a7b4a3 No.16630873
Are there any currently playable (with Oculus Rift on PC) VR games that are actually games where you actually use the thumbstick to move and look with your face and all the buttons fucking do things and there is actually a gameplay loop of some sort and a reason to play it more than once as an "experience" and also not just porn because I'm looking for a video game not a wank
a4b907 No.16630915
File: 15f1cff066a462e⋯.jpg (Spoiler Image, 61.47 KB, 498x1024, 249:512, 15f1cff066a462e1af89c4a77a….jpg)

9837b9 No.16630923
a4b907 No.16630938
9837b9 No.16630944
>>16630938
He's a MTG collector
e52690 No.16630958
Yes, there are games that feature standard locomotion and not teleportation
Yes, there are actual games in VR, some are, ports of already existing games, sure.
Unfortunately a lot of VR dev studios are brand fucking new and don't have any real experience outside of "neat thing in VR that's kind of like The Lab/ Steam Home, but also not really".
e52690 No.16630967
Also, and here is a fair warning for you, if you DO try to do standard locomotion, try to stay at your natural walking speed unless you are immensely good at handling motion sickness.
c1e0bb No.16630972
Almost no bigger budget VR games use the obvious solution of joystick movement because 5% of the population are weak-stomached homos resulting in garbage like fucking grenade toss teleportation movement. Even Serious Sam VR had some horrendous directional teleporting shit rather than normal fucking movement because muh nausea
e52690 No.16630978
>>16630972
I have a headset dude, the issue is like 90% of the people you slap a headset on immediately just fall face first if they try any form of first person locomotion
a0ca4d No.16631000
oh snab last vr thread is one bump away from death >>>/v/16500870
71dc40 No.16631051
Only two come to mind, Pavlov vr, which is pretty much counter strike: vr, and onward vr.
e52690 No.16631061
>>16631051
While it's more of a limited garrysmod esque fuck around simulator, Steamhome is potentially getting a walking locomotion update.
71dc40 No.16631067
>>16631061
>limited garrysmod esque fuck around simulator
How is that any different than vr chat.
8920b9 No.16631070
>>16631051
are either of those single player?
e52690 No.16631075
>>16631067
Entity complexity is much better in SteamVR, but it has a super limited community because you can't just throw in any model as an avatar, also I think it doesn't have a no headset mode
cf2ffd No.16631077
vrchat game worlds, pavlov, onward, blade and sorcery.
71dc40 No.16631081
>>16631070
Both are multiplayer FPS. I'm sure theres a bot mode, but whats the point of doing that with that type of game.
8920b9 No.16631083
>>16631081
I get what you're trying to say but I have never enjoyed multiplayer fps games.
0555c2 No.16631087
VR loli daughterfus? Sign me up!
e1d5fd No.16631092
>>16630873
Onward, Pavlov, VRChat, and many more games as with the new Valve Index Controller every major headset now has thumbsticks on their controllers. It will become an industry standard as the only thing I hate about my Vive is how shitty the wands are and how great the touch controllers are for Oculus.
2060f7 No.16631158
>>16631120
Every time I see progress from ShinobuDev I'm amazed.
He truly is husbando of the year all years.
e52690 No.16631161
Holy shit I think I'm retarded, I never noticed steamVR home runs on source 2
I have made maps for this shit and never even considered the fuck it has a new hammer editor
71cb67 No.16631167
>>16631158
A modern day Pygmalion.
9f55b5 No.16631199
>>16631158
>>16631120
>>16631167
Too bad he removed all the porn.
0555c2 No.16631204
>>16631199
What porn was there? I only saw the cute wedding video.
9c12f1 No.16631741
>>16631199
He said he removed the porn so that he could focus on other aspects of it instead of spending all day wacking his dick. He also said he'd bring it back when he was ready. Unless he's said something recently about not doing sex content at all. She already has a fully modeled vagina and multiple poses ready made. If he decides not to add the content someone else will.
9dd65b No.16631760
ee77bf No.16631812
>>16631741
he said pron is not coming back
544a2a No.16631817
>>16630958
>dev studios are brand fucking new and don't have any real experience
yes, and all staffed with college graduates!
>>16631070
>single player?
buy a psvr, buy farpoint + aim bundle if you're mainly into singleplayer fps.
6f20bc No.16631834
I looked over my budget recently I thought I could afford the Index but then realised I probably need a new GPU which makes it way too much of an investment. Anyone have experience with VR on an RX480 or similar? Is low-graphics VR worth it? I generally don't care about high end graphics much on flat gaming.
0dd187 No.16631850
>>16631741
>he said
>>16631812
>he said
And yet, no source for any of this.
ee77bf No.16631855
>>16631850
nigger do you expect me to go dig through 1500 posts, go to >>>/agdg/ and do it yourself
0dd187 No.16631865
>>16631855
>make claims without any evidence
>be outraged someone doesn't believe you
Fuck off outta here with this "it's not my job to educate you" bullshit. A screencap would be more than enough proof and Ctrl+F with "porn" or his tripcode would easily find whatever post proves your claim.
You're just being a lazy shit-stirrer nigger.
ee77bf No.16631884
>>16631865
>You're just being a lazy shit-stirrer nigger.
woah amazing detective job there. yeah: I'm obviously making shit up for no reason whatsoever and I would've gotten away with it too weren't it for you meddling kid. good thing you were around to police this matter.
0dd187 No.16631893
>>16631865
>>16631884
Here you go, only took me both arms, a leg, 36 years, 456546$ and my first born. Not that hard, really.
It seems like you're misrepresenting what has happened. The guy made some lewd content but stopped working on it since it was just a whim, went back to making other content for the game instead and wants to focus more on making a companion with intimate moments instead of shallow sex scenes, all because he got disappointed with VR porn games.
And then there's a bunch of niggers chimping out because someone isn't devving for free what they want. I'm assuming you're part of that crowd.
While I still think it's a waste from his part, it's still his project, it's open source (so you can add lewd youself if you want) and there's always any Illusion game with VR if you just wanted sex scenes. Plenty of cards for Shinobu too.
Kinda refreshing to see someone trying to make something more than shallow sex scenes, honestly. It's kinda what Monster Girl Island really needed instead of being that retarded shit show.
8003db No.16631929
>>16630970
As someone who has an entire room dedicated to VR.
Frequently plays Blade and Sorcery, and has about 800 in total VR Time.
Porn is so pitifully underwhelming in VR that it makes question my own mortality.
8003db No.16631931
>>16631929
HOW MANY FUCKING TIMES DO I MEED TO REMOVE THIS FUCKING FLAG
ee77bf No.16631942
>>16631893
>only took me both arms, a leg, 36 years, 456546$ and my first born.
what?
also thanks for proving my point as well as doing it yourself as I said.
0dd187 No.16631960
>>16631942
>proving my points
He did not "remove the porn", he stopped working on it and his current rig isn'tcompatible with the previous animations, that's pretty much what pic 3 is.
It does not "prove your point" at all since you claimed it was removed.
6a6806 No.16631974
>>16631942
>what?
https://en.wikipedia.org/wiki/Sarcasm
Stop being a lazy piece of shit you fucking nigger.
3f21e6 No.16632007
Edge of Nowhere was pretty good.
It's a third person game weirdly enough based on the Mountains of Madness. Gameplay isn't super deep and is mostly a trek forward but does have combat where you need to time ice pick swings or sneak around to hit freaks in the back. The weakest of guys die in one normal his, the next one up can be hit in the back or take a few hits, then there's a sound sensitive blind one which is hard to kill, and a big nasty who sucks all around. Though there is a shotgun with limited ammo to handle tight spots but using it attracts everyone (Though it pierces so you can line up shots).
Beat Saber is a rhythm game, not movement sadly but it does demand a lot of coordination. Cubes come flying at you with the music, each needs to be cut in a certain direction or you lose health. Multiple difficulties and modes to play with,
To the Top is sort of movement heavy but your arms control your movement by just flinging yourself instead of teleporting, needing to grab shit. Jet Island is similar but you're on a jets.
Moss I don't think has teleporting movement. You play as some spirit thing helping a mouse on an adventure, it's a puzzle/adventure game. I've yet to play it myself so I can't tell you if it's good or not, but the idea is interesting.
VR chat of course has some maps that play like actual games but they're all sorta janky. But they give a Gmod feel which is good if that's your thing. Capture the flag is a particularly good one.
I'd also suggest checking out itch.io for some stuff. There's a handful of interesting games on there, not very long but free so might as well check them out. Cubism was fun, it's a puzzle game where you need to take tetris pieces and fit them into a shape. Starts 2D but the 3D ones are hard.
COMPOUND is rough but good. It's a shooter, plays like one and is satisfying. Worth saying though all VR shooters are kinda slow paced but that's expected since you need to actually aim a gun and most people can't do that.
Tea for God is a similar deal but much smaller scale. The gimmick there is your play area is the whole map so you can only walk around these tight little corridors filled with murderous robots. It's actually pretty good even if you do get dizzy.
A Guy and his Hero is another one kinda like Moss but very easy. Help a little hero get through town, nothing more to it. It's short but nice if you just want to see something cute for a bit.
Also worth saying there are a few programs out there to run non VR games in VR, even if kinda janky.
21c03f No.16632376
>>16630873
If by thumbstick you are implying "played with a controller" then no, there are no good VR games that require a controller. It defeats the point of VR.
There are plenty of VR games where you look with your face. 99% of them infact. If you are just using the headset as a camera controller then you are retarded, however.
There are shitloads of games with a gameplay loop for VR. And a reason to play more than once. And not just porn. Protip: Anything made by a AAA is shite, just like on PC and consoles. Money does not make good games.
But I suspect you could've figured this out for yourself if you really wanted too. It takes about 30 mins to find good VR games. I'm willing to bet this is more of a "I'm too poor to afford VR so say something about it which will give me an excuse to shit on it" kind of post though.
c439ac No.16632414
playing shinobu waifu simulator reminded me of my 2nd gf
a03ed3 No.16632478
Finally anon is realizing that VR has literally never been about making video games.
8fe824 No.16632537
>>16630972
>5% of the population are weak-stomached homos
>tfw you get carsick from driving for a few miles
8fe824 No.16632559
>>16631120
My Shinobu can't possibly be this cute.
8fe824 No.16632566
I want to play Holo's game. Tempted to buy an Oculus just for her.
8003db No.16632581
>>16632566
It's actually very cool.
544a2a No.16632604
>>16631834
mate of mine was using his vive (not pro) with a 970 back then. but why go an index anyway?
a4b907 No.16632639
>>16630978
So you mean the aforementioned 5% of the populous?
5b8b40 No.16632657
>>16632559
I don't know about the porn, but he could have at last kept the nude. What a wast.
544a2a No.16632697
>>16632657
there's plenty of polygon pussy around
9c12f1 No.16632800
>>16631865
>>be outraged someone doesn't believe you
No one is outraged. Just don't give a fuck what you think.
a4b907 No.16632991
Invidious embed. Click thumbnail to play.
>>16630873
Just played the Compound demo and it looks pretty good despite being EA. It's made by one guy who seems to understand the potential of vr.
5d7ea7 No.16633008
>>16630972
>5%
Try 75%, faggot. People have done research on this shit. Studies showed that 25% never get motion sick, 25% always get motion sick and 50% get sick initially, though can adapt to it with time.
It depends on the game as well. The three things that cause motion sickness are the line of horizon moving up and down (mainly by going up and downhill in racing games and roller-coasters), the character's acceleration going from 0 to 100 instead of gradually (this caused a lot of motion sickness in Minecraft particularly) and things popping in from the sides of the screen into your peripheral vision. That last one is solved by darkening the edges, or at least the corners, of the screen, or creating a flashlight-esque effect. This is why Resident Evil 7 was one of the VR games that caused the least motion sickness.
5d7ea7 No.16633013
Also, a reminder that Bonerwarts IS HLVR.
008ada No.16633052
>>16633008
>Try 75%
You mean 25%. You just said it yourself.
5d7ea7 No.16633060
>>16633052
He implied that 5% ever get motion sick at all. It's 75%. 25%, however, stay motion sick. It depends on the game to ease players into it. Like I said, RE7 didn't cause nearly as much motion sickness as Minecraft and similar games.
a4b907 No.16633104
>>16633060
Well that 25% should kill themselves for being colossal pussies.
71cb67 No.16633111
>>16632559
>bullying her with her own panty shots
>height bullying
This pleases the red, hot-blooded bully within me.
5d7ea7 No.16633123
>>16633104
By that you mean having functional brains, right?
The reason they get motion sick is because they do not feel with their other senses what they see. Their brains think they are being poisoned and make them nauseous in hopes of vomiting said poison up. It's evolutionary. If you NEVER get motion sick from VR, that just means you're an evolutionary mistake and will probably walk into oncoming traffic or impale yourself on a pencil or something.
3eea96 No.16633173
I've never been immersed in a video game ever. I've had tetris effect syndrome before, but I've never felt "immersed" in a game while playing and that includes vr. I don't get any kind of motion sickness because I'm incredibly aware that I have a tv strapped to my face.
That being said the only real draw of VR to me is hands. The motion and touch controllers can be a very fun way to interact with game worlds if devs figure out how to do it without making it wii waggle busywork.
544a2a No.16633174
>>16633060
don't forget everybody has a different sensitivity and reacts to different things. I can go sanic but the moment I smooth turn I can feel my brain cramp.
as for the 25% never getting motion sick is hard to believe, have to wonder how far they went it the test.
a4b907 No.16633223
>>16633123
> It's evolutionary. If you NEVER get motion sick from VR, that just means you're an evolutionary mistake and will probably walk into oncoming traffic or impale yourself on a pencil or something.
If that were the case, then you're motion sickness numbers would be a lot lower than 75%/25% as those people would be dieing off a lot more. Instead, those people are doing shit that cause motion sickness like: riding/driving cars and boats, riding/piloting planes, riding rollercoasters, riding horses, ect. It's not that all those people whose brains are broken, it's yours. You're the pussy that can't adapt.
869842 No.16633286
>>16631097
How is old miku better?
3cdd5d No.16633459
I have a Vega 64 for VR and while it's fun and all there really isn't much out there which is unique or fun.
There's no competent boxing game, nothing in the realm of a Steel Battalion or even a tank simulation. It's just an overall mediocre experience. There are a couple of shooters which are kinda fun to play every now and again, but for the most part it's all just boring as sin.
VR horror needs to take off before I begin buying any new titles.
bdfad8 No.16633492
>>16633235
Back to /b2/ copefag
97554e No.16633599
>>16633123
Whatever, fag. Meanwhile, I'm over here able to play VR without compulsively vomiting if my framerate dips a little.
e52690 No.16633600
>>16632639
Breaking it down
5% Start vomitting near immediately after moving and can't stand up
10% dry heave really badly and usually puke after going slightly too fast
Another 10% seem to handle manual locomotion ok but get badly nausous at cliffs
45% tip the fuck over whenever stopping from moving slightly too fast
The rest seem to handle manual locomotion OK without much issue
697b49 No.16633623
>>16633600
>only play VR games at a friend's place
>get physically disoriented at fast movement while standing, eg Pavlov etc - move and have to fight to keep my balance
>totally fine while seated during driving/flight sims
>try out that rollercoaster thing
>almost immediately feel like I'm going to puke, like I'm talking three seconds into it
I mean, I'm older than most on here, but even I feel like it's something you get used to, unless it's running at like 15 fps
3eea96 No.16633713
this is all super cute but VR isn't that convincingly real. The people they studied must have been fucking schizophrenic
e52690 No.16634090
>>16633623
You're in the 45%
8fe824 No.16635169
>>16633623
How old are you, mate?
b7bcc5 No.16635178
>>16633623
It takes a while to get used to VR locomotion, used it for like 2 weeks every day for a few hours until i stopped being nauseous because of it
b7bcc5 No.16635229
>>16630972
You can just go to settings and change the locomotion to regular moving instead of teleporting in serious sam. That being said the game worked well except it crashing like 13 times during the final mission
000000 No.16635233
>get vr
>get fbt
>get some sex toys
>hop into vrchat
>fuck or get fucked by cute girls/guys/nanachis/hyenas/whatever else strikes your fancy
This is the only legitimate use case for vr.
-t someone with 2k hours in vrchat
8003db No.16635430
>>16635233
Wanna take me on an adventure?
I legitimately want to explore in VR chat but it's so hard to find anyone
f4c5d1 No.16636185
I just want a way of getting the benefits of a VR headset(depth perception, better FOV, head movement independent of body, better immersion etc.) working for good games that are already out like Stalker. The ability to move your hands independently is cool but far from necessary.
71cb67 No.16636605
>>16635233
What horrors of the abyss have you witnessed anon?
a65555 No.16642709
>>16630972
>>16633008
>>16633060
>>16633174
>>16633600
>studies
Where when and who? I have never been able to find even a casual study on this subject, let alone something peer-reviewed.
c439ac No.16642731
a65555 No.16642769
YouTube embed. Click thumbnail to play.
>>16642731
The amount of unsubstantiated garbage swirling around the justifications for loathsome design decisions in VR is flabberghasting. And it's clearly a beachhead to territory they've been seeking to conquer for years.
For instance, here's a lecture by the devs of screensavers such as Flower and Journey, from just before GG, advocating that any form of manual camera control in even 3rd-person 3D adventure games is a sooper problematic accessibility issue, berating strategy games and 2D platformers as unplayably nauseous for the sin of SCROLLING THE SCREEN, and straight up dismissing anything with a 1st-person camera as fundamentally worthless.
e1d5fd No.16646834
I'm getting an Index today and will dump info and webms.
b49476 No.16646874
>>16646834
Why? There are no games for VR. Its a meme
e1d5fd No.16646926
>>16646874
I wouldn't say that VR is just a meme at this point. I think you were right first 1-2 years the Vive came out however I think with the release of the Quest and things like Windows Mixed Reality the costs have been lowered significantly and the software is starting to hit its stride now that its through that awkward phase of weird SDK autism you basically had to develop for each headset separate which made it shitty, now everything is unified under SteamVR 2.0, getting the game engines involved, and learning what works and doesn't work in a VR space.
For me its hard going back to playing shooters not in VR as the freedom inwhich you can act and react is something ONLY VR can do. Being able to explore many of my favorite childhood game in VR and seeing things you never noticed is another highlight. The reason why I wanted to buy the Index was because I saw what Valve was trying to do and if everything that I have seen is true then it will be new standard for the industry going forward. Being able to throw a grenade without throwing the controller and having to actually pinch my fingers on the pin of said grenade are those small details that build up that and when you are doing full body kicks in Blade and Sorcery then stabbing someone in the throat there is only one place to get that kind of experience.
There is more money being poured in by companies for real world applications that benefit from the gaming stuff significantly so I dont think VR is just one day not gonna be a thing anymore and everyone will just have to live off legacy support by some autists on pateron. I think that everyone will own some form of VR within the next 6-12 years, we are at that early internet era for VR so its crazy and fun but soon it will be ruined just like the internet today so I am going to enjoy while it lasts.
a65555 No.16647071
>>16646926
>everything is unified under SteamVR 2.0
For realsies? My general impression as an outsider is that the walled garden-ness was progressively getting worse than ever, with all the big players in VR still dead set on eventually eliminating the ability to use VR gear as a PC accessory at all, in favor of some horrifying console/cellphone/etc-based all-in-one monstrosity.
e1d5fd No.16647116
>>16647071
The uniformity is in two ways, firstly with SteamVR 2.0 on the input/user experience end they have made it so no matter your device you can customize your inputs so that you can get the experience you want also makes software that doesn't get updated still as playable. The other way is through OpenXR on the software level so that you can develop smartly around VR and spend less development time as whole per headset you want to support.
Another cool thing is that since SteamVR is an open platform the finger tracking is something all the other companies can do as well so it will become an industry standard most likely. 2019 has been crazy for VR and its only going to get better.
baece7 No.16647147
>>16630972
>directional teleporting
I haven't played any VR games, I looked this up and have no idea how games can be played like this. VR games really are retarded.
e1d5fd No.16647153
>>16647147
Most games now have a twinstick system since all the major headsets now have thumbsticks, its a user preference thing and most games give you the option to pick whatever you want. Only games I think force you to do it are the shitty Bethesda ports.
b49476 No.16647203
>>16646926
But there is literally only about 2-3 "good games" in VR. Beat saber,Pavlov,VRchat. I would gladly buy a VR headset if there were good games out there. But its not worth spending 200,500 or 700 bucks for something that you will grow tired of quickly. Also 1 bad thing that i've seen alot in VR is the teleportation alot of games seem to have. I mean whats fun about teleporting around? But besides that,there just isnt enough content to qualify a purchase.
a65555 No.16647223
>>16647116
This is great news
>they have made it so no matter your device you can customize your inputs so that you can get the experience you want
I wonder if this could extend beyond VR, to unfuck the disgusting mess M$ made when they "deprecated" DirectInput in favor of the XBox Gamepad-specific XInput API, forcing us to use retarded shims like x360ce, Joy2Key, XPadder, etc. The only people who ever got this right were Apple back in the '90s with InputSprocket.
e1d5fd No.16647263
>>16647203
On my screencap there are at least 8-10 games on there that would be in that category, the red crossed out are the only demos I have installed which is why I did so. I think your underestimating the amount of time that you can spend in these games and the value that they present.
Your not wrong about the problem with short form content on VR however the reason for that was due to the fact that at the time VR comfort and motion sickness were huge hurdles. I think longer VR content will start appearing as VR becomes easier to develop for and people have gotten use to joystick locomotion and understand what can/cant be done in VR.
VRChat alone has justified my purchase to be quite honest with you. I usually drink when I play it and its like a crazy night of partying every night.
>>16647223
You can with Steam Big Picture it has all those features built in already however you gotta do it through big picture which is kind of meh.
My Index is supposed to be here later tonight but I work so I will probably post some stuff to Bitchute then WebM it once I have enough footage.
34ba1d No.16647288
>>16630944
>MTG collector
Literally who?
4e83e7 No.16647554
>>16632566
Best Waifu of the year, every single fucking year.
Anyone who disagrees is hot fucking garbage and should shoot themselves.
31babf No.16648491
>>16635233
>get vr
>get fbt
>using vrchat for your porn
pleb
c1024a No.16648741
What would be a better purchase? Pavlov or Zero caliber? Pavlov seems like fun to me but I'm on a tight budget and am not sure if I should get that or some other one if you vr anons know any better ones.
330b13 No.16649219
>>16632007
>third person
what
>>16631161
Is it though? apparently everybody's still waiting for the source 2 editor. Or am I thinking of the complete SDK?
330b13 No.16649237
WHERE THE FUCK IS RESIDENT EVIL 7 VR ON PC
FUCKING CAPCOOOOOOOOOOOOOM
e52690 No.16649350
>>16649219
People want the SDK, but you can do a lot with scripted entities, it'd probably lack hud elements but you could probably get Capture the Flag working in it.
2ec724 No.16649914
>>16630972
>>16633008
>>16647147
Motion sickness is inherit property of VR joystick movement and can't be solved.
Its because game constantly jumps between 2 modes.
1. Video is tied to teh inner ear perception. When players looks around turning and moving the head.
2. Video is not tied to the inner ear perception. When character moves with joysticks. Scene moves but no inner ear perception confirming this.
Monitor/TV games work all the time in the mode 2. So they have no such problem and player can become accustomed to such disconnect between moving picture and inner ear.
b456a5 No.16650003
>>16649237
Oh yeah huh. They said it would be released for PC a year after it came out initially. RIP.
9d7ca7 No.16650060
>>16631097
>loli miku isn't best miku
gay detected
>>16631741
It looks like a cute game to play either way, not like every game needs fucking porn in it.
>>16631865
>anon makes a memory based comment and assumes he shouldn't need to provide a source because it's a waste of time to lie.
>you get mad
>NO YOU'RE MAD BECAUSE YOU'RE LAZY
Why would he make shit up? You don't need proof for this sort of shit, you either believe the guy or go look it up yourself.
>>16631893
>And then there's a bunch of niggers chimping out because someone isn't devving for free what they want. I'm assuming you're part of that crowd.
I don't get why people are mad, it's fucking porn. If you wanna go jack off then you have literally thousands of images and a ton of cards for her on illusionbooru's.
87f7c0 No.16650091
>>16650060
>Why would he make shit up?
That couldn't be the only way people would spread false information. Sometimes people remember the wrong things, or just ill-informed.
In any case, it is understandable that he demands proof from either persons, since both made contradicting claims.
e1d5fd No.16650944
Wasn't able to record anything because work ran a little late but I was able to fuck around with my Index.
>FOV
The binocular effect is greatly reduced as you only see the edge of the screen on the edge of your view and the vertical is even better so you don't have to move your head around as much which improves comfort.
>Clarity
This is one of the bigger changes from the Vive the distance I was able to see/read has doubled and for VR shooters its easier to notice a target moving in the distance. You can crank up the super sampling and it gets even better and the screen door is a nonissue. The higher refresh rate of the display makes everything feel smoother and my roommate who usually gets motion sick in VR felt a lot less sick then when he uses my Vive.
>Comfort
I am still trying to get the perfect fit for myself however the way you can move the headset and adjust the lenses in a great deal of ranges so that everyone can find their sweet spot.
>Controllers
These at first were a little disappointing with at the start however after fucking with them you can get the finger tracking pretty accurate you need to grip them naturally on startup, them drum your fingers one at a time 2-3 times and then your good to go. The thumbsticks are the biggest gain as the steamvr based headsets have always had shitty trackpads. Throwing stuff and having to actually grip your hand to do something is unlike anything I have ever experienced in gaming before and when you are doing it with a shooter or an adventure game its a one of a kind experience.
I attached my playspace config as I went with 4 total base stations and the tracking has been amazing with zero issues or hiccups. If you are new to VR this is a great place to start however this shit is premium as fuck and costs a fuckton for a reason. Im probably gonna sell my Vive and hope that the Index gets wireless at some point. I will try and webm some shit tonight.
>>16649914
The solution to motion sickness is removing the binocular effect and higher refresh rate so that people stop getting stick, its the reason why the Index is the way it is and from my testing it seems to do the job.
e1d5fd No.16651114
One other thing I forgot which was actually the best part of the headset was the audio, its insane how good it sounds despite being off your ear, I played all my rhythm games and they sounded as good as if I had my headphones on.
3632a8 No.16651168
>>16630873
Try Quell 4D I thought it was fun
Kind of like Doom but in vr
a65555 No.16651292
>>16650944
>LCD-based HMD
Shouldn't that have some pretty severe smearing/ghosting/blurring motion artifacts compared to OLED, especially at 144Hz?
e1d5fd No.16651313
>>16651292
I still gotta do some more test but I didn't notice any blurring or ghosting at all when I was playing lat night. The panels are quality despite the colors not being as good as the Vive.
461301 No.16652821
Waiting for more info on pic related, is HTC as a company any good?
59525e No.16652833
Topic related and interesting.
part 1/2
9f778c No.16652834
>>16652821
It's okay from what I know, their phones were good until recently I heard.
Taiwan #1!
59525e No.16652847
>>16652821
HTC are the people who make the headsets for Valve. Them and occulus are the big two. I can't tell you much about their quality, though.
2d6c20 No.16652986
>>16630923
>>16630915
looks like him, picture is really funny
also to answer op's question: _Skyrim_
e1d5fd No.16653157
>>16652821
HTC support sucks but the Vive was a decent product and the specs on paper seem good and with modularity suspected and HTC confirming wireless support it may be a good middle ground PC headset.
>>16652847
HTC made Vive with designs and tech given by Valve but Index is made by Valve themselves not HTC.
I need more sleep cause I goofed this shit like an autist but I recorded stuff and will webm.
5f1c9a No.16653165
"games"? hahah honey thats an outdated concept, we instead make experiences (walking simulator + minimal interactivity) or copy badly whole genres (guitar hero)
vr is the future as you can see
e52690 No.16653965
>>16653165
Are you trying to say beat saber is a guitar hero clone?
37a4e7 No.16653974
Yeah three years ago this was an issue. Now every dev gets their ass chewed out if they even consider leaving out smooth locomotion
37a4e7 No.16653976
>>16648741
Pavlov always has people playing, this is probably the biggest consideration.
9c7c3e No.16654021
>>16653165
Or that gorn/blade n sorcery/nervosa/cliffside manor/incursion are walking simulators?
39bab3 No.16654042
If someone doesn't release a fully libre VR headset for unix/linux then VR is forever dead to me. VR as a concept has no productivity gains or games that would make it beneficial unless you are a pilot or horny. VR is a unified shitshow of propietary software.
39bab3 No.16654048
Although a mech simulator where you control the inside of a mech in VR would be amazing if done right. Same with 3d point and click adventures in VR like professor layton. VR is still shit till then.
e52690 No.16654053
>>16654042
idn't openvr usable in linux?
39bab3 No.16654057
>>16654053
Openvr is just a sdk
>Because the OpenVR API causes the game to connect to any attached VR hardware
Which means the headset must have some way of interacting with linux/unix in the first place. I haven't searched much but I assumed all headsets only have windows drivers for however they communicate with the GPU on the host computer.
39bab3 No.16654065
>>16654057
Oh just ignore me now. WIthin five minutes of research I found that VR headsets that work over USB will just werk TM with openvr.
e1d5fd No.16655780
Making webms finally, here is some Full Body Blade and Sorcery ones with the Valve Index.
88f314 No.16655785
>>16655780
>Index
Isn't that the thousand dollarydoos headset?
e1d5fd No.16655808
>>16655785
Yea, its the best of the best and everything that people bitched about VR and what is was lacking the headset has. The only things its really lacking is eye tracking and wireless however wireless is something they have confirmed to be working on.
Webm for retards isnt making compressing these comfortable at 60fps so I will try and reduce file sizes however full video is on bitchute (https://www.bitchute.com/video/w3FTnMRMGwvl/)
e1d5fd No.16655830
This shows a bit more of the finger tracking at the end, its pretty nifty when it works however sometimes you gotta drum your fingers to ensure it is tracking properly.
e1d5fd No.16655958
Anyone who likes funs and has VR needs to get H3 (Hotdogs, Horseshoes, and Handgrenades). I hated playing the take and hold mode since using the touchpads is garbage but now that Steamvr headsets have thumbsticks its so much fun. I was using the random preset and I had a Sten without the stock as a sidearm and a FN FAL as my primary it was great.
5801a1 No.16656020
>>16656019
You can set different preferences and you get a score boaed upon those. It's up to you how you wanna play and you have a lot of freedom. You can also then off the radar as another example.
bad912 No.16656033
>>16647147
>>16630972
>>16649914
Most VR games I have played use joystick movement. I've never become motion sick from it.
71cb67 No.16656078
>>16655808
>those magnetic grabs
The game looks incredibly janky and rough, but god damn imagine a Star Wars game with refinement.
>>16655808
>webm for retards
Are you using the latest version? The successor project is here.
https://gitgud.io/nixx/WebMConverter
645709 No.16656126
VR is for perverts and weebs. Which is fine I don't judge. But videogames it is not.
a0ca4d No.16657192
i need a new source of vr clips
26401c No.16657769
>>16631120
>You will never love anyone as much as this man loves his waifu.
59525e No.16659541
e1d5fd No.16660579
I recently got a lot of utility tools that allow me to capture VR easier and manage my desktop windows in VR. I now have a VR spykids wristwatch where I can manage my performance and do whatever I need without having to leave VR. I couldn't get a picture but the software combo but im using the OpenVR Toolkit and fpsVR apps.
I recorded some more H3 this game is super fun now that the control scheme isn't dogshit. I could play Take and Hold for hours, once I get familiar with everything I will turn off respawning ammo and a true operator. Its also crazy how the meat fortress carries all the Team Fortress 2 stuff over but there is some weird stuff with how the guns actually work since the game is a simulator that has to take that into account mostly, there was no way to fix the rocket launcher lol.
e1d5fd No.16660627
Here is the video of the Scattergun, you have to load the shells from the bottom and then use it like a lever action, so its like a lever action that has an internal magazine that ejects two shells per action. I was struggling with the iron sights but its really fun to shoot and the sound effects are perfect.
f48e85 No.16664904
>>16664795
Where are you getting these from?
000000 No.16665077
>>16636605
I have seen two guys in cute nanachi models with cute little rabbit dicks have cute furry vrsex for 15 minutes followed by hours of vrcuddles. The bottom one was using a dildo IRL and moaning softly. The top one was me.
3ed4b8 No.16665090
>>16665077
I want to kill you. A lot.
8fe824 No.16665402
>>16664904
Halfchan's /a/. They had a VR thread.
71cb67 No.16665597
>>16665077
>>16636605
How horrifying. So horrifying, it makes me smile and laugh. I want to hear more stories from you, but I'm also worried about the darkness swallowing you whole. Take care anon.
9c5f42 No.16666050
>>16665077
Fuck, (You) got me.
e3e2fd No.16666068
>>16665077
FORCED REACTION!
ced775 No.16666086
>>16665077
You deserve AIDS.
a100a0 No.16666119
>>16665077
You convinced me to never buy this degeneracy machine
e3e2fd No.16666143
>>16665668
>>16666119
>animu girl reaction image
fruity cockstarved faggots.
c07c67 No.16666162
>>16666143
>Pic of Hitler behind Tarkus
>Oswald leaning in at the right
>The Lost Sinner behind the Chosen Undead
How the fuck did I never see all that before
429758 No.16666192
So I picked up Superhot VR a couple of weeks ago. Pretty good if a bit short. Also missing the bit of exploration from the not-vr SuperHot. Apparently it's a different story as well or I think maybe the same story. I recognize a few places in between them. I'm not sure how they'll fix the issue of playing an FPS in VR but I feel like theyneed to get the movement down. Also make controllers that don't feel like shit.
>>16665077
Stop trying to derail the thread glownigger.
f5c3a8 No.16666197
>>16665077
You should give your skull a new ventilation system.
8fe824 No.16666202
>mfw this disgusting faggot >>16665077 is getting so many (you)'s, while my post with cute holo videos only gone one
71cb67 No.16666213
>>16666202
Cute things are a diamond dozen. Soundless cuckchan reposts are not as interesting as delving into the Evil In Man's Heart. Stay mad, cuck.
02eaab No.16666472
>>16665077
Please continue
1a54c7 No.16666955
>>16660579
>OpenVR Toolkit
What have you been doing specifically with that, anon? I opened up the provided hello world example valve has on their github but I'm pretty bad with C++.
Unless you are referring to steamvr advanced settings, which is also a great tool.
49312b No.16666969
a65555 No.16667053
>>16666969
Also fucks dogs 3rd season neverever though FMP got Invisible Victory so anything's on the table I guess
0dd187 No.16667154
>>16666202
You're not getting more you's because you're making my jealous. I have VR, I could buy it and yet I haven't because I haven't made time to try it, fuck.
>>16666969
Not getting the refence, though.
429758 No.16667445
>>16666969
You keep saying that but it still never happened. You're projecting your own cuckoldry onto this.
000000 No.16667508
>>16666472
Well, there's not much else to say. I'm a nanachi and I hang out around other nanachis. Sometimes we fuck. This community is very lewd, and also very gay. Personally, I'm bi. If I find someone cute, I make a move. If they are dtf, we fuck. Some people I fuck regularly, some occassionally, some are one night stands. Sometimes I fuck things other than nanachis. Anime bitches are fine, but rather generic. I have yet to fuck an avali, a hyena, and a sergal.
And I know it's technically just multiplayer masturbation. Thing is, I never really enjoyed jerking off that much. Doing it in vrchat, however, is a whole new game. Apparently, vrsex with fbt is very close to the real thing, at least according to one of my fuckbuddies (who is not a virgin). I wouldn't know. What I do know is that this thread is full of seething autists that know no one would ever fuck them in any reality, not even the virtual one.
02eaab No.16667583
>>16667508
First off you can't all be Nanachi you're a NAREHATE REEEEEE second post your ign
>This community
I assumed it was just that minikane guy's harem or something. Did playing as recolors of Nanachi really catch on this much?
>this thread is full of seething autists
I guess I shouldn't blame them but I'm too far gone to think anything you've said is gross. Watching these videos is a guilty pleasure of mine and I have a weakness for rabbits.
e20f92 No.16667600
>>16667445
It's absurd how over a decade later since release some fags took things so severely out of context and ignored everything else just to "prove" a point.
NTR is disgusting, but you'd have to jump through a lot of mental hoops to reach that conclusion for S&W.
I bet they could spin the Kodomo no Jikan mango to sound like NTR central.
c171e2 No.16667603
>>16667583
Why the fuck are they all Nanachis? Anime adaptations were a mistake.
16c104 No.16667606
>>16667583
more nanachi pls
02eaab No.16667609
>>16667603
Ask the torfag but I guess it's just because Nanachi is cute and making other good models is hard
>>16667606
Get a load of this https://invidio.us/channel/UC_GrjlFXDfjnEcT-PqATaOA
6278a4 No.16667665
>>16665077
>torpedo makes an aberrant post
Every time.
000000 No.16667675
>>16667583
To be precise, the base model is called lexichi (made by lexidoll), but we just call ourselves nanachis. And yes, there's a lot of us now. There's a discord server for lewd nanachis that has almost one thousand members.
>>16667603
The lexichi base model is cute and free to use and modify. There are other nanachi models that are more show-accurate, but those aren't as popular.
02eaab No.16667678
f95554 No.16667720
>>16667675
>discord server for lewd nanachis that has almost one thousand members.
Share pls
a65555 No.16667758
Invidious embed. Click thumbnail to play.
>>16667675
>almost one thousand members
Reminder these same degenerates have been incubating on lame avatar chatrooms like 2nd Life for years, waiting to infest VR.
02eaab No.16667768
>>16667758
Do you really need a reminder that Second Life is full of degenerates?
92a6a8 No.16667771
The best movement I've experienced so far in VR were some random test tank game on the PS4 in a store an VR Chat's flying brooms.
The tank was good because it was fairly slow and you were seated anyhow, so it felt fairly natural. It was alright, but dunno how well it would translate to anything outside of the essentially 2d movement of tanks.
VR Chat's flying broom was the best fucking thing I've experienced in a long time, though it was kind of slow and the area you could fly in was pretty small in that particular world. Basically you held the two controllers "on the broom" and then you controlled how fast it went, up or down and then how it turned around itself. So you had essentially complete freedom of movement.
My mate who owns the VR set felt like throwing up after a minute, but I had the time of my life as long as I was seated since standing up your point of balance goes to hell. I even pulled off Immelman turns and Wronski feints, just to see if I could.
Sairento was pretty decent too, but it honestly worked better with just continuous teleporting because of the enemies shooting at you.
Mind I don't own VR and have only played it sporadically.
02eaab No.16667789
>>16667771
Tanks seem like the most obvious application of VR that would actually work, I'm surprised I haven't heard much of tank VR games
000000 No.16667818
>>16667678
>>16667720
I'm not gonna post it here. I don't want local shitposters to gain access to that kind of material.
a65555 No.16667820
>>16667768
It's just these things always seem to follow the same pattern. Like, for some reason The Palace seemed to have a lot more ERPing perverts than most MUDs, as if the smallest semblance of a game causes some amount of fun to happen instead of just 100% faggotry.
Like, when is there going to be a VR equivalent of Space Station 13?
02eaab No.16667839
>>16667820
>as if the smallest semblance of a game causes some amount of fun to happen instead of just 100% faggotry
If there's nothing else to do but talk then it only makes sense ERPers will flock to it.
92a6a8 No.16667882
Has anyone played Jet Island? I was wondering whether I should try it out.
000000 No.16668182
>>16667835
No offense, but I don't know you or your intentions. I won't invite randoms, especially not from this place.
9c5f42 No.16668236
Invidious embed. Click thumbnail to play.
>>16667508
>Well, there's not much else to say. I'm a nanachi and I hang out around other nanachis.
You better watch out, there's a vorefag with an appetite for Nanachis roaming around here somewhere. Sounds like a regular buffet to him.
02eaab No.16668311
>>16668182
i figured you could just vet me in pm first but oh well. my pc can barely run vrchat so i would just be lurking anyway
3ed4b8 No.16668324
>>16668182
You may be a humongous faggot but at least you have some goddamn common sense.
8b5cf1 No.16672128
>>16666955
It gives SteamVR the same usability as Oculus Dash, you are able to move and navigate windows easier. I can have YouTube appear in a certain part of my playspace or have it attached to one of my arms. If I had to pull up irc in VR it's so much easier compared to the default SteamVR methods.
e52690 No.16672183
Skyrim VR is not designed for someone who can quickly and accurately aim bows holy shit
6f7014 No.16672209
>>16672183
How would you know?
e52690 No.16672213
>>16672209
I downloaded it, ran out into the world and near immediately shot 4 mammoths to death
a0ca4d No.16672549
>>16671989
more purple bully
also, wat
920c42 No.16672583
>>16631120
now this is the cyberpunk shit i want.
6ffeec No.16673472
>>16666202
If you want upvotes try a site that actually has them as an integral part instead of an imageboard that centers around the lack of identity, veterancy, karma, and other superfluous metrics that don't actually make your posts any more or less valid.
I'm getting real sick of seeing things like this and "underrated post" as if posts are rated to begin with. Can't you just take comfort in knowing someone read it and maybe didn't think it was worth posting "LOL" just to increase your counter? This is getting out of hand on the entire internet. People desperately clawing for numbers just to feel satiated. Gross.
e1753c No.16674315
why does vr always have to be motion control bs I just want to play a regular game with regular controls but have the full sphere of vision immersion.
e52690 No.16674768
>>16674315
Valve doesn't really want people to have locomotion from what I heard, Joysticks on the index were a concession, and most VR developers aren't really experienced with making real games.
c9de97 No.16674860
>>16674315
If that's all you want, just use VorpX. It works with the majority of shooters, and lets you control your aim with head movement on top of mouse and keyboard.
Though having tried this myself, I can tell you it's not as good as you might think. In almost all shooters, you basically end up having a gun, or your characters hand/wrist glued to the lower right of your jay. And when the headset is specifically engineered to trick your brain into making you think what you're seeing is real, this is a huge annoyance and destroys any of the immersion you're looking for. You really don't gain any type of advantage from it either, since even with an Index, you're only getting about a 130 FoV at best, which is only a tiny bit more than you're probably playing with on a 16:9 monitor if you care about using a high FoV for an advantage.
Doom VFR and the Serious Sam games are absolutely magical experiences. Hearing an audio cue to to my side, turning my head just enough to see an enemy charging me in my periphery, and throwing my arm out and shooting in one motion feels 100 times better than any twitch shot I've ever landed. It makes you feel like John Wick, ready to kill 3 people with nothing but a pencil.
I know it's the same thing you've read million times if you've done any research trying to make up your mind on buying a VR headset, but it really is just something you have to experience. Words don't do it justice. If you tried both, I'd bet my left nut that you'd agree with me that motion controls are better in shooters.
c9de97 No.16674986
>>16672183
It's the same deal with the Serious Same games. Independently aimed dual wielding is crazy when the game was never designed for it.
7bd8c3 No.16675074
Unfinished broken VR mods of non-VR games are unironically the only good VR games. And Beat Saber. I don't know why devs collectively think thumbsticks + head movement is so bad but they can fuck right off with that teleportation shit where you jump between locations instead of walking by holding a stick forward.
a5c072 No.16675113
>>16675074
> I don't know why devs collectively think thumbsticks + head movement is so bad
because it makes people vomit faster?
>>16674768
that sounds fucking retarded considering roomscale, but wouldn't put it past valve.
>>16674986
>dual wielding
it's a bit annoying for me when you try to move a the same time via sticks, or maybe I'm just too used to the aim.
9c5f42 No.16675339
>>16675074
The only game that I've seen yet which does that teleportation shit well is Deracine - and even then it's largely an encumbrance holding you back when all you want to do is explore around freely. Though there is a point later on in the game where you find a creepy looking creature that's stalking the kids and it breaks the time-stop and teleportation rules by being able to move around freely.
Unfortunately, there's no real stakes since the story is going to play out the same way no matter what happens, but it's the only time in a VR game where it even clicked for half a second that limiting movement like that could be a good mechanism for horror - turning a technical limitation into an atmospheric building design choice… which kind of reminded me of the fog from the original Silent Hill. But now that I've seen that particular trick in play, it probably won't have much of an impact next time I see it in another title - and it wasn't fully taken advantage of that first time.
e1d5fd No.16675400
I pretty much have everything you can for VR and it just feels like now that im at the peak with all this potentia but l I dont really wanna do anything now. After getting into drunken barfights, kicking whores and children, and learning the really fucked stuff im not sure what else I can explore.
Probably grab some LSD and see what kind of cosmic horrors I can uncover
e52690 No.16675406
>>16675113
Well you have to realize, there's kind of a major difference between a super limited scale 2x2m space you can wander around in, and actual locomotion.
a4b907 No.16675426
>>16632007
>orth saying though all VR shooters are kinda slow paced
Not Serious Sam
bb22cf No.16675920
not exactly vidya, but wtf is up with vr video players? it's either buggy, rudimentary as fuck with half-cooked features (like format set by file names, with no way to switch in the actual fucking player) or outright retarded (why would I want to use motion controls only for a fucking menu), suspiciously "free" shit or all of the above. ffs the only worthwhile player is made by valve in fucking unity, probably by a dev that just wanted a bullshit-free wank (and even that one could be improved by a mile easily)
>>16675406
even 2x2 is easier to traverse with a stick. the only reason to use teleportation is for comfort and cheaper/easier implementation. unless you run around in an full fledged installation (where it becomes a non-issue) you'll always have to consider how people are gonna move around.
e0ae8b No.16675930
>>16675920
I use Virtual Desktop's built-in player, which I'm pretty sure uses Windows Media Player and just adds 3D and "native" resolution playback, which you can make use the K-Lite codec pack.
3bf284 No.16675935
>>when you realize all that vr can ever be for now is glorified walking simulators or rhythm games (ripping off old trends that no longer matter) and this pretty much keeps it in obscurity forever until things change
a65555 No.16675995
>>16665077
>I have seen…
TIME TO DIE
>>16675935
>>16674768
>most VR developers aren't really experienced with making real games.
The only real solution will be anti-lootbox legislation kicking off a good old fashioned kikestian soccermom moral panic against anything even vaguely smacking of freemium "games". Even in a best-case scenario, it won't cause the total normalfag purge crashfags have been dreaming of, but I'm confident it will definitely cause mobileshit and socialshit to die. With them gone, the money supply for "indie" hipsterfaggotry will be choked off, and the cancer infesting VR will asphyxiate.
e0ad8e No.16676019
>>16675995
I mean I don't think antilootbox stuff will actually help VR, I don't actually think there are any games with that shit at all, right now it's mostly an issue of being expensive enough to enter theres a ridiculous upcharge on software, and aside from maybe the Hotdogs and Handgrenades guy all the devs are gunshy of doing anything more complicated than giving you a few phys objects you can fuck around with. Which you can already do in steamhome, which is free, and that's not even getting into vr in garrysmod, or the rumor of the dude who wants valve to give him the tools to make a Source 2 Sandbox.
a65555 No.16676030
>>16676019
I wasn't saying that type of monetization is a problem in VR (yet, remember there must be future financial motivations for Facebook's purchase of Oculus, and Samsung's attempts to integrate cellphone hardware into PC-free standalone all-in-one dedicated VR devices). I was more pointing toward how most of the hipstercore casual walking sim devs are bankrolled by large platform holders like Sony and publishers like Ubisoft that get most of their moolah from milking whales through predatory monetization, not to mention that a lot of those hipstershit devs entered the industry via the creation of mobileshit/socialshit titles.
The anti-game cancer being built up around VR is only one part of a larger pseudo-game bubble over the last decade, one that is uniquely vulnerable to legislative attack.
0dd187 No.16676069
>>16675995
I still don't think that moment in Blade Runner deserved to be that iconic.
Roy talks about a lot of things, but the viewer never gets to see anything even remotely close to them. It's an obvious breach of "show, don't tell" that makes his backstory feel kinda weak despite how necessary it is to sympathize at all with the replicants.
It's sequel at least somewhat understood this and you see a lot more abuse going the MC way to hammer it home how much of a second class citizen they are considered to be.
>>16676019
It's a vicious cycle. Not enough players buying into VR means the market is too small to justify big budgets in devving for that kind of stuff.
But with a small budget, you get small games that are gimmicky shit most of the time.
And with gimmicky shit, you get less people interested in forking over the cost for VR.
And with less people, we go back at the start.
It'd take someone breaking this cycle on their end. Either Valve\Facebook drops the price on their headset (and that ain't gonna happen), Devs actually making something massive at a major financial risk for them (not likely) or the players keep buying the headsets in the hopes that better stuff is made for it (sadly, the more likely option).
a65555 No.16676202
Invidious embed. Click thumbnail to play.
>>16676069
>But with a small budget, you get small games that are gimmicky shit most of the time.
I can't really take that justification seriously. I mean, take Avara for example, a shareware game from the mid-90s that's sort of MechWarrior plus Bolo, written by one guy from scratch. It was basically designed like a VR game, with separately controlled body/head rotation, actions like crouching and jumping tied to smooth changes in stance, etc.
Nowadays, with all sorts of fancy engines, middleware components, assets, and art tools available, it should be easier than ever for genuine independent game authors to do actual games for VR.
Even VR hardware, compared to the typical price of a complete PC system throughout the 80s or 90s ($400 for a C64/TRS-80, $1500 for an Apple/IBM), isn't really that expensive.
c72ff0 No.16676404
>>16676030
>Ubisoft that get most of their moolah from milking whales through predatory monetization
uwot
ironically ubisoft is also one of the few AAA devs doing VR shit.
>>16676202
>Nowadays, with all sorts of fancy engines, middleware components, assets, and art tools available, it should be easier than ever for genuine independent game authors to do actual games for VR.
gameplay isn't the issue, assets are. shit textures/lightning/models are way more obvious and jarring. not to mention you want voiceacting, most people don't want to stare at some subtitles especially during a fight etc.
a65555 No.16676516
>>16676404
>uwot
It's absolutely true. Ubisoft is trying to go full EA as soon as possible, cashing all their chips into whaling. Projections for this year place it at 25% of Ubisoft's total revenues, and slightly more than online distribution of actual games:
https://www.tweaktown.com/news/57597/microtransactions-make-25-ubisofts-fy2019-revenue/index.html
Every major player is basically attempting to exit gaming for the crack addict market, like Konami going pachinko, but without the honesty.
>shit textures/lightning/models are way more obvious and jarring.
Is that really true anymore, in the post-Minecraft era?
0dd187 No.16676555
>>16676202
The point isn't what you could make gameplay-wise or how much work it would even take.
The point is that devs don't expect that much return in their investment so they aren't going to spend that much making the game as well.
Less money means smaller teams and less time working on it, so they make do with what they have and focus only on basic gimmicks to justify the game even being in VR.
Could they make a lot more and better, possibly even with less work? Sure they could.
But would it work and atract enough players? Maybe. And "maybe" isn't good enough. When they could be doing plenty of other projects that are more likely to give them a better profit.
>>16676516
>Is that really true anymore, in the post-Minecraft era?
Minecraft is a bit of an anomaly and the graphics are tolerated at best. Plenty of resource packs and even mods strictly to change how the game looks so it's not so horrible anymore for instance.
This problem is also more noticeable in VR when you have shit pressed on your face literally and can notice problems a lot more or get bored of repetitive textures more often, etc.
And don't forget that, if you want a game to be successfull when it doesn't look that good, it has to have great and unique gameplay. Now consider how often that happens and you get your answer as to why Devs prefer to focus on pretty graphics instead.
ce29b2 No.16676618
>>16630873
Has anyone ever managed to fly a plane in VR using one of them neuroheadset thingies?
a65555 No.16676647
>>16676555
If every idea has to start from a pro operation, even a low-end one, I agree with your analysis. But what about actual independents, the people who work a real job or school attendance, and make games as a hobby with perhaps a second income stream as a possibility if they happen to strike a rich vein?
I dunno, maybe there just isn't enough autism to go around nowadays.
0dd187 No.16676658
>>16676647
I doubt amateurs would want to start with VR for a personal project. Sounds like more trouble on top of everything else, like tackling multiplayer for a first project.
911b35 No.16676730
>>16676618
I don't think so, no. They can differentiate between at most 3 input axes, and only one of them can be active at a time, and there's hell of a lot of input lag.
>>16676658
VR games are like regular 3d games except you use a headset instead of a monitor. They're developed in exactly the same fashion, it's just different set of image output considerations are applied.
911b35 No.16676750
ad7eff No.16676870
>>16672209
>everyone flails like a drunkard swinging a bat
>remotely competent VR player is landing so many hits the hit detection can't even register them all
Don't know Anon, I honestly don't know.
9c5f42 No.16677165
Invidious embed. Click thumbnail to play.
>>16676069
Literally all they need to do is go back and "remaster" some older 6th and 7th generation games to add in VR functionality. That will give the more traditional game market a reason to jump into VR, can fuel itself off of a new twist on old nostalgia, and will provide the funding necessary to start experimenting with adding VR as an optional mode into newer games.
This is going to piss off the hipsters who want to push VR as some new transcendental experience to connect players to marginalized voices through the power of atmospheric low-poly environments and garbage rich narratives - as well as the power of interpretative dance (vid sadly related)… but it's exactly what the market needs to bridge the gap between traditional games that the market already wants, and growing the nascent VR market.
Nintendo is primed to really capitalize on this space. They've already got a strong community push to get their old catalog of games working in VR through emulation on the PC, and those games are light-weight enough resource wise that they could be ran on the Switch in VR with enhancements. Plus, users already have all of the necessary hardware built in. All they need to do is release a proper headset mount that allows hands-free manipulation of a controller.
So it's a great confluence of low-cost, high userbase, low resource usage, and high-demand. If it's successful on the Switch, you'll see a lot more of it happening on the PC and competing consoles.
71cb67 No.16677502
>>16677165
Like how the new port of Zone of the Enders had VR? Ace Combat 7 also had a VR section, for specific missions and not the whole game, for the PS4 version. I'd kill for a more proper 1st person view for Gravity Rush and VR capabilities.
882108 No.16677514
>>16677502
despite being the game with the most potential to be nauseating to VR users, gravity daze fans have balls of steel and would never have a reaction so feminine to the sensation of falling in first person.
9c5f42 No.16677613
>>16677514
I dunno, the vast majority of Gravity Rush's total worldspace is empty, and I don't think you'd really get the sensation of falling except in areas with dense geometry moving rapidly in relation to your perspective. And in those areas - a third person camera is really best for orientation. Even with the current third person camera, there's a lot of visual cues baked into the game (like Kat's scarf and hair) which always point to the true center of gravity so you can keep your bearings. You wouldn't be able to see them in first person VR.
If you've ever tried one of those skydiving VR "experiences" - they're incredibly boring. There's a TON of secondary sensory inputs when actually skydiving that add to the thrill. The resistance of the wind ripping across your face, the lurch of weightlessness in your gut, etc. VR can't replicate any of those, and at great distances - you don't get much of a sensation of motion at all. It just looks like a distant piece of geometry being expanded. That's why games like RUSH or Eagle's Flight keep you close to the ground where the sense of motion is much greater. Eve Valkyrie also does this semi-well by keeping the combat arenas fairly densely populated with ships and debris to navigate around and feed that sense of momentum. Ace Combat 7's VR mode is a bit of a mixed bag in this regard - since constant maneuvering as you dance with other planes feels great, but there really isn't much to give you a sense of speed and momentum until you're close to the ground - which the VR missions don't have much of in the way of detailed populated low-altitude missions (because the PS4 can't handle it). Though they do a pretty decent job of trying to replicate some of the sensations through rumble and audio cues to indicate stress on the airframe during high-speed turns.
1b773c No.16677981
>>16676516
>Ubisoft is trying to go full EA as soon as possible
create shit games, drop them the second they underperform while milking fifa?
the point was ubisoft has probably the least cancerous lootbox scheme out there while still funding singleplayer games, do new shit instead of rehash endlessly (including vr) and actually support their games instead of shitting out a sequel asap. no idea about siege or for honor, but everything else is just cosmetics you can even get ingame without spending a dime usually. for the former you never hear anything about boxes either, only how much of a grind shit is (apparently by people that bought the starter edition, so no surprise) and gameplay/technical stuff.
where ubisoft goes full retard is how pozzed certain games are (especially asscreed), however to a some degree that's just marketing baiting everyone. fuck some people go full assblast because division 2 doesn't say anything about trump, "b-but it's in washington, it's meant to be political" and other retarded shit. not to mention yass queen slay villains in the fc5 expansion, a gay dude in fc4 etc.
from a business perspective it would be stupid not to go after whales, the difference is how it affects everyone else.
>Is that really true anymore, in the post-Minecraft era?
minecraft is the exception, not the rule. you can go with a heavily stylized artstyle (that isn't dreamworks or calarts), but that requires just as much if not more talent, so it's easier/faster to go with the semi-realistic route, especially when you use photogrammetry etc.. also depends heavily on the game and atmosphere. a vr heavy rain would need to look the part, astrobot rescue mission not as much.
>>16677165
>Literally all they need to do is go back and "remaster" some older 6th and 7th generation games to add in VR functionality.
only if they do it properly, else don't bother because it will just be a gimmick. I mean look at skyrim vr where the melee combat is worse than wii wagglan from 10 years ago (at least you can mod it).
9c5f42 No.16678035
Invidious embed. Click thumbnail to play.
>>16677981
>only if they do it properly
By do it properly, I mean do as little as possible. You go radically altering the controls for "muh immershon" and you're going to be defeating the purpose and ruining classic games. I mean, just provide head tracking and 360 degree view. Really, that's it. Yeah, it'll be gimmicky - but unlike wagglin, that gimmick actually does have some gameplay utility. It makes it far easier to gauge distance in platform jumps, makes it easier to track enemies behind the camera for greater situational awareness, and allows a degree of environmental exploration free of the constraints of a fixed camera. It puts you more "in" the environment, so you're generally more perceptive to design alterations and small details where you might otherwise gloss over them on a flat screen as being part of the environment. And this part of why I think the Switch would be a perfect platform for this kind of a push - because it's limitations would keep traditional VR wheel-re-engineering to a minimum because it doesn't really have the hardware setup to chase the immersion meme.
I think the bigger issue would be game length - since nobody is going to want to spend 8~20 hours with a Switch strapped to their face. They would need to redesign the games to either have more natural break-points every few hours (or every few stages)… or they could create a compilation of mini-chunks of the games highlights with additional challeges. Sort of like their NES ReMix games for the 3DS. Hell, they could even use it as a $60 demo by putting links to the store page for full games in VR if you happened to like what you played of the ReMix.
1b773c No.16678119
>>16678035
> They would need to redesign the games to either have more natural break-points every few hours (or every few stages)… or they could create a compilation of mini-chunks of the games highlights with additional challeges.
but that would ruin the game just as much, if not more.
I rather have proper inputs than cut content for the sake modern accessibility.
91bb44 No.16679114
>>16672183
The rate of fire you can pull off with a bow is batshit insane and makes crossbows absolutely worthless. Might have to eventually look into mods that add dual wield rapid fire crossbows since I technically beat the game by getting dragonbone shit.
42853a No.16679348
>>16642769
>screensavers
Why have I never seen this before? I love it: it's sharp, it's succinct, and above all it's on-the-nosee. These things we've been calling "walking simulators" aren't games, they're barely even movies, they're just a thing that happens in the background that barely distracts you. They're fucking screensavers. We need to spread this, I smell a hilarious twitter shitstorm when butthurt soyboys and retarded wannabe "game" "developers" get wind of people calling their precious golden calves "screensavers".
a65555 No.16679923
>>16679348
TBF, those abominations were described as screensavers a bit before "walking sim" was coined. And with good reason, as they (Flower in particular) were even less gamelike than a typical walking sim's "subpar museum tour" experience, with their floatiness and lack of much distinct geometry being strongly reminiscent of actual screensavers like ElectroPaint.
e52690 No.16689694
So it just occurred to me, with standing play area VR, would a DDR pad be usable for locomotion? If you think about it, it could work, the ddr pad wouldn't have to check for which direction you are facing if you turned around and back was your new forward, it'd still push you forward, the only thing that seems like it could be awkward is that it's a 4 directional pad with no diagonals, although I have seen some that have face buttons on the corners.
It seems like it could be a way to free up hand inputs from being locomotion input
c3edd9 No.16690389
>>16690304
>S&W fans get an entire VR korbo
>still no S3 despite plentiful source material
What on earth is the logic behind this
e1d5fd No.16690494
>>16689694
Lel most people wouldn't have the spatial awareness to know which orientation they were to even press the right direction since what you usually are doing is moving around within a playspace. The thumbstick twinstick is probably the best setup we have had for VR it's just devs getting their shit right and using other games like Onward as an example.
632a4a No.16690531
>>16690389
>trying to figure out how the nips decide on more seasons
it's a fucking mystery, they probably don't even know themselves.
one one hand it's great they don't milk popular stuff for all it's worth to the point it becomes shit, otoh it's popular for a reason so people want more…
>>16690494
>devs getting their shit right
remember vive wands don't even have a stick (nor do the ps moves) and everybody tries to make it as comfortable as possible for motion sickness, add to that most devs don't like to experiment or are flat out unable to, you get a lot of derivative motion systems, especially in the beginning till over time a standard establishes itself.
a65555 No.16690554
>>16690389
Can never say never, old anime do sporadically get new seasons out of the blue. Could be good like FMP IW, mediocre like Slayers Revo/Evo, or an abomination like nuBerserk.
41eaa1 No.16690871
>>16690389
Before i'd have said it's because the source material is done/popular enough they don't need to sell more but with Wolf and Parchment It's about Holo's daughter it could happen.
It would be a rather poor experience for anime onlys though, along with being hard to adapt in 12 eps.
Without spoiling too much, a 12 ep season covered 2 volumes. Skipping vol 4, and good chunks of 5 made the latter half of s2 poorer and badly set up to continue. Adapting vol 6 would have half a season spent on a boat, with vol 7 being 3 short stories about backstories and foreshadowing, and if they skipped this they'd not only have minimal setup but have to cram vol 8/9 together since its a two-cour arc. Considering they barely managed 1.5 volumes in s1 it'd be index s3 tier.
I still hope for it, but dunno how well the majority would recieve it, a redo of s1/2 that doesn't change/add/remove characters and straight up volumes would be a better start.
960f54 No.16691005
VR was and is and will always be a mistake.
fb4cd3 No.16691036
>>16630915
>Todd is such a manlet he needed to be ENLARGED on a fucking T-shirt
960f54 No.16691081
>>16691045
>>16631097
>vocaloid
Fucking entry level.
fa2a95 No.16691127
>>16691045
and this is wrong because instantiating an object doesn't require an object to already exist. This is "learn to code" / agdg tier programming knowledge.
9c5f42 No.16691250
>>16691045
That's the thing I love about these anime girls, man. I keep getting older. They stay the same age.
Yes they do
a4b907 No.16691268
>>16665077
You sank my battleship.
8b5ea5 No.16691321
>>16691045
>oh no someone made art of my waifu that i don't like and now i'm angry about it
Nigger, it's the same voicebank either way, it all really just comes down to preference on artists/musicans that use miku and the various other vocaloids, nothing has fucking changed in the slightest.
For instance: Miku used to have this bitchy song called "The world is mine" but at the same time also had a song about vegetable juice…
Are you really suggesting that miku has a personality that isn't just made up on a whim to match the song she's playing? Waifufags are all atypically retarded if you believe this isn't the case.
41eaa1 No.16691380
>>16691321
While i'd agree in general, and waifufags should seperate their instance, consider it like seeing your favourite franchise/studio/anything you've invested time/care into, etc turn into shit you hate, it's even more intensive if its an official/semi-official narrative of a character. Sure Miku (and almost all vocaloids) change personality based on the song but there is still a general public perception largely based on whats popular/new officially released shit that changes yet is considered the same entity. While it should, as I and (you) have inferred be ignored, it ain't quite so easy to do in reality when invested in a specific instance.
Imagine if I said I was a regular /jp/ poster 15 years ago vs now, two entierly different beings, comparing miku to the just the voicebank is like comparing miku to the original content/early discussions and specific variants that came fro it to the bastardised mainstream filth today.
It's an irrational concept afterall, and "love" is hardly gonna simplify matters, along with a jaded view
a0ca4d No.16691859
>>16691005
i don't know what you mean
16c104 No.16691888
God why does VRChat make me so horny? These low poly unity models make me hard. Most players don't even have VR.
ac9266 No.16691979
000000 No.16692276
ea53d3 No.16696667
>>16691005
lena anderson vid just got released, so you're objectively wrong
faf9e3 No.16696809
>>16692276
I disagree. VR is niche.
VR has an audience of degenerates, otakus, simulation fags and old people who are tired of traditional games and desperately seek a new thrill.
55875a No.16696822
>>16691036
He's 5'8, average height.
54c0fc No.16696828
>>16691005
It's alright sometimes.
177097 No.16705732
>>16665077
I had a hearty chuckle. Bonus points for presentation and being a torpedo.
>>16675995
>TIME TO DIE
Ah fuck, you made it even funnier.