redacted shit:
1. Here in this update.
2. Google Form - https://forms.gle/hn6dHmmRNxrfUM8J8. This is just a way to either comment or report a bug if you so desire. We have our own ticket tracking system so this is just for anyone who wants to voice anything. If we do anything like this in the future, this will certainly evolve.
3. GitHub Issues - https://github.com/talesofgames/barkley2_bugs/issues. Same kind of thing as the one above but probably more geared towards specific issues. I don’t expect many people to use this but it’s there regardless.
4. Discord – we have a development discord that we will reorganize to get everyone who is interested a place to chat. I think we’ll get all backers a link sometime this week. In the next update I’ll have information about that (as well as BBALL TACTICS).
The demo also has a steep learning curve at points. So, I’m going to explain just a few things:
Saving
The game saves automatically. If something doesn't make sense or the game freezes up or crashes, you should be able to start the game again and load your save to the spot right before the crash happened. When totally stuck, delete your User/(name)/AppData/Local/Barkley2 folder. The folder is hidden so you'll need to turn on the ability to see it in Folder Options.
Maps
You can access maps by pressing the M key or clicking Q for the Quickmenu and then selecting MAPS at the top. The TNN Map is not finished pixel art but it does have two places on the map that can point you to the right direction:
When you start the game you should buy a map from Dubre, who is right where X1’s face is on the map above. After that, you can explore around, but 3 points to touch on are:
Tutorial Classroom – This is relatively light but has text descriptions of all the systems in the game, in some form or another.
Pay Rent – this is your first quest in the game, on the West Side of town.
Sewers – This is the combat area in the game, and at the North of Town.
Those three places should give you enough time to wander around and get the gist of the game.
Smelting and Reloading
The game cycle works by having you collect a bunch of gun’s and destroy the ones you don’t want for materials or “smelt points” that can be used to refill your other gun’s with ammo. The UI of the Utility Menu is admittedly less-than-efficient in this process but you just need to head to GUN’S -> SMELT, and then GUN’S – RELOAD in order to get this done.
Breeding
While breeding gun's is consciously obtuse, the end results of most gun's are fairly simple.
Unless gun's are wildly different in value, their "child" will almost always get stronger. Since this demo is only really dropping the same value gun's, you should always expect a better gun as a child. There is no need to learn the system inside and out.
That said, there are some AFFIXES that are bad. Those are intentional and are supposed to push players to breed OUT those bad genes and keep the good ones.
There are a lot of gun drops in the game, and lots and lots of materials to play with. The design focus is one experimentation and not on maximizing the stats of "the perfect gun."
Experiment and hopefully you'll enjoy!
That's it for now. I'll follow up on the first few days of this demo being out mid-week.
Liam
lastly get a sega saturn