>>16715238
>Ratchet & Clank 1 has a mission where you are recruited to work for the company that makes weapons. At the end you are told you get an employee discount, but it doesn't kick in for two years
>In Ratchet & Clank 3, released two years later, if you have Save Data from the first game, and that data indicates you're past the mission where they make the joke about an employee discount, then you actually get a discount on Gadgetron products (most but not all products are the games are sold by them. Items not sold by them don't get the discount).
>>16715298
In Sonic Adventure, each time you beat a level and go back to the hub world takes place in a different moment chronologically. But the game has seven characters whose stories take place start and end at different times, and move at different rates. But if you mentally arrange each moment into when it takes place chronologically, all the NPCs actually have their own story arcs. Also, if you go to Station Square in Super Sonic's story (which you never have to do. Super Sonic's story basically consists of walking five feet and activating a cutscene which leads to the last boss), most of the NPCs are gone, and the few who are left say that the city was evacuated after Eggman's missile attack at the end of Tails' story. They also mention that they are leaving too. This makes the ending make a lot more sense, when everyone acts like it's a happy ending even though the city is destroyed. If it wasn't for this (which most people would never see) you'd be left to think that millions of people died.