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File: 6d6c32fcec804d8⋯.jpg (89.08 KB, 768x538, 384:269, 1f0f8ff3ed862cc07f53b2b44b….jpg)

f4af56  No.16534674

Which game has the most interesting swords and sorcery setting? It has to be varied enough for fighters and mages to show their worth.

c8fcd3  No.16534704

>>16534674

Dragon's Dogma


ec228e  No.16540742

YouTube embed. Click thumbnail to play.

Fus ro dah- SKYRIM


9e1671  No.16540762

>>16534674

No such thing.

If a mage is propery done, then the only way for a fighter to compete is to have skills that are in essence magical themselves, compeltely ruining the whole point of a fighter.


63b3b4  No.16545030

YouTube embed. Click thumbnail to play.

DIABLO


eb1926  No.16566360

>>16540762

jRPGs have fighter with superhuman physical skills.


c67b38  No.16566781

>>16566360

JRPGs have fighters use skills that use the same mental resource that casters use to cast spells.

In other words, JRPG fighters are mages.


a491ec  No.16568055

File: 1b34a2c9dcafba1⋯.jpg (231.36 KB, 884x1200, 221:300, demiguel_026.jpg)

>>16534674

Are there even any proper sword and sorcery games? I guess that one Conan license action game was one. Most games tend to be high fantasy.


7205ff  No.16589581

File: 7bb72ce051cfdd0⋯.jpg (37.68 KB, 450x338, 225:169, 20190616.jpg)

>>16568055

You're right in that's not too many low-magic fantasy games…


6b364a  No.16589585

>>16540762

>what is a Greek hero

Fuck off wizardfag


bda61d  No.16601224

File: a1f493c69680be2⋯.gif (21.53 KB, 132x141, 44:47, 20199995.gif)

File: 997bfcb35435235⋯.gif (39.74 KB, 145x175, 29:35, 20199999.gif)

>>16589585

That's what happens when you drink the D&D 3ed and up kool-aid.


90bcd5  No.16601227

>>16601224

Cantrips are really nice.


f25c3c  No.16601237

>>16589585

>Greek hero

Well, Hercules had divine super powers, *and* magic items like impenetrable hide armor and super poison arrows. Perseus had a shit ton of magic artifacts (and flying mount) that gave him powers. Orpheus was a full on magic bard. Achilles had magic god buffs. Jason and Odysseus are the only big name greek heroes I can think of that were fully mortal and didn't have the DM throw magic gear or buffs on them so they could actually compete against magical creatures.


f25c3c  No.16601246

>>16601224

> you drink the D&D 3ed

Older additions still had the same issues, The only big differences were wizards were just *extra* shit at low levels so it felt more fair when they turned into god later, and high levels tried to nudge the fighter into more of a warlord/king role with castles and personal armies to compensate for the lack of personal combat power. a 15th level ad&d warrior wasn't still a wandering murder hobo but with +'s on his gear, he was a lord with his own fiefdom.


1c49e6  No.16601557

>>16601246

>warlord/king role with castles and personal armies

Wait, what? D&D has Mount and Blade route?


ca166d  No.16601649

File: 9de91183d795623⋯.png (124.85 KB, 200x260, 10:13, ClipboardImage.png)

>>16601246

Part of why I prefer pic related to anything D&D. It varies by magic specialization, but in it a maxed out wizard using only the core rules is throwing out spells that do either 4 hits or 1d10 hits for 1d10+4 damage at best. They can wear armor, but doing makes it harder to successfully cast spells and there's a magic armor spell that will give, at best, 4 points of armor on all locations. For comparison, a strictly melee character with purely average starting stat rolls will cap out at 3 attacks per turn, dealing 1d10+7 damage per hit with 5 points of armor. In raw power, it's comparable. The Wizard still comes out slightly ahead because his attacks always hit if he makes the casting roll, whereas the melee fighter can miss or have his attack dodged or parried, but the melee fighter isn't as likely to be utterly fucked by a single bad roll and doesn't have to worry about randomly having a daemon bodysnatch him in the middle of a fight.

That said, using the sourcebooks only makes magic more powerful, but even that additional power comes with increased chance of accidentally tearing open a portal to hell and being dragged through.

Not a perfect system, by any means. One of the biggest flaws being that combats tend to drag on due to it being a percentile system with a relatively high chance of failing to accomplish anything, especially at low levels. Still, better than most I've tried.


180414  No.16601663

Warhammer Fantasy.

Renaissance with a bit medieval fare.


647a22  No.16601981

>>16601557

Well it is a roleplaying game where everything is possible. Problem is with crpgs, they are too combat focused so even your max level warrior is forced to keep on clubbing goblins like he did on low levels.


a491ec  No.16602035

File: 28c3186f9e0bd73⋯.jpg (589.9 KB, 926x1200, 463:600, Image0059.jpg)

>>16589581

Not just that but wildly different settings in general aren't seen very often. Dying earth, science fantasy, weird fiction and so on. It's almost always the most generic and bland stock fantasy setting imaginable, copying copies of the worst Tolkien imitators.

Like you could make a game about cavemen fighting off ancient aliens, but instead the most interesting thing is when someone like Kirkbride actually attempts to make elves and goblins interesting with lore.


40a902  No.16602682

>>16601237

Odysseus was supposed to have somewhat super human strength as well. Remember that the bow was damn near impossible to string without that. People don't remember that because his most defining trait was his cunning.




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