>>16601246
Part of why I prefer pic related to anything D&D. It varies by magic specialization, but in it a maxed out wizard using only the core rules is throwing out spells that do either 4 hits or 1d10 hits for 1d10+4 damage at best. They can wear armor, but doing makes it harder to successfully cast spells and there's a magic armor spell that will give, at best, 4 points of armor on all locations. For comparison, a strictly melee character with purely average starting stat rolls will cap out at 3 attacks per turn, dealing 1d10+7 damage per hit with 5 points of armor. In raw power, it's comparable. The Wizard still comes out slightly ahead because his attacks always hit if he makes the casting roll, whereas the melee fighter can miss or have his attack dodged or parried, but the melee fighter isn't as likely to be utterly fucked by a single bad roll and doesn't have to worry about randomly having a daemon bodysnatch him in the middle of a fight.
That said, using the sourcebooks only makes magic more powerful, but even that additional power comes with increased chance of accidentally tearing open a portal to hell and being dragged through.
Not a perfect system, by any means. One of the biggest flaws being that combats tend to drag on due to it being a percentile system with a relatively high chance of failing to accomplish anything, especially at low levels. Still, better than most I've tried.