[–]▶ c9f1c8 (11) No.16702974>>16702983 >>16703044 >>16703852 >>16717864 [Watch Thread][Show All Posts]
I was locked without internet for around a week and it was the only thing that pushed me to actually get good at Darkest Dungeon and I finally reached a point where I think I feel like rushing the darkest dungeon and finally finish the game with 4 of my strongest companions, 2 crusaders, one of those healer niggresses and one plague doctor, and I found it to be a really well balanced team, with my runner up options being companions like the leper and the flagellant there are far better thanks than support units, specially those that can heal themselves
Fuck the crimson court, though, and fuck the crimson curse. Trying to contain it is ridiculous and I've lost pretty good companions because of that bullshit, and specially fuck that stupid crocodile.
I made this mod for 2 reasons, though, now that I have internet I couldn't care less, but I still want to give mods a try after rushing the darkest dungeon, whether I succeed or not. I heard about this Muscarine's Class Mods "The Profligates" which looks quite nice. Any other good mod? Any kind would do.
Also, am I at the most recent version? I may redownload the game from GOD.
____________________________
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▶ c9f1c8 (11) No.16702983>>16707108
>>16702974 (OP)
>I made this mod for 2 reasons
I made this thread.
Also, the mod seems to be steam only.
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▶ 97fef7 (1) No.16703041>>16703050 >>16703249 >>16703277 >>16703300
If I'm interested in playing this what's the correct way to go about it, I was interested because I like Battle Brothers (which is kind of similar despite having tactical rather than JRPG combat) but after reading some reviews was put off. Apparently some DLCs fuck the game up severely by overpopulating it with a single unit type and some annoying sickness, I just want to have a good time then probably drop the game before hella endgame dungeons because from the sound of it at that point it begins to come apart at the seams.
Also as I mentioned you should try out Battle Brothers if you haven't already, everyone I recommended BB to who played DD told me they loved it.
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▶ 15ec8e (4) No.16703044>>16703660
>>16702974 (OP)
Crimson Curse is bullshit but by no means is it impossible to deal with. Darkest Dungeon itself is pretty easy. There's way more chances of getting fucked over in a generic long run.
Haven't played since Colors of Madness though, have the devs thrown yet another 'we can't have players thinking our game is easy so this patch nerfs some stuff and adds more artificial difficulty'. When I stopped playing they did something to CoM to make it harder to last long.
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▶ 15ec8e (4) No.16703050>>16704304
>>16703041
That's the Crimson Court DLC and the Bloodsuckers respectively. If you don't do the first quest you don't need to worry about it. You can put it off until lategame where you could just do all 3 (or was it 4?) quests. If you do that, Bloodsuckers will not spawn all over the place but it will cheapen the experience somewhat.
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▶ a7c5f6 (7) No.16703249>>16703270 >>16703660 >>16703852 >>16707108
>>16703041
The Crimson Court is retarded on several levels, one of the foremost being that the game is actually easier if it is simply ignored (it forces a specific negative town event to happen every week, but it is actually preferable to some of the nastier ones that happen later). I would recommend simply activating Districts and Flagellant. The other DLCs are good too.
There is a lot of meme bullshit and misinformation disguised as "advice" (no, heroes are not expendable unless you like grinding and losing on harder difficulties). But general tips:
1) Name of the game is deny enemy actions. Single target burst fragile stress-dealers while stunning others. Speed and accuracy are often more important than damage, especially in the event of unnecessary overkill. If your heroes role is to do damage or stun, they should be acting first.
2) Stress is worse than low hp. Because of Death's Door, you don't always need a fat heal, but becoming afflicted can fucking ruin your quest in more ways than one. Scouting, trap disarm, camping feast/skills are great forms of mitigation. Seriously, I can't stress enough how much value scouting has.
3) Ruins and Cove are pretty easy, Warrens and Weald are a bitch. You should definitely beat the game, the DD has unique dungeons.
4) Keep the torch above 75, until you finish the dungeon and can get better loot drop tables by snuffing it. Gold honestly stops becoming an object once you get the bank so dark runs aren't really worth the risk.
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▶ 15ec8e (4) No.16703270>>16703280
>>16703249
Speaking of dumb DLCs, Colors of Madness makes Gold irrelevant and lets you farm a lot of interesting trinkets. They're not the best ones but they're decent if you don't have the good ones. Best party for it is Vestal, Jester, Man-at-Arms, Leper.
Also, a Flagellant should be in every party because of how good he is in almost all situations.
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▶ 3e153e (1) No.16703277
>>16703041
I got annoyed with it at endgame because there's a bunch of upgrades and shit that you can only get with dlc that the game exists you to have even if you only own vanilla. It's still playable but it makes the grind wall for endgame even more annoying
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▶ a7c5f6 (7) No.16703280>>16703308
>>16703270
Flag got nerfed so he can't hit 3rd row anymore, it was pretty huge.
He can still never die, but for the most part he just stands there and stacks bleed, maybe heal the team.
He stomps the Crimson Court because of all the "lol 4 actions per turn" bosses, but for vanilla DD I don't find him too necessary honestly.
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▶ 37d6cc (1) No.16703287>>16703292 >>16703660
Is this worth playing on Switch or should I stick to PC?
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▶ 2fddbb (1) No.16703292>>16703660
>>16703287
PC has mods, so I imagine there's always a chance modders will fix the fuckups the developers have created.
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▶ d7359d (1) No.16703300>>16703356 >>16703587 >>16703644 >>16703660
>>16703041
>Battle Brothers
It deserves more recognition.
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▶ 15ec8e (4) No.16703308
>>16703280
He's a decent tank, off-healer with his HoT (they can crit), stress-reliever, and when he reaches 200 he just heals your entire team.
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▶ 2d02e4 (1) No.16703356>>16703757
>>16703300
>turn based mount&blade with less things to do
<deserves more recognition
Not really.Generally speaking you should be getting more bang for your buck on the strategic/tactical side when you sacrifice action combat for turn based combat and a 3D engine for a 2D one but this somehow doesn't,it stays about the same plus you have a less intuitive overworld UI and options when on worldmap than a ten year old game does.Also the DLC was the definition of generic
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▶ 9b9d8e (1) No.16703587
>>16703300
Game is great but lacking content. If you play for 4-6 hours - you see entire game.
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▶ 9c69b4 (1) No.16703608
>I was locked without internet for around a week and it was the only thing that pushed me to actually get good at Darkest Dungeon
That can't be right, I was told that every game made after the year 2008 doesn't work offline!
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▶ 0797f2 (2) No.16703644>>16703660 >>16703757
>>16703300
I find this several times more difficult than darkest dungeon.
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▶ c9f1c8 (11) No.16703660>>16703669 >>16703757 >>16704979
>>16703044
I will redownload the game and try to get the steam mods.
I don't fing the crimson curse itself that bad, the benefits of bloodlust are pretty nice if you can control stress quickly, problem is blood flask take one item slot, if not more depending on how much you need it.
I HATE HOW GOG DEALS WITH UPDATES OUTSIDE OF GALAXY
>>16703249
Thanks for the tips, anon, I love to run the ruins with crusaders because of their insane damage against unholy, and I shaped my crusaders to be good against eldritch as well.
>>16703292
>>16703287
Most mods are cosmetic. BUT, I imagine playing DD on the go must be kind of shitty. I think you can enjoy darkest dungeon the most in a really dark room, isolated and all.
>>16703300
The art style is kinda shitty and there are no cute girls but might as well.
>>16703644
DD is more stupidly unfair than hard.
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▶ 0797f2 (2) No.16703669>>16703757
>>16703660
>DD is more stupidly unfair than hard.
So is Battle Brothers though. The game can easily throw things at you, that are so strong your party never stood a chance.
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▶ b80220 (1) No.16703726
Both DD and BB are essentially RNG games and those ALWAYS require the player to adopt a very conservative playstyle to minimize the possibility of the RNG fucking you over.
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▶ 5a62ff (1) No.16703757>>16703876
>>16703669
>>16703644
Start in beginner difficulty until you figure out the tactics for particular enemies. I recommend having at least one dagger specialist, with specific perks you can attack five times per round, and bypass all the armor. It's enough to rout the target enemy. It's particularly effective against orc warriors who have fuckton of armor, or elite noble troops (though they are a rare enemy). You can't go wrong with warhammers and two-handed swords. Always level up stamina and evasion (melee for frontline, ranged for shooters), take stamina-related perks and keep a varied roster.
>>16703660
>The art style is kinda shitty and there are no cute girls but might as well.
If you want cunts, go play some JRPG. Women didn't fight in medieval times, and I'm glad the devs didn't cuck out and add them.
>>16703356
I think MB and BB are apples and oranges, the only thing they have in common is quasi-medieval theme. One is real time, other is turn based. One has a main character with optional underlings, other has full party control. One is purely medieval, other has fantasy elements. Besides, even if you'd insist on comparing, is there that many things to do in MB? All battles look the same after you get further into the game because AI is retarded and cannot into tactics; here BB comes out on top because every type of enemy requires a different approach. In both games you can trade stuff between towns, in both games most quests basically amount to killing. The exception is that BB is strictly mercenary-themed and you can't own land, but does it really change that much in MB?
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▶ df0c3c (2) No.16703852>>16703876 >>16704805 >>16707108
>>16702974 (OP)
>>16703249
Why does everyone hate the crimson court? I had plenty of fun with it
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▶ c9f1c8 (11) No.16703876>>16703953 >>16705645 >>16750358
>>16703757
>Women didn't fight in medieval times
Cool thing this is more of a fantasy game where women can wear bikini armors. Don't get me wrong, DD doesn't have cute girls on itself, but I also think the art style of BB is just ugly compared to DD's thick lines.
Also, I guess there are mods for cute women like in DD.
>>16703852
On itself, I really liked it, you don't depend on torches and the layour and enemies are fun to deal with. But there are plenty of reasons to hate it
>Negative effects on your state that ranges from lowering the stress relief effect to 50% less to infest the rest of the stages with crimson court enemies
>You basically have to rush it if you don't want that to keep happening
>Yet you risk all your heroes to the crimson curse
>And speaking of which, the crimson curse being a permanent disease until you clear all the courtyard
>Blood flask taking space in your inventory
>Bosses in apprentice that would wreck champions
Basically, the mod is intrusive in the overall game and in a shitty way, and getting rid of it would take the same effort the whole base game takes, in a single path.
For example, my best vestal was infected by crimson curse outside the courtyard. She is already a liability when I was about to take her to the darkest dungeon.
I'm trying the mods and the mod units break the game balance but they are fun as hell, and they are also nude.
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▶ df0c3c (2) No.16703953
>>16703876
Well, when I finally managed to finish DD, it was already my third run. At that point I could manage to clear the crimson court in one try each time.
But yeah, I agree if you were to play DD for the first time you shouldn't have CC enabled.
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▶ a11fd6 (1) No.16703959>>16707108
I backed this game originally but goddamn did they get lazy. They recycled the bosses, barely increased monster variety, nerfed anything remotely good, and made the game even more heavily RNG heavy.
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▶ 56aa00 (2) No.16703977>>16704101
i got the game and I chose normal difficulty without knowing the ridiculous amount of boring grinding you have to do and was too lazy to restart on radiance to avoid the padding of this game
Is there a mod that fixes the shit grinding without lowering the difficulty?
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▶ c9f1c8 (11) No.16704101>>16704828 >>16705029 >>16707108
>>16703977
Actually, I'd say Radiance is harder because
>You have a set number of weeks and deaths
>Every enemy gives more loots but they are also harder
I tried radiance on my first play through and found it way more unfair
Also, let's talk about classes and combos.
Highwayman is shit. Crusader is probably the best balanced. What the fuck is the Antiquarian for? Just getting rich?
As for combos, I like to use Man at arms at front, bounty hunter next, then the dog guy and then the crossbow woman. The combo is simple, specially for single targets. All these classes work best against marked enemies and all these classes can mark enemies. So as long as an enemy is marked, each turn deals 20+ damage.
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▶ 0e0143 (1) No.16704304
>>16703050
Even if you don't do the first courtyard mission it still fucks up your game by giving you a shitty town event almost every week.
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▶ a7c5f6 (7) No.16704805
>>16703852
I already mentioned one reason (meta is to ignore it).
But also:
-"Town is abuzz" makes the early game more boring as it blocks events.
-"The Crimson Curse" is fucking terrible and basically like being afflicted while also restricting how you use your town if you don't want to spread it.
-Vials and Invitations eat your inventory space.
-"The Fanatic" is a bitch to fight and his reward is fucking terrible, compare him to Thing From the Stars who can drop crystals, boss trinkets, AND gives extremely powerful quirks.
-Very few of the trinket set trinkets are superior to alternatives. Some are even insanely terrible and make no fucking sense.
-The infection mechanic used to make it so bloodsuckers filled other dungeons, decreasing enemy variety. They patched it out, but my hatred remains.
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▶ 8e3e49 (7) No.16704828>>16704947
>>16704101
>What the fuck is the Antiquarian for? Just getting rich?
Yes. VERY quickly. Antiquarian can easily double if not triple your money per run. She's very worth having in a party if you can handle the extra challenge. Comboes pretty well with Man at Arms. Have the MaA use "Retribution" and put the Antiquarian in slot 2 using "Protect Me" on the MaA. That way you can essentially redirect all melee damage to your MaA who counters every attack in the first round, instead of having to wait until round 2 to have the MaA use Defender.
Obviously, even with a good combo like above the Antiquarian is still a weak combatant only slightly better than an empty slot during a fight. Her main purpose is just to earn you a LOT more money.
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▶ 733798 (1) No.16704897>>16704947 >>16707108
For the first time playing, should i use all DLCs? Any mods that i need?
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▶ eed440 (1) No.16704947>>16705057
>>16704828
Never thought about it, I usually take an antiquarian with an strong team and just let her die.
>>16704897
Avoid Crimson Court and not noteworthy mod to change anything significant except for a few added classes. You are better off experiencing it without mods and then download whatever you want.
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▶ e2df27 (1) No.16704979
>>16703660
You can download steam mods with
http://steamworkshop.download/
or any of those other workshop download sites, just browse the mod you want and paste the link then just copy them in the proper game folder
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▶ a7c5f6 (7) No.16705029>>16705087
>>16704101
Highwayman is one of the best damage characters in the game. Focus only on blade skills, with tracking shot to remove stealth and buff. The build is so strong that in the last balance patch "Duelist Advance" was changed to only hit rows 1-3, and Antiquarian - a hero who is designed to be intentionally garbage for money - had "Protect Me!" nerfed to only 3 uses per fight because HWM abused it with riposte (way better than MAA, who honestly has better shit to be doing anyway).
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▶ 8e3e49 (7) No.16705057>>16705070
>>16704947
Is there a mod that simply disables crimson court bullshit, letting you run the DLC without making a mess of the rest of the game?
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▶ 8e3e49 (7) No.16705070>>16707108
>>16705057
Basically what you would want is the following:
>No invitations required
>No Bloodsuckers in normal dungeons
>No Crimson Court town events
>No Crimson Curse.
I was able to find mods for 1 and 4 pretty easily, I think I found one for 3 but I'm not sure. 2 seems like the difficult one.
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▶ 907be4 (2) No.16705087>>16705175 >>16705216
>>16705029
Is double highwayman front row with point blank shot still a viable strategy? I remember it doing pretty well
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▶ debe19 (1) No.16705105>>16705227
Leper best boi
All I remember from the peak of this game's popularity was the absolute screeching of all the horrendous scrubs who couldn't tie their own shoelaces. I started a half dozen different games and never had any trouble minimizing losses and maximizing gains, overcoming the occasional setback; but from the storm of fucking whiners that was raging back then, you'd think the RNG was having every enemy crit you three times a turn. To this day I cannot understand how so many normalfags found it so fucking difficult to make any progression whatsoever, and then off they ran to the review page to leave a bad review on Steam bitching about the RNG.
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▶ dc967f (1) No.16705175>>16737823
>>16705087
I wouldn't recommend it since the targets you first want to eliminate in turn one are never in the first row. It is pretty good at fighting bosses that sit in the first rank like the swine god. Room clear with a different setup then switch to that point blank combo for the boss.
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▶ a7c5f6 (7) No.16705216
>>16705087
It's viable on radiant and normal because everything. PBS is kind of a shitty meme skill though. If you want to gattling something you can just put two HWM in the middle riposting and then use a bladework buff to make wicked slice better than PBS.
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▶ 907be4 (2) No.16705227>>16707108
>>16705105
I think it's all related to just how obnoxiously grindy it gets at the later stages of the game. If one of my guys got killed from 100 to 0 in a turn without you a chance to do anything I wouldn't mind if I could replace him with relative ease, but in this game if your squishier members have some shit luck you're may have to spend hours having to grind another character to replace him.
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▶ c9ab33 (1) No.16705645>>16706958
>>16703876
>they are also nude
i'm fine to play the game vanilla with all the unfair game mechanics, but it would be so much better as a hentai game
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▶ c9f1c8 (11) No.16706958
>>16705645
Untrue, I found that the best hentai games are games first and hentai second. That's why nude and sex mods are so great, it just adds the good stuff to potential good games unless it becomes a convoluted mess like in skyrim.
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▶ cb3627 (10) No.16707108>>16707137 >>16707504
>>16702983
No, there are no "steam mods only". Use "skymods" faggot, it mirrors steamworkshop and updates very often.
Mods that I would recommend:
Everything made by S-Purple and a few others (Duchess, Slayer, Omen Seeker, Cataphrac), everything Marvin Seo related (Falconer, Lamia, Sisters…) also as a bonus look for The Keeper.
All of these mods don't stand out that much visually and more or less fit with the game's art style while not being absolutely broken units like how Flagellant was on release.
Remember, for the love of god, to change manually yourself the roster size to do so:
Whenever you have installed DD - Campaign - Town - Building - Stage coach - stage coach .json
Open with Notepad++, there you can change the values of each upgrade to whatever you feel like, since you're adding more units (modded classes) put something around 50-70 for the last upgrade.
>>16703852
CC for a first timer is a nightmare and you should know that. It's a nice DLC but for veteran players, since it has a lot of bullshit:
>Fanatic is a really strong bossfight with awful reward, he will without a doubt kill your characters if you are not prepare for him since he's one of the few that surprise you on a hallway and running away from him means that one of you die
>The maps of the court are so god damn big that you need the wiki to help you move around the place or else you spend way too many weeks gathering blood for your vampires with no other chance in leveling / grabbing those trinkets/heirlooms that you need
>"Hidden" timer due to how the curse works
>The Baron boss fight is the only RNG bullshit in the entire game and it's the very first boss fight after the crocodolian
>You take too long to obtain a set for a character and even then only a few of those sets are even good to begin with
>>16703249
>Cove is pretty easy
>Weald is a bitch
Cove is worse than Weald my man. The only awful thing that the Weald has is the giant (the witch of the mushrooms is all about clearing corpses), which has low accuracy on his treebranch smackdown and can be easily debuffed meanwhile the Cove has AoE stress spookman, Crab that reduces healing received and adds 30 dmg on bleeding, Thralls that stress and the next turn nukes your party for around 25dmg, tons of armor, they heal each other and more.
In my opinion every area has certain champions or units that are strong or hard to fight against, it is true that the Warrens is the worst offender and that arguably the Ruins is the easiest (Big Bone Daddy + Tootman are a pain though).
>>16703959
The game has gotten much better after the updates, I don't know what the fuck you're talking about. They only nerfed the stupidly overpowered stuff and actually toned down RNG by a lot.
>>16704101
You are confusing Radiance with Stygian/Blood Moon. Radiance is just the base game with less grind, better torchlight benefits and newcomers fully upgraded at lv4.
>Highwayman is shit
>One of the top tier vanilla characters
Sure thing
Antiquarian is for getting rich and making everyone have 60% or more dodge chance, she makes Jesters/GRob have so much dodge that you'll barely see them getting hit.
>I like to use…
>No healer
>>16704897
For a first timer avoid Court and go full vanilla. Keep in mind that Shieldbreaker will have dreams though, that's a unique mechanic that she has till you complete all of them, so be careful when going into a quest with her.
>>16705070
The only problem is them appearing outside of their area, really. Everything else is easy to manage.
>>16705227
There's a button to flee combat. Use it, you will never, ever, die due to "bad luck" if you use this. Seriously, fucking use it, it's better to run away and live than risking it. The game is about risk management, if you take the risk, you better be ready for ANY possible outcome.
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▶ c9f1c8 (11) No.16707137>>16707192
>>16707108
>No, there are no "steam mods only"
Found out already, been playing nude modes for a while.
>Radiance is just the base game with less grind, better torchlight benefits and newcomers fully upgraded at lv4.
True, but it is also true you have limited weeks. I don't know, but I rather play darkest than radiance.
>One of the top tier vanilla characters
How do he even deals that much DPS? Maybe I have not looked that much into his non-default skills, but I rather have a second crusader than him.
>No healer
It's supposed to be a glasscannon build. I used it for the crocodile fight and killed it before he even attacked me, it is also meant to be a single target build.
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▶ cb3627 (10) No.16707192
>>16707137
If you want a glass cannon build in a mark team, then go with an Occultist, he's still a healer that can dish out damage and mark.
Highwayman is amazing because of his inmense damage, good crit, dodge and
high speed. His duelist advance is insane, his bleeding is great since it debuffs the bleeding resistance to make sure that you will yes or yes bleed anything except undeads, strong buff with Battle duration, point blank shot that has Leper-tier damage. He doesn't care about position, comes with anti ambush camping skills, anti surprise.
Highwayman is reliable and fits anywhere. Truly a bro that on top of that, starts with you Dismas is great.
On a side note since you said "Crusader is the best balanced" he's actually kinda low tier compared to the rest. Every character has its niche and uses, but generally speaking the Crusader only fits the Ruins which is once again, arguably the easiest area in the game and he is not able to deal with the backrow unless he is in third position or fourth without a way to go back by himself. Many times the Crusader will just feel like a poor stress release character or a "Leper with less damage but more accuracy".
Wanna know what are the OP units in the game? Vestal and Jester. Then some people will argue that Shieldbreaker and Hellion which I would agree with although these two are not good together and finally Flagellant / Plague Doctor. The rest are high tier (like bounty or highwayman), mid tier like the Arbalest or low like the Leper.
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▶ a7c5f6 (7) No.16707504>>16707536
>>16707108
Bro what the fuck are you talking about? Cove was a joke for the longest time because Pelagic Guardians didn't call reinforcements, and honestly not much changed after the stall mechanic patch I think they're still pretty lenient.
>Squiffy Gaff
Doesn't do anything but stress, honestly pretty easy to deal with as not much stresses badly in the cove. Worse than Bone Trumpet but much less threatening than Virago and Skiver. Look them up on the wiki and just compare their stats, like god damn 245% stun resist vs 115%. Virago's mark -10 ACC/-20 dodge debuff, high crit, and blight knock back are worse than her mushrooms, as now Fungal Crawlers with 50 HP and 50% PROT to chew through can also obliterate you with crits and stack more blight. And she can spawn with a Giant.
>Crab
Oh no, a bandage or holy water. Maybe it's because I always bring Plague Doctor to the cove, but the crab is fucking free. Even Leper can just throw up +30% bleed resist and laugh in its face.
>Thralls
If you let a thrall explode you are garbo, it has 2 speed at most you get like 8 actions, 12 if one of those was a stun. It is a rarity among colossal fuck up proportions that one of these things pops on me.
Virago, Witch, and Giant are all worse than their counterparts. The mushroom guys are beefy as fuck and love to crit+stack a DOT, the recipe for death. Not even the curios are as good, people love to run Cove for coral but Weald wants you to sacrifice all your antivenoms and bandages for meager treasure. Can't even get a good buff like in Warrens.
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▶ cb3627 (10) No.16707536>>16707676
>>16707504
Come on now, don't downplay the cove. The same that you can counter the stuff of the cove, you can do it on the weald as well. I personally think the Cove is harder because it has more stress in general meanwhile the gimmick of the weald is dodgeland and "bring bleeding please".
Honestly, if you think that the weald is harder by a certain small amount than the Cove, then you can go ahead and think so there's no point in such a silly discussion.
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▶ a7c5f6 (7) No.16707676>>16708082
>>16707536
If anything you are trying to up-sell it. I mean come the fuck on, crabs and thralls??? Next to nothing else seriously bleeds you in the cove, meanwhile everything stacks blight in the weald. Even if you bring bleed, it's not like any hero stack bleed like PD can stack blight (and stun). There's Flag but he can only hit one target in the first two rows, where the beefiest enemies sit.
Seriously, the same comps that wreck Ruins can also just be run in the Cove no problem. The scariest thing there is 4x Pelagic Piranhas hitting 1 hero. Literally the only reason Cove graduated above Ruins is because of the stall mechanic change, I'll even check to see if Guardians call reinforcements now because the wiki says they still don't.
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▶ cb3627 (10) No.16708082
>>16707676
Nice numbers.
>4 piranhas
Oh yes I do remember the groupies and what can happen with bad luck
>The Usual Suspects
>Surprise the 4 of them
>Plague Doctor uses stun, misses the two of them
>Vestal uses stun, misses
>Highwayman duelist advance
>Crusader just hits because I want the front row to hit the Highwayman's riposte
>Backrow groupie position4 hits PD, normal damage doesn't pull
>Backrow groupie p3 hits PD, crits, pulls, still not on death door somehow
>Frontline focus PD, Death Door
>Death Blow
No, in the Cove there are 3 unique units that bleed not counting bosses and in the weald there are 4 blights and 1 bleeding. The gimmick of the cove was the stress thanks to the Ghast can survive for long as a stress dealer and how the crab, even if easy to deal with, can surprise you with his debuff if you are not able to deal with whatever comes with him.
The two main DoT heroes from the vanilla game are PD and Flagellant, they both hit the same targets with the exception of PD stunning meanwhile the Flagellant has more support skills. However, the rest of heroes that bring DoT are mostly bleeding, Hellion, Jester, Houndmaster, Highwayman, PD (Crimson Court trinket + Bloody Herb is a strong bleeding combo) and Flag total of 6 characters that bleeds not counting Occultist bleeding the party and PD will rarely bleed unless forced to go outside of Ruins/Cove. Meanwhile blight characters are Abomination, Shieldbreaker, Grave Robber (noone uses this move), PD and Antiquarian (noone uses this move) total of 5 characters but that 2 of them never use making it 3 characters that blight even if they give it lower use than those that can bleed.
So with what (vanilla wise) the game gives us, yes, there are more characters prepared to bleed than to blight.
Yes, it's normal that those that excel in ruins will do so on the Cove. The same that those that excel in Warrens will do so in the weald.
Mate, arguing which area is second hardest will get us nowhere because there's not much difference between the two dificulty wise with one having A gimmick and the other B gimmick. It's up to your parties composition to see which one suits you better.
The most important part however, is how horrible the Warrens is with its many diseases and backrow champion that can singlehandedly destroy entire parties with a crit + DoT.
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▶ 5e7d33 (1) No.16708132>>16711859 >>16738715
I downloaded so many fucking class mods that I've been playing the game for like, 40 or 50 hours and I've got maybe 5 or 6 people at level 5. Out of 50. There is minimal class overlap, too.
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▶ 53e5f8 (1) No.16711760>>16712917
This game is absolutely RNG shit.
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▶ 2c4369 (1) No.16711859
>>16708132
Funny, that's exactly how I was planning to play redownloading it.
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▶ 9be168 (1) No.16711911>>16712917
Is there a way to make this game "portable" to keep the saves on a pen drive?
I want to play it along 2 different computers since work and moving around often
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▶ cb3627 (10) No.16712917>>16712977
>>16711911
As long as you have the same files (DLC and mods) and the save files, then yes it's totally portable.
I don't remember exactly where the saves are located but a quick google search should help.
>>16711760
0/10
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▶ 56aa00 (2) No.16712977
>>16712917
Except he's not wrong. RNG really ruins Darkest dungeon.
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▶ 8e3e49 (7) No.16716901
>All 4 enemies attack antiquarian (back row)
>Full health to deaths door before I get a single action
>Abusive Man at Arms gets the first turn
>Immediately attacks and kills Antiquarian.
Not a big loss honestly, I was going to Dismiss that antiquarian after the mission anyway since I'm still grinding out Apprentice level dungeons and she was about to hit level 3, but it's still ridiculous.
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▶ e2e5ff (1) No.16717365>>16717606 >>16717862 >>16718210
This fucking game man.
The atmosphere is what sold me at first, but the gameplay just can't carry the ridiculous amount of grind required to beat it. I've seen it compared to coockie clicker because it's so bad.
Still, I liked it enough to make a simple modding tool in Python.(I think I actually had more fun making the tool than playing the game. It was basically a way for me to learn about generators, list comprehension and regex in python.)
My tool is for bulk modding parameters. Scaling, clamping, step progression(modding e.g. a weapon damage from [1-8, 2-9, 3-10] to [1-8, 3-8, 5-9] or something like that)
It's a command line tool and not quite finished. You can't mod building upgrade costs and such. Also modding effect chances isn't implemented, I think. It's been a while.
I was going to use it to make a mod called "Deterministic Dungeon" as showcase of the tools. Basically, modify/scale parameters to remove randomness. example: Turn order is determined by base_speed + bonus + random_1d8 with the highest going first. Scaling all base_speed and speed bonus modifiers by 9 removes the effect of randomness. I was also planning to make a tutorial on how to make your own bash/batch script to "compile" your prefferred version of the mod. The mod would have had two or three different versions on steam (fully deterministic, less deterministic) and a tutorial for the tools on github.
Pic related shows a bash script modding of the resist values.
If anyone is still interested, I can upload it to mega or github or w.e. and explain a bit about how to use it.
Another mod idea of mine was about greatly reducing the grind and make uprade progression boss based. Basically, every building upgrade would cost only a few heirlooms, but heirlooms would only be dropped by bosses. The amount of missions to spawn boss missions would have been reduced to only 1-2 medium missions or 2-3 short missions. Long missions would probably have been cut entirely, unless people really wanted to have them.
Also, the gaps between upgrades would have become smaller to make not all of them mandatory and the starting weapons would already be at the first upgrade. I also thought about removing apprentice dungeons entirely(except bosses) and only having veteran and champion dungeons to speed it up further.
Resolve exp requirements would have been lowered to only one or two missions worth of exp. Gold cost of upgrades I wasn't sure about, but I think non-mandatory ones like the (rebalanced) late weapon upgrades would have been costly, with early upgrades being very cheap. This was intended to make the heroes actually disposable and cut down the bulk of the grind.
Some of these cuts may have been too much, but I basically wanted to reduce a single playthrough from 80-100 hours to 20-25 at the absolute maximum.
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▶ e76190 (1) No.16717606>>16717763 >>16718210
>>16717365
>remove randomness
>in a game entirely based around randomness
That's a terrible idea. The whole point of the game is that you need to discover sensible higher-level tactics and strategies to overcome bad dice rolls.
Reducing the grind is a great idea though, I don't know what the devs were thinking with that. I get that they wanted to make the game punishing and unforgiving, but there comes a point when the punishment for failure is so severe that it's hard to stay interested in playing. When your best heroes get wiped in the end-game dungeons and you know that you're going to have to spend hours doing the same missions over and over before you can get another squad of a similar calibre, at some point it's not _fun_ anymore
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▶ c7f42d (1) No.16717692>>16737846 >>16751570
In the meantime, there's first DD lookalike entering (((Early Access))) tomorrow. You're playing as the necromancer crafting undead to fight your way back to surface.
https://iratus.org/
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▶ 0fdc90 (1) No.16717763
>>16717606
DD is entirely based around attrition, randomness is just the cheapest way red hook could find to implement it. The stress mechanics, the finite resources you can bring and take home, the gradual wear and tear of your heroes and the need to march onwards and not grind, those are what the game is about.
A game that is about using higher level tactics to overcome bad dice rolls is fire emblem. If you know you have a less than favorable chance to hit or, worse, risk a hard counterattack, you can flee, you can block an enemy's path, you can embark, consume something, use a different weapon, you have a plethora of things to do without even committing to a move. Whereas darkest dungeon is this :
>Gotta kill that goblet skeleton with a basic 90 hit strike before he pushes my vestal on the brink. It's the absolute lowest risk move I can do.
>Whiff lol
>Risk manage this goblet now, asshole
Battles are just way too simplistic to be little more than applying a 20% buff or debuff, try to survive, then top off everyone as you can and hope for the best. If managing risk is what DD is all about, then it is the absolute worst focus for it.
>th-the hamlet is the risk management part
Then no, back to what I was saying, the game is about attrition management, not overcoming bad dice rolls.
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▶ 644868 (3) No.16717848>>16717862
>Chriss! Chriss! We has a broblem! The desders are beating the gaem in less than half our dime! What we does?
>do not worry broda. We gonna makes the numbers up the ass. They can' t breeze throu the gaem if the numbers decide
This is darkest dungeon. A retarded game made by retarded people that couldn't design a proper challenge and had to code in unreasonable dice rolls to create an artificial difficulty. It doesn't matter what you do, things will go their own way. You cannot work around the numbers, the dice rolls have too much of a spread. Speed for example, gets a dice roll between 1 and 8 every round. And even then, i had an enemy outspeed a boosted jester that had more than 8 point of speed than it. And yes, the boost was applied the round before, the enemy couldn't have outsped him. And it was not a prioritized move, just your average mob doing his average move before a boosted jester. So above the speed spread they must have coded in a "no, the enemy acts first anyway regardless of speed" line.
Really a retarded game. I bet most of the fans just like the art and never actually fucking beat it. At best they saw a twitch streamer do it.
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▶ cb3627 (10) No.16717862>>16717905 >>16718210
>>16717848
Here's your (You)
>>16717365
The RNG is totally fine, it is true that sometimes there are spikes here and there (very rarely) but when that happens you have always the option to flee from combat and give up on the mission if you truly care about your units.
About the grind however, yes it is true that it gets really grindy early game forcing the player to manage poor teams due to the coach giving you random characters that may be useful or not regarding what you already have to make a new team. On top of that, you require even more gold to upgrade every team, then removing stress/diseases.
Early game grind is a problem that is only addressed on Radiant and honestly, I believe they should have toned it down even more on Radiant and keep more or less Radiant's heirlooms value on the normal difficulty.
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▶ 3206e1 (2) No.16717864
>>16702974 (OP)
>mods
Game is fine, use graphic mods only.
https://steamcommunity.com/sharedfiles/filedetails/?id=1416381126
I personally opened the game files and allowed myself 10 or so more heroes cause given all DLC you don't have enough space to accomodate a vampire party and enough variety.
To win the crimson court literally just build yourself for bleed (both damage and resistance) and blight or armor pierce (optional).
Final boss will shuffle your party every turn so get a jester &or a hellion to assemble back into position without losing turns. Also a Vestal with both healing spells helps.
To kill croc you can simply bring evasive heroes. Remember the torch is set to max always so cloaks and rings will work 100% of the time with no money sink on torches. Stack bleed and blight to circumvent his armor states.
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▶ 644868 (3) No.16717905>>16717926
>>16717862
>you can flee, like, just flee lol
You must be one of those retarded devs. Fleeing is rng too, you might waste and entire turn just trying to escape. Not to mention the huge stress your heroes get. If you flee when a hero is at death's door (meaning, when you actually need to flee), they might just get an hearth attack in a retarded escalation of stress that is absolutely out of your hands. And it can all go down when your party for pretty healthy, just because some dumb fuck wanted challenge but lacked the brains to design something difficult that goes beyond the "woops, bad rolls". Your game is retarded and you are clearly retarded yourself.
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▶ cb3627 (10) No.16717926>>16718580
>>16717905
>Fleeing is RNG
Press ESC, Gameplay, "Darkest" setting, "Fleeing can fail" remove the tick. It wasn't that hard, was it? There are options for people that don't like certain parts of the game that can be changed without mods.
>If you flee they may get a heart attack
How the fuck did you reach above 150 stress? How fucking bad have you played to reach that spot before camping for stress release? If you reached that stress there's noone to blame but you.
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▶ 67d93f (1) No.16717945>>16717953
I'm garbage and use 3 trinkets and expanded inventory. I don't give a fuck.
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▶ cb3627 (10) No.16717953
>>16717945
Hey, as long as you're having fun you can go ahead and do whatever to the game.
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▶ 08a0e0 (1) No.16718210>>16718255 >>16738810
>>16717606
>>16717862
Total determinism was more about showcasing the tool than a real gameplay style. And maybe also help with testing and balancing other mods. An example would be replacing damage values with their averages to quickly gauge effectiveness of new classes or monsters over time.(since the average outweighs everything over the exceptionally long playtime of DD anyways)
Still, I think the game has a bit too much randomness and too fine a granularity for randomness. The best way to deal with enemies is to kill them as fast as possible, since the faster they die, the less turns they get to take to do (stress) damage.
It's rarely worth using any stuns/debuffs, unless stun_chance is high enough to guarantee success, since they can both miss as an attack and fail to apply the stun or debuff. That's on top of debuff/stun skills already trading off damage for a status effect. Killing an enemy NOW is almost always better than killing it later.
The dots like bleed and blight are even worse, since they take so long to deal damage, have a chance to miss AND a chance to fail AND often deal less damage than a straight up attack would.
Also, since the game is so fucking long and grindy, using anything but averages in your considerations/calculations of skill/trinket effectiveness is basically playing the game wrong. Using a skill that can fuck you half the time even it hits over 80-100 hours is just stupid.
Getting some 10-30% to stun/debuff/etc. from a precious trinket slot doesn't change these facts.
The example pic I posted in >>16717365 gives a more sensible tweaking of randomness, I believe. Debuffing is either impossible, a necessary gamble or guaranteed. The numbers should reflect that at a glance. Anything else is just visual noise.
Also, personally, I liked having a predictable turn order to plan my approach. The 1d8 random speed is so high that you really have to stack speed buffs to get any appreciable difference in turn order over the course of even a single expedition. But since the turn economy is so vital in DD, stacking speed buffs is pretty much always preferable to any other type of buff.(excepting exceptionally slow classes like Crusader, who even with speed buffs are almost always dead last in champion dungeons)
I also greatly dislike the fleeing mechanic, even with a chance to fail. It really takes away from the whole "expedition" feeling if you can just bail out whenever. I made a point to never use it, which of course greatly amplified the grind and RNG problems a normal player would suffer. Personally, I think you should only be allowed to flee if you can make it back to the entrance.(after applying the grind reducing changes I mentioned in >>16717365, of course)
(Having said all that, I haven't played the game since 2017, so maybe subsequent updates improved the balance in those regards.)
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▶ cb3627 (10) No.16718255>>16718369
>>16718210
>Rarely worth using stuns/debuffs
Wrong. Stun is highly valuable and some debuffs come handy in many situations, like decreasing enemy's prot if your team lacks DoTs.
Even if the stun only has a 10% chance it can be worth it in many cases, such as boss fights if the one doing the stun has low value on other moves at that very moment, a single stun on a boss/miniboss gives such massive momentum that it's truly worth it.
>DoTs are bad
Nigger, you clearly know jack shit of the game. DoTs are borderline OP, they stack, they go through prot. If you cared enough about the game you would find how often a party without DoT / Prot debuff struggles in certain areas.
DoTs are almost guaranteed to apply if you equip your team properly and go to an area where they can be hit with that "element". You bring blight to Ruins / Cove and it's gonna be guaranteed, you bring bleeding for the Courtyard / Warrens / Weald and it's gonna be guaranteed, in fact if you properly equip your character and use debuffs (the ones that you said are worthless) you can even make bleed in the ruins which have 240% resistances, so the excuse of DoT "not applying and being worthless" is nothing more than a bad joke (obviously putting all that effort to make skeletons bleed is not worth it but they are the only units on the game besides bosses that reach 240% resistances).
>Stacking speed buff is better than any other buff
Not true. In many fights you want slow heroes so they can react after the enemy and act accordingly. Stacking speed sacrifices other stuff that you may want on top of giving the posibility of the enemy doing a certain combo that ruins your entire momentum.
It is a legit complaint that you dislike 1d8 rolls for speed on top of the value each unit has, I personally like it because you are always on your toes however I can understand why someone may dislike that.
>I also greatly dislike the fleeing mechanic, even with a chance to fail. It really takes away from the whole "expedition" feeling if you can just bail out whenever
That's an expedition, it can fail and you have two options when failing: push your luck or leave. If you leave, you are punished with stress, no mission reward and those heroes will need at least one week releasing stress. Now, if you push your luck, you may lose one or more units posibly with their trinkets as well.
>Having said all that, I haven't played the game since 2017, so maybe subsequent updates improved the balance in those regards
The gameplay has been improved greatly and the spikes RNG reduced even though they are still there. The game got way more balanced and Mark teams are actually worth using instead of a waste of a move.
>New mechanics:
<Stealth: Enemies that used to be first priority targets are now untargeteables for two rounds unless AoE attack or the move has de-stealth. De-stealth moves from the heroes usually come with strong debuffs or strong buffs.
<Crit Buffs: Whenever a friendly unit crits, it will buff itself for the next round increasing something from the unit. Each unit is unique with the reward, a boost of damage, healing, etc
<Endless Runs: Dying with a character doesn't mean that it's over. They'll come back one or two weeks afterwards. There are max level characters that you can bring to this DLC as well for testing pourposes.
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▶ ffdfa0 (1) No.16718369>>16718615
>>16718255
With the expedition feeling my point was more about how getting back to safety is uninteresting. Having to actually backtrack through the dungeon would make you more cautious and question whether you already pushed too far more often. I think making aborting the expedition an actual part of the gameplay instead of button with a stress debuff attached makes it more interesting. Although I think that would also require tweaking the dungeon generation to make them wider and shallower instead of deep linear corridors.
I started playing when it was still in early access, back before the weald and cove were even made. Using damage spam with aoe and later with single attacks was THE dominant strategy and it was such a persistent problem for so long that I gave up on it. During all that time, debuffs and dots were totally worthless and a strictly inferior option in every situation. The game was almost nothing but noob traps even long after release, since the majority of skills and classes were worthless compared to speedy damage dealers like the hellion.
And since the game is so grindy, I was really reluctant to try out rebalance mods, because I dreaded having to go through the early game grind (especially for mods that promised to make the game harder).
The new stealth and crit buff mechanics sound like good additions and I'll take your word for dots and debuffs actually being worth a damn now. I might think about picking this game up again.
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▶ 728824 (1) No.16718404>>16718615
Grave robber is so fucking bad
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▶ 644868 (3) No.16718580>>16718615
>>16717926
Pretty sure that option is locked on the hardest difficulty. Look at this dood folks, he defends rng shitfest but he played it on babby's mode only.
It checks out that a fucking redditor would defend reddit the simulation. Get out of here before you get stressed over mean words like the retards in the game.
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▶ cb3627 (10) No.16718615
>>16718369
I played the EA too and let me tell you: the game was utter shit compared to what it is now but that doesn't mean that it's perfect now either.
Yes, I agree, a button press to just "leave" is not as good as walking back on your own but even then, noone would dare to go back afraid of a Shambler spawning on the hallway.
Pirate the game, give it another try and do not activate Crimson Court for your first "comeback" to the game.
By the way after re-reading what I said, I don't think I worded correctly the last bit of the DLC Color of Madness, I meant that the Stage Coach will bring always maxed mercenaries that only will go on the Endless Runs but they will take part of the profit each run which works for you to test out teams.
>>16718404
Glass Cannon character. She deals massive amount of damage, high dot, crit, ignores prot, stealth, highest Dodge in the game (like Jester). Put her on position 3 with characters that can guard and doesn't mind being pushed one tile back. She's great with units that can apply blight and do not care about being moved too much, in other words, Shieldbreaker.
>>16718580
Here's another (You)
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▶ 8971ad (2) No.16737823>>16738620
>>16705175
Counterpoint: backline monsters are less dangerous once they hit the front.
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▶ 8971ad (2) No.16737846
>>16717692
We might want to let this one cook for a while longer…
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▶ 8e3e49 (7) No.16738620>>16756316
>>16737823
Some. Most stress monsters can use their stress attack from any rank, the ones that can't are only restricted in rank 1 (but not 2). Swine Drummers, Madmen, Cultist Acolytes, and Swine Wretches can all stress from rank 1. Bone Courtiers and Pelegic Shamans can only do so from 2-4, but waiting to kill all 3 targets +corpses in front of them will lead to a great deal of stress.
Or am I misinterpreting things and stress isn't what you are worried about in the first place?
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▶ 56d128 (1) No.16738642
Are there any mods that add necromancy?
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▶ 3a40ce (1) No.16738715>>16738722
>>16708132
Most class mods are gabage anyway.
Why would you need so many made-up classes anyway?
Half have silly names and gimmicks.
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▶ 8e3e49 (7) No.16738722
>>16738715
I'd want more classes, but not from mods. With mods if the class is any good, you immediately start questioning balance and whether it's basically just a cheat mod. Otherwise it's shit and not worth using. Official classes shift the burden of deciding what is and isn't too powerful off you and onto the devs
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▶ d8842d (1) No.16738796
Been playing it recently. Somewhat better than I remembered it. I love the narrator and how he sounds like he is eating something all the time. But risk/reward is done badly in my opinion. The only thing you risking is time. But I guess if you enjoy the game it doesn't matter anyway. But routine encourages mistakes.
Also devs are faggots for not having v-sync or fps limiter in options.
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▶ 3206e1 (2) No.16738810>>16739830
>>16718210
>bitching about the RNG
>not out-RNG-ing the game by stacking dodge and crit
It's like you didn't even embrace the madness of the mansion yet.
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▶ 745618 (1) No.16739830>>16741079
>>16738810
I did try to outrng the rng and i found out there's always a chance for the enemy to outspeed you regardless of speed. I bet my ass that there're thresholds for dodge and crits aswell.
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▶ 8e3e49 (7) No.16741079
>>16739830
Are you sure you were actually beating their speed by +8 or more? Speed is randomized by +1d8 every turn, so if you don't beat their score by at least 8 they can still roll higher. It's very hard to push your speed that high, considering many enemies have innately higher speed to begin with.
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▶ e4a2da (2) No.16745336
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▶ e4a2da (2) No.16748654
>skills usable only once per battle
>now can only be used once per farmstead run
jesus fuck, i guess that was a viable strategy, so better remove it.
really shows how Red Hook doesn't care about actual balance and consistency, they just want to remove ways to use the game mechanics effectively. You can still use them once per battle in normal dungeons, just not in the Farmstead because it would be useful and potentially powerful
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▶ 42f499 (1) No.16749748>>16750265 >>16750277
The modding community for DD is fucking pissing me off.
>Sexy mods xD
>Anime mods xDD
>Dark Souls mods xDDD
Two nukes were NOT enough.
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▶ b66ced (3) No.16750265>>16750277
>>16749748
Nothing I hate more then weeb characters in a game that doesn't have matching art.
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▶ c9f1c8 (11) No.16750277>>16750294
>>16749748
What would you want? Making new classes is pretty easy, and as far as I got to play, the profligates fits the game aesthetic with nude mods, in both gameplay and tone of the character story. Dunno what you mean with Dark Souls mods, though, but I'm guessing it's character classes based in Dark Souls.
>>16750265
ShindoL's character skins looks nice and not out of the game's art.
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▶ b66ced (3) No.16750294>>16750358
>>16750277
Yeah that's decent because the clothing keeps the artstyle. Don't starve has an awful library of OP donut steal anime characters, which is one of the reasons it triggers me so.
Shindol? The doujin artist?
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▶ c9f1c8 (11) No.16750358>>16750367 >>16750397 >>16750455 >>16751722
>>16750294
Don't starve is kind of a shit game anyway and pozzed to hell lately, with devs giving in to SJW mobs.
Also, as I said the profligates fits the aesthetic as well >>16703876
>The doujin artist
Yes, seems like he was commissioned to make art for the game.
People remember him from his shit works but his couple of wholesome works are worth reading. The rest should burn. He also released a DBS with broly and the green alien recently. Wholesome too.
Man, so glad sad panda is back.
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▶ b66ced (3) No.16750367
>>16750358
>Don't starve is kind of a shit game anyway and pozzed to hell lately
Its a good game that's been lightly pozzed. Yeah them taking out woodward is shit, I do like the character worm wood though.
My issue with DS is that you never have breathing room until your far far into the game, and even then you can't slack off too long.
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▶ becb1b (4) No.16750397
>>16750358
>Broly has that many kids and many more on the way
God damn, that's a pretty good end for the guy, wish I could have this.
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▶ becb1b (4) No.16750416
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▶ becb1b (4) No.16750455>>16750477
>>16750358
Gimme both the latter two doujins.
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▶ c9f1c8 (11) No.16750477>>16750481
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▶ becb1b (4) No.16750481
>>16750477
dubs meeting dubs glorious
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▶ fd5c86 (1) No.16751570
>>16717692
I took the plunge and bought it since I've been wanting a game like it for a long time. It's pretty good at present. Unbalanced and buggy of course. It's pretty satisfying to drive enemies insane and make them attack each other or flee the battle. Movement is more important than in DD so you'll be shuffling enemies and yourself every turn. There's barely any healing in combat, but you go back to base after almost every battle so you can send minions to recuperate and pull in fresh ones to keep going.
One of the things I like the most is that it avoids the DD problem of losing all your high level characters so you need to spend even more time just grinding levels. Instead, you sometime recover brains after a battle. You can put a brain into a fresh minion to instantly give it a level equal to the brain's level. You still have no way of recovering any ingredients you put into them though so losing a minion with 4 purple parts is still painful regardless of level.
>early access
I know. Don't even pirate it unless you like DD or are a necromancyfag like me. It still needs a lot of work.
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▶ a918c8 (1) No.16751722>>16751743
>>16750358
>Wholesome
Fuck you.
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▶ c9f1c8 (11) No.16751743
>>16751722
Go masturbate to NTR somewhere else, shit taste faggot.
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▶ b88e56 (1) No.16756316
>>16738620
The Back line monsters are easily wiped out once dragged to the front or wind up their through attrition.
Stress isn't a big deal if you can finagle curios or bring a Crit heavy party like Criminal Intent or Open Season/Marked for Death.
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