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File: 8bae0fd602481ba⋯.jpg (86.63 KB, 600x473, 600:473, DmC journos still crying.jpg)

File: e29d6e5b809f0fc⋯.jpg (79.76 KB, 1200x490, 120:49, D0lTzR7UYAATNim.jpg)

File: 84858d2b30f9871⋯.png (249.08 KB, 884x442, 2:1, Kotaku trying to defend Ni….PNG)

File: 9a20afeb497d7c0⋯.png (321.2 KB, 624x809, 624:809, Itsuno wanted to leave bec….PNG)

f9cdd1  No.16295862

Seriously, this is getting more depressing.

Every fucking time DMC5 gets brought up, journos still For 6 years can't get over DmC's failure.

I won't be surprised that it'll be 10 years and they still can't get over this shit.

ed0a2b  No.16295888

what did journos want? for DmC to flop or become success? and do they want dmc5 to flop? if yes why?

I am having hard time understanding these articles and posts


dfd7d7  No.16295916

The worst thing about is that I kind of understand them, DmC is an okay beat'em up. It is not offensively bad, and Donte isn't remotely as much of a cunt as he is during the succubus fight. But Tameem tried to replace Devil May Cry, a franchise he isn't even close to matching.


280f7b  No.16295926

>>16295862

Why did they choose to die on the hill that is "DmC: Devil May Cry"? Do they legitimately think that game is better than any other in the series, despite the fact they never played any of the other games?

>3rd pic

After skimming that video on invidio, it looks to be just one large shitpost.

>>16295916

I will admit I'd rather replay DmC over DMC2.


149dff  No.16295939

>>16295916

Ninja Theory weren't all to blame, Capcom wanted a Western dev team to do something new. They were just given the impossible task of redoing DMC but also having to do a new twist on it all. Sure they fucked up with their PR stuff and the general tone and direction of the game, but Capcom started that ball rolling.

Journos love DmC for a variety of reasons. Paid by Capcom years ago and so have to keep loyal, the lower skill ceiling, fighting the elitist fanboys and I think the most important reason: DmC and its fiasco was sort of the beginning of the pushback against gaming journalism. It was the big disconnect between journalist/reviewer and fan, it was the derision aimed at the fans and more. They love to double down and won't let "us" win. Moreso with all this GamerGate nonsense of years past, they will not and cannot allow the gamers to win.


b097cf  No.16295981

File: 7833d20197126b9⋯.webm (559 KB, 640x360, 16:9, NEVER EVER.webm)


37f5c4  No.16295991

>>16295862

Game bloggers being passive aggressive little shitards defending a game that hijack a popular franchise and make it all about cringy social commentary, is a must for their profession being commie shills.


554a14  No.16296005

Is DMC5 legit good or is it just "it's been so long since we got a DMC so please give us more" like with MM11?


afff49  No.16296011

Say it with me:

FUCK


d03a37  No.16296022

File: 2b552805b29fb72⋯.png (484.02 KB, 538x555, 538:555, 332789256536598738346.png)


464c0b  No.16296023

I think the reason that they're so obsessed with it is because that those circles are very fond of the narrative of an established franchise becoming dead or stagnant only for new people to come in and revitalize it by reshaping it in their image. You see them pushing this narrative with a wide variety of things. The most common example is Disney with Star Wars, but it's applied to everything. DmC is such a focal point for them because, with the possible exception of the 2016 Ghostbusters reboot, no instance of this was met with greater backlash from fans and that backlash is a huge obstacle for that narrative.


83d673  No.16296025

File: 0240c42e2decc73⋯.jpeg (62.68 KB, 640x723, 640:723, 8C7B755D-11B8-43FC-AF55-6….jpeg)


230d48  No.16296028

>>16296005

Legit good, they improved the issues of DMC4 and it's not pozzed


b097cf  No.16296032

>>16296005

legit good.


328a7a  No.16296033

File: ec469b6ce49cc9d⋯.jpg (21.3 KB, 900x506, 450:253, Kenji-Inafune.jpg)

>>16295888

Anything that lets them siphon off valuable Japanese IPs and turn them into western garbage, safe from the perverted hands of their problematic creators, is a win in their book. Japan is irrelevant these days, after all, don't you know?

DmC was to be their answer to neanderthal pandering filth like Bayonetta.


e4576b  No.16296038

>>16296023

This actually sounds kind of believable, but as far as I know never played it DmC doesn't have much pozz. So what, they want to use it as a sort of stepping stone in their 'pozz everything' plan?


280f7b  No.16296055

>>16296005

It's pretty good. There are some problems I have, like the poorly told story, a lack of post-game unlockables, and V not really fitting in gameplay-wise, but it's still a great game. Nero's Devil Breakers were nice and added some much needed variation in his gameplay from 4, Dante has original content of his own and is probably the most refined he's been, and V, despite being my least favorite character to play as, has his good moments and even got me interested in reading William Blake's works.


df51ca  No.16296062

File: 40dd5f9a2289a8b⋯.jpg (15.39 KB, 480x440, 12:11, 1456870043098-2.jpg)

>>16295888

They wanted DmC to be a success because it was a game with the Devil May Cry brand attached that was easy to play and didn't have weird Japanese stuff in it and a "fight the power!" plot (Everything a journo wants, in other words). While in DMC5, if you're bad at action games then even on Human difficulty you'll probably die to the later Urizen and Vergil fights. It's so weird and Japanese that it has a unironic Michael Jackson homage because Japan still respects the king of pop. And finally the plot, while the world IS at risk, the plot is a very personal story where it wants you to care more about saving Vergil's soul than the hell portal that opens up at the start of the game.

It's the antithesis of what journos want and is exactly what people who actually like video games want.


9cce8a  No.16296074

>>16296005

DMC5 is good. It's nowhere near perfect, but the good outweighs the bad. I personally have some issues with the game but it's enjoyable throughout.

I'd say my major complaints are as follows:

>The arenas you fight in are huge, but the amount of enemies you get to fight in them are relatively few. It feels like more enemies should spawn per encounter.

>The game released unfinished. Sure, Bloody Palace is coming in a patch, but it still feels like some stuff is just missing. There's no, as far as I can tell, Legendary Dark Knight mode, for example. The ending implies a Trish/Lady followup that goes nowhere too.

>There's only like 4 good songs in the game. The rest of the music is a fucking dumpster fire, with Dante's battle theme leading the pack. Thank god for the battle music dlc being easily pirated.

>V is fucking boring to play and requires a fourth of the effort of Nero to get SSS ranks. He shouldn't be playable if he's going to actively drag down the quality of the game by making his chapters a slog to get through.

>many, many, many load screens. Just starting a mission takes way more time than it should, and god help you if you want to enter the customize screen first to change Nero's arm loadout. There's also this strange delay before you can skip a cutscene, you need to be a few seconds in before they allow you to skip it.

>no option to redo missions after clearing one, meaning you need to sit through load screen after load screen to reattempt for an S rank, if you're autistic enough to want to S rank all missions.

>Style ranking system is fucked and punishes you for fighting non-required enemies.


a03b52  No.16296090

>>16296023

I think that's only one half of the reason the other half is because of nu-culture where you have to get the latest trendiest thing no matter how shit it is, and the old stuff is out of fashion.

Normalfags have turned video games into a fashion trend.


f47b5e  No.16296102

File: 0fb759c983bf2a7⋯.jpg (2.06 MB, 1405x6700, 281:1340, Sunset VS Hatred.jpg)

File: b5b5fb61b7e9c23⋯.webm (2.82 MB, 1280x720, 16:9, the-pepe-slayers.webm)

Game journos are just failed journalists, just like most game writers (nowadays) are failed movie writers.

That being said, I love how they'll never get over DmC, GamerGate etc.

bunch of faggots if you ask me


b7db8e  No.16296112

>>16296038

Not at all. It has very little to do with identity politics. DmC fit with a lot of things they want:

* Japanese media is "problematic", but manages to be that way without being white, so it's an affront to their ideas that white people are what is wrong with the world. Taking Japanese things and Westernizing them is already a step in the right direction for them (hypocritically, given how much most of them bitch about "preserving culture" and avoiding "imperialism").

* DmC was far easier, and most journos hate nothing more than a game that is actually difficult to beat, because they want something they can quickly push through so they can get their article out, get paid, and move on to the next thing. Note that this one isn't actually an issue with the journalists, and I don't blame them for this one. Many outlets, even if they don't pay on article, heavily incentivize throughput, so a game that takes longer to beat and takes more work is a professional roadblock. Challenge that makes for a lot of fun for players becomes a professional threat, so even if you're being honest without an agenda, as a reviewer, you end up negatively biased toward challenge because they mean more effort for your work. Even outlets that try to avoid this shit end up with supervisors who pretend to understand it but will still breathe down writers' necks to hit deadlines and get things out quickly. Social and professional pressure are powerful.

* Gamers disliked DmC and this was a period in time where journalists were openly hating gamers, so it became a sticking point where they were more interested in just sticking it to the gamers than anything else. It was a tool to paint gamers in a negative light.

* DmC was new media. Journalist's whole gig is writing about new media, so something old being made new again is professionally interesting. Something old doesn't offer much to them. They always have a reason to write a review for a new game, but very few outlets provide many opportunities to write good new pieces about games many years old. Even without an overt agenda, there is a subtle psychological preference for new games just because it's their entire job.


328a7a  No.16296118

>>16296074

>DMC5 is good. It's nowhere near perfect

>>16296055

>It's pretty good. There are some problems I have

"It's good, but…"

So by this time next year, /v/ will be shitting all over the game and saying it was never good. Gotcha.


723874  No.16296125

File: dd9eccfc9b4487a⋯.webm (11.9 MB, 640x360, 16:9, DmC is less.webm)

>>16295862

The reason They won't shut the fuck up about DmC is because the game was made not for Devil May Cry fans, or the Western market or to bring in a new audience or any of that shit.

DmC was made precisely to pander to Game Journalist and to rack up review scores.

>The game is extremely flashy but not complex.

>It's very easy but also it's constantly telling you how great you are

>The Story is 2deep4u with it's social commentary

>The characters are "Morally Grey and Edgy"

>The game has you pull off simplest platforming while "epic set-pieces" happen around you

The Structure of DmC's level design is exactly the same as something like Uncharted it's might be impressive the first time you play the game, but it gets old after that, Journo's of course are never going to play the game more then once, but they will see how many difficulty modes DmC has, so they are going to be able to be impressed by it's set-pieces while at the same time saying the game has tons of replayability.

DmC would be no different then any other game that really just wants to be a movie, if it wasn't for the fact that Itsuno was constantly checking over development and fixing the combat so it wouldn't be absolute garbage.


df51ca  No.16296126

>>16296118

Hey now, we're not /vg/


9cce8a  No.16296136

>>16296118

Well, I fully admit that mine may very well be personal issues with the game, such as needing to sit through many load screens to reattempt an S rank, whereas someone else may not give a shit about rankings. The only objectively bad things about DMC5 are the style ranking system and the game releasing unfinished. If that's enough to cause /v/ to shit on the game next year, I'll probably be here defending it next year.


723874  No.16296154

>>16296118

If you actually understood the appeal of Devil May Cry then you would see just from gameplay videos that DMC5 is a quality entry to the series. but obviously it's not perfect because no game in this series has ever been perfect.

Each entry has it's own strengths and weaknesses in different areas, that's what makes the series interesting to talk about.

>>16296136

>>16296074

I wouldn't really say DMC5's system is fucked, true it does make the idea of skipping fights appealing, but really it just averages out your style for the whole level, so if your not confident that you can beat every enemy in the level all at SSS rank that's more on you then it is on the system.


5de3a8  No.16296164

>>16296062

>a "fight the power!" plot

This is completely irrelevant to why DmC was shilled by journos. They wanted it to succeed because it was a clear-cut case of a niche Japanese series being "updated" to Western sensibilities and having all the weird Japanese stuff removed in favour of bad writing and "mature" subjects like pregnant women and their unborn babies being murdered with sniper rifles.

When it flopped, it proved several things:

>Journos have much less influence over normalfags than they like to believe.

>The "games have to grow up" narrative they were pushing - which would ultimately lead to gamergate - was untrue, because the game bombed and killed the brand for the better part of a decade.

>Players enjoy challenging fun rather than boring, cinematic tripe.

The game's story had nothing to do with it. It was entirely what DMC represented in the eyes of the public and the media.


8dec66  No.16296187

>>16295862

I'm just surprised they haven't blamed DmC's failure and DMC5's success on gamergate yet.* At least as far as I know. But to answer your question: No they'll never get over it.


9cce8a  No.16296192

>>16296154

The problem stems from the fact that the optional fights tend to throw shitty little insect demons at you who die quickly. The majority of the time they die before you can even build up enough style to keep your average consistent. I'm just saying it's objectively worse than, say, DMC3 where you received style points for each attack which got a multiplier depending on your current ranking while fighting. This encouraged you to fight everything and do it well to get as many points as possible, where DMC5 encourages you to do major fights well and skip past others to keep your average high. It's not difficult to maintain a high stylish rating in DMC5, the issue is punishing you for fighting more than you should, because the fact that your stylish points can go down at all creates situations where you don't want to fight to maintain your overall S rank.


df51ca  No.16296212

>>16296164

fight the power! plots are more heavily enjoyed by western audiences. To say that wasn't a move to pander to journalists in the western world is just lying to yourself.


f6314a  No.16296226

>>16296192

>I'm just saying it's objectively worse than, say, DMC3 where you received style points for each attack which got a multiplier depending on your current ranking while fighting. This encouraged you to fight everything and do it well to get as many points as possible, where DMC5 encourages you to do major fights well and skip past others to keep your average high.

I'll tepidly defend DMC5 on that front, since the style point calculation is nearly identical to the way DMC3 handles it, although it's not as clear since DMC3 doesn't update you after every fight and doesn't have the exact same style requirement per mission. I think there are only two missions in 5 where you can irrevocably fuck up your average (10 on DH and 12? on DMD), any other mission you can easily walk around with 7000+ plus points at all times, even if you're fighting non-mandatory enemies.


9cce8a  No.16296264

>>16296226

I'll have to disagree on this then. I've been playing through DMC5 and slowly S ranking every mission as I do them, and I'm not saying you HAVE to skip fights to maintain an S rank, I'm saying that it's encouraged because doing an optional fight where enemies are weak, spread out, and die quickly will only hurt your rating instead of helping. If I'm averaging 6k+, why would I stop to kill 3 Impusa insects and risk dropping my average instead of running to the next big fight and easily keeping my average in the same ballpark? I don't recall this ever happening in DMC3 back when I played that. In fact I recall hunting down optional fights and being forced to not only do them stylishly, but quickly as well because you were rated for time in that game, as well as damage taken.


768eff  No.16296287

>>16296118

Anyone who posts stuff like that is just baiting, DMCV is amazing.


f6314a  No.16296295

>>16296264

Right, but the fault there can't be placed entirely on the style point calculation, it's just receiving intense scrutiny because it's the one and only direct component of the rank, outside of multiplier bonuses. If DMC5 didn't require 5000-6000 points for every mission and instead allowed it to vary based on what the mission is like (which DMC3 did, allowing down to 3500 for certain missions), it wouldn't seem as egregious. And if DMC3 didn't have the other four components in the rank and instead judged you solely on the style component, and required up to 6000 points no matter what enemies you fight, I think it would be receiving equally harsh criticism for how its style points work. Both cases still dramatically drop your style rank for fighting weak, optional enemies, it's just the cutoff points that are different. The way you're describing the style points here >>16296192 is the way it works in DMC4, not 3.

>In fact I recall hunting down optional fights and being forced to not only do them stylishly, but quickly as well

Well, that's more for the Orbs requirement than anything, and DMC3's time limits are pretty generous.


9cce8a  No.16296315

>>16296295

>Right, but the fault there can't be placed entirely on the style point calculation, it's just receiving intense scrutiny because it's the one and only direct component of the rank, outside of multiplier bonuses. If DMC5 didn't require 5000-6000 points for every mission and instead allowed it to vary based on what the mission is like (which DMC3 did, allowing down to 3500 for certain missions), it wouldn't seem as egregious. And if DMC3 didn't have the other four components in the rank and instead judged you solely on the style component, and required up to 6000 points no matter what enemies you fight, I think it would be receiving equally harsh criticism for how its style points work. Both cases still dramatically drop your style rank for fighting weak, optional enemies, it's just the cutoff points that are different. The way you're describing the style points here >>16296192 (You) is the way it works in DMC4, not 3.

Then my issue lies with the style ranking being the sole deciding factor of your overall mission rating. I will agree that if DMC3 had only factored style instead of the 5 different factors, I would probably hate it there too, if that's the case. So I still hate the style ranking system, just for a different reason than I thought. DMC3 salvaged it by having different requirements that forced you to play well, whereas DMC5 doesn't, and creates silly situations that are the anti-thesis of Devil May Cry to me. My problem is Mission Rankings, and that stems from the fact that I dislike the style ranking system.


ca23c8  No.16296367

>>16296038

>This actually sounds kind of believable, but as far as I know never played it DmC doesn't have much pozz. So what, they want to use it as a sort of stepping stone in their 'pozz everything' plan?

A little.

>"Dante's not gay, but I wish he was" says Ninja Theory creative director Tameem Antoniades. "That would teach all those homophobes out there."

>I wish he was gay, too. Aside from being a bigot repellent, it would have been more fitting for Ninja Theory's reimagining of the Devil May Cry series. "The theme of the story is about rebellion," Antoniades states. Everything ties into that notion from Dante's brash attitude, to the street art aesthetic, drastic character redesigns, the name of his sword, and the peculiar abbreviation that keeps that 'm' lowercase for no particular reason.

http://archive.is/LWJA4#selection-519.1-529.445


8dec66  No.16296398

>>16296367

>"Dante's not gay, but I wish he was" says Ninja Theory creative director Tameem Antoniades. "That would teach all those homophobes out there."

So then why didn't he make Donte gay then?

>"That would teach all those homophobes out there."

lol wut? Yeah I'm sure all those "homophobes" would totally rethink their entire lives if a fiction character in a video game took it up the ass. No wonder he's never shit out a half-decent game. He's literally a retard.


280f7b  No.16296437

File: f4c5d511c54ae81⋯.png (1.26 MB, 1200x630, 40:21, ClipboardImage.png)

File: 213991b81910382⋯.png (338.3 KB, 640x426, 320:213, ClipboardImage.png)

>>16296367

>>16296398

Funny that they wanted to make Donte gay, then after the game bombs they pretty much called the OG Dante a faggot.


b642b5  No.16296449

>>16296437

What is that second slide supposed to be saying? That Dante isn't a hero but some faggot who hangs out in a junkyard?


533b29  No.16296532

>>16295862

This piece of shit is probably the perfect video game if you're worthless game "journalist" who apparently has leftist views and is also American. I think it will never be surpassed, ever. So ask yourself, would you let go your favorite, a perfect game in your eyes?


481833  No.16296567

File: d39ed59230bd758⋯.png (20.49 KB, 725x195, 145:39, ClipboardImage.png)

you know what's even more fucked up. Is that it seems the liberal/leftist tech industry seems to have finally sorted out their algorithms to suppress and marginalize most all right wing speech in the main stream while signal boosting (botting) all this leftist garbage unrelentingly. A year ago this type of clickbait trash would have been BTFO'd in its first hour and there would be ten response videos from people calling out this trash. Yet now its front and center and seemingly more popular then ever and here we are stuck in what is essentially unfortunately becoming a hugbox with a dying user base and no way to get the an alliterative opinion out into the general public.


723874  No.16296578

>>16296449

The enter point of that GDC talk was saying the Original Dante was Dated Campy and Lame, were Ninja Theory's Dante was Cool, Edgy, and Hip with the young folk.

As demonstrated by putting Batman & Robin, a movie that despite it's camp and cheesiness people still have fun watching and, love talking about it. up against Chronicle, A movie no one everyone forgot and stopped talking about a month after it came out.

It was all just Ninja Theory trying to justify the position they were in, and make it seem obvious that Dante had to be changed, by making him into something that will be immediately dated to the time period the game came out in.

When you actually see what Tameem's logic, you can kind of see what he was going for.

He said that DMC1 was a game influenced by the trends at the time. Movies like Blade and The Matrix came out a few years before it, so he said DMC1 was an amalgamation of everything that was cool during that Time.

This is were the infamous "what was cool 12 years ago isn't cool anymore" line came from

So what he wanted to do with DmC was make that same kind of amalgamation of everything that was seen as cool during 2013. in a sense Ninja Theory succeeded since DmC is exactly what Devil May Cry would have been if it was made into a Hollywood movie.

The problem is that Devil May Cry The Movie if made by Hollywood would be a colossal piece of shit.


95e964  No.16296676

If you thought DmC was preachy and pozzed, you have never played Heavenly Sword.


b642b5  No.16296688

>>16296578

Thanks for the in-depth reply anon, understanding the meaning behind it is pretty appalling.


723874  No.16296726

>>16296688

The Truth about DmC is really the blame is more so on Capcom then it is Ninja Theory.

NT just gave Capcom what they wanted, and what Capcom wanted was Something Devil May Cry fans wouldn't never accept no matter what it was since we wanted the Series to continue how it was, and Capcom were the ones how felt it needed the Change.

So Ninja Theory were fucked no mater what they did… That still doesn't change the fact that Tameem and the Media felt it was necessary to dig Ninja Theory's, Capcom's and games grave deeper and deeper with every single interview and articular constantly shitting on people the people that didn't want they were selling.

DmC would still be seen as what it is as a game, but if the PR was trying to get people to actually give the fucking game a chance, instead of Shitting on them for daring to be fans of the series, then it probably would have done a little bit better in sales.


347260  No.16296739

>>16296726

Capcom was just trying to do the "new coke" thing so they could pull out the original later for greater applause which clearly turned out that way.

The ideologues at NT and the journalists ran with it from there. We almost lost old coke because capcom wanted to give us new coke.


d4d9be  No.16296740

>>16296726

>The Truth about DmC is really the blame is more so on Capcom then it is Ninja Theory.

Specially Inafune.


723874  No.16296768

>>16296739

DMC1 - 4 all came out with in the span of 7 years. I would agree that after 4 was unfinished and such the series would benefit from a break. I don't know if it necessarily needed to be an 11 year break, with a failed reboot in between. but in the long run I do all the shit that happened ended up benefited DMC5, like how allot of DMC2 ended up benefiting DMC3.


6a0262  No.16296792

>>16296726

Don't tell me NT might have made a good DMC game if Capcom wasn't going full retard when they did stuff like make Donte look like Tameem in the launch trailer and include his twitter account mid and center in the fucking ending.

>#DEMONSWEHAVEAWOKEN

I'm 95% sure that the game would've been that much more of a trainwreck if Itsuno didn't jump in at the last second to fix what he could.


723874  No.16296808

>>16296792

Na I'm saying it's Capcom's/ Inafune's fault for wanting a Reboot, picking Ninja Theory in the first place since they were completely unqualified to make a DMC game.

But if they didn't go full retard with the PR, Demonizing the fans, it would have at least might have sold more copies over being a complete flop.

Bionic Commando 2009 is in concept the same as DmC, but I think It still sold a million during it's launch.


28b150  No.16296984

File: ba096225c0d31a4⋯.jpg (742.08 KB, 1920x1080, 16:9, DmC Bob Barbas boss fight.jpg)

WE'LL DO IT LIVE!


4d550a  No.16297156

>>16296984

What a timeless character


d4d9be  No.16297213

>>16297206

>>16296350

That's not how memes work.


217adb  No.16297386

>>16296578

>When you actually see what Tameem's logic, you can kind of see what he was going for.

>He said that DMC1 was a game influenced by the trends at the time. Movies like Blade and The Matrix came out a few years before it, so he said DMC1 was an amalgamation of everything that was cool during that Time.

But, the original DMC started development as a prototype to Resident Evil 4. Even your average idiot knows that.

>>16296808

Nope, Bionic Commando was a flop as well. And, there was ReArmed, which was successful enough tonwarrent a sequel. And, there was Lost Planet 3, which was a flop. And, there was E.X. Troopers, which remained in Japan. And, there was Strider, which was a massive success.


73f87b  No.16297405

How can they forget if DmC2 just released?


92df40  No.16297439

>>16297405

lmao gottem


d4d9be  No.16297443

>>16297386

How many of Inafune's western appealing games were amonge all these?


217adb  No.16297524

>>16297443

s****iliconera.com/2013/02/12/capcom-senior-vp-gives-insight-into-east-vs-west-decisions/

>How does Capcom come the conclusion to "westernize" a series?

>(recent examples: DMC, Lost Planet 3)

<Both of those, and some of the prior (like Bionic Commando) were driven by Inafune… now departed. You'd have to ask him but as I recall, the logic was something along the lines of "doing the same thing is going to get us the same results (if we're lucky). Let's try something from a different perspective." In some cases, a Western one.


d4d9be  No.16297555

>>16297524

There are some theories that suggest he sabotaged Capcom, but I would mostly attribute him a passive sabotage where he green lighted a lot of projects and just jumped ship while the higher ups at Capcom didn't know any better because of course, they don't play games.


080438  No.16297560

File: b82b9a5c037a4c0⋯.png (194.3 KB, 1034x524, 517:262, 9BDF8842-776D-4CD1-B9E1-1F….png)

>>16297524

>tfw lost planet is dead because inafune is a fucking retard


328a7a  No.16297564

Invidious embed. Click thumbnail to play.

>>16297524

>were driven by Inafune… now departed

If only. He's still alive, as far as I know.

Thankfully, that's a mistake that can be fixed. Maybe it could be arranged that his uber driver "accidentally" drops him off in some niggerghetto and see how much he likes being westernized with a bullet or two in his ass.


6a0262  No.16297570

>>16297555

Considering how hard Mighty Number 9 failed it was probably pure incompetence.


a3516e  No.16297576

>>16296984

>reference that was outdated before the game even came out

sibly sebic


217adb  No.16297581


217adb  No.16297590

>>16297555

Here's was Inafune's development process: p*olygon.com/features/2016/2/1/10863910/keiji-inafune-five-years-of-comcept

>Spark originally signed on to work with Inafune on Lost Planet 3 back in Inafune’s Capcom days, and then about halfway through the project, Inafune left the company. Allen says the team felt a substantial change when he left.

>"I think that there were still some very good people that we worked with at Capcom, but I think you saw after he left a big change in their development strategy. As any change of regime leads to, it was not necessarily the same environment to create what we had been creating under Inafune-san’s guidance. … The priorities around the business definitely shifted back to going deeper on a few core brands as opposed to supporting external Western development. So a lot of the projects that were started by Inafune, and some of them that weren’t necessarily publicized, were changed significantly or were canceled. So he definitely was missed."

>Allen speaks highly of Inafune’s process in general, saying he’s heavily involved in the early stages setting clear goal posts for the team, then steps back in the middle to let the studio find their way before coming back towards the end to help pull things together.

Archive,today hasn't been working at all on my end today.


723874  No.16297605

>>16297386

>Nope, Bionic Commando was a flop as well

Ah I was going off of Capcom's finance page http://www.capcom.co.jp/ir/english/finance/million.html

Which lists that it has 1.1 million sales, but at the same time It must have gotten to that point eventually, rather then the first year. This same page lists DmC at 2.4 million and we all know that's not exactly an honest number.


3036a7  No.16297622

>DmC has been out for 6 years

time does fly doesn't it


0e7177  No.16297643

>>16295862

it has some pretty cool ideas

Vergil was pretty cringeworthy


d4d9be  No.16297646

>>16297605

Also remember, those years where the whole Capcom trying to get CoD numbers (5 million) with everything and considered everything else a flop like DMC4.


6a0262  No.16297663

File: 0cc0a450907c8d3⋯.jpg (99.51 KB, 759x847, 69:77, 0cc0a450907c8d3a5f884339ac….jpg)

>>16297646

And then DMC5 sells 2 million in 2 weeks


e5e0df  No.16297673

File: 4fafb1a7b234e1f⋯.jpg (51.19 KB, 692x960, 173:240, 4fafb1a7b234e1fea7fd9d8495….jpg)

>>16297663

I almost wonder if they pulled shit like DmC and MML3 throughout the decade as a long-term strategy to piss fans off then bring everyone back on board when their series finally returns to form, along with a bunch of new people that were brought in by the controversies they purposely generated. Probably giving Capcom too much credit, but I really hope other publishers don't pick up on that trend.


f500cf  No.16297682

>>16297673

If they had the clarity of foresight to pull that off, they would've recognized that making shit decisions like that at all is stupid to begin with.


c3fbb5  No.16297685

>>16297673

>Willingly deciding not to make as much money over the course of a decade

No don't worry, they're just retarded


217adb  No.16297686

>>16297673

>Probably giving Capcom too much credit, but I really hope other publishers don't pick up on that trend.

You are. Itsuno was furious with Capcom after the disaster with DmC, and already handed in his resignation letter. The only reason he stayed is that Capcom pretty much gave him the equivalent of a "blank check" to do whatever he wanted, which included making DMC5.


217adb  No.16297697

Invidious embed. Click thumbnail to play.

>>16297673

>>16297686

HOWEVER, upon further inspection, it appears that the development and recption of DmC and DMC5 is shrouded in some weird company politics because you have the Gameinformer interview from last year where Itsuno said that everything was great: gameinformer.com/gamescom-2018/2018/08/24/capcoms-hideaki-itsuno-on-ninja-theory-nico-and-the-difference-between

>After DMC 4 there was the Ninja Theory game, DmC: Devil May Cry. Did the team behind 5 look at that game for any inspiration?

<We learned so much from Ninja Theory and DmC. That was a collaboration between Capcom and Ninja Theory. I went to Cambridge once every couple of months to work those guys. So we learned a lot of from them, and you want to talk about stylish… Ninja Theory, those guys are style incarnate, man. What they did with DmC, that art style, those animations, that is real style, y’know? So we took a lot of what we learned from that.

<Even stuff like the kill cams, for instance, we took a lot of that, and having learned that, we tried to implement that in this game as well.

<Another thing is, we have a lot of friends who love DmC. For me, DmC is one of my favorite DMC games, if not my favorite. And we wanted to make the game in a way that people who enjoyed that game will enjoy the way it controls just as much as they enjoyed DmC.

>Would Capcom ever consider ever working on a sequel to DmC with Ninja Theory, or some other project?

<We love those guys. We’d love to be able to work with them again someday. But they’re under the Microsoft umbrella now, right? [laughs] So we’d have to clear that up with them first.

And, then you have the recent interview with Langdon where he talks about Itsuno being angry and almost leaving the company.


afbe3d  No.16297712

File: 6cda857f0fe242c⋯.jpg (138.65 KB, 678x450, 113:75, donte.jpg)

>>16295926

>Why did they choose to die on the hill that is "DmC: Devil May Cry"?

Because it was the first time the bratty child got smacked. It was the first time that they were told that their opinions were just that, opinions and shitty ones at that. It was the first time that they got the inkling that they weren't the kingmakers that they thought they were.


723874  No.16297719

>>16297697

Part of me thinks that Itsuno really does like Ninja Theory and DmC in the same that Hideki Kamiya says he's impressed by the God of War series and how he has clearly taken inspiration from God of War over the years.

Of course Fans hate DmC for not having the soul of a Devil May Cry game, but Itsuno and other people at Capcom, know their the ones who get to deiced if DMC5 gets, would just see it as just an interesting change of pace. It probably helps that English isn't Itsuno's first language so he wouldn't be able to see how shit the writing is, and he would only see DmC's from a stylistic point of view.


217adb  No.16297750

Invidious embed. Click thumbnail to play.

>>16297719

>It probably helps that English isn't Itsuno's first language so he wouldn't be able to see how shit the writing is, and he would only see DmC's from a stylistic point of view.

Well, it does work well as a telenovela, so I can understand it from that perspective. Also, the basic plot itself does come off as something that could have been good (An immature orphaned youth wasting away his life finds out that he has great potential and that some of his family is alive, works with them to defeat a "greater foe" that's destroying the world, starts having doubts about the intentions of his allies as the story progresses but carries on while denying those doubts, story effectively ends with him destroying the world and being betrayed by his family and friends) if there wasn't so much trash in it's writing, the game's PR, and all the politics that happened around it.


7aa51d  No.16297752

>>16295862

I've said this once or maybe twice before but I truly believe that push for DmC was more than meets the eye. It was an agenda by the west to take away a beloved hardcore Japanese gaming series from Japan and westernize (see also casualize and politicize) it. Basically this was meant to also attack gamers on the more extreme ends who aren't necessarily sold on this western monster and its bullshit video games. By politicize I don't necessarily mean the game or this agenda is about putting their extreme politics in games either. It usually does also mean this but not exclusively. The real agenda is that they want to forcibly warp the tastes and to control even what sort of games people are playing. Japan largely represents a roadblock for these sissified western libtard SJW LGBTQ types that have infested gaming since not all of Japan is willing to bow to their bullshit. A lot of times they are also willing to give gamers what they want still so Japan has to not bow to this. Western gaming is probably all compromised by these fucks at this point. If you buy and support western gaming you are basically also supporting this shitty agenda whether you are aware of it or not. Its best to stop buying their bullshit video games.

This is why even after all of these years they are continuously pushing this DmC narrative. They are very pissed that their damn agenda failed so they aren't ever going to be getting over it. The journalist campaign for this game wasn't just a simple thing. It absolutely was a driven agenda with collusion from nearly all of these journalist types. Also do not give Capcom a pass here either since they were leading the charge for this shit by whoring out their own franchise for this sick agenda. Just because Capcom might be "based" now doesn't mean they won't turn rogue later on once they get cocky again. No company should ever be getting fellatio by people. Hold all these fucks to a strict standard. They want to get gay then fuck them and fuck their games.


e069fc  No.16297757

File: ab3d39ba86ad71c⋯.png (141.56 KB, 2688x2688, 1:1, 9d5532fa13e6233439d6efee9c….png)

>>16297673

If that's the case then why did SF5 turn out to be trash just like SF4 did?


6c06ff  No.16298439

>>16297386

Strider was developed by the fuckers responsible for Front Mission: Evolved? That both explains things and leaves questions. It explains why Strider felt like it wasn't sure what it wanted to be, either a Metroidvania or a proper action-platformer with levels; Evolved also had a strange identity crisis with its mash up of different ideas to make an incoherent whole. However, despite that, Strider wasn't shit. Evolved just fucked up so many things.

>>16296578

The problem with that kind of thinking is that if something follows trends, it will go out of style in a few years without something else to make up for it. Visually Dante has a lot of elements that are what were popular around then, but the designs fit the character each time. He backs it up, in other words. So while yes, to people who watched a lot of anime, saw those movies or whatever see Dante, they are going to see those influences. To someone younger or maybe never saw those influences? He is going to stand on his own because of what he does in game.

That and while it has those influences, they don't control it. The Hollywood comparison is apt because especially with modern Hollywood, they are very much controlled by what they view as popular.


b3fe03  No.16298473

>>16296567

It's on youtube, of course that's the case.

I'm disgusted everytime all these night show shows get recommended to me even thought i've never seen them or the SWJ version of skeptic response videos contrapoints and the like


4e625b  No.16298644

>>16297697

Itsuno signed a non-disparagement clause.


903601  No.16301812

>>16298644

>>16297697

Yeah, just like how Bill Murray fully endorsed Patriarchy Busters, but every time he did it he looked dead inside.


4b6290  No.16301973

I remember there was a Penny Arcade Report article by Ben Kuchera that went on about how sexy Donte was. It was pretty embarrassing to read. I can't find it anymore, so maybe it's been scrubbed from the site.


392cb4  No.16303041

>>16296726

Why has this Poster capitalised words at Random like This?


a01798  No.16303061

>>16298644

You don't have to intentionally suck dick like a cum guzzling faggot to follow a non-disparagement clause, it just involves avoiding negatives.




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