caa91e No.16654445
share your levels and receive scathing critique
3Q1-BN1-V6G
____________________________
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010e80 No.16656163
>critique
level is too hard.
here is one to try out.
3DJ-D48-86G
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f9f4a7 No.16656191
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010e80 No.16656204
>>16656191
>using sage as a downvote
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2e0ce5 No.16656430
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010e80 No.16656449
>3DJ-D48-86G
oops wrong code. use this, 3DJ-D49-86G
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010e80 No.16656492
>>16656477
Bowsette doesn't have a penis.
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010e80 No.16656521
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010e80 No.16656523
File: 64843708066816f⋯.jpg (Spoiler Image, 2.21 MB, 1955x2800, 391:560, __bowsette_new_super_mario….jpg)

>>16656521
oops I meant to spoiler not sage.
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3e630c No.16657035
Zombies Ate My Toadstools
5HC-HR6-K06
I wish Mario Maker 2 expanded on the special character mushrooms. I liked making themed levels with them.
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e9d450 No.16657074
how many levels can you download and play offline?
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028fcf No.16657079
First two levels. Let me know what you think if you play them.
1C6-P7L-LRF
>fairly easy linear level I made just to try out the tools but here it is anyway
Y71-KVH-C5G
>straight platforming focused on blinkboxes. doesn't seem as hard as I wanted it to be so might make another one soon
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3e630c No.16657089
>>16656163
Something is wrong with your code
>>16654445
I beat your level, but it wasn't exactly fun.
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3bda3b No.16657314
I tried to make a basic "ride on the flying enemies" course:
38Q-8BN-CFF
>>16654445
You should have put a door to the beginning at the end in case you get there without a cape, would save some time and frustration. In general, I'm not a fan of courses where you have to precisely travel between spike blocks. They seem to have collision larger than their size, or that's just me being a shitter. Otherwise its alright I guess.
>>16656449
Eh, I don't like kaizos generally, but this one's not so bad.
>>16657035
Is the code wrong? I can't find your level.
>>16657079
>1C6-P7L-LRF
Too short.
>Y71-KVH-C5G
I like it, could be longer with more challenge though.
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5a8b8b No.16657322
>>16657074
I’m curious about this too
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3e630c No.16657326
Zombies Ate My Toadstools
5HC-HR6-K0G
Whoops
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24f415 No.16657337
>there are people on /v/ that actually paid for this game and the previous one rather than just using the nigger-IQ-tier ROM-hacking tools that already exist for Super Mario World
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bdb3c1 No.16657546
>>16657337
Theres more levels in super Mario maker 2 than all romhacks. You're paying for the convenience. I used stuff like lunar magic and it's a cool tool but there's no good way to share levels. I'm having a lot of fun with versus and coop more than anything.
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91fd44 No.16657549
>>16656449
Even after the hype has died down bowsette is pretty damn hot
Female bowser is hotter though, fight me
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069668 No.16657583
>>16656204
He's using sage correctly. It's supposed to be used when you make a post that doesn't contribute to the topic, or is otherwise not interesting or useful enough to warrant a bump. This post, for instance.
Maybe it's a dated use, but I miss when sage was a courtesy thing, a bit of forum etiquette, rather than some slight.
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7fb5eb No.16657589
>>16657549
>Female bowser is hotter though, fight me
You're right, but I can do you one better.
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77cf89 No.16657599
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7fb5eb No.16657606
>>16657599
>Fur
>brown nipples
>(((Tanuki)))
>Literally niggerjewfurry Peach
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77cf89 No.16657610
File: 656c9d7f4576592⋯.png (Spoiler Image, 769.87 KB, 960x540, 16:9, you'll go straight to the ….png)

>>16657606
>not liking tanukis
>implying a japanese animal can be a nigger
>being a scalefag
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77756d No.16657615
>Copy won't arrive until tomorrow in the mail because the niggers at the one Wal-Mart in town steal and scalp the games at launch.
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91fd44 No.16657616
>>16657589
Nah, this is peach wearing a shitty suit, not a female bowser
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a65764 No.16657617
>>16657589
>Bowser cant get girlfriend.
>Bowser becomes the girlfriend.
See this is what happens when you let a down's syndrome lizard look at tumblr. Gives him fucking retarded ideas and he ends up cutting his dick off.
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3e0804 No.16657620
>>16654445
Dude, fuck your level
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e90026 No.16657646
How do I play as Luigi if I'm playing by myself
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fcd299 No.16657655
Someone buy this for me pls
i will even dress up as a little girl
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e9d450 No.16657694
>>16657610
Tanuki girls are for the purest vanilla
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010e80 No.16657696
>>16657089
>Something is wrong with your code
the correction is here >>16656449
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3bda3b No.16657698
>>16657655
Get in the dress and make some levels, faggot
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d42af2 No.16657863
I'm having fun going through some basic yet still kinda popular levels and just speed running them and earning world records, I've only made 4 basic levels thus far and nobody has played them
Some of the hard levels are really nice, and the creativity really rubs off, I'm actually regretting never picking up the first Mario Maker, despite having a Wii U.
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706642 No.16657888
>Disable speedrun tag in detailed search
>Search
>Speedrun level pops up in about the first 20 results
Please free me from this hell. I don't understand why these levels are so popular and numerous. They're so repetitive, and they make what otherwise is a fun momentum and jumping based game a tedious exercise in pressing the exact right input at the exact right time and causing any fun in playing the game yourself to be effectively removed.
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b025e9 No.16657895
WHERE the fuck do I find co-op levels, just want courses where it's not completely detrimental to play together with my bro. Also I'm pirating so I can't go online, are there specifically tags for coop levels?
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4d7ec2 No.16657909
Is this for
BASED WIIU BOYS
Or virgin Switch niggers because I didn't buy the tablet console 2.0
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33e3a0 No.16658040
>>16657546
>there's no good way to share levels
You can easily find and share ROM hacks through various Mario and ROM hacking forums. Quit your complaining.
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3e630c No.16658057
Unwelcomed Passenger:
Y14-2R2-XVF
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fc5a34 No.16658084
These are my Mario Maker 1 Levels. Good Luck!
3CE2-0000-0195-510D
02CF-0000-0195-45E5
716A-0000-019A-E6FE
BB2D-0000-0198-5707
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24f415 No.16658134
>>16657546
>paying for the convenience
>there are people posting on /v/ right now that defend the same way of thinking that makes normalfags and game journalists defend corporations when they sell end-game content as microtransactions while keeping them unlockable in the game
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e1d4a8 No.16658141
Mario Maker looks fun. Do you need to pay for online to play other peoples stages?
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7bda8b No.16658154
>>16657546
>Paying for P2P that should have been free
There is literally no excuse. There may have been an argument for paying for online play back in the days where Nintendo would own and maintain a server for players to play on, but the Switch doesn't do that. Nintendo has now and forever will be ass backwards when it comes to tech.
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6d4f39 No.16658619
First stage, nothing fancy: H8W-BHM-KJG
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010e80 No.16659227
<Not my levels:
MB9-FPM-4MF
7NP-71M-37G
FM1-NX0-24G
36M-M6F-CYF
3LC-0BN-J1H
1MS-NCL-XVF
K19-W30-MSF
9YP-PFS-6QF
FWH-10N-8WG
STM-RKD-M9G
7N5-Y6V-1TG
W4S-TLP-92G
C21-SSM- C7G
5MC-GH2-9SF
>>16657583
(You) nigger, he was shitposting off-topic as an excuse to "down-vote the thread". It's called Rule 8, read it.
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8beedf No.16659445
>>16657888
Are speedrun levels the new autolevels? I will give them this, they actually let you press buttons when playing their shitty levels now. Maybe by Mario Maker 10 they'll build actual levels.
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069668 No.16659472
>>16659227
I'm not suggesting his post was good, useful, or informative, just that his use of sage was correct. He wasn't using sage as a downvote, he was shitposting greentext as a downvote. Sage was an incidental part of it.
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10ecfa No.16659535
>>16659227
You gotta be a grade A faggot if you are shilling your levels with images, where did you find these?
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95cf92 No.16659645
9KM-K62-8HF
Just my first simple level.
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ba94e8 No.16659651
Nintendo gay
Not anime van
Sage faaaaaags
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f0c5bf No.16659683
>let me just sift through the 99% of garbage to find a halfway decent level instead of just playing the superior SMW hacks instead
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ba94e8 No.16659714
>>16659683
Nintenfags owned lmao
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89c1b9 No.16659901
>>16659683
Anyone autistic enough to play SMW/SMB3 romhacks is also playing Mario Maker, that's just how autism works.
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3e630c No.16659907
>>16659645
Alright, but you can break the steps to the pipe for the tunnel by accident by hitting the giant red turtles.
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95cf92 No.16659922
>>16659907
Ah shit I missed that one, thanks for telling me.
I'll remember that for the next level I create.
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f0c5bf No.16659968
>>16659901
>anybody autistic enough to play something objectively better for free is autistic enough to play something objectively worse for several hundred dollars
Stop ingesting paint
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fcd299 No.16660154
>>16659901
Not really. Not hard to set up and they are infinitily more enjoyable. Mario Maker is popular due to the same reason discuck is popular people just want a sense of community no matter how shallow it is
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010e80 No.16660197
>>16659535
>>16659472
>its ok to shit up a perfectly good thread because I used sage
(You) niggers are why 8chan is dying. aside from the fact that FBI-chan scared most anons away
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f0c5bf No.16660209
>>16660197
>he thinks my new favorite game is bad, he must be breaking rule 8!
8chan is dying for so many other reasons than what you're bitching about. Also sage when you are meta posting you dumb faggot.
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d42af2 No.16660311
>Romhack niggers need to shit up a thread because they can't stop sucking dick
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77756d No.16660433
Just got game today. Anyone interested in seeing what's under Nina's shirt?
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e9d450 No.16660447
>>16657074
Anyone? why is it so hard to find info on this?
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3e1be0 No.16660515
>>16660311
The funny thing is that those very same people making those romhacks are playing and designing levels for MM2 too as well.
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caa91e No.16660730
>>16658057
>>16657326
i didn't beat them, but i do like them.
>>16658619
it was fun. i didn't know you could make upside down levels.
>>16657620
(you)
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f0c5bf No.16661388
>>16660515
>"citation needed"
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069668 No.16661679
>>16660197
I didn't say that. His post was shit, he was just using sage right. Is your brain so fucking broken that you can't comprehend that somebody who is retarded can also be incidentally doing something correctly?
And you aren't even saging, you fucking idiot.
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010e80 No.16661870
>>16661679
fuck off FBI-chan
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f0c5bf No.16661912
>>16661870
>dumb nigger still doesn't understand what sage is for
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010e80 No.16662214
<Seanhip Switch It Up Puzzle: TTK-GFG-0GG
<Don't Jump Puzzle: B80-4MY-SVG
<Jailbreak Puzzle: QS5-SRQ-Q1G
<Gold Rush Death Road: 1MG-90J-59G
<How did that get there?: 5H3-TV2-XNG
<Launcher Launcher: 51S-P5L-SQF
<Corner Pocket: 308-1CP-H4G
<Carl's Crazy Claw: 5FN-NHV-2GF
<Who Did That?: 93G-VSP-PMF
<Blocked Coin: P39-PS0-8DF
>>16661912
>dumb nigger still thinks they can use a technicality to justify using sage as a down-vote
Rule 8 kiddo
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aca89c No.16662378
>>16662214
>MARK PLS BAN EVERYTHING DISAGREEING WITH ME
You fags are why rule 8 should be applied only to OPs of threads. Bawwing about threads going "off-topic" when someone disagrees with you is the soyest fucking reddit shit I have ever seen on this shithole of a site in all my years.
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ac6528 No.16662387
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44b1ff No.16662590
Is there a way to choose specific levels on 3ds Mary-O Maker?
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77756d No.16662680
Question: When you guys make a level pallet (a list of objects only to use in level) do you include common tiles like coins, ground, and bricks. I try to limit pallets to hot bar only. Depending on level complexity I might need the extra slots.
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90cfb4 No.16662908
Airship Blitz
722-NLY-54G
Frostbite
2BT-HM1-WMG
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f0c5bf No.16663597
>>16662214
>rule 8 applies to me because it hurt my feefees
Rule 8 is a shit rule. And you trying to abuse it is even more embarrassing than when mods use it incorrectly 90% of the time.
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010e80 No.16663713
𝚈𝟹𝟽-𝚆𝙿𝙿-𝟼𝚁𝙶 — "Time Attack!! Get the Key Quick!"
𝟿𝟽𝟺-00𝙱-𝚁𝚂𝙶 — "Lethal Ejection"
𝟽𝟸𝟼-𝙶𝙹𝚂-𝙶𝙶𝙵 — "MILD - Bowser Jr.'s Blast Works"
𝚈𝟻𝟸-𝚀𝟺𝟽-𝚀𝙷𝙶 — "Bowser's Pill"
𝟹𝟸𝙷-𝚀𝟸𝙽-𝙶𝟼𝙶 — "UwU 6: Cowectathawn"
𝙿𝚈𝙳-𝚂𝙹𝙶-𝚁𝚈𝙶 — "UwU 5: Enter the UwU…"
𝟿𝟻𝟿-𝚁𝟸𝙽-𝙿𝙼𝙶 — "Sandy Shells, Spikes and Saws"
𝙷𝚂𝙷-𝙶𝚅𝟿-𝙲𝙳𝙶 — "Balls to the Walls"
𝟹𝟾𝚇-𝙺𝚈𝙽-𝟻𝙲𝙶 — "Lava?"
𝟻𝟿𝟺-𝙵𝚃𝟽-𝙱𝚀𝙵 — "Sprint!!"
𝟽𝙳𝙲-𝟸𝚇𝚆-𝚇𝚀𝙶 — "Pipe Stroll"
𝚆0𝙻-𝙷𝟸𝟷-𝟼𝙲𝙶 — "Floating Danger!" by 🇨🇦
𝙿𝙺𝟺-𝙷𝙹𝟺-𝚆𝟺𝙶 — "8 in 1 pick your poisen"
𝚁𝟾𝚃-𝙱𝙲𝟽-𝙱𝙷𝙵 — "The Weigh-In" by 🇨🇦
𝟷𝟹0-𝟾𝚈𝙻-𝚆𝙳𝙵 — "Global Hotting"
𝚆𝙹𝟾-0𝙿𝟺-𝚂𝚃𝙵 — "UwU Thwee: Ewectwic Boogawoo"
>>16654445
finally beat your capeshit level. I actually like it now that if figured out the gimmick of abusing the flight for invisibility frames.
>>16662378
>>16663597
>soy
says the redditors desperately trying to shit up a perfectly good thread.
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76e096 No.16663742
All right i'll post a couple of levels I've made when work has allowed, I can't wait for more time off because I am enjoying my time with the game.
Mt. Frost Fire YK8-NH5-JPG
Monty's Mill PCH-J73-Y7G (remake of a level I did from the first Mario Maker)
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77756d No.16663755
No bullshitting around. Here's my course:
"A'hoy Mutiny! v1.0"
Code: 0SH-JNT-RKF
I'm out of time today. I'll pay your courses tomorrow.
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3e630c No.16664046
I revamped my Zombie level to be a little bit more fair.
Q5J-LFS-YJF
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6268db No.16664162
>>16656523
>Adding a roasty vagina to 2d
What's even the point? Do people even know what a non used up pussy looks like anymore?
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3bda3b No.16664200
>>16663742
Best classic style levels ITT. Breddy fun
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caa91e No.16664275
i think i just don't know how to make a fun level. i don't understand what makes mario fun
spinny jumps 2TR-67W-5MG
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4e1023 No.16664305
what do you guys think of ross' levels? has he ever had a good idea or is it just let's player meme shit?
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3e630c No.16664427
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804a3c No.16664509
>>16654445
Cleared it. Didn't like it. Don't use "gotcha" hooks in your levels like the U turn on the spinning blades. It makes it feel like trial and error.
>>16656163
>>16656449
I don't like Kaizo levels and I don't like this. The first part isn't too bad, but the gotcha bullshit in the second part isn't clever, it's lazy.
>>16657035
Can't find your level.
>>16657079
>1st one
That was fun. It had good flow. Got the world record. :3
>2nd one
That was fun. Got another world record. :3
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804a3c No.16664556
>>16657326
Can't find your level. Did you delete it?
>>16657863
Give me your codes! I want to play even basic levels. This thread is about getting feedback after all.
>>16658057
Nice! I really enjoyed this one.
Also, does the SMB3 ghost house theme sound a lot like Luigi's Mansion 1's theme? another WR :3
>>16658619
>upside down level
despite that, it was still fun. so many WRs. am I the only person playing these levels?
>>16659645
I really liked the way you indicated which pipe you could go down by having it visibly extend below the floor. The U turn switch backs on the snake blocks in the underground give no leniency however. Maybe a trail of coins to indicate the snake will S bend on itself would help prepare the player for an otherwise instant death.
Taking a break now. I will play more levels later.
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3bda3b No.16665170
>>16664275
>what makes mario fun
Make a level that:
>Has an idea or two that is introduced in a basic way and the difficulty is ramped up over the level, or is based on a basic theme, like >>16663742's levels
>Has breaks in the action between challenges, extra challenges for expert players, and bonuses sprinkled in
>Can be beaten and enjoyed by speedrunners, skilled players, and unskilled players who don't know how to use the run button
Precisely jumping between single block platforms like in your level isn't fun once you do it a couple times, but I'm glad you realized that. Luckily, your level will get sorted into expert in endless mode so at least people will know what they're signing up for, which makes that mode much better than in MM1 (though I miss ending in castles. I think they should have a mode where you play 3 levels and then a castle and see how many "worlds" you can beat).
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3e630c No.16665284
>>16664556
I updated it here. There were some parts I felt I should have changed.
>>16664046
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6d4f39 No.16665555
>>16664556
I figure being upside-down would add to the challenge of the platform / pillar hops. Did you get the 30-coin?
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f0c5bf No.16665623
>>16663713
>shitting up a thread about a bad game
Not possible. Guess we need the Overwatch threads back by this logic.
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77756d No.16666158
FYI if I get to your levels then I will try to leave feedback in game.
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2aaebd No.16666560
>>16658057
>>16665170
>>16664046
gunhildr how did you get good at mario?
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0d8dce No.16666578
>>16665623
>this desperate to shit on a good game
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d42af2 No.16666712
TYR-49K-Y5G
32M-X6C-TSG
11M-JBY-82H
5MP-YJL-VRF
YP6-8DQ-NXF
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f0c5bf No.16666730
>>16666578
>it's a good game, that's why I paid money to play what I could have for free
Keep trying nigger. All I saw when I played this game was 12 year olds making a Mario level.
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d42af2 No.16666737
>>16664509
It's my world record now
I really enjoy how even the most simple levels can be replayed until your hands hurt for world records.
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b4020c No.16666842
>>16666737
>>16664509
if you took the second record its mine now
its a very fun course
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0d8dce No.16666869
>>16666730
>it's bad because romhacking exists
>levels designed by dumbshit 12yr olds means the game is bad
>good levels don't exist
>shitty romhacks don't exist
I'd love to make nsmb/3d world levels in whatever romhack program you use. Also piracy is a thing.
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77756d No.16667722
Gimmie a theme, style, and pallet. Pallet is no bigger than favorites toolbar. Coins and 1-ups (unless ground-night theme) are free objects that take no slots. I combine slopes and ground as one slot for technical reasons. I usually add slopes after laying out ground.
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f0c5bf No.16668600
>>16666869
>it's bad because romhacking exists
It's bad because 1 of these things is free and better
>levels designed by dumbshit 12yr olds means the game is bad
Makes up the majority of the levels. You forget Nintendo's core audience or something?
>good levels don't exist
To scarce and you look more than you play once you get over the bulk of semi decent ones.
>shitty romhacks don't exist
Less, and you have several years of curation and they take more effort to do, enforcing that younger audiences are less likely to go near it.
>nsmb/3d world levels in whatever romhack program you use.
>i want to play with objectively worse controls please
kek
>Also piracy is a thing
Switches cost money, even used.
2/10, no effort.
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f96e8e No.16669174
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739376 No.16669203
>>16668600
>Switches cost money, even used
>PCs are completely free
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0d8dce No.16669209
>>16668600
>It's bad because 1 of these things is free and better
it's free and worse in every way. not an issue since mm2 can already be emulated anyway.
>Makes up the majority of the levels.
Which is the fault of the game how?
>i want to play with objectively worse controls please
controls fine. you're talking out of your ass.
>Switches cost money, even used.
no switch required. yuzu exists.
Utter fuckwit.
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f0c5bf No.16669224
>>16669203
Anybody who is bitching at me right now owns a PC. So this argument is moot unless you want to relay the pains of a poorfag friend you have who can barely afford the cost of living. Unless your next post is coming directly from your jew phone after a life of constant sorrow you have no excuse to make such a feeble argument.
>>16669209
>it's free and worse in every way
Except that it isn't. Wanna bring up examples? You aren't paying dimes to emulate the switch currently dipshit. And this also isn't promising anybody in this thread isn't paying mad dosh for current Nintendo™ products.
>Which is the fault of the game how?
The fact that it's barely a game. It's based on user creation, the current year users are shit, thus the "game" suffers. Same reason Little Big Planet no longer exists.
>controls fine
Then play one of the many released games with them. The controls are whatever for current year. But they aren't objectively better or more interesting than SMW's. Unless you want to go in deep detail as to why you're wrong.
>no switch required. yuzu exists.
Emulating on the Switch requires a semi decent rig. Meanwhile I could emulate SMW on a fucking laptop of all things.
Be a mad as bitch, I don't care. As far as I can tell the only reason you would actually purchase this nonsense is if you were somehow out of material for the romhack community. Which is pretty fucking unbelievable since they have content as far back as the 90's.
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93bbc6 No.16669234
>>16669224
Aren't SMW's mechanics more casualized compared to the NES titles? Like, I'm pretty sure instead of actual momentum SMW just has two states, walking and top speed.
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7e8806 No.16669235
>>16669234
Smw isn't that simple but it is a downgrade. I hate how falling cancels the run state. It's such an unpleasant game to play.
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0d8dce No.16669242
>>16669224
>Except that it isn't.
yeah it is.
>The fact that it's barely a game. It's based on user creation
yeah that's exactly the point retard. To give players tools to create their own levels and share them online. That doesn't answer the question of how the game itself is to blame for badly designed levels.
>Then play one of the many released games with them
I have. You haven't explained what's wrong with their controls, other than the need to shit on them.
>Emulating on the Switch requires a semi decent rig
What part of no switch required didn't you understand shithead? System specs are irrelevant to my point. Nevermind that mm1 and 2 aren't very taxing games to emulate.. you're straining hard to come up with arguments.
>Be a mad as bitch, I don't care
says the butthurt fag.
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77756d No.16669289
I miss the power up utility in SMB3 varied powerups. Sure not all suits are winners because Frog suit exists. That said I do like how each suit can be used in different scenarios. Hammer suit has short range but kills like a shell and ducking blocks fireballs. Fire bounces along the floor but doesn't kill everything. Tanuki suit has a statue morph move with B+down. I was hoping for at least a new power up category. Super Ball flower replaces the amiibo costumes in SMB style. Still would be nice to have Frog suit in SMB3 style and Penguin suit in NSMBu. For 3D world they can take the Boomerang suit from 3D land and make that a category. I also considered making alt versions of power ups like Fire/Ice Flower (NSMBu only), Super Leaf/Tanuki suit, and Propellershroom/Super Acorn in the same slots. The multiple slots for same form of items can also work with Yoshi eggs as well. Blue/Yellow Yoshi for SMW and Balloon/Bubble Yoshi for NSMBu.
For score attack dragon coins would be useful because every consecutive coin you collect you get an added 2000 points until 10,000 which is a 1up. I understand big coins are meant to replace dragon coins. However mechanically the two act very differently. Also I wish there was a way to make red coin rings too. Red coins are used to hide keys. Still would also like to hide power-ups with collecting all red coins in a time limit. Slopes and Boom Boom is nice. However I think there is a lot of games objects being held back on purpose. Either because they rushed the engine for Mario Maker 2 using the same tech as MM1 fundamentally or because newer game changing objects are going to be withheld by the DLC wall, free or paywalled. The original Mario Maker had free DLC. With a focus on online play I'm expecting this application to be GaaS with free content at least.
The big feature that would have been too much to ask from current year Nintendo is a movable tile layer like the yellow later in SMW's or the rotating platforms in NSMB. As for why goal orbs and alt key exits can't be easily programmed into the game is beyond me. Probably for online metadata reasons.
I still like this game better than MM1 overall. I have shit taste. There's still a certain meta of restrictions that irk me with level creation that keep me from making levels I want with this. I want on land frog suit races.
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f0c5bf No.16669387
>>16669234
It improved and failed in certain aspects. But even then SM3 has some romhacks available as well. Though not to the same extent. Japan went crazy on SMW romhacks.
>>16669242
>yeah it is.
Again, not an argument. I get more content that's objectively better for less money.
>That doesn't answer the question of how the game itself is to blame for badly designed levels
It answers it point blank actually. The only people designing the levels are the people who can't design levels due to how easy it is. More content means more smog of shit. And the search methods are less reliable than youtube. So you're guaranteed to be looking for good levels longer than actually playing the fucking game.
>You haven't explained what's wrong with their controls
Honestly? Not a ton, but 3D has had more exact copies of its system than any other 2D game. We've had over 3 games to experience these controls. Whatever hankering you have for this shit should have ended by 3D world. Meanwhile the 2D games have more to offer and are more accessible to modifying.
>What part of no switch required didn't you understand shithead?
The part that knows Switch Emulation is currently a fucking joke nigger.
>Nevermind that mm1 and 2 aren't very taxing games to emulate.
For people with an i5 or lower I disagree. Yet I can run SMW romhacks easy as shit on them. Objectively I have more content for less money here considering emulation possibilities. And again, don't act like the majority of this fucking thread isn't running this content on a Switch. You should know better in current year.
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0d8dce No.16669511
>>16669387
>Again, not an argument
it's a lot more featured, which matters a lot in a level editor. custom sprites are nice, but no match for more platforming and gameplay options.
>It answers it point blank actually
It answers nothing. Lunar magic isn't any harder to use, any retard can make levels in that. Bad user content isn't the fault of level editors any more than photoshop is to blame for shitty deviantart drawings. You aren't limited by nintendo's search algorithms. What do you think this thread is for. Or youtube, twitch, whatever. Maybe make your own community. Or play your own levels.
>The part that knows Switch Emulation is currently a fucking joke nigger.
It's improving all the time. Super Mario Odyssey is fully emulated now, and MM2 runs without issue. Cemu can run MM1 perfectly.
>For people with an i5 or lower I disagree. Yet I can run SMW romhacks easy as shit on them. Objectively I have more content for less money here considering emulation possibilities. And again, don't act like the majority of this fucking thread isn't running this content on a Switch.
The option is still there. You don't have it, I do. I can play SMW romhacks in addition to MM levels. I have even more content than you do, objectively.
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7e4120 No.16669535
Is there a /v/ recommended Mario romhacks image? I played the Superstar Mario World hack and was surprised at how high quality it is and want more.
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8e6895 No.16669586
Here's everything I made so far, I mostly just tried to remake other game's stages in the maker but with personal liberties thrown in. I still think they stand well on their own mostly. Could be better but not the worst either.
KTH-VNX-F7G: Recreation of Elecman's stage from MM1 but run out of vertical space at some point and take a bunch of personal liberties
5K8-F32-9JG: Seems to be my most liked stage so far
5C7-NX9-SRF: Slight recreation/heavily inspired from Wario Land 4's 40 below fridge stage, but I couldn't think of what to do for the snowball parts and take a bunch of liberties
4L3-BH3-GVF: Desert puzzle stage with lots of pipe and door redirects
274-9CP-CHG: One of those car stages but the car is mostly just to deal damage and not for racing/going fast, my enemy placement is fucky and maybe even a little excessive but I dont think its too cruel(would've done checkpoints but dont think that translates well with stage requirements)
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77756d No.16669608
>>16669586
Not having checkpoints with clear conditions is stupid design. I understand why you can't do it. I'll check out levels tomorrow. Bedtime here.
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095911 No.16670876
N6C-YQX-BDF : An SMB3 level with a theme of flying ships. Fairly short and no troll or extreme stuff. Have fun.
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6d4f39 No.16671809
L9F-5V7-03G
Simple gimmick stage
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77756d No.16672163
New course: Clear Pipe Memory v1.0
ID: QTQ-4MB-4GF
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77756d No.16672165
>>16672163
Wrong ID
QTQ-4M8-4GF
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010e80 No.16672459
>0% clear rate
<not eve really a true Kaizo level just called it that because it uses shell jumps and has a few minor trolls.
Fire & Ice [Kaizo]: 297-6YP-RNG
honestly don't know why so many people find this difficult?
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010e80 No.16672493
>>16669535
there is one but its really old and need updating on account of the fact that in the last two or three years SMBcentral has been producing really great levels. Just go to SMBcentral and use a filtered search by rating. To filter out Kiazo chose Normal or Hard (assuming you want your standard fair).
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fbcb02 No.16672509
>>16669174
At no point does that look fun.
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010e80 No.16672562
Invidious embed. Click thumbnail to play.
>>16672509
I usually like Panga's levels even though I'm not skilled enough to complete any of them but everything from 3DWorld had been pretty disappointing. In terms of 3DWorld Kaizo Barbarians WIP Level is the only one that looks like it has the potential to be remotely decent so far.
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beb821 No.16672578
I… am not good at this. But I'd appreciate if you guys played it.
4XS-XBX-89G
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30f590 No.16672646
>some dude talks about how good his level is
>muh 0.012% completion
>It's literally one jump that trapped the 19 people willing to play his level
How wild is it that 12 years later, people still think Kaizo is the definition of difficult level design.
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30f590 No.16672656
News flash gaylords, ANYONE can be an annoying Faggot
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f0c5bf No.16672882
>>16669511
>it's a lot more featured
Several years of effort dictates otherwise
>custom sprites are nice, but no match for more platforming and gameplay options
>there's less platforming in SMW, a platformer game
To retarded to even try and understand what the fuck you're trying to say here
>Lunar magic isn't any harder to use, any retard can make levels in that
It's not hard to use, but it still has more of a wall from 12 year olds. And if you still have the option to go deeper and develope more custom shit unless Jewtendo wants to shut it down so they can force you to play MM shit.
>Bad user content isn't the fault of level editors any more than photoshop is to blame for shitty deviantart drawings.
Bad example. Photoshop has multiple extensions made by people. As does Gimp and several other options for image manipulation software. With MM you are locked into a finite amount of options. Romhacking has no such ceiling.
>Maybe make your own community.
There's a superior one already present. But Nintendo decided to infect it with normalfaggotry.
>The option is still there. You don't have it, I do.
It's a lesser option.
>I can play SMW romhacks in addition to MM levels. I have even more content than you do, objectively.
And naturally you would start with the better alternative. Rather the one with more cost and less good content.
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010e80 No.16673367
>>16664509
>the gotcha bullshit in the second part
are you talking about the kaizo blocks? You do realize there are visual indicators denoting the locations of the invisible blocks if you are paying attention and aside form the one one the first map that is clearly indicated with track there are only these three locations? I labeled the level "Kaizo" for a reason and it's not because the whole level is "hard as balls". Its because the level requires shell jumping, spin jumping off enemies and invisible blocks. People who play "Kaizo" start to get a sense for where invisible blocks are placed in a map (provided its not a full on troll level) and the first one by the Banzai bill I indicate clearly so the player knows they exist. Trial an error isn't always bad and not unexpected in a Kaizo design, that's why there are checkpoints right before the "gotchas" to make it easy to get back into the action without down time. You realize I had to get through the whole map without checkpoints just to upload it? That is why there are red coins to reward players who clear the map without needing the checkpoint.
Its not like I included a dev-door and its not like the whole level was designed around one unwieldy gimmick. Navigating a cape through a room full of spikes by exploiting invincibility frames isn't really what I would consider top tier "fair" design and having to redo the easier first half just to try to get through the second corridor of spikes without losing your cape its not really what I consider fun especially because both are jenk and hard to pull off consistently.
But, cut me some slack. "Novic Kaizo World" was literally my second level. I never played Mario Maker 1, so I got alot to learn about designing hard but fair levels. One the one hand, the level is almost far to easy to be labeled Kaizo, but on the other hand it's way to hard for casuals so it sits in limbo because salty 12 year olds boo anything that they can't one shot clear.
I personally think Fire & Ice is much better in terms of flow and my next level that requires a series of mini challenges should be even more forgiving for the player because they will get a checkpoint saving the red coin progress after each challenge and there is no way to key death unless you go out of your way. I'm just having a hard time uploading it because the way the checkpoint system is designed means I have to clear the whole stage three times without a checkpoint considering the exit is locked by 4 red coins.
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647485 No.16675738
I just got a warning on Mario Maker 2 for commenting "You can do better than this" on every course I Boo'd, I did this to hopefully get people to improve levels and semi-bait soyboy parents into commenting on my stages (which worked)
This is now considered harassment. So watch yourself if you don't want to get banned over nothing.
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2b5189 No.16675747
>>16675738
did you comment that exact thing on every course? it could have been automatically detected to be spam.
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763bdb No.16675751
>>16675738
The fate of consoles looks shittier every day
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647485 No.16675752
>>16675747
Yep used auto fill on the switches horrific keyboard, It was on about every 5th course I got on easy endless, it says in plain text abuse or harassment so I doubt it was spam.
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0d8dce No.16675916
>>16672882
>Several years of effort dictates otherwise
What?
>>there's less platforming in SMW, a platformer game
>To retarded to even try and understand what the fuck you're trying to say here
More options, as in platform objects, powerups, enemies, gameplay styles etc. than the barebones lunar magic, you dimwit, unless you're a programmer and can code custom logic.
>Bad example. Photoshop has multiple extensions made by people. As does Gimp and several other options for image manipulation software.
What the fuck does that have to do with what I said? I said MM, like Photoshop, or any creation software, merely give you tools to play with, it can't guarantee that the people using them will be skilled or creative enough to make good use of them or produce quality content, that doesn't make Photoshop any less of a powerful graphic editor or MM a lesser level creator than romhacking shit.
>With MM you are locked into a finite amount of options. Romhacking has no such ceiling.
Provided you can code. You might as well be telling people to program their own games or use a game engine. Easier and far less limited than romhacking. Nothing stops anyone from modding MM, either.
>Romhacking has no such ceiling
The snes' meager cpu and ppu aren't ceilings?
>It's a lesser option.
Whatever you say retard. I was only pointing out how you can play Mario Maker without giving a single cent to nintendo, as you were trying to claim.
>And naturally you would start with the better alternative. Rather the one with more cost and less good content.
I can start with both because I'm not limited by my PC, is the point you mong.
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f0c5bf No.16676054
>>16675916
>What?
>he forgot the romhack community has been around before MM
>as in platform objects, powerups, enemies, gameplay styles
I don't see how romhacks are the lesser in this department considering you can develop these.
>unless you're a programmer and can code custom logic
So basically what kids can't do and more competent devs typically will do. Got it.
>merely give you tools to play with
A limited set of tools. Photoshop is not limited as many 3rd parties add to them. Much of them almost necessary for many tasks.
>that doesn't make Photoshop any less of a powerful graphic editor or MM a lesser level creator than romhacking shit
It does when 98% of the community using it IS shit. Learning basic photoshop isn't hard, especially when you edit images. But making an image from scrap is what the majority of people can't do. Wasting your time looking for good maps for 15 minutes of enjoyment is less enjoyable than playing a new game with less than 5 minutes of effort.
>Provided you can code.
Are you questioning the autism of SMW fans?
>You might as well be telling people to program their own games or use a game engine
Not really no. Having a community familiar with 1 code base is different than telling a group of strangers to learn how to code anything.
>Easier and far less limited than romhacking
Far MORE limited*
> Nothing stops anyone from modding MM, either
Except when the people pirating the game on the emulator is in a much smaller minority than people modding a game that a toaster can emulate that has translations for nearly ever country on the planet. Not that SMW really needs much translating.
>The snes' meager cpu and ppu aren't ceilings?
And the Switch isn't? On top of this you just fucking stated that emulation is the only way to go. SMW just happens to start at a sub level for CPU. Making it more accessible.
>I was only pointing out how you can play Mario Maker without giving a single cent to Nintendo
And I've already stated it's not necessary to play the game at all when you already have a superior option.
>I can start with both because I'm not limited by my PC, is the point you mong
Sure, the latter release is just more shit. Which has been my point. I would start with the gold standard and move on to the worse choice after I've exhausted what's there. Which will take a long fucking time tbh.
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bb6bb7 No.16676061
4L3-4L8-PRF
First attempt.
>>16672578
It was decent. You've throw a lot of stuff in there, and it doesn't all quite fit. Making a quick stage like this in order to learn to use the tools is important, but you don't have to use every tool in every level you make.
Come up with a theme or a path you want the player to take, and then work around that.
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bb6bb7 No.16676158
>>16675752
You can plug a USB keyboard into the Switch dock and use that to type.
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3e630c No.16676893
>>16675738
If you truly want the creator to improve, at least mention what was wrong with their course. Saying "You can do better than this" or "You did good" doesn't really tell what they did wrong or well. Granted that warning is pretty gay.
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7d5f08 No.16676899
>>16676054
>He’s still sperging
Lmao
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647485 No.16676904
>>16676893
by improve I meant delete tbh, I only left it on pathetically shit levels and it was working but I will have to go back to being a good goy and hope that no one reports comments I've already left as there is no easy way to sort your own comments.
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3e630c No.16676969
Speaking of warnings, do you think I'd get banned for drawing work safe Jewcy images on Mark's levels?
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010e80 No.16676994
>>16676969
Where are Marks Levels?
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201ea2 No.16677036
>>16657337
Don't forget Super Mario Bros X, which has had most of the features that were missing in MM1.
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3e630c No.16677086
>>16676994
I mean unless someone is pretending to be Mark on their Switch, he posted them right here:
>>16662908
They are pretty QUALITY.
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90cfb4 No.16677116
Under A New York Minute
GMHC4X0HF
Volcanic Rush
S47GML7QG
>>16677086
What's wrong with them?
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Post last edited at
77756d No.16677163
>>16676893
"You can do better than this" sounds like a new meme.
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f0c5bf No.16677416
>>16676899
>he has no argument
kek
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c997fa No.16677438
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f0c5bf No.16677448
>>16677438
>uses reddit function while discussing a reddit game
Like pottery
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4575c9 No.16677457
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010e80 No.16678142
>>16662908
>>16677116
>What's wrong with them?
>Speedrun levels
TOO MUCH RNG
Honestly that chain chomp in Volcanic Rush was a son of a bitch and I just didn't bother playing Frostbite.
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48c1cf No.16678577
shits hard. re-imagined level from kaizo world 3 (creative way of saying I basically ripped it off). kinda rushed it but put some effort into making it look nice
tell me what you niggers think
0QB-QSR-5HF
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1a3fc0 No.16678596
>you can pirate levels
laughing all these retard anons paying 20 bux lmao!!!
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02cc38 No.16678599
>>16678596
Great~ How's this work, do we still need to have a bunch of stages made in the coursebot slots we need to use?
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1a3fc0 No.16678609
>>16678599
no, just need to create one and it only saves to the first user's user-made courses
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02cc38 No.16678610
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010e80 No.16679124
>>16678577
I'll finish it later but it seems ok so far.
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77756d No.16679449
Since course upload caps aren't a thing anymore I'm wondering if I should still trim my unpopular courses from my uploads like I used to in Mario Maker 1.
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010e80 No.16679764
>>16679449
>course upload caps aren't a thing anymore
<yet you can only upload 32 levels
do you mean now that there is a way to pirate levels?
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77756d No.16679924
>>16679764
Ho boy… I wish there was a way to warn users you're taking down a course to upload a new one in app. If you have 32 popular meme levels then you can get banned for metadata abuse if Nintendo hates you. That said I'll let you guys know when I'm pulling a course later so you can have time to pirate it.
Should we do an 8chan collab level where we download a level then build a new section one screen at a time?
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02cc38 No.16679973
>>16679764
>pirate levels
Can we really call them pirating levels if we're not getting them off Nintendo's servers directly?
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010e80 No.16679979
>>16679924
Unfortunately you can no longer edit downloaded levels. Unless you are talking about using whatever tool this anon is talking about >>16678596
I'm hopping that stuff gets changed in a patch.
>>16679973
I'm not sure how any of that shit works. All the levels in the above image are the top rated courses currently on the SMM2 server.
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3bda3b No.16679996
>32 level limit
Man, fuck that. I wanted to make a full game in each style, with three levels and a castle in every world and eight or nine worlds per game. This would only allow for one 8-world game, so no 9th tubular bonus world.
Would I be able to theoretically upload infinitely if I played the game as different switch users, or is it linked to one online account?
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0969f8 No.16680009
>>16657617
trannies dont look anywhere near as attractive as that.
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77756d No.16680040
>>16679979
I'm pretty sure that is intentional to keep soyloids from reeing about stolen levels. Sucks you can't co-edit levels online with friends on friends list at least.
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90cfb4 No.16680107
>>16678142
Noted. I'll get rid of some RNG elements.
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fc4a7b No.16680498
Climbing Goombud Tower: J05-K3K-MJG
Made a skyscraper-themed vertical stage where you toss enemies upwards to hit switches, light puzzle mechanics.
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834f16 No.16681012
>super mario maker
>a breath of fresh for the series in the level design
>best game to use the Wii U Game Pad, the game was design with the stylus in mind
>quirky personality reminicent of Mario Paint
>4 differents styles which share all itens with each other
>+150 skins for Mario in the SMB NES style in format of amiibo costumes (which can be earned just playing the game)
>a Top 3 of the console overall
>not revolucionary by any means, but a highlight of 2015
>super mario maker 2
>more of the same with some new items that could have been in a update
>weak controls in handheld mode and terrible controls on dock
>completely bland personality
>just ONE new style is brought to the game and exists in a vaccum compared to the rest of the game
>no amiibo compatibilly whatsoever
>just a stepping stone while new games are in production
As a port is decent, but as a sequel is weak as hell.
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fcd299 No.16681048
>>16681012
this was my initial impression to.
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010e80 No.16681487
>>16678577
<tried to finish it later
>Race to keep pace with the vine or you're screwed.
>Every jump is pixel perfect.
Sorry, I don't think I'm actually good enough to finish this level. Really cool idea and gave it a ❤️, but I could almost bet there's a dev exit because it's tough as balls.
>>16681012
<devils advocate>
You are comparing SMM after they patched it with new content to SMM2 before they inevitably add more content. If you compared day one SMM to day one SMM2 the leap in quality is much more significant.
</devils advocate>
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bdb3c1 No.16681655
>>16681012
Nintendo has been really lazy with bringing Wii u games to switch. Look at games like Mario kart 8. At least mm2 doesn't feel like a complete rip off if you had mm1. Though they could have done a lot more.
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de026e No.16681795
Don't have the game myself otherwise I would make a timed underwater escort level, but RQD-NR6-41G is worth playing for the ending alone.
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77756d No.16681796
Speaking of Mario Maker 2 updates…
WHY THE FUCK IS THERE STILL NO GRAB BRICKS YET!?
Grab bricks are just re-colors of normal bricks except you can grab and throw them like shells. I understand why they'd be fairly useless in SMB style. Still, boggles the bones why no grab bricks for SMB3, SMW, and NSMBu styles yet.
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02cc38 No.16682246
>>16681796
I guess it'e because you can grab an assortment of other things like shells pretty easily.
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21035e No.16682417
>>16681038
I think anon meant the skins that could be unlocked with them that were normally random rewards from finishing random level thing.
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77756d No.16682459
>>16682246
Still, with the current tools I can think of multiple ways of using gray blocks. They can be crushed like bricks when stationary or kicked by anything when active. Could be fun to make bricks activated or non-active that way.
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010e80 No.16682469
>>16682459
there are blocks you can pick up and throw in 3D world.
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48c1cf No.16682737
>>16681487
>Really cool idea and gave it a ❤️, but I could almost bet there's a dev exit because it's tough as balls.
thanks for playing. no dev exit I swear, it took me a good couple hours to finish
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77756d No.16682892
>>16682469
Yeah. I know crates exist. Crates are also affected by fluids. Also crates are exclusive to 3D world style. There's also the beetle enemies that pick-up blocks in world 5.
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3bda3b No.16683017
>>16681796
They really need to add a "Finish course holding X" clear condition too. I don't even care if they don't give us the heavy block.
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90cfb4 No.16683488
>>16678142
Alright, I got rid of the Chain Chomp, decreasing the level of RNG, extended the level by adding a boss fight where you have to fight Bowser using Koopa Shells, made the entry pipe during the auto scroll level a bit more easy, extended the level to 300 seconds, and added some secret fire flowers for the boss fights. Don't use them on the Red Koopas during the scroll section, I designed it to take advantage of the super jump.
S47-GML-7QG
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010e80 No.16683617
NEW LEVEL:
QKG-S4H-QSF
<demo vid related
this one hopefully should be rather comfy difficulty.
>>16683488
>I designed it to take advantage of the super jump.
Is this some Kaizo tech I'm not aware of? Or is it just what you call bouncing off koopa shells?
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700923 No.16683635
Ice 'n Slide
8DT-CYW-N7G
Mad Ant Den
YC9-XBK-9KF
Both are a standard courses with no meme gimmicks
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729cb6 No.16683643
I've not been following this, did MM2 include a SMB2 or a Mario Land level style?
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700923 No.16683677
>>16683643
None of them, only a 3D World was added as extra game style which it suggest that more level style might come in future as DLC or whatever.
However, they have added a rubber ball powerup from Mario Land as unlockable.
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5dc48b No.16684197
A made a vertical level centered around Magikoopas. It's chaotic and fairly difficult, especially if you don't take out the first two Magikoopas.
D84-S64-KNF
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84b6fd No.16684431
Is Mario Maker actually a good source of fun levels designed like Nintendo would design them, or is it a solid split of garbage, try-hards making impossible shit, and gimmicks?
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f0c5bf No.16684462
>>16684431
Latter. Have fun sifting through hours of shit to get the cream of the crop.
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010e80 No.16684663
>>16684431
>are there good levels
>are there garbage levels
A mix of both. The top rated levels tend to actually be great.
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d5eb58 No.16684832
>>16661388
Barb plays Mario Maker. Panga plays Mario Maker. Linkdead plays Mario Maker. I don't know any other romhack creators.
>>16681012
I did really like the costumes. They didn't add anything to the game, but some of them made me feel nostalgic.
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90cfb4 No.16684838
>>16683617
Hold the jump button when jumping on koopa's.
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77756d No.16693612
New Course:
Muncher of the Dunes!
Code: 50J-FYB-X1H
I spent more time than I should have on making this casual trash level. It's more or less about exploring more than difficulty though there are some beginner's traps. I'll try to focus more smaller more focused levels after this since the last one I made is a disaster in quality.
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3719b3 No.16693681
Was just checking the current popular courses and these were decent fun.
29K-YJL-9JF
5CM-J5S-OKF
55S-BS4-YIG
7NI-MVB-WKF
>>16693612
That was fun. Also, MM2 girl is super sexy.
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77756d No.16693788
>>16693681
I wish Nina got more decent lewds. To bad the in game art work is horrible.
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010e80 No.16694683
New stage
>Let's Shellebrate
35P-JNB-0PG
very short auto-scroller
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1d899b No.16694769
WF5-96T-KKG
turbo aids box throwing in 3D world
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77756d No.16695225
I'm out of time to make levels. But I have one more made only with slopes, lifts, track, and donut lifts. Though there are pillars at the end because you're not suppose to leave the ground. SM64 Slide music is fitting as you have 100 seconds to clear the course. Yes I have left in intentional shortcuts to exploit even though they aren't necessary to beat the level intentionally. Details are in pic related. I'll try to catch up more courses tomorrow.
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4048b7 No.16698319
Any multiplayer guys in here? That's where I spend most of my time on this game.
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77756d No.16698536
>>16698319
I'm on unstable WiFi. And why would you play Brawl tier quality online?
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010e80 No.16699737
>Let's Shellebrate 2.0
<different stage same gimmick but eliminated RNG
HM3-KNR-YXG
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010e80 No.16699858
btw here is a clear video of Shellebrate 1.0
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beb821 No.16700567
Hi, I’m >>16672578
I’ve practiced a bit and tried to make a stage with a set theme like >>16676061 said. Again, I appreciate any feedback and tips. I hope this is better and fun. I present to you… the deadly house of traps.
3LS-PRW-3GG
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010e80 No.16700781
>>16699737
Took down this version to remove some jenk I found. Here is the fixed version.
C70-XTP-8TF
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de1296 No.16700812
>>16684431
All of the above, although I like the levels with gimmicks if they're done well. My favourite kind of levels are NSMB tricks and speedruns however.
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465ef7 No.16701555
Got a couple of courses relating to Goomba shoes and Yoshi respectively.
1: Bootleg Muncher Stomping; GRH-0TF-DBG
2: Yoshi's Grinder Hopping; 08K-TD0-YDG
Enjoy.
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de1296 No.16701568
>>16700781
>DanG
Good level though. I liked it. Fucking hate that double mole part though.
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010e80 No.16701656
YouTube embed. Click thumbnail to play.
>>16701568
Space Pig also played and liked it. And that dude makes amazing levels. Quite frankly aspirational shit. But I got to get better at trick shots if I every want to get on Pigs level. (vid related)
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2729c6 No.16701722
i dont understand why people want to play levels where there isn't room for even 2 pixels of error anywhere in the whole level. you just make these frame perfect jumps onto tiny ledges without stopping or you die. i mean it's not even a video game at that point. the level of interaction is about as much as playing connect the dots.
can someone explain how that is supposed to be fun? you're just doing exactly what the dev wants you to do and none of your movements are unique.
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010e80 No.16701742
>>16701722
There are alot of people who think making something hard is all it takes to make a good level. Normal fags watch GDQ and see all the Kaizo levels and don't understand what goes into it. Good levels are often challenging but challenge is not essential to a good level imho. I presume they aren't making something to be enjoyed they are trying to make something that they think an e-celebrity like BarbarousKing, PangaeaPanga or Grandpoobear can't beat.The irony is none of these people will ever touch that garbage with a ten foot pole.
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010e80 No.16701820
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77756d No.16701984
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beb821 No.16702091
>>16700567
I've taken down this version and uploaded an improved one.
C72-MJR-NMG
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77756d No.16702243
>>16702091
Be careful about reuploads. Nintendo may prevent you from uploading courses in the future as they can deem too many re-uploads of the same course as changing meta-data, which is against ToS. If you can, try to spend more time play-testing to catch these possibilities.
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beb821 No.16702279
>>16702243
Well, I wouldn't re-upload if they just let me update the damn levels. Thanks for the heads up though.
I love Nintendo games, but hot damn sometimes the company is so retarded…
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c2b906 No.16702522
My first level c:
P4G-KP5-D2G
"Mario And The Bazooka-Troopas"
Lemme know what y'all think.
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fcd299 No.16702535
>>16699858
jesus thats so autistic. is that how they all are?
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90cfb4 No.16702594
New level:
You're too slow
779-8WJ-NMG
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010e80 No.16702909
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77756d No.16704616
I don't really understand maker points as much as medals. On one hand they aren't necessary to posting more courses. On the other hand if your score is too low then I predict you will get shadowbanned by the system if you shitpost too many bad levels. My problem is the lack of boo's to give feedback. A boo'd level clearly degrades your score. And most casual shitters will boo levels that are too hard for them rather than judge them by how fair the difficulty is.
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010e80 No.16704700
>>16704616
>And most casual shitters will boo levels that are too hard for them
Not that Maker points matter but I do worry that my levels get little play dude to kiddos booing them on account of them being too difficult. (and they aren't even extremely hard)
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77756d No.16704833
>>16704700
I can't Kaizo anymore because I'm aging with bad health. However I see the appeal of your levels from a design aspect. You don't try to blind kill the player intentionally with troll shit intentionally.
As for me: Most of my favorite levels to make tend to be exploratory ones with multiple paths leading to different times, bonuses, and score results. I understand why no one wants bonuses because of 1ups are useless outside of Endless Mario. Still I try to make levels fun to download and replay mostly for casual. Though it's fun to see speedrunners break levels too. I try to leave intentional speed running tricks I can find in my levels just in case. I don't get mad if someone finds a new clever way to beat the level. Though if a level is hard then I try not to make unintentional cheeseploits.
That said I know the popularity meta. In game search engine is shit. So it's Twitch and YouTube that makes levels popular. If I want to make popular levels then I make levels for the e-celebs to play because nobody watches Mario Maker videos for the levels. If I made levels for e-celebs to entertain others then they wouldn't be fun levels to play yourself. So I rather make fun levels I enjoy than be popular. Luckily I have some Mario Maker 1 experience. And slopes fill a huge hole MM didn't have. Now comes testing limits of creativity.
I made this shitty skipsqueak level just to test how casual the audience is. All you do is jump and win. Maybe kawaii at the squeaks at the end. That's it.
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010e80 No.16705771
>>16704833
>make levels for the e-celebs to play
I mainly shill them to e-celebrities because none of my friends play video games so if I want someone competent to play test it then my best best is the twitch streamers.
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77756d No.16708631
I want to break out of my comfort zone and try something different while I have insomnia. Should I make a power up themed stage or a horror themed night ghost house?
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dbdfcf No.16708644
>>16656523
Agressively sexual Aryan Bowsette will never get old.
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de1296 No.16708803
>>16708631
I've not seen many "horror" levels.
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3719b3 No.16710112
>>16708631
I'd love to see a horror level. Please keep us updated if you decide to do it!
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77756d No.16710837
>>16708803
>>16710112
I'll keep the idea on back-burner because e-celebs are playing Resident Evil levels. I have a few ideas for one, but at the moment I can't make anything fun work the way I want. This will be one of my work off and on course. There's no rush to complete it. When the elements come together they'll come together. Lots of trial and error with mechanics in the dark, timing, and sound effects.
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3632d9 No.16715787
So to upload a level and download someone else's you still need to pay for online!?
That's fucking shit, even the kikes at Sony would let people upload and download LBP levels without the need to be subscribed on PS+.
There's no exscuse for this shit.
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77756d No.16731705
>Take a break from Mario Maker 2 to play Dragon Quest Builders 2.
>Check notifications before refreshing some ideas.
>Shitty Skipsqueak course that plays by itself has 73 likes and 11 comments.
>Virtually every other course has been untouched since then.
I guess most of MM2 players are soy guzzling shitters who can't play games.
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ed321b No.16736635
>>16731705
I have just playing and "liking" random levels from this thread, tbh.
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010e80 No.16739113
took down and tweaked alot of my levels. These are the new codes my levels.
>Let's Shellebrate 1.0
35P-JNB-0PG
>Let's Shellebrate 2.0
C70-XTP-8TF
>Dungeon of Yang v2
QBY-10X-9SG
>Fire & Ice
N99-HS7-GWG
>Novic Kaizo World v2
VBG-66D-52H
>Hallmark Hurdles
VGL-55B-GFF
>The Princess is in another Castle
N7S-HX9-L0H
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8233c6 No.16739142
>>16731705
That's how it was with Mario Maker 1, at least around release. All of the top levels were those shitty auto marios
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382bee No.16756620
I'm addicted to vs right now. Almost at A rank, apparently it's less laggy in the higher ranks.
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b7bc47 No.16756908
>Dark Sewers
45Y-SVX-4TF
>Escape From Boo SkyZone LLC
3B6-PHC-KYF
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668613 No.16765212
Shit. I haven't touched Mario Maker 2 since summer. Are there any meaningful updates to this game besides playing locally with friends online?
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b89314 No.16769881
P68-Y56-P3G
my maker ID. my levels are challenging so no one likes them ;_;
please someone beat the ones that haven't been beaten.
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