>>16443388
>the predictable 'bossfight room'
>health, armor, ammo, chest-high walls everywhere
>bonus points: the bossfight begins with a long, unskippable cutscene every single time you try it again
>see an enemy carrying a cool looking weapon
>kill enemy, he drops weapon
>you attempt to pick it up, it just adds to your ammo pool instead
>the 'big bad' is your friend/partner from the beginning of the game
Every single fucking R* game ever.
>your vehicle has no crumple/damage effects, just a health bar
>when you wreck it, it just explodes and kills you instead
>the story/dialogue is rife with shoehorned memes, despite it attempting to take a serious tone overall
>someone is playing a video game within said game
>it's those stereotypical bleeps-and-boops that represent the game like in any shitty television show, and it's always some shitty 8-bit interpretation of what video games really are