>>16299580
Yeah, that is what this is reminding me of in terms of failed hopes and dreams. The demo is okay. It is an arcade game, but you can see where they are going. Which is basically a mecha multiplayer loot and shoot, kind of. Instead of weapons with random stats you get materials, presumably to build things with which has a fucking timer for building it, why?! Enemies in the demo are fairly easy, but bullet sponges. I still died, because I am a retard. One enemy in particular has a damage zone indicator which always annoys me; between the wind-up and the visual when the attack lands, it isn't necessary to make it clear that it is an AOE. I didn't notice that on the boss either, so it makes it stranger to have an AOE attack indicator on a normal enemy.
Visually it is okay. The mechs look like knock off SEED Gundams; fine if you like it, but visually messy and it would have benefited from its own unique visual style for mechs. The enemies look like they are a JRPG or Zelda-ish game. Very simple designs, basically shadow monsters. The environment for the mission you get is pretty dull, so I don't have much to say there.
Though, there is one thing that grinds my gears. They obviously put a lot of emphasis on the customization, but rather than show off what that would entail from a mechanics stand point, it is entirely visual for the demo. This would help get a better read of how they are going to do the game, especially if the goal is to have it be a multiplayer mech game. It would have been nice to see them show off why you might want different damage types, and if the game is going to have obvious indications that an enemy is weak to one type, or if it is something they will want the player to figure out themselves.