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File: 62758512f9e775e⋯.jpg (195.68 KB, 1280x720, 16:9, Dawn of War.jpg)

File: 3a42c886f001a04⋯.jpg (561.45 KB, 1920x1080, 16:9, HOMM3.jpg)

File: 65f33770838f9e2⋯.jpg (104.05 KB, 1280x720, 16:9, Sins of the Solar empire.jpg)

File: 8ed38b613017860⋯.png (3.37 MB, 1920x1080, 16:9, Mount and Blade.png)

f78863  No.16441179

Daily reminder that the master race genre has always been strategy games.

War 40K Dawn of War, Total War Medieval 2, Age of Empires II/III, Myth 1+2, Heroes of Might & Magic…

You name it.

This genre is not only fun, it actually develops your mind and way of thinking.

8b81ca  No.16441187

yes


118a90  No.16441189

maybe


f78863  No.16441193

>>16441189

>>16441187

>>16441186

Welcome back, commanders.


29f3c1  No.16441206

Your second screenshot is from Homm 3 HD. That's all.


9997f2  No.16441214

CLEANSE, PURGE, KILL


36c3ed  No.16441221

>mapshit

underage detected


130b88  No.16441226

File: 18bec6e155ca8ce⋯.jpg (158.1 KB, 1024x768, 4:3, aom.jpg)

File: fd6de528f3cd82a⋯.jpg (223.54 KB, 1440x1080, 4:3, wc3.jpg)

File: 1b707c07818ec50⋯.jpg (140.04 KB, 799x1135, 799:1135, red alert 2.jpg)

Strategy games with GOOD single player campaigns are where it's at.

Having good mechanics and balance doesn't grab me if the campaign isn't built with decent variety and story.

Pics related.


f78863  No.16441230


391b2d  No.16441231

File: 15241a529c8f3e2⋯.mp4 (5.2 MB, 1280x720, 16:9, The Angry Cuck Nerd.mp4)

>genre so good it died out 20 years ago


f78863  No.16441233

>>16441231

Plenty of strategy games still come out.

Yes, even RTS.


2ab927  No.16441235

>>16441231

>suppcom 2007

Nope.


391b2d  No.16441241

>>16441233

>Plenty of strategy games still come out.

>even RTS

Too bad none of them are good

>>16441235

>suppcom 2007

lel


2ab927  No.16441244

>>16441241

Hey man it's not my fault you stopped monitoring the RTS genre too early.


14c297  No.16441245

Every genre is strategy if youre good enough


130b88  No.16441247

>>16441230

suggest me some?


744845  No.16441267

Cope.


391b2d  No.16441269

File: 00b77983ac4de9a⋯.jpg (29.26 KB, 600x600, 1:1, Soap.jpg)


492a3c  No.16441313

>>16441241

Except SOME of them are good though.

Ancestor's Legacy was last year and BFG: Armada 2 just comes out this year.


4b2798  No.16441320

>>16441313

Ancestors legacy is trash.


1f2743  No.16441343

I haven't played an rts since DoW DC due to the campaign being really fun, are there new rts's like it? I know I ask for too much but being a sci-fi themed would be cool as well, I'm a sucker for very futuristic stuff.


9997f2  No.16441361

>>16441320

How come? I haven't played it but it looked pretty nice, vaguely like a medieval CoH.


45c723  No.16441367

>>16441343

Theres no other game like dow, specially not the sequels.


9997f2  No.16441369

>>16441367

Not even 3?


1f2743  No.16441383

>>16441367

I'm a sad boi, doesn't helps that relic never bothered fixing the memory limit for it meaning no big battles.


4b2798  No.16441388

>>16441361

Ever faction only gets 5 or 6 units total, all the units are very simple hard counters and you can only build one unit at game start so you can get screwed in certain match-ups.

That pretty much sums it up, the lack of units and them all being hard counters just means that there's no strategic or tactical diversity. The game is really shallow.

The campaigns of which there are 8 are all gimmick levels. If that's your thing then they're alright but they're still very straight forward.

It looks nice but the pop cap is so low you don't get big pitched battles. It's really just CoH but with 5 or 6 units, no suppression or cover, no garrison-able buildings, no buildables like wire, no indirect fire, no call-ins, no tech trees (as little as CoH has its more than AL), no mods and instead of guns everyone gets some variation of a sword.

The soundtrack is nice and it has DoW style kill animations which can be fun. There's lots of SP content but I found it to be mostly a slog.


9997f2  No.16441391

>>16441383

Tried the memory address patch?


1f2743  No.16441404

>>16441391

No, but I'll look around for it.


95f47e  No.16441407

>>16441391

Is this the patch you're talking about?

https://ntcore.com/?page_id=371


9997f2  No.16441518


b6fdfa  No.16441536

YouTube embed. Click thumbnail to play.

>>16441221

>>16441186

>>16441231

>>16441241

>>16441267

>>16441269

Lesser beings

Literally subhumans on the level of Argies.


669738  No.16441542

>>16441367

We should have a gamenight for standard Dark Crusade or Soulstorm here some time. Not Ultimate Apocalypse since it's so intensive.


9997f2  No.16441551

>>16441542

It feels like a decade since I last played it and my RTS skills have gone through the shitter in the interim so I'm out.

I know one of you niggers are going to pick Eldar and ruin the night anyway.


b6fdfa  No.16441569

>>16441551

>Eldar

No, I'll pick Tau and ruin your night though


492a3c  No.16441695

>>16441388

Ancestor's Legacy isn't really bad for a first RTS being made by a dev.


b63be2  No.16441709

File: bb8870f0556f6b8⋯.png (124.96 KB, 500x500, 1:1, 1429703860529.png)

>>16441179

>develops your mind and way of thinking.

That's why across different RTS games persist similar strategies:

>builder scout sub 5

>sub 10 unit/tower rush

>micro autism of singling out and focusing targets

>tech rush and spam

>if aggressive==true then FOB();

>if defensive==true then building_block();

>If (tech==techmax) && (tech==techenemy) && (unitskilled+rand()%10<unitslost) then cout<<"gg";

and dichotomies:

>Invisibility vs anti-invisibility

>Fast vs slow

>Ranged vs melee

>Flying vs grounded

>1v1 competitive vs tvt/ffa/ffa with diplomacy casual

Big brain genre right here.

As of other sub types of the genre - J/ITBS is cancer 90% of the time and grand strategies with 4X games are unbalanced broken mess with the same percentile chance (where combination with RTS creates a mixture of downfalls).

Also,

>HoMM3 Ubi HD

>implying MnB is a strategy game


492a3c  No.16441710

>>16441709

I don't see how similar strategies mean no strategies, friend.


b63be2  No.16441723

>>16441710

>not being able to differentiate between being able to come up with a strategy and following meta strats

As expected from a strategy fan.


3f7877  No.16441749

>>16441709

>He doesnt realize that situations can change therefore you have to change it accordingly.

Early game is what usually repeatitive.


57ccfa  No.16441774

Low iq normalfagshits are the biggest consumer today, all video game developers are just giant kike companies after profit

dont be surprised when the master race genre is slowly dying, we are living a nigger world now


b63be2  No.16441791

File: f406c314ee0d4b8⋯.png (83.04 KB, 248x304, 31:38, 544f65190e49945dd533c8f229….png)

>>16441749

>implying situation variety is more complex than dichotomy contraposition

>implying as the game progresses past midpoint it doesn't scale back to being repetitive

>>16441774

>no punctuation

>single sentence capital letter

>that formatting

>opinion parroting

Nice fart sniffing, big brain.


492a3c  No.16441805

>>16441723

Yo, Sun Tzu wrote guides.

Wisdom is nice, no need to break what's not broken.


57ccfa  No.16441807

>>16441791

eat a dick you homosexual weab and go play your shitty kosher pedophilic trash somewhere else, bitching about fucking punctuation and formatting

jesus fucking christ what an absolute untermensch you are


492a3c  No.16441808

>>1644179

What's your point, man?

This isn't a comic, when you yourself get outnumbered and surrounded, you are gonna lose.


3f7877  No.16441817

>>16441791

Well then it must be you because ive never had one game that has felt the same. That or you you've only played gookclickers since they do exactly what you say.


b63be2  No.16441840

File: a6a177c676c6df3⋯.jpg (273.11 KB, 1000x952, 125:119, 65dd6cf525a414b3298fd2ae61….jpg)

>>16441805

I could interpret your message as

>"hey RTS mechanics have their reason to be as they are and they make for an enjoyable game"

and that's not what I am ultimately disagreeing with.

>>16441817

Not "felt", "played" as in the same rules and strategies apply as long as staple types of mechanics exists.

If I am fundamentally wrong with my judgments and/or observations you are free to present me your empirical evidence.

>>16441807

>taking the lowest hanging fruit

>reactionary response

Please continue proving me right.


2929f4  No.16441853

>>16441179

>The "make expand then defense it" genre

>MUH BIG BRAIN

play shmups, read books. Welcome to the ubermensch.


29f3c1  No.16441877

File: 057942a3314d987⋯.png (878.99 KB, 800x800, 1:1, 057942a3314d9870d1a208a008….png)

>>16441709

>That's why across different RTS games persist similar strategies:

Yes, and? You can apply this criticism to every genre that has more than one game in its library. Strategies tend to overlap in games that have fundamentally identical gameplay.

<>implying MnB is a strategy game

Not to stretch the definition of "strategy", but MB could be considered one, outside of combat of course.

>>16441791

>critiquing grammar on a taiwanese finger painting forum

>>16441853

>play shmups

>read books

Damn, who let the cancer out?


a5cbcc  No.16441881

>>16441709

>>16441840

>The meta on something like a 4X or an RTS is the same

>The meta on something like CnC and CoH is the same

>There is nothing else but meta strat

Off yourself laddeh

>>16441853

>Read books

Thanks, reading Marxs Manifesto and Fire and Fury: Inside Trumps Whitehouse

>SHMUPS

>Thought process intensive

Abusing reflex memory and following patterns can be autistic but it doesn't make you draw a plan or make you more self aware.


e352ca  No.16441886

I swear to fuck, there's some gaylord creating RTS/strategy thread the second the last one goes down.

>>16441388

I can confirm that, unfortunately. It's not even laughably bad, merely boringly mediocre. It's good if you just want to occupy yourself when you listen to a podcast, I guess.

>>16441695

I wish they had just cloned something good.


b63be2  No.16441896

File: 4930372c2de887f⋯.png (803.44 KB, 1280x913, 1280:913, 848d90e00dafa2ecc9f26d3ca2….png)

>>16441853

b8

>>16441808

>outnumbered

If number of people supporting an opinion determines its strength, then I can argue that you have already lost and you will agree with me.

>you are gonna lose

What am I gonna lose?

>>16441877

>You can apply this criticism to every genre that has more than one game in its library.

That's the point.

>>critiquing grammar

>Also going for the least relevant aspects of the message

>>16441881

>>The meta on something like a 4X or an RTS is the same

>>There is nothing else but meta strat

Who are you quoting?

>equating RTS to an RTS RTT hybrid


29f3c1  No.16441942

>>16441896

>That's the point.

Your argument for why RTSs aren't for big brained niggas on the inverse bell curve are wrong. I could spend 5 paragraphs explaining this, but to cut both our times short here's the tl;dr version:

>RTS games generally force the player to take into account economy and how to spend resources

>building (and upgrading units)

>countering the opponent's units

>making sure you don't fall for the meta

A fair criticism is that most if not all RTS have a stale meta. But this is something that you can't fix.

>Also going for the least relevant aspects of the message

Didn't feel like decrypting the rest of the word salad. Your gay.


b63be2  No.16441982

>>16441942

>tl;dr

You can apply this criticism justification to every many games of other genres that hasve more than one game in its their library.

>most if not all RTS have a stale meta

What could you extrapolate from this? Why RTS meta strats are very stale?

After you answer that, please read the OP and my initial reply.

>But this is an issue that one can't fix.

Why is that?

Also see >>16441840 .

>Didn't feel like decrypting the rest of the word salad.

If you have hard time comprehending aspects, character flaws that I am criticizing and that I also have stated in plain words ("Nice fart sniffing, big brain.") then I'd recommend you to consider checking yourself for their manifestations in your actions.


bafcf8  No.16442039

File: ff8ae0ce632f234⋯.jpg (31.1 KB, 1280x720, 16:9, Guardsman.jpg)

>>16441214

Thought they broke our backs?

HA


b20334  No.16442139

File: 0f8c2320306ee4d⋯.png (141.12 KB, 325x150, 13:6, ClipboardImage.png)

I had tons of fun with pic related, but found the sequel to be pretty shit. Has anyone played Hegemony 3? Was it any good?


4b2798  No.16442193

>>16441695

Dune 2 is better.

>>16441709

This is hugely reductive, akin to saying all FPS games are just clicking on the bad guy till they die.


a8c78d  No.16442234

>>16441179

I have always been very fond of them and prefer the more strategic games like Ages series over blizzard gookclick

>>16441226

I do like Warcraft 3's campaign though. I know many anons like Starcraft's as well but I find it to be too grindy, the solution to most endgame maps is always something along the lines of build 30 flying units and destroy everything in your way.


e802f2  No.16442267

>>16442139

Yes - 3 upgraded the graphics and general mechanics - but it's a step back in terms of map simply bc Italy isn't nearly as strategically interesting as Greece. I skipped 2 and have revisited Gold recently . . .


fb5071  No.16442279

CHINA INF SON


1f2743  No.16442562

Why is using a good strat "meta" now, the fucking point of the S in RTS is to use an effective strategy, thats like faggots who gimp themselves on rpgs because devs can't into basic stat balance


b63be2  No.16443010

>>16442193

What systems have I missed that would fundamentally differentiate RTS from other genres, that would distinct players by difference in their intellectual capability rather than by difference of application (i.e. innate preference)?

>>16442562

>point of the S in RTS is to use an effective strategy

>Why is using a good strat "meta"

If it's a rhetorical question, then it's a pretty bad one.

If not, you should be asking, why those strats are able to successfully hop from game to game, instead.


4b2798  No.16443152

>>16443010

You actually don't mention any systems.

>tech rush and spam

for instance isn't a system or a strategy. These are really vague and non-specific catchall terms. You might as well have said:

>Hurr durr in RTS games you can either attack or defend

>wow such strategy!

>That's why across different RTS games persist similar strategies:

In the context of this statement it's silly, in real life war there are "similar strategies" that persist, at one point people kept building castles everywhere, in business selling for a lower price than your competition is a good strategy that's been around a while. This is a low level of analysis.

I've played games of supcom where I've spammed and tech rushed at the same time. Your analysis is so poor that it doesn't even account for that.


6f9035  No.16443169

>>16441179

I never understood the undying love for HoMM 3. the city building aspect is shit, and there isn't enough depth involved in any of the economic systems, the games art direction is complete shit, and the combat system could be improved significantly.

I played this game for the first time in 2010.


b63be2  No.16444947

>>16443152

>You actually don't mention any systems.

>This is a low level of analysis.

The fact that I'm asking of you to provide such systems/higher level of analysis in no way implies that I believe that I've provided such myself.

I believe, that proving my point doesn't require that, but if you believe that this is wrong and evidence is insufficient, then please provide a refutation that would support that, instead of just contradicting.

However I did provide at least one system, the dichotomization one.

>>Hurr durr in RTS games you can either attack or defend

I have never stated that.

>in real life war there are "similar strategies" that persist…

I'm not explicitly arguing against that.

>I've played games of supcom where I've spammed and tech rushed at the same time. Your analysis is so poor that it doesn't even account for that.

If I were to take this literally, as you do, then your statement is clearly wrong since

>>tech rush and spam

is literally the same thing.

If I wasn't approaching it so literally, then I'd say, while there is fault on me for miscommunication - I don't need to provide every single caveat when making a statement, only reasonably enough information for you to understand what I mean. And while you did understand that "tech rush and spam" meant rushing some specialization and then overwhelming your enemy with it, it was unreasonable of you to assume that I wouldn't account for minute variations (or just variations) within all possible instances.

Literal or low level interpretations of my post are not the intended meanings of it, however that is the intention.


4b2798  No.16445287

>>16444947

You give no examples and your statements are made of vague and non-specific terms. You outline simplistic arguments that reduce the game down to "tech rush and spam" removing all context.

Your dichotomy's for example are all arbitrary and have no examples, none of them can be considered criticisms.

Some games have units that can go invisible, some units can counter this. So? This is inaccurate as far as it doesn't represent whats actually happening in a game. It costs resources to build stealth units, it costs resources to take that tech path, it takes time, invisible scouts and invisible battleships are different things to contend with, there can be more than one resource it costs, there are opportunity costs to the investment. Building stealth units if your opponent isn't scouting is a different decision than if your opponent is.

>see stealth units

>build anti-stealth

isn't accurate because if you didn't scout it early then you'r first sighting is going to be in your base, the damage is already done. If your being proactive and already have anti-stealth up and about then your opponent won't build stealth. This is what I mean by low level of analysis, it isn't complex enough to accurately represent what is happening.

You say a bunch of things like

>some games have fast units and slow units

>some games have invisible units and anti-invisibility units

What kind of arguments are you expecting to get?

The strategy in strategy games comes from the same place it does in every game, reading the situation and making appropriate decisions. If you take out the decision making process; what influences and affects decisions and how they are come to, then you can't look at the strategies.

>tech rush and spam

I actually thought you mean't to rush up the tech tree OR spam units and what I mean't was that I'd played games where I had spammed cheap units to keep the enemy off my back while I tech'd up.

To add to this the reason I did this was because I noticed I was behind on tanks and was losing engagements, so I decided to play a harass game to keep them busy while I tech'd up to beat their numbers with stronger units, I also saw that my opponent had built his factories on the front-lines and so were very within striking distance. I also knew I had a timer since I'd started to see him put down turrets on his back line, stopping a lot of my harass so I knew I could only keep it up for a while. After my T2 mexes went down I put up a couple T2 turrets as far forward as I dared without being seen. This outranged them and pushed them off the factories, then I moved up on the now empty base and put down an arty line, pressuring his main.

You see this series of events? This is what you are missing when you just say

>tech rush and spam

and why I call it reductionist. You are taking out all of the context.


aaca63  No.16445312

>>16443169

HOMM3 has an interesting campaign and the perfect amount of autism for a certain type of gamer, as well as a good curve where mastery over systems is rewarded at basically a linear rate.


fd5c1c  No.16445324

>>16441542

>Have the three shit stirrers pick Eldar, Tau, and Necrons to duke it out for the title of ultimate That Guy.

>Meanwhile all the Guard and Ork players get to have fun unmolested.

We just have to find someone willing to play Spess Mahreens and Kayoss Spess Mahreens.


9997f2  No.16445326

So I'm curious, are there any decent counterparts to Total War? The AI of just about every total war makes it so I can't enjoy any of them anymore.


b63be2  No.16447464

File: 74cc73fd6106800⋯.png (47.97 KB, 325x303, 325:303, c962cdb54ee420467a12a5b0e2….png)

>>16445287

>You outline simplistic arguments that reduce a game down to x, removing all context.

Was the premise literally "these are the only strats that are exactly same across all RTS games"? Either way if you were to pick something like that, you should've picked the micro autism instead, because that would at least somewhat apply and I would at least agree to an extent to your framing of my argument.

>Your dichotomies for example are all arbitrary

That doesn't suddenly exempt them from being dichotomy. Also, it isn't really that arbitrary, I could've been more clear in stating that those generally apply to units (for the exception of competitive vs casual, obviously), but next you are arguing out of that premise, so no, not really.

Do I really need to outline that fast beats slow, ranged beats melee etc thus when units are created and placed into the system by the developers they mix and match these, usually extremely polarizing characteristics to create balance (for simplicity sake imagine scales with weights where "flaws" are 0s and "advantages" are 1s)?

Invisibility works a bit different, but the same as an example of dichotomy design system. If you have invisibility, you make enemy army useless, if enemy has proper scouting/visibility tools it makes your invis units useless.

>It costs resources to perform an action, it costs resources to take a course of action, it takes time, there can be more than one resource something costs, there are opportunity costs to an investment. Going for x if your opponent isn't anti-x is a different decision than if your opponent is.

If I reframe your statement like this and agree with it, making it a context for every single strat I've outlined, would that change anything?

>…invisible scouts and invisible battleships are different things to contend with…

The difference here comes from described units being of different type, rather than being of different x (invisible) type. Just include anti-invis and it becomes pretty much the same as type1 vs type2, with a reminder that invisible battle units are weaker than visible ones simply due to how dichotomy balancing works.

>>see stealth units

>>build anti-stealth

>isn't accurate because…

Even if I really was framing my argument like you are describing it to be framed as, your counterargument doesn't prove it any wrong whatsoever.

>>tech rush and spam

Yeah, should've said "then" instead of "and", however "and" is the more accurate representation of the progression pendulum. And you are arguing against "or".

>This is what I mean by low level of analysis, it isn't complex enough to accurately represent what is happening.

Well, the assumption is that complexity is more or less (as in, equivalent in principle) comparable to that of a game of any other genre (i.e. this is a neutral stance) and that it's reasonable of one to assume to fill in the blanks within the outline I have setup.

The burden of providing required level of complexity to prove a (non neutral) point is on OP and, by proxy, on you.

>The strategy in strategy games comes from the same place it does in every game, reading the situation and making appropriate decisions.

>from the same place it does in every game

Case in point.

>You say a bunch of things, but what kind of arguments are you expecting to get?

Exactly the ones I am receiving, because, akhem, the literal or lower level understanding of arguments themselves isn't complex enough to accurately represent what I am actually arguing for (or against) which is exactly my intention, since it's setup in such a way, that each instance of misunderstanding from which follows a proactive position - validates my initial claim.

While that can be seem as dishonest and in bad faith, I have not applied (at least intentionally) any level of obfuscation, didn't intentionally lead anyone to wrong conclusions and I do not intend to extrapolate the conclusion beyond its actual reach.




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