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File: a8cc949c0515fff⋯.jpg (164.21 KB, 1280x720, 16:9, dfgh.jpg)

4e0999  No.16730026

I bet if I went to steam or some indie storefront and typed in "medieval rpg" in to the search I'd have as many results as I have hairs on my head. And with Sci-fi that list shrinks considerably. Or how about sci-fi open world? that genre I bet barely exists. But the inverse theres probably a game for every person in the USA, maybe 2 they're so common.

Are these games more difficult? or too ambitious in nature? or do normies just have no interest in it? If it's the lack of interest I highly doubt that since we have annual releases of shit wars and the normies and soyboys eat that shit up.

fd137d  No.16730086

If anything it's the reverse.

>The 'Borderlands' series

>DOOM

>Prey

>Warframe

>Rage

>Titanfall

>Anthem

>Overwatch

>'Fallout' as a whole

Even fucking Call of Duty was sci-fi for a bit.


fc8799  No.16730093

File: aa8c08290ed8562⋯.png (192.16 KB, 1000x1000, 1:1, 1cb0e42a661d598b877d371d6b….png)

>>16730026

Easy. Sci-fi is the genre of nerds, vidya isn't made by nerds anymore. Vidya is made by "nerds" now, understand?


4e0999  No.16730101

>>16730086

Those are popular but for every Systemshock we get a 100 elder scrolls clones.


6eb73e  No.16730106

There's no massively popular scifi TV show or movie series at the moment for developers to rip off and ripe the zeitgeist.


f105a9  No.16730115

File: 1b3218285e71bf9⋯.mp4 (11.61 MB, 640x360, 16:9, Deus_Ex__The_Recut.mp4)

sci-fi usually revolves around some big bad corporation and their kikery, so there is a reason why big bad corporations dont make them.


00f871  No.16730154

File: e29f828722d00dc⋯.jpg (348.06 KB, 1600x1190, 160:119, AbigailMalate_FinalEssay_T….jpg)

I want a GTA-esque game set on an O'neill Cylinder, Bishop Ring or Stanford Torus, or a "fantasy" RPG a la the Elder Scrolls set on a Banks Orbital.

What are the chances of that ever happening?


262d5a  No.16730168

>>16730115

Large corporations have no problem making games that portray large corporations in a negative light provided the reason they're labelled as bad is "muh greed" and not their social engineering.


6eb73e  No.16730171

>>16730154

Probably as soon as AAA game developers can do basic gravity physics at least as well as Serious Sam: TSE.


f105a9  No.16730183

>>16730168

>social engineering.

you mean like every sci fi game?


1d79fb  No.16730205

>>16730026

Neoliberal capitalist Zogbot scum is why.


262d5a  No.16730212

>>16730183

>you mean like every sci fi game?

No, most sci-fi games don't deal with that. The only one I can think of that does is Deus Ex.


f105a9  No.16730218

>>16730212

>The only one I can think of that does is Deus Ex.

so the only sci fi game you have played is deus ex?


262d5a  No.16730233

>>16730218

Name some sci-fi games that examine social engineering.


f105a9  No.16730266


1da20a  No.16730380

I doubt they are really that rare, but if they are it might have something to do with the bright shining future everyone was promised decades ago turning out to be shit so why dream of the future that much going forward?


465bb4  No.16730389

>>16730154

>or a "fantasy" RPG a la the Elder Scrolls set on a Banks Orbital.

might and magic series.

no need to thank me


59936a  No.16730414

>>16730233

Deus Ex Human Revolution would be one, if we're considering it a different one from the first.

Shadowrun Returns has a bit with that, with the cult and the large company that controls it.

Remenber Me was about that too, The Observer as well.

I guess there ain't that many because Social Engineering as a plot device isn't that easy to explore and even harder to expose properly. It takes too long to properly unravel it and you might have lost the player at that point. Way too many details they have to keep track of for everything to make sense. And if you do it too fast, it doesn't feel that interesting anyway.

>>16730026

"Medieval RPG" have expectations that can be easily known and met. There's actually very little creativity requested when working on something like that.

You have your food, your weapons, your walls and towers, castles and villages, all the known jobs and landscape and if you want to include fantasy, there's a very large plethora of mythical creatures and beliefs that you can draw from.

This doesn't just mean the devs have an easier time doing such a game but it's also easier to please the audience who knows very well what they are getting and will have their expectations easily met since there's not that much you can deviate from.

Medieval RPGs can also have a reasonably stock story and nobody really cares as long as the characters are cool or interesting. That's why Bioware managed to make games re-using the same story so many times but they were still beloved by the fans, for instance. You can do more with the story, make some allegory or metaphors, ponder deeper meanings and all that, but that's not what the fans will be looking for.

Nobody plays Skyrim to think what it means to kill Alduin, the thing that's supposed to devour the world at it's end, for instance.

Meanwhile Sci-Fi is far harder to do because it's basically the unknown future. You can do literally anything with it, provided you can justify it with some science and it even becomes a cool part of the game the more interesting the science behind it is. But this does mean that you have to build an entire universe of ideas that's consistent and deep enough to warrant interest in it.

Everyone knows what a Flaming GreatSword is, they don't need to know the game a lot to understand that concept. But a BioCharged Flux Capacitor? That requires getting into the lore and immersed into the game so you have to build interest in it first, way sooner than "medieval RPGs" have to.

The lack of expectations also means a less intuitive game for the players. Big Sword being slower but doing more damage than Small Dagger is fairly intuitive for anyone. Tri-Action Laser Rifles vs AutoShot Plasma Guns isn't that intuitive however.

This also might seem like neatpicking but it's to point out that one of the biggest hurdles that SciFi games have compared to "medieval RPGs" is to get anyone invested into them since they demand a lot more from the player. It's one of the reasons that a generic story simply isn't gonna cut it, you need to actually make it about a theme and fully explore it with the game, the theme itself being the grounding element that the player can relate to.

The player doesn't really give a shit about smuggling eggs of some lesser race until you put it as a moral quandary where he is stealing their young and dooming their race.

Even characters need to be more than just cool or interesting since they only earn those by the way they interact with the story.

TL;DR, "medieval RPGs" are half-made from the start and players can easily understand and get into them. SciFi games offer too much freedom and require heavy investment from the players.


23e1ba  No.16730438

File: 26b3bf4cde20dc1⋯.jpg (109.64 KB, 727x394, 727:394, 26b3bf4cde20dc1a73118b76b5….jpg)

>tfw no GTA clone set in a 50s/60s retrofuturistic city.

Just end it.


8b6f17  No.16730462

>>16730026

Speaking of Sci-Fi, I haven't seen anyone talks about Satellite Reign.


6eb73e  No.16730470

>>16730414

A social engineering plot would be so easy to do if people actually bothered to work it into the game.

>do missions for certain person or part

>piss other people off

>radio/TV/whatever starts painting you as evil

>changes NPC behavior

>piss off too many important people

>you suddenly get into a lot more car accidents and major friends start dying suspiciously

They don't want to do it because they either can't or they're being explicitly told not to.


262d5a  No.16730495

>>16730266

That's what I thought, faggot.


de1d48  No.16730505

>>16730093

BAZINGA


4e0999  No.16730522

>>16730106

that's true, firefly sparked a up-surge of games.

>>16730115

well sometimes, cyberpunk does that mainly but sci-fi military shooters just make COD in space (to put it plainly) and the open world is space flight sims or something like deus ex. However the main players in sci-fi are cyberpunk and a plutocracy makes for a spicy topical narrative.

>>16730168

Yeah they don't wanna make it seem like having lots of power and money makes you bad, cause it can but usually does.

>>16730380

Yeah the "denied future" is something I thought about, how people are sad that this isn't now or think the dystopian setting is the future. (when come on who wouldn't wanna shoot niggers with a plasma rifle).

>>16730414

That's what I figured, you can make a fantasy game have few graphically intense things. But sci-fi theres a high bar since you gotta have your shiny surfaces bright lights and particle effects everywhere. You can make a game look like a nintendo DS zelda game on modern hardware and some soyboy will call it "charming". That same low standard does not apply, since we expect sci-fi to emulate the denied future we hoped for.


4cffd8  No.16730581

>>16730168

Social engineering was MGS2's thing, though it wasn't really a corporation.

I feel like scifi is maybe not as popular because the idea of technofuturism that pervades scifi just seems less and less likely to come every day. You know what genre is popular? Post apocalyptic survival in a dying world…


6eb73e  No.16730590

>>16730522

To give an example of how hard games ride the pop media wave just look at the Atari 2600's library. The words "Star" and "Space" is in over half the titles, not even exaggerating.


f105a9  No.16730722

File: 8c8c773547e747c⋯.jpg (7.06 KB, 200x141, 200:141, hoss del gato.jpg)


39133a  No.16731172


b327fa  No.16731187

File: e7ef843c0e1a9e3⋯.png (311.76 KB, 590x332, 295:166, deus_ex_denton.png)

Normalfaggies don't like scifi.

Fantasy or capeshit sure, but scifi too nerdy.


046d9f  No.16731551

seems like a lot of sci fi nowadays is cyberpunk and apocalyptic. there doesn't seem to be a drive towards the stars anymore.


055333  No.16731579

>>16731551

last manned lunar mission was 47 years ago, people got bored of the moon but now we can create mars CG normalfags will eat right up,

t. elon musk


d69c06  No.16731598

its because sci fi is for incels


2ca172  No.16731608

>>16731551

optimistic visions of the future died a while ago it seems.


046d9f  No.16731609

hope Starfield isn't shit


636306  No.16731626

>>16730026

You need to be able to competently grasp scales outside your immediate surroundings to be able to pull it off.


ccea3b  No.16731652

>>16730086

Rage,Anthem and Overwatch hardly count as games,I don't have much against Rage but it's another game that follows the UbiGame formula only that it's made by Bethesda

You don't really play Doom,Prey or Fallout for the Sci-Fi altho Fallout is a good mix of postapo and sci-fi in the sense of different than real technology progression so that counts.Titanfall and Warframe are in my opinion the only real contenders for sci-fi games

If you care only about the setting and not really the game type than other then mentioned:Binary domain,The Surge,Mass Effect's and especially listening to the codex,probably 1 or 2 futuristic racing games,DEX is a fun smaller cyberpunk game,Shadowruns are quite comfy

The thread however isn't exactly about mentioning existing games.I would like to throw this question out there.Do you think that more rpg games are made than sci-fi/cyberpunk games just because people expect guns in the future and it's easier to mash buttons on gamepads than it is to aim.I think things like that affect the game design choices.Personally I choose shooting over any type of mashing any time no matter the setting because I like the feeling of landing head shots,for example I completed the free version of Destiny 2 with only hand canons which made the game at least somewhat fun and challenging

Do you also prefer one game mechanic over the other?


2ca172  No.16731817

File: f44b4090b7b2e3d⋯.jpg (195.5 KB, 1600x1200, 4:3, post-1-12753570620398.jpg)

>>16731652

>You don't really play Doom,Prey or Fallout for the Sci-Fi

I will say I really did enjoy the sci fi stuff of nuDoom and their techno babble flavor text on some stuff.

>you think that more rpg games are made than sci-fi/cyberpunk games just because people expect guns in the future and it's easier to mash buttons on gamepads than it is to aim

I wouldn't say it's because of that since a sci fi scenario could easily have smart guns where you only would have to overcome electronic countermeasures with some other gameplay element.

I would more pin it on sci fi settings being more alien compared to fantasy stuff given that most of the latter take place in historic or contemporary settings so it's harder to come up with a sci-fi setting and also make it distinct from the other boilerplate sci-fi worlds.


e43d26  No.16731987

>>16731551

This is one big reason why, even though there is plenty of sci-fi still being made and released. The future is not looking too bright and people are demoralized, so sci-fi may have lost its appeal. Fantasy however is more of a glorification of the past, akin to "the good old days" despite being medieval 9/10 and no one being alive to know truly what they were like.

Fantasy will always endure because it appeals to the human spirit the most, tales of valor, gallantry, chivalry, bravery, hero's journey and then throw in all of the sense of wonder and discovery fantasy provides with magic and different worlds, flora, fauna and species. Its why Lord of the Rings is one of the most popular and loved books of the 20th century, if not the most loved. Sci-fi lacks that feel for whatever reason, perhaps because some of the key writers in the genre are Jewish so they lack that spirit others had for fantasy. Or perhaps technology in these universes makes a lot of conflict feel non-threatening.


f70b52  No.16732045

It's not that there are a lack of games with sci-fi settings, it's that there are a lack of games that make any real use of sci-fi elements beyond some stylistic changes. The only real difference between games set near present time and sci-fi games is that the latter has glowing lights on its guns.

Dragons, sword fights, and magic all lend themselves to games relatively easily. Post humanism, and the implications of FTL travel/communication are a lot harder to turn into game mechanics.


365e0f  No.16732069

>>16732045

Once you equate space travel to navel travel, everything basically just becomes a reskin.


6eb73e  No.16732079

>>16731987

>The future is not looking too bright and people are demoralized, so sci-fi may have lost its appeal.

Even if it wasn't modern scifi lost it's appeal because it is largely propaganda now, even moreso than other genres.


f3ae67  No.16732557

>>16730026

If I wanted to see a dirty, depressing multiculti hellhole overly reliant on technology, I'd look out my window.


af3d3f  No.16732982

File: 77a38fe07e2b695⋯.jpg (265.96 KB, 1918x1051, 1918:1051, screen.jpg)


af3d3f  No.16732994

>>16730093

Nerds made AD&D.


74a710  No.16733002

Forget this, why aren't there more games with robots?


8b182a  No.16733003

File: b16b040a70d6fc1⋯.jpg (52.21 KB, 720x720, 1:1, retardation.jpg)

>>16730026

>sci-fi

>rare


515142  No.16733216

File: 52bbe947d71d8cb⋯.jpg (196.4 KB, 896x479, 896:479, blazing-chrome-03-25-18-1.jpg)

File: 8826a9218e0de5e⋯.jpg (300.84 KB, 1600x900, 16:9, Blazing-Chrome.jpg)

blazing chrome should satisfy you.


21b862  No.16733229

>>16733216

The game made by communists? Nah.


a770df  No.16733247

Gotta create a world that doesn't exist and most devs are lazy copy paste trash.


38a748  No.16733290

>>16733046

>propaganda

Have you read the part of the foundation cycle focused on merchants? Yeah, definitely propaganda.


82ee2b  No.16733318

mainstream goys only buy fantasy. This has been the rule forever, things like Halo and Mass Effect stood out because they were outliers that broke the eternal trend.


515142  No.16733471

>>16733229

who cares? a communist made Tetris.


412799  No.16733491

>>16731987

>Fantasy will always endure because it appeals to the human spirit the most, tales of valor, gallantry, chivalry, bravery, hero's journey and then throw in all of the sense of wonder and discovery fantasy provides with magic and different worlds, flora, fauna and species. Its why Lord of the Rings is one of the most popular and loved books of the 20th century, if not the most loved. Sci-fi lacks that feel for whatever reason, perhaps because some of the key writers in the genre are Jewish so they lack that spirit others had for fantasy. Or perhaps technology in these universes makes a lot of conflict feel non-threatening.

One could always do Space Fantasy a-la 40K


6eb73e  No.16733506

>>16733471

So communist he fled the USSR and founded the company that finally got the license back from the Russian mob.


515142  No.16733510


667a8c  No.16733520

File: b415fd61f2540e5⋯.png (81.42 KB, 386x450, 193:225, c02afa90c5acf43514e244c463….png)

>>16733510

>cope

Fuck off.

>>>/4um/


599728  No.16733599

>>16732069

>Once you equate space travel to navel travel, everything basically just becomes a reskin.

Tangentially related, but replaying Ratchet and Clank 2 lately, it kind of annoys me they never went for full 3D movement spacecraft dogfights again. Up Your Arsenal didn't have any space combat if I remember correctly, and while Tools of Destruction had it, it a mixture of Starfox-esque shooter from the front with on rails turret sections from the back; with the ship's angle doing what it was programmed to rather than freeform. And then A Crack in Time let the player explore space on their own, but always on a 2D plain, to the point every moon or depot has to sit at the same height below the ship's normal flight plane. I suppose it would have been kind of a bitch to set up fully 3D space quadrants, but it felt like wasted potential compared to how Going Commando did it for the space sections.

Then again, the PS3 games seemed to forget that Ratchet classically needed a breathing apparatus to survive in space outside a ship to begin with anyhow.




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