>>16389727
>C# is dead
You really aren't doing the ignorant cadre of "engine haters" who know nothing about programming but really wish they did any favors with ridiculous statements like this one. You may as well pick up a megaphone and yell "I have no idea what I am saying."
Both OpenMW and DFUnity are the fastest and most stable ways to play the game. Even if you take all of DFUnity's flaws into consideration, let's stop for a moment and see what you are missing when you play Daggerfall on DOS.
>mousewheel scrolling in the UI
>modern resolutions
>fonts that actually render to that resolution and look good
>literally instantaneous load times with no transition
>being able to put gold on your wagon
>4-way wall climbing (disable-able if you are a purist)
>every time you check the skill screen it now tells you which ones increased since you last checked
>mods pouring out of my ass, the sourceport is pre-alpha and there are already content mods
Sure, there are flaws, but I'm convinced anyone shitting on DFUnity is simply a lazy faggot that hasn't actually tried it, despite it being freely available. It's like switching from using a hand drill to a power drill; sure you could come up with a few gripes but they aren't worth mentioning because the improvements are so blatantly obvious and useful that you are going to use it regardless.