[ / / / / / / / / / / / / / ] [ dir / abdl / agatha2 / choroy / dempart / feet / hkpol / lounge / mde ]

/v/ - Video Games

Vidya Gaems
Email
Comment *
File
Password (Randomized for file and post deletion; you may also set your own.)
* = required field[▶ Show post options & limits]
Confused? See the FAQ.
Flag
Embed
(replaces files and can be used instead)
Oekaki
Show oekaki applet
(replaces files and can be used instead)
Options

Allowed file types:jpg, jpeg, gif, png, webm, mp4, swf, pdf
Max filesize is 16 MB.
Max image dimensions are 15000 x 15000.
You may upload 5 per post.


<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

YouTube embed. Click thumbnail to play.

f108ff  No.16632392

I'm not sure if it's just me, but I've noticed that there's literally nothing to speculate when it comes to modern video games. You either have games like Astral Chain that are literally being sent out to die, or you have games that take over ten years to make like Cyberpunk 2077. Then only when the game is basically ready to launch that they start marketing it and release it a year later when they paid off all the press and youtube people.

So I did some research on other sites with a VPN, and even then all they fucking talk about is either crossovers or established IPs from the past. Now while I like playing Smash Bros on the train myself, the amount of fake leaks, bullshit news and rosterfagging is absurd. This combined with the fact that companies still rely on a press that hates the craft, makes me wonder if the flow of information surrounding video games has become stagnant. It's why I think this board can be a bit slow at times, mainly because there's literally nothing to talk about. Yes, Smash is cool and so is Cyberpunk, but how many times can you talk about the same game and information over and over?

Then there's games like Astral Chain that we know nothing about and are just being sold only based on the developers previous works. Even the new Fire Emblem doesn't have much information about it, and that's being released next month. If anything they can fucking make some more streams detailing information about these projects, it doesn't have to be exclusive to fucking Nintendo. Although this may be a part of a larger symptom that's about rehashing old games and either selling them as remakes or sequels. Then again you guys already know about that, so there's no reason for me to go into detail.

In any case my concern is the lack of information surrounding video games might hurt both game companies trying to promote interesting games, and make things slower on /v/ due to lack of information or gameplay footage needed to judge a game and get excited for it. Mind you I'm happy about things like getting the Mana Collection the same day as its announced or getting a new Smash Bros game six months after it's actual reveal, but it really hurts video games in the long run if they don't push out information within said six months or whatnot. Astral Chain and Code Vein are good examples of games being fucked over by the publisher because of the lack of information flow. The ironic thing is that Nintendo started the brilliant idea of having Nintendo Direct to push out games, I'm just surprised they don't take more advantage of that.

37293e  No.16632399

File: b1b62c7187d0491⋯.png (163.3 KB, 521x492, 521:492, 8li747gw.png)

>>16632392

>the lack of information surrounding video games might hurt both game companies trying to promote interesting games

>promote interesting games

>interesting games


f108ff  No.16632401

>>16632399

You know shit like Cuphead, Astral Chain, Wonderful 101, Daemon X Machina, etc. Not just Smash shit or Soy of War


2d265a  No.16632404

Forgetting to advertise is the least of the problems facing video games in the modern era. There's nothing to speculate on because deciding if the game is going to be terrible and exploititative of consumers or a half-baked compromise between a vocal non-consumer group and the actual people that buy the games isn't terribly entertaining.


2d265a  No.16632409

>>16632401

As a follow up Cuphead got shitloads of advertisement, the rest got a decent amount and the only one of those games which is even half okay is wonderful 101, which flopped because it was confused about what it's target market was.


41b282  No.16632420

The sad truth is that marketing completely determines the success of a product. If you don't believe me take a look at the Nintendo Wii U, a product that foolishly tried to take advantage of the Wii's name and failed because of it. The Wii U failed just because of the name, that's pretty much the only reason.


f108ff  No.16632421

>>16632409

Yes, but the information only really spread about Cuphead because Dean Takahashi is a fucking idiot. Same could also be said for Nier Tomato and Undertale.

>>16632404

Well yes, video game companies being out of touch is also a real concern. However there's also a group dedicated to keeping them out of touch due to political reasons, which is something all of us should know about.


fb818b  No.16632423

>>16632401

>Advertised overrated mis sized piles of garbage aren't advertised like an AAA booh ohh

>Normalfags are retardes

Woah


f108ff  No.16632424

>>16632420

I'd argue that the gamepad gimmick combined with the fact that they rehashed a Xbox 360 when iOS was gaining traction also hurt the WiiU. In general is was a poorly thought out system.


f108ff  No.16632431

>>16632423

Well here's the thing, Smash doesn't need as much advertising as say Astral Chain because people know that Smash = Mario and Pikachu beating the shit out of each other. With Astral Chain the game needs time to prove itself and really show us what type of game it is. Hell did you know that there was a ten minute infomercial that wasn't even subbed in english? That's how bad Nintendo of America is fucking up.


f2e3e6  No.16632439

>>16632420

Well, the biggest game that showed marketing making a game more successful than the actual game itself was the 1st Destiny.


fb818b  No.16632460

>>16632431

>Smash doesn't need as much advertising

It does because Nintendo has been simplifying the mechanics and adding tons of bloat to attract more and more people to buy their game, that's how a multinational company of their size works.

>there was a ten minute infomercial that wasn't even subbed in english?

Because they think it's niche and Nintenjew is famous for giving the finger to third/secnd party devs in the long run.

This is how it works:

-Company evaluates size and scope of game

-Company gives it a development and advertising budget

-If the game is of an established franchise and makes money it need to make more money so more advertising and streamlining

-If nobody knows the brand and the product has never made money then less advertising

Welcome to basic publishing thought process.


41b282  No.16632491

>>16632424

<the ds being underpowered didn't stop it

<the wii being underpowered didn't stop it

<the 3ds being underpowered didn't stop it

<the switch being underpowered didn't stop it

So "rehashing" an Xbox 360 was not the issue.

I don't see how ios was an issue either, but even if you assume it was it would still be a issue regarding marketing, since I'm assuming that you're saying Wii U was mistakenly perceived as an alternative product to an ios device. Also, Wii U was very well thought out, the proof is in how it can emulate every game nintendo ever released, excluding the only other system they were selling at the time. There is no other system as natively capable at emulation, barring a PC, and even those can't properly emulate the touchscreen of the DS without special peripherals.


f108ff  No.16632510

>>16632460

Well I never said it didn't need marketing, it's about how they market certain games and appeal to certain demographics. Like with Mario all you have to say is that "Hey It's Mario, here's some new worlds with some new gameplay mechanics" as opposed to a new title that needs to have a clear picture of what it is.

>>16632491

iOS stole the causal Wii Market and the more core gamers were focused on the PS4. The main issue with the WiiU is that they had no idea who they were trying to cater too, and the gamepad gimmick didn't work out so well for actual gameplay.


35ed7a  No.16632513

YouTube embed. Click thumbnail to play.

>>16632431

the game had two treehouse gameplay demonstrations. Is that not enough information?


f108ff  No.16632517

>>16632513

Well no, because you wouldn't find the fact that it's a linear game without actually looking into the facts of said game.


35ed7a  No.16632541

>>16632517

right, but it's not like we know nothing about it or that it's being sent to die. Those videos show off the mechanics and mission structure of the game.


f108ff  No.16632554

>>16632541

I guess we'll wait and see if they make an Astral Chain direct in order to get people talking about it. Kinda like they did with Xenoblade 2.


900906  No.16632567

>>16632491

The Wii U was dragged down not only by its bad marketing but also its price. The system's price tag was significantly inflated by the gamepad; while it could do some interesting things it ultimately added too much to the cost. People didn't want to spend $300-350 on a system with last-gen specs.


ac1613  No.16632588

File: a2ce9d7eb028440⋯.jpg (580.11 KB, 2480x3508, 620:877, 3abec95.jpg)

>>16632392

>Then only when the game is basically ready to launch that they start marketing it and release it a year later when they paid off all the press and youtube people

This strategy works. Videogames aren't the only thing competing for our attention and as the industry has entered the mainstream it also needs to compete with everything else. Developers and publishers are finding out that making a marketing splash and riding the hype wave on a 12-24 month period yields the best results. This is because of the speed of information and short attention spans of our age and the fact it's a more efficient use of marketing budget.

Whether the people behind a game have good intentions or not, this strategy pays off. If they want to screw people over, the short time frame will ensure they get the most out of a bad release and if not it means people who are excited about a particular release get to enjoy it sooner. Companies win either way by cashing out of a shit game or, if the game is decent, enjoy good press and reviews boosted by hype.

Recent examples that come to mind:

Zelda BOTW

Mario Odyssey

Resident Evil 2

Devil May Cry 5

Cyberpunk 2077 (is not out but considering the hype surrounding it, this game is going to make money even if it is dogshit)

If you're interested in a title and wait, as you should, there's going to be no shortage of information about it once it comes out.


f108ff  No.16632653

>>16632567

Yeah, also the terrible storage options they had for the system. You had to get a fucking USB 2.0 hard drive or an adapter in order to download digital games. They thought of digital as an afterthought, which was a huge mistake on their part.

>>16632588

It works, and you're points are correct. However one thing I worry about is how speculation online seems to be dying other than for crossover games.


d2887a  No.16632885

File: 535049f91608d45⋯.jpg (33.83 KB, 1137x640, 1137:640, aa4d9cb559c3db8009299ef882….jpg)

>>16632554

>>16632541

>Implying it's not being sent out to die


e85128  No.16632918

>>16632392

>In any case my concern is the lack of information surrounding video games might hurt both game companies trying to promote interesting games, and make things slower on /v/ due to lack of information or gameplay footage needed to judge a game and get excited for it

This is fine. You should never judge a game or get excited for it before it is actually out anyway. Most of the pre-release shit for games is usually lies or stretched half-truths used to generate "hype" with retards that pre-order things. Wait until it is out and you can verify the quality yourself (for free), or trusted sources can verify it for you. We have plenty of shit to talk about here already, we don't need more speculation threads based on highly controlled and most likely false information that devs/publishers shit out.


081763  No.16633020

File: 67c52b4689bc692⋯.png (168.16 KB, 990x796, 495:398, 67c52b4689bc692d6a7c8bdd9a….png)

>>16632392

The last newly released game I purchased was Cuphead, and that was breaking a 4 year streak of not buying games at the time. Everything besides nintendo and a few pc games has been samey cinematic fps crap, indie memeshit, or poz. Even if journos are shit at making news, there is no news to even be made.


dc474f  No.16633068

>>16632392

>Then there's games like Astral Chain that we know nothing about and are just being sold only based on the developers previous works.

They livestreamed a gameplay demo and explained the game substantially. But yeah, it's not being promoted enough. Seems (((the press))) only cares about Triple-A stuff.


a55ff9  No.16633107

>>16632392

There was a 25 minute gameplay demo like a month ago dude

>>16633068

Game "journalists" hate platinum because platinum makes good, hard games for people that like games, with titties in them


a75a2b  No.16633132

File: c28c5e131ba00b1⋯.png (12.81 KB, 542x317, 542:317, wii 250 in 2007.PNG)

>>16632392

>>16632401

Astral Chain and Daemon X Machina are relatively niche genres made for an exact audience (P* fans and Armored Core fans, respectively). No other audience will buy these games. When AAA studios make games "appealing to a wider audience", they casualize the shit out of good games like Dead Space, Splinter Cell, or Saints Row in order to get more people to buy it. I shouldn't have to tell you this is a bad thing.

Devs focusing on their core audience, and making a game for that core, the best way they can, is exactly what should happen. Everyone I know who likes Armored Core is anticipating Daemon X Machina, and that's the exact audience who is going to love the game. They don't need to market to people who would otherwise not like it, because they already know who would like it.

>>16632421

>information only really spread about Cuphead because Dean Takahashi is a fucking idiot

Nigger what? Everyone knew about Cuphead before that dumb video, this is like saying nobody knew about God Hand until IGN gave it a 3/10. People were excited about the game the instant it had a 10 second trailer at M$'s E3 like 2 years before its release.

>>16632567

> People didn't want to spend $300-350 on a system with last-gen specs.

Wii was $300 after inflation, and Switch still hasn't had a price drop. Console sales are for people who don't care about graphics/power, they're for people who want good games. Wii delivered on that, Wii U took a while and lost any launch momentum, then Switch launched with a game good enough to draw in all the normalfags.


45d6e6  No.16633176

>>16632392

Gaming journos and Resetera still have the power to have any dev blacklisted. What you fail to see, is that the leftist agenda has the support of government agencies and big banking\data.

They cannot fail unless attacked violently, it's exactly like hoping you can ruin a casino at the poker table.


a55ff9  No.16633245

>>16633132

>Daemon X Machina

>everyone who likes armored core is anticipating it

Well now you know someone who isn't because it looks like low effort casual shit compared to armored core.

The setpieces and style are there but the customization and performance are fucking not - it's slow, flight is infinite, there's no real systems level customization, and it looks easy.


8a1d90  No.16633290

I miss being surprised by shit in games.

Now thanks to journos and streamers everything about a game is spoiled within hours of release.


8a1d90  No.16633294

>>16633245

The Demo was mediocre but I was hoping it'd get a lot of work on it before full release.

One thing that irks me is that you can ascend quickly, but there's no way to quickly drop from the air.


f108ff  No.16633308

File: 36561518ce516c8⋯.mp4 (11.98 MB, 640x360, 16:9, DAEMON X MACHINA - Demo Fe….mp4)

>>16633294

>He hasn't seen the feedback trailer

See what I'm talking about?


f108ff  No.16633315

>>16633176

No, fuck ResetERA and the press. I'm talking going directly to the consumer in a direct style show.


a55ff9  No.16633346

>>16633308

Aight so, I'm still seeing infinite flight

Adding straight upgrades to the FCS is not balancing range and weapon type lock times etc

Incoming fire indicators aren't necessary when you have a radar.

And it still looks slow. Adjusting the pickups range is largely unnecessary, that seemed like a waste of time

It looks decent on it's own, stop comparing it to armored core. They're not in the same league.


eb80b5  No.16633360

>>16632392

>interesting games

the issue is that there barely are any. I dig through shit /v/ never heard of regularly, but there's just very little to talk about. At best, the games are mediocre, but an actually good game usually gets talked about sooner or later.

For example, I played Mages Initiation Reign of the Elements. Point and click adventure with some combat added on top. About as by the book as you can get with this genre, not much to talk about save "look, somebody made a game in a dead genre." Another example: Age of Gladiators 2: Rome. A rough as fuck game with terrible balance, but fun enough turn-based combat. Again, not much to discuss - it's not going to be a game anons love, it's not going to be a game they hate, and it's not particularly interesting. And that's how it goes with most indie games.


cf1053  No.16633390

File: 5e265a1a834d41a⋯.jpg (192.5 KB, 500x454, 250:227, honkingtruth.jpg)

>>16633308

Oh neat, I actually wrote feedback about the mission area warning, because you could continuously get stuck getting hit by the boss's shield and sent back out of bounds and sent back into the boss with the original set up. I'm glad they changed it.


d71600  No.16633411

File: 85afacbd341d07a⋯.gif (1.7 MB, 210x155, 42:31, sad_angry.gif)

>>16632392

>they start marketing it and release it a year later

I'm sick of games being marketed so excessively long before they even exist. It's enough time that they can wind up in development hell or get cancelled.

We were supposed to get Serious Sam 4 in "Summer 2014". Four years later they said it'll be at E3 but only demo it to the (((games press))). Now it's back in fucking limbo even with an entire website dedicated to advertising it. Still no release date, but after lying in 2014 they probably won't make any estimations about release any more.


f2f4dc  No.16635174

>>16633411

Well yes, I agree with you. But they do need time to be marketed.


685b8a  No.16635203

>>16633411

I have a weird feeling that they were mostly done on SS4, then one of their slavic technomancers had a massive breakthrough and figured out a way to slap 10k enemies into one level at once, so they just redid the entire game because of that.

Croteamm put out some tech/gamedev videos out from Reboot Infogamer 2019, and they're super fucking interesting, I'd give them a watch


6befcd  No.16635241

>>16635203

They got distracted making talos principle aka portal but actually good


685b8a  No.16635249

>>16635241

I still haven't played that


a35918  No.16635262

>>16632653

>However one thing I worry about is how speculation online seems to be dying other than for crossover games.

While I understand your mourning for the wonder that has been lost, you need to understand that people speculated because wanted more information not because they wanted to for speculation's sake.


000000  No.16635391

>>16632392

Hype is literally a mental illness. Having people stop talking about news, and stop being infected by hype, all waiting to judge the game after it is released, and never before it (as some literal retards still do) is the best thing for consumers. The whole "hype train" and constant irrelevant information screamed out by shills are all cancers that only benefit the companies, and thus, are bad for the consumers. The more people lose interest in talking about the games before they are released, the better. The more people tear down a game for every single of it's flaws after release, the better. People simply started to see this whole idiocy of "get hyped!" and "let's talk about [insert product]!" for what it is: marketing ploys that only serve to deceive consumers into thinking that a new product/game would be good before even trying it.


cb041e  No.16635415

>>16635391

Tearing a game down for it's flaws and the constant attempts to break it and tear it into small chunks for speed running is a big problem with modern games.

Instead of just playing a game for what it is, now it's all discussed in how to best ruin it as fast as possible. The Souls games became popular because players didn't just hack the games and know everything, find all the broken stuff and focus on that. Instead they got to experience discovery, to enjoy the game for what it was and have some damn fun and challenge. Now you have speedruns being done within a day of release and that dominates the discussion. Leaving a game to just be a game and not a bunch of autistic numbers would do us all a huge favour.


8805c1  No.16636125

>>16632517

It's semi-open world, isn't it?


8805c1  No.16636149

>>16635391

One of the best things about how bad games on average have gotten is that it's completely freed me from hype culture. Now I just play older games, of which there are loads of highly regarded ones you probably haven't played, and in the even that a new game is actually great, I can just pick it up for a fraction of the price a few months or years down the line. I don't need to do this whole song and dance.


8805c1  No.16636160

>>16635415

Yeah, this mentality does grate on me. The internet has kind of killed the magic of just playing a game, being impressed with yourself when you discover a cool thing. This is a big part of the reason I can't get into fighting games. I don't want to study frame data. I want to pick up my game and play it.


2cd62f  No.16636335

>>16632392

>even then all they fucking talk about is either crossovers or established IPs from the past.

That’s literally every console since 2010. Also every movie since 2010.

We are hopefully at the end of the decade of rehashes.

Now PC on the other hand, has Indie.

While Indie does have a bunch of millennial faggot devs, they do however produce original and fun games that, get this, sell on more than just name.

For example Mordhau. Most recent example I can think of.

“Well mordhau is just Chivalry 2”

In mechanics and gameplay, yes some what.

But did it sell because it had Chivalry’s name brand?

No, it sold because of gameplay even though it was new and niche.

The actual Chivalry 2 will probably sell less unless it has better gameplay and no micro transactions, which considering Triwire as devs is pretty much impossible.

Want Arma but different? Play Squad.

Want Minecraft but different? Play Hytale

Deep Rock Galactic, Hollow knight, DOS 2, etc etc.

PC doesn’t give a fuck about name brand because, (and this is Todd’s worst nightmare) a bunch of modders with enough time and money can just make an easy leap to being devs while making games that players actually want.

Want Skyrim 2? Make it. Call it something else to avoid the copyright Jews.

PC players don’t care, as long as it’s good.

To give credit where credit is due, I will mention that Nintendo, while they do rely on brand name heavily, they also try to keep things original within those series. Like with the Mario spinoff games and Zelda’s experimentation.

However they aren’t original with all their games. Pokémon is stale as fuck. Fire Emblem is mediocre like OP said. Smash is stale as fuck. When they do have a successful gag spin off like Mariocart or Mario-sports they re-release it into the ground until their is like 8 mariocarts and 20 Mario Olympics.

There are also some original games on other consoles as well that came out this gen.

But unfortunately these games, and devs, acted more like token Indie games so that Console salesmen can say “See! Consoles can into Independent Development!”

Sea of Thieves and Titanfall were two western console games that were original.

Gravity Rush and Octopath Traveler are two eastern console games that were original.

They do happen, but they just get no press, and are overshadowed by the blockbuster franchises.

On PC everyone knows (or quickly learns) that all the blockbuster games. (Asscreed, Overwatch, etc) are all crappy ports so Indies have more room to breathe in that way.


cc375f  No.16636547

>>16636335

It's not worth the effort to tear your entire post apart but you have no idea what you're talking about. Titanfall is not even close to original. It just took two similar games and merged the mechanics poorly.

>Mario Kart 10 is an original spin off

Neck yourself.


14dd85  No.16636616

>>16636335

Pokemon isn't developed by nintendo you retard. Neither is Mario & Sonic olympics. 8 games in nearly thirty years, each with different mechanics, is hardly running Mario Kart into the ground. You dumb piece of shit.


eb3e0b  No.16637905

Astral chain looks fun tho


2779c4  No.16638288

File: 99d311dae95f391⋯.jpg (43.46 KB, 506x789, 506:789, 99d311dae95f39113fb02df5e9….jpg)

I'm more bothered by the overload of information. Games tend to fall into one of two categories when it comes to advertising now (Lets call it what it is, this isn't pres it's just ads)

The first is the fucking no info at all on gameplay until the last minute shit. I think this is because they know the game is shit and want to sell spectacle (Why they don't do movies I don't know)

The other is too much fucking info. Best for stuff like Smash Bros, Pokemon, Fire Emblem, or other games with potential secret characters or stuff you could just discover while playing the game. I guess dataminers kinda ruined this anyways, but it's a bummer to not have pleasant surprises anymore. I kinda mourn this more than the underflow of information, since when a game doesn't want to show its hand at all I know it'll be shit and isn't worth my time. But when it blows its load immediately it's just a situation of "Well I guess thats cool". Instead of "Huh looks neat" followed by "Holy shit did I find a secret character? What the fuck he's so good!"


be4a14  No.16638349

>>16638288

This is also one of my main issues with video game information. The worst part might just be the effect it has had on the communities afterwards: To take an example with a franchise you've stated, the thirst for Pokémon news people were begging for information somewhat unanimously, despite the Sun & Moon marketing campaign having its fair share of detractors who have had their experience neutered by the overload of information & lack of mystery left. While arguable to some extent, I believe the main drive of Pokémon that pushes one through its lacking innovation in presentation or storyline would be the new Pokémon. With this abundance of information as well as the threat of dataminers, it's easier than ever to just ruin your experience by witnessing their Pokémon who, despite all that may be said about their design, still make sense in such a way that knowing them & the Pokédex can already give you an idea of what you're getting into for your whole Adventure. At this point, you might as well just go play a Battle Simulator, because the new Pokémon titles likely won't provide you with the sense of Adventure many have been wishing for, and you'll be able to use their moveset to your heart's desire to battle for a bit


53c76f  No.16638614

>>16632510

>The main issue with the WiiU is that they had no idea who they were trying to cater to

so a marketing issue then

The gamepad part wasn't much of an issue, it's like how most games didn't really take advantage of the 3DS' 3D. Sure it was used, but not to full potential. That didn't dissuade people from buying the thing, or games like Sun and Moon, which didn't even display in 3D at all.


cc375f  No.16638650

>>16638614

They dropped 3d support when they released the 2d which also didn't support 3d.

The Wiiu pad could often work as a TV on it's own which was great if you wanted to use it as a handhold.

>>16638349

exploration in pokemon has been dead since 3rd gen. They just gave up on it and rail road you with stories now.




[Return][Go to top][Catalog][Nerve Center][Cancer][Post a Reply]
Delete Post [ ]
[]
[ / / / / / / / / / / / / / ] [ dir / abdl / agatha2 / choroy / dempart / feet / hkpol / lounge / mde ]