989caa No.16300163
So i've been playing through Hollow Knight recently and having a good old time. Its got a lot of style and atmosphere and while the story is barebones as fuck i like the simple "something very bad happened to a formerly great civilisation here and you can explore the ruins to get a sense of what" but looking the game up online i saw a lot of "its a shame the gameplay is too hard for me, its a barrier to all that lore i want to explore and talk about with people online" and my default reaction is 'what a fucking pointless view on a piece of interactive entertainment'.
But you see it more and more often. Game devs create games with no story, just 'lore' instead. Things for faggots like Vaati to steal forum essays to make videos about online. Its really gotten prevalent this gen. For example Horizon Zero Dawn is lauded as a great game. But the actually gameplay/narrative is the main character visits 5 places, sees some flashbacks of a far more interesting story and then gets a key to be the bad guy and credits.
Its called 'watercooler gaming' by companies like EA because its game where setting is the first thing put to paper and gameplay/genre is the last. Things designed to be braindead and to be used to generate some form of comperable conversation points between npc drones when on break at work or browsing social media.
But when exactly did this happen? it feels like something that you would expect from The Year of Darkness but i feel like it actually came later than 2007 by quite a while.
196415 No.16300172
Bump for interesting topic
a14504 No.16300178
>>16300163
>When exactly did "watercooler gaming" actually take root
You know when.
fc0046 No.16300183
Probably around the same time marketing companies hired people like game theory faggot and vaati to shill their garbage behind the veil of plausible deniability.
989caa No.16300184
>>16300178
It didn't though. We were still getting things like Mirrors Edge and Dead Space from the sort of people that pull this shit now. This seems to have come later and the earliest i can say concretely falls into this category is Five Nights at Freddies in 2014. Thats 7 years after the fall of man began.
b67544 No.16300190
>>16300163
No, 2007 is about right. That was the year I remember my friends at the time talking about every new game that came out in a different way than before. It used to be, "I did this and then shot x" or what have you, and later it became, "my favorite part of the lore/I found this cool video online about it." I was always sort of confused about why they cared for shit like lore all of a sudden, but now I understand.
a155d0 No.16300191
When Dark Souls came out. Why do you think game journalists are still making nonsensical Dark Souls comparisons?
734b35 No.16300192
imagine playing a shooter and wanting lore instead of playing like hundreds and thousands of visual novels
989caa No.16300200
>>16300190
But what games though? that was 2 years before Demon's Souls came out, 7 before Five Nights at Freddies and 11 before the current day shit like Breath of the Wild.
144d0f No.16300205
Dark Souls seemed to popularize the trend, but I imagine it had been around longer depending on where you look. I think part of it, especially in indian gamedev spheres, is that very little direct story reduces the work needed for "things happening" and major cutscenes. Lore is just in-world facts and details that you can just throw mentions to or design into the environment, enemies, etc. Part of it could be that the story is there, but so bare in presentation that it's easy to forget or overlook.
Something I notice is a lot of character arcs tend to be optional, and there's some story details going on there. It's just they don't force you to see it all, and it's not necessary to complete the game, so it doesn't feel like a "story" in the traditional sense. My guess anyways.
436324 No.16300208
>>16300163
i hope youre not implying that lore is bad because marketers can market it.
fc0046 No.16300209
>>16300184
>>16300200
Half Life 2 you dopes.
a155d0 No.16300222
>>16300208
This. Environmental storytelling is a thing that only videogames can do, and it's the best non-intrusive way of delivering a story and displaying a setting.
fc0046 No.16300229
>>16300222
There is nothing environmental about slapping inexplicable wiki pages to every item.
a155d0 No.16300235
>>16300229
>Environmental storytelling is reading stuff from the game's wiki
You're retarded
b67544 No.16300238
>>16300235
Reading comprehension. He's saying that the items have long-winded in-game descriptions.
2959f7 No.16300243
>>16300208
however lore obsessed fags deserve to hang.
a155d0 No.16300244
>>16300238
Fug, I'm retarded
989caa No.16300248
>>16300208
Good use of it is things like environmental storytelling. Bad use of it is walls of text in item descriptions and vagueness for vagueness' sake.
The good kind is seasoning on a meal, the bad kind is a cripple on a crutch.
587daa No.16300250
It's the desire to have story telling without the interruption of game play. In early WRPG's massive amounts of world building was left in tomes and non-essential NPC dialogue, however that left a massive amount of time for the player to go out of their way and read a novels worth of words while they were supposed to be playing a game. Cut scenes were follow changes where storry could be given a more theatrical presence to emphasis its importance, but still doesn't change the fact that the player is no longer playing the game. The next big evolution came in the form of audio logs like in Bioshock. Now the player could get exposition at their own pace while still being able to play the game. Another notable method was the Metroid Prime series use of scanning datalogs. In this case story was now a collectible and with highlighted passages the player who just wants essential information could get the important bits, while those enthused with the story were rewarded for their exploration. Now were in the implied / lore story telling phase, where the world indicates a story without directly informing you of all the details. The trend originates from Demon / Dark Souls success at being an action / rpg on the surface while still having a lot to say implicitly. It also works for the souls games and Hollow Knight as both their stories take place after the more important story beats have taken place and you're left with the repercussions of what had happened.
TL;DR It's part of a constant trend to have story not impose upon game play, but to coexist in the same space. It's a unique problem and solution to the medium of vidya.
e8101d No.16300251
>>16300209
Half Life didn't exactly have giant text boxes dumping endless fucking lore about shit no one cared about. Aside for the Vortigaunt cave, it was just some details you can theorize about. There's a difference between leaving room for interpretation and theories and telling you what brand of toilet paper the orcs use and how much sugar elves like in their tea. That's what Dark Souls and games like it have, Hollow Knight included.
fc0046 No.16300260
>>16300251
People poorly ripping it off doesn't mean it isn't responsible for starting it.
04d49b No.16300262
>>16300229
The items themselves and their location are environmental, though, as are the locations and art.
While I do agree that item descriptions are not "environmental", and there should be a better nomenclature for that, I don't think that's what he was referring to.
>>16300235
No, I think he means item descriptions in Souls games.
6f7e31 No.16300267
>>>/v/16300186
There's a difference between dissenting with good reason and a respectable, educated opinion.
And then there's shitposting for the sake of (you)s. You're the latter
0e802f No.16300278
>>16300163
>>16300205
This is more or less the ideal way to write videogames. That doesn't mean that every game that attempts it does it well, Horizon is probably a good counterexample, but I've never played it to be sure. The point however is that "lore" tends to be more interactive than "story". "Lore" revolves around the player exploring the world on their own, "story" is the player being dragged along by the plot. "Story" is good for books and movies, "lore" is good for videogames.
04d49b No.16300280
>>16300267
You've failed the moment you gave him a reply, even indirectly.
>>16300251
The information isn't as irrelevant as you're satirizing it, nor are the infodumps that huge, and besides it's completely non-intrusive, which makes your complaint worthless.
989caa No.16300286
>>16300250
You know Bioshock might actually be an example of an early example of it. Sure there were audiologs in System Shock but the ones in Bioshock were particularly lazy. A notable early one has you walk through a ruined "happy new year 1958" party only to find an audiolog of a woman who apparently took a huge dictaphone with her to a party she went to by herself to explain shes at a party by herself -to who exactly the writers did not appear to think about- only for the purpose of the audio log to be there to tell the player that there was a party here that ended badly.
The one you just walked though, long since cooled corpses and blood puddles and all. They assumed you were dumb enough to not pick that up from the environment at best.
c72283 No.16300288
>>16300191
It was memed hard that you got actual customers saying it. I actually saw while just perusing the humble bundle, and in the Hot Date bundle, there is a literal quote under Sunrider Collection "actually harder than dark souls".
>>16300229
You know, Super Metroid had environmental storytelling.
b67544 No.16300297
>>16300288
>You know, Super Metroid had environmental storytelling.
This is true, hitler, but it also doesn't have long descriptions on each item.
6ce412 No.16300300
I blame Dark Souls. Even if it didn't start it, it(or rather Vaati and the rest of his ilk) popularized it.
Is Hollow Knight worth playing?
989caa No.16300312
>>16300300
Depends if you like Metroid and Castlevania or not.
e8101d No.16300317
>>16300278
There's good ways to do lore and bad. Kirby does it absolutely perfectly, I think, especially with how many details Star Allies revealed, relating to nearly every single other game in the series. This includes the origins of several of the final bosses throughout the series and Kirby himself.
Most games, on the other hand, tend to add needless details about elements of the world no one cared about.
a155d0 No.16300322
>>16300300
Lots of content, serviceable gameplay and movement, super good exploration. Yes.
144d0f No.16300324
>>16300278
More or less. I wouldn't say story should be dropped to minimal or nothing, as it works if a particular progression is in mind. Unskippable novels of text and cinematic masturbation is where it really becomes annoying.
>>16300300
It's good. Pirate if you're unsure, but it's got very little poz and is a generally comfy game.
5df047 No.16300340
>>16300200
I think >>16300190 is incorrect, as you assert. 2007-2010 was absolutely filled with MMS clones whose publishers wanted to get in on the CoD money.
As a few other people have said, Dark Souls and the wildcatting done to it by faggots like Vaati probably gave rise to this more than anything. The industry had become so barren and dry, the idea of NOT having a voice shout HEY RAMIREZ in the player's ear every few minutes was novel.
The wildcatting (selling people an idea of something rather than the something itself) in particular is what bothers me the most, because it's led to legions of soy-swilling faggots who think watching a video about something equates to having a good understanding of it. As much as I hate the term, the rise of "video essays" probably would not have happened if Vaati had remained an obscure channel and
To simplify, people who play video games look at a game and think:
>that looks fun. i'd like to try it myself.
whereas the increasingly passive audience for twitch streamers think:
>wow, that looks way too tough for me to do! i can't wait to hear what [surrogate friend] thinks of this!
>>16300250
>reading a text log prevents you from playing the game
<this is bad
>hearing an audio log, which bioshock invented, allows you to get both an unsatisfying gameplay experience due to background noise and an unsatisfying lore experience due to gameplay interruptions
<this is good
You have no idea what you're describing and your English is terrible.
>>16300300
>Is Hollow Knight worth playing?
Depends how much you like atmosphere, which the game has in droves. The gameplay is simplistic (jump, slash, some poorly coded movement options), but I spend 50 hours wandering around the game world and loved almost every minute of it. Simply being able to explore the different areas and accidentally wander where you aren't supposed to go was so interesting it made every place I entered feel larger than it actually was.
Past the first two areas (Crossroads and Greenpath), you have tremendous freedom, which led to me falling into an area I wasn't supposed to be able to access, or have a reason to visit, until hours laters. I nearly jumped out of my skin because of how sudden it was and how far out of my comfort zone it threw me. I haven't had experiences like that in many other games.
Hornet is cute.
6ce412 No.16300347
>>16300312
Depends on the gameplay.
2c4d69 No.16300349
>>16300300
Don't blame Dark Souls, blame the loser faggots with no lives who strained themselves to obsess over creating a story where none existed/a very barebones shitty story was told.
I got DS because I heard it was hard and enjoyed creating my own story as I went along. These faggots aren't even that minimally "creative".
6ce412 No.16300360
>>16300349
I didn't even consider the story, I was so happy to have a game where no exposition was dumped on me and I was free to fuck shit up without a care in the world.
a48c13 No.16300361
2009.
Everything started in 2009.
Shitty streamers, muh lore, muh communities, everything you can name that makes gaming terrible today, started in '09.
dcb5c8 No.16300376
>>16300361
>everything you can name that makes gaming terrible today, started in '07
FTFY
2c4d69 No.16300377
>>16300360
Yeah fuck the story I was interested in just surviving areas. First thing I did (after getting the zweihander) was run to where the dragons were and farmed them for whatever the fuck rare thing they dropped and XP. Took a while and was hard, but was fun. Had to fuck them while they were turning.
217644 No.16300383
>>16300163
>When exactly did "watercooler gaming" actually take root and make 'lore' more in demand than story?
When Oblivion came out.
d9e44f No.16300431
>>16300163
Probably when e-tubers decided to make money playing games and doing walkthroughs online, and broke, incapable, or not allowed kids could watch and live thru them vicariously– taking over from the Gamefaqs written form of old.
Lore is sign of a weak game. It tells you what is instead of you finding out what is. Asking a human being to learn bullshit unreal made up names for worlds and races and cities that do not exist is taking up valuable space in an information heavy centered life. Personally, I blame Bioware.
9f2709 No.16300433
>>16300360
But that only works for people like us who are super into mechanics and gameplay. If you want to make a mass market success in today's market, you need something. But this is where the good news comes in. It doesn't need to be much. When you start a new game in ARK, your chracter wakes up on a beach and scratches at the weird device that's been embedded into their arms. That alone creates enough intrigue to get players moving through the world even though there's no actual explanation as to why you're there with sci-fi shit in your arms.
ee679e No.16300443
>>16300300
It's pretty good. Definitely worth a playthrough.
90ce8b No.16300455
>>16300163
The devs have literally said they developed the areas and gameplay first and then just filled it up with "story" afterwards.
b9a9ea No.16300481
>>16300297
I think that's his point. Item descriptions is not environmental storytelling, it's straight up reading a fucking book. Metroid is an example of environmental storytelling, Dark Souls is an example of reading a fucking book with some environmental storytelling.
15b937 No.16300517
>>16300317
>Kirby has lore
The only games I ever played were were Superstar, Kirby's Adventure, and one of the gameboy games that had a rail grinding minigame I think. I always assumed the franchise treated "lore" the same as Mario. No canon continuity or universe.
3b1e79 No.16300518
>>16300163
Aside from the element of conversation generated by the deliberate ambiguity of 'lore' there's probably also an element of power and instant gratification derived from the feeling of 'figuring out' something that wasn't explained to you in absolute straightforward terms. Considering these are the kinds of people that require button prompts and in-depth explanations to every single mechanic and puzzle rather than learning organically and/or through experimentation it probably doesn't take much to activate this response.
989caa No.16300525
YouTube embed. Click thumbnail to play.
>>16300517
get ready for some autism.
15b937 No.16300536
>>16300525
>get ready for some autism.
Autism as in the game actually does have lore, or autism as in the only proof is gay theory tier videos on the internet which exist for every franchise imaginable?
989caa No.16300541
>>16300536
Only when you understand the truth of [Z A B U T T A F L Y] will you understand that there are levels of mental survival that man is willing to sink to.
e8101d No.16300542
YouTube embed. Click thumbnail to play.
>>16300517
You have no idea how wrong you are, anon. Every game is connected,including spinoffs like Rainbow Curse. About as close to non-canon you get is a certain creature looking different in early games and getting a consistent design since Return to Dreamland.
Man, I fucked that last post up miserably.
>>16300536
Unlike Matpat theories, most of these lore videos tend to just stick to actual in-game content and mostly-proven things.
Embed related seems like a better video than the one the other anon posted, that guy sounds like a fucking faggot.
64aab2 No.16300559
>>16300340
>>Is Hollow Knight worth playing?
>Depends how much you like atmosphere, which the game has in droves. The gameplay is simplistic (jump, slash, some poorly coded movement options), but I spend 50 hours wandering around the game world and loved almost every minute of it.
Yeah I was really disappointed with it for the same reasons. It was pitched to me as a metroidvania game, but it's not really that at all. Combat was shit, and the screen shatter/freeze effect drove me insane.
e63b27 No.16300562
games used to be made by actual computer scientists, i.e. people that care very little about their external appearance and have a rich inner life
games are now made by "game designers" aka complete and total brainlets, who are more occupied with what others think about them
this is also the reason why most games suck ass and are so badly optimized
15b937 No.16300669
>>16300562
>cuckchan speak
a14504 No.16300679
>>16300200
How are Demon Souls or Dark Souls water cooler games? They're non-trivially challenging.
15b937 No.16300689
>>16300679
>They're non-trivially challenging.
Even my niece beat Dark Souls.
989caa No.16300708
>>16300679
You might want to go back and replay them. Or not. Maybe the memory is better than the reality.
e5a89e No.16301220
Environmental storytelling/muh lore has been around for a while, hell From even did it long before souls with KF/ST. I liked what they did with Armored Core because you get to experience the civilizations in their zenith and in their decline/post apocalypse.What I don't like is when everything is left vague for fags like Vaati to fill in by basically making shit up. At least in Demon's Souls you felt like you knew what had happened and why and by the end you had a good idea of what the future held.
2390f2 No.16301266
lore sucks, no one will ever like it
2390f2 No.16301273
Fucking lore, it's so ambient
2390f2 No.16301277
Lore. I can't believe it's lore.
cc98b0 No.16301280
>normalfags start obsessing over writing while ignoring gameplay instead of wanting BOTH to be good
<"uh oh, we made diversity hires for writers too, so our writing is dogshit and the story is so garbage even braindead retards won't like it much."
>enter lore
>it's just worldbuilding so no need to take care of pacing, figuring out ways to string the player along, creativity with objectives, etc.
>can just write down whatever any ideas guy comes up with
>usually doesn't interact with other lore too much so multiple interns can write it at the same time with minimal coordination
>vague enough that normalfags won't notice holes and contradicitions in it
>can just tell autistic /v/irgins that "it's just a game :^)" when they complain and get away with it because normalfags have even lower standards for lore than they do for story writing
>most importantly, it can be absolutely anything anyone comes up with without actually needing to represent it in the game. Here's a wall of text about some ancient battle which will be refferenced exactly once in the whole game by naming a sword after it :^)
The lazier studios and publishers get, the more they will make the narrative reliant on lore since making a decent story actually takes effort and skill. Making good lore also requires effort and skill, but considerably less and it doesn't need to be in line with what you see in the game due to it being vague/dealing with stuff outside the game world.
>inb4 writing muh lore is sooo hard
No it's fucking not, dipshit. Making lore that is tightly tied to in-game shit and works as part of environmental storytelling is hard, but the vast majority of games don't use it that way and everyone jacks them off for lore despite that. Planescape: Torment did lore well. Mass Effect did fuck all with the vast majority of its lore except maybe having some random faggot say three sentences about something, yet everyone is pissing his pants over how ME's lore was SOOO GOOD.
2390f2 No.16301291
What the fuck is Mario doing in a pie factory? Why does he have a hammer? FUCKING LORE
2390f2 No.16301308
And the gorilla is a stoner. DEEP LORE
15b937 No.16301372
>>16301280
I wonder what people would say about the Drakengard franchise.
e563db No.16301443
>>16300163
>>16300172
Dark Souls popularized the trend and every indie and their dog started copying it.
63bc45 No.16301758
>>16300163
Probably all started with the Star Wars Expanded Universe, to be honest.
7871fe No.16302183
055d72 No.16302228
>When exactly did "watercooler gaming" actually take root and make 'lore' more in demand than story?
March 13 2012
380ac6 No.16302233
>>16302228
That game doesn't have much lore. Journey was pretty good though.
1e776c No.16302323
>>16300163
When people started getting fed up with forced unskippable 20 minute Kojima tier cutscenes getting shoved down the player's throat every 10 minutes of gameplay, or 20 minute JRPG dialogues that put Golden Sun to shame. In other words, around 2008, when the bloat from cutscenes and dialogues started getting extremely bad in a lot of games.
Lore became a welcome return to form, where the story was there but you didn't need to interrupt gameplay for the sake of it if you didn't want to, and you didn't run the risk of skipping a 30 minute cutscene and getting lost due to missing the 90 seconds of actual information in the middle of it.
Lore happened because people were getting fed up of developers trying to turn games into movies.
1ae873 No.16302394
The weird thing is, a shitton of my coworkers discuss vidya all the time (for the most part they're late teens and early 20's), but it's almost never about lore and story. Always gameplay (and sometimes mods). Caught a couple of them today talking about Starcraft of all things, discussing which race they used to main, the kind of strategies they used, and how they get ass-fucked by random Koreans every time they tried playing online. There's this other guy that likes to talk about the 500 mods he has for Skyrim, about the custom spell types, and how it makes his shit crash all the time. Because many of them are casuals sometimes they talk about Fortnite and Apex, which don't really have story/lore AFAIK. But from my point of view, story in a game has always been part of a personal experience that you just don't talk about. I dunno, it just seems a bit… feminine… to talk about a game's story rather than the gameplay. Like how women are always talking about "their feelings" or whatever.
9dc462 No.16302627
>>16300163
Sekiro is bringing every journo-tier casual out of the woodworks to complain about no easy mode again, because they just want to "experience the lore" and "explore the world". It's not a job after all, why can't the devs sacrifice their artistic integrity to pander to me? It's like if Mona Lisa was made today and people demanded Leo made an anime version that was easier to appreciate.
e00e3a No.16302691
>not liking lore
YOU ARE ALL FAGGOTS.
VIVEC WROTE THIS
8c1d80 No.16302711
>>16300163
I really don't see a problem with “lore” games as long as it's a subtle as it was in Dark Souls or Half-Life 2. For me, the real issue is the fact that the widespread use of internet ruined the fun of discovering such things for yourself. Good luck having your own theories, you'll just get send a link to some YouTuber whose speculations are treated as facts. One of the reasons I like to play old mods for Half-Life released before the announcement of Half-Life 2 or Portal mods released before Portal 2, is because you get to experience someone's take on the game's lore or alternative vision of the events.
afb2be No.16302755
>>16301372
i want to play this shit
a26a0f No.16302758
>>16300163
its mostly because it's far easier to write lore than it is to write a good story
6b2dac No.16302765
Lore overtaking story is one of the few decent things about modern gaming. Lore is far easier to ignore than story, which feels the need to constantly interrupt you with shit you don't care about, even worse when they don't allow you to skip it.
398ed1 No.16302882
>>16300163
I don't know, i've always been more interested in the setting and world building than the actual story, i don't think there's anything wrong with focusing on that
7aade9 No.16302923
>>16302882
>>16302765
>>16302323
This
This has been happening since the 80's. It only stopped for a relatively short time frame that was the terrible "Story with a shitty linear game slapped on it" era.
People used to even invent lore where there wasn't any, like the green thwomp in mario kart or the mysterious door in lego island.
I understand OP is talking about something more specific (Devs doing it specifically to bait people), but this is just like it used to be only on steroids. People always wanted this.
53980c No.16303011
>>16300191
This.
Lorefags were always there and games with barely any story that tried to give the impression they were very deep always existed, but it wasn't until DaS that things really took off.
All this garbage just makes me want to sit down and make my own game, but the effort needed to accomplish that is immense and there is no way I'd ever be able to finish it in my lifetime.
10824d No.16303048
Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.
53980c No.16303079
>>16303048
I'd say it's very important, but in a different way.
It's there to give the player motivation to do things and frame the world of the game.
Context is a very powerful thing, and without it nothing matters or makes sense.
9cdd09 No.16303096
>>16300383
>Oblivion
Nope. Morrowind. Bethesda has been remaking that shitty game ever since they first released it. It was an absolute disappointment to the people who enjoyed Daggerfall, but it brought in a new audience of Morrowfaggots, obsessed with Michael Kirkbride's "inspired" writing, such as that one time he made his Mary Sue OC self insert (Vivec) suck demon penis. Daggerfall had so much potential, but it was all for nothing when Morrowind came out and shat on the slow, gradual legacy that had been getting built up from Arena.
86a9e6 No.16303478
>>16300205
wtf even is "Man vs Reality" and "Man vs Author"?
cbe88a No.16303539
>>16303478
stupid meta shit that means absolutely nothing
it literally says so at the top
436324 No.16304297
>>16303478
man vs layered concepts
man vs purpose
5e3e20 No.16304304
>>16303011
Melty a fucking slut, firo is better.
5577e0 No.16304313
>>16300340
>X thing was in the game Bioshock
>Bioshock didn't invent X you retard!
Are you autistic?
Also your criticism of audio logs is bad. You can just sit there and listen to the log uninterrupted if you desire so that the lore is not unsatisfying. Alternatively you can skip the log and just go to playing the game if you do not care about the lore and want to be undistracted while playing. The audio log vs text just allows for the option of both listening and playing at the same time.
380ac6 No.16304851
>>16304304
>Wanting to fuck a bird.
Raphtalia's unconditional, adult love is better than disordered sexualization of youthful innocence.
8914c3 No.16305775
>>16300286
That's not really exclusive to Bioshock, though.
In most games, the existence of most logs the player finds - be them audio, or written - doesn't really make logical sense.
778edb No.16305781
>>16304304
>>16304851
Atla is superior in every way you filthy secondaries.
380ac6 No.16306258
>>16305781
Who's gonna read the LN though.
4c6de5 No.16306384
Lore is the prototype for walking simulators. Therefore it's garbage. A good game will explain to me its objective and mechanics while still allowing me to mash through any and all dialogue. Otherwise it's a bad game.
8c3459 No.16306434
>>16306258
The LN (and the WN also, which is completely translated into English at this point) are far better than the anime. They're more in-depth, and they show more of the setting and don't rush things so much. Watching the anime, it felt like everything is rushed and they just speed past stuff that made good reading material in the LN.
8c3459 No.16306445
>>16306434
sage for doublepost, but Vol. 1 in case anyone is curious to compare.
380ac6 No.16306482
>>16306445
Oh, hey! It has pictures. I dunno, I've done the jump from anime to manga on some franchises, but LNs make me think I'd be stepping too deep and I'd never get out.
781f73 No.16306608
>>16300251
>Half Life didn't exactly have giant text boxes dumping endless fucking lore about shit no one cared about.
You're right. Instead they had NPCs spouting endless fucking lore about shit no one cared about.
e8101d No.16306613
>>16306608
Not really. It was explaining the plot. Either building up what was to come or what had happened prior. They didn't go into detail about what Dr. Breen's favorite cereal brand is, or how stretchy a Vortigaunt's foreskin is, like Dark Souls would have done. HL, especially 2, is not some masterpiece but it wasn't quite that shit.
8c3459 No.16306615
>>16306482
I think it's worth it, just because some of the really cool shit that happens that I doubt will be reached in the first season of the anime, even though it's 24 episodes. That being said, the Web Novel would have to be relied on if you wanted to finish the story within the next year or so; the LN is currently only around the halfway point, and only 2-3 volumes are coming out in English each year, whereas the original Web Novel is long-since completely translated. The LN expands the WN's plot in certain ways, though; it's better imo.
781f73 No.16306625
>>16306613
>Not really. It was explaining the plot. Either building up what was to come or what had happened prior.
And, the game needs to spend the first hour establishing absolutely NOTHING that could have been condenced into 5 minutes because…
e8101d No.16306634
>>16306625
I agree. And nothing in Dark Souls Lore couldn't have been condensed to five sentences, total.
380ac6 No.16306691
>>16306615
So the actual story is completed?
a0590d No.16306704
>>16306384
>A good game will explain to me its objective and mechanics while still allowing me to mash through any and all dialogue.
You could have just said you were retarded, that would have been less words for you to write
781f73 No.16306719
>>16306634
>Dark Souls
<From intro to gameplay is 5 minutes
<First enemy encountered is 10 second later
>Half Life
<No intro, "all gameplay"
<First enemy encountered is 20 minutes later
a0590d No.16306729
>>16306719
But half life is an experience, man
Not at all like those dumb walking simulators with their stupid action game mechanics
781f73 No.16306734
>>16306729
If you're going to make a sarcastic post, it generally helps if you apply a flag make a spoiler.
a0590d No.16307786
>>16306734
It's not my job to make reading accessible for the disabled
e36184 No.16308161
Environmental storytelling isn't new. Subtle storytelling that is easily ignored isn't new. If anything, it is the ideal way to put story in a video game, since it doesn't interfere with the gameplay much. That said, things that people have been mentioning in this thread, such as reading books in-game, reading long item descriptions, or even listening to collectable dialogue recordings, I would not say count as examples of this. At least not good ones. Older games told their stories through environmental storytelling because of technical limitations. It was all they could do. This, especially combined with the long form storytelling of long running series, creates deep as fuck lore that most people would never notice, but is there if you want it, which is what's great. Kirby has been discussed in this thread, and it's a great example. Another famous example is Zelda, with the most obvious part of that being the Zelda timeline. Despite casuals and retards being unable to grasp it until it was explained to them in a book, all the clues you needed for the Zelda timeline were always there if you played the games in release order and paid attention. Looking at the games in chronological order then also has a strong case of environmental storytelling as you see Hyrule evolve over time. The maps stay remarkably consistent across the games, but each game takes place in a smaller area, but shown with more detail. Kakariko village dies out and moves around, and you see versions of Old Kakariko across many games, only some of which make it explicit, but when you pay attention it's there. Similar things with Hyrule Castle and Lake Hylia and Zora's River. You can really see the world evolve, and even earlier released games (which happen later in the timeline) do give clues to what the world was like before, which then you see in later prequels. The graveyard in Zelda I indicates people used to live there. It's the location of Kakariko village in Link to the Past.
Of course, the ultimate autistic example is Sonic. Even the later games that have cutscenes and dialogue still manage to have a lot of interesting story that isn't in the cutscenes and dialogue. But if you want an example of a game that tells a strong story without any of that, you can't do much better than Sonic 3 & Knuckles, which tells the entire story with no dialogue whatsoever, and manages to secretly have Knuckles' story be a sequel to Sonic & Tails, but only if you look closely, since it isn't even mentioned in the manual.
a0590d No.16308238
>>16308161
At some point I started interpreting that last pic in Jordan Peterson's voice and now I can't stop please help
e36184 No.16308246
>>16308238
Jordan Peterson probably wrote it. We all know he's a nazi who goes on 8chan every day. TV told me so.
0e8e73 No.16310721
>>16300178
It's been around since Halo 1 & 2 on the Xbox. Used to work with this big Harley biker guy who the company put on shit-detail because he didn't look like he could add 2 and 2 to get four at first glance, but the guy was actually pretty handy with computers. First time I really talked to him, I brought him over by the machines and within the hour he was hacking into payroll to see what everybody at the company made. To be fair, internal security was about as strong as wet tissue paper - but there's still a level of competency you need to even start going places that aren't immediately open to all users.
Guy used to love talking about Halo, and would get into all these crazy in-depth explanations and fan theories based on the novels and how they fit into the games. The other guy I worked with was huge into Final Fantasy and also used to go on about how FFX was the start of a new arc, and how all of the stories of 1 ~ 9 were linked in some crazy meta story that was going on in the background. He at least looked the part of someone you'd expect to be deep into videogame lore.
Dunno if I could call the biker dude a normalfag, and if it counts as "water cooler lore" - I mean, he could have just been hiding his power level really well. But then again, he was into Halo - so that's about as normalfag as you could get for the time.
0e8e73 No.16310728
>>16308246
>Jordan Peterson probably wrote it. We all know he's a nazi who goes on 8chan every day. TV told me so.
Yeah, but JP only goes to /pol/ and /cuteboys/. He hates vidya games.
663156 No.16310735
>>16308238
>At some point I started interpreting that last pic in Jordan Peterson's voice and now I can't stop please help
c91600 No.16311049
>>16300163
>Horizon Zero Dawn
Is it?
everyone I know who played it said it was shit especially when BotW came out around the same time
8cb966 No.16311778
>>16306613
>defending unskippable cutscenes
>>16308161
>1st pic
>McCarthyite
>implying Joseph McCarthy did anything wrong
This just makes be believe they blew up a bunch of communists, whoever put that there is retarded. Also Eggman is equally retarded for wanting to build a massive hedonist land and defiling nature to do it. No one is right here.
a0590d No.16312214
>>16310721
Reading vidya books is absolutely not normalfag
Biker dude sounds like a pretty cool guy
e36184 No.16312267
>>16311778
>This just makes be believe they blew up a bunch of communists, whoever put that there is retarded. Also Eggman is equally retarded for wanting to build a massive hedonist land and defiling nature to do it. No one is right here.
It's easy to think they had McCarthyism in mind when writing it, especially given Gerald Robotnik's slavic-sounding name. Regardless, no economics were discussed. Just curing AIDS and saving the world from aliens that wanted to eat everybody. This is a world that already seems to use a single currency, rings, which have been used since ancient times and are frequently found just floating in the air. Economics don't come up much.
Eggmanland seems to function pretty well until Sonic Forces came out and made Eggmanland completely different from how it was always shown before. The games post-Unleashed might as well not be canon with how little they give a fuck about story. But fine, they're canon. Something must have changed Eggman's vision some time before Forces. Perhaps the fact that his previous attempts at a more whimsical Eggmanland kept getting destroyed. He had to get more serious.
Also, using animals to power his robots is a bit of an issue, sure. But that's just being no fun allowed.
39455e No.16312348
>>16300163
>Game devs create games with no story, just 'lore' instead.
Probably has something to do with Dark Souls.