80071e No.16733315
So Turtle Rock is making Left 4 Dead 3 under a different name because Valve gonna Valve. The question of course is what do they add to mix up the formula again.
L4D2 added melee weapons, 3 new special infected, daytime maps that and weather like rainstorms that effected behaviour e.g: during the day the static Witch now wanders around and objective based stuff like filling a car with gas.
Personally i wouldn't mind seeing them do things other than zombies. Since this is not left 4 dead 3 for legal reasons they don't need to be beholden to it and could use other kinds of monsters for each campaign, especially if each is based on a movie idea like last time. I would assume versus would come back but maybe have the option for a player to be the director and pick which routes are locked and where hordes spawn in real time for some real dynamism.
Beyond that more weather stuff would be nice. The flooding in Hard Rain was really cool and some mod campaigns tried forest fires and stuff or blizzards and i think that could really mix stuff up. Or maybe just random elements for replay value in general.
What do you want to see in the follow up to L4D2?
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d594c4 No.16733325
I want to see a mode where one player is like a bullet spongey big tank and the survivors have to take him down, but they all get special abilities.
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e775b2 No.16733334
License Gremlins and go crazy on a swarm of them?
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883ee0 No.16733335
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e775b2 No.16733337
>>16733315
I like that director idea by the way, sounds a bit like Zombie Master.
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80071e No.16733340
>>16733337
It was rumoured for 2 but on 2008 medium tier consumer hardware it wasn't feasible.
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5b3cb8 No.16733341
I only played Left4Dead2 months ago, when it was free to try it, and then got it for 2$. Enjoyable, specially Versus, altough I had my gripes with it too. Good to hear that the old devs are back to making a similar game too.
>Personally i wouldn't mind seeing them do things other than zombies. Since this is not left 4 dead 3 for legal reasons they don't need to be beholden to it and could use other kinds of monsters for each campaign, especially if each is based on a movie idea like last time.
I aprove of this. Zombies is too much overused, and variety of enemies & menaces is generally good.
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010c91 No.16733347
They need to make accomplishing whatever objectives the map requires to progress fun or interesting. Left4Dead2 was my favorite horde shooter right up until I played Payday2. In L4D all you're doing is filling generators, opening doors, moving obstacles. Or at least that is all I can remember. In PD2 you're running around doing all kinds of crazy shit while fighting off absolute fucking bedlam as endless waves of cops make your usual zombie horde look like small crowds.
I understand that in a zombie formula you're trying to get from point A to B so it makes sense that you're just moving obstacles out of your path as objectives, but after having to do shit in PD2 like navigating an Indiana Jones pressure plate floor, keeping a giant laser cutter supplied with electricity and water as it cuts into a vault, using forklifts to steal nukes, breaking into Area 51, cutting a panic room out of a building and airlifting it out via helicopter, having to time C4 explosions to a rave concert's fireworks to mask the noise I don't think I'll find having to supply electricity to a door to get it open or swinging a crane to make a bridge that interesting.
It would also help if Back4Blood took a note out of Killing Floor's book like PD2 did and have a variety of fodder enemies. The only variations I can remember from L4D2 (and it's been years so I'm probably forgetting some) are regular zombies and armored zombies you have to melee the armor off of. I'm not saying to get rid of the miniboss tier enemies, Hunter Spitter Charger Witch etc, that's probably PD2's biggest weakness. It would help to mix up the variety between the periods where a miniboss tier zombie spawns. And definitely keep boss enemies like the Tank in there, and be sure to have multiple types.
I've never played Vermintide or Killing Floor 2 so I don't know if they've done anything interesting with the horde shooter formula that Turtle Rock should crib. Are they worth playing for anything unique?
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3c96ca No.16733355
>more weapon variety
>more enviroment variety instead of just big american cities in the middle of summer
>make handguns usefull
>proper resource management instead of finding a full ammo refil every 5 seconds
>skeletons
>enviromental hazzards other than instadeath cliff edges
>improved AI
>A less shit community that kicks over everything
>more support for modding
>>16733347
gayday 2 sucks, the entire game is you just sitting around waiting 5 minutes for 1 thing to happen whilst fighting off hordes of generic cops that dont even have arm or leg hitboxes and they phase through walls, PD2 was the most boring shit i ever played
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312c0c No.16733357
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5b3cb8 No.16733365
>>16733347
You are right in that Left4Dead are mostly going from A to B really fast, and mostly variation is in getting special ammo, and the type & number of elites you get. I play Vermintide 2 (And played 1 obviously), and its mostly passing a level, while getting tomes & grimmoires, and said levels can require at the end staying in an area for X time, or killing bosses; Plus, its a fantasy game, so less shotting and more chopping ratmen with a wide variety of melee weapons, and each character is unique, and have three classes each to choose. Thats why I recommend Vermintide 1 and 2 (Well 2 mostly because 1 is barely played now).
Never tried the PayDay games, heard good things at the beginning, but then heard bad shit, and at least 2 become really monetized and badly balanced, as I heard. Is there any point in playing the games now? Specially if you need to spent a shitload of money to get all shit?
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27e0a7 No.16733368
>>16733315
I want to see it getting cancelled
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2fc0d9 No.16733374
>>16733315
>no equipment loadouts
>the same level of writing visual quality and charm that left 4 dead/2 had
>great zombie tech like left 4 dead 2 that allows nice dynamic and visceral dismemberment
>more objective types
>less formulaic level types
>more unique enemy design
It's kind of pathetic that Turtle Rock are just this shitty one trick pony that are going back to the only thing they made that was successful. This games being published by Warner Bros. expect it to be monetized to hell and back.
>>16733368
I'd say that's what's best, there's a million better games that could get spiritual successors, where's my Transarctica sequel, I want some rail autism in the snow.
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77248b No.16733375
>no obligatory nigger in player team
>different set of special infected, better map design to accommodate them
>maps in general similar to what >>16733347 mentioned, variety of different objectives
>no more map limit on zombie count that encourages rushing ahead to leave zombies behind and reduce encounters - dividing maps into zones and having separate limits between them would work better
>punish rushing ahead harder in general - in L4D 1/2 it was possible to play around getting captured by special infected, reduce/eliminate those opportunities
All I can think of right now.
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2098c5 No.16733376
>>16733365
You can get paygay 2 with all of the DLC for like 6$ every Steam Sale, but I wouldn't recommend it. I played 500-ish hours of it, and I had a lot of fun, but it requires a certain kind of shit taste and boredom to play for that long.
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5b3cb8 No.16733387
>>16733376
>I played 500-ish hours of it, and I had a lot of fun, but it requires a certain kind of shit taste and boredom to play for that long.
It is really that shitty, at least now? How it is compared to at least Vermintide 2? (Which I got also like 600 hours, and it will more once the incoming expansion appears too)
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326c1a No.16733389
>>16733355
>more weapon variety
Meh.
I liked the original because there was no unnecessary clutter, every weapon had a clear function and upgrade, same with the items.
Was the game really improved by adding 4 different assault rifles that all still fill the same role?
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3b8f73 No.16733394
>>16733375
But Luis was the best survivor in l4d1
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010c91 No.16733396
>>16733365
During the summer sale PD2 was $4.50 for the the game and all of the DLC has been made free except a cancerous youtube eceleb DLC, which is good, because I don't want it anyways. There is an optimized meta which I don't think will ever change because the game is basically on life support since the Devs/Producers screwed the pooch on a really bad investment. If you want to play on the hardest difficulties I imagine you'd have to play to the meta or you'd get rekt and yelled at but you can create multiple profiles with different skill layouts and shit.
What >>16733355 says has some truth to it. A lot of the game is setting up various pieces of equipment to accomplish X and babysitting them but the varied window dressing of what your objectives are makes it fun for me at least. There are enemy clipping issues when the connection is bad. There are 67 levels some of which span multiple maps, I'd say maybe five or six levels I've played are shitty and I'd rather not replay them. I'm sure they all start to feel like stale shit once you've played them 20+ times but as of now I only have 50 hours in the game and I'm still having a good time. It helps that the maps have semi randomized elements and depending on whether you can pull off being stealthy or not the objectives can radically change once you fuck up and set off an alarm. 10/10 music is also a big factor towards why I like it.
I'd like to believe that Turtle Rock can scrape all of the good ideas from this and implement them better in this new game but that's yet to be seen.
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3c96ca No.16733400
>>16733389
>Was the game really improved by adding 4 different assault rifles that all still fill the same role?
I said weapon variety, not add weapon skins
>all fill the same role
no shit, What else are assault rifles gonna do?
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326c1a No.16733405
>>16733400
Maybe articulate yourself better next time
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2098c5 No.16733406
>>16733387
So,
What's good:
>weapon variety
>the build variety
>the special enemies
>some specific missions
>the voice acting/personality of some characters, mainly Dragan, Hoxton and Ron Pearlman's character
What's bad:
>stealth
>the gunplay is average at best
>enemies don't have leg or arm hitboxes
>most missions
>the higher difficulties require you to use very specific autism builds to not get instantly assblasted
>the higher difficulties make enemies incredibly bullet spongey unless you're using specific weapons with specific builds
>the early game is a lot of money grinding, and once you have the money to buy anything you want, it's a lot of XP grinding for infamies
Anyways, compared to V2, of which I've played 130 something hours, I prefer V2, since Legend is more of a test of skill with parrying, dodging, resource management, than Paygay's higher difficulties, which are a test of "can you sit in cover, get good RNG with your dodge or the cops missing you, and are you using a proper build."
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3c96ca No.16733410
>>16733405
Learn 2 read nigger, and actually play the game you are talking about
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d77087 No.16733425
>>16733337
Isn't it the way PvE works in the last two L4Ds?
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11411f No.16733427
I would like the game to be fun and for me to not get kicked for not being an expert at the game.
But these are the dumbasses who made Evolve, so its going to be shallow esports bait with microtransations out the ass.
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a6781f No.16733429
Yeah, not going to forgive them for evolve. All this is going to be is a poor imitation of l4d2 with weapon skins from loot boxes, stupid outfits from loot boxes, and easy way to report "problematic" players and about a hundred different micro dlcs, 2-5$ each
far as I'm concerned, l4d2 was the end, hell, you can even play the story back to back since they ported all the maps, l4d1 is not needed at all anymore
If I really had to daydream, I would just want that cancelled third game, I think I remember they teased us that you would play as the midnight riders. always thought that being able to see the military side of things would be nice, the final few maps could take place around, and inside, military research facilities, maybe with a few new sci fi weapons that would work like the nade launcher/m60 with no ammo refills. as for other maps/features, I dunno, but I always did like the idea of a football stadium crescendo ending, where about 24 chargers come out all at once, and they keep spawning in like crazy along other infected
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3c96ca No.16733433
>>16733425
yeah, the director is just an AI that dictates what gets spawned, how many and when.
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0c99bc No.16733458
>>16733315
>>16733341
They can make the enemy horde whatever, but they should stick to just one horde and just one, but good roster.
>>16733355
Weapon variety was okay. A pistol, a submachine gun, a pump shotgun, a hunting rifle, an assault rifle and an autoshotgun. From the sequel, magnum and grenade launcher are decent additions
And yeah, more resource management would be very nice, especially because of rushing.
>>16733375
Agreed on zombie spawning.
>campaign rushing
Works because zombie spawns are only alright, but special spawns are retarded. They typically spawn far away enough that you can kill them from afar or just pass, and those left behind also take up slots for the next specials.
>versus rushing
Works because there's nothing worth looking for. Weapons? You start with them and you can also find (better) weapons along the main path, and one AK is enough for everyone. You start with medkits as well. You are given enough stuff on your main path that straying from it you lose more resources, than gain. And saving people is typically not worth it.
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0aac58 No.16733531
They should just license a Warhammer 40k game similar to Vermintide except with Orks/Tyranids/Chaos. There’s no way they can fail if they take notes from Left 4 Dead and Vermintide 2
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d77087 No.16733551
>>16733531
Isn't that just Deathwing though?
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5b3cb8 No.16733553
>>16733531
That game exist and is Deathwing EE. Good game altough overall simple, and doesnt give much to play, yes, but it is a coop player vs enmvimorent game.
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791e67 No.16733556
You think they'll realize how much Evolve sucked dick because of their jewish monetization tactics or do you think they'll double down and be just as retarded this time around?
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5f2558 No.16733570
>>16733325
>Turtle Rock
I am legitimately surprised they are still solvent after the massive failure that was Evolve. You'd think 2K would have had their guts for garters but that just shows what I know, I guess.
I don't want them to fail, but I just think they probably learned nothing from this failure and if we keep an eye on them it will turn into more MAJOR LEAGUE GAMING shit again.
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a6781f No.16733576
>>16733556
they will get even more jewish, because they know people will buy the game solely on nostalgia
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6e1876 No.16733635
>>16733429
There is a mod campaign in which the finale takes place in a Football Stadium featuring a bunch of tanks in football uniforms.
It's called Suicide Blitz 2
It's a pretty decent campaign to temperarely scratch your itch
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812d16 No.16733647
evolve has proven that turtlerock can only make imbalanced pieces of shit without valve guiding them.
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89e5c5 No.16733648
>>16733556
The publisher expects to be paid.
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ed8093 No.16733655
L4D2 was the last uncucked Valve game (no item bullshit, no microtransactions, just the same as traditional MP games). There is nothing but refuse in the future for multiplayer, especially not after these retards made Evolve.
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a6781f No.16733660
>>16733655
I'm still mad that they never made the CS weapons available for non-germans, tho. They would fit in so well as middle tier weapons to spice up the gameplay
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3c96ca No.16733665
>>16733660
you can just get workshop addons to put them back into the game
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933941 No.16733732
>>16733315
I'm more interested in GTFO (L4D with xenomorphs) than a L4D3.
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d77087 No.16733749
>>16733732
Did that go into EA yet?
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f0a2bb No.16733755
>>16733389
>fucking nigger who doesnt like the HK MSG90
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d77087 No.16733771
>>16733400
>What else are assault rifles gonna do?
If it were up to me assault rifles would let you assault Zoey's ass.
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3c96ca No.16733814
>>16733771
>assault Zoey's ass.
just watch Left For Head
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1da925 No.16733821
I just want the player characters to have shitloads of situational banter. That was the whole reason it was worthwhile to play over and over again.
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ac1987 No.16734003
>>16733655
It had a nigger and a sheeboon survivors.
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933941 No.16734025
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c4cbfe No.16734028
I don't just want another zombie game.
I want a monster game.
I want to hunt werewolves and kill them with silver knives.
I want to track vampires and break boarded up windows to kill them with sunlight.
I want to set otherwise-immortal mummies on fire to destroy them.
I want kaiju boss fights.
I want levels that are semi-open world where you're given an objective.
Like to kill a particular monster hiding somewhere in the neighbourhood and you have to work as a team to track it and kill it. Or gather up necessary supplies from monster nests before nightfall, and the closer it gets to nightfall the more monsters appear.
I also want some traditional L4D levels that lead into and out of other types of missions.
I WANT TO GUNFIGHT WITH SKELETONS
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a6781f No.16734032
>>16734028
so, a halloween themed evolve?
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ed8093 No.16734079
>>16734003
>Georgia
>Mississippi
>Louisiana
Just like IRL.
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c677ed No.16734133
>>16733315
>L4D2 added melee weapons
These would be fine if they were implemented properly. The problem with L4D2's melee weapons is that they're so ludicrously good at killing zombies you almost never feel like you want a pistol, or a second one.
>3 new special infected
I've ranted about the spitter, jockey, and charger before, but I really think that if the spitter had been added to L4D1 and the survivors had gotten voice lines like the L4D2 survivors to indicate when the spit was incoming (or if there was some mechanical change made to it in order to make it a bit more fair/visible) then you'd have the perfect spread of special infected.
>daytime maps
These can work, but they were mostly implemented in L4D2 as a result of Valve being lazy. The first game's aesthetic is MUCH more focused and cohesive.
>weather like rainstorms that effected behaviour e.g: during the day the static Witch now wanders around and
Rainstorms don't affect zombie behaviour, although they are often synchronized with hordes due to the director. Wandering witches are a different type of witch, and a wandering witch will never sit down. Likewise, a standard witch will never get up and start walking.
>objective based stuff like filling a car with gas.
Scavenge game modes are neat, so I'd like to see something done to expand upon their design. Perhaps something like the payload from TF2 which the survivors need to retrieve gas for in order to move to a destination point (in fact, I recall someone ported Badwater Basin to L4D2 at one point). Perhaps you could do something with a swamp location like Swamp Fever and have there be a raft surrounded by waist dep mud that needs to visit a few different locations.
More importantly, I hope what they AVOID is the feature bloat and poor balance of L4D2 compared to its predecessor. L4D1 is a simple, extremely tight experience, but it's still the better game because it doesn't have a mish-mash of mechanics like its sequel. If all Turtle Rock can do is do to L4D2 what that game did to L4D1, then it'll be another middling failure. Evolve also leaves me with absolutely zero confidence as to their overall development abilities and sensibilities.
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a6781f No.16734150
>>16734133
I almost always used pistols, sometimes not even picking up any primaries past shotgun and uzi/at all. Also, deagle was fucking great
>Aesthetics
to be honest, I preferred the L4D2 cajun setting, L4D1 felt kinda generic, like they were going thru the list of what settings we're always seen in dozens of other zombie games to include. You could barely tell which area belonged to which map, unless you played the game tons, at first glance, everything looked the same
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c677ed No.16734163
>>16733347
>regular zombies and armored zombies you have to melee the armor off of
There are a few types of uncommon infected.
>SWAT zombies
As you described them.
>HAZMAT zombies
Tougher than usual and immune to fire.
>factory worker zombies
Tougher than usual and immune to the pipe bomb's lure effect. Also immune to the bile bomb's lure effect because they're programmed the same way.
>mud men
Creepy swamp dudes that skitter on all fours and are covered in mud. They leave smear marks on your screen if they hit you.
>clown zombies
Tougher than usual, and their squeaking noses and shoes attract trains of other zombies.
Overall, the implemenation of uncommon infected in L4D2 is imperfect, but they do make each locale feel distinct and I'd like to see more of them. Definitely tone down the health, though.
>vermintide
There's a whole gear progression system, as well as different sub-classes for each of the characters. There's also a new mode in the upcoming expansion that will add campaign modifiers based on the winds of magic. I don't think we've seen it in action yet.
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023026 No.16734183
All I want is for them to find an alternative to Versus Mode. Holy shit fuck Versus Mode.
A Director Mode would be a one direction to take things (hell you actually have so little to do as individual special infected in L4D they might as well all be controlled by one guy), I still can't believe no dev has tried to do a polished version of Zombie Master yet. My best guess as to why is that AAA devs don't want to rely on RTS interfaces because muh console demographic.
Hell I also think it would be kind of cool if playing as infected as actually approach as a invasion mechanic. Where players playing infected can briefly drop in on players doing the co-op campaign to have a single shot at fucking their shit up. Would definitely be a lot more honest about what playing infected is like since it is basically about griefing the other team.
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3a80d6 No.16734263
>>16734003
>there are no black people in south
Imagine being this retarded
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5e73fe No.16734287
>>16734263
black people or NIGGERS as I like to call them
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e62310 No.16734364
>>16734263
The nigger was a fat obnoxious retard and the sheboon uglier than the female infected.
One of the first fucking mods I installed was a skin for the l4d2 retards with the exception of Nick who I always liked.
The survivors of the first game just got skins that added gear, bruises, dirt and longer beards making them look better overall.
And while the sequal did add a bunch of stuff it sacrificed much in terms of ambience and feeling. During the first game it was always clear that you were playing Survivors. The maps, the design of the characters, the voicelines all of it fit together nicely to create an atmosphere of urgency and fear with occasional moments of levity and companionship.
The second one? Half the maps are in broad and boring daylight, the characters are cardboard fucking cutouts and ugly to boot.
Worst thing is that the one map set at night with good design and atmosphere also features the worst fucking voicelines in the entire franchise.
<redneck stereotype
>LET'S GO TO KIDDIE LAND
<fat nigger
>IMMA BE A ONE MAN CHEESEBURGER APOKALYPSE
So much for surviving the world, this is just four retards having fun with the military guns that these random neighborhoods are just shitting out everywhere.
Fuck turdrock and their pozzed shit
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fe3de7 No.16734385
>>16734287
Thank you for introducing this video into my life.
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d77087 No.16734400
>>16734287
To this day I'll never understand how these videos are even taken. My country isn't the best of places to live but one thing we've got going for us is that whenever there's a street fight or a robbery or anything people step in to break it up to help even if it sometimes results in stupid shit like forcefully yanking someone injured out of a car accident
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c677ed No.16734443
>>16734150
> almost always used pistols, sometimes not even picking up any primaries past shotgun and uzi/at all
Then you were handicapping yourself, plain and simple.
>generic aesthetics
I agree the Cajun setting is much more flavourful and distinct, but the actual execution of it was abysmal compared to L4D1's more generic but much better constructed environments. The lighting looked better, the textures were better, and the areas were faithful homages to classic genre films. L4D2 only really has Dark Carnival and Hard Rain as campaigns that approach the same level of thematic cohesiveness. Dead Center has way too much open space and too many boring city streets, as does The Parish. Swamp Fever is famously too swampy and almost every chapter looks the same.
>>16734183
>Holy shit fuck Versus Mode.
If they implemented a scoring system like L4D1, then it'd be fine. L4D2's scoring system was just a measure of who could rush and abandon teammates faster.
>players playing infected can briefly drop in on players doing the co-op campaign to have a single shot at fucking their shit up
So, it's like my soulborne experiences?
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f92c8d No.16734467
>no obligatory nigger in player team
But I like Coach and Louis Rochelle can fuck off
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f92c8d No.16734471
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c77088 No.16734488
>>16733315
Turtle rock still around?
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f04cdb No.16734504
>>16734183
What's the matter with versus mode? It's for the most part a fun experience and since both games are free of any matchmaking cancer you can just hop out of any cancer match that you might get dropped into.
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6dbdb8 No.16734505
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cd9fa8 No.16734554
>>16734467
I always played louis because i liked his voice the most.
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689c02 No.16734566
How can anyone who isn't reddit incarnate be even remotely interested in this shit? It's just going to be
>muh forced esports
>muh formulaic 4 stereotype characters where 3 are nigger women
>20 dollar nice gold fgt
>all specials will be rehashed
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5cb4ea No.16734579
>>16734488
Evolve wasn't that big of a disaster to sink the studio
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d77087 No.16734597
All this talk of Evolve reminds me, is the evolve shill still around?
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e775b2 No.16734608
>>16733425
Well OP was suggesting allowing a player be director, there wasn't such control in the previous ones.
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5858e6 No.16734687
>>16734364
>this is just four retards having fun with the military guns that these random neighborhoods are just shitting out everywhere.
t. has never been to the Southern states.
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bd8668 No.16734694
>>16733315
L4D1 was great
L4D2 was garbage
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dd334d No.16734696
>>16733315
Rip off the feel of the guns from kf & kf2. Face it, l4d and l4d2 guns are shallow and boring. Zombies are puffs of air in l4d. While zombies do get dismembered in l4d2 it hardly matters what you use. Weapon feel was so important that when kf2 was in early access the community hated it until they got it right.
Historical note: when kf came to steam, it stole a lot of l4d2's audience because people enjoyed the guns in kf more. Many of my VS buddies never went back to l4d2 and I don't blame them.
That in mind, if Turtle Rock wants to have the best of both worlds, and while kf2 is still niche while kf fades, it should implement what it's sorely lacking and introduce a weapon system that unsuspecting l4d2 fanboys have never tasted. This will make enemy designs more original by default since that was how the kf2 team has to approach the game after the dust settled.
Even though it won't be new to people who already played kf/kf2 and certain doom mods, it will be seen as new to people who want something new from l4d and didn't know what they were missing. Simultaneously, killing floor fans will be pleased and feel like they're getting the campaigns they wanted from kf2 but never got.
While kf2 is making baby steps by taking the abandoned Objective Mode from kf and bardly doing something with it, Turtle Rock can beat them to the punch with campaigns where weapon skill, usage, and damage is calculated to give players a sense of weapon feel. I personally would hate to see a new l4d-ish game and still feel like the guns are means to an end rather than a flavor of action.
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5858e6 No.16734704
>>16734694
L4D1 was garbage.
L4D2 was great.
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353990 No.16734706
>>16734694
cuck
>>16734704
cuck
L4D1 was great.
L4D2 was great.
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1310a9 No.16734710
L4D1 was garbage.
L4D2 was garbage.
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bd8668 No.16734713
>>16734704
>>16734706
>niggers
>daytime
>no zoey
fags
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ed8093 No.16734719
>>16734713
L4D2 nabbed L4D1's campaigns, it has them all.
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0aac58 No.16734720
>>16734710
You win for most contrarian post ITT
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5858e6 No.16734722
>>16734713
>Zoey
Generic bitch.
>Daytime
It's great, I can see the zombies more easily.
>Niggers
L4D1 had nigger too. Mods fix it.
also this: >>16734719
There is no reason to ever play L4D1 anymore when the sequel is superior.
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ed8093 No.16734726
>>16734696
Played both plenty back then, and in retrospect L4D was better. KF is way too much about grinding perks to become the ultimate powernigger with the most benefits and it ended up full of DLC jewry.
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bd8668 No.16734729
>>16734719
>L4D2 nabbed L4D1's campaigns, it has them all.
Except they are garbage because they have special infected like the jockey/charger/spitter in them when the maps weren't designed for those infected.
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a2494a No.16734740
>>16733315
The ability to give yourself a disability to increase your other senses as well as overall difficulty could be a fun way to mix things up. This could include disabilities like
>Blindness - Makes everything around you dark and lights up areas that make noise
>Deafness - Can't hear monsters or allies
>Mute - Unable to give in game commands to allies and don't make noise when attacked
>Amputee - Unable to use weapons that require two hands. Prying something open takes twice as long
>Limp - Walk and run speed is decreased
After equipping one or more disabilities you could then pick a perk to increase a sense that hasn't been crippled.
>Eagle Eyes - Longer range with guns
>Enhanced Hearing - Able to tell where enemies are from further away. Markers tell you where an enemy is from behind as well as how far.
>Throw Voice - The ability to throw your voice to draw an enemies attention towards that direction
>Strong arm - Melee attacks and melee weapons deal more damage
>Sprinter - Run faster and/or run for longer
If you equip disabilities and decide not to pick perks then you can get rewarded with multipliers at the end of the round for more point or experience or whatever.
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5858e6 No.16734742
>>16734729
The new infected make the game more balanced which adds variety and challenge. Charging newfags off a ledge is very satisfying.
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bd8668 No.16734747
>>16734742
>make the game more balanced
No, they made the L4D1 maps imbalanced.
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ed8093 No.16734752
>>16734740
Left 4 Dead is an arcadey zombie shooter, not a gritty simulator.
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023026 No.16734755
>>16734722
L4D1's use of the AI director was better. Not sure how but I found it felt much more tense whenever a horde was about to attack. Think it might have taken longer for them to reach the players so you had a longer period of anticipation where you can just hear them heading towards you.
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5858e6 No.16734757
>>16734747
L4D1 was imbalanced to begin with. Survivors have a clear advantage and they still do. The extra infected somewhat mitigate this problem. The charger and spitter are good for dealing with camping teams who cluster in a cramped spaces during finales. Something I would like to see in Back 4 Blood is the ability to choose which infected you play as and shorter respawn timers.
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023026 No.16734759
>>16734742
>Charging newfags off a ledge is very satisfying.
And definitely not balanced.
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f04cdb No.16734762
>>16734729
Wow now the infected have 5 points to actually damage a survivor team that knows what it's doing instead of 3 how horrible
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5e73fe No.16734764
>>16734740
while that is an interesting concept, I feel that being completely deaf or blind would be pretty shit and would take A LOT out of the game. the rest seem viable I guess. besides the deaf one could be cheesed easily, just use external voicechat and have your >friends call out your immediate dangers
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dd334d No.16734810
>>16734726
I'm not saying you're totally wrong but your concerns are based on conflating taking an element of a game means also taking those problems. In other words, Turtle Rock can easily use kf as a model for improving the gunplay and not adding a leveling system and inexplicably DLCing it like with what happened to original kf.
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ed8093 No.16734847
>>16734810
>Turtle Rock
>not DLCing it
We're reminiscing about the old games, but let's not kid ourselves with the speculation.
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a6781f No.16734853
>>16734566
>Esports l4d
how the fuck would this even work?
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3c96ca No.16734861
>>16734853
VS mode but with a ranking system and constant "balance" updates every week that fucks up the game
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f9c4a1 No.16734886
>>16734847
>even DSP without a brain can tell the game is shit.
That's probably the lowest point.
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ea084f No.16734899
>made a kinda fun co-op game
>"we're totally gonna add more campaigns and guns and stuff
>make a sequel instead
>"we're totally gonna add more campaigns and guns and stuff THIS TIME
>port everything from the first game in with copy+paste
>make 1-2 more campaigns shorter than the rest
>tell community to make maps and game modes, then abandon ship
Surely no one here would be dumb enough to fall for paying $40-$60 for an hours worth of content again, right?
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a6781f No.16734903
>>16734861
VS mode was the shit, but playing it for competitive sounds retarded. the community for that mode is pretty try hard and no fun as is
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a6a3f3 No.16735358
>>16734400
I don't know about the rest of the world, but niggers are likely to either turn on you or just fucking kill you for trying to interfere and American cities generally have "don't be a hero" fucking ingraned into their very being.
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fd3700 No.16735819
>>16733315
hopefully they will not use the source """""engine"""""" sourceniggers need to be fucking gassed and bombed
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2b4eae No.16735879
>>16734263
>black "people"
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5868c2 No.16735885
>>16734566
>Anything I don't like is reddit
>cuckchan filename
Go back, you faglord.
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602097 No.16735955
Invidious embed. Click thumbnail to play.
>>16733315
>what do they add to mix up the formula again
Take everything from Elements of Style and turn the enemies into ayys.
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e6c65f No.16735974
>>16734003
Coach was alright for a black guy, rochelle is one hundred percent nigger though
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4b32aa No.16736041
>>16733347
I had an idea for a boss tier enemy called "Mama" based on that huge bitch from Slither.
>Enormous slowly moving or immobile zombie
>Produces an endless supply of worm-like parasites like in Slither
>Worms can infest and reanimate zombie corpses. Killing an infested zombie kills the worm, but the zombie can still be reanimated.
>Worms can also infest players.
>Players getting infested have to do a QTE to throw the worm off, or get melee'd by an allied player.
>If a player gets infested they die and become a zombie, which then attacks the players with whatever weapon they had equipped
>They have to pump a lot of lead into the Mama to make her explode.
>Exploding Mamas shower the area in worms, which reanimate a Horde one last time.
They'd be big enemies central to a fixed area, could be used as road blocks
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5d149a No.16736057
i don't care and it doesn't matter what they do.
player autism ruins this style of game every time.
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4b32aa No.16736059
>>16734740
>Pick Deaf
>Turn on subtitles
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4b32aa No.16736061
>>16736057
Tell us a story anon
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903c7b No.16736088
>>16733347
Variety in objectives is pretty much the only thing PD2 has going for it and even then half the maps are actually good. Waiting for a drill to finish while it breaks 15 times and you shoot enemies that have terrible feedback with no room to breath gets old fast.
I'd take L4D2 any day. You can also mod l4d2 to your heart's content.
>>16733365
Vermintide 1 is online only and vermintide 2 was made so soon after the first one (considering you can keep these games alive through updates for a long while) and it didn't really make many improvements unlike l4d1 to l4d2. Not to mention the optimization is shit. I do like the core gameplay of the games but everything surrounding them was shit.
>>16733389
Overkill had and still has no idea what they're doing. PD1 was successful by chance.
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872e7e No.16736118
>>16736059
>pick blind
>use wallhacks
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ae6182 No.16736144
>>16736118
>Pick mute
>Talk to your team using another program
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32f54c No.16736159
>>16736144
>pick limp
>bunny hop to max speed
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43c3b9 No.16736205
>>16733429
>weapon skins from loot boxes, stupid outfits from loot boxes, and easy way to report "problematic" players and about a hundred different micro dlcs, 2-5$ each
Ah, fuck, I completely forgot that this is the modern industry we're talking about here.
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43c3b9 No.16736214
>>16733655
>L4D2 was the last uncucked Valve game
Consider that Left 4 Dead was the first Valve game to have sv_pure enabled by default, taking away the ability for players to customize their games in order to pave the way for customization to be done through microtransactions instead.
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3eb982 No.16736335
>>16733315
>Turtle Rock
Evolve sucked ass, so why should their new game be any better?
About Left 4 Dead… if you played, or even enjoyed the campaign you are a autistic faggot. That mode was so fucking retarded. Zombies are literally braindead. VS is what made it good. Asymmetrical pvp games are fun as hell. But I honestly doubt that they will be able to make a good game again.
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1988e0 No.16736343
>>16736335
>Zombies are literally brainded
As opposed to zombies with working brains, then
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529988 No.16736358
>>16736335
>literally braindead
>literally
Stop using words you dont understand you braindead person.
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3eb982 No.16736360
>>16736343
>>16736358
Are you niggers retarded or something? Just because they are zombies doesn't mean the AI has to be retarded as fuck. The AI controlled special infected don't do anything at all, they just walk at you in a straight line. There is no teamwork, coordinated attacks or enemy movement prediction.
The campaign is so easy people were soloing it in realism mode.
>>16734722
>Zoey
>Generic bitch
What's wrong about Zoey? She is cute, as opposed to girls in modern western games. She isn't doing any of the feminism bullshit they have in modern games. She isn't even mean or anything, jokes around and flirts with the other characters.
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529988 No.16736365
>>16736360
>Are you niggers retarded or something?
No you. Stop using "literally" like some retarded sub 80iq american college student who puts it in every sentence.
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8b0a06 No.16736372
>>16736335
<t. retard how can't enjoy the slower realism expert mode with friends and also like versus
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b0a768 No.16736373
>>16736372
Versus would be fun if the people playing it actually wanted to have fun instead of whatever the fuck they're doing.
Is Vermintide 2 any good?
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3eb982 No.16736379
>>16736372
Only a nigger would play something as dumb as l4d's singleplayer. Bet you enjoy CoD on easy too.
>>16736373
>Is Vermintide 2 any good?
no
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790511 No.16736383
YouTube embed. Click thumbnail to play.
>>16733315
>L4D
>Good game
>Good setting (night)
>Good balance
>Good game
>L4D2
<Bad Game
<Bad Settings (day)
<Bad Characters (cosmic fact, may as well be a scientific law)
<Bad Balance (holy fuck the new specials, the new items, the new everything)
<Bad Maps (holy fuck why do these exist)
<BLACKED.com
Killing Bill was the creators way of saying fuck you to fans as well as killing the original and it's legacy, say's alot that they added all of L4D1 into L4D2 with a new map (both of which were worse for ware with the new special balances and items).
I can't believe I have to mention this but Turtle Rock made fucking Evolve. L4D1 was literally a flash in the pan that they had no idea how to handle, and even if the L4D2 batting crew wants to die on that hill I'll be happy to remind them of the absolute fuck fest that was Evolve.
Trusting these people with anything is like trusting shovelware devs, and that's insulting because even shovelware devs still made Friday the 13th The Game when they put their minds to it.
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8b0a06 No.16736388
>>16736373
It's fun if both teams go at it without any comp autists like 9b4314 who outright hate fun and you have a good back and forth with both teams having equal skill.
>>16736379
You are fooling nobody with your tryhard sperging
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3eb982 No.16736392
>>16736388
tryharding is the only way too go. Only retards play "to have fun". We get faggots like you in game nights all the time who start roleplaying in the middle of a game to distract from the fact that they suck ass.
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8b0a06 No.16736397
>>16736392
Are you actually trying to imply that fruits like you do anything else than scream and yell if they don't get the tank?
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1dd0f7 No.16736398
>>16736373
>Is vermintide 2 any good
Yes.
>>16736383
>fighting zombies can only happen at night, the time of day when living humans are most at a disadvantage (?)
Also, mind explaining how the new items and specials are bad? They all added a lot to the game, especially melee weapons.
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3eb982 No.16736409
>>16736397
Who gives a rat's ass about tanks? And who actually screams in video games other than those casual noobs who would have lost anyway because they are gay at everything they do.
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790511 No.16736410
>>16736398
>mind explaining why melee is bad in L4D2
self evident, likewise so is the ridiculous amount of bad melee options. If you can't see that can't help you, you are stupid.
>mind explaining why the specials are bad in L4D2
L4D1 had 2 Incap specials, while it rare and possible for 3 to 4 man incaps to happen in L4D and bullshit, it was just that, rare.
L4D2 added 2 incaps, bringing the total to 4.
Of these 4 incaps, 3 could not only incap you, but they could move you while doing so. This is an affront against God, and the number of times I've seen 3 man Incap down teams, especially in compet is something that simply shouldn't even be possible. At least with 2 Incap, chances were 1 smoker 2 hunters, meaning 2 people were left in place, while one might be pulled to a dangerous location, whereas Charger and Jockey have far greater mobility, and quicker down times as a result (chargers is just straight better than hunter, and jockey normally pulls into crowds or if possible off ledges). Spitter likewise shits all over camp strats very unimaginatively by just saying "you can't be here ;)", which is lazy at best.
>Why are the new items in L4D2 bad?
The majority are flat out inferior to stock items. The gun balance and unique ammo was also fucky. Dualies became Deagles or die. L4D1 didn't have sidegrades true, but what it had was a perfect ramp up balance. At best you could claim L4D2 just added a 3rd tier of weapons, but it's genuinely pointless when you consider it's just another tiering system to pace gameplay and add's nothing but another poly'd skin with bigger numbers. Unlike say KF1 where guns are tiered, but there is genuine choice, sidegrades, styles of play and even reason to keep lower tiered weapons, it does not exist in L4D2. You get the high loadout and that's it.
>YOU IMPLIED DAY IS BAD GOTTEM
you're autistic.
It's merely to solidify that L4D2 is is the complete inverse of the original in every way. It's indefensible, even for you shill anon.
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5b3cb8 No.16736490
>>16736373
Vermintide 2 is good. And it will have a Versus mode in the future, ifyou are interesed.
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ed8093 No.16736531
>>16736410
>this "balance" seriousness with a casual zombie shooter that randomizes items, events and spawns
competitivefags are true autists, I'm glad I never took the game this seriously and enjoyed it
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80071e No.16736532
YouTube embed. Click thumbnail to play.
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326c1a No.16736539
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790511 No.16736563
>>16736531
People who typically "play for fun" are usually the worst players. I'm sure if we did an IQ to "Fun Players" we'd find a negative correlation. You likewise don't get to complain about a gamemode called "competive" and then say "i don't take balance seriously lmao". Any game which has compet should be balanced around compet. The next best thing to that barring compet is balancing around the HARDEST difficulty. If you balance for the lowest common denominator like you, you get this utter fucking disaster I'm about to break down for you.
So here comes some math for the low-IQ playerbase of L4D2.
The new tier, which I will refer to as tier 3 weapons, are objectively better than their counterpart tier twos even though valve puts them all in the same tier.
>Hunting Rifle vs Sniper Rifle H&C
>HR both have same DPS but H&C has double mag capacity
This means H&C SR is objectively superior. There is no choice that is not illusion.
>M16 vs SCAR & AK
>M16 has a DPS of 376.2 and mag damage of 1650
>SCAR has a DPS of 368.4 and mag damage of 2640 making it
>AK has a DPS of 446 and a mag damage of 2320
This means the AK and SCAR are flat upgrades by comparison. There is no choice that is not illusion, the AK + Laser Sight will always be the best choice.
>SPAS vs Bernilli Shotgun
>SPAS has a DPS of 836 and mag damage of 2520
>Bernilli has a DPS of 953.33 and mag damage of 2860
There is no choice that is not illusion, the Bernilli is always the best choice.
>P220 & Glock vs Dual Deagles
>P220 & Glock has a DPS of 350 and a mag damage of 1080
>Dual Deagles has a DPS of 534 and a mag damage of 1280
There is no choice that is not illusion, the Deagles are always better.
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790511 No.16736566
>>16736563
<Melee Weapons
Ignoring the long and in depth explanation of what and why Kineastics matter in a video game and how swinging weapons in L4D2 is some of the worst melee action seen since fucking Counter Strike, the tier of these weapons can be reduced to
>They are nonsensical and really bad options
To solidify this,
>A fucking fireaxe has a time to kill on tank of 18 fucking seconds
compare this to a fucking police baton
>A Nightstick has a time to kill on tanks of 13 seconds
If I need to sit here and explain to you why beating a tank with a police baton while screaming STOP RESISTING is somehow in any universe more effective than a weeb katana, a machete, golf club, or a fucking FIREMANS AXE, then I can't help you.
There are some factors in here which are being glossed over like melee spread, but these are utterly irrelevant even with push cool down and DPS will always triumph in the end making the vast majority of the pool outside of Machete and Nightstick utterly autistic choices. Range is also a factor but again, with as bad as L4D2's melee Kineasthetics are, you'd be fairly hard pressed to fucking tell.
Now lets talk about the uselessness of the new items. I won't talk about the throwable tanks (fireworks etc) because nobody fucking cares about them, and most are just reskins with different stock gif effects.
>Adrenaline Shot
Literally 2 purposes, both of which are cheese. Run away really fast and avoid the consequences of bad positioning, or revive really fast and avoid the consequences of bad choices. Both are bad for balance, and reward bad gameplay both compet or no.
>Defibs
Literally a solution for a problem Turtles created, their was no problem with the original respawn system. All it does it create backtracking, which slows down gameplay, and takes space up for better items. It's not a trade off, its a forced meme.
>Bile Bomb
When is it ever better to throw bile and extend the problem? At best you must extend time, energy and ammo to kill the Zombies that don't FF themselves. This is objectively inferior to throw and forget Pipes and Fire. It slows down gameplay at worst and is used because you have nothing else at best.
>Ammo variants
There is no strategy. No one ever has a strategy with these. They are never carried and deployed for strategy. They are always immediately deployed, have a "meh" effect for 2 minutes and are gone. A waste of time and boring item.
>Laser Sights
Literally illusion of choice; tighens spread, increases accuracy. Completely dependent on map or director, but if there and available no reason not to take them.
Likewise bonus meme of Jockey and why he's also fucked.
Jockey has no white health commitment, meaning he doesn't have to stay connected to target until dead. This means he can often act as the "4th" incap, by downing someone, returning to the smoker/hunter hunter/charge what have you cluster fuck and wreak the final blow. The new specials likewise have a low skill floor and a lower skill cieling. There is no planning or method, Charger can CREATE the chaos that other Specials had to communicate and create themselves. A charger can YOLO by himself and see immense results which are impossible for smoker or hunter, and so can Jockey. Spitter requires no LOS unlike Smoker meaning the skill amounts to aiming NEAR a target and nothing more.
L4D2 is you brain on brainlet capsules.
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8f0252 No.16736577
>>16733315
Will someone for the love of Christ just have TR make an avp game?
WB has shown theyre willing to license what sells and hell Fatsharks multiple success with the Vermintide titles along with Left 4 deads contiued popularity shows the demand for the formula. And avp has always sold in all its incarnations even the shit ones!
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f20351 No.16736579
>>16734467
is there any good porn of rochelle? it just seems impossible to make her look even remotely attractive
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f20351 No.16736585
>>16736335
>Zombies are literally braindead
put that on a fucking poster
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8f0252 No.16736586
>>16736563
100% they failed with balancing the new stuff. Honestly the whole thing felt rushed by comparison.
As a bracelet I still enjoy it. All the same would prefer balanced side grades.
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ed8093 No.16736590
>>16736563
>>16736566
Don't forget to post pictures of Nissan Skylines.
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027620 No.16736624
>>16736593
Filthy, dumb cuckchan scum.
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ed8093 No.16736676
>>16736593
>>16736630
Nice cuckchan meme. You made quite the wall of text and really put in effort to prove that casual zombie shooter 2 electric boogaloo is in fact imbalanced, I commend you. I mean holy shit anon, I've never met anyone who's a tourneyfag for this game to the point of treating it like esports. To me it was regular co-op fun, but turns out tryhard comp is its true aim it failed at.
Now for real, the thing you don't seem to grasp is the game gives you a limited array of weapons and equipment at a time, so sure you can prove they're not equal, but it's not most of the time you can opt for the superior versions as they might not be there. You're not presented with a loadout menu or armory where you can take whatever you want, then your numbers argument would really have weight. You take what the game gives you, and it may be the worse or the better. Adapt.
With your numbers, there's still a couple inconsistencies:
>Benelli vs SPAS
SPAS has tighter spread and slightly longer range so it's not that straightforward.
>P220 & Glock vs Dual Deagles
Dual Deagles straight up does not exist.
This of course is only a portion of the game, most of the game is the actual campaigns and their design. It's perfectly reasonable to assume the first game had the better end of the stick, but taking the extreme stance of "L4D is 10/10, L4D2 is 0/10 shit game" is hard to take seriously. But you're a tryhard so what can I do?
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a6a3f3 No.16736677
>>16736088
>PD1 was successful by chance
Payday 2 you mean. PD1 is a solid game, but 2 is when all the original developers started fucking off to do other things like WW2 Payday and scifi horror Payday.
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23254f No.16736679
>>16736563
>Shotguns
I've seen lots of people preferring SPAS because it's more accurate or something. I never really cared, because accuracy isn't what I look for in a shotgun.
>dual deagles
Nigger, no such thing, but they are still clearly better. Deagle autokills normal zombies on any difficulty, so its DPS is less relevant. It also enjoys better accuracy and no accuracy loss when incapacitated.
>>16736566
>nightstick is da best
Nightstick is kinda shit because of its narrow arc, so when you get mobbed by normal infected you're fucked either way, and against the tank you most likely won't get an occasion to just hold LMB down. Best are katana/machete, which have a normal arc and similar attack speed, followed by fire axe, which has a wide sweep.
>defibs
In campaign you can straight up ignore them, but in versus they create a risk vs reward situation, if they are found far away from the dead survivor. If they are found before any of the survivors died, then it's mediocre again, because it's just a spare life. The way the points are earned in versus is a bigger issue by itself.
>bile bombs
You are a shitter if you think they create more issues. If you get vomitted on, you can throw it anywhere and it takes much of the zombie attention away. Nobody gives a shit if it attracts more of them, because additional zombies are a small price to pay for all other zombies fucking off. No downside to using them during panic events and gauntlets, which, funnily enough, make them too strong and they should be removed regardless.
>Jockey
Jockeys have super fucking long cooldown on jumping if they down someone, long enough that they can only serve as a distraction or deal damage like a normal zombie. Before they can jump on someone, other specials are most likely dead and waiting for a respawn. If you drive someone off the edge or have your survivor taken over by some other special, though, it's really broken, since there's barely any cooldown and in certain spots you can pull survivors off the ledge again and again. At least it's not charger with "insta or kick" mentality…
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14bf93 No.16736681
>>16734853
It doesn't. You know what the "competitive" L4D2 scene was? It was just VS except the human players are only allowed to use SMGs, Pump Shotguns and the Hunting Rifle
>>16734847
>The DLC in Evolve was because of Turtle Rock
>Not because of the notoriously hyper-greedy jews of 2K who are responsible for things such as UNSKIPPABLE ADS IN SPORTSBALL GAMES
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14bf93 No.16736684
>>16736682
>soyjak memes
>claiming to be an h8channer
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b0a768 No.16736689
>>16736677
If I remember correctly The Heist was moderately successful but Overkill was still in big trouble. Payday 2 was their all or nothing gamble and they really hit the jackpot with it.
I love PD1 but I've never even touched 2, every time I'd like to the massive amount of DLC and anons telling me about how shit the balance is(or the fact that this PvE game is focused on balance) is offputting.
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14bf93 No.16736694
>>16736689
>Got Payday 2 for free
>Play a few missions
>Look at how many more missions I'd have to do to get halfway-decent equipment
>Realize this is a Korean-style skinnerbox that's designed to get you to buy DLC if you want to make any progress
The balance is so bad it's hilarious. The amount of work the game expects of the player if they want to have fun without buying DLC is astounding to me.
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b0a768 No.16736700
>>16736694
I really hope GTFO doesn't follow the same shit. I've only had light reading on what Overkill/Starbreeze was doing and none of it seems remotely appealing, and I'd hope the fact that they've jumped ship barring the power-freak CEO would make for a better game.
Is it true that most of the basic PD2 missions are shit tier
>go to store
>drill store safe
>leave
and all of the more interesting, The Heist level of heists are DLCs?
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af8f25 No.16736705
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2776a7 No.16736708
>>16736335
Nigger the co-op campaign was L4D, PvP was only ok
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14bf93 No.16736710
>>16736700
After playing only a few missions that's what I knew it to be. With less sneaking options than I remember The Heist having. Payday 2 seems to not care about the initial sneaking part. Payday 2 wants you to put that mask on and go loud as soon as possible.
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a6a3f3 No.16736733
>>16736700
Yes, most of the intricate missions weren't put in until well after the initial release, and they charged a good 5 buck a pop for most if you wanted to host them.
>>16736710
>Payday 2 seems to not care abour stealth
I don't know, you're not wrong, but they really seemed to push the hell out of that shit near the end, with forced stealth levels like the standalone FBI level and the yacht, yet they never really added anything to it, so all those levels are mostly an exercise in frustration.
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f55f04 No.16736791
>>16736681
> notoriously hyper-greedy jews of 2K
well, rumour is they paid close to a million bucks for the IP when thq went bust so they really wanted to turn into e-sport shit for some reason - instead of milking the whales for pve and other stuff.
also didn't help that TRS was blabbing about dlc long before the game released.
shame tho, evolve wasn't that bad and could've been salvaged, but too little too late
gonna have to wait and see how much money they want depending what's in the game. paid 20 yurobucks for strange brigade deluxe and that's pretty much my sweetspot for coop only games.
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3e1327 No.16736796
>Left 4 Dead only had night time maps
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ccd458 No.16736805
>>16733347
If you want a good 4-player horde shooter, I 100% recommend Deep Rock Galactic if you haven't played it already.
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3eb982 No.16736810
>>16736708
>Nigger the co-op campaign was L4D, PvP was only ok
the campaign was utter trash and not better than any other generic fps like cod or battlefield. Every noob can finish it on the hardest difficulty. PVP is where it shines.
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3e1327 No.16736820
>>16736810
>Waaaah the campaign is too easy I need muh pvp
I bet you're the kind of literal nigger who'd shit themselves and scream for an admin to ban someone if they fucked up your SourceMod Faggotstats by getting tapped by a zombie
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3eb982 No.16736831
>>16736820
>SourceMod Faggotstats
who even plays on modded servers? Each one of you fags is gayer than the other.
Left 4 Dead 2 was the last good multiplayer game. It had free mods, you had official servers that you can join with mods on. No admins, no bans for swearing and calling others niggers, no dlc and no bullshit comeback mechanics. Honestly if you hate l4d's pvp there is something wrong with you.
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2776a7 No.16736839
>>16736831
If you actually liked the PvP you might be gay, it was the most boring part of the games
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3e1327 No.16736872
>>16736831
>Who even plays on modded servers
>was the last good multiplayer game. It had free mods
So you are that kind of faggot.
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3eb982 No.16736887
>>16736839
If you like a game mode that is soooo easy people have to mod it to make playable you are gay.
>>16736872
There is difference between using mods and joining a modded server. You never know what kind of gay shit will face you when joining a modded server. You can bet your ass that a admin will kick if you for racism if you join a community server. Wont happen on official servers.
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312c0c No.16736891
>>>/v/16736563
Nice KYM image.
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5b3cb8 No.16736924
>>16736805
What makes it so good? Its still played by many people? Also, any other recommendation for similar games?
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f55f04 No.16736935
>>16736924
constant updates and improvements, pretty populated and random enough that it doesn't get old fast.
price is ok, no-brainer on sale
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0fd6fa No.16736952
>>16736887
>modded servers are bad because I don’t like fun
>official servers don’t ban for racism
You’re either paid to post here or too stupid to post here.
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3eb982 No.16737082
>>16736952
>modded servers are bad because I don’t like fun
>official servers don’t ban for racism
You are a total nigger. You don't get banned from official servers no matter what you do. And there is not a single good server side mod. All the modded servers ever use are some bullshit mods to track stats, shared ban lists (that make no sense because nobody ever plays on those servers anyway) and some bright flashy lights that nobody cares about.
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ccd458 No.16737203
>>16736924
I'll list some of the pros and cons, and some things that make it stand out to me.
>dwarves in space
>4 different classes
>ziplines, grappling hooks, drills, explosives
>on missions, everything is destructible
>community is pretty bro-tier
>drinking is encouraged before going on missions (beer buffs)
>can do missions completely shit-faced
>procedurally generated caverns and caves, works out surprisingly well
>darkness and cavern topography are as much of a factor as enemies are
<currently has only five mission types
<has perks and loadouts (thankfully the equipment consists of sidegrades and not outright upgrades)
<game is ugly, but works a utilitarian, industrial-space kind of way
<early access
<price recently got raised to 30bux
I got the game pretty early on when it was announced before it raised the price, but I still think that its current asking price is well worth it. Currently sitting at 150 hours in. I have everything unlocked, and nothing to really spend my gold/minerals on anymore, but doesn't really deter me because I enjoy playing for its own sake.
Like everything else, I'd suggest checking out reviews, watching gameplay videos, torrenting it, or any other means to check it out and formulate your own opinion. It's played pretty regularly by quite a few, usually my friend and I co-op it together, but our team usually gets a couple of drop-ins during each mission, and people who drop in tend to know what they're doing. If people are being shitbags, being lazy, or are outright retarded, can kick/ban people instantly. I've never had to kick anyone so far.
Or if you decide to play solo, you get a little drone robot buddy who can help you mine shit and kill shit, so there's also that if there's no other option, but it isn't nearly as fun that way in my opinion.
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0fd6fa No.16737205
>>16737082
>just keeps making up lies
Nigger, I’m permanently banned from 100% Orange Juice because someone else playing was using a trainer to cheat. They’ll ban you for anything. You’re also blatantly ignoring all the companies that ban for “hate speech.” Get the fuck out.
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010c91 No.16737249
>>16736805
I'll check it out the next time it goes on sale. I've had an eye on it for a while but I've had other games to play.
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023026 No.16737253
>>16737205
> I’m permanently banned from 100% Orange Juice
That's harsh bro.
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1da925 No.16737270
>>16734028
>have to go through a bigass graveyard
>whatever is making the monsters gets into the graves
>the people have been dead so long they are only bones
>they rise up and chase your ass down
>headshots just remove the head, you need to shatter the body otherwise it just keeps coming
I'd fucking love it.
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5e73fe No.16737273
>>16737205
>I’m permanently banned from 100% Orange Juice
is that a thing? I've been naming all my lobbies shit like "hang the jews" "the holocaust didn't happen" "pull the trigger on the nigger" and shittalking nearly every single rando and I've never got even a warning to the point I thought the game had 0 moderation
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0fd6fa No.16737282
>>16737273
It had to have been an automated ban that looked at statistical data. The trainer allowed manipulation of even online data to give characters stars for free. I joined a random lobby that wasn’t full, played a while (thought it was fun to have hundreds of stars lost every battle/event and that it was just a race to see who got 5 home trips first), and woke up to a VAC ban the next day.
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5e73fe No.16737289
>>16737282
>VAC banned due to cheaters on an anime board game
that's hilarious and sad at the same time
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940e97 No.16737342
>>16734287
>California
Wasting all that water will probably be the only thing that sticks.
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3eb982 No.16737393
>>16737205
>>16737282
>Nigger, I’m permanently banned from 100% Orange Juice because someone else playing was using a trainer to cheat.
If you got VAC banned it was your own fault. You don't get banned because someone else was using a trainer, that's not how VAC works.
>You’re also blatantly ignoring all the companies that ban for “hate speech.”
Yes, that's modern games. In Left 4 Dead 2 you don't get banned for that kind of stuff. I am not making up anything, you just don't know what you're talking about. You'll only get VAC banned if you use some kind of software that reads and changes in game memory, and sometimes reading doesn't get you banned either. I forgot to close down cheat engine a few times after hooking it up to Valve games and didn't got banned yet.
Valve is actually very tolerant when it comes to cheats. If you download a mod that turns all walls transparent it wont get you banned because you just replace in game files.
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326c1a No.16737406
>>16737393
>If you got VAC banned it was your own fault. You don't get banned because someone else was using a trainer, that's not how VAC works.
t.steamdrone
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14bf93 No.16737410
>>16736796
You can really tell who doesn't like Blood Harvest and has blocked it from memory.
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3eb982 No.16737451
>>16737406
>steamdrone
I don't even play recent valve games… But out of all options VAC is still the best. It does not ban you based on reports, it does not ban you for performing above average, it only bans if you if you get caught using well known cheats. VAC is basically "innocent until proven guilty". Valve let's a few cheaters get unpunished in order to make sure that no one innocent get's banned. How is that bad? Do you prefer the EA way where they ban people from battlefield when they play "too good"? Sometimes people get lucky and manage to get suspicious looking scores like 20-0. Imagine how badly it would suck if you just do really well but then get banned because of that score.
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0fd6fa No.16737452
>>16737393
>If you got VAC banned it was your own fault.
lol k
>Yes, that's modern games.
Thanks for admitting you’ve been lying the entire time. Shut the fuck up and go the fuck away.
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ccd458 No.16737635
>>16737249
I'm sure it'll go on sale either when there's a huge update, or with the inevitable Winter sale. (Even though the Summer sale fucking sucked, it still pulled some more friends into DRG.)
No rush to get it one way or the other, since it'll just keep improving over time.
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fd3700 No.16737956
>>16737205
>100% Orange Juice
not only do you have shit taste and are an anime brainrot stricken nigger, but you're seriously trying for the "i-i-it was my nephew cheating, not me!!!" excuse on a partially anonymous vell-os basket-weaving forum. lmaoing at your life
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e6c65f No.16737979
Yeah but would you fuck the witch?
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a12a22 No.16738062
>>16734847
That guys nostrils are fucking gargantuan
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6c34aa No.16738599
>>16737979
Damn right I would.
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f30312 No.16739079
>>16737996
>revived a vac due to joining a modded MW1/2 lobby
You got a source on that? I mean you probably have but you refused to post it because you are a stupid nigger. Pretty sure you just googled "false vac ban" or something bullshit like that and then posted the first result. I seriously doubt this would get you banned because that's not the way VAC works.
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9b249b No.16740369
>>16739079
not the VAC system(to my knowledge), but official bans in official systems can be like that sometimes
for example dark souls anticheat checks for modified character data, which can ABSOLUTELY happen to you in online matchmaking because of a malicious script kiddie
so its pertinent to keep backups of your saves to fall back onto if any of your data gets altered
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034c75 No.16740381
>>16733570
Turtle Rock has proven, three times in a row, with L4D1 & 2 Versus, and Evolve, that they cannot balance a game for competition. They are literally incapable.
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e669e2 No.16740391
>>16735358
>American cities generally have "don't be a hero" fucking ingraned into their very being
Yeah, because of niggers.
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90ec6f No.16740554
>>16740391
And antigun laws.
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79765d No.16741042
>>16740381
>they cannot balance a game for competition
they can, evolve was somewhat ok, main problem was
- some heroes/monsters were outright shit in certain combinations or in itself, because of shit concept mainly (the last healer(?) was completely fucked if you had to move a lot).
problem is you can't balance for every combination, so it comes down to picking the right tool (char) for the the job. but due to matchmaking only and the way selection worked you could end up with an absolute shit random group with the wrong monster on top which either meant your group or the monster gets facefucked. and that's not fun for anyone.
- trying to balance for the low and high end. the stuff shitters complained about was a non-issue for good players so it was a constant back and forth trying to appease both demographics. the focus on shitty e-sports made it even worse, instead of a more casual approach (one way to fix it would simply have lobbies so ppl play several games together instead of turning every match into "you + some mooks trying to win for MUH PROGRESSION"). a community able to organize and coordinate itself will always be the better community which will in turn improve the game.
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fffeb2 No.16741132
>>16733325
Literally just take Saxton Hale mode from TF2 and turn it into its own game.
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252bbd No.16742314
>>16740369
That's exactly one of the points I have maid. Other anti cheats can ban you for all kinds of shit, but VAC doesn't work like that.
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6037bb No.16742349
>>16733315
I want to see no fucking nigger characters. Worst part of 2 is the sheboon.
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8f0252 No.16742371
>>16741042
Fuck matchmaking systems as the ONLY tool.
I will not buy shit without player controlled servers.
Rip QC
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fffeb2 No.16742374
>>16742349
>L4D
>characters
I genuinely wouldn't give a shit if there was one. The characters in the game have 2D personalities at best. I doubt it would reflect the gameplay if the devs weren't retarded.
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80071e No.16742419
>>16742349
Coach was pure and noble soul you foul wretch! How doesn't want Uncle Phil watching their back in the zambambo apocalypse?
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fffeb2 No.16742433
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5b3cb8 No.16744387
>>16742374
The banter between character is nice. Didnt play a lot of L4D tough, and still, TF2 character have more personality even when they only had Meet the videos as giving any personality.
>>16742433
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14bf93 No.16750572
>>16736952
I gotta agree on the point that you don't know what gay shit you're gong to find. Do you know what modded L4D2 servers are? They're shit. They're 90% 12 v 12 with point systems that you can use to buy weapons and cowabooty style "perks" that allow survivors to do things like revive themselves. The other 10%, as far as I've seen, are less disgusting with mods, but are insular communities that are usually ERP furfags or turbo weebs.
L4D2 has in a poetic sense, been left for dead by Valve. With nothing but degenerates feeding off of it's corpse. The only way to play L4D2 in it's original design is to know 3-7 people that you can get together to play campaign or versus and that's a damn shame. It makes me so unbelievably upset.
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5b3cb8 No.16750973
>>16750572
>L4D2 has in a poetic sense, been left for dead by Valve.
Oh my god, how true it is. Game is still played obviously, and for a bunch of dollars its good to get it (7-8 is too much, im obviously referring to when its at sale or free), and can give you hours of fun, but its old as fuck, will never be updated, Source engine on the game have aged like milk, and most players are either rushing at sonic speed or being dumb and never use the chat to communicate.
The game have literally become in what it is about, a zombie game, alive (And not precisely bad) but not so, and it stinks.
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455b19 No.16756915
>>16750973
>will never be updated
Left 4 Dead 2 got huge updates while it was active. Right before they gave it away for free they added a shitload of new game modes and added tools for users to create new game modes.
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1f5012 No.16756927
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14bf93 No.16757139
>>16756915
Yeah, and then they unceremoniously just stopped with the big updates and since then all it's been is Linux performance, exploit patches (only patches for the kind of exploits that'd allow people to get your stream user info) and Steam big picture updates.
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aa19be No.16757206
> people complaining about Valve abandoning their game
Be careful what you wish for.
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9d06bc No.16757442
Left 4 Dead 2 was worse than the 1st, and them releasing it a year after the first didn't help.
L4D1 vs mode was amazing. Timing all your hunters and smoker to end the round instantly was hard, but satisfying. If they added some kind of ranking, or atleast some punishment for ragequitting I would still be playing it.
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c933e6 No.16757457
>>16737205
I didn't even realize 100% OJ had VAC, that's hilarious
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00eb88 No.16761795
>>16734713
L4D2 has both mods and official support that add all the content of L4D1, including a purist mode for L4D1, so it's kind of a moot point. I think most L4D1 maps have spookier atmosphere, but L4D2 does more interesting things with lighting and whatnot. Hard Rain is a really fun campaign because the intensity of the rain ramps up with the intensity of the level.
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302fc8 No.16761824
>>16757442
>Left 4 Dead 2 was worse than the 1st
Well, I mean now you can just kill yourself and never post again since you clearly don't have any kind of brain capacity.
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034c75 No.16764415
>>16733325
Sounds like something you'd need to dump a lot of marketing budget on to get even a chance at succeeding.
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ee4a57 No.16764422
>>16733315
>maybe have the option for a player to be the director and pick which routes are locked and where hordes spawn in real time for some real dynamism.
I hate the 4v1 gimmick. The new RE game is going to be awful because of that.
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000000 No.16764582
>>16733315
Turtle Rock are scammers that want games to be full of DLC from day one. They also made Evolve. Never give them money.
>>16733368
This.
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d8dac7 No.16764600
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9d10c9 No.16764608
>>16764422
>I hate the 4v1 gimmick
then make it like zombie master
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4b7581 No.16764609
>>16733315
>So Turtle Rock is making Left 4 Dead 3 under a different name because Valve gonna Valve. The question of course is what do they add to mix up the formula again.
The actually good Turtle Rock devs stayed at Valve, though. The remaining guys went on to make Evolve.
The talent isn't in the studio anymore.
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95e783 No.16764679
>>16764582
> that want games to be full of DLC from day one
that's more 2k
>>16764609
>The actually good Turtle Rock devs stayed at Valve
considering 2 was worse than 1 that's debatable.
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