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File: e419c4c6a7aa78e⋯.png (428.43 KB, 641x897, 641:897, AB5JOh3[1].png)

d2317a  No.16472011

I'm really in the mood to play a souls game right now, but I'm not sure which to play.

I've played Dark Souls to death, I have no desire to play it again.

I've played only a little of Dark Souls 2 despite pre-ordering it. I thought it wasn't very good, the bosses were pretty bad and the early areas weren't nearly as good as pre-anor londo DS1.

I've played maybe half of Dark Souls 3 and never had any huge issues with it, but sort of lost interest halfway~ through (uncertain, furthest I've gotten was killing the boss you're teleported to after beating another boss, forget any details of either).

I've played a bit of Nioh, and although I like it I am not in the mood for its more classic ARPG progression.

I played a very small amount of Demon's Souls in like 2010 but I don't have a PS3 currently and don't know if emulation works well enough for it on PC (1050 ti and an i5 9600k), but if it works well I may try it.

Should I give DS2 another chance?

Should I finally finish DS3?

Are any other soulslike games not shit?

Somewhat related question, I've never really been able to parry. Should I bite the bullet and play a parry centric character and learn?

Pic related, steam calls these soulslike

e02907  No.16472043

play demon's souls


e2b19d  No.16472044

File: c7226f09006b4b5⋯.jpg (118.31 KB, 600x450, 4:3, c7226f09006b4b5f37d2019d6a….jpg)

Wait, Sekiro is on PC?

Is it shit like DS 2 and 3? How well does it run?


b2f0f8  No.16472060

>>16472044

Sekiro is on PC, and it's damn well optimized. It's Dark Souls 2-tier though.


5b00c3  No.16472061

I tried a game called Sinner Sacrifice which was ok for an indie attempt at a Dark Souls type game, except all of the fat trimmed off to just make it a boss-rush game where you are progressively stacking debuffs before reaching the final boss.


e2b19d  No.16472064

File: 80b006e63523062⋯.png (4.34 KB, 500x250, 2:1, shid.png)


d2317a  No.16472084

>>16472061

>Boss rush

But the best part of Dark Souls is the level design


554741  No.16472109

File: f44b630897f77c7⋯.jpg (2.18 MB, 1920x1080, 16:9, 1552052706.jpg)

Is Lords of the Fallen any good? I'm guessing not but it never hurts to ask.

>>16472011

Try Sekiro it pretty nice. But be prepared to run the gauntlet. If you have access to a PS4 Bloodborne is great.


ff7099  No.16472118

File: a5cc6f3ae223ae4⋯.jpg (31.84 KB, 347x273, 347:273, 2080010385128301898731322.jpg)

>>16472060

>Dark Souls 2-tier though

Imagine being this wrong.


5b00c3  No.16472124

Invidious embed. Click thumbnail to play.

>>16472084

>But the best part of Dark Souls is the level design

Except nobody else seems to know how to do level design as well as Dark Souls, so why even bother? Look at Ashen. The game is literally just hipster Dark Souls without any understanding of what made Dark Souls interesting or fun, so no surprise it ended up being shit. Sinner isn't a great game, but apparently they knew they didn't have the talent or budget to make a full fledged Dark Souls clone - so they narrowed their focus and worked on getting that playable.

And it worked out. It's bosses are more fun than Ashen and other DS clones, and it's over before it wears out it's welcome. The whole game only takes about an hour to beat.


0547be  No.16472126

Play Nioh. It's like Dark Souls but actually fun.


e2b19d  No.16472141

File: 445817c54f3b12a⋯.png (10.87 KB, 307x462, 307:462, 1476083820020.png)

>>16472118

So what is it?


646891  No.16472148

>>16472011

2 is worth playing through, though overall the quality is very uneven. 3 is the real 2, and should absolutely be played through. 3 has excellent DLC, 2's DLC is a bit of a meme but you should play it anyway for academic reasons.

>>16472126

>Play Nioh. It's like Dark Souls but actually Diablo.

FTFY. I highly recommend Nioh, but if you go into it expecting Dark Souls instead of Diablo with souls combat, you're probably going to hate it.


6aaedc  No.16472160

>>16472126

Now, now. Both are great. Dark Souls has limited combat compared to Nioh, this is obvious though.Nioh also re-uses its levels and enemies far too much and the DLCs are a bullshit difficulty spike unless you did a good chunk of the NG+ content.


0547be  No.16472181

>>16472148

>Diablo with souls combat

But it's not Souls combat either, it's more like a character action game.

In fact, only thing souls-like about Nioh is the experience/checkpoint system, which just happened to be the one and only well-designed feature of the Fromshit games.


de0321  No.16472195

File: b86e3b0fa5fbe67⋯.png (516.97 KB, 610x343, 610:343, ClipboardImage.png)

>>16472011

PLAY MONSTER HUNTER FAGGOT!

>what should I play

if nothing else, Demon's Souls, Bloodborn & Nioh

>give DS2 another chance

Yes. not a bad game, in fact its fun in its own right, but not the best souls game by a long shot.

>let it die

hated it

>salt and sanctuary

hated it

>Outworld

never played it

>Lords of the Fallen

Trash

>Titan Souls

Never played it, looks like trash

>Necropolis

Never played it, Looks like trash

>The Surge

Never played it, probably just like Lords of Fallen

<the rest

Never played


646891  No.16472225

>>16472181

I think the stamina ki system, backstabbing, general level progression, combat pacing, bonfire shrines, etc, is mechanically closer to souls than something like Darksiders or MG:R.


554741  No.16472237

File: b5d464439739aca⋯.jpg (1.03 MB, 1920x1080, 16:9, Sekiro_2019_03-06-19_008.jpg)

File: 720abde32abb5a3⋯.jpg (118.72 KB, 1600x900, 16:9, 005.jpg)

File: e3afde0947ead4f⋯.jpg (424.09 KB, 1600x900, 16:9, 020 (2).jpg)

File: df9427741ef1614⋯.jpg (1.64 MB, 1920x1080, 16:9, Sekiro-Shadows-Die-Twice_2….jpg)

File: 6f2077301076a7a⋯.jpg (456.69 KB, 1600x900, 16:9, 027.jpg)

>>16472141

Sekiro is a minimalist Souls game with added jumping and grappling hook and with Bloodborne's speed and "magic" system and is single player only. It's also the prettiest Souls game that you've ever seen.


401a83  No.16472241

>>16472044

Sekiro is pretty shit, it's not the same genre, but it's got a lot of the same shortcomings as DS2/3 if that makes any sense.

The PC port is.. touchy at times but generally okay


554741  No.16472244

>>16472225

Also losing your guardian spirit after death is a little bit like hollowing.


d2317a  No.16472250

>>16472237

Parrying is also more mandatory than in MGR


401a83  No.16472253

>>16472237

A minimalist game, because your options for anything are so limited you get bored of the combat 2 hours in. The AI still suffers from the same issues that DS AI did, except worse because of the added verticallity and quarter baked "stealth".

Music is completely forgetable, game is forgetable, the combat never changes period, but don't worry, it looks pretty, and that alone makes it… still a trash can of a game you should feel bad for paying for.


0aad5d  No.16472266

>>16472195

In all fairness The Surge does have good level design, and I liked the last 3rd of the game but the rest of the game is rather pedestrian.


401a83  No.16472268

>>16472266

The surge had a cool concept. Which I appreciate. I doubt the surge 2 is going to be anything above garbage tier though


4a8d00  No.16472281

>>16472109

>Is Lords of the Fallen any good

Might just be the worst game I ever played. I never download any trash and honestly I knew this was going to be bad, but I just wanted a soulslike fix real bad and I'm tired of the main entries. Tries to be Dark Souls really badly, so it's only fair to compare them. I've played it just today so it's all fresh in my memory:

>worse graphics

>worse optimization

>corridors everywhere

>excrutiatingly slow, game journo tier

>linear gear progress with bigger numbers

>shit story

>shit lore no one asked for

>all the moves you can do mostly have the same result

>no stagger meter or threshold or anything of the sort, strong attack with a heavy weapon always staggers weakest enemies, second strong attack in a row always staggers bigger ones, etc.

>shield bash literally doesn't stagger enemy for long enough to get a single attack in

>greatshield wielding enemies are absolute asscancer with non-existent stamina bar

Even if you manage to stagger them, they'll either recover before you can get another attack in or you won't even have the stamina to hit one more time. The only way to beat them is to get a better weapon so your chip damage actually does something to them and just spam away to land an occasional hit when they finally decide to attack.

>not explained that you need to do one particular move i didn't even know existed to break crumbling walls

How the fuck am I supposed to know that you can do a shield charge? How the fuck am I supposed to know that it's strong enough to break a wall if it does jack shit against enemies? Why doesn't my TWO-HANDED HAMMER work?

>easy bosses

>backtracking, backtracking and more backtracking, the whole game is set in a tiny fortress and a temple

Worse than Dragon Age 2 in this respect.

>WoW armor with big pauldrons

>generic buff demon dudes, demon spiders, demon dogs and diseased mutants are the entirety of enemy variety

There's more where it came from, but this game isn't even worth shitting on extensively.


5141d4  No.16472294

>>16472011

I rather liked The Surge, though it's a pretty shit game for NG+ purposes because of how scaling works, making blocking become completely unusable.


f949eb  No.16472327

>>16472181

Everything about Nioh screams Souls. If you can't see it you're either literally blind or wilfully ignoring it. The controls are practically identical aside from ki bursts. The UI is also practically identical, including those distinctive weapon and item boxes in the bottom left. The ability to see how other people died and left not-bloodstains. Similar combat, just a bit more aggressive. Tons of identical items, including ones that give a bunch of not-souls, that enchant your weapon with an element for a set amount of time or that can be thrown from the item menu, identically to Souls. That's the top of the iceberg regarding items. Lots of spells that both work and look just like Souls spells, including weapon enchantments and a spell that lets you survive a fatal hit once. Perhaps the most glaring similarities are the level design and general look of the games. The level design fucking screams Souls. Loads of relatively complex areas filled with ambushes and narrow walkways with deadly drops. Lots of secrets and ways to open shortcuts, that stay open while enemies respawn when you touch a not-bonfire, just like in Souls. It cannot be understated how extremely similar the level design in Nioh is to the distinct Souls level design that I have yet to see anywhere else. And finally, as I mentioned, the games look very similar. Similar dark and dreary environments filled with crates and pots that you break by dodging into them. Just about identical not-hollowed zombie things lying in wait to ambush you or throw bombs at you. Even the fucking item icon is practically identical, a small ball of light giving off light in a tiny area to act as beacons in the otherwise usually dark and poorly lit environment.

Nioh's a good game, but you're straight up delusional if you think that it isn't practically a Souls clone. Several core gameplay mechanics are lifted directly from Souls, the looks of the games are the same and the controls and UI are almost identical. If you showed Nioh to someone that wasn't familiar with it they would think that From had made a spiritual successor to Souls: Zipangu Edition.


b2f0f8  No.16472338

>>16472237

>minimalist

The 200 IQ reddit intellectual way of saying there's only one single weapon and way to play the game.


2fc2c3  No.16472350

>>16472253

>Typing period

>paying for

jej. You have weird mannerisms anon and maybe low iq. Nioh was okay.


6aaedc  No.16472360

Another point about Nioh, it really stretches on. Its taken me about two and a half weeks just to finish the base game content and even then, I've skipped a few of the DLC side missions as its clear I need better gear and more levels, not to mention so many side missions are fighting multiple bosses at once or waves of enemies then a boss.

On the one hand, Nioh has an immense amount of content and you absolutely get more than your "moneys worth" but on the other, so much of it is repetitive and frustrating.


fe68d6  No.16472400

Give 3 another shot, it's the best option outside of DS1 and Demons Souls. The "soulslike" genre is a shitty meme. Parrying usefulness depends on the game. I think 1 probably has the most situations it is useful, then Demons. I don't see much reason to bother with it in 2 or 3 outside of a few specific times.


4a8d00  No.16472401

>>16472148

I'd say it's more of a Warframe with souls combat. It's on a whole different level of grind, and then there's the repitition of the same areas.


d08c89  No.16488215

any of you faggots tried immortal: unchained? seems like ds with guns, i've only turned it on to see if it'd run, seems alright

magnet:?xt=urn:btih:9b0aabd01f5051504527b5c5ee684fbd19829331&dn=Immortal%20-%20Unchained%20%5bFitGirl%20Repack%5d


dfd90a  No.16488233

>>16472268

As much as I hated both Deck13 games, there's a slight improvement in The Surge from Lords of the Fallen and that improvement gives me hope they'll improve more in the Surge 2, but I doubt it.


dfd90a  No.16488235

>>16488215

Seconding this. A slow paced TPS/RPG hybrid is something I've wanted for a while.


96b004  No.16488241

Shin Megami Tensei IV


20d945  No.16488248

Am I the only one who only likes Nioh and Sekiro? I think every other Souls games are trash.


900767  No.16488259

>>16488248

I like all of them, but its obvious that Sekiro is limited compared to Nioh and Souls.

>>16488215

Didn't like it when I played it.


dfd90a  No.16488262

>>16488248

I did like Sekiro more than other From Souls games, yeah. I wouldn't call Dark Souls 1 or 3 trash though.


77d298  No.16488669

>>16488248

I didn't appreciate how well designed the combat system in Nioh is until I went back to replay Dark souls 2 and 3.

How the fuck did people deal with the sluggish systems and awful attack animations that only serve to gimp you and your weapons. How did I think that dodge rolls were even remotely acceptable


d08c89  No.16488704

>>16488669

what do you mean by that? i haven't played nioh yet, i've always been fine with the souls weapon attacks/animations (whether it's me or the ai)

>dodge rolls were even remotely acceptable

what's the equivalent in nioh?


900767  No.16488710

>>16488704

Nioh has stances that change your movesets, guarding and dodging. High stance is slower but more powerful attacks with a roll for your dodge. Mid stance is good for guarding and has the middle ground of damage and speed. Low stance has the best dodging and fastest attacks, but bad guarding and less damage. Double tapping dodge in any stance rolls you anyway.


d08c89  No.16488720

>>16488710

that sounds good actually, sort of reminds me of the different sword types you'd get in way of the samurai(were you're whole move-set/stance would change)


77d298  No.16488735

>>16488704

In dark souls weapon animations are bad. Almost every weapon bigger than a shortsword has recovery animations you need to cancel using a dodge roll which in turn eats more of your stamina meaning slower combat.

You also can't cancel your attacks into a more aggressive position which is something Nioh allows. In Nioh you can dodge every attack and end up behind the enemy. Trying to do this in Dark Souls puts you in a vulnerable position as around 60% of the attacks hard track you. In Dark souls enemy attacks also have no collision whatsoever, they can attack through other enemies, through walls and in case of Dark Souls 2 and 3 enemies can literally combo a single attack infinitely with no recovery.

In Nioh every single enemy has visible stamina. In case human enemies they will attack less at low stamina to regain it, allowing you to push the offensive and get them into a grappling state.

In case of Yokais, the big ones have infinite poise until you remove their stamina(which they can only regenerate after doing a specific move) allowing you to stun lock them.

The entire stamina system rewards and encourages a much more aggressive playstyle and the controls are also a lot more responsive and precise.

>>16488710

>Double tapping dodge in any stance rolls you anyway

Only in mid stance

You can't roll in low stance as it allows you to chain dodges.


44ad49  No.16488764

File: 7e935c628e92a9c⋯.png (30.08 KB, 235x237, 235:237, 17d89dc8084dfbbda530229c7d….png)

>Soulslike is an actual tag


048446  No.16488773

File: 4ba876c572b2fd5⋯.png (56.03 KB, 758x645, 758:645, goode.png)

>>16488241

Don't worry, anon, I had a good chuckle at that


5d7bd7  No.16488784

>>16488764

What would be a better name for it? Metroidvania also needs a proper name as well. Also if I have the original PC version of Dark Souls with that fan patch is there any reason to buy the remastered version?


77d298  No.16488794

>>16488784

Unless you want to do multiplayer or if the original release runs badly for you there is no reason to bother with the remastered version.


d08c89  No.16488817

how to into ds1? i can't get over the 4-directional rolling (i was fine in des for some reason), i like playing a dual-wield type were dodging is necessary, it works almost perfect in ds2sotfs

>>16488735

cheers for the write-up, i'll need to try it, sounds great


a101b3  No.16488837

>>16488784

>? Metroidvania also needs a proper name as well.

how about metroidvania?


646891  No.16488853

>>16488784

What's wrong with metroidvania or soulslike? Does 'diablo clone' bother you as well?

>>16488817

Nothing works "almost perfect" in ds2.


d08c89  No.16488872

>>16488853

>Nothing works "almost perfect" in ds2.

elaborate

it's mechanically sound + there's so many different builds that work without gimping yourself

again i'm strictly talking about the sotfs "remaster"


5c05de  No.16488874

File: 13cffb45e95338f⋯.png (200.41 KB, 217x400, 217:400, ClipboardImage.png)

The Dark Souls of dating sims


ab5d8c  No.16488926

>>16472011

Nothing. Souls games are gay. Just like you. Gaywad.


5d7bd7  No.16488934

>>16488837

That new Touhou game referred to itself as "Search Action" which is much better, someone who has never played Metroid or Castlevania won't have a fucking clue what to make of Metroidvania.

>>16488853

>Does 'diablo clone' bother you as well?

Yes, as did "DOOM clone" before it finally matured into FPS.


900767  No.16488942

>>16488735

I guess I never noticed about mid stance doing the roll. Also, enemies in Nioh clip through each other or they at least shoot through each other. I've also seen bosses cheat their ki, despite being empty doing moves.


0939c9  No.16488947

>>16488735

you cant cancel recovery by rolling, what your doing is queuing up a roll to roll as soon as recovery ends


77d298  No.16488952

>>16488942

>Also, enemies in Nioh clip through each other or they at least shoot through each other

They won't clump up together and walk through themselves which is enough to keep them from clipping with each other.

>I've also seen bosses cheat their ki, despite being empty doing moves.

Ki recovery moves for yokais cannot be interrupted.

>>16488947

>you cant cancel recovery by rolling

You can shave off 10 or so frames off of recovery by rolling. During those frames you cannot move so rolling is the best option to prevent damage.


0939c9  No.16488961

>>16488952

no you really cant, are you actually retarded?

also enemies cannot walk through each other in dark souls, their attacks can clip through each other but their bodies cannot (their ragdolls can but nobody cares about that)


77d298  No.16488965

>>16488961

>no you really cant, are you actually retarded?

Nigger I am literally playing through Dark Souls 3 right now and I just did that.

Before that I played through Dark souls 2 where enemies run out of rooms like a clown car especially with company of champions pulling 5 enemies at once.


0939c9  No.16488972

>>16488965

there are a shitload of enemies in ds2 but they dont clip through each other

you factually cannot cancel recovery by rolling, you can roll on exactly the same frame recovery ends but you cant cancel it


646891  No.16488974

File: 293555349ae37c0⋯.gif (946.57 KB, 300x169, 300:169, grab hitboxes.gif)

>>16488872

>it's mechanically sound

I disagree. Soul Memory as the core mechanic behind online connectivity is fundamentally broken and not only does nothing to address the "issue" it was created to address, but needlessly fragments the community. There's a reason why they added the agape ring as a piss-poor bandaid, and shitcanned the mechanic entirely for future titles.

Next we've got the limited enemy spawns, another fundamentally broken mechanic. Want to farm one of the many drop-limited weapons or armor? You're locked into forcing artificial NG cycles for specific areas with bonfire ascetics (shitty bandaid with huge gameplay implications) or joining the Company of Champions (dogshit bandait with even bigger gameplay implications as every enemy becomes an HP sponge, gets a huge attack boost, and breaks the player's ability to summon, including NPCs, which, surprise surprise, breaks quests).

Then we've got the hitboxes. By far the easiest thing to get right, they went out of their way to make the combat feel like shit. Backstabs too easy? Give enemies mach 3 turn-table tracking when not in an attack animation, and end Riposte/Backstab iframes before the animation ends, removing yet another avenue for skilled players to tackle the many groups of enemies with artful parrying. Don't even get me started on the retarded grab hitboxes.

How about enemy armor balance, rendering Slash-class weapons worthless against the bulk of enemies, while Strike and Thrust just effortlessly dunk everything in sight. I could list DS2's flaws all day. I still begrudgingly appreciate the handful of things it got right (vastly improved jumping system, 10/10 armor variety, solid pvp weapon variety), and for what it's worth, the game turned out pretty good for how much of a disaster the development cycle was.

>>16488934

FPS would be a genre, doom clone would be a descriptive sub-genre of FPS, like looter shooter or milsim. If I said Heretic was a medieval FPS, that's painting a decidedly less vivid picture than 'medieval doom clone' would.


902ca8  No.16488989

>>16488974

DaS2 was the game that completely removed any optimism regarding upcoming titles.

There wasn't much there but I could feel it leave my body as I played through the game.

Twinking wasn't even that big of a deal, there were certain areas where it was bad but you could just go offline.

Those fucking limited spawns I wanted to get that Warlock hat and played three characters trying to get it before I just said fuck it and abandoned trying to get it.

Those fucking knights at the tower in water part fucking beyblading to hit you.

I forgot about the strike bullshit, a occult mace power stanced would melt anything and everything because NOTHING in the game had resistance to strike.


c68ba7  No.16488995

>>16472109

>Is Lords of the Fallen any good? I'm guessing not but it never hurts to ask.

It's trash. Utter irredeemable trash. Not even worth pirating.

As for your OP, give The Surge a try.

>>16472195

>The Surge

>Never played it, probably just like Lords of Fallen

Despite being made by the Lords of the Fallen devs, I'd say they completely redeemed themselves with it and learned everything they did wrong, especially with level design. The Surge is pretty good, in my opinion the best Souls-like game there is other than DS series itself. (I haven't played Sekiro yet though).


85d0f9  No.16489014

>>16488974

i agree with your other points but whats the problem with soul memory?

I always assumed people complaining about soul memory just wanted to shit on people with less stats and gear then them.

My first few online interactions with ds2 was better then 95% of the humanity chugging poise shitfest that was the darksouls experience. Out of all the things ds2 fucked up i honestly felt like the multiplayer was the best it had ever been.

I heard they fucking things up with expansion items though. I wouldnt know because everything else about ds2 was garbage and i wasnt about to give fromsoft money again.


0939c9  No.16489042

>>16489014

soul memory made twinking way way worse then it was

before only some people twinked, after, everyone who didnt twink got pushed up in SM tiers, meaning the normal players there were twinks in relation to them

or you could just play at half health haha :^)


646891  No.16489076

>>16488989

>Those fucking limited spawns I wanted to get that Warlock hat and played three characters trying to get it before I just said fuck it and abandoned trying to get it.

I know that feel. I don't think I've had a single run where I didn't have to pump at least 15 ascetics into the Shaded Ruins bonfire for that fucking red lion warrior cape, and oh boy it sure is fun having to kill Najka every fucking time before I can reset the area again with a new ascetic.

>>16489014

>I always assumed people complaining about soul memory just wanted to shit on people with less stats and gear then them.

SM lets you do exactly that with the agape ring. You can have a +10 weapon with a RoB/Flynn setup while being locked into SM tier 4 with "fellow lowbies". Without the agape ring, every soul gained is continually pushing you into higher tiers, ending with fastrolling havelmages and homogeneous builds. It also stops you from locking yourself to a specific level range for PVP purposes and still being able to purchase consumables, as SM isn't just souls spent on your character, it's souls gained period. SL with WL tiers (DS3, DSR) is the best compromise between allowing players to control the pvp meta level, overall connectivity, and somewhat reigning in twinks.


900767  No.16489086

>>16488952

Its just projectiles that clip through and I know about the yokai moves. I was talking about human bosses. They could have the tiniest bit of ki recovered when they attack or its mid combo, but I have seen red and what appear to be empty bars when someone attacks. Its pretty rare but it does happen.


77d298  No.16489108

>>16489086

>They could have the tiniest bit of ki recovered when they attack or its mid combo, but I have seen red and what appear to be empty bars when someone attacks

Human enemies are a completely different beast. They follow the same rules as you so they can have armor with everlasting ki which has a percentage change of allowing you to act when you're completely out of it. I don't know if the base game bosses have it but I have seen revenants with it. The only noticeable special effect on bosses that I've seen is Out of Ki recovery on Maria which makes grappling her really hard.


900767  No.16489299

Invidious embed. Click thumbnail to play.

Watch this video if you haven't already anons. The first couple of Souls games worked because they were trying give you atmosphere and putting you in the shoes of an adventurer. Then they started regressing hard into a more action focus, but not backing up its mechanics. The games get less complex and more linear while offering little in the way of innovation. DS3 gave us weapon arts, but they were useless compared to R1 spam. Sekiro gives us combat arts, but most are worthless and cost resources and again, don't beat R1 and deflection.

It'd be nice of Team Ninja and From Soft collaborated on a game. From can do the art, graphics, levels, lore etc. with some of the music and Team Ninja can do the gameplay and some other pieces here and there.

>>16489108

That could be it then.




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