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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

File: 23f93e28b4aa954⋯.png (332.2 KB, 700x437, 700:437, ClipboardImage.png)

File: 40cbf9cba9f47e0⋯.png (351.7 KB, 700x438, 350:219, ClipboardImage.png)

f7293d  No.16607409

Nobody else got the email or does any cool sharing things? Cool, good. Here's the Barkley 2 demo released just for backers. I didn't play it but give it a try and make up your own mind. Below is the e-mail/kickstarter update:

Demo Time:

First of all, Happy Father’s Day to all Fathers of Backers and Backers who are Fathers.

I’m going to attempt to keep this short but a few disclaimers that should be understood before firing up this vidcon:

This represents only a week of concerted issue repair and bug fixing. There are still lots of little issues, and probably a few big ones. (a massive thank you to the small crew of peeps who helped play test and bug fix!)

EXPECT YOUR GAME TO BREAK AT SOME POINT DUE TO A BUG.

EXPECT SOME QUESTS TO SUDDENLY BE UNRESOLVABLE DUE TO BAD QUEST LOGIC.

EXPECT A LACK OF POLISH AND EFFECTS IN PLACES DUE TO THE WORKING NATURE OF DEVELOPMENT.

This demo includes Character Creation, Tir na nOg, The Sewers, and The Hoosegow. Anywhere else that you go will probably immediately lock you out and keep you from exploring.

This demo is not intended to represent the entire working state of the rest of the game. The rest of the game needs a lot more work. This first demo is just to show backers what exactly was worked on and have it playable. (see the last update for a better state of the quests)

Gamepad works is most situations but crucially, doesn’t let you select objects far away. This will lock you out of the sewers. We tried to get this ready by today but ran out of time. If you want to play with gamepad, the only thing to do right now is unplug controller when you can’t manipulate something, use your mouse, then plug gamepad back in. It should reconnect automatically.

Balance has been tweaked towards the easy side, but there are certain unlucky combinations of gun’s that could keep you from advancing. This is a balance and design issue but is hopefully rare. If you encounter diminishing returns, best to start over.

DOWNLOAD HERE FROM ITCH: THE BARKLEY 2 JANKY DEMO

NOTE: This update is going out to backers only just to make sure the demo is working on with a broader audience. A Public Demo will come out later as soon we know there are no SERIOUS issues. I'll just make the itch.io page above public and tweet it out.

Comments – if you want to comment on the build, there are a few opportunities to:

lots of shit redacted for post 2 because the body is too long

enjoy the obnoxious spacing, here's the demo at the bottom of the post to annoy page wunners and for those man enough to download a mysterious executable from someones mega account https://mega.nz/#!XRokRALJ!Id6Uc7tPoKOSLEhtY5QBoXgjVb_NinkbMRSLI9fgSwA

f7293d  No.16607412

redacted shit:

1. Here in this update.

2. Google Form - https://forms.gle/hn6dHmmRNxrfUM8J8. This is just a way to either comment or report a bug if you so desire. We have our own ticket tracking system so this is just for anyone who wants to voice anything. If we do anything like this in the future, this will certainly evolve.

3. GitHub Issues - https://github.com/talesofgames/barkley2_bugs/issues. Same kind of thing as the one above but probably more geared towards specific issues. I don’t expect many people to use this but it’s there regardless.

4. Discord – we have a development discord that we will reorganize to get everyone who is interested a place to chat. I think we’ll get all backers a link sometime this week. In the next update I’ll have information about that (as well as BBALL TACTICS).

The demo also has a steep learning curve at points. So, I’m going to explain just a few things:

Saving

The game saves automatically. If something doesn't make sense or the game freezes up or crashes, you should be able to start the game again and load your save to the spot right before the crash happened. When totally stuck, delete your User/(name)/AppData/Local/Barkley2 folder. The folder is hidden so you'll need to turn on the ability to see it in Folder Options.

Maps

You can access maps by pressing the M key or clicking Q for the Quickmenu and then selecting MAPS at the top. The TNN Map is not finished pixel art but it does have two places on the map that can point you to the right direction:

When you start the game you should buy a map from Dubre, who is right where X1’s face is on the map above. After that, you can explore around, but 3 points to touch on are:

Tutorial Classroom – This is relatively light but has text descriptions of all the systems in the game, in some form or another.

Pay Rent – this is your first quest in the game, on the West Side of town.

Sewers – This is the combat area in the game, and at the North of Town.

Those three places should give you enough time to wander around and get the gist of the game.

Smelting and Reloading

The game cycle works by having you collect a bunch of gun’s and destroy the ones you don’t want for materials or “smelt points” that can be used to refill your other gun’s with ammo. The UI of the Utility Menu is admittedly less-than-efficient in this process but you just need to head to GUN’S -> SMELT, and then GUN’S – RELOAD in order to get this done.

Breeding

While breeding gun's is consciously obtuse, the end results of most gun's are fairly simple.

Unless gun's are wildly different in value, their "child" will almost always get stronger. Since this demo is only really dropping the same value gun's, you should always expect a better gun as a child. There is no need to learn the system inside and out.

That said, there are some AFFIXES that are bad. Those are intentional and are supposed to push players to breed OUT those bad genes and keep the good ones.

There are a lot of gun drops in the game, and lots and lots of materials to play with. The design focus is one experimentation and not on maximizing the stats of "the perfect gun."

Experiment and hopefully you'll enjoy!

That's it for now. I'll follow up on the first few days of this demo being out mid-week.

Liam

lastly get a sega saturn


f8f954  No.16607413

????

(USER WAS BOTH SLAMMED AND JAMMED FOR THIS POST)

f7293d  No.16607430

>>16607413

>>16607420

>>16607424

newfags who joined less than 2 weeks ago


35218e  No.16607434

I heard this game was cancelled because it grew beyond the scope of the creators.


37141f  No.16607446

>>16607424

>nvm

Leave.


e6f3a4  No.16607449

>>16607420

>>16607440

>>16607424

>>16607448

>cuckchannelers think they fit in


f7293d  No.16607450

>>16607434

I think one or two people are trying to salvage it, however that turns out.

>>16607449

the 4um is strong with the firstposter syndromers


d9573d  No.16607486

>>16607409

Cool, didn't know they would be rolling out a demo.

For the anons that aren't in the know, basically the main minds behind Barkley Shut Up and Jam: Gaiden 2 had a good chunk of the game done but kept running out of money, so they're releasing it bit by bit, most likely source code and all, but most importantly they'll be releasing their sportsim game that was meant to be part of the core plot of the game as well pretty soon.

If you want the demo, I can upload it I guess.


d9573d  No.16607487

>>16607486

I mean, the sportsball demo.


5ecdbf  No.16607584

>>16607409

Huh, interesting. So does this mean they're trying to get the project back up? I should check my email later and let you know how it is.


ffbe24  No.16607891

I mean thanks for posting the demo and this information, but did you seriously fucking crowdfunding Barkley 2, anon?

Why?


f7293d  No.16607893

>>16607891

cuz i make 200k a year and $100 for a body pillow was fun


d2c13d  No.16607895

>>16607893

buy me bonestorm or go to hell


45bb4c  No.16607924

>>16607409

Why did they call the world 'Tír na Nóg'? The author isn't Irish as far as I know so I don't see the need to reference Irish mythology.


f7293d  No.16607927

>>16607924

gimmicky meme humor that aged poorly


ca0ff8  No.16608003

>>16607927

The whole furry sewer bit is still on point, and the whole point of the game's humor is that it gets more hilarious as it ages, for example the whole Kurt Cobain joke ends up being more random without context and fits younger minds as they go on. And the internet pretty much allows you to catch up on what the fuck it's all about anyway. It WOULD have aged if the internet somehow collapsed.


b79b4f  No.16608081

>>16607924

Cú Chulainn appeared in the first game as a throwaway joke, so they probably were gonna expand his role in the second game. Maybe by making him not appear at all except as a bigger throwaway joke in the title itself, who knows. The whole game was a mix of a parody on JRPGs and >>16607927


79496d  No.16608091

>>16608003

The neoshekels bit is also probably more relevant now than ever.


45bb4c  No.16608107

>>16607993

>>16608081

Are JRPGs known for their use of Irish folklore?


79496d  No.16608110

>>16608107

I'd imagine the only reason it popped up was because of FF12, which was rather recent when that came out.


c3bb60  No.16608116

>Barkley 2

I thought this game died. I am interested in it but you gotta know it's made by goons and has a ton of somethingawful shit in it. So be prepared for some pozzed crap.


84d746  No.16608122

>>16607486

>>16607434

When the project was first started, some guy who was the brother of one of the devs for Barkley 1 set up a company for the game/kickstarter with himself as sole owner. I guess the other developers for the game just didn't pay it enough thought. First, one of the main developers of Barkley 2 left to get married. The project became a mess of unfinished ideas and apparently too many people who would temporarily work on a small amount of the project and then leave. Bhroom (the owner of the company and the guy now trying to salvage the project) is one of the big sources of this stuff. The two main developers still working on the project end up quitting after finally getting fed up and asking for "changes" to the way things were going from Bhroom and getting rebuked. As far as I'm aware Bhroom has done minimal if any coding work for the project and mostly just did PR shit. There's still one other part time coder working on the project, at least. Bhroom is also mainly responsible for why there were no public updates about what was happening to the game for the last two years, since event though some work was getting done it was never "enough". Money dried up long ago of course but I don't think this was ever a particularly critical problem, the developers mostly expected to do it for free until release and it seems the money was spent responsibly enough.

This is poorly written and someone ought to just post the something awful posts from the main dev who quit, but the point is that the guy trying to salvage the game is the same person who ruined in it first place, doesn't actually code or do art for the project, and the guy who pretty unjustly is sole owner of the company.


f25d84  No.16608131

File: bee1e77566ec14e⋯.jpg (16.02 KB, 223x400, 223:400, TenshinoUtaJPBoxShotSNES.jpg)

File: a0b7944c75137d5⋯.jpg (108.41 KB, 800x600, 4:3, Folklore.jpg)

File: 9553a38e55e12af⋯.png (17.1 KB, 467x214, 467:214, 467px-Mabinogi.svg.png)

>>16608107

Yes, actually. You see creatures like dullahans, banshees and in a lot of games.


ca0ff8  No.16608132

File: d1218cc6cbf1232⋯.jpg (51.47 KB, 640x312, 80:39, [scientists_laughing].jpg)

>>16608116

every forum back in the 90's had an innocent start. If the game's shit, it'll show. We can laugh at it afterwards.


a9f1f8  No.16608137

>>16608116

Ironically the game was in dev hell for so long it managed to sneak by without any stupid shit in it

Managed to accidentally die in the character creator, was amused (but turn down your volume for the character creator. It uses an ear-raping placeholder sound)

ps.

Anyone interested in ogling the datafiles should take a ganger at UndertaleModTool on github and use it on barkely2's data.win. There's some cool stuff


79496d  No.16608139

>>16608116

The joined, dropped the game and effectively left a good bit before SA became unsalvagably bad. It even makes fun of goons in the game itself, the gas pump vidcon copypasta is based off an old SA emote, but then again this was back when they actually could make fun of themselves.


f25d84  No.16608140

>>16608116

SA wasn't always the way it is now.


a9f1f8  No.16608141

>>16608116

Also to point out how low it's gotten people in the thread were seriously mad about jokes in barkley 1 like the sewer furries being made fun of and the prescence of shekels


c3bb60  No.16608147

File: c7a1f57ee14c608⋯.gif (204.68 KB, 500x374, 250:187, C2S6eoq.gif)

>>16608141

>Furries mad about furries being made fun of

>IN A FUCKING SOMETHINGAWFUL THREAD

I want out of this nightmarish timeline


2bcbf9  No.16608151

You know, we should really stream this as well as the first one after we do Uncommon Time.


79496d  No.16608153

>>16608147

Furfags always infiltrate places that shit on them and try to push that "come on guys, we're all furries at heart ;)))" shit to subvert. You see it here all the time.


8a6fdd  No.16608155

>backer only demo shit thats more vaporware than duke nukem forever

Everytime, I hate this shit, why do they keep doing it?

>taking nomenclature from irish mythology of all things?

Why?


a9f1f8  No.16608156

>>16608147

They were mad because furries and otherkin getting surgery to become horrifying monsters was (and I quote) "trans coded"

They're so easily offended they turn everything into a joke about themselves lol


ffbe24  No.16608157

>>16608141

Why would shekels get anyone mad?


79496d  No.16608160

>>16608157

You serious?


ffbe24  No.16608166

>>16608160

I'm not being thick on purpose, it's just the currency, not the den of evil.


f25d84  No.16608170

>>16608157

It's a reference to Israel's currency. Some people might think it's a "naht zee" joke.


d9573d  No.16608454

>>16607891

It was like 10 bux and back before Kikestarters and crowdfunding in general became notorious for being scammy. I also had another delivered project, so experience hadn't taught me much.

All's gonna end well enough though.

>>16608122

>This is poorly written and someone ought to just post the something awful

Gotchu covered

web . archive . org/web/20190617202638/https://forums . somethingawful . com/showthread.php?threadid=3519798&pagenumber=269


1e01f0  No.16608942

File: 6e8a51adeb1e56a⋯.webm (4.24 MB, 1154x720, 577:360, breeding.webm)

"janky" is a bit of an understatement, but given the levels of development hell that went on behind the scenes it's understandable

here's a video of gun's breeding

>>16608155

>Everytime, I hate this shit, why do they keep doing it?

given some of the developer confessions, they got $120k for a $30k project and decided they could make a game with AAA levels of content without realizing they were still a handful of people working in someone's basement

this resulted in horrible scope creep, and their design philosophy fucked everything over even harder, since everyone had conflicting ideas and devoted their time to making their weird subsystem function instead of making the game as a whole work

eventually a lot of the developers, including cboyardee, realized just how fucked the game was and divorced themselves from the project

right now there's about 2 people working on actually finishing the game, a few came back to patch up the demo to be somewhat playable and put barkley to rest, though


d9573d  No.16620001

>>16608942

>that fucking looney tunes machinery song

Gosh darn it

Also can you give us some more info on how the game's going on? I backed it, but no way in hell I'm wasting my time beta testing it myself for free


1e01f0  No.16622236

>>16620001

there are a lot of bugs, but the demo looks good and has a fair bit of content, you can get lost in the starting town chasing sidequests for a while before ever even bothering to go to the combat area

combat itself is iffy, it's similar to enter the gungeon but with randomized gun stats, properties, and effects, but has its failings like being unable to reload outside of save points, and most guns being very heavy and murdering your movement speed unless you raise the stat that fixes that


03fba9  No.16622803

Can you guys just come clean and confirm this is you asking for beta testers and Mark is in on it with you


cebc26  No.16625995

I wonder how much unused content is actually in this demo, seems like they didn't do much to prepare this for the backers other than change the title screen.


d9573d  No.16631561

>>16622803

As I've already stated, I don't really quite care about beta testing a game for free. I just wanna talk about whatever info is readily available.

>>16625995

I'm sure if you go out of your way to decompile it there's gonna be about 80% of the finished game already in it.


03fba9  No.16632415

>>16631561

Well, here's some info: The demo EXE is packed in such a way (most likely due to being gamemaker) that you can view everything in it with 7-zip


d9573d  No.16632652

>>16632415

That's some damn quality right there


03fba9  No.16634657

>>16632652

I played finally and the exe is actually a self extracting installer, not a self contained blob or whatever you’d call what I was implying


d4b7f9  No.16634686

Invidious embed. Click thumbnail to play.

>>16607412

>>16608116

I usually don't do this, but as I just happened to watch the video recently I'm going to go ahead and shill a video which summarizes the clusterfuck of a debacle that is Barkley 2.


03fba9  No.16636058

>>16634686

I guess I can't really speak for the team, since I've never dev'd a game or negotiated with a publisher, but why didn't they try approaching Devolver Digital or some other indie publisher for some additional funding and or assistance with development? Surely they could have made a reasonable agreement for funding/capital and still keep ownership of their IP?

It's obvious that a lack of funding contributed to members leaving the project. Sure, they're all b-ballers, but they're no longer schoolkids living with mommy and daddy. Imo they were lying to themselves thinking they could continue development when the coffers ran out.


03fba9  No.16636069

>>16636058

Another thing that's been stated before is that the team lead had all sorts of connections. They were able to land interviews, con gigs, etc. Hell, they even went to (S)GDQ for the Barkley 1 speedrun. All this leaves me with an impression that there HAS to be a publisher out there that could have looked at them and the game, and say "yeah, we can make this happen".


79496d  No.16636111

>>16636069

>>16636058

Goons have always had a self-defeating sense of petty pride when it comes to things like business and will seemingly do the dumbest thing possible just to claim they never "sold out". It must just be in their blood.


d9573d  No.16638633

>>16634686

>20 minutes of a faggot reading notes

Who watches this shit


49ce16  No.16638684

File: ebaf176eb86c53e⋯.jpg (560.89 KB, 1000x667, 1000:667, 3.3 million in action.jpg)

>>16607409

I didn't know they ever had a father's day demo. I didn't know they even had a demo period. Maybe I'll take a look at it out of curiosity. It's amazing how much my life has changed and how the world in general has changed since that kickstarter was announced all those years ago. One thing I do remember about Tales of Game's is that they took down their Anne Frank gold collecting game around the time they started collecting funds for Barkley 2. I just checked archive.is and you can see evidence of it just before they started the kickstarter: http://archive.is/gdvw


79496d  No.16638878

>>16638633

Nobody actually watches youtube anymore. They just leave it on and tab out for background noise.


1a1abb  No.16638929

>>16638633

Niggercattle


1ea636  No.16640216

>>16638684

I still haven't been able to find a copy of this or even someone that reliably claims to have played it.


49ce16  No.16640425

>>16640216

We're in the same boat then. If anyone has played it, please post about it here (and perhaps share a download link)


d9573d  No.16640573

>>16638684

The Diary of Anne Frank Shareware

The Diary of Anne Frank

Tales of Game's Studios has been hard at work bringing you this software application.

Being the newest in a long line of popular edutainment titles, The Diary of Anne Frank truly takes the genre to new heights by employing aspects that have never been seen before. Developed by actual scientists in a lab, this highly sophisticated application does not only convey the diary of Anne Frank through digital technology, but also lets the users for the first time experience the book in its truest, 100% most canonical form. This has never been done before.

Explore, feel and discover the world as it is presented to you in the ultra-modern form of Virtual Computer Technology. Experience the crisp reality of the authentic pseudo-3D employed as you flip through the pages of her diary. Wander the world of a since long forgotten era. Learn a fact and apply it IRL (In Real Life). All is possible in Tales of Game's new edutainment software title;

The Diary of Anne Frank

Seems very tame to me, no download link even thru wayback machine


03fba9  No.16640647

>>16640573

I’ll have to double check but I don’t think it’s even in their vidcon pack either. And if any anons are interested I could up the pack on mega or some place you can recommend


d9573d  No.16640664


49ce16  No.16640671

>>16640573

>seem very tame

Well, the game description was accompanied by a screenshot of Anne Frank talking to the player about how much she loves to collect gold and how she wants to collect all the gold in the world. It was a platforming game. Tame for here maybe.


03fba9  No.16641341

>>16640664

I put it up on the share vola https://volafile.org/r/vg - Tog Vidcon Pack


039967  No.16642304

I searched around for like 30 minutes, found this https://www.create-games.com/download.asp?id=6867

None of the download links work though. Seems they shoah'd it there too. The author "Drule" has a website as well but there is nothing there http://www.drule.net/

His profile was last active about 1.5 years ago, which im assuming is when he pulled it down


03fba9  No.16642538

>>16642304

At least the reviews are pretty hilarious to read

>I first played this game after being at my computer for a while downloading junk. And it royally pissed me off at how difficult it seemed to me.

But, just today i decided to give it another go.

So I sat down, garnered up some patience, and played it with the attitude that It would be fun.

And it was fun too, until I got to the first boss that is. YOU CAN'T EVEN PLAY AGAINST ONE BOSS !!!

It puts up a message wanting you to buy the full version of the game … for what ? .. something that I could make in a day ? You get 3 more levels or so of the same irritatively designed, not a thing special about it gameplay, and maybe get to fight some bosses.

I don't even know if this Drule fellow even knows how to make a good boss, cause it wouldn't let me fight the first one !!!

You used an advertising trick that would only work on morons. BOO !! Drule .. BOO !! .. Hiss Bam BOO !!

That kind of falsification makes me not only not buy that game, but also not want to buy any other item of any sort whatsoever from you.

It would be wiser to provide the consumer with a free game, showing off your abilities, and make a bigger, more awesome game in the same style.

Then you could advertise the Huge ultimate game in the small free game. And remember to mention it is in the same style. Then if consumers like the free game, they will purchase the Pay game.

This game wasn't bad at all after I regained some of my old school platformer skills. But, noone is gonna buy your game when you lose their respect with a foul promotion like this.

Some Helpful Advice: gamers nowadays expect things easier, even the old school players aren't as good as they used to be. One death hits will kill a game quite often … in one hit Think of a more innovative method please.


414593  No.16655296

>>16641341

Would you mind reuploading it? I didn't get around to it, and I'd like to have a copy to share with other anons.

>>16642538

>BOO !! Drule .. BOO !! .. Hiss Bam BOO !!

It's like I'm reading something my dad wrote.

>Then you could advertise the Huge ultimate game in the small free game. And remember to mention it is in the same style. Then if consumers like the free game, they will purchase the Pay game.

Holy cow, he's a prophet.


03fba9  No.16660852

>>16655296

Give me a time and day so you don't miss it again!


03fba9  No.16662071


1d62f0  No.16669074

Basket Ball Tactics demo was made public today

https://talesofgames.itch.io/basket-ball-tactics


d9573d  No.16673172

>>16669074

I'm fucking hyped for this, gonna play it tomorrow because I'm a sportsball faggot


3e1f49  No.16674538

Here's the "Real" demo download if you don't want to download a shady EXE

https://talesofgames.itch.io/barkley-2/download/HzpM0wbDsmwVrHQ_TjKRcbBTKWmSCQGoh2i8LFbY


03fba9  No.16674603

Pretty sure I've softlocked the Barkley 2 demo. Got caught in stealth mode and can't seem to progress through the jail place now.


3e1f49  No.16674613

>>16674603

try turning it off and on again if the durg got stuck

Gotta be quick when you reload your save though. your exact position is saved (I think)


03fba9  No.16674628

>>16674613

The 2nd prisoner on the first floor is gone. Not sure what else can be done at this point.


3e1f49  No.16674651

>>16674628

Yeah, you're probably fucked then. Not sure if there's a way to re-enable the debug keys but they might help


03fba9  No.16674698

>>16674651

Is there a standard method for Game Maker games? Not having any luck myself.


3e1f49  No.16674702

>>16674698

What I mean is that there's definately debug keys and menus there (saw them in dev streams)

If you want to trawl through the code there's UndertaleModTool which should turn up the bindings.


03fba9  No.16674820

>>16674702

>if ((keyboard_check_pressed(vk_insert) || keyboard_check_pressed(vk_f8)) && global.DEBUGMODE)

Need to look up how to set that global variable


03fba9  No.16675046

>>16674820

Oh lol, didn't know it would be THIS easy.

Edit the integer values in gml_Script_Settings:

00023: pushi.e 1

00024: pop.v.i global.DEBUGMODE

00026: pushi.e 0

00027: pop.v.i global.demoBlocker


3e1f49  No.16675061

>>16675046

Holy shit. Nice find anon!


03fba9  No.16675091

File: c28bf91f57e8c9f⋯.jpg (1.17 MB, 3840x2160, 16:9, 20190707154337_1.jpg)

File: af08cdc02b3b95a⋯.jpg (1.17 MB, 3840x2160, 16:9, 20190707154340_1.jpg)

File: c8f678db0654606⋯.jpg (1.08 MB, 3840x2160, 16:9, 20190707162446_1.jpg)

File: ecc113ffdb47192⋯.jpg (1.07 MB, 3840x2160, 16:9, 20190707162454_1.jpg)

File: 5faf03ed7662ca7⋯.jpg (1.08 MB, 3840x2160, 16:9, 20190707162502_1.jpg)

Time for screenshots


c6f6eb  No.16675409

File: 2e5946b4fb710c8⋯.png (126.07 KB, 1920x1080, 16:9, Screenshot (82).png)

Game Breaking Bug: if you go to Wilmer's Apartment as the governor, you get locked in to that area with a cutscene trigger, and it autosaves you there as well, so you are stuck and have to start over. Don't walk past the dude with the goiter/neck/chin thing.

Otherwise, I've been enjoying my time with it. The character creation was funny as hell. Try the pre-made names for a chuckle

I'm really hoping there are lots of unused songs in the game that get released for my listening pleasure


36a3b0  No.16675457

YouTube embed. Click thumbnail to play.

03fba9  No.16679197

File: c1a34bf31864676⋯.jpg (796.22 KB, 3840x2160, 16:9, 20190709111829_1.jpg)

So I'm 99% sure I've completed the sewers. Solved a puzzle. Fought a boss. Now I can't climb up this ladder on a map named end01 according to the teleporter debug menu. Anybody know what map it's supposed to lead to?


1e01f0  No.16679811

>>16679197

>This demo includes Character Creation, Tir na nOg, The Sewers, and The Hoosegow. Anywhere else that you go will probably immediately lock you out and keep you from exploring.

probably the exit out of the sewers, going by that


3e1f49  No.16680037

>>16679197

There's plenty of wierd dead ends in the sewers.

I also remember being bugged by a manhole you can't climb down like the others.


03fba9  No.16680546

>>16679811

Fuk. I might go crazy if this doesn't get finished before end of year.


d9573d  No.16681139

>>16675091

how's the gun'splay?


03fba9  No.16682195

>>16681139

It's a little awkward not being able to reload guns in your bag - only those on your bandolier. I'm sure I've only scraped what's possible with gun fusion. In about 4hrs of play

I've only seen dual revolvers/dual flintlocks once. This might be because I have no idea how to go about fusing.




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