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File: b98161e66a4c492⋯.jpg (447.92 KB, 1200x630, 40:21, minecraft-hero-og.jpg)

File: cc2283f5148d4cc⋯.png (40.97 KB, 880x600, 22:15, adv_camp.png)

e94fbd  No.16372268

I find it very interesting that a singular game can expand towards it community, creating something of an another layer of play, where the game can be treated as a sort of tool for meta-experiments, experience sharing and so on and so forth. Although you might not understand what I mean right now, give me a moment. Every game can be technically speedrun, which creates such a community and such an environment where people are sharing completely new ways to play the game, and sharing tricks and knowledge competing in different types of challenges that become a part of the game itself although it was not intended to. The searching of bugs, exploits as well as ways to play the game quicker becomes a second layer of the game, which expands it's scope a lot, creating the community, because of which the game stops being treated as just a game, and starts being treated as a living environment in which people can experiment, fuck around with, share experiences in the example of speedrunning, stories about good and bad runs or videos of such, and even create new games on the basis of that game.

But here is the thing, this isn't limited to speedrunning, and there are lots of games that have perfect qualities to create such environments. Let's take Minecraft for example, completely removing the multiplayer aspect of the game which always gives the game an ability to create a meta-environment no matter what game is presented, we can see that a community could be formed around the game by:

>Creating new challenges for runs

>Sharing the stories that happen in the game

>Sharing the creations that people make

>Trying to find new and effective ways to farm items

>Creating new creations, and discovering ways to abuse the game mechanics to add new layers to the game ie: flying machines

And much, much more, and that is not counting multiplayer. Although this seems very obvious, there are video games that are simply not very well adjusted to creating such environments, for example something like Dwarf Fotress would have such an expansive meta-environment and Dishonored, lacks such besides a speedrunning scene. My question then is, what are the properties of the games which create communities that treat their games as living environments? What other games are examples of that? Why are they examples of that? What was the most fun thing that came out of those environments? What exactly allows for creation of expansive meta-environments.

2e484f  No.16372299

File: 86b01faf03159b7⋯.png (143.01 KB, 337x219, 337:219, words.png)


012fd4  No.16372345

>>16372299

Do you not know how to read?


8ec630  No.16372407

>>16372345

>don't you have phones?


b233a5  No.16373410

File: 1d8f7c21599c390⋯.jpg (152.38 KB, 554x1000, 277:500, aHR0cDovL3d3dy5saXZlc2NpZW….jpg)

yeah science is pretty cool


b233a5  No.16373477

>>16373466

what does it mean when marketers say it?


6fa390  No.16373495

File: 6886afe4e1d98a9⋯.jpg (58.45 KB, 500x666, 250:333, a1a95bad6593ee2fff73c14559….jpg)

>>16372268

Does lore discussion count as being part of the meta-environment of a game? I always loved games that had lots of complicated and/or hidden lore, just for the discussions and digging it evokes from players. Good examples of this include Dark Souls, Undertale/Deltarune, and more recently Hollow Knight.


9d1920  No.16373522

File: 5f334c4f5b9971f⋯.jpg (12.23 KB, 292x271, 292:271, 5f334c4f5b9971f3db041a242d….jpg)

>>16372268

I first got excited at your title and pics because I thought you were gonna focus on talking about simulating real life inspired environments with a living/breathing world that you could observe and interact with, but you instead went on some other gay shit about communities and now I'm disappointed.


e94fbd  No.16374476

>>16373495

Yeah that's part of what I meant, generally everything that expands the game outside of it's boundaries. Isn't finding details about a game and documenting them a game in itself?

>>16373522

Well, this is not my fault but the fault of your expectations. To lower your dissapointment a bit try the following games:

Species

Galimulator

Grand Strategy games

ARMA


e94fbd  No.16374479

>>16373425

Get back to 4chan

>>16373466

The term is dead though, and I forgot that what I'm describing is called that way so I described it by a different name because I'm retarded


ebbf26  No.16374572

File: d34effe4ea489f7⋯.jpg (388.8 KB, 2000x1500, 4:3, 0e9abf134879cb24162b572c63….jpg)

>>16372268

I find it funny how Games like Minecraft and Dwarf Fortress often have better role-play than fully fledged RPGs.

There is, what you call, "social meta" in other games but they can never really compare.

For example right now there are a bunch of Twitch faggots trying to role play on GTA 5 I know, just kill me

The problem is that it doesn't work on GTA because the game is clunky as shit, and you actually can't do much in it besides shooting stuff and stealing cars.

Games like Minecraft and such are infinitely better for role-playing since the game world and the player can fluidly adapt to any input.

Also some Strategy games can get this way to. Crusader Kings II and other grand strategy games have such large game worlds to sandbox in you can often role-play by accident.


17fb82  No.16374603

>>16374572

Minecraft is amazing for rp if you get autistic enough because you can literally create the locations your rp.


b233a5  No.16374618

>>16374572

warcraft 3 had a bunch of maps with features specifically for roleplaying


269b53  No.16374627

>>16373425

The speedrunning community?!


c39a11  No.16383157

>>16374572

Actually now when you mention that, it's very ironic because CRPGs are generally shit for roleplaying. They're great for creating characters, but those rarely change the outcome of the story, there are exceptions true, but usally you're going to do everything that is to do in the game. What games even allowed you for roleplaying? New Vegas?


9444cc  No.16383190

File: 85d829db8bce74c⋯.jpg (105.73 KB, 639x361, 639:361, underrail.jpg)

>>16383157

Tends to depend on the CRPG, I find one thing that really kills it is when conversational ability is linked to certain builds. E.g in Underrail Intimidation and Perusasion are linked to the Will stat, meaning the only builds that can invest in it without burning a shitload of points are Psions. Thus if you don't play one your choice is either to cripple your build by dumping tons of points into them to overcome the penalty from low Will, or just ignore them and kill your way through every encounter that could be reasoned through.

It kinda sucks, IIRC most people just played Planescape as a mage too for this reason, maxing Int and so forth maxed your ability to converse so making a melee character or something made the game less interesting.


c39a11  No.16383222

>>16383190

>Underrail Intimidation and Perusasion are linked to the Will stat, meaning the only builds that can invest in it without burning a shitload of points are Psions.

Still better than the game being as combat heavy as Baldur's Gate.


1af2db  No.16383558

File: 8c752c11409aa8b⋯.png (176.87 KB, 733x1078, 733:1078, Lorelai 2.png)

>>16383190

>"crippled"

a psion with 3 dex "cripples" himself to get 130 lockpicking

a 3 int guy "cripples" himself to get infused siphoner leather

yeah, its way easier for psions to do the talking mechanics, so what

chances are you have the points to spend unless you're trying to get dodge/evasion AND all crafting




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