the box "artstyle" that requires bare minimum effort to produce, and is guaranteed to be solid gold by the simple virtue of being pixel art, all that you need is to post it on twatter under that hastag.

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ddfffd  No.16744473

Jrpgs that end with you fighting a god. It was cool the first few times you did it in 90s rpgs. But now it's gotten so cliched.

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ccdb3d  No.16744487

>>16744473

bonus points for it returning at a later time and getting a thousand souped up version

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55cc09  No.16744498

>>16744473

Any better or worse than games where there's a bunch of in game plot dumps that depict much more interesting and powerful conflicts you could be playing instead but aren't because sequel bait for shit that will never come out is apparently how worldbuilding works?

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e0acd2  No.16744632

File: 35f6a2a430fa7dc⋯.jpg (11.91 KB, 350x350, 1:1, Slavery.jpg)

I could swear I already posted in this thread, but the trend of crippling decent games with cancerous DRM annoys the fuck out of me.

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d83062  No.16744635

>>16744623

Would it be ok for you if they had downloaded the picture and uploaded it here?

No seriously what's the problem with clipboardimage now? it's just convenient.

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aa2476  No.16744650

>>16743114

>>16743001

The worst part about mobile game aesthetics is that it's really the worst of every world. Old low poly games had detailed textures (for the time) that were carefully designed to compliment or offset the rough nature of the models. Modern high poly games frequently don't use as many polys as you may think, using normal mapping instead to enhance both the model and the texture. The simple style in those games is both overused and combines the worst aspects of both styles. It's higher poly than games from the turn of the century, but they usually overuse flat shading so there's nothing to enhance the visual flair. It's lower poly than your average AAA game, but like I mentioned the textures and shaders are simple and flat as hell so cheap tricks like outlines are frequently used to hide this, poorly.

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aa2476  No.16744654

>>16744635

Forced low effort meme by stupid niggers that don't even know how to make a shadow or background for their green text so it's legible on the image. The irony that their meme is just as low effort as the person they are criticising is completely lost on them, of course.

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55cc09  No.16744657

>>16744654

> niggers

It's literally one guy. Look at his filenames.

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820636  No.16744724

I'm also tired of all the black people

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a29469  No.16744845

File: 2571e10de4ab4a8⋯.webm (15.43 MB, 900x506, 450:253, WATCH SYMPHOGEAR.webm)

>>16743903

>Otherwise I don't get it.

vid related

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38747b  No.16744908

All indy games. As much as AAA sucks shit and is gay, indy shit is just holding is back technologically because despite it looking fucking worse then shit made 10 years ago it still runs like shit and needs modern hardware. Shit makes no sense anymore

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5c386f  No.16744924

"Live services"

I don't fucking want my games to be 100GB unfinished hunks of shit that are made out of entirely self-repeating content with some microtransactions peppered on top with a vague promise of "but it'll get better". Fuck off. I don't want forced faux-online either where there's always some random fucks around me.

I want something I can buy, play and be done with it. Maybe replay it later if it's good enough. Not some piss that barely functions and pretends it's an MMO clocking in at $60+ while begging me for extra money.

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a29469  No.16744949

File: 80cc09d084070e5⋯.jpg (260.61 KB, 800x1800, 4:9, genjuro.jpg)

>>16744276

My dream is that Symphogear gets a good stylish action/cuhrazee game one day.There are so many things they could go in hard on.

Hell,they could even do moves available based on music intensity(either based on style ranking or super/dt meter)

Playing as Genjuro is your H&H mode right there too,it just writes itself.

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a942ee  No.16745372

File: 0e1f846f656c862⋯.png (1.12 MB, 900x675, 4:3, I'm so fucked up.png)

File: f1d5e7df624f331⋯.jpg (1.16 MB, 1324x1914, 662:957, indeed i did warn thee.jpg)

File: 79c830ad7b6df05⋯.png (1.08 MB, 900x675, 4:3, inner court plot.png)

File: ab73b7d4861f1d1⋯.png (993.95 KB, 900x675, 4:3, jensen.png)

File: 97699f6ad77c39f⋯.jpg (864.25 KB, 1232x1647, 1232:1647, later that eve.jpg)

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a942ee  No.16745373

Invidious embed. Click thumbnail to play.
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1a5085  No.16745400

File: 2ade1e5b3c53c1b⋯.png (900.88 KB, 900x675, 4:3, 2ade1e5b3c53c1b33afd0e6ab8….png)

File: 705dfdd16508c30⋯.jpg (474.17 KB, 685x2397, 685:2397, chicago.jpg)

File: 3c1f8a00e1f64e3⋯.jpg (1.16 MB, 683x3372, 683:3372, classic.jpg)

File: 741c50d2affe150⋯.jpg (38.88 KB, 403x353, 403:353, damnedgolim.jpg)

File: 78be0ac8395a2a6⋯.png (613.66 KB, 899x449, 899:449, deadrising.png)

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5d81d5  No.16745405

File: 79e6ff7a822c970⋯.jpg (131.21 KB, 851x1200, 851:1200, 1563752635346.jpg)

>>16744949

Please watch the new season with me.

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d43902  No.16745441

The trend where all games released are shit.

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a942ee  No.16745523

File: acfb123cfd63585⋯.png (992.05 KB, 900x675, 4:3, crates.png)

File: d31f1c0e85b6d52⋯.jpg (502.23 KB, 1300x974, 650:487, cuck2.jpg)

File: b9118107d743651⋯.png (1.15 MB, 900x675, 4:3, ID - 2b9fe0, circa 1066.png)

File: aced3447a4f4319⋯.png (1.48 MB, 900x675, 4:3, nowayfag.png)

File: e692541c9d1dec3⋯.png (824.32 KB, 853x581, 853:581, ovulating.png)

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32e338  No.16745527

Crafting in games that don't really rely on it, it's hardly ever any form of enjoyable and just leads to a shitton of clutter.

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2ec65f  No.16745616

File: cc9ddb4099928c0⋯.jpg (32.61 KB, 640x480, 4:3, image.jpg)

Too many things on the screen that spoil a game, the big dilemma is how to fill a 1920 pixel screen without overloading everything or leaving any empty space.

Our high resolutions are the cause of these problems, see the Papu-Papu screenshot where the score occupies the full screen height (480px), if you try to put the same style on a FullHD screen you will have trouble detailing the characters' face a lot to fit in 1080px or will get very small squares, both ways will look weird and disgusting.

Same with the track solo, the PS1 version is clear and simple, having a greater contrast against the traps and power-ups, but how to make simple textures on a FullHD screen without looking like the game is badly finished and missing parts.

Look at this shit image, it will be disgusting when you put the same elements on a 4k screen and over detail them, it will be worse if you leave the empty spaces.

The little screen space is what make old games looks like games.

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55cc09  No.16745633

>>16745527

How about "crafting" that's just picking items from a list and watching a bar fill with no actual experimentation or craft whatsoever?

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32e338  No.16745657

>>16745633

That's especially bad, usually the same that turn inventories into needing a glossary.

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1a5085  No.16745713

File: 2790cc76c34f5da⋯.jpg (1.32 MB, 685x4600, 137:920, diemonster.jpg)

File: e76a7b7cf0a062f⋯.png (1.86 MB, 641x1301, 641:1301, doorstuck.png)

File: 5ec6f2e210b2bf3⋯.jpg (325.33 KB, 661x2730, 661:2730, endeoflocations.jpg)

File: ea95ed80d67a510⋯.webm (2.97 MB, 1920x1080, 16:9, finishedfarming.webm)

File: 8276d69659f51ac⋯.jpg (234.11 KB, 1200x434, 600:217, now.jpg)

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a942ee  No.16745774

File: 55b85c85fedb3ab⋯.jpg (771.75 KB, 900x1971, 100:219, bleedeth.jpg)

File: 3e9c26dcb386e63⋯.mp4 (3.1 MB, 960x720, 4:3, constantinople.mp4)

File: f6fc7deba5ffdc2⋯.png (1.09 MB, 900x675, 4:3, dead game.png)

File: 83196ba91435218⋯.png (1.29 MB, 900x675, 4:3, DELETE THIS.png)

File: cd456814527e3b5⋯.jpg (5.45 MB, 900x15000, 3:50, deusex.jpg)

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9812a2  No.16746010

does The Witness count as low poly? I like the color pallete. Some other games seem to have it. But of course you need a good game with that to make something good.

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ddfffd  No.16746116

Invidious embed. Click thumbnail to play.

Female replacements is another trend that's concerning me. I'm sure they would have made a Mario game with a girl protagonist by now, had it not been for the fact that a girl named Mario would sound fucking weird.

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7ad17a  No.16746651

>>16742106

I find this flat color simple shapes garbage like that really fucking disgusting. Specially shit like your third and fourth pics because most indie games that use this artstyle run like shit despite also looking just like that.

>>16743873

None of these movies and games actually use orange and teal outside the cover, do they?

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c1d758  No.16746929

>>16746116

Maria & Luisia

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9bcbf9  No.16746933

File: e5c262c647d7a1a⋯.png (942.37 KB, 622x640, 311:320, ClipboardImage.png)

>>16746116

>>16746929

Giana and Maria

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9bcbf9  No.16746934

>>16746116

also Super Princess Peach

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47114d  No.16746986

>>16746934

Super Princess Peach is a fundamentally different game though. It's not "Mario with a girl."

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9bcbf9  No.16747004

>>16746986

it's mario with a girl and a floaty umbrella. the basic run and jump physics feel quite similar to a mainline 2D mario game

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bc1ccf  No.16747062

>>16746116

It does? It doesn't bother me much, but Layton's been shit ever after the time travel game and the one with Phoenix. They've just tacked his name onto everything without it necessarily needing it.

Level-5 has a track record of destroying its best franchises, the only exception is Yougay Watch because nip kids like it to spite the adults who would rather they watched Pokèmon.

I was thinking of starting a Little Queen's Story since I've lost all hope ever since New LKS dropped the animu ball, how fucked would I be IP/copyright wise? It's not like I was going to reference it or anything, I just thought the title sounded nice.

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bc1ccf  No.16747064

>>16745616

In general, modern gaming sucks because everything blends together instead of having elements be colored distinctively from the scenery, this is one of my pet peeves with nuCTR since the tracks and the backgrounds aren't as easy to tell apart.

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aa2476  No.16747268

>>16745616

Just because most devs are terrible at interpolation and resolution adjustment doesn't mean it's impossible to do it correctly.

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d368bd  No.16747414

File: 07e254967942d97⋯.jpg (3.14 MB, 2048x1715, 2048:1715, toy-story-4-details.jpg)

>>16743133

Actually Pixar's thing nowadays seems to be using a cartoony aesthetic for their character designs but avoid using that as an excuse to not bother having realistic and detailed rendering. There was certainly at lot of attempts at realism with Toy Story 4.

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cde6ba  No.16748512

File: 7148e2fb3d21c19⋯.png (Spoiler Image, 914.86 KB, 820x1640, 1:2, smashwhen.png)

>>16743971

>tfw Master Chief's design beats all modern sci-fi armours

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b05d30  No.16748518

>>16747414

They like to show off when they can. Toy story always had very realistic settings even though the toys and people were not.

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136ab8  No.16748520

>>16747414

Holy shit that carpet though. Are you sure that's not CG overlaid on a filtered photo?

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aa2476  No.16748582

File: 25dfaaa2ad8d636⋯.png (4.08 KB, 642x400, 321:200, 35b4fb85432ae0b5b62625089a….png)

>>16748512

>filename

I'd rather have Dook, he's actually had games on Nintendo consoles and would make a hilariously contrasting addition to the rest of the cast. Would never happen though.

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5ba76b  No.16748849

One of the most annoying trends is over the shoulder third person cameras. Only useful time shoulder cameras should be utilized is when you're behind cover that protects your left or right side, otherwise camera should be above the player character.

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412255  No.16749000

>>16743971

FUCKING THIS SHIT!

Character silhouettes and character design is thrown out the window.

Just make the core model without pasting needless shit onto it like fucking hot gluing foam to gunpla.

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412255  No.16749007

File: 7ced31b7a089504⋯.jpg (45.38 KB, 480x320, 3:2, wario land 4 screen 4.jpg)

>>16745616

I agree res effects size and thus general visual approach. Stretched improper res's like in snes games look trash.

That being said a solid art direction resolves this. Tacking on needles detail to fill a void that does not exsist looks like shit.

There are simple goodlooking doom hd sprite sets.

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a29469  No.16749696

File: 76b775db6ccba1d⋯.webm (6.58 MB, 1280x720, 16:9, Illustrative Rendering in….webm)

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53c59a  No.16749704

>>16743308

oh my GOD, "Like a stone from a cliff, so was he" is so powerful. It's a blessing to have gotten to see these.

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4ce738  No.16749719

Temporal anti-aliasing. It might look good for pre-rendered graphics, but it makes anything rendered in real time a blurry mess. Then they add a sharpening filter to reduce the blur, but they've already lost the detail. All the big AAA games use this shit of course.

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bfd8c1  No.16749778

>modern AAA FPS

>an incredible fixation on being "badass" for the retard crowd

>every line is over the top

>the story is over the top

>the music is buttmetal

>everything you do ingame has to come with excessive hand animations

>>Get a new wapon?grope it until it comes at least 5 times

>>can't just press a button or tap it, gotta smash it because this is a BADASS game

>everything is over the top except for the actual gameplay which has a 101 ways to constantly break the flow of gameplay and has no interesting enemy or weapon design beyond "Flashier thing is stronger/better!"

I don't like Doom 2016 or Wolfen TNO

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55cc09  No.16749961

>>16749778

D44M is over the top in the same way a fat kid wearing bondage pants and a wallet chain is "dark". It's astounding how mundane those games managed to make their outlandish premises seem because the game and every bit of presentation is so stock.

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6a3eb6  No.16750052

>>16742060

I dont understand why youre so pissed off, all the shit looks KEWL AS FUCK

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2f917a  No.16750151

>>16744632

>download game

>rip files

>refund game

>play with a steam emu

Your freeloading ass doesn't even need to bottom feed off a software crackers talents with Steam

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dcd2e0  No.16750165

File: bbfab38c654fc15⋯.png (598.14 KB, 719x685, 719:685, f7e5dcf013ffa1d53f1df71640….png)

>>16744845

>start watching webm

>Oh cool a mecha/space/whatever anime I haven't seen. I wonder what its called?

>watch a little bit more

>Its full of cute girls that are half machine

>oh….

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04bb38  No.16750206

>>16746651

>None of these movies and games actually use orange and teal outside the cover, do they?

Tron is probably the only one that does evil=orange and teal=good throughout the movie.

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0c0bbd  No.16750985

>>16743239

Noid 2 looked good, effort is the key word here.

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0c0bbd  No.16751496

>>16751438

It doesn't help when these faggots' first games were cod, gaylo 3 and asscreed.

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55cc09  No.16751526

>>16751496

Braid would probably be a bit more accurate.

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0c0bbd  No.16751789

>>16751526

Nobody actually played Braid though.

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d368bd  No.16751804

>>16751789

Plenty of people did. It might be one of the earliest examples of indie game pretentiousness but it was also a pretty fun puzzle game in its own right.

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55cc09  No.16751846

>>16751789

Did you mean to support my argument?

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0c0bbd  No.16751860

>>16751846

Maybe? I've never actually people mention Braid ever unless they're mentioning Yahtzee's review or something, usually liberals virtue signal their references.

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a942ee  No.16752104

File: d1db51830433253⋯.jpg (2.75 MB, 900x3375, 4:15, linux.jpg)

File: ad56a2c805cf478⋯.png (1.54 MB, 900x675, 4:3, loseth.png)

File: afd3a488a1ea282⋯.png (1.02 MB, 900x675, 4:3, masked.png)

File: bc615d346ee2688⋯.png (841.31 KB, 900x583, 900:583, mine nameth is ian.png)

File: 828a0ad5763e64a⋯.png (5.53 MB, 2121x1581, 707:527, mine ribs.png)

>>16749704

Also me I'll shamelessly admit. The second and fourth ones were another guy while I did the first and third.

Have some more bayeux.

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f09330  No.16753137

>>16751789

I did. It's as >>16751804 says. Shame Johnathan Blowjob had to continue down the pretentious route hardcore with The Witness and stray away from the puzzle aspect.

To actually give some credit to TW he did get a bit inventive with the puzzles and how they interact with the environment, particularly in the desert, but it's still boring at worst and tedious at best.

Perhaps the best way to sum up that game is the puzzle that accesses the secret ending. It's downright ingenious in the context of the game, but the ending itself is the absolute worst pretentious nonsense possible.

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a7efd9  No.16753515

File: 01160b96e572193⋯.webm (6.63 MB, 512x288, 16:9, Midsummer Night's Bane.webm)

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e0acd2  No.16753553

>>16750151

Why would I want a Steam emulator? How about you just make the game run without cancer attached. Thought about that before?

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a29469  No.16756116

>>16753553

Thats what steamemu and its variants are (an attempt at),you know.

Its called a steam emulator because it makes the executable think steam is installed by "emulating" a reaction to the function calls that steam would normally respond to.

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