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<BOARD RULES>
[ /agdg/ | Vidya Porn | Hentai Games | Retro Vidya | Contact ]

Invidious embed. Click thumbnail to play.

72656d  No.16441991

RAY

TRACED

CRYSIS

It's a screen space solution so not as good-looking as it could be, but the upside is that you'll be able to inject it into fucking anything with Reshade.

Post last edited at

72656d  No.16441993

File: 477072dadf9c40f⋯.jpg (77.79 KB, 750x937, 750:937, 8d9b2885eb6acc14bee1083da0….jpg)

>>16441991

>accidentally embedded the Youtube video instead of Invidio.us

Fuck


2d5195  No.16441997

File: bc776553a38a839⋯.jpg (448.32 KB, 1472x1780, 368:445, hmm2.jpg)

Speaking of Crysis, should I actually play it? I got a proper computer some time back that can run it now.


fd5000  No.16442005

is real time ray tracing the holy grail of 3d graphics?


cbe660  No.16442006

>>16441997

As long as you don't play anything past 1 or Warhead.


e96590  No.16442009

>>16441991

This looks fucking terrible, and no wonder. It's just a shitty SSAO implementation. The depth buffer is all it has available.


658111  No.16442012

>>16441997

It was pretty impressive for its time back in the day.

It should hold up.


89188d  No.16442013

>>16441993

>OP fucks up then proceeds to do nothing to rectify it


2d0fbd  No.16442014

>>16441997

Absolutely. The nanosuit is amazing to play around with, and it's still got more detail and bigger scale than almost anything released since.


2d0fbd  No.16442016

>>16442013

Unless mark "juicy" mann or one of his mods decides to edit the thread, that's all he can do.


72656d  No.16442018

>>16442009

Hopefully we'll get a better raytracing mod eventually.

>>16442013

I reported it.


acd61c  No.16442019

>shitty cheap screen-spaced effects that glitch out near the border of the screen

boy this sure is impressive! upboated!


471954  No.16442023

>>16441997

Having played Crysis myself, no. The suit is fun to play around with but it can get boring fast.


e96590  No.16442060

File: a01cc8c3cde898c⋯.jpg (142.19 KB, 1001x958, 1001:958, a01cc8c3cde898c88c7c4f8e60….jpg)

>>16442018

>raytracing

In a full-on DXR sense, i highly doubt it. Geometry has to be loaded into special acceleration structures CPU-side, im not sure how deeply mods can access the Cryengine pipeline but this goes much beyond some shader injection tricks. It also won't work in DX9. I also HATE the usage of "raytracing" in this general PR way, without actually knowing what the fuck it means

There are a couple of applications for the RTX-flavoured raytracing capabilities, used via either DXR or the Vulkan extensions:

>reflections (BF 5)

Screen-space reflections, but instead of ray-stepping through the depth buffer and using whatever pixel's color you end up at, you cast rays through the acceleration structure and perform full-on shading on the geometry hit, allowing correct reflections of correctly lit, off-screen geometry, but likely missing other more advanced effects like decals, particles and so on.

>shadows (Announced for SoTR)

Cast rays from geometry receiving shadows to the light sources, and check whether they hit. Not all that impressive since shadow maps are pretty much good enough in most cases. Can look good for area lights and soft shadows though

>global illumination (Metro Exodus)

In theory, cast a shit ton of rays from any geometry in all directions, and perform SSAO-style heuristics as well as factoring in light sources and -bounces. In practice, do this statically, temporally accumulate and wisely invalidate only those parts that are affected by moving lights.

ANY OF THIS is not "a new paradigm" or any sort of insane advancement, although the effects are cool. But they are just additions to the currently existing rendering pipelines, an effect on top, or a replacement for an already decent approximation.

<path tracing (CGI)

Cast multiple rays from every pixel, and bounce them through the entire geometry until a limit / max radiance is reached. This is the best it's going to get, apart from maybe photon tracing and other autistic, academic shit. However current hardware cannot do this in real time, not even close, so the result will always be heavily undersampled, thus noisy, and you end up with a host of new artifacts from various denoising / temporal accumulation techniques.

>>16442019

Even worse is the ghosting from temporal accumulation and bad rejection


8cc183  No.16442118

Crisis has never looked good, and has never been a good game.


291a48  No.16442125

File: d93f03c75dd2fc8⋯.jpg (62.79 KB, 600x450, 4:3, 06.jpg)

>>16441991

It looks slightly better without ray tracing.


7528f9  No.16442130

File: e4f350671d394af⋯.jpg (19.37 KB, 256x273, 256:273, fishbait.jpg)


820d34  No.16442251

>>16441993

It's the same either way, it obfuscates nothing.


51575c  No.16442314

>>16441997

It's a tech demo and one that while still looks nice is pretty unimpressive nowadays.


cde1a2  No.16442369

>>16441997

>not balancing the mug on the heel

Missed opportunity faggot


4d1c75  No.16442425

>>16441997

Don't listen to the idiots who parrot the tech demo meme. Crysis 1 and Warhead are pretty fun no-bullshit fps with open ended levels, that I'd still recommend even if they had PS2 graphics. The series also has a pretty decent and well fleshed-out story (even if completely unoriginal) and good, memorable characters.

Crysis 2 and 3 aren't as good and I can understand why some people don't like them, since they basically gave the series the streamlined jewlywood treatment, but I think they're still entertaining - I'd say they are good but not great at worst, if you evaluate them by CY+4 standards.


0ed1c4  No.16442436

File: 2078817ce92fe1d⋯.mp4 (1.57 MB, 720x404, 180:101, BROFORCE VERSUS MODE.mp4)

>>16441997

Do you like Commando, Predator and Rambo? If yes, then play Crysis, since you're all three of those at once.


acd61c  No.16442439

>>16442425

>and good, memorable characters

Literally who?


8c5e14  No.16442634

>>16441997

It holds up. A lot of people hate it just because of the linear alien levels.


8c5e14  No.16442648

>>16442425

Crysis is what next gen shooters should have been, but they all copied the CoD formula which had flashy cutscenes that you can't interact with.

>>16442439

They killed them off in the comics.


000000  No.16442654

>>16441991

>meme tracing


8096e8  No.16443958

File: 014e6c8c546bdea⋯.png (17.09 KB, 180x200, 9:10, 014e6c8c546bdea083eb49dfe7….png)

>>16441997

It was a really innovative game that introduced a lot of new ideas to the medium that have since been completely ignored by every single company in this industry including Crytek, that brought a level of polish to its design that's virtually never been seen since and that elevated the ability of its players to create their own content to a level that was innovative by the standards of 2008 and that's revolutionary by the standards of 2019. I highly recommend it.

Play it, play Warhead, play around with the sandbox editor, and play every custom campaign, level and gameplay mod you can still get your hands on since the game's official mod portal was nuked so that Crysis 2 wouldn't have the competition to worry about that came from mods for the original game being far better than the sequel.

That last thing, by the way, is case in point #1 why you shouldn't allow shit like the Steam Workshop, Bethesda.net, or mod.io to gain a foothold on your games, especially if you're a mod author yourself.


96e540  No.16450064

I wanted to try this mod on dead or alive VV but I think my GTX1060 can't handle this shit


6b68d4  No.16450180

>>16441997

No anon, you should only play visual novels and watch streamers like the rest of /v/


870e4d  No.16450210

>>16441991

Looks like shitty bloom.


cc6140  No.16450253

>>16450210

Different shader. The other guy has only ray tracing enabled I think.


6e3c50  No.16450662

>>16443958

>It was a really innovative game that introduced a lot of new ideas

Crysis copied Half-Life mods with real time class switching. They didn't invent shit.


e3fa36  No.16462153

File: 1197e825d6e8540⋯.gif (925.43 KB, 212x176, 53:44, disgusted_and_leaving.gif)

>>16441991

Looks like really heavy ambient occlusion like Far Cry 3 had. Made FC3 often look almost cartoonish with really dark outlines.


c5dc7f  No.16462168

>>16441997

It's mediocre shit like most PC exclusives.


275dd9  No.16462631

File: 9622544cb4f9f94⋯.png (424.77 KB, 451x619, 451:619, 15500423922515278833144.png)

>>16462168

>crysis

>pc exclusive


b91542  No.16464282

>>16442005

No. Ray casting is infinitely better/ more natural looking.

R Tracing is only big because Nvidia bet the future of Computer Graphics on another proprietary technology.

PhsX, Shaders, Tessellation, Ray Tracing. Nvidia constantly has to invent problems that only they can sell you the solution to otherwise they’d have been APU’d by intel or amd years ago.


f56dd8  No.16464296

>>16441997

nanosuit is so fun to mess around in. crysis 2 is pretty good and 3 is just terrible.


6ff4f5  No.16464336

>>16462631

This guy's been shitting the bed about PC gamers and exclusives in multiple threads. Don't mind him.


e3a9b5  No.16464350

File: 61ed7ccc40df3c6⋯.jpg (9.82 KB, 300x296, 75:74, dumbfaggot.jpg)

>Shitty invideshit only plays shit in 720p

LOL, why do you retards use such a garbage player?


259d25  No.16464859

>>16441997

I think Crysis 1 and warhead are fun.

Just remember to actually use the nanosuit, and not just sniping in stealth.

Going maximum speed and jumping into norks is pretty enjoyable.


2325f7  No.16464865

>>16441991

that's

RAYCIS


c5578a  No.16465067

File: b108383ade2e1b1⋯.jpg (106.47 KB, 794x792, 397:396, 8b8a84e26a9e2013ec5afe307d….jpg)

>>16464865

>not raycys


5f9cb6  No.16471830

>>16441997

first half of the game. fucking great. second half of the game, just walking down an ice mountain minigunning aliens for a few hours


275dd9  No.16471838

>>16464350

ROFL, why do redditors make fools of themselves every time they get here?




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