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File: b54548bb891db48⋯.jpg (963.48 KB, 1600x1200, 4:3, smt_wallpaper_03.jpg)

f090ec  No.16699171[Last 50 Posts]

Now seems like a good time to start the thread since Majin Tensei finally got an English patch.

https://www.romhacking.net/translations/4832/

What's your favorite:

>game

>OST

>demon

>character

____________________________
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2967ee  No.16699173

>>16699171

>Nocturne

>Nocturne

>Mara

>Demi Fiend

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936297  No.16699181

>>16699171

>DDS1

>Raidou 1

>Taraka

>Aleph

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1a51b0  No.16699251

File: 9055345e0d31800⋯.png (18.86 KB, 400x500, 4:5, extr1.png)

File: 93fa7a60860cf20⋯.png (17.83 KB, 400x500, 4:5, extr2.png)

>>16699171

>game

Soul Hackers

>OST

Majin Tensei 2 Spiral Nemesis

>demon

Okuninushi

>character

Zain

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dd17f1  No.16699257

>>16699171

Were's the SMUT?

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ee5d72  No.16699372

>>16699365

>An enigmatic, charismatic, and sophisticated entity like he's suppose to be

But Lucifer is a little fag with massive daddy issues throwing the universe's longest temper tantrum in the actual lore

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3440ae  No.16699416

>>16699372

I agree

Metatron > Lucifer

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83f7ce  No.16699468

Playing Nocturne as my first SMT game, currently on the subway/Four Oni section.

I get the impression actually trying to use newly recruited demons is a waste of time, since they're dead weight until they learn some skills and it takes forever to level them up (the battle system doesn't help). It seems much more effective to establish a team early on, fuse them with each other and re-summon from the compendium whenever your numbers start running slim. The only benefit to recruiting is to get things that are really impractical to fuse. Am I wrong about this?

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62dd11  No.16699473

YouTube embed. Click thumbnail to play.

>game

SMT4A

>OST

Jack Bros.

>demon

Mastema

>character

Alex

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824c84  No.16699531

>game

Devil Survivor 1. I like the for the "society falling apart" part of SMT games, so a game about watching it all go to shit in front of your eyes is fun. Shame you can't get leave that bitch Midori to get lynched by an angry mob though. Synchronicity Prologue also deserves honorable mention.

>OST

Digital Devil Saga.

>demon

Marici or Fortuna.

>character

I like a lot of 'em, but I guess Amane if I had to pick, mostly for being the only actually good lawfag. Being cute helps too of course.

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43c038  No.16699558

File: ce7fc084cc92599⋯.png (5.74 KB, 128x128, 1:1, Dopplagangerasd.png)

>>16699171

>>game

Probably SMT II for story, and DDS for gameplay

>>OST

I barely remember the soundtracks to games I play but I'll put DDS I guess

>>demon

Doppleganger from Strange Journey

>>character

Zayin from SMT II. He's in my opinion the best law hero in the mainline games.

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ed9f6e  No.16699568

>Favorite Game

Nocturne. Couldn't for the life of me get into the series before then, tried the first one, didn't hit with me. Tried Digital Devil Saga and ended up loathing it and quit after the first boss / area.

>OST

From what I've listened to, the music from Devil Summoner Raidou is pretty good.

>Demon

Inugami because dog snakes are cool and I'm a scrub

>Character

Demi-Fiend I guess

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3d7d4e  No.16699714

>>16699171

>game

Devil Survivor 1 or SJ. Still need to get around to II, Nocturne and DDS

>OST

SJ's battle track, the weirder stuff from SMT IV and Devil Survivor 1's garuda track

>demon

Seth

>character

The Founder in Devil Survivor 1.

Is it worth suffering through SMT 4:Apoc for the upgraded gameplay from 4 and some of the endgame fights like YHWH?

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6872fd  No.16699765

>>16699714

compared to 4, 4:a's combat is actually challenging and rewarding, with fun bosses. you can still stack resistances/all elemental moves on every demon like you could in smt4 but it's nerfed a bit, just barely not enough to stop you completely though (there's more elements to reward specialization, instead of leaving you with 2 free slots on every demon the entire game). i recommend the free dlc with apocalypse difficulty too but it has the persona protagonist-dies-game-over system, if you don't like that don't bother since it's basically the same as the normal hard difficulty otherwise.

as far as endgame i reached nearly the very end then got caught up in the endless tower to unlock demons, then quit out of boredom. i can't vouch for the very final few bosses, but every other boss is interesting and fun. don't bother with the endless dungeon though unless you want to hit level 99, the bosses there have a billion health and instead of having interesting mechanics they're really easy, and they just kick you out and make you enter the fight 4-5 times until you eventually kill them. it's horrible and tedious and a waste of time.

4:a has the worst story i've ever seen in my entire life no exaggeration, and exactly half of the soundtrack is unbearable (the other half is really good). if those are deal breakers, don't play it. otherwise it's just an improvement on the gameplay mechanics of smt4.

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d63f40  No.16699832

>>16699714

hell no it isn't. 4A is hilariously awful, they actually have to damage gate yhwh to prevent you from killing him too fast.

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ebe2fa  No.16700039

>>16699765

>>16699832

Should 4A's story make us worry about SMT5?

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6872fd  No.16700068

>>16700039

4:a "tries" to be a "fanfic", as in, they purposefully did not give a single fuck about the story. though what makes it really pathetic is it doesnt even rise to shitty fanfic level and even fails at that, so yes even as a cash-grab or fanservice or what have you i'd call it a really bad sign for the writing team.

i'd be more worried by persona 5's paper-thin plot and smt4's extremely easy, lackluster gameplay that atlus only felt comfortable anti-casualizing in the shitty spinoff sequel.

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767ff1  No.16700082

File: 72c70c43aef8f06⋯.png (234.43 KB, 640x360, 16:9, Shin-Megami-Tensei-V-Logo-….png)

WHERE IS IT?

REEEEEEEEEEEEEEEEEEEEEEEEEE

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6a0e04  No.16700084

>>16700039

Team Maniax so far doesn't have a good record for their writing, so all we can do is hope they get someone that can actually write. The way they've been silent about anything regarding SMT5 is worrying amidst the sheer amount of P5 content getting announced and made.

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3d7d4e  No.16700093

>>16700039

Not just SMT 4:A, also consider their recent "expanded" re-releases of SMT SJ and Radiant Historia. I don't trust current Atlus at all.

At this point I'd take SMT5 as barebones storywise as SMT4 instead of them fucking it up again like 4:A.

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14439a  No.16700140

File: 540d55f79d18e5f⋯.png (394.31 KB, 640x929, 640:929, 540d55f79d18e5f9a527b338ca….png)

>Persona 5

>Life Will Change

>Chi You

>Kawakami

No bully, it's the only SMT game I've played

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767ff1  No.16700144

File: 617c4a19f1a8c6f⋯.png (115.97 KB, 500x500, 1:1, Hee_Ho-ld_The_Fuck_Up.png)

>>16700140

>Persona 5

>An SMT game

Get the fuck out right now.

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d9a7ed  No.16700148

>>16700144

Hey, cut him some slack.

If it wasn’t for Persona, Atlus would have shitcanned the series long ago.

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767ff1  No.16700155

File: be0ed8beac8145f⋯.png (714.63 KB, 1300x866, 650:433, drinking Issac.png)

>>16700148

>If it wasn't for Persona we wouldn't have to see the legitmately good series get left by the wayside in favor of everything wrong with Jap vidya condensed into one putrid heap

Good. and then I noticed the flag.

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af274e  No.16700159

File: 20d571bb21f89fc⋯.png (42.07 KB, 539x232, 539:232, canttakeit.PNG)

File: f4e18d4bfaf6b75⋯.png (419.19 KB, 1426x479, 1426:479, videogameRemakes.PNG)

>>16700082

>>16700093

As much as I would want more SMT, I think it's best if we cut our losses and hope that SMTV gets cancelled. I'm betting that Atlus would rather fall on the sword of romances, highschool bullshit, and OC doughnut steel characters then giving us an SMT game in the vein of SJ, 3, or DDS. Wasn't there and article about them working on a port of SMT#FE for switch? They think that a literal, another SMT#FE would be more profitable than putting an ounce of resources into developing an SMTV.

>>16700148

I disagrhee-ho Atlus would have actually had to focus on what the SMT audience wanted instead of waifu pandering.

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14439a  No.16700163

>>16700144

I can't get into their mobile series because I don't have a 3ds.

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2fb1b8  No.16700166

File: ad708811e626532⋯.jpg (380.34 KB, 1200x826, 600:413, 1448964728083.jpg)

>game

SJ

>OST

A Land Controlling Roads

>demon

Doppelganger

>character

World of STR Spess Marin

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cb9246  No.16700168

>>16699257

I will beat you to death, fool.

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d5cd66  No.16700179

File: eb90d9211920251⋯.png (66.25 KB, 300x363, 100:121, ClipboardImage.png)

>Game

SMT2

>OST

Persona 2

>Demon

Pixie related

>Character

Demi Fiend

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6bcad4  No.16700194

>SJ, Nocturne, DDS1, DeSu Overclocked

>DDS2

>Decarabia

>Gale

>>16700148

Flag aside this is preferable to modern Atlus continuing to fuck over SMT at this point.

>>16700159

Daily reminder that the current SMT team is divided into two groups, one that wants classic SMT and another wants weeb pandering bullshit.

http://archive.vn/AC2YG#selection-307.0-307.42

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4fbc1a  No.16700211

>>16699171

>Soul Hackers

>Raidou 1 and PSX Persona 1

>Mastema

>Nakajima

Reminder that as soon as Gideon finally fucked off we got both the remaining SNES games translated near instantly.

Also go play the fucking old games you retards, Nocturnals are as bad as personafags.

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6872fd  No.16700517

>>16700211

were the new translations rushed out just to shit in him? all i know about aeon genesis is that his smt1 translation has trash menus, and on the page for his if… translation he cries about the community like a cuck.

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6872fd  No.16700522

>>16700517

>>16700211

also, /r/ing story of him getting assblasted by the community if there is one

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824c84  No.16700524

>>16700522

>>16700211

>>16700517

Who's Gideon? Some faggot localizer like those pozzed reddit translators of Thracia?

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6872fd  No.16700526

>>16700524

i assume he means gideon zhi, aka aeon genesis. he did full translation patches for smt1, smt2, and smt if… for snes.

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e0e1b3  No.16700804

>>16700517

They weren't done to spite Gideon, but they were done by people passionate about the megten games and worked at a real cracker of a pace. They got what 3? games out in a year. Majin Tensei, Majin Tensei 2, Last Bible GameGear and that's just their megten work, they are still progressing on other stuff.

>>16700524

Funny you bring up Thracia, the hacker is/was, not quite sure there, working with another chap on a Thracia patch that has been quietly progressing for years by the guy who did the FE4 patch.

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76a76e  No.16700836

>>16700526

>>16700524

He's not even a translator if memory serves (actually just checked, SMT I and II had Tom and Ian Kelley credited for translation), just a romhacker and hoster for various projects other people translate for, which he promptly sits his ass on instead of trying to get finished. Last few years he had thirty something unfinished, some of which not even having progress reports in a decade.

>>16700804

>Funny you bring up Thracia, the hacker is/was, not quite sure there, working with another chap on a Thracia patch that has been quietly progressing for years by the guy who did the FE4 patch.

Better the hacker than the translator "translator" joining up on that, that's for sure.

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bc6a11  No.16700839

>>16700211

But when will Devil Summoner 1 get translated?

Also people gave up translating Soul Hackers because of the 3DS version but is the 3DS version any good? Would the original still be worth pursuing?

>DDS

>Raidou 1

>666 tits Satan

>Gouto

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e0e1b3  No.16700848

>>16700836

>Better the hacker than the translator "translator" joining up on that, that's for sure.

Sorry to clarify. The hacker that worked on MT,MT2,Last Bible etc, is working on or at least was working on another separate Thracia patch and has been for years.

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76a76e  No.16700885

>>16700848

DDSTranslation?

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e0e1b3  No.16700889

>>16700885

Yeh. bookofholsety is doing the translation. Tho a notoriously difficult person to get in contact with so i'm not sure if they are still working on their Thracia patch, i hope so tho.

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76a76e  No.16700896

>>16700889

>Tho a notoriously difficult person to get in contact with so i'm not sure if they are still working on their Thracia patch

Obnoxious when that happens, especially if it's someone critical to the project holding things up for whatever reason. For example, the guys working on SCS3's patch apparently only recently managed to figure out where their programmer went (again, if memory serves he's done this before), and have supposedly roped him in for the rest of the project until it's finally done, but who fucking knows. Some people vanish repeatedly.

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523b96  No.16700932

File: 7342db955c8336c⋯.gif (788.11 KB, 317x219, 317:219, 1511989782125.gif)

>>16700839

I don't know how accurate the translation is but the script is fantastic and there's no signs of 'localisation' fuckery. There are only a few additions for the 3DS version and none of them change the story at all like they do in most Atlus remakes. Only two things would be suspect: the difficulty options, and Nemechi. The difficulty options are available at almost all times by pressing the touch screen and changing them there, it's not only easy/normal/hard, but it also lets you disable alignment restrictions, see the entire map and see enemy weakness/resistances even without recruiting them. Like any difficulty options though, you can easily avoid touching them and none of these are enabled by default.

Nemechi is something you'd be more inclined to use (though it's still optional) because it's an actual feature. It lets you spend 3DS play coins to buy demons you can't normally get in the game, and they tend to have specialised move sets or be otherwise rare demon races that are good for fusion. Once you bought a demon once from Nemechi, it gets unlocked for fusion so you could still obtain them that way. This does affect the difficulty and balance of the original, but it has less of an impact on the game than Nocturne Maniax, because there are heavy restrictions on how many play coins you can spend each day that you have to go out of your way to cheat around, and this is coupled with the fact that it's a rather short game so you'd probably only visit nemechi 3-4 times in a normal playthrough. There's also the fact that play coins are extremely slow to earn, at least if you aren't using hax.

Besides that the improvements like seeing the map on the touch screen instead of through a menu, 60 FPS battles, and the best superboss in the franchise make it far superior to the PS1 and Saturn versions and I don't see any reason to play those ones over it.

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4c4b3e  No.16700941

>Persona 3 :^) its still a megaten game and theres not enough anger I the world to change that Nocturne

>DDS

>Makami

>Demi-fiend or Aigis

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43c038  No.16700996

>>16700932

>and I don't see any reason to play those ones over it.

Historical purposes really since the original game was never brought over on it's platform. Plus I'd be lying if I wasn't the kind of person to want to play the previous version of a game even if an update comes out that's better. It's the same reason I played P3 vanilla even after P3P came out.

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74fab2  No.16701004

I never finished Soul Hackers. The game was piss-easy when you had a couple off buff-demons in your party.

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3d9526  No.16701011

Invidious embed. Click thumbnail to play.

>game

Strange Journey

Almost no other game managed to hook me like the way it has, it was extremely suprising considering the way the game looked and played like

>OST

Most of SMT4 soundtrack is fucking godlike

>demon

Demi-fiend even though hes only half demon

Besides him? Any demon with some juicy titties on its chest including Satan.

>character

Jimenez did nothing wrong

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3d9526  No.16701013

>>16701004

I did. I beat the final boss in around 5-7 hits after I debuffed the shit out of his defense then buffed the shit out of my party. He was very hard to hit though, I think around half of my attacks missed the guy.

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b07c25  No.16701018

>>16700932

>none of these are enabled by default

But I remember much of those being enabled by default in my case.

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4dea5e  No.16701037

File: 2ed7d743e0ad0e5⋯.jpg (101.85 KB, 652x1153, 652:1153, serveimage.jpg)

File: 1e885f17ddb5869⋯.jpg (54.29 KB, 560x1016, 70:127, Awake_Jimenez_2.JPG.jpg)

>>16701011

>hes only half demon

So are these fine and well adjusted individuals.

Demon-human fusion is always a great idea that the franchise never paints negatively, and it's always good to associate with anyone who does it.

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d971b7  No.16701076

File: 9cb7f974546404b⋯.jpg (25.33 KB, 453x508, 453:508, bf8dab5304250b2aacb42b5247….jpg)

>>16700522

He is your typical faggot "modder" type. From what I remember, If… was hoarded by him for the better part of a decade and was sitting on 99.9% for a few years and when people asked how the progress was going (he made no attempt to do an update on what was taking him so long and refused to pass it on to someone who cared about it more) he would get assmad, threatening to hold the project hostage so no one else could translate it, and changing it so his website so would display a random percentage number for the progress of If… (https://twitter.com/GideonZhi/status/978329176296996864 if you want an example of him sperging)

I'm sure you can guess at how well that went for him. People had basically written If… off as vaporware by him and some personafag made an announcement that they were going to start a translation of the PS1 version of If… themselves from scratch, he quickly slapped together what he had and released it going full Phil Fish on the "toxic SMT community", cancelling the ps1 port (He apparently is using the ps1 script for the snes version but I'm not 100% on that) and doing the whole woe is me routine on his website.

I might be misremembering shit or forgetting stuff he did to piss people off but the "toxic community" is doing much better now that useless mouth breather is gone, his romhacks were fucking buggy trash to begin with.

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3d9526  No.16701295

File: 698da7a83e4d36b⋯.jpg (505.58 KB, 640x789, 640:789, IMG_20190619_155149.jpg)

>>16701037

Jimenez is absolutely bro tier and Bugaboo was the best kind of friend a man could have, but I remember it saying somewhere that Bugaboo was actually half demon for some reason so WOKE Jimenez is apparently quarter demon.

His ending seems pretty based until I realized this his world would be a worth without hentai or vidya and would only cater to the chaddest of chads and alpha males. I would probably die within a 2 days of being in his version of earth. At least all the jews and libtards would be dead too.

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bc6a11  No.16701321

>>16700932

Thanks. Sounds pretty good.

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b07c25  No.16701348

>>16701295

Given Bugaboo's personality, the way Jimenez's personality shifted after fusing with him never made 100% sense to me, honestly. Realizing that Jimenez is only about quarter demon means that his decisions were, ironically, almost entirely his as a human rather than his as a demon.

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a543b5  No.16701383

>>16699714

>SMT 4:Apoc for the upgraded gameplay from 4

Its "upgraded" in all the wrong ways.

Did you like how in SMT you could use status ailments on bosses? Well fuck that shit, its all gone now. Now its smirk spamming while the bosses fail to keep up with your DPS.

But that isn't even the worst part. The plot is some retarded shit which starts by taking a big dump on SMT4 and then by completely destroying the tone of the game and world. Words cannot express how awful the plot is.

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4fbc1a  No.16701812

>>16701383

The plot is bad but the gameplay IS upgraded from IV, including ailments being useful several times in bosses and ridiculous on random encounters all the way up to the Metatron hordes in YHVH dungeon. Sukuna is weak to sick even, and demon affinities make ailments actually viable for your demons to use and have a high chance of infliction.

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32d31d  No.16702086

>>16701383

>Did you like how in SMT you could use status ailments on bosses? Well fuck that shit, its all gone now.

4 had absolutely none of this. 4A has several bosses that are WEAK to ailments and nothing else, and most of the early ones are vulnerable to them, especially sick and daze.

>Now its smirk spamming while the bosses fail to keep up with your DPS.

Describes 4 to a T. 4A on War or Apocalypse difficulty keeps your damage levels in check and keeps enemy damage high throughout the game, much better than 4 at the very least.

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14b262  No.16702095

>>16701076

don't forget how his translations were so shit it required a patch to fix one of them because of a bug that made one of the paths unavailable, the fact that he changed the dialogue for a few characters that would make Nintendo Treehouse blush. And that he only had an autistic meltdown only after people told him when the game was going to be released. Not to mention how many untranslated games he's hogged and hasn't worked on for years.

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ef0f9e  No.16702185

>>16701076

This is the big reason why I don't understand why people are unwilling to translate a game/novel even if someone else has expressed a commitment or released partial patches of. If they aren't doing it at a reasonable pace, and if you want to translate it you should do it 100% guilt and hesitation free. Especially if the translator you're "stealing" the project from has a history of shitty behavior.

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74fab2  No.16702195

>>16702185

And risk having all your efforts amount to nothing because he suddenly releases a "complete" patch after you've commited hours upon hours of work?

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ef0f9e  No.16702198

>>16702195

>And risk having all your efforts amount to nothing

Since when does a second translation being out make your translation worthless? Sure it makes it redundant but if you're doing an original translation instead of hacking a script from a localized version from another platform it still has worth.

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74fab2  No.16702207

>>16702198

It still makes your work feel diminished.

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ef0f9e  No.16702210

>>16702207

Your reasoning is pretty weak tbh and not at all something that should keep you from stepping on the toes of a scumbag who is holding completed or near-completed translations, or who starts a large number of projects but finishes very few, on the path of making your own translation especially if you're better motivated and capable of doing so. Have you ever contributed or undertaken a translation project?

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7ecfc3  No.16702225

>>16702210

It's the typical Western "politeness > everything that makes any practical sense" mindset, it's why we're in such a mess. If anyone still had balls they'd just go "hey faggot, ultimatum time" at the first sign of major downtime and one or the other would be getting released much sooner

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ef0f9e  No.16702253

>>16702225

>Western

I think you mean Reddit. After all, here on >>>/hgg/ alone there are several home-grown projects to mod h-games against the wishes of their creators, usually in the vein of including underage content.

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74fab2  No.16702261

>>16702210

It may be so, but that is what I'd feel. You say it shouldn't keep me from 'stepping on the toes of that scumbag' but I don't see it that way. I wouldn't translate something out of spite for starters so it has nothing. Absolutely nothing to do with politeness as >>16702225 puts it.

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bc6a11  No.16702273

>>16702195

If your work is better, then their efforts are what amounts to nothing, while you're the hero that actually properly translated the game

And from what I'm hearing, this guy does real shit jobs, so even more reason for people to tell him to fuck off and make their own translations

The only people that will care about this are the kinds of idiots that shill for bad localization companies, except even worse and more pathetic because they're shilling for random incompetent dudes. Everyone else just wants to play the game and they'll play the version that doesn't need updates and patches to stop the game from breaking their emulators or crashing the PC

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2a8ee2  No.16702292

>>16699468

Do you plan on fighting all the Onis? Hopefully you know the trick to beating Ongyo-ki. It has been awhile since I played Nocturne but I believe you just want new ones so you can have access to them later like you said.

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7ecfc3  No.16702299

>>16702261

>Absolutely nothing to do with politeness

Alright, "giving the benefit of the doubt" then. 20+ years ago there would have been competitions between others to race to finish what that worthless fuck was cockblocking. No one would give a shit about what you're talking about.

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e81e82  No.16702308

>>16701295

There was mention of fusion accidents occurring with human/demon based on a comment from an npc in smt 4 in blasted tokyo. Said npc looks like one of the food demons you encounter early in tokyo. He was a smoked pig.

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e81e82  No.16702312

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a68498  No.16702313

should I play the NES games or is kyuyaku better?

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14b262  No.16702331

>>16702313

kyuyaku has both 1 and 2 and is fully translated

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a68498  No.16702347

>>16702331

nes mt games arent translated yet? I swear there was one that was translated recently, anyways thanks

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14b262  No.16702717

>>16702347

only the first, second was getting a translation but stopped after kyuyaku finished translation

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43c038  No.16702831

>>16702210

One factor is simply that whoever puts out first is going to set the standard and subsequent translation patches have to do something better to actually find usage in the community. So if you wind up getting sniped by another group there's some honest soul searching to be done because either you put out something people won't use or you make it something people will adopt and thus validate all the time it takes to hack a translation into a game.

I think the notion of politeness and "we don't want to step in your territory" is also a factor but romhacking is still something people do to create a usable "product". If nobody is going to use your hack because someone else beat you to the draw why bother finishing it?

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76a76e  No.16702949

>>16702831

On a related note (being a game with multiple finished patches), to this day I'm still not sure of whose fan-translation of Mystic Ark is considered the better. I'm sure most people used AG's patch because it came out a few months earlier than Dynamic Designs' though, so it wouldn't surprise me if there's preference towards that one amidst the game's western fanbase by simple virtue of being first.

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27fd77  No.16703423

File: 55c3e9cd5cb7423⋯.png (213.19 KB, 328x330, 164:165, SMTI Jack Frost Buy it.png)

File: 003089ec08d6d44⋯.jpg (748.01 KB, 1212x2368, 303:592, SMT Hero art.jpg)

>>16699171

>game

Imagine

>OST

Imagine

>demon

Jack Frost

>character

Hero

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a902a4  No.16703478

File: fd5a73de6814f92⋯.jpg (8.17 KB, 217x232, 217:232, happy mastema.jpg)

>>16699473

>demon

He was such a disingenuous little bitch. It was so satisfying hearing him spill his plans and reeeeing before destroying him.

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6bcad4  No.16704115

Has anyone took a look at this? It goes into great detail about the modern demon designs in SMT.

http://archive.is/eLQ15

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cce75a  No.16704143

>>16704115

He usually writes some good shit, but he also wrote this:

http://eirikrjs.blogspot.com/2017/06/jjcat.html

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6bcad4  No.16704235

>>16704143

Yeah other than that JJCAT article his scathing articles and posts about nu-SMT is refreshing.

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f9b10e  No.16704277

>>16701076

>sitting on Slime Mori Mori Dragon Quest

>has been for years with no progress

>no other translation group will pick it up because its "claimed"

Fuck that guy with a rusty spoon.

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a0789a  No.16704381

File: 6e4266550f01e8f⋯.png (262.87 KB, 1735x929, 1735:929, Kazunari Suzuki on JJCAT.png)

File: 8a754a9181a5673⋯.png (334.56 KB, 662x969, 662:969, eirikr img.png)

File: 5f594c9624e8079⋯.png (78.68 KB, 895x318, 895:318, SMT eirikr sent.png)

>>16704143

>>16704115

Eirikr is a pretty good blogger who makes some well-studied articles, but his aversion to redpilled content is hilariously obvious.

I look forward to seeing what will trigger him next.

>>16704235

Very true. Shitting on Yamai is the one thing that unites us all.

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4a2140  No.16704394

>>16704143

How can you not understand that using something as a basis for a story doesn't mean you fucking believe it. SMT4 was all theosophist bullshit, does that mean they're Theosophists?

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4a2140  No.16704539

>>16704235

>>16704143

>>16704381

Off topic but the demon Mitra, the lion one, is actually a statue to Ahriman. Zoroastrian is Dualist but the Romans weren't, so when the Mithras cult spread West, they treated the Evil Gods as if they were an equivalent part of the pantheon.

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f090ec  No.16707176

File: 2fcfb1ec6484f0e⋯.webm (5.1 MB, 640x360, 16:9, Persona 5 OST - Shidou Ba….webm)

File: c3c1104bff12846⋯.jpg (1.17 MB, 1280x1600, 4:5, Satan_concept_1_SMT4A.jpg)

File: 3b9f0d41b253755⋯.jpg (1.29 MB, 1044x1230, 174:205, Shesha_A_concept_SMT4A.jpg)

File: f64deedfade4283⋯.jpg (1.72 MB, 1303x1376, 1303:1376, Shesha_B_concept_2_SMT4A.jpg)

File: b67940e64f3b0f6⋯.jpg (866.25 KB, 1159x1600, 1159:1600, YHVH_B_concept_1_SMT4A.jpg)

I've been playing P5, just finished Shido's Palace, and I'm enjoying it, but I don't think it's as great a game as normalfags are claiming it to be. It's easy to make some overpowered persona by stacking some passive buffs alongside a powerful move using Seth with charge, cripple, snipe, one-shot kill, triple down, and repel phys, the story doesn't really go much until 3/4s of the way through, nearly everyone who isn't a Confidant is an irredeemable asshole, and while the Confidants are a nice evolution of Social Links, most of the non-party/story ones offer overpowered perks:

>can buy SP Adhesives and later buy them half-off

>can grow closer with any confidant without using up time and for a decent cost

>can skip negotiations and immediately recruit demons

>can make contracts with higher-level demons

>special message that lets you go out at night after going to Mementos/a Palace

>swap out party members at any time

The OST's a 10/10 at least.

>>16704115

Why does SMT4 and SMT4A have the worst demon designs in the series thus far? Looking at the concept art, they had much better ones they could have went with.

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9fbeab  No.16707198

I can't wait for SMT V to come out and be good.

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d63f40  No.16707223

>>16707198

Hey you know, looking forward to winning trillions of dollars for doing nothing too. Both are about as likely

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6bcad4  No.16709159

>>16707176

>Why does SMT4 and SMT4A have the worst demon designs in the series thus far? Looking at the concept art, they had much better ones they could have went with.

Maybe they thought the ones they went with looked "cool" to their audience. Atlus higher ups are seriously retarded and holding Doi back.

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86b281  No.16709226

>>16704277

He's an utter faggot, he was time to post leftist shit on twitter and discord but no time to update his own site. He needs to stop being a hoarding kike and cut down his active projects so that other people who want to translate can get the job done.

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cdb50e  No.16711238

File: f8d49be42f39cb9⋯.gif (5.7 KB, 224x104, 28:13, YHVH_in_Megami_Tensei_II.gif)

>>16703478

(((Mastema))) is just about the most Jewish demon imaginable.

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b01576  No.16711719

File: 02b16f05493450e⋯.jpg (589.2 KB, 908x1369, 908:1369, 1664716-melchomportrait[1].jpg)

>>16711238

I can think of more Jewish, design-wise at least.

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76f2d0  No.16711899

So do chaos fags have a logical argument that doesn't appeal to emotion, or is it just "muh freedom"?

What am I saying, logic is anathema to chaosniggers

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5703e2  No.16711915

>>16711899

You can't fool me, (((Law friend)))

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76f2d0  No.16711919

>>16711915

Nice rebuttal, low-iq chaosnigger

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5703e2  No.16711920

File: 846328de3364021⋯.jpg (543.79 KB, 1896x2668, 474:667, crusader.jpg)

>>16711919

Nice assumption, YHVH lapdog.

True neutral usually best alignment to have but it differs from game to game. Law is literally never a good choice in any of the games.

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8df070  No.16711926

>>16711920

Oh shit nigger, is that a person or thing that terminates?

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e6cbbc  No.16713954

File: b7b3035e06e26cf⋯.jpg (823.75 KB, 800x906, 400:453, Lolis of the Schwarzwelt.jpg)

>>16701295

>>16702308

When Jimenez and the MC rescue Bugaboo in Bootes, Jimenez runs a scan on his Demonica and discovers that Bugaboo is 25% "non-demon". Not necessarily human, but given Mithra's experiments on them in the sector, probably so.

That makes Awake Jimenez 37.5% demon.

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ea7972  No.16715093

File: 3e39a2ea1174626⋯.png (1.21 MB, 720x1280, 9:16, SMT Dx2 Melchom screen.png)

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82451f  No.16715128

>>16704115

I always get a good laugh at how upset he gets over loli demons, and I still don't understand his complaints with Amon. He just finds things he personally doesn't like and goes "no it's inspired by tokusatsu or anime so it's bad!!!" It's just sometimes he does pick out things that are actually bad regardless of the reason why.

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82451f  No.16715160

>>16715128

You can especially tell from this line here:

>Like in SJR, we have a traditional demon (by their reckoning, anyway) with Amon to appeal to old fans, young girl and busty girl to charm every kind of Japanese male imaginable, and the hot-blooded tokusatsu Zeus to get the attention of the kids playing Monster Hunter or Yo-kai Watch on their 3DSes

He's just sees everything that isn't his own demographic as beneath him and comes up with excuses as to why. He's deathly afraid of any sort of sex appeal because that's for dirty gross nerds, despite it always being there.

He's willing to admit that Kaneko's designs had the same sort of issues, but rejects the notion that maybe the new stuff is because it has been going on with the whole series the entire time.

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1e16aa  No.16715194

Why is SMT IV: Apocalypse hated around here? Maybe it's because I had only played SMT: Strange Journey before it, but I quite liked it. The music was great, the storyline decent with some surprising plot twists, and overall fun gameplay.

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82451f  No.16715201

>>16715194

Haven't played it, but people really fucking hate the writing, apparently.

There were some very strong knee-jerk reactions with the character designs being "persona-y," and I think that stuck with it. In general people just really like shitting on it and 4.

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7ecfc3  No.16715208

>>16715194

The music is the only good thing about it, otherwise it's a massive step down from SMT3. It should have been a spinoff or something, making it mainline was a mistake.

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1e16aa  No.16715225

>>16715208

You mean Nocture? Wasn't that just one big grindfest with little to no storyline?

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b07c25  No.16715230

>>16715093

Approximately how "real" is that screen?

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82451f  No.16715245

4 and Final/Apocalypse seem pretty well liked in Japan, judging by Amazon reviews, so I wonder how much of the shit writing is actually translation garbage. What I played of 4 (in Japanese), I really enjoyed, but people say it gets worse the longer it goes. I stopped playing because I wanted to play the rest of the series first to get a better grasp as to why people don't like it.

>>16715225

3 is generally overrated but it's still good. It's way less grindy than the games before it, and the story is more about depicting the vortex world than having giving demiqua a character arc.

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c7d7de  No.16715257

>>16702195

>>16702207

>>16702261

>WAAAAAAAH MUH WORK IS DIMINISHED IF IM NOT FIRST

Please do us all a favor and fucking kill yourself. You are why faggots like Gideon hold romhacking back with "muh first claim" bullshit.

Reminder if Gideon wasn't a mod at RHDN his entire catalog would've been finished by more competent hackers long ago.

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7ecfc3  No.16715269

File: fe159eed94d7ba9⋯.jpg (150.35 KB, 600x450, 4:3, laughingmohs.jpg)

>>16715225

>one big grindfest

Ah, but you've only come to be mocked.

>>16715245

4 doesn't even have any fucking dungeons before Apoc, it's a disgrace just for that.

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6bcad4  No.16715311

>>16715194

It's because almost everything about it is an antithesis to what SMT is about.

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068416  No.16716087

File: d9f79d7d8b24d70⋯.png (150.36 KB, 1287x1453, 1287:1453, SMT SP Alice.png)

One way to improve the series would be to give more demons signature moves. Alice, Yoshitsune and a few others got theirs. Why doesn't Take-Minakata get something interesting?

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cdb50e  No.16716143

>>16715225

> grindfest

If you're grinding in a SMT game, you're doing it wrong lrn2 fuse and git gud.

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b01576  No.16722676

YouTube embed. Click thumbnail to play.

>>16715230

It's apparently a sub-app for the Dx2 mobileshit game that was intended for players to review how good demons were. But the comments are practically unmoderated, so shitposting ensues instead.

>IT'S LIKE ANUDDA CONCEPTION

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26e5d8  No.16722804

I'm playing Strange Journey and while going through it I try to get the demons fully analyzed and grab source then fuse for new ones. Is it worth doing that or should I be playing differently?

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43c038  No.16722971

>>16722804

>Is it worth doing that or should I be playing differently?

I did it that way and it only made the game a bit more grindy. If you want to know a specific demon's source by all means look it up because the skills you get might not be worth the extra time. Otherwise just play how you want.

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26e5d8  No.16723014

>>16722971

Is there anyway to know what the source is going to give? I assumed it was going to be the demon's base skills but when I went in to aim for a specific source it ended up not being that at all.

Regardless I'll probably keep doing that, but changing up for specific skills if I need, thus far it's mostly just been bosses I've been mixing it up for.

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43c038  No.16723037

>>16723014

I'm assuming you're playing vanilla SJ since you didn't say redux so this site will help. Just find the demon name and then check their link

http://apps.evilrobotstuff.com/strange_journey/demons/

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26e5d8  No.16723200

>>16723037

Yeah, playing the original. I'd rather avoid having to rely on outside sources if I could, but since that's what you link I assume it's the only way to know. Thanks.

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6a0e04  No.16731373

Invidious embed. Click thumbnail to play.

Anyone know where this album is? I can't find it anywhere other than the youtube page it was uploaded on.

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c072b9  No.16731408

How convenient SMT3 Manix Chronicle Edition was posted two years ago but I just updated from 1.0.4 to 1.1.2 so here's a link to that patch, if you need the ISO I can upload mine, you also need DeltaUIX to patch it by the way, though that one is straight forward if you can't figure out that you might have brain problemss; Link for patch here;

https://mega.nz/#!JFgwAAKL!zLzeX2e8ZXaeT4UZzePSjwuv-hQMa_BQqllqWZFPRj4

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cdb50e  No.16732181

When the fuck is SMT V coming out?

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3b21db  No.16732612

>>16732181

Hopefully never.

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a351b8  No.16735282

The SMT If Akira route is such a fucking chore. Yumi route was fun if you ignore sloth being complete bullshit. Akira route is so bland.

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cdb50e  No.16735420

>>16735282

>sloth being complete bullshit.

Whoever designed that level seriously needs to fucking die.

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27cb6a  No.16735524

>>16735282

>Akira route is so bland.

You'd think otherwise based off his premise being a Devilman spin.

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a351b8  No.16735534

>>16735420

I mean, I get it thematically, but from a gameplay point of view, its awful. I ended up running laps in the school to pass moon cycles after grinding for hours, getting loads of demons, then ~40k mag.

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cdb50e  No.16735541

>>16735534

> I ended up running laps in the school to pass moon cycles after grinding for hours, getting loads of demons, then ~40k mag.

Same here. Only time I've decided to grind in any MegaTen game. Complete bullshit.

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0ded93  No.16736005

File: 898934809fab41b⋯.jpg (154.76 KB, 935x900, 187:180, 1557470607893.jpg)

File: 272d0df52e94392⋯.jpg (141.62 KB, 742x1052, 371:526, CnZQqQHUEAA3s67.jpg)

File: 0d472ac7159f179⋯.jpg (45.25 KB, 556x443, 556:443, 1510021171267.jpg)

>>16699171

>Nocturne

>4 + Apocalypse OST

>Alice

>Hideto

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82451f  No.16740018

just beat the phone version of the first one

it was aight

i think i managed to completely miss all of the additional content but whatever

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8bd6ce  No.16742103

Yeah, alright I'll restate what I said.

I wish Nocturne got a port to the vita, like P4 did, because it's such a kickass game. It would have made sense too since p4 used the game engine, and Nocturne was the big mainline game first released on Playstation

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3b21db  No.16744040

>>16742103

They would fuck up the game somehow since they usually add shit that makes it much worse.

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415d5e  No.16764066

File: 3f4349ebc0711ab⋯.png (445.09 KB, 996x767, 996:767, best girl.png)

>SJ or P4G

>Still new to the mainline games, but out of those, Nocturne or IV. Overall, probably P3.

>Trumpeter or Pixie, tough call.

>Pic related if you dare

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415d5e  No.16764067

>>16764066

Dammit, forgot to spoiler the image. My bad. Very tired.

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9ab33a  No.16764437

Anyone looking forward to that P5 Scramblers thing? Looks way more fun than the actual P5.

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1f6c9a  No.16764852

>>16764437

That was the Musou, right?

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144a92  No.16764876

>>16764852

Still is, hasn't come out yet. It's looking to be closer to a mix between Dragon Quest Heroes 1 and Sengoku Basara 4.

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750dbc  No.16765425

>>16699171

>Strange Journey

>IV

>Sraosha

>Oi

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ec822a  No.16765434

File: 757b0e4f1b56a30⋯.jpg (197.86 KB, 400x362, 200:181, 1546484644823.jpg)

File: 3bc743210347620⋯.jpg (78.86 KB, 561x370, 561:370, 1525061354049.jpg)

File: 74ed4a8e3e1d585⋯.jpg (19.35 KB, 198x556, 99:278, Alilat.jpg)

File: f726b7309c9fbef⋯.jpg (99.27 KB, 646x1024, 323:512, 1552739855243.jpg)

>>16699171

>Game

devil survivor 2

>OST

same as above

>

>Demon

Black frost and kohryu. I also like Alilat quite a bit. Don't make me narrow it down though because I can't.

>Character

Toki. She makes my dick harder than any other character in vidya.

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de3032  No.16765437

>Game

Nocturne

>OST

Trauma Team

>Demon

Samael

>Character

Hiroko

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c72e83  No.16765617

>>16765434

Toki is possibly the worst character out of the MegaTen franchise along with that shitheap pile of the game she came from.

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4ace47  No.16765665

File: e789b2acc9f50e1⋯.png (58.84 KB, 191x264, 191:264, Smug.png)

So do chaosfags actually have a logical argument or do they just have appeals to emotion?

What am I saying? Logic is anathema to chaos

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4ace47  No.16765923

>>16765665

Hold on, this post was already made >>16711899

I thought this was a different thread because I thought that post was made months ago

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c72e83  No.16766402

File: 6a3efc696de3b04⋯.png (3.62 MB, 2260x3320, 113:166, 1575035985493-0.png)

File: cc36022bd739f4b⋯.png (4.82 MB, 2135x3394, 2135:3394, 1575035985493-1.png)

File: 51444b4b714b1ef⋯.png (1.16 MB, 1803x869, 1803:869, 1575035985493-2.png)

Reposting from anon's post in the bunker but there is a artist from pixiv that puts modern Atlus to shame.

https://www.pixiv.net/member_illust.php?id=26589823

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3b6e8a  No.16766422

>>16766402

>That Devil

good shit

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de3032  No.16766432

>>16766402

those actually look like kanekos. i wish it was kaneko himself though considering atlus wants everyone to forget about him

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12cc65  No.16766651

File: 3984101ab959dad⋯.png (3.36 MB, 2000x1238, 1000:619, 009.png)

File: 0e087bf9cc410f3⋯.png (3.33 MB, 2310x3259, 2310:3259, 003.png)

File: a2518436b04879f⋯.png (1.74 MB, 1305x2000, 261:400, 012.png)

File: ad18ad6652a5f7b⋯.png (3.6 MB, 2638x3832, 1319:1916, 008.png)

File: 5d1540620277a0f⋯.png (1.28 MB, 1500x2496, 125:208, 004.png)

>>16766402

Thanks, I was just about to repost it myself. This artist is an impressive Kaneko imitator.

Here's some more.

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13a71f  No.16766672

>>16766432

Where did you get that impression?

All of his demon-designs are so iconic, you saw how the fanbase reacted to the reimagined Lilith and how Atlus backpedaled.

Hell P5 still used the Kaneko-Lilith.

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4ee97b  No.16766731

File: ce395715e25d12e⋯.png (1.67 MB, 1080x1920, 9:16, 0.png)

File: 1516d888331c982⋯.png (2.16 MB, 1080x1920, 9:16, 1.png)

File: f6bd6eab18bb641⋯.png (1.71 MB, 1080x1920, 9:16, 2.png)

File: f3ae6f001daabe1⋯.png (2.35 MB, 1080x1920, 9:16, 3.png)

File: a51b5c106724c01⋯.png (1.11 MB, 750x1334, 375:667, 56cc9f5beaa0a61fb1ab6e1b94….png)

>>16715093

>Dx2

The only gachashit I ever played.

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de3032  No.16766868

>>16766672

they've been steadily removing his name from his artworks iirc

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09c787  No.16766925

Just what the fuck is SMT4's art direction? It reminds me of Xenoblade 2 where every Blade's concept art is drawn by a different artist.

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13a71f  No.16766958

File: e5a0d99592b485a⋯.jpg (104.21 KB, 900x600, 3:2, omoikane-smt-iv-png-shin-m….jpg)

File: 6d44e300979d155⋯.jpg (272.49 KB, 1600x1133, 1600:1133, SMTIV-YasoMagatsuhi.jpg)

>>16766925

Yes, they did the same thing for SMT4, too.

Even a claymation-artist contributed.

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3b6e8a  No.16767007

>>16766925

>It reminds me of Xenoblade 2 where every Blade's concept art is drawn by a different artist.

They got Sentai artists for the game.

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ec822a  No.16767195

File: c67409036301672⋯.png (619.23 KB, 808x1440, 101:180, bananacake.png)

>>16765617

The worst character is Nozomi, don't kid yourself.

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c72e83  No.16767882

>>16767195

I did say possibly, Asahi is up there too.

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8a9940  No.16767930

File: 4b7b41564e31bf4⋯.png (1.42 MB, 1447x2046, 1447:2046, 72274131_p0.png)

It's so weird seeing a thread you created months ago suddenly spring back to life.

>>16767195

Isabeau's probably the only good character (not counting Dagda) in that shit pile of a game, and she didn't even originate from 4A.

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de3032  No.16767932

>>16767930

>>16766925

>>16767195

>we will never get a prequel that explains all the plotholes in that duology

i hope that smt v never goes the route the smt4 duology with its story

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3ac91b  No.16767951

File: 1bcd21701e0448d⋯.jpg (10.8 KB, 222x182, 111:91, 1415801136137.jpg)

>>16766402

>>16766651

>Random fan artist does what Doi couldn't do in 2 fucking games

Kaneko is rolling on his flower fields. Why the fuck is fatlus still alive

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de3032  No.16767971

>>16767951

to shit out persona games

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a6b1b0  No.16767972

File: 18913d68c98ec6a⋯.jpg (278.55 KB, 1280x975, 256:195, Cybele.jpg)

File: cd5983f537dc18a⋯.gif (54.79 KB, 400x533, 400:533, 2010-06-12-289559.gif)

File: 86679b5e7cb7988⋯.jpg (230.7 KB, 990x1520, 99:152, 87695c4937486e39c4853c18c9….jpg)

Best cutest Persona demons are either Cybele, Pixie, Fortuna, or Yaksini.

Succubus and Angel are pretty good too, but a bit too vanilla to be best.

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c72e83  No.16767978

File: d9e75370946b8a9⋯.jpg (371.51 KB, 832x1000, 104:125, 1 Dagda concept 1.jpg)

File: 56870e7015aebd5⋯.jpg (1.01 MB, 1011x1556, 1011:1556, 11 Mermaid concept 3.jpg)

File: 5e1ef0bd28b2715⋯.jpg (464.75 KB, 860x1600, 43:80, 2 Danu concept.jpg)

>>16767951

To be fair on Doi most of his best designs don't make it to the nu-SMT games. The problems start with the top in nu-Atlus.

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b96c7d  No.16768021

File: fc06574a68b6ee2⋯.jpg (323.78 KB, 1280x2266, 640:1133, 133.jpg)

File: 3c07681082f8892⋯.jpg (342 KB, 1280x2103, 1280:2103, 53.jpg)

File: 9c903b7f7707af6⋯.jpg (219.07 KB, 1280x1258, 640:629, 78.jpg)

>>16767978

The only thing I like about any of those is the implications from the skellingtons the mermaid is sitting on, otherwise they're generic as fuck.

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f36650  No.16768620

File: 8e9a5cf8663d954⋯.jpg (70.72 KB, 397x282, 397:282, Persona flower field.jpg)

>>16767951

Kaneko is a tragic hero. Atlus treats its veterans poorly.

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c9a2ea  No.16768781

File: 4f5219c3f021d3e⋯.jpg (212.57 KB, 1200x1200, 1:1, Uncle Ted.jpg)

>>16711920

>Law is literally never a good choice in any of the games.

I'm guessing you're suppressing any memories of SMT4. Reasonable considering how badly screwed over Chaos was there.

>We need to abolish the class system!

<Good idea. There we go, everyone is working side by side as equals now.

>FUCK YOU

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e55dd8  No.16768797

>>16711920

It was a good option in devil survivor. Not the best but compared to other iterations, god and his angels have good reason to be hostile and it shows that humans aren't always right. That was the only time that law was at the very least decent.

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5a6d7e  No.16768824

>>16768781

>I'm guessing you're suppressing any memories of SMT4.

are you implying Law is a good choice in SMT4?

Neutral is the only choice in SMT4, law and chaos are explicit bad ends.

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c1cdf0  No.16768849

File: 9c3ed42668750f4⋯.png (660.53 KB, 542x1607, 542:1607, 1535134366104.png)

>>16768824

>>16711920

Submit to Law.

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249407  No.16768878

File: 9a94bd01c76a1c0⋯.png (199.01 KB, 992x1856, 31:58, Lucifer is silly.png)

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c1cdf0  No.16768909

File: f363676e3a7aabe⋯.jpg (87.69 KB, 608x626, 304:313, 1556521541890.jpg)

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1f6c9a  No.16769015

File: 049e96eb1239d14⋯.png (642.74 KB, 542x1429, 542:1429, 049e96eb1239d147a79c45724f….png)

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a748fa  No.16769673

YouTube embed. Click thumbnail to play.

YHVH DID NOTHING WRONG

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317188  No.16769726

>>16700159

The port of fire emblem idols is just a cheap port made from the european release, and nips buying the wiiu copy in droves when it was announced they were using the censored european template for the switch port probably did make them do a double take.

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8d6401  No.16769983

File: 684f0180ee5c95f⋯.jpg (1.06 MB, 1536x2048, 3:4, Kazunari Suzuki on Hallowe….jpg)

>tfw Suzuki hasn't tweeted in over a month now

Please don't tell me he's about to phase out of existence like Okada and Kaneko did.

Goddamn, it's almost like Atlus HQ was built on some cursed burial ground. Can't these guys catch a break?

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4ace47  No.16770013

>>16768849

>>16769015

I can't really except fictional examples designed to be as unflattering as possible to be valid examples

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fccbe9  No.16770025

>>16769673

>yhwh did nothing wrong

>smt2 law theme

???

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480c36  No.16781185

File: f2bbc3f9ffbf28d⋯.png (265.14 KB, 460x483, 20:21, 1434586657498.png)

I beat Nocturne in our downtime and now I'm a firm believer that it's the best SMT

I am hopeful for SMTV. It's easy to look at 4:A and feel pessimistic but that game did not perform well in sales and was not well received by the fanbase either. I feel they will fall back on making the game more like 4, and if they retain the gameplay improvements from 4:A (or better, make it more like Nocturne) and turn down the neutralwank then it could become the next best game in the franchise.

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c72e83  No.16781443

>>16781185

They fucked up Strange Journey too though and that was released after Apocalypse. Nu-Atlus only cares about trying to grab the Persona audience with mainline SMT.

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f1b2ef  No.16781447

File: 786654158b12e1f⋯.jpg (329.58 KB, 1000x944, 125:118, disciples of LAW vs Chaosf….jpg)

>>16781185

Persona 4 > Nocturne

Only Chaosfags like Nocturne

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f1b2ef  No.16781450

File: af25cc17711a305⋯.png (312.04 KB, 462x653, 462:653, unload (1).png)

>sounds when posting?

What the fuck is this shit?

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fb7936  No.16784616

File: 891a82b480157c9⋯.png (688.87 KB, 1086x816, 181:136, 1436397280120.png)

Shameless bump because of the spam threads

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c72e83  No.16784629

File: 88a9d656f75cd42⋯.png (192.09 KB, 500x452, 125:113, Unamused Space Marine.png)

>Megaten will never be good again

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4428d7  No.16784630

Is Giten Megami Tensei any good? Is there any reason it hasn't been translated? Is is even worth playing?

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5cd300  No.16784631

>>16784629

Is the ramake of Bizarre JoJourney any good?

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352781  No.16784650

>>16784631

Adds a 3rd wheel character who is also a mary sue that needs to be defeated to get the "ultimate" ending while fucking up all the art to be worse.

Its a typical fatlus remake i.e. not worth playing.

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a748fa  No.16784662

>>16784650

Did it even have much of an improvement in terms of graphics?

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3845fe  No.16784818

File: 2866b1575856b26⋯.jpg (42.23 KB, 600x375, 8:5, megami-tensei-daisoujou.jpg)

>>16699171

>game

I would have to say Nocturne(aka Lucifers Call) for a whole experience and SMT:Apocalypse for a handheld, i still have to play Strange Journey.

>OST

Easily SMT IV. Apocalypse is just a remixed version with some new songs added.

>demon

Daisoujou he is perhaps the best in SMT Nocturne.

>character

SMT Apocalypse even though he looks similar to Demi-fiend.

>>16699558

>Probably SMT II for story, and DDS for gameplay

Try Strange Journey Redux and Soul Hackers if you can. You seem to like the retro versions of the SMT series.

>>16699714

>Is it worth suffering through SMT 4:Apoc for the upgraded gameplay from 4 and some of the endgame fights like YHWH?

i would say it is honestly. Much greater than SMT IV by a fucking long shot where they had the long laundry list and everyone sort of forgot it had existed. I played both and beat both. Apocalypse is not perfect by any stretch but it is better than the game it came after.

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3845fe  No.16784824

>>16700039

I am not even worried one bit by SMT 5. Typically Atlus takes forever to release something, and it is not abnormal for something to be announced and then be worked on for 4 years and then released. Look at Final Fantasy XV(i know i know dev hell but still), Death Stranding and even Metal Gear Solid.

I will say though it is going to be better only due to the fact in IV and Apocolaypse you had to replay the maps over again which was the limitation due to Nintendo 3DS platform.

>>16700093

>At this point I'd take SMT5 as barebones storywise

Persona 5 did have issues with exposition and explaining what exactly happened. It kind of had a memory hole issue but i have zero clue if its due to the rush by the translation team having to do 120 hours worth of text or what. But i am hoping Royals does a far better job when it releases than what we had with P5. Still a great game though none the less and i would recommend it as a starter game for anyone getting into SMT and Persona as a series.

>>16700159

>Wasn't there and article about them working on a port of SMT#FE for switch? They think that a literal, another SMT#FE would be more profitable than putting an ounce of resources into developing an SMTV.

Let me do a green-red text as to what happened its a complex process.

>Treehouse "translates" Mirage Sessions censoring out clothing, and even going as far as making a normal wedding dress

>Japanese does not get censored(because Fans would throw a bitch fit over this and it would bomb, 2ch decides what succeeds and fails)

>Game succeeds in Japan but bombs in the West for obvious reasons.

<a few years later after the demotion of Treehouse, Nintendo announces a port with added plot elements, and monsters etc

<Everyone in the West thought it was censored because it did not have lewd stuff showing

>Note: This has happened before where Trailers censor out violence etc due to Japanese Youtube rules, and then in the full game it is on there, even SMT Apocalypse had this happen. So it was up in the air due to no announcement on it

<A few months later on the Japanese Nintendo website it says its the Western release

<Japanese fans notice it is censored and the justification for Nintendo porting it was because the Western version had a few extra scenarios

<Japanese get pissed and call the West names not heard since WWII

<Japanese Chans,Twitter and the community gets up in arms over this

<Nintendo allows the Japanese to refund their games because they did not specify which version it was

<Japanese then buy the WII-U version to show they want the original and that Atlus should rework it even if it costs them some money.

Sadly its a leftover from Treehouse, but ever since that Nintendo Of Europe has been translating the games and allowing lewd stuff including Xenoblade Chronicles 2.

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3845fe  No.16784831

>>16701076

This is mostly true but you are missing a few details.

>Sits on translating the games,

>No group touches it because its "claimed" and usually stays away due to unwritten rules

>Makes a Patreon and sits on the games

>Goes on Resetara to talk about how TAHXIC the SMT Community is.

>Suddenly a small group of people who can translate starts to say "fuck this we are going to translate the games we dont fucking care if its claimed"

>Shits out a translation that is well done within 8 months flat.

If i remember that is the same guy that put

https://www.romhacking.net/translations/4832/ out.

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970b99  No.16784856

>>16784831

From what I'm reading he's actually trying to get the Goemon games finally released in english after two fucking decades since Gideon Zhi is a patreon collecting inept fuck.

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3845fe  No.16784875

>>16784856

Absolutely, they make mini drama "im going to no longer translate the game because you said mean things" "im not going to do it" you have to force their hands and get people together to say "fuck it, he has not translated this in two decades or 5 years, is not making any real progress we will do it instead" its the only thing that forces their hand.

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c72e83  No.16784949

>>16784818

>Try Strange Journey Redux and Soul Hackers if you can. You seem to like the retro versions of the SMT series.

SJ Redux is awful, play the original.

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7ffaad  No.16784971

>>16784949

The original is awful, play SJ Redux.

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970b99  No.16785173

>>16784971

The only thing redux does is put in worse looking redrawn art for the MCs, makes the game easier, adds Mary from Persona 4, throws in several retarded endings along with her and ruins the ones left in from the previous game.

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1f6c9a  No.16785496

>>16784831

>>16784875

Seriously, what makes these prima donna faggots think they have any sort of leverage? Not everyone knows Japanese or how to code, but if there's enough of an interest people WILL learn how to do it themselves if the niggers get uppity and say they're not working on it anymore. Far as I know, the only reason people let games be "claimed" is as a courtesy because of how long translating/progamming the text into the game takes and they don't wanna make the other guy's effort wasted.

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a748fa  No.16785500

>>16785496

First to the finish line might be a better way to go, but I don't know enough about the scene to say for certain. Maybe a grace period for someone who's claimed something, after which, it's a free for all.

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970b99  No.16785532

>>16785500

>but I don't know enough about the scene

There's no "scene", it's just a bunch of faggots doing it for free or epeen who actually finish their shit, then you got the ones collecting patreon bucks who sit on their asses indefinitely or just wait to get scouted by corporations for a job position that proceed to delete their shit while never actually finishing their projects.

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a748fa  No.16785536

>>16785532

In that case, it should be whoever finishes first, finishes first. Survival of the fittest. How did the convention of letting people take however long they wanted with a translation originate? It seems pretty stupid to me.

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136498  No.16785546

File: 05d8bd28619e902⋯.jpg (16.04 KB, 386x458, 193:229, junpei.jpg)

>game

Strange Journey

>OST

Persona 4, if it counts, Strange Journey if it doesn't

>demon

Doppelganger or black frost

>character

My bro Junpei

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970b99  No.16785556

>>16785536

There was never "letting people take long", faggots will be faggots and projects are projects, people will finish them if they want to or not, whether they ask for incentive or not. Comissions are comissions, money is money, time is a finite resource, people will do whatever the fuck they want without obligation or value or virtue holding them together.

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d34cef  No.16791873

File: 73fd128bd79123e⋯.gif (1003.32 KB, 404x347, 404:347, 1577118412813.gif)

>>16766402

>>16766651

PERFECTION

>does Kaneko style with his own creativity

>random fan, easy for hire at the drop of a hat

>NuAtlus will never hire him

>we will never get any game, let alone a proper SMT title, with this crisp artwork

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73159f  No.16791883

File: ae6c10024fe9fb5⋯.png (134.6 KB, 600x535, 120:107, DMA66wOU8AAKtFU.png)

>>16781185

>It's easy to look at 4:A and feel pessimistic but that game did not perform well in sales and was not well received by the fanbase either.

Except SMT:SJR is a more reason to be worried, they can't even just put a DS game that was well received on the 3DS without turning it to shit.

What ever retards they have over there now in charge of the games clearly aren't competent enough to copy paste so why would I expect them to make a good product from the ground up?

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1c5fc2  No.16791897

I've been playing SJR and didn't know I was supposed to hate it, tbh I don't think I could go back to the original, although I never did finish it (maybe I'll pick up one of my old saves). But holy cow, this game did not need to be any longer, I have to put it down for a bit with the risk of dropping it yet again

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304c2e  No.16791939

File: f0649c0bf8da8a9⋯.gif (1.94 MB, 389x185, 389:185, thumbsupjackiechan.gif)

>>16766402

He's now the first artist on pixiv I'm following that doesn't make hentai.

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ac91e0  No.16791953

File: 41ecc0001d4ae3a⋯.jpg (29.46 KB, 225x225, 1:1, totorisigh.jpg)

http://archive.ph/ZNmHW

>We will deliver more news on the long-awaited Shin Megami Tensei V, so please look forward to it.

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c72e83  No.16791992

>>16791883

This, shit sales of Apocalypse didn't stop them from ruining Strange Journey.

>>16791953

They're gonna cut content so they can sell it as Day 1 DLC.

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1f6c9a  No.16792210

>>16791953

At least now we'll be able to find out definitively whether this will be more of the same shit or them trying to make SMT great again.

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904861  No.16792215

File: 0334df927f9189a⋯.gif (2.79 MB, 400x255, 80:51, disappointment.gif)

>>16791953

>pic related

>>16792210

You already know the answer.

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834158  No.16792324

>>16699171

>Game

Soul Hackers

>OST

Nocturne

>Demon

Isis

>Character

Demi-Fiend

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d8867d  No.16792334

File: 98097e8e7f0f655⋯.png (123 KB, 442x286, 17:11, glass.png)

>>16791897

It took me about 50 hours to complete. SJ is a beefy game but I had a lot of fun so I was left feeling satisfied instead of exhausted.

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0cdbba  No.16792612

>DeSu1

>SMTI

>Mothman

>Atsuro

I have come to the realization that while I enjoy the games and the mechanics, the endgame becomes such a slog to me that I end up dropping them. So far I dropped:

>SMTI on the Great Cathedral

>SJ on Eridanous

>SMT4:A on YHVH's Universe

There's so much corridors you can run down and dead ends to automap before it gets old, and that's with Estoma up. If you're going to have a gorillion paths that lead nowhere, at least put something better than a Hustle Drink or an outdated piece of armor at the end.

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dfba40  No.16792623

>>16792334

>It took me about 50 hours to complete

I dropped like 200 hours on SJ and that is only counting my second attempt at the game. When I first picked up the game, I made it to Sector Carina before getting bored and not touching it for probably a year.

The fact that I knew most of the maps of the first 3 sectors helped though, early game was much less of a slog that way.

>TFW never did NG+

I keep telling myself, some day I will pick it back up and do NG+, but I never seem to be able to get myself to do NG+ in RPGs.

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f1168d  No.16792715

File: d132a31d1d1b5f0⋯.jpg (1.68 MB, 2560x1440, 16:9, 20200101_111610.jpg)

>>16792623

>200

Looks like I was wrong, it's only 161 hours

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dfba40  No.16792718

File: 3ad929614426173⋯.jpg (1.02 MB, 2560x1440, 16:9, d132a31d1d1b5f06108adf38f3….jpg)

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834158  No.16794941

>>16792718

"John Madden, I've always said he's the greatest Shin Meegoomi Tenso player that ever lived. I've seen this guy beat all of Nocturne without even using a single buff or debuff." -Brett Favre (January 20th, 2017)

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7791ce  No.16795741

>>16792715

Here's a man who does not rush

>>16792334

I'm about 50 hours, just landed in the F-zone whatever it's called. That's like a month and a half of irl time for me. All the skip-encounter EZMODE stuff in SJR is kinda balanced out by the time the new side dungeon eats up. I've got it on hard mode if anyone cares.

>>16792612

>I have come to the realization that while I enjoy the games and the mechanics, the endgame becomes such a slog to me that I end up dropping them.

Same, Soul Hackers is the only one that didn't feel WAY too long to me. I've dropped about as many of these things as I've finished.

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caa4de  No.16796247

>Strange Journey was the last SMT game to use Kaz's art

>They remake the game and go out of their way to replace all his good art with generic anime shit

I'll never understand why they did this.

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acd055  No.16796256

File: 4fdc13170169a58⋯.jpg (402.46 KB, 1280x1585, 256:317, SMT-IV-Apocalypse-Famitsu-….jpg)

Can anyone explain why SMT IV apocalypse/Final has a 4.6 on metacritic? Is it really that bad or are metacritic users being just contrarians?

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adc13f  No.16796275

>>16796256

It's extremely grindy, even for a SMT game, in terms of items, exp and money. And Atlus made pay-to-grind DLC to make things more bearable. You can even buy demons with a fuckload of skills like the Megidos, Victory Cry, Luster Candy, Dekaja and Dekunda.

Also, Dagda did nothing wrong, and killing your friends is the right choice.

Toki best girl.

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c72e83  No.16796287

>>16796247

Because the upper Atlus management wants generic anime shit.

>>16796256

Most Megaten games got review bombed by someone for some reason but even so IV Apocalypse is shit due to DLC, shitty story, shit dungeons and being handholdy.

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acd055  No.16796360

>>16796247

I agree with you with the art being shit, but am I the only one here that actually liked SJ Redux?

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c72e83  No.16796379

>>16796360

Probably not but I feel that it's a shitty remake on par with Radiant Historia and Etrian Odyssey 2 Untold.

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27ddb7  No.16796389

>>16796360

I could have tolerated SJ Redux if it wasn't for the shitty forced in new plot points and characters.

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d371e8  No.16797329

>>16796275

No way, the game constantly showers you with exp like mad, you actually reach 99 for the final boss through normal gameplay

The DLC is shit because they're paid cheat codes

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7791ce  No.16797429

>>16796360

I'm enjoying it, the new dungeon is pretty nice, the QoL is much improved

>>16796256

It's next for me, here's hoping it will be a pleasant surprise after you guys have lowered my expectations

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6e47ae  No.16797536

Can these games be played on PC? I liked P3 and P5 (mostly) but I hear SMT is really where the spirit of the series lies. Is this true?

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6e47ae  No.16797537

>>16792718

>>16792715

>160 hours

I just don't think I can put time like that into games anymore. I remember putting 115 hours into Legend of Dragoon as a child, but that's insane.

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970b99  No.16797596

>>16797537

Putting over 100 hours into a linear JRPG with no fucking content beyond battle animations sounds more insane to be frank.

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912507  No.16797599

>>16797537

>I remember putting 115 hours into Legend of Dragoon as a child

This is some autism

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6e47ae  No.16797603

>>16797596

>>16797599

It was the only game I had. I had Earthworm Jim on the SNES, and Armored Core or something like it, but my stepmom sold it.

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970b99  No.16797606

>>16797603

That sounds like depression to me. I've done shit like play Ariel the Little Mermaid 2 over and over again since my copies of FFVII, FFIX and Spyro 3 copy got ate up by the used PS1 my parents bought for me as a kid since they were dumb enough to buy one of the earlier models.

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834158  No.16797752

>>16797606

How the fuck did a single console eat three of your games? Am I missing something or are you fucking retarded?

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970b99  No.16797758

>>16797752

You must be an underage retard since you can't even bother looking anything up on google about the old PS1 models.

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970b99  No.16797763

File: 6379cccb5875561⋯.jpg (169.12 KB, 1561x320, 1561:320, 2020-01-06 10_46_22-PlaySt….jpg)

File: ff1bed12b104533⋯.jpg (345.84 KB, 1920x1379, 1920:1379, PlayStation_Pickup.jpg)

>>16797752

>>16797758

Oh I get it now, the SCPH-1001 I had was scratching the fuck out of my discs, apparently that isn't even a thing with the older models, the lasers just straight-up died.

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710696  No.16797913

>>16796275

It's nu-smt

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01998f  No.16797922

>>16796256

Some will hate it because its basically SMT IV recycled maps, but i like it because it is not as stupid on the end game especially on neutral route with the laundry list. Opinions might differ because some do not like some of the Personaish storyline elements in regards to it not being edgy enough for their liking. I try not to compare the past and the present as it should be judged on what it tries to achieve instead of what it once was or what it is today.

If anything SMT Apocalypse is a fun game to play and fixes so many issues with IV its not even funny. If you hated IV you will love apocalypse and appreciate all the QOL improvements. If you liked IV you may hate Apocalypse and find it too easy for your liking. Except the end map is kind of a huge puzzle in of itself.

>>16796287

>>16797329

>DLC cheat codes

Its optional though. If someone is struggling they can pay for it, i say why not. Fire Emblem Fates has this as well and nobody complains about it there. And they make money to hopefully make another game in the series and also SJ Redux has something similar. Nobody complains but does cherry picks on this is absolute madness.

>>16797537

Most of it is storyline related and exposition anyways. JRPG's hinge itself on storyline if anything and music.

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73159f  No.16797961

File: 3b5430c7c68c876⋯.png (364.81 KB, 800x579, 800:579, ClipboardImage.png)

>>16797922

Even on it's own SMT4A is a pretty shit RPG

>No defensive stat

>This enables specing in a way that gives you level 99 demon stats by level 35 with 0 repercussion as long as you put 1 point in speed every level till you can get it to around 120 with agi boosts

>there's actually no legit cap to stop you from continuing to snowball this insane DPS

>This is a sequel and this massive combat oversight wasn't fixed

>needs to damage cap bosses and include story gimmicks into bosses to avoid them being crushed under your sheer DPS

>All these unique demon designs

>most are absolute shit because the free inheritance of skills from demon to demon just encourages just making the same demon again but better.

>Mechanic that gives you multiple benefits and skips the enemies turn which you can easily prepare before a boss fight starts, sometimes bosses will even fully charge this mechanic for free mid fight due to a mid battle cut scene

DLC cheat codes part

>Its optional though.

It's still there though, let me let you in a on obvious secret, the only people that would beat the game through these means are the people who will only bring ruined discussion about a franchise, they wont be able to talk about game play experiences because they couldn't cope with the game play and cheated, be like expecting to have a discussion about how RE3's Nemesis was such a big threat compared to pretty much anything in other games in the series when they played through save state scumming and by as far as the game knows never got hit. If that's the kind of people who you'd want eventually coming into video game discussions of a series you enjoy I question why the fuck are you posting here?

>Fire Emblem Fates has this as well and nobody complains about it there.

Because anyone who played Fates after Awakening is dregs who seen an exploitable DLC ridden pile of waifu trash and thinks Uguu so cute, this one's my waifu. OFC they wouldn't care about DLC.

>And they make money to hopefully make another game in the series and also SJ Redux has something similar.

Yeah and Redux is a product made for the same dregs who support newer fire emblem games and would only want to play an SMT game to make haha funny jack frost memes and jerk off to Alex, I would rather a franchise die a fate of tax write off meaning the franchise could legally never be made again over the state of products now where they're doing now when lore of previous games is given the Disney Star Wars treatment through retcons made by new awful writers or remakes that force the story to contort to the new shit with game play is rotten into a mess that only retards who can't grasp what they're playing can enjoy it and even buy DLC to not even have to really play it.

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01998f  No.16798007

File: bdd330e6f50a69d⋯.png (483.74 KB, 680x680, 1:1, 2432324234.png)

>>16797961

>Even on it's own SMT4A is a pretty shit RPG

>DLC cheat codes part

I never said it was the best game or even that it was not DLC Cheat codes. I was saying that it is a good game for what it is. You may not agree but its whatever. Subjectivity is in the eye of the beholder.

>It's still there though

Yes but its optional. Its up to the person if they want to do it and they have to pay the Atlus Tax to do it.

>let me let you in a on obvious secret, the only people that would beat the game through these means are the people who will only bring ruined discussion about a franchise, they wont be able to talk about game play experiences because they couldn't cope with the game play and cheated,

This is one notion to consider, but another is that someone decides to play the game normally beats it and then says "hey i dont want to relevel all over again it would take forever" Cheat Codes have been around since Game-Genie and Gameshark days. They cheat themselves out of the experience you are correct and i agree it ruins discussions because they can not say whether one part is truly easy and hard without being told off. I see it as a necessary evil because at least the company makes money off of idiots than it losing money due to game shark and various other cheating methods(Downloading saves to beat a game, homebrew, etc). Its a lot like piracy no matter how much one tries they will figure a way around it.

>If that's the kind of people who you'd want eventually coming into video game discussions of a series you enjoy I question why the fuck are you posting here?

My question is why bother caring when everyone can easily point them out.

>Because anyone who played Fates after Awakening is dregs who seen an exploitable DLC ridden pile of waifu trash and thinks Uguu so cute, this one's my waifu. OFC they wouldn't care about DLC.

Fair point. I understand that. Waifu stuff is kind of annoying and leads nowhere than substance and conversation on gameplay, boss battles and story routes. Perhaps even a discussion what neutrality is would be fun than what they do.

>game play is rotten into a mess that only retards who can't grasp what they're playing can enjoy it and even buy DLC to not even have to really play it.

They still have to deal with the fact that there is floors, traps, and various other dungeon maps. I do think perhaps it should have enemies that scale along with levels than to be easily become over-leveled. SJ Redux is not easy even if you are highly leveled due to traps and various other contraptions of the sort. Even Nocturne the enemies scale to you and floors are booby-trapped. SMT IV my contention was the laundry list and being lost on where to go compared to SMT Nocturne. But i can see why leveling up cheat codes made easily can become an issue. The thing is though, the series has a casual filter(even the DLC does not unlock until 4 chapters in which they make it extremely difficult in the beginning to prevent casuals from reaching up there).

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73159f  No.16798052

File: a9e5ce6e2973fd8⋯.jpg (7.95 KB, 184x184, 1:1, 5e525be45a5bcbc445bfa04e81….jpg)

>>16798007

>Muh subjectivity

Nice way to not have to put out your thoughts.

>Yes but its optional. Its up to the person if they want to do it and they have to pay the Atlus Tax to do it.

Ignores the point

>This is one notion to consider, but another is that someone decides to play the game normally beats it and then says "hey i dont want to relevel all over again it would take forever"

Then why even replay the game if you'd actually consider paying to cheat to not have to play it, what game play are you left with?

>I agree it ruins discussions

>continuing

>I see it as a necessary evil because at least the company makes money off of idiots than it losing money due to game shark

Weak excuse because it does more harm then good in the long run to have it there because each subsequent game to do it would have the ones from last time but also more, repeat till it becomes a sizeable fraction and now discussion is dead. SMT4 also already shown signs of what it could lead to by making the last item shop in the game have sets of equipment cost 1M or more with a 150K fee to unlock the store when the highest amount you can quickly make money without waiting 24 hours for the one good relic spawn in the game to restock (only giving about 30K) is to fight in an obscure part of the over world that only unlocks right at the end of the game and exploit a quest to have a demon drop meat worth 3K that you can keep selling and even then this grinding for money takes a ludicrous amount of time, not even a NG+ thing because then you have to pay the 150K again to re access the shop and the only source of making money in a quantity that makes this feasible is only right at the end of the game without the DLC.

Took devs their first use of the idea to prove that they'll use it to introduce additional grinds that were never a series problem if they can get away with it if it will make people buy their no grinding DLC

>My question is why bother caring when everyone can easily point them out.

Again it's dismissing a long term problem instead of not wanting a problem in the first place.

>They still have to deal with the fact that there is floors, traps, and various other dungeon maps

>SJR addeds apps that invalidate all variants of trap tiles, removes lower level demon encounters to the player while not even having an app limit as if you used a cheat device in the original to be able to stack equip them all which means the player can have the best HP and MP party wide regen possible with all the previous shit which the original wouldn't have allowed even closely

>Damage/status/trap tiles aren't even bad in the first place because you could always keep a tally on the encounter rate and just use your surplus of healing items to prep rep for it and they even removed the aspect of being a potential resource drain at worst.

>SJ Redux is not easy even if you are highly leveled due to traps and various other contraptions of the sort.

>Game that will give ability to randomly shit out all stat buff your party, let you stack all previously restricted by cost apps at the same time, randomly gives attack turn priority, turned a summoner into a unit who shits out stupidly good passives randomly and serves to now be a battery for demons over the guy who's just meant to be protected by them.

>not easy

>mfw

Accessibility was a mistake.

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834158  No.16798055

File: 0e3876b5662e328⋯.jpg (35.61 KB, 500x510, 50:51, 0e3876b5662e328a74832c5546….jpg)

>>16797763

When a media player "eats" something that means the medium is stuck inside the media player. Therefore it's physically impossible for a playstation, which only has a single port for mediums, to have multiple mediums stuck inside it. Unless you stacked them on top of each other, which is why I asked if you were fucking retarded.

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970b99  No.16798086

>>16798055

That only happens if you use something with an extendible tray and expect it to not break down eventually like a retard,you just sound plain fucking retarded.

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834158  No.16798115

>>16798086

>only happens with an extendible tray

>PS1

Anon, you, apparently, lost three separate games to single console. The only one that sounds fucking retarded here is you.

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01998f  No.16798128

File: d2d4e14e9888055⋯.jpg (576.9 KB, 942x1210, 471:605, 24322121313212131.jpg)

>>16798052

>Mah opinion is truth your opinion is not fact

Nice way to summarize your whole arguments so far. I can at least agree to somewhat of your side, but all you care about is objectivity. There is no way that you or i can convince each other wholly of the other sides point. Other than saying "nah im right your wrong".

>Ignores the point

You ignore that not everyone sees the way you do. Come down from your ivory tower sometime. You will find some are casuals who like to play the game they want to, and some like challenges. Variety exists.

>Weak excuse because it does more harm then good in the long run to have it there because each subsequent game to do it would have the ones from last time but also more, repeat till it becomes a sizeable fraction and now discussion is dead.

Only you and a few others do. I on the other hand do not get all autistic and uppity over stupid shit and do not care how others play their games. Only you seem to care about a slippery slope.

>Again it's dismissing a long term problem instead of not wanting a problem in the first place.

there is no problem. Only autists like you have the issue of being mad over an optional DLC being placed in. If you do not like it, do not buy it, do not get the game. If it destroys Atlus so be it, but i understand why they put it there. You can always be an oldfag and play the older games and whine how the new games are not like the old in your echo chamber like every other fanbase does. But buying the games and then complaining means you support the practice. Your choice not mine. I will continue buying and paying for something i like you can do the opposite.

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970b99  No.16798133

>>16798115

What the fuck are you even talking about, a PS1 isn't a PS2 you stupid fucking bot.

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834158  No.16798140

File: 0e93f11f55f4f25⋯.jpg (225.21 KB, 770x750, 77:75, 0e93f11f55f4f251a88951f3dc….jpg)

>>16798133

>FFVII

>FFIX

>Spyro 3

>got ATE up by

>Definition of ate (Entry 1 of 6) past tense of eat

>used PS1

>PS1

>PS1

>PS1

HOW THE FUCK DID A PS1 EAT YOUR DISKS YOU ILLITERATE NIGGER?!

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73159f  No.16798142

>>16798128

>Nice way to summarize your whole arguments so far.

>Missing the point

You didn't put forward a point and just said it's subjective, that's not a talking point, you bring forward you position or don't.

>You ignore that not everyone sees the way you do. Come down from your ivory tower sometime. You will find some are casuals who like to play the game they want to, and some like challenges. Variety exists.

1. still ignored the point. 2.

>Variety exists

>This means all products should be watered down the to lowest common denominator

Ok.

>I on the other hand do not get all autistic and uppity and do not care how others play their games.

>Made post >>16798128

>not uppity with using add homonym attacks over talking points

>and do not care how others play their games.

>I play rock paper scissors for fun.png

>Only you seem to care about a slippery slope.

>Slippery slope totally isn't a thing guys (Slides Tokyo Mirage and lists of casualisations between SJ and SJR, entire money crunch point from my last post under couch)

>I can't debate it so I will just say only you care because you are the only other anon in the current thread on this topic and this will totally legitimise my position

Also thanks for not addressing my provided examples to even try and dispute them about the money curve in the game which's only offset is DLC, it even covers your point on it being "optional" later in your current post due to how extreme a grind it expects with the only spot without DLC you can even hope to make that kind of money is right at the end of the game.

Great points you've made so far.

>Calls others wanting an echo chamber

>Also tries to push peoples points as wrong because they're apparently only from "a few others" trying to actively silence opposition without actually refuting or discussing

>"Gotta boost it with those extra autist ad hominems to really make me appear as the smart enlightened one"

I'll say it again, why are you posting here? if you wanted to circle jerk your casualised 3DS game, unironically go to reddit, being negative on a game in it's subreddit will have them down boated and ghosted by the site, sounds more your speed if you don't want to see people clearly having distaste and issue with a product and or changes with said product.

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01998f  No.16798149

File: e1d3e55b327c1ca⋯.png (60.77 KB, 141x188, 3:4, 443543435.png)

>>16798142

>Accusing me of being Reddit

Oh god here comes the purity spiral. Either i have to have your opinion and be in the echo chamber or i am on the normalfagsphere of social media besides why do you hate another site so badly you feel the need to advertise it. I cant even. You know what man i can tell you need this victory to validate your own faggotry. This is my last post to (you) lmao.

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73159f  No.16798152

File: e37b35c1744da51⋯.png (1008.08 KB, 965x758, 965:758, Smiiaug.png)

>>16798149

>ignores post

>Goes on souly about being asked why don't they go to reddit dispite own post being filled with ad homonym attacks

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d371e8  No.16798160

>>16797922

>not edgy enough

>if you liked IV you might find it too easy

What backwards world are you from? Dagda route is actually edgy unlike the rest of the series where your conflicts had a reason to exist, the game so obviously wants you to do Bonds route that Anarchy feels shoved in because half way through he developers thought 'oops we were meant to make an SMT game not a generic shounen, uhhh just let them kill their friends then they'll shut up'

IV's difficulty is laughable past Naraku and IV:A on War or Apocalypse difficulty are far more challenging

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01998f  No.16798201

>>16798160

>IV's difficulty is laughable past Naraku and IV:A on War or Apocalypse difficulty are far more challenging

Not when you are having to do the neutral route on IV. That laundry list, those two areas with poison, a long labyrinth and a few boss fights can be a bit challenging on its own terms. Also my issue with IV is that it has a lot of issues the story-lines do not feel fleshed out and it kind of is easy to get lost instead of knowing where to go. Apocalypse its more straight forward even if the characters are not the best. It has a lot of QoL improvements that i would want to see in the future of the series.

>IV:A on War or Apocalypse difficulty are far more challenging

Agreed it can be more challenging especially some of the side quests with God-slayer training. That is more fair if anything of a challenge.

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dfba40  No.16798208

>Visit a friend from high school who has been busy in law school and graduating soon

>they decided to pick up mainline SMT games after playing Persona 4 and 5

>never got to play it until now when they are graduating

>Ask them what game

>SMT IV:A

>Mention how its probably one of the worst entries in the main series

>Immediately apologize for being rude

>They laugh it off and told me they found it relieving to hear that as they were playing it and were not having any fun

>Mention how they should pick up SJ for the DS, it should be dirty cheap, has a combat system that isn't a poorly thought out puzzle system like SMT IV:A, and doesn't lock grinding behind DLC.

I'd lend them my copy but only 2 saves and I just picked it up after not playing for years to do my Chaos run.

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dfba40  No.16798213

test

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912507  No.16798240

>>16797922

>If you hated IV you will love apocalypse and appreciate all the QOL improvements

Or you'll hate it for being even dumber with more brain dead level design than IV.

IV:A is genuinely garbage. The plot and characters are so bad they are almost worse than Idea factory games. Everything about the game is frustrating, from the dumb ass mechanics to the poorly thought out bosses.

>If someone is struggling they can pay for it, i say why not

Oh you're retarded

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dfba40  No.16798241

>my post got fucking eaten

God damnit.

>Reconnect with high school friend who has been busy in law school

>They decided to jump into mainline SMT games after playing Person 4 and 5

>Ask them which game they got

>They got SMT IV:A

>Mention how its probably the one of the worst mainline entries

>Immediately apologize for being a sprug and being rude

>They laugh it off and mention that they found it relieving hearing that its one of the worst as they were forcing them self to play it even though they hated it

>Mention how they should pick of SJ for the DS as its cheap, has a battle system that trying to be a battle system instead of a puzzle system like IV:A's battle system is tried failed to do, and doesn't have grinding locked behind DLC

>Mention how they could also get SJR if they wanted to but that it has a shoehored in third wheel character and basically relies on the player to have beaten SJ already to understand the new character

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a067f9  No.16798252

>>16798213

>>16798208

>>16798241

I wonder why these posts are starting to sound the same with the DLC argument. Could it be that you have a hateboner for SMT:A that you want to make sure your opinion is the dominant one?

>>16798240

>Or you'll hate it for being even dumber with more brain dead level design than IV.

Not to disrupt you here, but the maps are pretty much the same how can you say they are really much different from each other when its just playing it in reverse in some respects?

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dfba40  No.16798254

>>16798208

>>16798241

HOLY SHIT I'M FUCKING RETRADED

I FOROT I FILTERED POSTS CONTAINING PERSONA

GOD DAMNIT

Sorry for the double post.

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912507  No.16798255

>>16798252

>but the maps are pretty much the same

What the fuck are you smoking

Have you even played 4 and 4A?

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dfba40  No.16798258

>>16798252

>I wonder why these posts are starting to sound the same

Its the same post dipshit, check the ID. my dumb ass double posted.

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a067f9  No.16798261

>>16798255

I have played both, there is not really much differences between the two if i am to be honest with you. In 4 you start out in Naraku and head out to Tokyo and in SMT 4A you go from Tokyo to Naraku. The Lucifer stage is not much different as it was in the original and it just feels like a recycled map scheme. I do not know why you assume i did not play both games when they are really not much different map wise. SMT A the faults i would give is there is a lot less monsters in it than IV and the maps do not have much varience until at the very end of the game with a huge complex map scheme and the Egg level. It really does not have much in it to keep interest. Characters are boring unless you like Persona stuff but i would say its mediocre.

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912507  No.16798265

>>16798261

>there is not really much differences between the two if i am to be honest with you

Apart from going to areas which you don't even see in SMT4.

How about you actually be honest with me and stop making shit up?

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a067f9  No.16798269

>>16798265

>How about you actually be honest with me and stop making shit up?

You can believe what you want to, but i am just stating my own opinion.

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c72e83  No.16798310

>>16798265

Other than a few new dungeons which are shit and don't stack up to SJ/DDS/Nocturne, most of the maps are reused from IV. I remember feeling tired playing it halfway to the game, not to mention the shitty characters and story not helping matters.

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819f2f  No.16807960

>i am the retard now edition

I recently picked up IV after avoiding it for years. I had dismissed it based on the cover art lacking Kazuma's distinctive designs and none of the media seemed to show anything other than a bland looking setting and talking anime heads. I've only been able to play about and hour after work so far but I was immediately struck by the mismatched demon portraits. They've clearly reused old artwork. It doesnt bother me that much but it feels cheap. The other thing I noticed is how much emphasis there seems to be on the press-turn system. I'd seen a lot mentioned about it but it didn't seem that important with Nocturne being my only experience with it. I don't mean to say it didn't matter in Nocturne but it certainly was more forgiving than IV since I'm likely to get wiped by even lvl 1 beasties if I ignore it that and striking the demons for opening advantage. I've also noticed the UI doesn't feel right. Something about it is off, like it's cluttered at times and parts of it are too small. Almost as if it had been initially developed with a higher res screen in mind.

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c72e83  No.16808044

>>16807960

The beginning is the hardest part, after reaching Tokyo the difficulty will flatline sans one or two bosses. Also the franchise got worse from IV with Redux and Apocalypse being shit.

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d371e8  No.16808388

>>16807960

It's all due to smirk, but also the fact that physical and magic skills now do basically the same damage, but magic can almost always hit weaknesses (ie. use the press turn system) so it's better in every way

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7720d1  No.16808648

File: d7aa5ae37338e51⋯.png (32.08 KB, 742x599, 742:599, Kobayashi post in December….png)

File: 6c81bd22372e896⋯.png (862.71 KB, 841x1235, 841:1235, Game Criticism Vol 12 page….png)

>>16769983

Update: Suzuki's twitter page is still dead, but at the very least Kobayashi has implied Suzuki's still alive and well.

That's a relief. Maybe Suzuki's just quitting social media. I wouldn't blame him.

On a side note, I'm still reading eirikr's blog and learning interesting things. Apparently Kaneko was a Spawn fan in the 90s.

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dfba40  No.16810380

>>16797537

Its not that hard to find time to put into handheld games, especially when you are reliant on public transit.

Any day I have to go to work I have about 1.5 hours of bus travel that I can put into a handheld game.

I have a feeling that is part of why Atlus has put the main line series, and really, most of their RPGs on handheld systems starting around 2006/2007.

Though not the only reason, given that was the same time when the PS3 came out which was a nightmare to make games for, as well as the fact 2007 was also when the great recession kicked in.

Like year by year, games published by Atlus, minus the games that are not RPG/Strategy games. Assuming I don't get any of the genre's wrong as I can't even find videos of some of these, or miss any games

2006

>Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

>Majin Tensei II: Spiral Nemesis

>Persona 3

>Growlanser: Heritage of War

>Kuryū Yōma Gakuenki Recharge

<Megami Ibunroku Persona: Isora no Tower

<Digital Devil Saga: Avatar Tuner A's Test Server

2007

<Growlanser Alternative

<Etrian Odyssey

<Suteradeusu Renkinjutsu no Jikan ?

<Digital Devil Saga: Avatar Tuner A's Test Server Kazenban

>Shin Megami Tensei: Imagine

<Shin Megami Tensei Tokyo Chinkonka

>Persona 3 FES

>Odin Sphere

<Shin Megami Tensei: Devil Coliseum 20XX

>Growlanser VI: Precarious World

<Majin Tensei Blind Thinker

<Devil Summoner: Soul Hackers Intruders

<Megami Tensei Gaiden: New Last Bible

<Persona 2: Tsumi Lost Memories

<Aegis: The First Mission

<Persona 3em

2008

>Pandora Saga

<Etrian Odyssey II: Heroes of Lagaard

>Persona 4

<Megami Tensei Gaiden: New Last Bible II

<Knights in the Nightmare

>Shin Megami Tensei III: Nocturne Maniax Chronicle Edition

>Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon

2009

<Shin Megami Tensei: Devil Survivor

<Persona Mobile Online

<Shin Megami Tensei: Persona

<Growlanser I

<Shin Megami Tensei: Strange Journey

<Persona 3 Portable

2010

<Etrian Odyssey III: The Drowned City

<Knights in the Nightmare

<Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan

<Megami Tensei Gaiden: New Last Bible III

<Radiant Historia

2011

<Shin Megami Tensei: Devil Hunter Zero

>Catherine not really an RPG

<Persona 2: Innocent Sin

?Shin Megami Tensei: Devil Children

<Growlanser: Wayfarer of Time

<Nora to Toki no Kōbō: Kiri no Mori no Majo

<Shin Megami Tensei: Devil Survivor 2

<Shin Megami Tensei: Devil Survivor Overclocked

>Inazuma Eleven GO Battle Stadium Arcade?

<Inazuma Eleven GO Battle Stadium 3DS?

2012

<Shin Megami Tensei

<Persona 2: Eternal Punishment

>Persona 4: The Ultimate in Mayonaka Arena Arcade

<Persona 2: Eternal Punishment

<Persona 4 Golden

<Etrian Odyssey IV

>Persona 4: Arena Console

<Devil Summoner: Soul Hackers

2013

<Shin Megami Tensei IV

<Etrian Odyssey Untold: The Millennium Girl

>Dragon's Crown console

<Dragon's Crown Vita

>Persona 4: The Ultimax Ultra Suplex Hold Arcade

2014

<Persona Q: Shadow of the Labyrinth

>Persona 4 Arena Ultimax Console

<Etrian Odyssey 2 Untold: The Fafnir Knight

2015

<Devil Survivor 2: Record Breaker

<Etrian Mystery Dungeon

<Persona 4: Dancing All Night

>Tokyo Mirage Sessions ♯FE

2016

>Odin Sphere Leifthrasir PS3

>Odin Sphere Leifthrasir PS4

<Odin Sphere Leifthrasir Vita

<Shin Megami Tensei IV: Apocalypse

<Etrian Odyssey V

>Persona 5 PS3

>Persona 5 PS4

2017

<Radiant Historia: Perfect Chronology

<Etrian Mystery Dungeon 2

<Shin Megami Tensei: Strange Journey Redux

2018

>Dragon's Crown Pro

>Persona 3: Dancing in Moonlight PS4

<Persona 3: Dancing in Moonlight Vita

>Persona 5: Dancing in Starlight PS4

<Persona 5: Dancing in Starlight Vita

<Etrian Odyssey Nexus

<Persona Q2: New Cinema Labyrinth

2019

>Catherine PC

>Catherine: Full Body PS4

<Catherine: Full Body Vita

>Persona 5 Royal

2020

<Tokyo Mirage Sessions ♯FE Encore

Upcomming

<Persona 5 Scramble Switch

>Persona 5 Scramble PS4

<Shin Megami Tensei V

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3b6e8a  No.16810402

>>16808648

>Apparently Kaneko was a Spawn fan in the 90s.

Yeah, i think Zaou Gongen's and Ippon-Datara's designs were influenced by Spawn.

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e2fe60  No.16810489

>>16810402

oh shit i can see it

no wonder i found zaou design so familiar

i cant see shit for ippon though

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dfba40  No.16810503

>>16797537

Its not that hard to find time to put into handheld games, especially when you are reliant on public transit.

Any day I have to go to work I have about 1.5 hours of bus travel that I can put into a handheld game.

I have a feeling that is part of why Atlus has put the main line series, and really, most of their RPGs on handheld systems starting around 2006/2007.

Though not the only reason, given that was the same time when the PS3 came out which was a nightmare to make games for, as well as the fact 2007 was also when the great recession kicked in.

Like year by year, games published by Atlus, minus the games that are not RPG/Strategy games. Assuming I don't get any of the genre's wrong as I can't even find videos of some of these, or miss any games

2006

>Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha vs. The Soulless Army

>Majin Tensei II: Spiral Nemesis

>Persona 3

>Growlanser: Heritage of War

>Kuryū Yōma Gakuenki Recharge

<Megami Ibunroku Persona: Isora no Tower

<Digital Devil Saga: Avatar Tuner A's Test Server

2007

<Growlanser Alternative

<Etrian Odyssey

<Suteradeusu Renkinjutsu no Jikan ?

<Digital Devil Saga: Avatar Tuner A's Test Server Kazenban

>Shin Megami Tensei: Imagine

<Shin Megami Tensei Tokyo Chinkonka

>Persona 3 FES

>Odin Sphere

<Shin Megami Tensei: Devil Coliseum 20XX

>Growlanser VI: Precarious World

<Majin Tensei Blind Thinker

<Devil Summoner: Soul Hackers Intruders

<Megami Tensei Gaiden: New Last Bible

<Persona 2: Tsumi Lost Memories

<Aegis: The First Mission

<Persona 3em

2008

>Pandora Saga

<Etrian Odyssey II: Heroes of Lagaard

>Persona 4

<Megami Tensei Gaiden: New Last Bible II

<Knights in the Nightmare

>Shin Megami Tensei III: Nocturne Maniax Chronicle Edition

>Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon

2009

<Shin Megami Tensei: Devil Survivor

<Persona Mobile Online

<Shin Megami Tensei: Persona

<Growlanser I

<Shin Megami Tensei: Strange Journey

<Persona 3 Portable

2010

<Etrian Odyssey III: The Drowned City

<Knights in the Nightmare

<Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan

<Megami Tensei Gaiden: New Last Bible III

<Radiant Historia

2011

<Shin Megami Tensei: Devil Hunter Zero

>Catherine not really an RPG

<Persona 2: Innocent Sin

?Shin Megami Tensei: Devil Children

<Growlanser: Wayfarer of Time

<Nora to Toki no Kōbō: Kiri no Mori no Majo

<Shin Megami Tensei: Devil Survivor 2

<Shin Megami Tensei: Devil Survivor Overclocked

>Inazuma Eleven GO Battle Stadium Arcade?

<Inazuma Eleven GO Battle Stadium 3DS?

2012

<Shin Megami Tensei

<Persona 2: Eternal Punishment

>Persona 4: The Ultimate in Mayonaka Arena Arcade

<Persona 2: Eternal Punishment

<Persona 4 Golden

<Etrian Odyssey IV

>Persona 4: Arena Console

<Devil Summoner: Soul Hackers

2013

<Shin Megami Tensei IV

<Etrian Odyssey Untold: The Millennium Girl

>Dragon's Crown console

<Dragon's Crown Vita

>Persona 4: The Ultimax Ultra Suplex Hold Arcade

2014

<Persona Q: Shadow of the Labyrinth

>Persona 4 Arena Ultimax Console

<Etrian Odyssey 2 Untold: The Fafnir Knight

2015

<Devil Survivor 2: Record Breaker

<Etrian Mystery Dungeon

<Persona 4: Dancing All Night

>Tokyo Mirage Sessions ♯FE

2016

>Odin Sphere Leifthrasir PS3

>Odin Sphere Leifthrasir PS4

<Odin Sphere Leifthrasir Vita

<Shin Megami Tensei IV: Apocalypse

<Etrian Odyssey V

>Persona 5 PS3

>Persona 5 PS4

2017

<Radiant Historia: Perfect Chronology

<Etrian Mystery Dungeon 2

<Shin Megami Tensei: Strange Journey Redux

2018

>Dragon's Crown Pro

>Persona 3: Dancing in Moonlight PS4

<Persona 3: Dancing in Moonlight Vita

>Persona 5: Dancing in Starlight PS4

<Persona 5: Dancing in Starlight Vita

<Etrian Odyssey Nexus

<Persona Q2: New Cinema Labyrinth

2019

>Catherine PC

>Catherine: Full Body PS4

<Catherine: Full Body Vita

>Persona 5 Royal

2020

<Tokyo Mirage Sessions ♯FE Encore

Upcomming

<Persona 5 Scramble Switch

>Persona 5 Scramble PS4

<Shin Megami Tensei V

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dfba40  No.16810504

>>16810380

>>16810503

Fucking Christ god damn server issues.

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86a86b  No.16810775

File: 1cb3502eb9ba863⋯.mp4 (15.23 MB, 240x180, 4:3, SMTI Amaterasu vs Demi-fie….mp4)

My demon soloed Demi-fiend with zero deaths. Feels good man. I need to get better at reading his telegraphs, but other than that, I'm pretty proud of myself and my demon.

Sadly, this site still has an extremely gay filesize limit, so I had to shrink the video to ant-size.

>>16810504

Yeah, it's happened to me too.

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4ace47  No.16810855

>>16808648

I cannot concieve or fathom why anyone would be a spawn fan

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e2fe60  No.16810867

>>16810855

good art? it aint the story i know that much

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042ca5  No.16810949

File: f3c1c9420cfdf9a⋯.jpg (67.83 KB, 600x1131, 200:377, 1578776169116.jpg)

>>16765617

>he thinks SMT4 & Apocolypse are remotely canonical

THose games don't exist. The last real mainline SMT game was Nocturne.

>inb4 Strange Journey

Louis Cypher's last proper appearance, along with any real explanation to things, comes by way of Maniax/Lucifer's Call. Tranny Lucifer and total misonctructions of Law vs Chaos need not apply. It sucks.

Though really I guess you can argue the last mainline title was SMT2 since Nocturne more or less did its own thing and then restructured the entire lore, almost like the first Raidou Kuzunoha game did with the final boss rewriting history for the entire series.

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a51141  No.16810967

File: f8ba1b0b8c151d9⋯.png (229.19 KB, 622x900, 311:450, Sad Jack Frost.png)

>>16810855

Kaneko probably enjoyed it just because it's edgy, demonic, and American.

>>16810949

I desperately wish for Suzuki and Okada to come back to SMT.

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d371e8  No.16815918

In semi-related news, TMS bombed again

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8a9940  No.16815951

File: 19f218bc6d474e6⋯.jpg (378.6 KB, 1200x3000, 2:5, NoA purification center.jpg)

>>16815918

>baited people with a proper crossover, only to be greeted with idol shit that not even PurseOwner fans wanted

>massively censored in the west

>new rerelease uses censored version worldwide, not even Japan is safe

Is it any surprise that it flopped?

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c72e83  No.16815952

>>16815951

If you can call a game cucked then TMS #FE is it. What a horrible shitshow from nu-Atlus and Nintendo.

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3b6e8a  No.16815958

>>16815918

what did it even add over the original version?

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d371e8  No.16815966

>>16815951

There were enough shit eaters that bought it the first time for it to get a port, I was thinking that they would still buy it plus switch owners desperate for new games/RPGs would make it sell a little better than before but it's actually done worse in the same time

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0341e8  No.16815981

File: 5bf7633a62cd07d⋯.jpg (16.6 KB, 480x318, 80:53, 5bf.jpg)

>>16815918

>Persona 5 has lots of fan service sells well.

>Fire Emblem Three Houses has lots of fan service sells well.

>Nintendo and Atlas decide to port TMS#FE to the Switch but its the censored version no one wants. Game bombs.

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ab0319  No.16815993

File: e9b08b8abdf4e85⋯.jpg (115.17 KB, 400x559, 400:559, Expectations...I would kee….jpg)

>>16815951

But retards…retards never change!

https://gamefaqs.please use archive.fo/boards/272728-tokyo-mirage-sessions-fe-encore/78338515

https://gamefaqs.please use archive.fo/boards/272728-tokyo-mirage-sessions-fe-encore/78321742

https://gamefaqs.please use archive.fo/boards/272728-tokyo-mirage-sessions-fe-encore/78347048

https://gamefaqs.please use archive.fo/boards/272728-tokyo-mirage-sessions-fe-encore/78331482

https://gamefaqs.please use archive.fo/boards/272728-tokyo-mirage-sessions-fe-encore/78341849

You want a real horror show? Go to desuarchive of cuck/v/, twatter and plebbit to see worse retardation than this. I'd list jewtube as well but the platform is just Corporate Shill Central now.

All those niggercattle faggots, both pro and anti deserve each other. They fucked with the hobby until it reached this state and now they cannibalize each other like the starved racoons they are.

>>16815981

Truly, the biggest think from Nintenjew of America and Fatlus.

>>16815958

>One shitty dungeon mainly for grinding(?)

>faster loading times

>two or four new songs but no videos

>removed frames to make sessions look and end faster

>Didn't even bother to fix the old bugs and added a slew of new ones

>New shitty P5 costumes

>THE ABILITY TO TURN GLASSES ON AND OFF FOR TSUFUCKA IN THE FUCKING SETTING MENU

>New """"Extra Story""""

>Barry, Maiko and Tiki are now part of Sessions as RNG or some shit

Truly, a modern masterpiece and its port is worthy of praise.

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c72e83  No.16815997

>>16815993

At least they didn't add a Mary Sue like other re-releases. That has to count for something right?

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ab0319  No.16816017

YouTube embed. Click thumbnail to play.

>>16815997

>At least they didn't add a Mary Sue like other re-releases.

Not a re-release but you have two Mary Sues in the game already and one of them still has to be always in your party. And yes, I know what I said.

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08496f  No.16816028

>>16815918

>In semi-related news, TMS bombed again

Not that I don't believe you, but source? I would've thought the soyboys who the Switch attracts would've bought it to spite people complaining about censorship.

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bf914b  No.16816049

>>16816028

>Not that I don't believe you, but source? I would've thought the soyboys who the Switch attracts would've bought it to spite people complaining about censorship.

Switch owners, at least on the site I frequent most Nintendo Life are usually the ones calling out this bullshit. The comments in articles and reviews are about 50/50 pearl-clutching SJWs and shitposting from people fed up with the PC bullshit. And given what we know about SJWs being a vocal minority that threaten people into silence with doxxing and getting them fired for stating unverified opinions, I'd say the true numbers put the SJWs well into the minority.

And they don't buy games anyway, that much is clear, or the fanservice games wouldn't be the best selling games in the series while the censored ones sell like shit.

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d371e8  No.16816078

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0dd399  No.16816099

before I started playing Nocturne, why is it everyone immediately says to go for the true memeon ending, when I want to do the typical thing of go in blind and see where you end up. what's so special about it?

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d371e8  No.16816103

>>16816099

Nocturne's final boss is pretty weak, but TDE adds a new one that's a proper fight.

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73159f  No.16816956

>>16816099

TBH doing TDE first time is fucked because the only way to fight the TDE last boss that doesn't take an hour is to get a set up that makes your MCs damage become stupidly high with a skill that negates damage resistance, it's not hard just tedious if you fight it any other way.

Just play the game how you want the first time and if it really clicks to you, have fun playing NG+ in first person mode and work to get the TDE that time.

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c72e83  No.16817021

File: 053f1ab62d8daf9⋯.jpg (93.13 KB, 500x537, 500:537, Western Game vs. Nu-SMT.jpg)

>>16816956

To be fair you get the skill when you're doing the TDE route anyway.

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adf051  No.16817612

>>16816956

That skill is unobtainable until you're already locked in to TDE, at which point they make it pretty explicit that it's going to be useful for you

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73159f  No.16817637

>>16817021

>>16817612

And the skill you pair with it to do damage to make the boss fight not last an eternity for dealing 5000-7000 damage with focus boosts requires you be level 80 about 25 more levels then just naturally going through the game should reasonably give you at most.

It's not that big a worthwhile boss and takes away from actually seeing what ending your answers would give you, TDE.

Also without a lot of fusing or playing a JP only re release you're the only viable unit for dealing damage to the TDE final boss, lot of boring hoops to add to your first playthrough when you can just play the game originally intended with the piles of other new content and QOL stuff and ignore the one dragged out part at the end they included.

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cd254c  No.16817656

my favorite SMT game is persona 5

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ac0e82  No.16817962

File: 258a9acb9de7cbd⋯.png (349.45 KB, 638x480, 319:240, disapproving anime girl.png)

>>16817637

Pierce works with any physical skill, not just Freikugel

The low level challenge run, avoiding all exp gain from random encounters and deliberately reducing it from bosses with summons ends up at level 57, which is 2 higher than what you claim to get from naturally playing the game

Stop spouting memes and pretending to be retarded

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1e600a  No.16817990

>>16817962

You can skip a couple optional bosses and end up at 53 in a LL run, though I think minimum TDE is 55, though I'd have to check.

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73159f  No.16818560

>>16817962

57 isn't the minimum, in that run you're referencing he does go for TDE which adds the fiends (9 additional optional boss fights with boss fight sized exp), the 4th and 5th kalpas bosses and goes to fight all of the extra bosses which offer magatamas for fighting which is another 6ish bosses.

My estimate wasn't based on going for TDE ending, it was just playing through the game without looking for.

>Pierce works with any physical skill, not just Freikugel

But none also do nearly as much damage for the job which is the point, TDE boss is just a pierce check with a stupidly inflated health pool.

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ac0e82  No.16818739

>>16818560

The non TDE LL run ends at 53 like >>16817990 said

It's still completely absurd to think you'd be anywhere near the level of a challenge run that involves shocking/freezing every enemy except the one you want to recruit and resetting if you accidentally kill one and gain a single point of exp in random encounters. Even Estoma won't keep them all away and playing on Hard prevents you from running so unless you deliberately try to avoid exp gain via the aforementioned torture then you will gain far more levels than the LL run. Why are you using your alleged non TDE level as reference for the TDE final boss anyway?

>But none also do nearly as much damage for the job which is the point

Yes they do. Deathbound, Spiral Viper, Iron Claw, Divine Shot, etc. are all viable alternatives.

>stupidly inflated health pool

God forbid a fight takes more than 2 turns

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5fc292  No.16819408

YouTube embed. Click thumbnail to play.

>>16818739

No low level TDE is 53 (vid related), I think you misconstrued him saying LL run as still being TDE still

>Yes they do. Deathbound, Spiral Viper, Iron Claw, Divine Shot, etc. are all viable alternatives.

>Deathbound requires pre knowledge of the game and a build with the 3 health multipliers to get the value out of it since it's not effected by natural strength growth through leveling up

>Spiral viper is only 8 levels lower in entry requirement then what you're presenting it as an alternative to, costs more health and isn't almighty

>Iron Claw and divine shot also both lack almighty but also are a full tier weaker

>God forbid a fight takes more than 2 turns

Lucifer isn't an engaging boss https://imgur.com/a/VIBKR1c here is his move set, all of his attacking moves are magic which is a big factor, magic is damage capped so it really can't hit you too hard by end game levels even on a low level run assuming you've got any stat manipulation going on.

His only true way of killing you is root of all evil getting you on the 10% chance it deals a high 90% of your health and then glacial blast catches Demi Fiend a couple times or you don't null physical and his basic attack which hits in most cases harder then the magic spells but lack AOE. I wouldn't call a super high HP boss who's main way of winning just luck rolling for stupid high damage and picking you off like that is a good boss.

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fb4183  No.16819437

I played Nocturne with a magic hito-shura and it was pretty fun, but you're kind of shoe-horned into having 4 of your slots go to an attack for each element and then 4 to element damage boost passives unless you want one of your elements to be gimped. Magma axis is great when you get it because it doesn't cost MP and it's single target focused unlike MC's other magic skills

best part of a magic build is you can slap Girimehkala's shit

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568ae0  No.16819439

>>16819437

I just had White Rider one shot all Grimehkala's but that's just me.

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1cf181  No.16819732

Which demon would you fug?

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ac0e82  No.16819753

File: 5c803cf98411b41⋯.png (515.32 KB, 512x512, 1:1, he_did_it.png)

>>16819408

>pretending that putting points into VIT is an esoteric requirement but doing a low level minimum exp run is not

>pretending that almighty matters when you have pierce

>pretending that the fight is super long and tedious because it is in the low level minimum EXP run, even though it's far shorter in the all bosses LL run let alone an actual normal playthrough where you fight random encounters

I don't want to assume you've only watched this run and haven't actually played it but it explains a lot

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ab0319  No.16819845

File: b39c2b3696e148d⋯.jpg (679.26 KB, 778x900, 389:450, whic_megami_wuld_u_tensei.jpg)

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cd5d0f  No.16820212

>>16819732

Man made eraMegaten to answer questions like that one.

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4ace47  No.16820430

What's the most boring demon design in the entire franchise?

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ca0b4b  No.16820616

>>16819753

>pretending that putting points into VIT is an esoteric requirement but doing a low level minimum exp run is not

I assume this is about deathbound, points you get from vit pale in comparison to the long run benefits of having bonus life skills since those only scale better and better by the level up and vit up, stacked it's a 60% boost to total hp.

>pretending that almighty matters when you have pierce

It's just brought up as an additional negative on top of the higher HP cost

>pretending that the fight is super long and tedious because it is in the low level minimum EXP run, even though it's far shorter in the all bosses LL run let alone an actual normal play through where you fight random encounters

No it's long and tedious because it has a high amount compared to any other boss (Even Kagetsuchi phase 1 and 2 combined is lower by a 5535) while also technically being a phase phase 3 to that boss and most likely only really be able to damaged by 1 or 2 party members.

On top of that my point still stands that it lacks a genuine move pool outside of a possibility of a gimmick out win.

Regardless of the run it's not a good boss fight.

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e2fe60  No.16820640

>>16817021

i still like nu-smt more.

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420809  No.16821753

I'm about 43 hours into SMT IV and I'm really enjoying it. Likely because it's easy enough on normal difficulty for even a scrub like me to progress. I have noticed it's getting very easy as I was warned. Still, I'm terrible at these games and I feel as though I'm still fucking up my demons skill lists despite things seeming to work out so far.

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420809  No.16821759

And I really wish boroughs would shut the fuck up when I enter a terminal

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917825  No.16825151

File: 580cbe76827ce0a⋯.jpg (5.62 MB, 6144x1935, 2048:645, Soul Hackers_interview wit….jpg)

I'm addicted to digging through Twitter and various other blog sites for stuff like this. Here's a bunch of scans of an old Soul Hackers interview.

>>16819845

>4F characters cosplaying Kaneko demons

If that image was meant to trigger me, it's working.

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e40f67  No.16826437

File: ef1fac75375de0b⋯.jpg (14.93 MB, 9523x6038, 9523:6038, Dengeki - Anubis ZoE artic….jpg)

Bumping with some more scans I found. Here's a classic article on ZoE, featuring Kaneko and Kojima. Had to make a lower-quality jpg to post here because the filesize limit is still gay as fuck.

Kaneko is evidently popular with other game companies, and it really makes me wonder: If Atlus don't want his art anymore, why hasn't he transferred somewhere else by now? I'm sure other people in the industry would welcome him with open arms.

The longer this type of shit goes on, the more it convinces me that there's some kind of ongoing conspiracy at Atlus to make veterans quietly disappear and steal all their influence.

If Kaneko had simply quit drawing due to loss of interest or declining health, why wouldn't he just openly say so? No reason not to.

My only logical conclusion is that Atlus has some heavy leverage on Kaneko and are holding him prisoner. They're not letting him work, not letting him leave, not even letting him make public appearances, and certainly not letting him (or anyone else) talk about it.

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d371e8  No.16826566

Why do so many western SMT fans seem disinterested in the series' defining traits and pray for it to become more generic? You look at the praise they give to the recent games and it's all centered around factors making SMT more of a typical JRPG: more dialogue with anime trope characters, demon designs being cool or cute instead of being representative or creative with their mythos, happy endings with no consequences, actual edginess with characters like Dagda, etc.

Where did these people come from and why do they bother playing this series?

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85cc22  No.16826602

>>16826566

They're persona niggers that jumped in since 3 and since their experience with smt is persona they expect the rest of the spinoffs and main series to be as such with a slightly different take.

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34d6ec  No.16826742

>>16826566

SMT is becoming Persona lite beginning with IV Apocalypse (arguably IV depending on who you ask) and these people haven't played SJ and earlier. Hell Persona 3 is probably more SMT than Redux and IVA.

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d72848  No.16827185

File: 946b253b7f706d5⋯.png (417.3 KB, 758x600, 379:300, ClipboardImage.png)

>>16826566

Let me list over the course of time, stuff / ideas in the games that have faded or been tampered with for more casual appeal

>MC's are no longer a parties summoner alone with at most a support other human with magic

>Now they learn almost all skills demons can learn if not more broken abilities

>Series will never have a cool summoner vs summoner (where the enemy summoner is a unit who has a full comp and will summon through them like you do) fights played like in Devil Summoners again because the main characters themselves might as well be another demon on the party over the one protected by and summoning the monsters and demi-gods throwing fireballs everywhere.

>Skill inheriting slippery sloped from giving demons 1-2 bonus skills that are set to now just being able to put a full skill list on a higher level demon with better overall starts killing each demons uniqueness and only serves so people can min max the fun out the game or go haha in post game I made a Jack frost with all end game skills

>Law and Chaos demons have no penalty for being put in the same team, this means your law and chaos throughways now can effectively be the same party all game, there's nothing to mix up if you want to try a run where your alignment tampers with the alignment of demons you can recruit.

>SJ only put a band aid on this issue later with the co-op attack but it wasn't perfect and gone by next game

>Besides original SJ, dungeon designs slowly growing weaker

>Magnetite which acted as an offset to only having high level big health big boys filling up your team and run a few filler supports/meatshields or smaller parties to maintain an amount gained to lost ratio without grinding is now gone and maybe only name dropped or made a mid tier gatcha currency

>4/4A dedicated 3/5 arguably 4 stats to directly act as DPS manipulation and none towards bulking / defense, damage besides resistance/null will never drop below base damage rolls (That enemy who hits you for 50 damage will still do so when you're 50 levels higher)

>Moves like heat/riser and luster candy and debilitate exist as skills which are 3/4 buffs/debuffs in a single turn that cost less then their combined skills it makes up that kill any stat manipulation tennis the games might push in the early games by just a god one which is objectively more cost effective in every way introduced later down the line.

>Guns if present are no more then a novelty, not a set damage alternative to deal damage if you're not a full phys build to try and have your MC keep up with the demons DPS or want to really make use of that late game broken sword for the end/post game

>Demons level up now which removes the factor that seeing a demon in an encounter is effectively exactly the same as one in the dungeon, your main advantage is team variety in a = level encounter but even then encounters could even outnumbers you 8 to 6 in a best case in some games

>In SMT 4 you can have a demon join your party, give you money, give you an item, gain free stats, give an exp multiplier end of the fight, learn a level based move for free which means by end game getting free high tier skills for free which go back into the inheritance point

>Rows are gone which again takes away from being a summoner having you deal with your demon in front of you died leaving the squishy you in the front row now and would need 2 turns mid fight dedicated to summon a replacement and move back

>More characters are introduced and constantly appear throughout the plot but are super fucking generic so you don't care about them, I'd be damned if people actually gave a good reason to care about the case of 4 main trio party which is just a weak rip off of 1's trio or 4A's cast which makes persona 4's cast look amazingly deep.

>Closest thing to any long running antagonist is was killed with power of friendship introduced only in the game it happened and not through some humanity will rise above metaphor or though the original law/chaos efforts

>Same game actually removed law/chaos and only introduced an alternative that only effects like 1 boss fight in the game practically and even then only 2 sets of dialogue options really effect any endings now, not a long string of behaviors counted throughout the game

If I was to think about genuine positive changes to the series later on is press turn, it's a fun unique battle system but it generates fans who would only want or play games with that and only that and will call anything in the older games archaic, projected by SMT6 in 2035, persona 3 will be considered the darksouls of SMT by journos

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d371e8  No.16828168

>>16827185

In SJ your alignment affected the difficulty of recruiting demons too, which is a fair compromise if they're trying not to completely prevent you from using misaligned demons imo. In some fights doing so is encouraged over using a single alignment team for demon co-op which adds some variety to team building and isn't solely there to reduce restrictions. Demon alignment is almost completely irrelevant in 4 and 4A though, not just Law/Chaos but 4 also made Dark demons recruitable like normal right from the start of the game, it did have Demolingual with some demons speaking in alien languages and barking or squeaking at you which was neat, but the app to ignore that is obtained so early it's practically a non-factor. Then 4A comes along and removes that distinction entirely, and on top of that Light demons can now be found as encounters so that dichotomy doesn't even exist any more.

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73159f  No.16828318

>>16828168

I think he was more referring too in other games law and chaos demons could actually waste turns being pissed if they were in the same active party at the same time with the other. In games like devil summoner this would also drop their appeal of you which could lead to them straight up leaving the party no warning.

Only exception is you could have demons labelled Law-neutral and chaos-neutral together.

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a7944c  No.16828768

I have to wonder if there is a guy that is IP Hopping or just trying to stir shit up like usual that has been doing this throughout the thread expecting some new answer. I swear its the same question of "Why Is SMT bad and like Persona?" and if someone answers they likes it or prefers the remasters, then its " NU-SMT or NU-Persona fans" "if you like it you are then encouraging casuals to come in and then the series becomes more like it was not" its becoming old hat at this point. I think the definition of insanity is just doing the same thing over and over again expecting some new result without circle jerking or without having anything accomplished to keep this thread going. Also i will answer some of these questions myself but i do not expect any real discussions to happen.

>>16826437

>Kaneko is evidently popular with other game companies, and it really makes me wonder: If Atlus don't want his art anymore, why hasn't he transferred somewhere else by now? I'm sure other people in the industry would welcome him with open arms.

Because like Team Silent which still works under Konami they can decide to do nothing and still get paid. It is not that Atlus does not want his art, but that Kaneko is trolling with his whole "being locked in a flower room" or "sleeping in a flower room" spiel.

>If Kaneko had simply quit drawing due to loss of interest or declining health, why wouldn't he just openly say so? No reason not to.

Because you assume the East culture is like your Western culture. People keep to themselves over there and largely have their own private lives to deal with. While in the West everyone talks about themselves and their own lives as it's completely normal.

>My only logical conclusion is that Atlus has some heavy leverage on Kaneko and are holding him prisoner. They're not letting him work, not letting him leave, not even letting him make public appearances, and certainly not letting him (or anyone else) talk about it.

Like i said above he perhaps does not want to discuss it or does not care. Rumors are he is doing art for SMT V and is out of the "flower room" supposedly.

>>16826566

>Why do so many western SMT fans seem disinterested in the series' defining traits and pray for it to become more generic?

False Dilemma fallacy.

> You look at the praise they give to the recent games and it's all centered around factors making SMT more of a typical JRPG: more dialogue with anime trope characters, demon designs being cool or cute instead of being representative or creative with their mythos, happy endings with no consequences, actual edginess with characters like Dagda, etc.

You assume this only from SMT Apocalypse not from SMT IV. SMT Apocolaypse was supposed to rectify the game play and certain issues with IV. It is a one off and it is obvious because of the stages being re-used and it not really mattering. Especially the funny irony of the long building Maze where you fight fiends that are sighing and sound bored as much as the hardcore fans are. Which is perhaps a hint that the staff knows the Fiends belong on a SMT console game and not on a handheld.

>Where did these people come from and why do they bother playing this series?

Why make assumptions about those types? Why even care? Why judge everyone by the few?

>>16827185

>If I was to think about genuine positive changes to the series later on is press turn, it's a fun unique battle system but it generates fans who would only want or play games with that and only that and will call anything in the older games archaic, projected by SMT6 in 2035, persona 3 will be considered the darksouls of SMT by journos

As someone that played and beat Nocturne, IV, Apocalypse, Persona 3 FES, going through SMT Strange Journey Redux. I do not see it becoming easier. If anything it will become harder due to SMT V being a console style game not a handheld one.

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dfba40  No.16828879

>>16826437

I always assumed there was some kind of shady Yakuza shit going on as to why he's not doing the art anymore but hasn't been fired.

He dresses far too sharp to not be Yakuza.

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d371e8  No.16829061

>>16828768

>You assume this only from SMT Apocalypse not from SMT IV

Most of that definitely applies to IV: it's got far more dialogue than the first 3 mainline games (granted, better quality than IVA), the guest artists outright stated that they don't give a shit about accuracy and just want cool demons, and neutral ending is undeniably presented as the true, happy ending. SJR has half, shitty new demons and happy endings made possible by obligatory Atlus remake girl

You can check anywhere on the more mainstream internet: metacritic, reddit, halfchan, they all sing the same praises for nu-SMT. I care because Atlus actually listens to fan feedback, it's the reason IVA's gameplay changes exist in the first place, and I don't like that being dictated by plebs. Maybe they only listen to Japanese fans but I don't have a reference for their opinions, and I can only assume they are similar.

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34d6ec  No.16829097

>>16828768

Plenty of people from this site is angry at the direction Atlus is headed towards. We got shitty generic JRPGs disguised as SMT games and they managed to ruin the last good one which is Strange Journey. They're going to ruin Nocturne with their remake bullshit and SMT 5 won't hold a candle to Nocturne or SJ going by their current output. Etrian Odyssey is the last bastion of good Atlus content at this point.

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a7944c  No.16829440

>>16829061

>Most of that definitely applies to IV: it's got far more dialogue than the first 3 mainline games (granted, better quality than IVA),

I would consider IVA to be an expansion pack. It definitely feels more like that than a mainline game. Or just a huge side game content if that makes sense. It does not feel mainline.

>the guest artists outright stated that they don't give a shit about accuracy and just want cool demons, and neutral ending is undeniably presented as the true, happy ending. SJR has half, shitty new demons and happy endings made possible by obligatory Atlus remake girl

Most likely they had the Persona team work on it if anything. Which would make sense as it is kind of their backup team and they do rely on a lot of style stuff to sell than anything of value. SJR is not even mainline either its also just an expansion on the main game. Which is why i do not understand how anyone can take this as the direction they are going in. The real mainline is only IV, Nocturne, I,II and SJ. Its obvious the remasters with those additions are not the real direction it is going in.

>You can check anywhere on the more mainstream internet: metacritic, reddit, halfchan, they all sing the same praises for nu-SMT. I care because Atlus actually listens to fan feedback, it's the reason IVA's gameplay changes exist in the first place, and I don't like that being dictated by plebs. Maybe they only listen to Japanese fans but I don't have a reference for their opinions, and I can only assume they are similar.

The whole thing is i do agree that SMT and Persona should be seperate and i do agree maybe having a waifu bait is not the best thing. It just feels like it was just something random to add. As for attacks and various stuff it feels like they are being experimental on that end and taking feedback from Japan only. Japanese games are hard mode automatically while Western games have difficulty turned down or options. In SMT Nocturne in Japan the difficulty is hard mode by default. Even on the other games.

>>16829097

>Plenty of people from this site is angry at the direction Atlus is headed towards.

I can only understand if it was SMT V or a mainline title(lets be honest IVA does not seem mainline and is only an expansion pack to rectify the old games faults due to the laundry list) and SJR as i mentioned is just an expansion pack. Its not really a direction if anything its just remastering their old work for more sales. We have to base this off of SMT V for now and see what that will entail.

>They're going to ruin Nocturne with their remake bullshit and SMT 5 won't hold a candle to Nocturne or SJ going by their current output. Etrian Odyssey is the last bastion of good Atlus content at this point.

That is quite the assumption. Atlus never said they would do a remake, only maybe. If you look at it as just a cheap cash in for a remaster and not indicative of the future it makes more sense honestly to just judge it as an add-on. SMT V will be good i can see it going back more so to the roots and allow violence and various things due to it being the official console release since Nocturne itself.

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dfba40  No.16829478

>>16829440

>>16828768

>Switch

>console

Its a handheld system that you can hook up to a TV.

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a7944c  No.16829488

>>16829478

>Its a handheld system that you can hook up to a TV.

Its basically a hybrid console. Lets just put it that way to avoid confusion.

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dfba40  No.16829490

File: 0bfbac1fe8fccc1⋯.png (1.19 MB, 1312x870, 656:435, ClipboardImage.png)

>>16829488

No, its primarily a handheld system. They removed the ability to hook up to a TV and its still functionally complete enough to sell.

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a7944c  No.16829501

>>16829490

That is a Switch Lite. Either way its a handheld with Console capabilities in terms of graphical fidelity and can process something similar to a PS3. Its no longer the dark ages where it can barely be called a console and barely did 3D at all. So in essence you are just arguing semantics.

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eff8ce  No.16829510

>>16829501

It's also only compatible with games that can be fully handheld, can't play any that require the TV.

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dfba40  No.16829519

>>16829510

And how many games are there that don't support Handheld mode?

Far as I can tell its only,

>Super Mario Party

>1-2-Switch

>Nintendo Labo/LaboVR

>Just Dance (any version)

>Fitness Boxing

>Ring Fit Adventure

>Surgeon Simulator CPR

Thats not a lot of games, nor are any of the games exactly system sellers, save perhaps Mario Party.

I guess its worth noting that its incompatible with the Labo accessory, but I'm pretty sure they aren't making any more of them anyway.

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d371e8  No.16829578

>>16829440

You seem to have a lot of optimism and that's fine, but don't start making excuses and pulling shit out of thin air to justify them.

>I would consider IVA to be an expansion pack.

Consider it whatever you want, the facts are that it's a Shin Megami Tensei title and not a spinoff. It's in the exact same position as Strange Journey. I agree that it doesn't feel like mainline and that's the issue, because it is supposed to be.

>Most likely they had the Persona team work on it if anything.

Yamai, the director of SMTIV, invited random tokusatsu artists to do the new designs, solely because of his personal bias. The Persona team weren't involved and I don't know if that would've been better or worse. SJR is mainline just as much as Nocturne Maniax (the only version in english), and that game was very much indicative of the series trajectory: the new content was heavily focused on law/chaos when vanilla Nocturne removed them entirely, and then after that we got SJ and IV which brought back alignments in full force. There's no reason not to believe SJR isn't indicative of SMTV when this exact situation has happened in the past and even has the same development team behind it.

>i do agree maybe having a waifu bait is not the best thing. It just feels like it was just something random to add.

I can assure you that it's not random at all, they have their reason: money. Shonen anime as well as Atlus' own Persona series are what brings in the cash from the otaku fans I mentioned in my previous post. At least to an extent: if this type of pandering increases and eroding the series' identity continues I can only imagine the otakus will start to wonder why they aren't playing any of the much higher budget games that SMT is no longer distinct from, and the money will stop coming.

>Japanese games are hard mode automatically while Western games have difficulty turned down or options. In SMT Nocturne in Japan the difficulty is hard mode by default. Even on the other games.

You must be confusing vanilla Nocturne with no difficulty select which was only available in Japan, and the Maniax release which has difficulty selection in both regions. The same is true for the rest of this series, I know it applies to some franchises but not this one.

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a7944c  No.16829953

File: 0e163e55dcfc8e5⋯.png (236.3 KB, 1600x648, 200:81, logo-smt4a2.png)

>>16829578

>You seem to have a lot of optimism and that's fine, but don't start making excuses and pulling shit out of thin air to justify them.

I fully get you think i am optimistic, but at the same time i know the difference between a remaster and a full mainline game.

>>16829578

>Consider it whatever you want, the facts are that it's a Shin Megami Tensei title and not a spinoff. It's in the exact same position as Strange Journey. I agree that it doesn't feel like mainline and that's the issue, because it is supposed to be.

>not a spinoff

<Shin Megami Tensei [IV]: Apocalypse

It has IV in the title anon its not even mainline. It is an Expansion. Stop trying to handwave it away here because it does not fit your definition of what mainline is. If it was mainline it would have been called SMT V or another numbered title.

>It's in the exact same position as Strange Journey. I agree that it doesn't feel like mainline and that's the issue, because it is supposed to be.

False. Its called Strange Journey: Redux as in a Redux aka to bring back an older title with some changes to it.

>Yamai, the director of SMTIV, invited random tokusatsu artists to do the new designs, solely because of his personal bias.

Yes and the whole opinions on it are subjective overall.

>SJR is mainline

No its a remaster of the mainline with added things in it.

>just as much as Nocturne Maniax (the only version in english),

Yes it is a remaster of the mainline. Which is what we have.

>There's no reason not to believe SJR isn't indicative of SMTV when this exact situation has happened in the past and even has the same development team behind it.

Not entirely because SJ is a handheld game, it was going to be SMT IV but was changed during development like all things. To believe that a handheld game will reflect that of a console like game is silly and its funny to judge something before any gameplay or real footage is shown. It is throwing assumptions out in the wind, and allowing yourself to be called out when it turns out to be false. SJR is just a remaster with added stuff in it, its not really apart of the main storyline, just extra stuff to play through for those who beat the original. Just like SMT IVA is(although i will argue it is dumb to re-sell it as a new game that leads into a sequel for whatever reason) is for those who beat SMT IV.

>I can assure you that it's not random at all, they have their reason: money. Shonen anime as well as Atlus' own Persona series are what brings in the cash from the otaku fans I mentioned in my previous post.

And i can assure you it did not sell as much as you say it did, it sold less than SMT IV. Certain people like it and that is their preference. To be clear here you seem to believe things are worse while on my end i view things as they are and what they are. There is no way to fix SMT IV and its issues by creating another new game and then expending a ton of money when you can go back re-use assets, and mostly characters, monsters etc and then kind of create a story that piggy backs off of SMT IV's neutral path ending.

>f this type of pandering increases and eroding the series' identity continues I can only imagine the otakus will start to wonder why they aren't playing any of the much higher budget games that SMT is no longer distinct from, and the money will stop coming.

See this thinking right here is the most consistent thing i see you do under different ID's throughout this thread. You are very dogmatic on the older series, and you believe wholeheartedly that this slippery slope black pill fallacy is real. There already is spin-off cell phone versions of SMT called Dx2 and various other stuff that exists. Its not part of the mainline, and just exists as side content for fun for the otaku. Those types can not change the identity but i see the fear it is probable but it is not entirely possible. You have to see things as separate in of itself. You see things as a whole of what the future is.

>You must be confusing vanilla Nocturne with no difficulty select which was only available in Japan, and the Maniax release which has difficulty selection in both regions. The same is true for the rest of this series, I know it applies to some franchises but not this one.

My whole point is that Japanese love their hard difficulty and its far more than i can say for the Western audience.

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d371e8  No.16830169

>>16829953

It doesn't matter if they are side games, they have the same design philosophy as the rest of Atlus. If Persona is influencing the side games, why would the side games not influence the main games?

Console/handheld distinction doesn't matter either. My example was about a console gane influencing the handheld games that came next. Why can't the inverse happen. I understand some things will have to change when it switches platform eg. full 3D instead of 2D battles, but it's not like that will affect the story, characters, dungeons or demon designs.

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1577a5  No.16830510

File: 4e6c3b9036415a2⋯.jpg (1.08 MB, 1280x1808, 80:113, Persona interview TL.jpg)

>>16828768

I almost envy your optimism, but Japan having fewer stage queens doesn't make Kaneko going completely dark in employment any less bizarre. The reason there's so much talk about Kaneko's current situation is because it's a unique one. There's nothing quite like it with anyone else at Atlus, nor in the Japanese game industry in general. It's not even normal for Kaneko himself. He used to make press appearances all the time.

>Rumors are he is doing art for SMT V and is out of the "flower room" supposedly.

I hope the rumors are true, but I'm not holding my breath.

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a7944c  No.16830576

>>16830169

>It doesn't matter if they are side games, they have the same design philosophy as the rest of Atlus.

It does because you are conceding ground on the basis that you know its basically expansions that do not matter in the grand scheme of things. Its business,resources and what the power of hardware is. Its basic economics. 3DS was not a powerful system so it had limitations on what Atlus could do. So they basically did remaster SMT SJ and just added additional stuff for those who beat the game. Made SMT IV and decided to do a cheap expansion move on IVA.

> If Persona is influencing the side games, why would the side games not influence the main games?

Thats beyond the point of discussion. It is not influencing it is just essentially business 101.

>Console/handheld distinction doesn't matter either.

Yes it does. Nocturne was console and SMT IV was handheld. Which is more obvious of resources and actual effort are going to be in which product. Think for a moment. Use your head, actually use it instead of trying to grasp for straws here.

> I understand some things will have to change when it switches platform eg. full 3D instead of 2D battles, but it's not like that will affect the story, characters, dungeons or demon designs.

Money does, resources does, not everything can be the same and some platforms will get more effort than others. I know its not what you want to hear but its sadly the reality. Hardware limitations can be hard to overcome. Which is why i think SMT V will have the most effort due to it being a Console/Handheld hybrid that is near PS3 power.

>>16830510

>Kaneko going completely dark in employment any less bizarre. The reason there's so much talk about Kaneko's current situation is because it's a unique one. There's nothing quite like it with anyone else at Atlus, nor in the Japanese game industry in general. It's not even normal for Kaneko himself. He used to make press appearances all the time.

Think about it anon how many Japanese directors, artists etc do you know that use to make a ton of appearances 15 years ago or so, hardly make any today? There is perhaps a lot you have to keep in mind about. The guy jokes, has fun and then moves on with his own life, does his own thing and has a cushy job where he can get paid to sit on his ass. I highly doubt it would be bad at all. If conditions are as bad you would see him just go with another company. Team Silent would have done the same and joined Kojima. But like always some have a cushy job with money and can do what they want to do. I would be doing the same honestly. As for SMT V i believe it. Only because this is a huge mainline release in a long time.

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34d6ec  No.16830594

File: fa208fcf79f2b63⋯.png (59.67 KB, 1269x397, 1269:397, Why Strange Journey Redux ….png)

>>16830576

>It does because you are conceding ground on the basis that you know its basically expansions that do not matter in the grand scheme of things. Its business,resources and what the power of hardware is. Its basic economics. 3DS was not a powerful system so it had limitations on what Atlus could do. So they basically did remaster SMT SJ and just added additional stuff for those who beat the game. Made SMT IV and decided to do a cheap expansion move on IVA.

Stuff like Devil Survivor and Soul Hackers managed to escape Atlus' butchering of their plots and casualisation, both are on 3DS as well. It literally doesn't matter if it's console or handheld, the Atlus of today will ultimately miss the point on what made classic Megaten good.

>Thats beyond the point of discussion. It is not influencing it is just essentially business 101.

The generic demon designs looking like Persona knockoffs in some cases, the butchering of their past catalogue, more animu plots and the divide of the current Maniax team on what they want out of Megaten begs to differ:

http://archive.vn/AC2YG#selection-307.0-307.42

And stuff like SJR and Radiant Historia PC sold less than the DS originals.

>Yes it does. Nocturne was console and SMT IV was handheld. Which is more obvious of resources and actual effort are going to be in which product. Think for a moment. Use your head, actually use it instead of trying to grasp for straws here.

Their current direction makes this "console/handheld" divide a moot point. There is a good chance SMT5 will have all the problems that IV started no matter how powerful the system is.

>Money does, resources does, not everything can be the same and some platforms will get more effort than others. I know its not what you want to hear but its sadly the reality. Hardware limitations can be hard to overcome. Which is why i think SMT V will have the most effort due to it being a Console/Handheld hybrid that is near PS3 power.

They will put more "effort" into it but the execution will most likely pale to the likes of SJ and Devil Survivor. Don't forget about the inevitable DLC that will cut important backstory behind a paywall.

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d371e8  No.16830748

>>16830576

>you are conceding ground on the basis that you know its basically expansions that do not matter in the grand scheme of things.

Alright let's establish this.

<Main games: 1, 2, 3, 4

<Side games: if…, NINE, SJ, 4A

<Remakes: PS1/GBA ports of the SNES games, Nocturne Maniax, SJR

Now with that established:

THE DISTINCTION DOESN'T MATTER AT ALL

as far as influencing the others goes. Nocturne vanilla was a main series game, and its commercial failure influenced the remake Maniax, the side game Strange Journey, and the main game 4. The commercial success of 4 has already influenced a side game 4A, a remake SJR, and it is very likely that it will influence the next main game V. The distinctions don't matter: all of these games are Shin Megami Tensei and they are even made by the same people, which is something that actually does affect the game.

>3DS was not a powerful system so it had limitations

Did those limitations force Atlus to add waifufag pandering and garbage day one DLC? Don't kid yourself, the problems with the 3DS games were all conscious decisions made regardless of its limitations. 2D battles and prerendered cutscenes are how the 3DS limitations affected the game and you don't hear me complaining about those because they're not the problem.

You complain about this later in your post too but I'll address it now: budget was never the concern for me. Atlus throws all the money they have at Persona and those games still have shitty stories, dungeons and persona designs. There's nothing about having a higher budget that means more effort goes in to the game, just look at any AAA game with unplayably buggy releases and those have 100x the budget of even Persona 5. I am know that SMTV will have a higher budget than 4 and 4A because it's on a console but that will do nothing to fix my issues and may only exacerbate them as Atlus needs to earn more money to make up for the higher cost and would resort to more otaku pandering.

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a7944c  No.16830782

>>16830748

>Alright let's establish this.

No lets not because you want to dictate terms and do not understand a difference between spin-off and mainline. That is really enough to avoid this conversation entirely. You are an egliatarianist that thinks all the games are the same and bleed entirely into each other when the huge reality is that even Persona 5 was influenced by how people viewed Catherine or what feedback Japanese fans gave themselves. So i am going to ignore it because it will be a back and forth of "disctinction does not matter" and me going "it does matter because not all things are created equal"

>Did those limitations force Atlus to add waifufag pandering and garbage day one DLC?

Pretty much a choice on Atlus that thought it would get sells, as for DLC its subjective and its a optional choice. You can choose to buy it or not. If it does not get bought and sells are low then it tells them not to do it again. It is something extra for those who beat the main game regardless.

>the problems with the 3DS games were all conscious decisions made regardless of its limitations.

Yes but the thing is they were not going to expend a lot of resources on it to do something wild and crazy because of its weak CPU and GPU processors and even that stupid New 3DS with a graphics engine was a dumb idea to then divide the market. Which is why i have to believe Atlus can not do the shortcuts on Switch that they did with 3DS. If anything SMTIV and SMTIVA were just made to be fun games to go back to the classic style of SMT series and an excuse to do so. Do not be surprised if future games are all 3D now and then you complain about it no longer going back to that old 2D dungeon crawling style and Atlus sucks because of it. and then future threads are made on this fact that it's no longer going back to its origins.

>You complain about this later in your post too but I'll address it now: budget was never the concern for me.

No anon your opinion does not matter, we are not talking about opinions. We are discussing reality here. Budgets, resources and limitations play a key role on what is added and what is not. You can be red in the face and complain about something, but everytime its explained to you and that guy above you both like to Cherry pick and completely ignore the fact that those play a role in everything. Economics is a huge one. Nobody is going to magically create the greatest SMT game without a budget to throw behind it. Was Atlus cheap when it came to handheld like a 3DS, yes absolutely, did limitations play apart, absolutely.

>Atlus throws all the money they have at Persona and those games still have shitty stories, dungeons and persona designs.

Because its on console like a PS2, like a PS4, and yes even back in the old days like the PS1 which usually requires a lot of money to throw at the games. A handheld is not going to get the same return on investment as a console will and especially the fact that you have to figure out how to work within the limitations and money restrictions, so budgets are tighter. Persona gets a lot of money because of it being on something that can have console quality, and it shows. Being jealous about the fact Persona is receiving success and SMT is seeing the short term instead of the long term. You need glasses to see clearly that not only SMT V will be announced but other spin offs and various games will as well. Persona 6 is not going to be worked on for a long time, the Persona 5 cash cow is perhaps going to get two more games and the rest will be focused on SMT. Much like Persona had dominance for a decade. Its easy to get cynical when you have seen Persona 4 be milked for a decade. I get that i am tired of Persona being the only thing kids focus on. But try not to see cynicism in every single detail otherwise you may get what you ask for and are practically begging for it to exist in the ether. Persona is a casual SMT lite and i agree on that.

>There's nothing about having a higher budget that means more effort goes in to the game, just look at any AAA game with unplayably buggy releases and those have 100x the budget of even Persona 5.

You can not compare East and West anon like this. Japan is way different and in that they work their asses off, while Western companies have everyone sit on their ass except for devs, in Japan there is no social security, there is no pensions, there is nothing to retire off of. In the West they only fool dumbfucks because they know all they do is spend 70% on advertising and 30% on the real game like an Apple Product or Samsung. In Japan its much more about being realistic about budgets, expectations and not trying to put themselves into literal bankruptcy to complete games(unless your Square Enix then its different).

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a7944c  No.16830783

>>16830782

>I know that SMTV will have a higher budget than 4 and 4A because it's on a console but that will do nothing to fix my issues and may only exacerbate them as Atlus needs to earn more money to make up for the higher cost and would resort to more otaku pandering.

Atlus can spend the money for console the whole limitations of the 3DS. You keep having this mindset that the mainline will be Otaku pandering when you could do it with Dx2,Tokyo Mirage Sessions(yes i know it was censored but still its just an example of that) and spin-offs for mobile. It already exists and its there. For SMT V it will easily sell more than usual without needing to pander.

>>16830594

>Stuff like Devil Survivor and Soul Hackers managed to escape Atlus' butchering of their plots and casualisation, both are on 3DS as well. It literally doesn't matter if it's console or handheld, the Atlus of today will ultimately miss the point on what made classic Megaten good.

Those were spin-offs of SMT not mainline games. Stop trying to use spin-offs as examples of a decline. There is much more freedom in those than in mainline.

>The generic demon designs looking like Persona knockoffs in some cases, the butchering of their past catalogue, more animu plots and the divide of the current Maniax team on what they want out of Megaten begs to differ:

Subjectivity argument. I am not going to argue against this because its going to devolve into "i am right your wrong because this art to the old art" artists everywhere do things differently.

>Their current direction makes this "console/handheld" divide a moot point. There is a good chance SMT5 will have all the problems that IV started no matter how powerful the system is.

Your current cherry picking makes this whole argument a mute point. Because you ignore economics, you ignore money and you do not understand how to run a business. There is a reason why if people like you run a business it would fail entirely and would be shocked at how much the costs of capitalism are. If Atlus had Square Enix money that would be one thing, but they do not. They may have Sega help them to publish games but that is all they have honestly.  

>They will put more "effort" into it but the execution will most likely pale to the likes of SJ and Devil Survivor. Don't forget about the inevitable DLC that will cut important backstory behind a paywall.

Devil Survivor is a spinoff, SJ is a mainline. As for DLC Fire Emblem Fates did more so of that if anything. You do not know if that will be true or not and you are making assumptions before the game releases. I get judging the past to judge the future, but waiting before judging is better, if it does and its announced at least you can come back here and be satisfied with the result you wanted. 

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d371e8  No.16830939

>>16830782

Like talking to a fucking brick wall why do I bother

But you already admit that even Catherine, an unrelated game, influenced Persona 5. Yet somehow 4, 4A and SJR are completely standalone projects that are not influenced by and will not influence anything in the future, no siree. Just ignore that they are in the same series, they were commercially successful, and they were made by the exact same fucking people as SMTV is going to be. It's honestly not about the individual games so much as the mentality that went into making them and that's not going to change when you throw more money at them for having that mentality.

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ea6c49  No.16831136

File: 81d7f6e79c0ebcd⋯.jpg (588.42 KB, 2048x1520, 128:95, EL6Cx_7VAAAselz.jpg)

>>16700194

This might be a good opportunity to ask, why do the Japanese have such one-track minds? These guys want to add waifu faggotry "no matter what" according to the interview. While another half of the team wants to make normal SMT. Why can't they just compromise and accept that mainline SMT isn't about cute girls that compliment you non-stop and that they can save that shit for games like Devil Survivor?

It's not just there either, it's all over the place. Like Hideki Kamiya, only wants to make goofy, exciting action games and seems almost incapable of making anything else. Even with a horror series like Resident Evil. When the guy made RE2, it was so much more combat focused, less spooky and had a way more campy plot. It seems like the man will shrivel up and die if he has to make a game that isn't action oriented.

What the fuck is up with Nip developers that makes so many of them one-trick ponies?

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cd5d0f  No.16831156

>>16831136

Are they that much worse in that respect than other devs?

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9ea358  No.16831202

>>16831136

Any director/lead type of person by mere nature of the position must compete with others for direction and control. Hell, just being bbn in a competitive field you obviously want that job for specific reasons, and those with the strongest wants and reasons will most of the time end up where they want. Being a lead means that if something bombs almost everyone will consider it your fault, most people don't want that risk, but these type do mainly for two reasons, ego projects or an autistically focused thing you want to exist possibly both at the same time that balance the risk with their reward. For egofags they want the glory of a successfully project and to be praised, for autists they have one thing they like, possibly so specific only they can make it so they're going to damn well make it. Most people in Japanese game development probably disappointed their parents making that choice and took big risks to get in, noe that they are why not just do what you like?

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a7944c  No.16831276

>>16830939

>Like talking to a fucking brick wall why do I bother

I should be saying the same on my end lol. I need to ask you to take a basic economics course or to at least be cognizant of how business functions. While yes there is pandering in some games, and some aspects it not all universal not every single game has this out there. Not every single game influences the next and the next. FFXV is not the same thing as FF7 was.

>But you already admit that even Catherine, an unrelated game, influenced Persona 5.

I should have clarified this statement. I meant to say the gameplay elements of Catherine influenced heavily in Persona 5 in the sense that you do chat other characters and it has some of the style schemes involved as well.

>Yet somehow 4, 4A and SJR are completely standalone projects that are not influenced by and will not influence anything in the future, no siree.

No you are creating a strawman here. What i am saying is Persona has no effect on SMT. You keep parroting the same thing throughout that SMT is becoming more like Persona and i would argue that this is only due to budget constraints and to add more dungeons and fun stuff for those who beat the original. I guess Atlus messed up in Strange Journey Redux and also in SMT IVA in your end. While on the other hand i looked at it individually and liked it.

>Just ignore that they are in the same series, they were commercially successful, and they were made by the exact same fucking people as SMTV is going to be. It's honestly not about the individual games so much as the mentality that went into making them and that's not going to change when you throw more money at them for having that mentality.

See this is where you harp back to. You completely ignore my economics argument above about adding to a prexisting game as an expansion and a new game that has to be created on its own. One is going to have less resources and money than the other its just plain fact. We will see what happens when SMT V releases but i have to believe you will be wrong. Judging something before it comes out is not a wise idea. Especially when its been a long time since a SMT game was released on console in quite some time.

>>16831136

>This might be a good opportunity to ask, why do the Japanese have such one-track minds? These guys want to add waifu faggotry "no matter what" according to the interview. While another half of the team wants to make normal SMT. Why can't they just compromise and accept that mainline SMT isn't about cute girls that compliment you non-stop and that they can save that shit for games like Devil Survivor?

My complete guess is they have no real ideas how to add to the original games which at times can cause issues. How do you add to something that was already completed and well done. And also how do you cater to your core while adding some of the new audiences into the mix for fun also how do you do it in a budget and get a return on those who will buy it? It is impossible and difficult. But i do agree Waifu stuff should be on the spin-offs and not on the mainline. I did not see much issues with IVA because i knew what it was, it was an expansion to IV and was a "sorry we fucked up IV here is some fan service for those who played through it" deal.

>It's not just there either, it's all over the place. Like Hideki Kamiya, only wants to make goofy, exciting action games and seems almost incapable of making anything else. Even with a horror series like Resident Evil. When the guy made RE2, it was so much more combat focused, less spooky and had a way more campy plot. It seems like the man will shrivel up and die if he has to make a game that isn't action oriented.

This is some Chinese projection. Hideki Kamiya and the director behind Resident Evil at the time had a complete disagreement by RE2 and 3 came around. Hideki always wanted to make action games, while the other guy liked slow, steady and methodical like the Resident Evil series was known for. Hideki left and practically made Devil May Cry with the Resident Evil engine and you can tell because DMC 1 shares similar mechanics, camera views and various other things with Resident Evil its not even funny. People make what they like, losers settle for what they hate.

>What the fuck is up with Nip developers that makes so many of them one-trick ponies?

I would say they do what they like and do a great job at it. Look at the money, fame and recognition they have. Also why is it that Western Devs cant make anything great? Why must they be so shit and cant make good games? Without pandering to gays, blacks, trans and ugly Stronk females? Also why is it that Western anons seem to not understand the whole glass houses and stones thing?

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d371e8  No.16831305

>>16831136

It's because the new team don't even know what normal SMT is, or worse they don't care. As for making a spinoff to have waifu pandering, well what's the point when Persona is already there. The other spinoffs have been dead for a while and they didn't make much money the first time anyway

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34d6ec  No.16831700

>>16830783

>Those were spin-offs of SMT not mainline games. Stop trying to use spin-offs as examples of a decline. There is much more freedom in those than in mainline.

Did you even read what I wrote? I said DeSu Overclocked and Soul Hackers are remakes/re-releases done right. They didn't even need to include a Mary Sue and a mother goddess as a loli in SJR but they did because they want the Persona/otaku audience.

>Subjectivity argument. I am not going to argue against this because its going to devolve into "i am right your wrong because this art to the old art" artists everywhere do things differently.

Except it is objective, stuff like Dagda and Danu for example are Persona-like demons. Doi is a solid artist but the higher ups dictate what shit goes into the games so you get demon designs that pander hard to an audience that only wants Persona.

>Your current cherry picking makes this whole argument a mute point. Because you ignore economics, you ignore money and you do not understand how to run a business. There is a reason why if people like you run a business it would fail entirely and would be shocked at how much the costs of capitalism are. If Atlus had Square Enix money that would be one thing, but they do not. They may have Sega help them to publish games but that is all they have honestly.

SJR has less sales than the original despite the more generic artstyle while IV Apocalypse didn't perform as well as IV. Both are shitty installments that go against what the franchise stands for but half of the current Maniax team will still try to grab the Persona audience going by the Yamai interview.

>Devil Survivor is a spinoff, SJ is a mainline. As for DLC Fire Emblem Fates did more so of that if anything. You do not know if that will be true or not and you are making assumptions before the game releases. I get judging the past to judge the future, but waiting before judging is better, if it does and its announced at least you can come back here and be satisfied with the result you wanted.

Except this sort of thing happened many times with existing franchises, Paper Mario Sticker Star > Colour Splash is one such example. I'm not gonna give them a benefit of doubt until I see the final product since they fucked up IVA and SJR. We're probably gonna see the same shit with SMTV and being on console has no bearing on the current trajectory.

>>16831305

Half of them do but going by their current titles it seems that the other half is slowly dictating whats goes in the games.

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256074  No.16832235

File: 1731b214e85f415⋯.png (471.6 KB, 463x1217, 463:1217, DSJ_Protagonist_render.png)

File: 731b84dd337d6d6⋯.png (243.44 KB, 268x557, 268:557, Van.png)

>>16699171

I have developed chronic Buffing/Debuffing addiction by playing P2 to P4 and got recommended to play Strange Journey to satisfy it.

What am I in for? Should I pick up Redux instead?

why this prick looks like Van so much?

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9de5f5  No.16832261

File: a05a3af90730000⋯.png (2.99 MB, 2716x1064, 97:38, Deeper_Strange_Journey_is_….png)

File: 46362b7429449a2⋯.jpg (566.3 KB, 675x1090, 135:218, StrangeJourneymazes intesi….jpg)

File: 520d29ed571732e⋯.jpg (50.34 KB, 450x602, 225:301, cat_spoonfeeding.jpg)

>>16832235

>Should I pick up Redux

No,emulate or buy the OG game, the remake fucks up the OG endings in favor for a Mary Sue OC who is vital to the new endings and is Lucifer's daughter. It also fucks up the progressional curve by giving you no limit to what subprograms you can use.

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7f26ac  No.16834291

Japanese Atlus survey, if you care

http://p-ch.jp/enquete2020/

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34d6ec  No.16834309

>>16834291

Why do they want people to ask for remakes when we all know that they will ruin them without fail?

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50af0f  No.16834406

>>16834291

How to read moonrunes

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266f8a  No.16834436

I have a 3ds and a switch. Which game would be the best to start with this series?

What games to play after my intro to the series?

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a748fa  No.16834641

>>16834436

Emulate SMT1 for the SNES. There's a chart for beginners, but I don't have it saved.

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a7944c  No.16834947

>>16832235

Get Redux if you can. Its basically a P4G or a P5 Royal of an SMT game. Despite >>16832261's gripes its a mediocre game.

>>16834436

>3DS

>Switch

I would have recommended you to get a PS TV and go for P4G or Persona 3 FES or even P5 Royal(due to the fact P5 royal has a lot of the SMT mechanics.). Not saying IV is bad or anything but to get into SMT it would require to play P3 FES or at least P5 because it will get confusing to understand some puzzles. Either way if you want to get started i would wholly recommend Nocturne but if you can not do that then IV, but would warn about hard difficulty near the end of laundry list.

>>16831700

>Did you even read what I wrote? I said DeSu Overclocked and Soul Hackers are remakes/re-releases done right. They didn't even need to include a Mary Sue and a mother goddess as a loli in SJR but they did because they want the Persona/otaku audience.

You just have an issue with it, i do not, because its an expansion of the game, its not even meant to overwrite the original universe. As for DeSu it's a spinoff which again you keep avoiding all throughout as the reasoning why it is made better than the original due to the fact it does not have as much eyes on it that SMT or even nowadays Persona does. The rest of spin-offs are fanservice.

>Except it is objective, stuff like Dagda and Danu for example are Persona-like demons. Doi is a solid artist but the higher ups dictate what shit goes into the games so you get demon designs that pander hard to an audience that only wants Persona.

Subjectivity, because you're only argument so far is truly IVA and SJR which is an expansion pack and nothing really means anything kind of ironic because you never point to Soul Hackers as well despite it being a remaster of the original and much shorter.

>SJR has less sales than the original despite the more generic artstyle while IV Apocalypse didn't perform as well as IV. Both are shitty installments that go against what the franchise stands for but half of the current Maniax team will still try to grab the Persona audience going by the Yamai interview.

No that is not wholly the case. I know for a fact that many that did not buy IVA was because of how hard IV was when locked to the neutral route of the game, and some parts were way harder than they needed to be. IV had a lot of issues and especially at the end kind of went through overkill on some sections and missions. Especially when being lost and not knowing where to go and what to do which is why i keep saying IVA mitigates the game-play problems in IV. If anything Nocturne is the best SMT in recent years.

>I'm not gonna give them a benefit of doubt until I see the final product since they fucked up IVA and SJR. We're probably gonna see the same shit with SMTV and being on console has no bearing on the current trajectory.

IVA is not exactly a fuckup because IV still exists, and SJR is not a fuckup because SJ exists. More than likely its just they had no idea how to expand on something that was completed. If you judge these games you may as well be showing your bias towards a mainline game that then may prove you wrong. It may set you up to look bad down the line.

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d9df32  No.16835563

File: 92b3aba8f1baee0⋯.jpg (41.2 KB, 367x446, 367:446, cat.jpg)

>>16834947

>IVA is not exactly a fuckup because IV still exists, and SJR is not a fuckup because SJ exists.

>a remake/expansion can be the shittiest thing possible but it's still good because the original exists

Are you retarded?

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a7944c  No.16836057

File: a6cd943cd7a57db⋯.png (147.57 KB, 326x325, 326:325, 53454543435435.png)

>>16835563

Nice strawman there. Allow me to deconstruct it.

>IVA is not exactly a fuckup because IV still exists, and SJR is not a fuckup because SJ exists.

It exists if you want to play the original. If you do not want to play the new one you do not have to. Nobody has your IP and is forcing you to play games you dislike. Being this upset and autistic only proves how much you cling onto something, desperate to cling onto straws making up arguments to knock down, due to how much ground you have lost is something special needs kids have in common.

>a remake/expansion can be the shittiest thing possible but it's still good because the original exists

That's your opinion that you hate it and i disagree. Subjectivity is in the mind of the beholder. If you do not like the remaster you can play the original. Much like Kingdom Hearts the original discs still exist in the ether. Especially if you do not like Kingdom Hearts 2.5 Final Mix. Also i am glad you admit to your own retardation and i seem to notice that all you have is low end of fallacies and lies to hold onto to keep this conversation going.

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d9df32  No.16836081

>>16836057

It's still bad even if I don't play it

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1369e7  No.16836295

>>16834309

Soul Hackers was the only remake that turned out good and it's only because it had minimal changes.

Every other remake turned out to be awful, if it didn't add a waifu character with new endings that spit on the originals then it altered things that didn't need changing. If NuAtlus didn't respect the older titles enough to not drastically change them I'm sure we would have a remakes with the same bullshit that every modern Atlus games gets, it gets worse that newer games have scrapped features that never got added back when it got a rerelease.

Still pisses me off that SJ was bastardized despite everyone that worked on it originally still working at Atlus and can work on it, it would've been amazing to have Kaneko come back for the last game he fully worked on and expand on it with new content but instead we get the writer for Tokyo Mirage Sessions and fanfiction teir happy endings.

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f1023c  No.16836302

File: c653722d1246106⋯.png (379.3 KB, 700x780, 35:39, Smug Ice.png)

>>16836057

>the original will always exist even if the shittier remake comes out

>you don't have to play it if you don't want to

>if you don't like the remaster you can play the original

but there are quite a number of instances where people can't play the originals anymore, such as if their console shits the bed and their disk gets fucked up; if someone wants to play the original of a game, we are getting further and further from the date these good games were released, so fewer working copies actually exist, and emulation is always just a pale imitation.

>fluffs his argument by saying the other person is mad and conducting fallacies while conducting fallacies himself

every time.

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34d6ec  No.16836404

>>16836295

>it would've been amazing to have Kaneko come back for the last game he fully worked on and expand on it with new content but instead we get the writer for Tokyo Mirage Sessions and fanfiction teir happy endings.

Wait I know the writer is outsourced for the new content instead of having Ishida do it but the fucking TMS writer?

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cded99  No.16836415

>>16836404

The additional senario was credited to Eiji Ishida while the senario is credited to Yoh Haduki and Hironori Akutsu who both worked alongside Aoi Akashiro, Corona Shimotsuki & Makoto Miyauchi on TMS.

If I had to guess, the original senario was written by Yoh Haduki as he was credited first while the new content was written by Hironori Akutsu who only has TMS as his past works.

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34d6ec  No.16836437

>>16836415

>Look it up

>It's true

I don't know what went through their minds hiring a writer from a failed anime crossover but I guess their pool of talent dried up now.

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cded99  No.16836875

>>16836437

Well all of their talent has either left the company, retired or been put in a lesser role where they have no influence. Their replacements are newcomers who have no understanding of the series legacy and just want to make "sweet" games, that interview with Yamai showed a lot of how office politics work at Atlus and how powerless the few veterans are compared to newcomers, just look at Doi, he is fully capable of designing demons with Kaneko's design philosophy but he simply isn't allowed to.

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34d6ec  No.16836900

>>16836875

Exactly, it's a damn shame what the company has become since I became a big fan with the original Radiant Historia and Strange Journey. I wouldn't mind them passing the torch to fresh new devs but they simply don't understand the series.

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cded99  No.16836927

>>16836900

>I wouldn't mind them passing the torch to fresh new devs but they simply don't understand the series.

Same here, as much as I personally want Kaneko to keep designing for SMT, I know he isn't getting younger and would want to move on at some point. This is why I don't blame Yamai or Doi for how the games turn out simply because they have no control over the series, some higher up at Atlus does and they clearly want more games like TMS.

What makes the situation even worse is when you see former Atlus staff work on something new and see the talent is still there, Caligula was a shit game but the Tadashi Satomi's writing was still good and Tsukasa Masuko's composition was amazing, it's like nothing has changed since the 90s.

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d9df32  No.16837184

>>16836927

The higher ups were still there in Kaneko's days, possibly even worse since Atlus was owned by Index corporation instead of SEGA. Maybe Yamai just doesn't have the balls to stand up to them.

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a7944c  No.16837196

>>16836302

>but there are quite a number of instances where people can't play the originals anymore, such as if their console shits the bed and their disk gets fucked up; if someone wants to play the original of a game,

Emulation exists.

>we are getting further and further from the date these good games were released, so fewer working copies actually exist, and emulation is always just a pale imitation.

They always take years to release anything good. 2003 was Nocturne 2009 was Strange Journey, IV was 2013. As i did research Strange Journey was supposed to be IV but was later changed to Strange Journey to be a reason to go back to the older styles if anything. Yes i know its not like the old games but nowadays nobody really buys them as much. My whole point is that it's kind of past the time to really care about this.You hold onto the past much more than accept what happens and what is in front of you. I would like my Nocturne style but i am not going to be mad if it does not happen exactly to be what i wanted. This is kind of like being mad about FF7 Remake not being done wholly by the original guys behind it, due to it being almost two decades ago.

>>16836927

>Same here, as much as I personally want Kaneko to keep designing for SMT, I know he isn't getting younger and would want to move on at some point. This is why I don't blame Yamai or Doi for how the games turn out simply because they have no control over the series, some higher up at Atlus does and they clearly want more games like TMS.

I would add TMS is not a bad idea if it's a spin-off game series and its made obvious as such. Which is technically what TMS and Dx2 is.

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d9df32  No.16837261

>>16837196

No, TMS was a bad idea

>make crossover game of 2 series

>they only appear as superficial references that you wouldn't even notice if they were gone, core of the game is about something else entirely

>that something else is about gay sparkly high schoolers in japanese showbiz wearing dumb costumes and doing dumb dances

>waifu pandering out the ass, but then censor 3/4 of the costumes and some of the story

>story is just as bad as the premise

>combat is just persona (not one of the crossover games) but with long cutscene attacks when you hit a weakness (unskippable in the original version)

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f0890e  No.16837268

>>16837261

I think what is being said was that TMS was obvious that it was a spin-off game and was pandering to otaku. Not that it was good.

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18ef19  No.16837458

File: b124723b5fd93ec⋯.png (17.33 KB, 584x170, 292:85, Kazunari Suzuki first twee….png)

>>16808648

>>16769983

Update: Suzuki's back on Twitter. Looks like he was fine all along, no worries.

I still can't read Japanese to save my life, but I've run his text through Jisho, and from what I could put together, he seems to be saying that he had a 3-month Twitter suspension because of some things he said about China.

In hindsight, I should have figured this from the beginning. Twitter is run by sensitive faggots, and Suzuki talks about politics all the time, so something had to give. I won't be surprised if they ban him again sooner or later.

But hey, feel free to correct me if I got it wrong.

>チャイナの和名で、彼らが焦土作戦で略奪虐殺したことを随分前に書いたら、それが差別だとかで去年アカ停止、異議申し立てしたら3ヶ月以上放置、仕方なく今になって発言削除。

>というわけで、復活しました。

>まあ、チャイナ様に何か物申すと即言論封殺されるわけですね。

>>16836057

>Subjectivity is in the mind of the beholder.

Is this the new "Consequences will never be the same"?

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cded99  No.16838881

>>16837184

Wasn't Atlus bought by Index after Okada left?

From the interview I got the impression Yamai wanted everyone to be happy so he tries to include things both new and veteran staff wanted, this obviously is a problem because that's not good for a cohesive game.

>>16837196

That would definitly soften the blow, if it was never advertised as SMTxFE then I don't think there would be as much complaints, the censorship doesn't help either.

>>16837261

Honestly, TMS could've been interesting even as a spin-off if it were a deconstruction of the Japanese idol industry, showing that it isn't all rainbows and sunshine.

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d371e8  No.16838911

>>16838881

Yeah you're right, Index bought them in 2010. Okada left earlier than that, but it's also worth noting that Kaneko wasn't really involved in any games after that point. There's definitely evidence of executive tampering making the games worse but I don't feel that Doi and Yamai are 100% free of blame, some of their bad decisions are entirely of their own volition, and it's hard to tell if they're trying to fight against it or not, because it is making them money.

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cded99  No.16839019

>>16838911

True, the last game Kaneko had major involvement in was SJ. Of course Yamai and Doi are still responsible for shitty decisions, not everything can be blamed on higher ups after all, my impression is there is pressure to not fight against the change because it's making money. It's a wait and see situation if the switch ports do happen and how good/bad SMT5 is, whether or not Yamai and Doi are actively trying to preserve SMT or just going along with their superiors, given what we have so far though I'm not hopeful for the future of the series.

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34d6ec  No.16839067

>>16837458

Ironic he came back just as the corona virus hit China.

>>16838911

>>16839019

I wonder if the SMT fanbase will finally wise up just as the EO fanbase did when their franchise was down the shitter with unneeded story modes and DLC content in their remakes.

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cded99  No.16839092

Invidious embed. Click thumbnail to play.

>>16839067

If it's 8kun then I think we pretty much know the series golden age has come and gone, all I want now is fan translations of the older titles. If it's cuckchan or reddit then obviously the sentiment is different since there was an influx of new fans from 4/4A who like the newer games, there's also youtubers like this shit that keep prasing the newer games.

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d371e8  No.16839231

File: f378f1748a7139e⋯.jpg (1.3 MB, 1600x1061, 1600:1061, EV_3.jpg)

File: 2c2d1aaab1e5142⋯.jpg (1.2 MB, 1600x1019, 1600:1019, EV_4.jpg)

>>16839067

SMTIV was the turning point for that to happen, and it passed with flying colours. Assuming SMTV gets worse and flops as a result, then they are just going to go back to IV and double down on what they did there. In regards to DLC the best case scenario is that it stays the same and doesn't get any worse, this stuff isn't decided by any of the creative directors of the game, just by the suits, and since it didn't hurt their bottom line last time, it won't do it now (they'll shift the blame to something that actually changed for SMTV)

>>16839092

I know we're never getting another Soul Hackers or Nocturne, but the maniax team still have it in them to make a great game. They just need to stop the shonen/persona kiddie pandering.

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cded99  No.16839247

>>16839231

That's what's so sad, Soul Hackers was great, Doi kept the character designs as close to the original as possile, the new additions were minimal with simple QoL improvements to make dungeon crawling fun, Yamai did a great job which makes SMT4/4A even more disappointing.

Atlus do need to find better writers though, SJR is a good example of this, Ishida is a good director and the new senarios could've been amazing but they had a rookie writer do it and it reads like a fanfic.

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a7944c  No.16839796

Invidious embed. Click thumbnail to play.

>>16839019

>>16839092

> whether or not Yamai and Doi are actively trying to preserve SMT or just going along with their superiors, given what we have so far though I'm not hopeful for the future of the series.

I get being down on the series due to it being so long since a real console game has been made and it has been Persona dominance for a long time. Its entirely reasonable to feel like you need to abandon hope and like the older games. But i would also warn you to not become like the Baby Boomers with the whole "1980's were the greatest and everything after was shit" mentality. Just like the anime industry there is a lot of crap and some classics even back in the old days yet they think back then it was just all great and nothing bad. Ups and downs happen with franchises. You will come to find out when the older games are translated that some are absolutely horrific and some are unreasonable even on neutral route.

>If it's cuckchan or reddit then obviously the sentiment is different since there was an influx of new fans from 4/4A who like the newer games, there's also youtubers like this shit that keep prasing the newer games.

I would argue those are younger fans who never heard of it and liked it for what it was. I am sure some will journey to the older games in the series and play them all much like the video i linked. This guy is in his 20's and finished all the games at 25 if i remember right. Maybe to some of these types that defend IV that might be their generations version of Nocturne and really like it a lot. Who knows.

>>16838881

>That would definitly soften the blow, if it was never advertised as SMTxFE then I don't think there would be as much complaints, the censorship doesn't help either.

That is my exact thoughts on TMS i never thought it was a SMT game to begin with. I think it was just bad advertising and marketing all around especially with the SMTXNintendo thing which lead to everyone having their expectations high and thinking of something that was not going to happen. It's a mediocre game and feels like Persona 4 mixed in with some idol stuff. I also think it should have been a deconstruction as well it would have made it much more darker. Censorship hardly helps the situation and sadly it will die due to the fact they did that and did not want to take the effort for Nintendo fans to get a chance to see what a Persona game is like.

>>16839231

>I know we're never getting another Soul Hackers or Nocturne, but the maniax team still have it in them to make a great game. They just need to stop the shonen/persona kiddie pandering

I have a feeling we will be back to this in SMTV maybe not exact 1:1 sameness. But it will be something interesting to check out. The same director behind SMTV is the same behind SMT Nocturne so who knows.

>Assuming SMTV gets worse and flops as a result, then they are just going to go back to IV and double down on what they did there. In regards to DLC the best case scenario is that it stays the same and doesn't get any worse, this stuff isn't decided by any of the creative directors of the game, just by the suits, and since it didn't hurt their bottom line last time, it won't do it now (they'll shift the blame to something that actually changed for SMTV)

I do not think it will flop. We still need to wait and see more before casting judgement but if i am to think about it in how they did Maniacs and SMT Nocturne we will most likely get SMT V and then some expansion pack version with newly added stuff a few years later like Royals did. I think this is a better compromise than to just add DLC in the game.

>>16839247

>Atlus do need to find better writers though, SJR is a good example of this, Ishida is a good director and the new senarios could've been amazing but they had a rookie writer do it and it reads like a fanfic.

I do agree with this despite being somewhat of a defender of IVA and SJR. The writing needs to be overhauled to be much more original and mature than to be on some fanservice level. Maybe keep fanservice to spin-offs and certain other games. Make a franchise out of it and keep it there if they have to.

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cded99  No.16839960

>>16839796

>You will come to find out when the older games are translated that some are absolutely horrific and some are unreasonable even on neutral route.

Oh, I know. For me personally I would say majority of the best games are from the 5th and 6th gen mainly because QoL features were added that make them easier to play now, anything before that and it's really a gamble on quality, an example, SMT1, 2 and if are great games but the SNES versions are certainly archaic compared to newer ports.

>I am sure some will journey to the older games in the series and play them all much like the video i linked. This guy is in his 20's and finished all the games at 25 if i remember right. Maybe to some of these types that defend IV that might be their generations version of Nocturne and really like it a lot. Who knows.

We all have rose tinted glasses for our introductory game to a series, my issue with SMT4 was, the concept that Kaneko created sounds amazing, reading it you can see a lot of effort went into world building with nice callbacks to previous installments, problem is the end product is a haphazard creation that looks like someone just took the cliffnotes from Kaneko's senario and put them in without the worldbuilding to accompany it.

>Censorship hardly helps the situation and sadly it will die due to the fact they did that and did not want to take the effort for Nintendo fans to get a chance to see what a Persona game is like.

I have the impression that no effort was put in because the Wii U wasn't selling well and the install base are just there for first party titles, TMS was announced before development began and it was obvious by 1 year in to the launch that it wasnt going to make a comeback. Nintendo published the game so I'm assuming they funded it like they did for Platnium for Bayonetta 2 and probably scaled back funding, the game looks cheaply made for a home console title.

>The writing needs to be overhauled to be much more original and mature than to be on some fanservice level. Maybe keep fanservice to spin-offs and certain other games. Make a franchise out of it and keep it there if they have to.

The problem is Atlus keeps choosing staff that have no writing experience to be in charge of the senario without supervision, looking at the credits for SMT4A, Yusuke Miyata who is a game designer is the one writing the senario and SJR had Hironori Akutsu who only had TMS as his previous credit but he worked alongside 4 other people.

Personally I don't mind fan service but it needs to be context appropiate, it works in Persona because it's set in the modern day with teenagers, it doesn't work in SMT because it's the post-apocalypse, who is going on holiday in the post-apocalypse.

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c7f6b2  No.16840476

>>16839796

Yamai didn't direct Nocturne, he directed Nocturne Maniax the rerelease. Only the Labyrinth of Amala content was made under him

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d371e8  No.16843577

File: b992f0635f35466⋯.jpg (334.71 KB, 975x1221, 325:407, kaneko.jpg)

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a748fa  No.16843962

>>16843577

Words to live by.

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d371e8  No.16847105

File: 7731bf60997448f⋯.jpg (306.87 KB, 657x439, 657:439, 1469024925886.jpg)

See you next thread, sons of man

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