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File: c98dc5b5b93b379⋯.jpg (284.49 KB, 1920x1080, 16:9, shit.jpg)

be8f1f  No.16714476

What ever happened to Castlevania? I really liked the games despite it dying for me in 2010 with a 3D rendition of it. We haven't seen a game since 2014, and even though there's the anime on Netflix and Simon and Richter in Smash Ultimate, there hasn't been a true addition to the series or proper game. Did Nintendo buy the IP?

98a25a  No.16714480

>>16714476

>What ever happened to Castlevania?

Konami is dead.


11e4b9  No.16714483

>>16714476

Bloodstained is a thing.


be8f1f  No.16714485

>>16714480

No they aren't. as far as I know they're still up and running, their most recent game was released in as recent as 2018


6725b2  No.16714487

>>16714476

Pachinko happened.


98a25a  No.16714489

File: 5035897f46273e9⋯.jpg (468.68 KB, 830x535, 166:107, curseofthemoon.jpg)

>>16714483

And so is the other Bloodstained.

>>16714485

I meant functionally dead.


be8f1f  No.16714490

>>16714483

Huh, I've never caught wind of this until now. thanks anon, I've got something new to play


be8f1f  No.16714496

>>16714489

Yeah I see what you mean.nothing they've produced for the past few years haven't been very meaningful.

They're still in business though, and produce the Metal Gear series correct me if i'm wrong


584aa8  No.16714531

YouTube embed. Click thumbnail to play.

Holy shit they finally made a sequel to curse of darkness.


b4b511  No.16714559

File: 6f819c128fd4362⋯.jpeg (38.41 KB, 309x440, 309:440, hissatsu.jpeg)

>>16714487

>love emulating ps2 pachinko in 2009-2010

>kojima happens

>majority of western gamers now hates pachinko

Man if only japanese weren't spending real money on this shit like on slot machines. This auto-pinball was fun.


525d58  No.16714570

>>16714490

Yeah, its the new castlevania, just with a different coat of paint to avoid legal issues.


584aa8  No.16714587

>>16714483

Its a hideous thing


cbd424  No.16714602

>>16714490

Note there's two. One's a Classicvania rip-off I think, the other is a Metroidvania rip-off (Ritual of the Night). I've played the latter and it is a nice fusion of different ideas from the series. Centrally it has the soul system similar to in DoS, and also a more fleshed out crafting system where you can make weapons, items, shards, and even cook things to add some sort of permanent buff. Weapons usually have command moves similar to SotN and you learn these through bookshelves or by triggering them. It also has a quest system but that's a missed opportunity. In OoE you typically earned new purchaseable items and dialogue with the villagers, in this case it's just "find me x of y" or "kill x of y" and equally disinteresting dialogue to go with it. While only an occasional novelty throughout the series like with Alucard's capes, accessories actually show on your character, so expect a few classics like the JoJo stone mask and a few random fanservice ones like cat ears. Obviously expect nods to the series, and needing to do things to get the true ending. Despite the need to to craft and upgrade shards, the grind seems to be toned down a fair bit. I also like the boss designs, and the human-like ones typically are a lot of fun. Unfortunately I haven't played much of hard mode yet. I'm kind of bad. But it is nowhere near as obnoxious as in PoR or OoE. Supposedly bosses get much more patterns there.

The worst I can say is that figuring out where to go can be at times very frustrating, and also avoid the Switch port. I haven't tested it docked, but undocked it's got some framerate problems in certain rooms, and load times suck. Overall though against all crowdfunding odds it is a worthy successor in my view.

>>16714570

Honestly it's impressive to me just how much they "changed" to avoid that, even a lot of the classic myth or fiction monsters that Castlevania borrowed.


c37eb2  No.16714614

>>16714476

There are this mobileshit coming out this year. Make your own mind of how shit it is

https://www.youtube.com/watch?v=i_8PVQSCO5A


aa7fa5  No.16714640

File: c512023c8276956⋯.png (70.64 KB, 300x181, 300:181, Castlevania Pachinko.png)

>>16714476

It's called Konami being Konami, and barely wanting to focus on making actual games anymore. What fucking rock have you been living under?

>>16714487

Erotic pachinko.


cbd424  No.16714741

>>16714614

Typical. Mobile is where once respected series' go to get raped and murdered. What's the count so far?

>Dungeon Keeper

>Command & Conquer

>Fire Emblem

>soon Castlevania

I'm forgetting at least one other one, might've been Secret of Mana.

>>16714640

>erochinko

How.


de01e4  No.16714750

>>16714587

If you hideous taste.


aa7fa5  No.16714752

File: 449909fa16e2ae4⋯.mp4 (8.91 MB, 1280x720, 16:9, New Castlevania Pachinko f….mp4)

>>16714741

>He doesn't know.


cbd424  No.16714772

File: f79833712001efc⋯.jpg (177.42 KB, 600x600, 1:1, hose.jpg)

>>16714752

I knew they fell to pachinko but not to this level. Jesus. Plus I'm pretty sure there's a couple of instances of nudity in the real games, there's definitely fanservice.


b4b511  No.16714794

File: 2554f6138e7807f⋯.jpeg (43.85 KB, 474x300, 79:50, pachinko parlor.jpeg)

>>16714752

>lonely middleaged men gambling in pachinko parlor trying to hide their boners near to each other

Its like jewnami is bullying them. I am sure those booths aren't private to prevent cheating/sabotaging machines.


aa7fa5  No.16714820

>>16714741

>I'm forgetting at least one other one, might've been Secret of Mana.

There's a growing amount of classic JRPGs being dumped off on the train to mobile hell. Personally I blame Capcom kickstarting the trend with Breath of Fire, but there's also been Valkyrie Profile, Star Ocean, Wild Arms, Arc the Lad, and Phantasy Star being the latest I'm aware of. Probably more by now; I don't read vidya news much in recent years. I'm honestly shocked Konami hasn't jumped on the train for some Suikogacha. Granted, I don't much mind phones getting run of the mill ports (if the company doesn't pull a Square-Enix and tease that it as a sequel with a countdown to the reveal), but outright rebooting series for a new audience, all for the sake of fleecing them is just shit.

>>16714772

I'm guessing they couldn't convince chinkoshitters that playing as a conan-esque barbarian fighting monsters and trying to stay out of bottomless pits was worth the money.


50d0dc  No.16714839

Iga's games sold increasingly poorly, and then he left. They tried to reboot the brand with Lords of Shadow, which did okay for one game, and then plummeted in sales and public opinion. No one at Konami seems to like making games anymore.


c37eb2  No.16714860

>>16714741

I cant get mad at this Castlevania mobile game after all the Pachinko shit. At least this is a game and they did try to make it true to the series gameplay for the most part. BoF6 and Megaman Xover are far worse offenders. I do like that it is a new Castlevania with coop modes, but i dont have high hopes that it will be a good game.


ff6ab9  No.16714868

>Whatever happened to Castlevania

The DS games sold, but they didn't make much of a profit

Konami saw casuals/wii/gacha/phone games making loads of money for less dev time and less $$ invested (Kojima) so they went full pachinko. Even with Lords of Shadow being their highest gross income castlevania and being a generic casualized game, it wasn't enough for Konami. They wanted the easy money that was pachinko/gacha/mobile


c37eb2  No.16714881

>>16714865

Some mobile games are good. PUBG mobile is a good game that is very true to the PC version, sadly i dont really enjoy BR games but if you do it is a great game. Sadly most mobile versions are cash grabs with low quality, but with how much money games like Fate:GO makes i fully understand why they are doing it. I just wish that they would make the games true to the orginals (at least in this case it is sorta true to the orginals) I will try it with low hopes, but i expect it to be as pay2win as Contra:Return (game looks very similar to that game)

https://www.youtube.com/watch?v=VXH6MwbBpe8

At least it is not BoF6.


256cd3  No.16714890

File: 07ba43450425e08⋯.jpeg (169.98 KB, 640x480, 4:3, Castlevania Rebirth.jpeg)

>>16714868

>Konami saw Wii games making loads of money

Pretty curious generalization considering the last good Castlevania game in a long time was for the Wii.


c37eb2  No.16714894

>>16714888

PUBG mobile is a great true to PC version of PUBG with 0% pay2win. Now if PUBG itself is a good game is a different debate, but PUBG mobile is a game that i recommend to everyone that wants a mobile game with 0% pay2win and likes the BR genre.


23788e  No.16714896

>>16714476

>What ever happened to Castlevania?

all the good ideas have been used, so only shit is left


0384b0  No.16714902

>>16714496

Metal Gear is a pachinko machine now.


c37eb2  No.16714914

>>16714904

That likes the genre. I dont recommend it to those that dont like the genre, like i dont recommend Mario to those that dislikes platformers. Mario 3/World/64 are games i recommend everyone playing, but if said person really hates platformers i wont recommend it to that person.


0384b0  No.16714937

>>16714825

My favorite part about /v/ is when a game does very well they begin to hate the director who has been looked upon favorably for numerous years. Injecting discourse slowly until public opinion changes thanks to dipshits parroting things they heard elsewhere. Same shit happened during DMC V's release. Same shit is happening with Bloodstained's release. You contrarian faggots need to go and stay go.


50d0dc  No.16715031

>>16714890

The only Wii game is Wii sports. Don't you know?


525d58  No.16715039

>>16715035

Almost as if he was the same fucking annoying autist all the god damn time.


256cd3  No.16715096

>>16714999

>same studio that made Legends

Uh no, Circle of the Moon was made by KCEK. The likes of Shigeharu Umezaki, Etsunobu Ebisu, Koji Yoshida, and Keita Kawaminami had nothing to do with Castlevania Legends, but they did work on a lot of Goemon, Gradius, and Contra games. I said the Goemon team for a reason, dummy.


b048fb  No.16715732

>>16714937

Nigger people loved DMC5 and liked Bloodstained. It's just one nigger constantly spamming these threads. Kinda like niggerpill.


98a25a  No.16716539

>>16714602

>One's a Classicvania rip-off I think

Eh it's derived from a Classicvania but it's not a direct clone. It's CV3 but with movement closer to Ninja Gaiden.


256cd3  No.16716734

>What ever happened to Castlevania?

Basically, a talentless hack squirmed his way into management in the late '90s and decided to kill solid action pacing and rewarding challenge by turning the series into a lazy Super Metroid ripoff with poorly-realized RPG mechanics thrown in. The series has been circling the drain ever since.


d13d05  No.16716898

>>16714476

There's only so many times you can flog a dead horse before people stop paying money for it.

>>16714487

Pachinko saved Konami. It's the reason they're still alive.

>>16716734

Yeah Iga never made anything good. People don't understand what his role is - He's a producer, his job is to get products on to shelves regardless of their quality or face the wrath of executives. Producers don't make video games, they're not involved in the creative or design process.

He never made any games except for a japanese only ps1 rpg that nobody knows.

People think he made SOTN but it was Toru Hagihara that made rondo and sotn (and belmont's revenge on the gameboy).


98a25a  No.16717063

>>16716898

>Pachinko saved Konami. It's the reason they're still alive.

Sometimes dead is better.


1ebb86  No.16717519

How are the PS2 games?


729dd0  No.16717524

>>16717519

Curse is boring. It's really pretty, has really good music, the map is pretty clean but boring, padded to shit, it's easy, repetitive.

Lament is alright, nothing to write home about.


729dd0  No.16717528

>>16715732

Just ignore them. Half the time they argue based on inaccurate information, the other half they're just being faggots.


584aa8  No.16717738

>>16717524

>Curse is boring

The combat is enough to hold the game. There's enough going there to sit through it. The combos feel nice to use and are very stylish.


ae6ed3  No.16717756

File: 6f8f4246fab3402⋯.png (247.23 KB, 760x572, 190:143, 1428364134650.png)

>>16716898

>Pachinko saved Konami


2dfebb  No.16718425


fbd854  No.16718470

File: ec91745937bca2f⋯.png (548.79 KB, 823x877, 823:877, konami is dead.png)


76ac39  No.16718486

>>16718425

>If you dislike a shit company that will do things like use humiliation tactics to try and force people to quit so they don’t have to pay them unemployment benefits or severance, you must be x

I’m sure the faceless zaibatsu appreciates your loyalty, dipshit.

Now open wide as Konami shits more Yu-Gi-Oh into your mouth and never makes video games.


4ee222  No.16718500

>>16714752

>加速する欲望

>底知れぬ快楽

>ありとあらゆる「快楽」と「欲望」

Reads like a hentai advertisement.

Now I want hentai castlevania sidescroller .


903891  No.16718572

>>16718486

Yu Gi Oh is more of a video game than MGS4


903891  No.16718731

>>16718690

>and now the company is only making pachinko machines

Konami has been moving away from Pachislot because its not profitable anymore

They have only replaced that with freemium mobage though.


525d58  No.16718755

>>16716734

>he actually repeats his posts when he gets banned

Imagine being so jewish for the sake of changing opinion about good games.

>iga is a hack

Bloodstained proved you wrong faggot.


98a25a  No.16718760

>>16718425

Retard. I've never played a Kojima game in my entire life.

>that link

I don't give a fuck how muck money they're earning or not earning. What matters is that they've functionally stopped making videogames. As a video game producer/developer they're dead.


256cd3  No.16718768

>>16718755

"starting shit" is not a rule. If you want it to be a rule, you should get the fuck back to halfchan where you belong where you can find its functional equivalent of "no trolling". Nothing I've posted in here has been off-topic, it has merely dissented with the prevailing fanboy notion that Metroidvanias were a good thing for Castlevania. The series died in the late '90s, not recently. I explained why and was censored for it.

>Bloodstained proved you wrong faggot.

In what way? It's got the same problems as his other Metroidvanias and then some.


525d58  No.16718776

>>16718768

Nigger you keep getting banned for ID hopping, making up bullshit and derailing threads to destroy any conversation on games you dont like, how fucking retarded do you think everyone here is to not notice your bullshit constantly?

Thats why you get banned, thats why you constantly get called out, DmC2 autist, fuck off back to /vg/.


98a25a  No.16718786

>>16718755

We he certainly turned out better than Conman did. I still don't like his style of Castlevania but since we got a quasi-Classicvania out of the deal I can forgive that I guess.


256cd3  No.16718789

>>16718776

I've never IP hopped once and I invite you to prove it, shithead. I've also never played a Devil May Cry game and couldn't care less about that series. I know it helps reinforce your constrained world view to imagine everyone with an opinion you don't like is the same person, and that person is actually insincere and just trying to "bait you, but in fact your world view is not the only one in existence. Grow up, narcissist.


7053eb  No.16718791

>>16718776

>Everyone who disagrees with the fat kike is the same person.

Kill yourself. I've seen like 3 different people banned for "being the same person", specially ITT, one of them being me.


7053eb  No.16718797

>>16718768

That being said, you are a faggot. What you think are problems in the genre is what makes the genre what it is. It's like complaining about having to jump in platformers.


256cd3  No.16718818

>>16718797

>What you think are problems in the genre is what makes the genre what it is.

Not necessarily. As I mentioned in another one of my censored posts, the Goemon team managed to take Igarashi's formula and make something fairly decent with it. So part of the problem was clearly that Igarashi is just a talentless hack. Could it still be better? Certainly, one of the ways is to ditch the level-up system and gear everything around equipment. The core problem is the level-up system makes it incredibly difficult to design universal challenges, and is one of the things responsible for the fomula's lack of action pacing.


256cd3  No.16718827

But this argument relies on the assumption that Metroidvanias are Castlevania games, when in fact they play almost nothing like them. Rondo of Blood was the last Castlevania game in a long time, and then we got M2 to give us a wonderful send-off with Rebirth.


7053eb  No.16718843

>>16718818

>Muh CotM

Explains a lot. CotM is the worst metroidvania.


98a25a  No.16718845

>>16718818

>Certainly, one of the ways is to ditch the level-up system and gear everything around equipment. The core problem is the level-up system makes it incredibly difficult to design universal challenges, and is one of the things responsible for the fomula's lack of action pacing.

As someone that's played over a 1000 hours of Terraria I can tell you that a gear only system doesn't necessarily fix anything.


7053eb  No.16718853

>>16718845

Pretty sure that was already said in a previous castlevania thread and it was probably censored. You are effectively swapping levels for weapons. Terraria shows that in the way that weapons, as cool as they might be, are rendered useless when you obtain something better.

I don't think the formula needs any kind of change in that regard, because the point is collecting the weapons, and in the end they are all viable even if some of them are more useful than others and others outright broken. There are red rust runs in SOTN for a reason.


256cd3  No.16718867

>>16718845

As someone who has played… however many hours of Terraria was needed to beat hardcore expert on one character after hundreds of remade maps–while Terraria is not perfect I think it does in fact show how gear-oriented progression is superior to stats. Terraria has a lot of other problems with action pacing but they don't all have the same roots as a Metroidvania's. The main issue with Terraria is the utter lack of punishment for failure outside a Hardcore character. I think Terraria's action pacing would be greatly improved with a sort of limited-retry system where you can increase your number of lives with a resource that is limited in the world like heart crystals.


256cd3  No.16718876

>>16718853

>There are red rust runs in SOTN for a reason.

And that reason is because the game is a ridiculously easy joke where half the bosses just sit there and let you wail on them. Even played through on a no-armor-no-item fisticuffs run it utterly struggles to put up a fight.


98a25a  No.16718877

>>16718867

>I think Terraria's action pacing would be greatly improved with a sort of limited-retry system where you can increase your number of lives with a resource that is limited in the world like heart crystals.

That's a terrible idea. And it wouldn't work anyway because lives are tied to the character and not the world.

>like heart crystals.

As of 1.4 heart crystal will be renewable.


cb72dd  No.16718886

I see a lot of people arguing about stats in this thread but I played bloodstained recently and the problem was fucking shards not levels. Game balance is fucked six ways to sunday when the second spell you get in the game is stronger than pretty much everything else you can use until you're nearly into post game, and further that every boss is balanced around this kind of fuckery. Like seriously, no-shards nightmare against the alchemist boss is almost literally impossible once he goes below half health but with shards you can practically face roll it.


e97d0b  No.16718896

>>16718886

What are you talking about? Just dodge his attacks.


256cd3  No.16718912

>>16718877

>And it wouldn't work anyway because lives are tied to the character and not the world.

So then just make them tied to the world?

>As of 1.4 heart crystal will be renewable.

I know, they're going to be in crates now right? As if fishing wasn't already overpowered enough. I still think my solution would work even in that scenario. The resource doesn't have to be limited but at least require significant effort to increase the amount of retries. Something is needed to threaten the player with failure that isn't the all-or-nothing of Hardcore mode.


7053eb  No.16718950

>>16718867

>gear-oriented progression is superior to stats

Is the same shit. Terraria is only harder because of your mobility and bosses patterns, the fact that they are damage sponges, and melee not being viable until late game where melee weapons might as well be ranged.

And that's coming from a terraria autist.

>>16718876

>Playing metroidvania for the difficult

>Not to collect items till 100$

What a faggot.

>>16718886

>Game balance is fucked six ways to sunday when the second spell you get in the game is stronger than pretty much everything else you can use until you're nearly into post game

The tentacle thing is not practical to use, not to mention not fun at all.

>The game would be better with no abilities

Wow.


98a25a  No.16718978

>>16718912

The problem is that Terraria is also a building game. No one would want to loose their autism build collection because they died one too many times. Remember even clowns and corruptors got nerfed because of the damage that they did.

>So then just make them tied to the world?

That would just end up introducing new problems.

Anyway I think the best solution for the Igavania problem is to just to remove both leveling and gear entirely. Gear could still exist but it should all roughly parallel to each other rather than sequential. Alternately you could still keep leveling but make it Chrono Cross/Sekiro style leveling instead.


cb72dd  No.16718979

>>16718950

Flame cannon retard. easily deals 4~8x the damage of any regular weapon and costs almost negligible mp to use, and it's one of the less broken spells.

>>16718896

At half health he uses the field slow spell, it's not impossible to dodge all his attacks from that point but the hitbox for getting over the slow spell is absolutely massive and even with a perfectly angled downhill jump you're still likely to get caught in it, and you're much more likely to just get hit by one of his other attacks while he warps around the stage. It becomes immensely difficult to even get close enough to land a single hit without risking getting slaughtered and there's no way to boost slow-resistance or cure it with anything other than panacea, not that it would matter because the effect re-applies almost instantly. When you finally do get close enough to hit him or wait out the 2 minute or so length that the spell stays up and rush halfway across the stage to get one or two hits while he recasts it you still need to hit him like 50 times to kill him with rank appropriate equipment. However with shards you can easily cheese him from range or just spam a shitton of dps and kill him before he even gets the slow spell off.


7053eb  No.16718991

>>16718978

>Gear could still exist but it should all roughly parallel to each other rather than sequential

If I wanted that I'd play metroid, faggot.


98a25a  No.16719001

>>16718991

Well maybe that's the solution then. Play Metroid instead.


256cd3  No.16719006

File: 38ebcedf5634c39⋯.png (82.1 KB, 639x349, 639:349, game.png)

>>16718950

>playing a game for the challenge

Why yes, I do play games for the challenge, because that's the whole point of a game. When a game doesn't put anything even resembling a challenge, it's not doing its job as a game. When I just want to be creative I play around with Legos.

>>16718978

>The problem is that Terraria is also a building game.

To quibble over semantics a bit, it's a building "game" only in so far as the building is in service of coming up with structures to defend and attack enemies. But regardless I've never really found Terraria's building interesting enough to tinker around with as its own thing. Maybe it helps that I've played hardcore so much I never get attached to my structures. That's all my personal experience though and doesn't really address your argument.

>>16718991

>>16719001

A La-Mulana is fine too. There's a game with Castlevania-like action that manages to pull off action pacing well in an open world.


e97d0b  No.16719014

>>16718979

I don't remember having even a shred of difficulty with that fight and barely used shards most of the game. I just double jumped and kicked forward for more distance over and over.


4a99b8  No.16719021

>>16716734

if by "solid action pacing" you mean completely unremarkable platforming then sure

>>16718818

No, you just implement a proper leveling system (as in, players choose what stats to level) and put a hard level cap so they build around the limit. It's literally that easy, Valdis Story did it.


7053eb  No.16719032

>>16719001

That's the thing, faggot, when I play a metroidvania I expect to play something like SOTN, not something like metroid. Just because you think metroid is better or SOTN is worse, doesn't mean that changing it to cater metroid fags is a solution, it's just to make something you want.

>>16719006

>because that's the whole point of a game

I play Terraria to build autist shit, even if I finished it on hardcore.

>You can only play the game the way I want

>>16719021

>and put a hard level cap so they build around the limit

As previously said probably, lost track of the deleted posts a level cap doesn't really change a lot, if something, it makes the game more tedious. Easy solution would be a mode that turned off level progression and gave enemies fixed stats, and makes weapons something cosmetic, just to appease autists.

It's like playing Smash and turning off items.


98a25a  No.16719040

>>16719006

>To quibble over semantics a bit, it's a building "game" only in so far as the building is in service of coming up with structures to defend and attack enemies. But regardless I've never really found Terraria's building interesting enough to tinker around with as its own thing. Maybe it helps that I've played hardcore so much I never get attached to my structures. That's all my personal experience though and doesn't really address your argument.

That's the real real core issue in open world, semi sand box style games. Different sections of the player base want different things out of it so it can never go too far in one direction or the other parts of the player base will revolt. That's exactly the reason why hoiks are still in the game. Same thing happens in Minecraft every time the devs break automated farming. The tech community hammers the devs until they either revert the change or unbreak farming in a different way.

>>16719006

>A La-Mulana is fine too.

It sure is.


a28fdd  No.16719043

>>16716734

The game was diferent enough from Metroid.

Besides, Metroid wasn't the first game in its genre.


98a25a  No.16719057

>>16719032

>Just because you think metroid is better or SOTN is worse, doesn't mean that changing it to cater metroid fags is a solution, it's just to make something you want.

I've never played Metroid. I was just saying that if something else was the kind of game you liked then you should just play that instead of being angry about a game that doesn't do what you want. I may have misinterpreted your gripe. So you like the older style Metroidvanias rather than the new style ones?


256cd3  No.16719059

>>16719043

>Besides, Metroid wasn't the first game in its genre.

Actually, it was. How do I know this? Because you autists have never once managed to present a pre-Metroid game that actually features the signature Metroid mechanics. All you can hope is that someone won't actually go back and play those games.


837ae9  No.16719069

File: 1b58ebe7ed5102c⋯.jpg (74.31 KB, 1440x1076, 360:269, xleew.jpg)

Ah Castlevania. Now there is a name that I have not heard in a long, long time.

4chan, reddit, Twitch are all 15 year old kids who don't know shit about their hobby and anything before 2005 doesn't exist.

There is Neofaggot. They are adults who actually play videogames instead of watching ecelebs but they are also SJW.


7053eb  No.16719070

>>16719057

>So you like the older style Metroidvanias rather than the new style ones?

I like them all. the problem is that "metroidvania" is only reserved to the Castlevania games post SOTN. Every single game that advertises itself as metroidvania is just basically metroid with a coat. Take Shantae or Guacamelee for example. Where's the level system? Where's the multiple weapons? Whether you think that's an improvement or not, it leans more towards metroid than towards castlevania.

Also, I think the games have steadily improved since SOTN.

>>16719059

There are a couple of pre metroid games that works exactly like metroid. Metroid is the best of them all, but it is not the first game of it's genre.


256cd3  No.16719104

>>16719070

>There are a couple of pre metroid games that works exactly like metroid.

Such as? Go on…


98a25a  No.16719125

>>16719104

The Maze of Galious maybe?


256cd3  No.16719147

>>16719125

Nah, a lot of people assume it plays like La-Mulana because a Maze of Galious fangame was its starting material, but Maze of Galious actually has a pretty linear structure of discrete levels and doesn't do much with collectible action abilities. La-Mulana started as Maze of Galious and transformed into Metroid.


4a99b8  No.16719161

>>16719032

>As previously said probably, lost track of the deleted posts a level cap doesn't really change a lot, if something, it makes the game more tedious. Easy solution would be a mode that turned off level progression and gave enemies fixed stats, and makes weapons something cosmetic, just to appease autists.

I didn't see anything about that above, but if that were true the entire genre of RPGs real RPGs would be tedious. Leveling systems have always been about putting character progression in the player's hands, and part of that is tradeoffs between different stats to balance the game. To use my example from before, Valdis Story gives you the option to allocate points however you want up to the cap of 20 or 25. There's also gear in the game that requires certain stats, so you have to take that into when planning your build, and the end result is a fun and balanced game with a character progression system that rewards multiple playthroughs. There's also multiple weapons that play completely differently but to get back to the point… all of this is to say that level systems CAN be done right.


17662c  No.16719171

>>16719125

That came out a year after Metroid.


e97d0b  No.16719184

File: fa303d0b4124f02⋯.jpeg (17.88 KB, 633x419, 633:419, 0000wwfs.jpeg)

>>16719069

>tfw you'll live long enough to see everything you've ever loved destroyed


7053eb  No.16719212

>>16719161

The problem with the level cap, at least in castlevania games that implement them, is that the enemies are not balanced towards the level cap. So if you go with Lv1 stats, even your best weapons will do less than 10 of damage to end game enemies at best, and these are enemies whose health goes well beyong hundreds. So what you end up with is having to hit a common mob for half an hour to kill it, with the possibility of it killing you in 2 or 3 hits.

That's why I mentioned that you also need to balance the enemies, not only YOUR level.

I like Valdis Story, but it feels more like Guacamelee than it feels like SOTN.


50d0dc  No.16719279

Hollow Knight has no leveling system, yet the badges give it a bit of that RPG feel, by allowing you to fine tune your play type. You just need to expand on that, really.

Unless you like an exploitable leveling system that can make your character an unbalanced beast, which can have it's own kind of appeal.


98a25a  No.16719452

>>16719212

The Souls games deal with this somewhat by allowing you to level your weapons in a way that is unconnected from how you level your stats. A level 1 character with a +10 to +15 weapon is viable at endgame.


4a99b8  No.16720142

>>16719452

Rabi Ribi also balances bosses to your level. If you upgrade a bunch thinking you will steamroll them with bigger numbers alone, they will receive an equal increase in level.


690198  No.16720174

File: a01bfe80dbfc07f⋯.png (742.71 KB, 1200x1000, 6:5, megamaria.png)

>>16714476

There wasn't enough Maria.


0368bf  No.16720190

>>16720174

What's wrong with her arms?


cbd424  No.16720418

>>16718979

I definitely felt that certain abilities dominated. Once I found and ground out those bomber zombie things in the alchemy lab, it devolved into being mini-Megumin. Guns with the high-end bullets also dominate hard. Some enemies also fal to repeated jump kicking like I'm Julius but a bunny girl.

>>16719032

>cosmetic upgrades

That is a fucking awful idea. A large part of the appeal of the Metroidvania genre is finding more kickass items to kill things harder and that also ties into progression. If you want a flat ability set play a Classicvania, or hell, play any of the alt modes where you are playing with a fixed moveset.

>>16719161

They can, but a lot of the time I feel they are superfluous or just offer an easy way out by having the player grind. In Metroidvanias specifically I hate it because I sometimes like acquiring particular weapons or souls from an enemy, and don't like getting too OP in the process. It's one thing CVHD did correctly.


cbd424  No.16720625

File: 3802ba0a5e27e49⋯.png (Spoiler Image, 1.72 MB, 1050x1501, 1050:1501, moremegamaria.png)

>>16719212

I'm just re-watching an old stream capture where that one Castlevania speedrunner is doing low% souls testing with Dawn of Sorrow. The original route for that was horrible needing to time level-ups with being OoB during the axe special, but now things like seal tutorial OoB, and cheesing boss rush for the RPG are done it's a lot more manageable. Anyway after that was a level 1 hard Order of Ecclesia (new game). He did eventually win after about 5 hours but died a ton. It's letting me analyze it since it was a while since I played that mode and hated it.

- Most screens add ridiculous endless respawning enemies. The first forest level is a major hurdle just for that, since enemies can come out of the ground. One of the parts where you are Magnes-flinging over spikes has fucking random gold Medusa heads, already one of the worst RNG factors in the series.

- Some annoying enemy types like the bats and spiders get massive speed boosts to the point they're basically impossible to fight without magic.

- Some of the higher-end enemies just become damage sponges, and often enough give you fuck-all space to fight them.

- Once you get Scutum you can cheese through hard enemies with its glyph union. Getting Nitesco does massive damage with its lightsaber glyph union paired with Dominus Agony. Getting the Death Ring is plain unbalanced, and the one-hit deaths hardly matter when you already die in two or three, and can take it off if you're concerned about needing to tank a hit.

On top of all that, the central issue is there is no reason to fight most enemies. You don't level up, most enemies don't drop anything, and are just annoying to fight so the correct solution is to bypass or cheese them. Its one good element is that it forces you to actually consider damage types. Like the rapier dullahan skeletons take fuck-all from rapies but die in 3-4 hits with Vol Macir. Special mention to the bone pillar rooms in the skeleton cave which is garbage. If you don't have zombie, you are in a world of shit. If you do, it's just a chore where you slowly kill them while zombie acts as an inpenetrable wall to their shots. Sage for double-post.

>>16720190

Who cares, tits. There needs to be more Mega Maria.


c04208  No.16720930

>>16720418

>That is a fucking awful idea

I know, but this is literally what would take to appease the autists that clearly don't want to play a metroidvania in the first place.


5c692f  No.16720949

File: d77cec1c736712c⋯.png (828.14 KB, 1200x1000, 6:5, 111111.png)

>>16720190

What do you mean? She isn't sporting muscles on that dress I assume.


cbd424  No.16723555

File: 6321bf3a09ca2e2⋯.webm (396.23 KB, 480x360, 4:3, 6321bf3a09ca2e270253dc6ad….webm)

>>16720930

You're not wrong sadly.


98a25a  No.16724189

>>16720418

I honestly think the best solution is a Classicvania/Metroidvania hybrid rather than a pure Metroidvania. Think something like Simon's Quest or Vampire Killer.


4a99b8  No.16724207

>>16720625

Wen levels caps are talked about it's more like having a limited number of stat points to allocate for a certain build. Sort of like how soulsfags always have a level cap for the meta so as to encourage build diversity, except in this case it would be a hard cap. Of course, the game would have to be built around the cap so as to not make the player underpowered or overpowered by the end of the game. And if players want to do level 1 playthroughs, they could just choose to not level up.

>>16724189

Lecarde Chronicles 2 is kinda like that. First part of the game is wandering through towns/dungeons, mostly linear. Then you get to Lucifer's big ass castle where progression opens up quite a bit.


7053eb  No.16724274

>>16724207

>Wen levels caps are talked about it's more like having a limited number of stat points to allocate for a certain build

The thing is that castlevania already have a level cap system, which pretty much just limits your level progression to whatever number you set, even level 1 so you never level up.

The way you are describing it, you might as well just balance stat growth with each level. The thing with leveling up like that is that it kinda gets in the way for you to allocate the points, having you to pause or something in order to level up on itself.

Doesn't sound bad, really.

>Lecarde Chronicles 2

I have not played that one because I want to finish the first one first but the first one only lets me use old Bus type USB joysticks, and I hate my old clunky USB joystick.




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